<worn as a badge> a glittering dragonscale badge from The Fortress of Dreams [29%]
<worn on head> Lolth's Mandibles [superior] (humming)
<worn on eyes> the visor of divine vision [poor] (magic) (glowing)
<worn in ear> a delicate nipple ring [poor] (magic) (glowing)
<worn in ear> a brightly flaming earring
<worn on face> the mask of death [superior]
<worn around neck> a necklace of vampiric power [poor] (magic)
<worn around neck> a cloak of demonic subterfuge (magic)
<worn on body> a suit of flame-wreathed platemail [84%]
<worn about body> a griffon feather cloak [superior] (illuminating)
<worn about waist> a belt of skulls [superior] (magic)
<worn on belt buckle>a knight's brass belt buckle from Astral Plane, Tiamat [61%]
<worn on arms> the bracers of immolation (glowing)
<held as shield> the shield of the earthwyrm [superior] (magic) [81%]
<worn around wrist> a bracelet of astrology [superior]
<worn around wrist> a bracelet of woven willow leaves [poor] (magic)
<worn on hands> a dark pair of illithid gloves [superior] (magic)
<worn on finger> a ring of sorcerous power [superior] (magic) (glowing)
<worn on finger> the ring of the mind flayer [superior] (magic) (glowing)
<primary weapon> a mace of mental prowess (magic) [87%]
<worn on legs> a pair of flayed illithid hide leggings [poor] (glowing)
<worn on feet> flaming puddles of destructive energy [poor] (magic) (glowing)
The scarred mage who is in the distance below you.
< 767h/767H 198v/198V Pos: standing >
Rip closes her book and grins malevolently.
< 767h/767H 198v/198V Pos: standing >
Rip clambers to her feet.
< 767h/767H 198v/198V Pos: standing >
You quickly scan the area.
The halfling warrior who is close by to your west.
A halfling guard who is a brief walk away to your west.
A brown duck who is in the distance to your west.
A young duck who is close by below you.
The smiling cleric who is in the distance below you.
The scarred mage who is in the distance below you.
< 767h/767H 198v/198V Pos: standing >
Goulz now follows Zurag.
< 767h/767H 198v/198V Pos: standing >
You quickly scan the area.
The halfling warrior who is close by to your west.
A halfling guard who is a brief walk away to your west.
A brown duck who is in the distance to your west.
A young duck who is close by below you.
The smiling cleric who is in the distance below you.
The scarred mage who is in the distance below you.
< 767h/767H 198v/198V Pos: standing >
You quickly scan the area.
The halfling warrior who is close by to your west.
A brown duck who is in the distance to your west.
A giant dragonfly who is close by below you.
A young duck who is close by below you.
The smiling cleric who is in the distance below you.
The scarred mage who is in the distance below you.
< 767h/767H 198v/198V Pos: standing >
Nizz's skin seems to turn to stone.
< 767h/767H 198v/198V Pos: standing >
You quickly scan the area.
The halfling warrior who is close by to your west.
A halfling guard who is a brief walk away to your west.
A brown duck who is in the distance to your west.
A giant dragonfly who is close by below you.
A young duck who is close by below you.
The smiling cleric who is in the distance below you.
The scarred mage who is in the distance below you.
< 767h/767H 198v/198V Pos: standing >
You quickly scan the area.
The halfling warrior who is close by to your west.
A halfling guard who is a brief walk away to your west.
A brown duck who is in the distance to your west.
A giant dragonfly who is close by below you.
A young duck who is close by below you.
The smiling cleric who is in the distance below you.
The scarred mage who is in the distance below you.
< 767h/767H 198v/198V Pos: standing >
You quickly scan the area.
The halfling warrior who is close by to your west.
A halfling guard who is a brief walk away to your west.
A brown duck who is in the distance to your west.
A giant dragonfly who is close by below you.
A young duck who is close by below you.
The smiling cleric who is in the distance below you.
The scarred mage who is in the distance below you.
< 767h/767H 198v/198V Pos: standing >
You quickly scan the area.
The halfling warrior who is close by to your west.
A halfling guard who is a brief walk away to your west.
A brown duck who is in the distance to your west.
A giant dragonfly who is close by below you.
A young duck who is close by below you.
The scarred mage who is in the distance below you.
< 767h/767H 198v/198V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Swivel.
< 767h/767H 198v/198V Pos: standing >
You quickly scan the area.
The halfling warrior who is close by to your west.
A halfling guard who is a brief walk away to your west.
A brown duck who is in the distance to your west.
A giant dragonfly who is close by below you.
A young duck who is close by below you.
The smiling cleric who is in the distance below you.
The scarred mage who is in the distance below you.
< 767h/767H 198v/198V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Min.
< 767h/767H 198v/198V Pos: standing >
You quickly scan the area.
The halfling warrior who is not far off to your west.
A halfling guard who is a brief walk away to your west.
A brown duck who is in the distance to your west.
A giant dragonfly who is close by below you.
A young duck who is close by below you.
The smiling cleric who is in the distance below you.
The scarred mage who is in the distance below you.
< 767h/767H 198v/198V Pos: standing >
You quickly scan the area.
The halfling warrior who is not far off to your west.
A halfling guard who is a brief walk away to your west.
A brown duck who is in the distance to your west.
A giant dragonfly who is close by below you.
A young duck who is close by below you.
The smiling cleric who is in the distance below you.
The scarred mage who is in the distance below you.
< 767h/767H 198v/198V Pos: standing >
You quickly scan the area.
The halfling warrior who is not far off to your west.
A halfling guard who is a brief walk away to your west.
A brown duck who is in the distance to your west.
A giant dragonfly who is close by below you.
A young duck who is close by below you.
The smiling cleric who is in the distance below you.
The scarred mage who is in the distance below you.
< 767h/767H 198v/198V Pos: standing >
You quickly scan the area.
The halfling warrior who is not far off to your west.
A halfling guard who is a brief walk away to your west.
A brown duck who is in the distance to your west.
A giant dragonfly who is close by below you.
The smiling cleric who is in the distance below you.
The scarred mage who is in the distance below you.
< 767h/767H 198v/198V Pos: standing >
You quickly scan the area.
The halfling warrior who is not far off to your west.
A halfling guard who is a brief walk away to your west.
A brown duck who is in the distance to your west.
A giant dragonfly who is close by below you.
A young duck who is close by below you.
The smiling cleric who is in the distance below you.
The scarred mage who is in the distance below you.
< 767h/767H 198v/198V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -West -Down
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of the burly guardian is lying here.
The corpse of a halfling guard is lying here.
[3] The corpse of a minotaur mercenary guard is lying here.
The corpse of a minotaur mercenary wizard is lying here.
[4] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
Goulz (Troll)(large) stands in mid-air here.(Red Aura)
*Rip Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
*Min Caskling Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Min's head.
*Swivel Malter-oF-DoOm Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(giant) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
Nizz Caskling Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
< 767h/767H 198v/198V Pos: standing >
< 767h/767H 198v/198V Pos: standing >
< 767h/767H 198v/198V Pos: standing >
Your group consists of ( 6/30):
( Head) 2415/2414 hit, 257/257 move Zurag
(Front) 1131/1131 hit, 206/206 move Swivel
(Front) 1702/1702 hit, 263/263 move Nizz
(Front) 1176/1176 hit, 105/222 move Min
(Front) 884/884 hit, 247/247 move Rip
(Front) 767/767 hit, 198/198 move Trikz
< 767h/767H 198v/198V Pos: standing >
Goulz attaches a gleaming blacksmith hammer [superior] to his belt.
< 767h/767H 198v/198V Pos: standing >
Swivel says 'zurag holds'
< 767h/767H 198v/198V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Zurag.
Goulz stops following Zurag.
Goulz now follows Zurag.
< 767h/767H 198v/198V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Min.
< 767h/767H 198v/198V Pos: standing >
You poke Zurag in the ribs.
< 767h/767H 198v/198V Pos: standing >
You poke Zurag in the ribs.
< 767h/767H 198v/198V Pos: standing >
Goulz is now a member of Zurag's group.
< 767h/767H 198v/198V Pos: standing >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers carried by Nizz.
< 767h/767H 198v/198V Pos: standing >
Zurag shouts out loudly.. MOVING!!!!
< 767h/767H 198v/198V Pos: standing >
Swivel stops using the Totem of Mastery.
< 767h/767H 198v/198V Pos: standing >
Swivel wields Tsunami, the trident of storms.
You are already standing.
< 767h/767H 198v/198V Pos: standing >
Swivel taps Tsunami, the trident of storms on the ground three times.
Goulz is vitalized by Tsunami's power!
Goulz looks vitalized.
The water from Tsunami, the trident of storms flows around Rip, refreshing your vitality!
The water from Tsunami, the trident of storms flows around Min, refreshing your vitality!
The water from Tsunami, the trident of storms flows around you, refreshing your vitality!
The water from Tsunami, the trident of storms flows around Swivel, refreshing your vitality!
The water from Tsunami, the trident of storms flows around Zurag, refreshing your vitality!
The water from Tsunami, the trident of storms flows around Nizz, refreshing your vitality!
< 767h/767H 198v/198V Pos: standing >
Swivel stops using Tsunami, the trident of storms.
< 767h/767H 198v/198V Pos: standing >
Swivel grabs the Totem of Mastery.
< 767h/767H 198v/198V Pos: standing >
Your group consists of ( 7/30):
( Head) 2414/2414 hit, 257/257 move Zurag
(Front) 1131/1131 hit, 206/206 move Swivel
(Front) 1702/1702 hit, 263/263 move Nizz
(Front) 1176/1176 hit, 144/222 move Min
(Front) 884/884 hit, 247/247 move Rip
(Front) 767/767 hit, 198/198 move Trikz
(Front) 1179/1178 hit, 90/176 move Goulz
< 767h/767H 198v/198V Pos: standing >
Swivel whispers 'panther' to Totem of Mastery.
The spirit of a jet black panther flows from Swivel's Totem of Mastery.
Swivel points at Goulz.
Goulz begins to move much more quickly.
Swivel points at Rip.
Swivel points at Min.
Swivel points at you.
Your panther-like speed is renewed.
Swivel points at Zurag.
Swivel points at Nizz.
< 767h/767H 198v/198V Pos: standing >
Swivel whispers 'hawk' to Totem of Mastery.
A vaporous hawk appears briefly from Swivel's Totem of Mastery.
Swivel points at Goulz.
Goulz's pupils rapidly dilate until almost no iris is visible.
Swivel points at Rip.
Swivel points at Min.
Swivel points at you.
Swivel points at Zurag.
Swivel points at Nizz.
< 767h/767H 198v/198V Pos: standing >
Swivel whispers 'spirit' to Totem of Mastery
A spirit fog streams out of Swivel's Totem of Mastery.
Swivel points at Goulz.
Goulz is briefly surrounded by a purple aura.
Swivel points at Rip.
Swivel points at Min.
Swivel points at you.
You're already affected by an armor-type spell.
Swivel points at Zurag.
Swivel points at Nizz.
< 767h/767H 198v/198V Pos: standing >
Swivel whispers 'raven' to the Totem of Mastery.
Smoke billows from Swivel's Totem of Mastery in the form of Raven.
< 767h/767H 198v/198V Pos: standing >
Swivel whispers 'ward' to Totem of Mastery.
A spirit appears from Swivel's Totem of Mastery.
Swivel points at Goulz.
Goulz glows visibly as a faint white halo surrounds him.
Swivel points at Rip.
Swivel points at Min.
Swivel points at you.
Swivel points at Zurag.
Swivel points at Nizz.
< 767h/767H 198v/198V Pos: standing >
Swivel whispers 'lion' to Totem of Mastery.
A ghostly Lion ROARS from Swivel's Totem of Mastery.
Swivel points at Goulz.
Swivel points at Rip.
Swivel points at Min.
Swivel points at you.
Swivel points at Zurag.
Swivel points at Nizz.
< 767h/767H 198v/198V Pos: standing >
Swivel whispers 'elephant' to Totem of Mastery.
The sounds of elephants trumpeting erupt from Swivel's Totem of Mastery.
< 767h/767H 198v/198V Pos: standing >
Zurag sneaks west.
Goulz sneaks west.
Swivel sneaks west.
You follow Zurag.
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
*Swivel Malter-oF-DoOm Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Goulz (Troll)(large) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(giant) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
There are residual brain waves in the area.
Rip sneaks in from the east.
Nizz sneaks in from the east.
< 767h/767H 197v/198V Pos: standing >
Zurag sneaks west.
Swivel sneaks west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Zurag.
Petalrich Lane and Vinestrong Way
Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer. A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East -South -West
*Swivel Malter-oF-DoOm Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Goulz (Troll)(large) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(giant) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
Min sneaks in from the east.
< 767h/767H 196v/198V Pos: standing >
Zurag sneaks west.
Goulz sneaks west.
Swivel sneaks west.
You follow Zurag.
Petalrich Lane
The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road. Based on the heavy traffic
this must be the major business area of Woodseer. A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park. A doorway
to the south enters a large building built in the shade of a nearby jodani
tree. A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods". Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East -South -West
*Swivel Malter-oF-DoOm Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Goulz (Troll)(large) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(giant) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
A halfling warrior wanders through the town seeking adventure.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
There are residual brain waves in the area.
< 767h/767H 197v/198V Pos: standing >
Nizz withstands a bash from a halfling guard, who bounces back and falls.
< 767h/767H 197v/198V Pos: standing >
Nizz parries a halfling guard's lunge at him.
< 767h/767H 197v/198V Pos: standing >
The halfling warrior suddenly attacks YOU!
The halfling warrior misses you.
A halfling guard avoids being bashed by Nizz, who loses his balance and falls.
< 767h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:excellent E: halfling sta EP: excellent >
Nizz's powerful crush seriously wounds a halfling guard.
Nizz's powerful crush enshrouds a halfling guard in a mist of blood.
Nizz's impressive crush enshrouds a halfling guard in a mist of blood.
Nizz's powerful crush critically injures a halfling guard.
< 767h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:excellent E: halfling sta EP: excellent >
Swivel starts casting an offensive spell.
Swivel snaps into visibility.
< 767h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:excellent E: halfling sta EP: excellent >
You begin to focus your will...
< 767h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:excellent E: halfling sta EP: excellent >
Swivel snaps into visibility.
Swivel completes his spell...
Swivel utters the words 'qaffaguzz bragh'
Swivel points at a halfling guard.
A halfling guard screams in utter agony as Swivel's corrosive blast slams into his body!
A halfling guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Trikz by 0.
You feel the bloodlust in your heart as you hear the death cry of a halfling guard.
You abort your mental image before it has become reality!
< 767h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:excellent E: halfling sta EP: excellent >
You dodge the halfling warrior's vicious attack.
The halfling warrior misses you with his clumsy kick at your chest.
< 767h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:excellent E: halfling sta EP: excellent >
You failed.
< 767h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:excellent E: halfling sta EP: excellent >
[Damage: 9 ] -=[Your fine bludgeon strikes the halfling warrior.]=-
[Damage: 7 ] -=[Your fine bludgeon strikes the halfling warrior.]=-
[Damage: 9 ] -=[Your bludgeon strikes the halfling warrior hard.]=-
[Damage: 7 ] -=[Your fine bludgeon strikes the halfling warrior.]=-
Swivel gets something from the corpse of a halfling guard.
You failed.
< 767h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:excellent E: halfling sta EP: few wounds >
You failed.
< 767h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:excellent E: halfling sta EP: few wounds >
You failed.
< 767h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:excellent E: halfling sta EP: few wounds >
You parry the halfling warrior's lunge at you.
Rip starts casting an offensive spell.
Rip snaps into visibility.
< 767h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:excellent E: halfling sta EP: few wounds >
Rip completes her spell...
Rip utters the words 'qpaahuq fussrz'
Rip shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into the halfling warrior.
The halfling warrior is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Trikz by 0.
A look of horror and a silent scream are the halfling warrior's last actions in this world.
< 767h/767H 197v/198V Pos: standing >
Nizz clambers to his feet.
< 767h/767H 197v/198V Pos: standing >
Zurag shouts out loudly.. MOVING!!!!
< 767h/767H 197v/198V Pos: standing >
Swivel gets something from the corpse of the halfling warrior.
You are already standing.
< 767h/767H 197v/198V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Min.
< 767h/767H 197v/198V Pos: standing >
Rip sits down in a comfortable spot.
< 767h/767H 197v/198V Pos: standing >
Rip opens a black leather bound spellbook [superior] and begins studying it intently.
< 767h/767H 197v/198V Pos: standing >
Rip clambers to her feet.
Rip, looking very frustrated, packs up her book.
< 767h/767H 197v/198V Pos: standing >
Petalrich Lane
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
The corpse of the halfling warrior is lying here.
The corpse of a halfling guard is lying here.
Nizz Caskling Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
*Rip Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
*Min Caskling Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Min's head.
*Swivel Malter-oF-DoOm Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Goulz (Troll)(large) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(giant) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
Goulz sneaks west.
Swivel sneaks west.
You follow Zurag.
Petalrich Lane
Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume. North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife. It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains. Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall. South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant. The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
*Swivel Malter-oF-DoOm Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Goulz (Troll)(large) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(giant) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
There are residual brain waves in the area.
Min sneaks in from the east.
Rip sneaks in from the east.
< 767h/767H 196v/198V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Min.
< 767h/767H 196v/198V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Swivel.
< 767h/767H 196v/198V Pos: standing >
Autosaving...
< 767h/767H 197v/198V Pos: standing >
< 767h/767H 198v/198V Pos: standing >
< 767h/767H 198v/198V Pos: standing >
Zurag sneaks south.
Goulz sneaks south.
Swivel sneaks south.
You follow Zurag.
Quivering Leaf Restaurant
The interior of the tree has been hollowed out and polished to a lustrous
shine. Solid ebonwood tables and chairs are spread out evenly through the
room, fine linens and china are at every place setting. The Quivering
Leaf serves fine food at, er, fine prices, but it is worth every penny.
Well-dressed waiters are ready to seat the customers and take their orders.
Even at off-times the restaurant is crowded, and on holidays there are lines
out the door because the Quivering Leaf accepts no reservations. A small
stairway leads down to a well-lit bar and another stairway leads up to the inn.
An open doorway leads back out to Petalrich Lane.
Obvious exits: -North -Up -Down
*Swivel Malter-oF-DoOm Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Goulz (Troll)(large) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(giant) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
A young halfling child plays here.
You sense a lifeform nearby.
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.
Someone attempts to stab you in the back, but your biofeedback quickly absorbs the impact before fading away!
A dwarf mercenary tracker and punisher snaps into visibility.
You snap into visibility.
-=[Out of nowhere, a dwarf mercenary tracker and punisher stabs you in the back.]=-
-=[Out of nowhere, a dwarf mercenary tracker and punisher stabs you in the back.]=-
[Damage: 2 ] -=[A dwarf mercenary tracker and punisher shivers from the unnatural cold as she hits you!]=-
Min sneaks in from the north.
Nizz sneaks in from the north.
< 748h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:few scratches E: dwarf sta EP: few scratches >
< 748h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:few scratches E: dwarf sta EP: few scratches >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.
< 748h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:few scratches E: dwarf sta EP: few scratches >
< 748h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:few scratches E: dwarf sta EP: few scratches >
You snap into visibility.
[Damage: 7 ] -=[Your fine bludgeon grazes a dwarf mercenary tracker and punisher.]=-
A dwarf mercenary tracker and punisher dodges your futile attack.
A dwarf mercenary tracker and punisher parries your futile lunge at her.
A dwarf mercenary tracker and punisher parries your futile lunge at her.
< 748h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:few scratches E: dwarf sta EP: few scratches >
You begin to focus your will...
< 748h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:few scratches E: dwarf sta EP: few scratches >
< 748h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:few scratches E: dwarf sta EP: few scratches >
You snap into visibility.
Casting: pyrokinesis
< 748h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:few scratches E: dwarf sta EP: few scratches >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 62 ] -=[You ignite a personal inferno within a dwarf mercenary tracker and punisher's body.]=-
[Damage: 85 ] A dwarf mercenary tracker and punisher suddenly looks in pain as she moves.
< 748h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:few scratches E: dwarf sta EP: few scratches >
Rip starts casting an offensive spell.
Rip snaps into visibility.
< 748h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:few scratches E: dwarf sta EP: few scratches >
< 748h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:few scratches E: dwarf sta EP: few scratches >
Rip completes her spell...
Rip utters the words 'waouq wuggurz'
Rip snaps into visibility.
Rip snaps into visibility.
Rip snaps into visibility.
Rip snaps into visibility.
A halfling child is knocked to the ground by Nizz's skillful bash!
< 748h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:few scratches E: dwarf sta EP: few scratches >
Nizz parries a halfling child's lunge at him.
Your shield of the earthwyrm [superior] blocks a dwarf mercenary tracker and punisher's vicious attack.
You parry a dwarf mercenary tracker and punisher's lunge at you.
A dwarf mercenary tracker and punisher suddenly looks stronger!
You begin to focus your will...
< 748h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:few scratches E: dwarf sta EP: few scratches >
< 748h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:few scratches E: dwarf sta EP: few scratches >
Rip starts casting an offensive spell.
Rip snaps into visibility.
< 748h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:few scratches E: dwarf sta EP: few scratches >
Casting: pyrokinesis
Rip completes her spell...
Rip utters the words 'waouq wuggurz'
Rip snaps into visibility.
Rip snaps into visibility.
Rip snaps into visibility.
Rip snaps into visibility.
Rip snaps into visibility.
< 748h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:few scratches E: dwarf sta EP: few scratches >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 96 ] -=[You ignite a personal inferno within a dwarf mercenary tracker and punisher's body.]=-
[Damage: 127 ] A dwarf mercenary tracker and punisher parries your futile lunge at her.
[Damage: 8 ] -=[Your bludgeon grazes a dwarf mercenary tracker and punisher.]=-
[Damage: 9 ] -=[Your fine bludgeon grazes a dwarf mercenary tracker and punisher.]=-
[Damage: 7 ] -=[Your bludgeon grazes a dwarf mercenary tracker and punisher.]=-
< 748h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:few scratches E: dwarf sta EP: small wounds >
Nizz's crush hits a halfling child.
A halfling child is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Trikz by 0.
The last gasps of a halfling child cause a sickening chill to run up your spine.
< 748h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:few scratches E: dwarf sta EP: small wounds >
Goulz's fine pierce grazes a dwarf mercenary tracker and punisher.
Rip starts casting an offensive spell.
Rip snaps into visibility.
< 748h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:few scratches E: dwarf sta EP: small wounds >
You begin to focus your will...
< 748h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:few scratches E: dwarf sta EP: small wounds >
Rip completes her spell...
Rip utters the words 'waouq wuggurz'
Rip snaps into visibility.
Rip snaps into visibility.
Rip snaps into visibility.
Rip snaps into visibility.
Rip snaps into visibility.
Swivel gets something from the corpse of a halfling child.
< 748h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:few scratches E: dwarf sta EP: small wounds >
< 748h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:few scratches E: dwarf sta EP: small wounds >
Casting: pyrokinesis
< 748h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:few scratches E: dwarf sta EP: small wounds >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 57 ] -=[You ignite a personal inferno within a dwarf mercenary tracker and punisher's body.]=-
[Damage: 77 ]
< 748h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:few scratches E: dwarf sta EP: small wounds >
A halfling guard enters from below.
Rip starts casting an offensive spell.
Rip snaps into visibility.
< 748h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:few scratches E: dwarf sta EP: small wounds >
A dwarf mercenary tracker and punisher dodges Goulz's attack.
Goulz's fine pierce grazes a dwarf mercenary tracker and punisher.
Goulz's fine pierce grazes a dwarf mercenary tracker and punisher.
< 748h/767H 197v/198V Pos: standing >
< T: Trikz TP: sta TC:few scratches E: dwarf sta EP: small wounds >
A halfling guard suddenly attacks Rip!
A halfling guard's impressive slash wounds Rip.
A halfling guard is burned severely as he hits Rip!
Rip completes her spell...
Rip utters the words 'waouq wuggurz'
Rip loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
Rip snaps into visibility.
You receive your share of experience.