The death of [25 Sorcerer] Feskarmann < The Commonwealth > (Halfling)

in Quivering Leaf Restaurant

from the perspective of [56 Holyman] Min Brewed in Blood (Duergar)

<worn as a badge>    a necromantic death shroud [86%]
<worn on head>       the shadowy crown of damnation
<worn on eyes>       a slimy aboleth eye [poor] (glowing) (humming)
<worn in ear>        a strip of Tiamat's flesh (glowing)
<worn in ear>        an earring of hope and enlightenment of constitution (glowing) [84%]
<worn on face>       a splintered dragon scale [superior]
<worn around neck>   the wooden amulet of the ancient tree spirit [superior]
<worn around neck>   the amulet named "Flow" (humming) [51%]
<worn on body>       the legendary platemail of defense [poor]
<worn about body>    the cloak of woven time (glowing)
<worn as quiver>     a random encrust object of constitution [58%]
<worn about waist>   a belt of body parts [superior]
<worn on belt buckle>a platinum telescope studded with crystal shrimp (glowing) [73%]
<worn on arms>       some stitched sleeves of the Knights of the Raven [superior] [88%]
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [79%]
<worn around wrist>  a bracelet of influence [superior] [74%]
<worn on hands>      the gloves of placation [59%]
<worn on finger>     a ring called 'Soulcatcher'
<worn on finger>     a ring of fire protection
<primary weapon>     the stone mace 'Godsfury'[217h 6m 42s]
<worn on legs>       some slime-covered aboleth skin [poor] (glowing) [79%]
<worn on feet>       a pair of clawed demon-hide moccasins [59%]

You clamber to your feet.

< 1176h/1176H 55v/222V Pos: standing >
Rip sits down in a comfortable spot.

< 1176h/1176H 57v/222V Pos: standing >
Rip opens a large tome engulfed in blue flames and begins studying it intently.

< 1176h/1176H 58v/222V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Zurag.

< 1176h/1176H 59v/222V Pos: standing >
Rip closes her book and grins malevolently.

< 1176h/1176H 61v/222V Pos: standing >
Rip clambers to her feet.

< 1176h/1176H 63v/222V Pos: standing >
Goulz now follows Zurag.
Nizz is now guarding you!

< 1176h/1176H 65v/222V Pos: standing >
Nizz's skin seems to turn to stone.

< 1176h/1176H 71v/222V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Swivel.

< 1176h/1176H 78v/222V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' you are carrying.

< 1176h/1176H 80v/222V Pos: standing >

< 1176h/1176H 88v/222V Pos: standing >

		Score information for Min

Level: 56   Race: Duergar   Class: Cleric / Holyman Sex: Male
Hit points: 1176(1176)  Moves: 95(222)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   -0.34   Deaths:   17
Detecting:      Invisible Evil
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Fearless GlobeOfDarkness
Combat Pulse:   20 Spell Pulse:  0.92 
Leaderboard Points:  852 
Paladin auras:   Spell Protection
Guarded by: Nizz

Active Spells:
--------------
stone skin (1 minute)
lionrage (56 minutes)
greater spirit ward (66 minutes)
ravenflight (56 minutes)
pantherspeed (57 minutes)
accelerated healing (21 minutes)
virtue (7 minutes)
vitality (10 minutes)
bless (21 minutes)
armor (16 minutes)


< 1176h/1176H 95v/222V Pos: standing >

< 1176h/1176H 99v/222V Pos: standing >

< 1176h/1176H 102v/222V Pos: standing >
Goulz attaches a gleaming blacksmith hammer [superior] to his belt.

< 1176h/1176H 110v/222V Pos: standing >

< 1176h/1176H 115v/222V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (good)          
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (very evil)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly good) 
   Village of Werrun                             (evil)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (very evil)     
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure evil)     
   The Ruins of Tharnadia's Old Quarter          (very evil)     
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (pure evil)     
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (extremely evil)
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (extremely evil)
   IceCrag Castle                                (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Jade Empire                               (evil)          
  *Nizari                                        (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (pure evil)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
  *The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly good) 
   Tower of High Sorcery                         (very good)     
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (evil)          
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (very evil)     
  *The Hall of Knighthood                        (pure evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (very evil)     
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (pure evil)     
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (very evil)     
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (extremely evil)
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (evil)          
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (very evil)     

* = already completed this boot.

< 1176h/1176H 118v/222V Pos: standing >
Swivel says 'zurag holds'

< 1176h/1176H 119v/222V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Zurag.
Goulz stops following Zurag.
Goulz now follows Zurag.

< 1176h/1176H 122v/222V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' you are carrying.

< 1176h/1176H 124v/222V Pos: standing >
Trikz pokes Zurag in the ribs.

< 1176h/1176H 126v/222V Pos: standing >
Trikz pokes Zurag in the ribs.

< 1176h/1176H 126v/222V Pos: standing >
Goulz is now a member of Zurag's group.

< 1176h/1176H 130v/222V Pos: standing >

< 1176h/1176H 131v/222V Pos: standing >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers carried by Nizz.

< 1176h/1176H 132v/222V Pos: standing >

< 1176h/1176H 135v/222V Pos: standing >
Zurag shouts out loudly.. MOVING!!!!

< 1176h/1176H 136v/222V Pos: standing >
You are already standing.
Swivel stops using the Totem of Mastery.

< 1176h/1176H 137v/222V Pos: standing >
Swivel wields Tsunami, the trident of storms.

< 1176h/1176H 138v/222V Pos: standing >
Swivel taps Tsunami, the trident of storms on the ground three times.
Goulz is vitalized by Tsunami's power!
Goulz looks vitalized.
The water from Tsunami, the trident of storms flows around Rip, refreshing your vitality!
The water from Tsunami, the trident of storms flows around you, refreshing your vitality!
The water from Tsunami, the trident of storms flows around Trikz, refreshing your vitality!
The water from Tsunami, the trident of storms flows around Swivel, refreshing your vitality!
The water from Tsunami, the trident of storms flows around Zurag, refreshing your vitality!
The water from Tsunami, the trident of storms flows around Nizz, refreshing your vitality!

< 1176h/1176H 139v/222V Pos: standing >
Swivel stops using Tsunami, the trident of storms.

< 1176h/1176H 139v/222V Pos: standing >
Swivel grabs the Totem of Mastery.

< 1176h/1176H 140v/222V Pos: standing >
Swivel whispers 'panther' to Totem of Mastery.
The spirit of a jet black panther flows from Swivel's Totem of Mastery.
Swivel points at Goulz.
Goulz begins to move much more quickly.
Swivel points at Rip.
Swivel points at you.
Your panther-like speed is renewed.
Swivel points at Trikz.
Swivel points at Zurag.
Swivel points at Nizz.

< 1176h/1176H 146v/222V Pos: standing >
Swivel whispers 'hawk' to Totem of Mastery.
A vaporous hawk appears briefly from Swivel's Totem of Mastery.
Swivel points at Goulz.
Goulz's pupils rapidly dilate until almost no iris is visible.
Swivel points at Rip.
Swivel points at you.
Swivel points at Trikz.
Swivel points at Zurag.
Swivel points at Nizz.

< 1176h/1176H 147v/222V Pos: standing >
Swivel whispers 'spirit' to Totem of Mastery
A spirit fog streams out of Swivel's Totem of Mastery.
Swivel points at Goulz.
Goulz is briefly surrounded by a purple aura.
Swivel points at Rip.
Swivel points at you.
You're already affected by an armor-type spell.
Swivel points at Trikz.
Swivel points at Zurag.
Swivel points at Nizz.

< 1176h/1176H 147v/222V Pos: standing >
Swivel whispers 'raven' to the Totem of Mastery.
Smoke billows from Swivel's Totem of Mastery in the form of Raven.

< 1176h/1176H 148v/222V Pos: standing >
Swivel whispers 'ward' to Totem of Mastery.
A spirit appears from Swivel's Totem of Mastery.
Swivel points at Goulz.
Goulz glows visibly as a faint white halo surrounds him.
Swivel points at Rip.
Swivel points at you.
Swivel points at Trikz.
Swivel points at Zurag.
Swivel points at Nizz.

< 1176h/1176H 149v/222V Pos: standing >
Swivel whispers 'lion' to Totem of Mastery.
A ghostly Lion ROARS from Swivel's Totem of Mastery.
Swivel points at Goulz.
Swivel points at Rip.
Swivel points at you.
Swivel points at Trikz.
Swivel points at Zurag.
Swivel points at Nizz.

< 1176h/1176H 149v/222V Pos: standing >
Swivel whispers 'elephant' to Totem of Mastery.
The sounds of elephants trumpeting erupt from Swivel's Totem of Mastery.

< 1176h/1176H 150v/222V Pos: standing >
Trikz leaves west.
You follow Zurag.


<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>

<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>
Inside the Woodseer Gates
Obvious exits: -E -W
Trikz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Swivel Malter-oF-DoOm Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Goulz (Troll)(large) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(giant) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.

< 1176h/1176H 150v/222V Pos: standing >

< 1176h/1176H 151v/222V Pos: standing >

		Score information for Min

Level: 56   Race: Duergar   Class: Cleric / Holyman Sex: Male
Hit points: 1176(1176)  Moves: 152(222)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   -0.34   Deaths:   17
Detecting:      Invisible Evil
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Fearless GlobeOfDarkness
Combat Pulse:   20 Spell Pulse:  0.92 
Leaderboard Points:  852 
Paladin auras:   Spell Protection
Guarded by: Nizz

Active Spells:
--------------
stone skin (1 minute)
lionrage (56 minutes)
greater spirit ward (70 minutes)
ravenflight (60 minutes)
pantherspeed (61 minutes)
accelerated healing (21 minutes)
virtue (7 minutes)
vitality (15 minutes)
bless (21 minutes)
armor (16 minutes)


< 1176h/1176H 152v/222V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Trikz leaves west.
You follow Zurag.


<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
Trikz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Swivel Malter-oF-DoOm Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Goulz (Troll)(large) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(giant) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.

< 1176h/1176H 155v/222V Pos: standing >

< 1176h/1176H 155v/222V Pos: standing >
Trikz leaves west.
You follow Zurag.


<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -E -S -W
Trikz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Swivel Malter-oF-DoOm Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Goulz (Troll)(large) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(giant) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
A halfling warrior wanders through the town seeking adventure.
A halfling guard patrols the streets keeping the peace.

< 1176h/1176H 159v/222V Pos: standing >
Nizz withstands a bash from a halfling guard, who bounces back and falls.

< 1176h/1176H 159v/222V Pos: standing >
Nizz parries a halfling guard's lunge at him.

< 1176h/1176H 160v/222V Pos: standing >
The halfling warrior suddenly attacks Trikz!
The halfling warrior misses Trikz.
A halfling guard avoids being bashed by Nizz, who loses his balance and falls.

< 1176h/1176H 162v/222V Pos: standing >
Nizz's powerful crush seriously wounds a halfling guard.
Nizz's powerful crush enshrouds a halfling guard in a mist of blood.
Nizz's impressive crush enshrouds a halfling guard in a mist of blood.
Nizz's powerful crush critically injures a halfling guard.

< 1176h/1176H 162v/222V Pos: standing >
Swivel starts casting an offensive spell.
Swivel snaps into visibility.

< 1176h/1176H 167v/222V Pos: standing >
Swivel snaps into visibility.
Swivel completes his spell...
Swivel utters the words 'qaffaguzz bragh'
Swivel points at a halfling guard.
A halfling guard screams in utter agony as Swivel's corrosive blast slams into his body!
A halfling guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a halfling guard.
Trikz's face flushes white for a moment.

< 1176h/1176H 171v/222V Pos: standing >
Trikz dodges the halfling warrior's attack.
The halfling warrior misses Trikz with a clumsy kick.

< 1176h/1176H 172v/222V Pos: standing >
Trikz's fine bludgeon strikes the halfling warrior.
Trikz's fine bludgeon strikes the halfling warrior.
Trikz's bludgeon strikes the halfling warrior hard.
Trikz's fine bludgeon strikes the halfling warrior.
Swivel gets something from the corpse of a halfling guard.

< 1176h/1176H 175v/222V Pos: standing >
Trikz parries the halfling warrior's lunge at him.
Rip starts casting an offensive spell.
Rip snaps into visibility.

< 1176h/1176H 183v/222V Pos: standing >
Rip completes her spell...
Rip utters the words 'qpaahuq fussrz'
Rip shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into the halfling warrior.
The halfling warrior is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are the halfling warrior's last actions in this world.

< 1176h/1176H 186v/222V Pos: standing >
Nizz clambers to his feet.

< 1176h/1176H 187v/222V Pos: standing >
Zurag shouts out loudly.. MOVING!!!!

< 1176h/1176H 188v/222V Pos: standing >
You are already standing.

< 1176h/1176H 188v/222V Pos: standing >
Swivel gets something from the corpse of the halfling warrior.

< 1176h/1176H 189v/222V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 1176h/1176H 190v/222V Pos: standing >
Rip sits down in a comfortable spot.

< 1176h/1176H 191v/222V Pos: standing >
Rip opens a black leather bound spellbook [superior] and begins studying it intently.

< 1176h/1176H 192v/222V Pos: standing >
Rip clambers to her feet.
Rip, looking very frustrated, packs up her book.

< 1176h/1176H 193v/222V Pos: standing >

< 1176h/1176H 196v/222V Pos: standing >
Trikz leaves west.
You follow Zurag.


<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
Trikz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Swivel Malter-oF-DoOm Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Goulz (Troll)(large) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(giant) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.

< 1176h/1176H 195v/222V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.

< 1176h/1176H 196v/222V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Swivel.

< 1176h/1176H 197v/222V Pos: standing >

< 1176h/1176H 205v/222V Pos: standing >

		Score information for Min

Level: 56   Race: Duergar   Class: Cleric / Holyman Sex: Male
Hit points: 1176(1176)  Moves: 207(222)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   -0.34   Deaths:   17
Detecting:      Invisible Evil
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Fearless GlobeOfDarkness
Combat Pulse:   20 Spell Pulse:  0.92 
Leaderboard Points:  852 
Paladin auras:   Spell Protection
Guarded by: Nizz

Active Spells:
--------------
stone skin (1 minute)
lionrage (56 minutes)
greater spirit ward (70 minutes)
ravenflight (60 minutes)
pantherspeed (61 minutes)
accelerated healing (21 minutes)
virtue (7 minutes)
vitality (15 minutes)
bless (21 minutes)
armor (16 minutes)


< 1176h/1176H 207v/222V Pos: standing >
Trikz leaves south.
You follow Zurag.


<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>

<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>
Quivering Leaf Restaurant
Obvious exits: -N -U -D
Trikz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here, fighting a dwarf mercenary tracker and punisher.(Red Aura)
*Swivel Malter-oF-DoOm Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Goulz (Troll)(large) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(giant) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
A young halfling child plays here.
A dwarf mercenary tracker and punisher stands in mid-air here, fighting Trikz.
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.

< 1176h/1176H 207v/222V Pos: standing >

< 1176h/1176H 207v/222V Pos: standing >

< 1176h/1176H 208v/222V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: 'beckon' asks someone to follow and consent to you, or 'moving' announces that you are moving ahead.

< 1176h/1176H 209v/222V Pos: standing >

< 1176h/1176H 210v/222V Pos: standing >
Trikz snaps into visibility.
Trikz's fine bludgeon grazes a dwarf mercenary tracker and punisher.
A dwarf mercenary tracker and punisher dodges Trikz's attack.
A dwarf mercenary tracker and punisher parries Trikz's lunge at her.
A dwarf mercenary tracker and punisher parries Trikz's lunge at her.

< 1176h/1176H 211v/222V Pos: standing >

< 1176h/1176H 217v/222V Pos: standing >
Trikz snaps into visibility.

< 1176h/1176H 217v/222V Pos: standing >
Trikz wills the flames of the abyss to overwhelm and consume thier foe...
A dwarf mercenary tracker and punisher screams and doubles over in agony as searing heat ignites within her body.
A dwarf mercenary tracker and punisher suddenly looks in pain as she moves.

< 1176h/1176H 218v/222V Pos: standing >
Rip starts casting an offensive spell called 'magic missile'.
Rip snaps into visibility.

< 1176h/1176H 219v/222V Pos: standing >

< 1176h/1176H 220v/222V Pos: standing >
Rip completes her spell...
Rip utters the words 'waouq wuggurz'
Rip snaps into visibility.
Rip snaps into visibility.
Rip snaps into visibility.
Rip snaps into visibility.
A halfling child is knocked to the ground by Nizz's skillful bash!

< 1176h/1176H 220v/222V Pos: standing >
Nizz parries a halfling child's lunge at him.
Trikz's shield of the earthwyrm [superior] blocks a dwarf mercenary tracker and punisher's attack.
Trikz parries a dwarf mercenary tracker and punisher's lunge at him.
A dwarf mercenary tracker and punisher suddenly looks stronger!

< 1176h/1176H 221v/222V Pos: standing >

< 1176h/1176H 222v/222V Pos: standing >
Rip starts casting an offensive spell.
Rip snaps into visibility.

< 1176h/1176H 222v/222V Pos: standing >
Rip completes her spell...
Rip utters the words 'waouq wuggurz'
Rip snaps into visibility.
Rip snaps into visibility.
Rip snaps into visibility.
Rip snaps into visibility.
Rip snaps into visibility.

< 1176h/1176H 222v/222V Pos: standing >
Trikz wills the flames of the abyss to overwhelm and consume thier foe...
A dwarf mercenary tracker and punisher screams and doubles over in agony as searing heat ignites within her body.
A dwarf mercenary tracker and punisher parries Trikz's lunge at her.
Trikz's bludgeon grazes a dwarf mercenary tracker and punisher.
Trikz's fine bludgeon grazes a dwarf mercenary tracker and punisher.
Trikz's bludgeon grazes a dwarf mercenary tracker and punisher.

< 1176h/1176H 222v/222V Pos: standing >
Nizz's crush hits a halfling child.
A halfling child is dead! R.I.P.
You receive your share of experience.
The last gasps of a halfling child cause a sickening chill to run up your spine.

< 1176h/1176H 222v/222V Pos: standing >
Goulz's fine pierce grazes a dwarf mercenary tracker and punisher.
Rip starts casting an offensive spell called 'magic missile'.
Rip snaps into visibility.

< 1176h/1176H 222v/222V Pos: standing >

< 1176h/1176H 222v/222V Pos: standing >
Rip completes her spell...
Rip utters the words 'waouq wuggurz'
Rip snaps into visibility.
Rip snaps into visibility.
Rip snaps into visibility.
Rip snaps into visibility.
Rip snaps into visibility.
Swivel gets something from the corpse of a halfling child.

< 1176h/1176H 222v/222V Pos: standing >

< 1176h/1176H 222v/222V Pos: standing >
Trikz wills the flames of the abyss to overwhelm and consume thier foe...
A dwarf mercenary tracker and punisher screams and doubles over in agony as searing heat ignites within her body.

< 1176h/1176H 222v/222V Pos: standing >
A halfling guard enters from below.
Rip starts casting an offensive spell called 'magic missile'.
Rip snaps into visibility.

< 1176h/1176H 222v/222V Pos: standing >
A dwarf mercenary tracker and punisher dodges Goulz's attack.
Goulz's fine pierce grazes a dwarf mercenary tracker and punisher.
Goulz's fine pierce grazes a dwarf mercenary tracker and punisher.

< 1176h/1176H 222v/222V Pos: standing >
A halfling guard suddenly attacks Rip!
A halfling guard's impressive slash wounds Rip.
A halfling guard is burned severely as he hits Rip!
Rip completes her spell...
Rip utters the words 'waouq wuggurz'
Rip loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
Rip snaps into visibility.
You receive your share of experience.