The death of [25 Sorcerer] Feskarmann < The Commonwealth > (Halfling)

in Quivering Leaf Restaurant

from the perspective of [56 Swordsman] Zurag Brewed in Blood (Ogre)

<floating about head>a LARGE green ioun stone[151h 8m 10s]
<worn as a badge>    a elven rune of restoration (glowing)
<worn on head>       a crown of burning flames of damage (invis)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        the earring of the Dragon Lords of damage
<worn in ear>        the earring of the Dragon Lords of damage
<worn on face>       an expression of pure madness of wisdom (glowing)
<worn around neck>   a slaadi necklace of Chaos of precision (glowing)
<worn around neck>   a scarf of enhanced stealth [poor]
<worn on body>       the spiked platemail of the Azharul dragons of damage
<worn about body>    a black hooded cloak of Isha the Wanderer (glowing)
<worn as quiver>     a sheath of stitched together skulls [80%]
<worn about waist>   a firey-eyed skull-buckled black leather belt (glowing)
<worn on belt buckle>an ankylosaur tail club of power (glowing)
<attached to belt>   an obsidian buckle named "Rage" (glowing) (humming)[151h 8m 12s]
<worn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  the bracer of Uz's alliance of damage
<worn on hands>      the gauntlets of dwarven kind (glowing)
<worn on finger>     a ring of regeneration of dexterity (glowing)
<worn on finger>     the pitch black ring of bloodlust (glowing)
<primary weapon>     Doombringer, the sword of chaos (glowing)[151h 9m 7s]
<secondary weapon>   the holy flamberge of the efreeti (glowing)[58569h 31m 29s]
<worn on feet>       boots of thundering might of damage (humming)

You quickly scan the area.
A young duck who is close by to your south.
Buzzle who is close by to your south.
A brown duck who is not far off to your west.
A playful kitten who is a brief walk away to your west.
A giant dragonfly who is rather far off to your west.
A salamander who is rather far off to your west.
The halfling warrior who is rather far off to your west.
A halfling woodcarver who is rather far off to your west.
The young adventurer who is rather far off to your west.

< 2414h/2414H 256v/257V Pos: standing >
You quickly scan the area.
A young duck who is close by to your south.
Buzzle who is close by to your south.
A brown duck who is not far off to your west.
A playful kitten who is a brief walk away to your west.
A salamander who is rather far off to your west.
The halfling warrior who is rather far off to your west.
A halfling woodcarver who is rather far off to your west.
The young adventurer who is rather far off to your west.

< 2414h/2414H 256v/257V Pos: standing >
Rip completes her spell...
Rip utters the words 'qpaahuq fussrz'
Rip shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into the halfling warrior.
The halfling warrior is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zurag by 0.
A look of horror and a silent scream are the halfling warrior's last actions in this world.

< 2414h/2414H 256v/257V Pos: standing >
Nizz clambers to his feet.
You quickly scan the area.
A young duck who is close by to your south.
Buzzle who is close by to your south.
A brown duck who is not far off to your west.
A playful kitten who is a brief walk away to your west.
A giant dragonfly who is rather far off to your west.
A salamander who is rather far off to your west.
The halfling warrior who is rather far off to your west.
A halfling woodcarver who is rather far off to your west.
The young adventurer who is rather far off to your west.

< 2414h/2414H 256v/257V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 2414h/2414H 256v/257V Pos: standing >
Swivel gets something from the corpse of the halfling warrior.

< 2414h/2414H 256v/257V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Min.
You quickly scan the area.
A young duck who is close by to your south.
Buzzle who is close by to your south.
A brown duck who is not far off to your west.
A playful kitten who is a brief walk away to your west.
A giant dragonfly who is rather far off to your west.
A salamander who is rather far off to your west.
The halfling warrior who is rather far off to your west.
A halfling woodcarver who is rather far off to your west.
The young adventurer who is rather far off to your west.

< 2414h/2414H 256v/257V Pos: standing >
Rip sits down in a comfortable spot.

< 2414h/2414H 256v/257V Pos: standing >
Petalrich Lane
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
The corpse of the halfling warrior is lying here.
The corpse of a halfling guard is lying here.
Nizz Caskling Brewed in Blood (Duergar)(medium) stands in mid-air here.
*Rip Caskling Brewed in Blood (Shade)(tiny) sits resting.
*Min Caskling Brewed in Blood (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Min's head.
Trikz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*Swivel Malter-oF-DoOm Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Goulz (Troll)(large) stands in mid-air here.
Rip opens a black leather bound spellbook [superior] and begins studying it intently.

< 2414h/2414H 256v/257V Pos: standing >
You quickly scan the area.
A young duck who is close by to your south.
Buzzle who is close by to your south.
A playful kitten who is not far off to your west.
A brown duck who is not far off to your west.
A giant dragonfly who is rather far off to your west.
A salamander who is rather far off to your west.
The halfling warrior who is rather far off to your west.
A halfling woodcarver who is rather far off to your west.
The young adventurer who is rather far off to your west.
Rip clambers to her feet.
Rip, looking very frustrated, packs up her book.

< 2414h/2414H 256v/257V Pos: standing >

		Score information for Zurag

Level: 56   Race: Ogre   Class: Warrior / Swordsman Sex: Male
Hit points: 2414(2414)  Moves: 256(257)
Coins carried:    0 platinum     7 gold     9 silver     5 copper
Compression ratio: 84%
Status:  Standing.
         Sanctuary Fireshielded
Frags:   +4.93   Deaths:   66
Detecting:      Invisible Life
Protected from: All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Enlarged Size Sneaking Fearless Sparkling GlobeOfDarkness
Combat Pulse:   11 Spell Pulse:  1.24 
Leaderboard Points: 1735 
Paladin auras:   Spell Protection

Active Spells:
--------------
fireshield (6 minutes)
regeneration (5 minutes)
bless (21 minutes)
spirit armor (67 minutes)
combat mind (47 minutes)
biofeedback (less than a minute remaining)
lionrage (3 minutes)
elephantstrength (23 minutes)
cannibalize (30 minutes)
vitality (15 minutes)
pantherspeed (61 minutes)
ravenflight (60 minutes)
greater spirit ward (70 minutes)
well-rested bonus (114 minutes)


< 2414h/2414H 256v/257V Pos: standing >
You quickly scan the area.
A young duck who is close by to your south.
Buzzle who is close by to your south.
A playful kitten who is not far off to your west.
A brown duck who is not far off to your west.
A giant dragonfly who is rather far off to your west.
A salamander who is rather far off to your west.
The halfling warrior who is rather far off to your west.
A halfling woodcarver who is rather far off to your west.
The young adventurer who is rather far off to your west.

< 2414h/2414H 256v/257V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
   Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume.  North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife.  It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains.  Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall.  South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant.  The flower-lined road
continues to the east and west.
Obvious exits: -North -East  -South -West 
Trikz enters from the east.

< 2414h/2414H 255v/257V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Min.

< 2414h/2414H 255v/257V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Swivel.

< 2414h/2414H 255v/257V Pos: standing >
You quickly scan the area.
A salamander who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A father duck who is not far off to your north.
A halfling child who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A speckled duck who is a brief walk away to your north.
A halfling child who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A playful kitten who is close by to your west.
A brown duck who is close by to your west.
A giant dragonfly who is a brief walk away to your west.
A salamander who is a brief walk away to your west.
The halfling warrior who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
A halfling woodcarver who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.

< 2414h/2414H 256v/257V Pos: standing >
An open doorway leads into the base of a tall jodani tree.
You extend your sights southward.
Quivering Leaf Restaurant
   The interior of the tree has been hollowed out and polished to a lustrous
shine.  Solid ebonwood tables and chairs are spread out evenly through the
room, fine linens and china are at every place setting.  The Quivering
Leaf serves fine food at, er, fine prices, but it is worth every penny.
Well-dressed waiters are ready to seat the customers and take their orders.
Even at off-times the restaurant is crowded, and on holidays there are lines
out the door because the Quivering Leaf accepts no reservations.  A small
stairway leads down to a well-lit bar and another stairway leads up to the inn.
An open doorway leads back out to Petalrich Lane.
Obvious exits: -North -Up    -Down 
A young halfling child plays here.
You sense a lifeform nearby.
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.

< 2414h/2414H 257v/257V Pos: standing >
You quickly scan the area.
A snapping turtle who is not far off to your north.
A salamander who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A father duck who is not far off to your north.
A halfling child who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A speckled duck who is a brief walk away to your north.
A halfling child who is close by to your south.
The maitre d' who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A playful kitten who is close by to your west.
A brown duck who is close by to your west.
A giant dragonfly who is a brief walk away to your west.
A salamander who is a brief walk away to your west.
The halfling warrior who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
A halfling woodcarver who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.

< 2414h/2414H 257v/257V Pos: standing >
You quickly scan the area.
A snapping turtle who is not far off to your north.
A salamander who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A father duck who is not far off to your north.
A halfling child who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A speckled duck who is a brief walk away to your north.
A halfling child who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A brown duck who is close by to your west.
A giant dragonfly who is a brief walk away to your west.
A salamander who is a brief walk away to your west.
The halfling warrior who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
The Woodseer Quartermaster who is in the distance to your west.

< 2414h/2414H 257v/257V Pos: standing >

< 2414h/2414H 257v/257V Pos: standing >
You quickly scan the area.
A snapping turtle who is not far off to your north.
A salamander who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A father duck who is not far off to your north.
A halfling child who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A speckled duck who is a brief walk away to your north.
A halfling child who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
A playful kitten who is close by to your west.
A brown duck who is close by to your west.
The halfling warrior who is a brief walk away to your west.
A giant dragonfly who is a brief walk away to your west.
A salamander who is a brief walk away to your west.
The halfling warrior who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
A halfling woodcarver who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.

< 2414h/2414H 257v/257V Pos: standing >

< 2414h/2414H 257v/257V Pos: standing >

<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>

<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>
Quivering Leaf Restaurant
   The interior of the tree has been hollowed out and polished to a lustrous
shine.  Solid ebonwood tables and chairs are spread out evenly through the
room, fine linens and china are at every place setting.  The Quivering
Leaf serves fine food at, er, fine prices, but it is worth every penny.
Well-dressed waiters are ready to seat the customers and take their orders.
Even at off-times the restaurant is crowded, and on holidays there are lines
out the door because the Quivering Leaf accepts no reservations.  A small
stairway leads down to a well-lit bar and another stairway leads up to the inn.
An open doorway leads back out to Petalrich Lane.
Obvious exits: -North -Up    -Down 
A young halfling child plays here.
You sense a lifeform nearby.
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.
Trikz enters from the north.
Someone attempts to stab Trikz in the back, but Trikz's biofeedback quickly absorbs the impact before fading away!
A dwarf mercenary tracker and punisher snaps into visibility.
Trikz snaps into visibility.
A dwarf mercenary tracker and punisher places a long slender dagger in the back of Trikz, resulting in some strange noises and some blood.
A dwarf mercenary tracker and punisher places a long slender dagger [superior] in the back of Trikz, resulting in some strange noises and some blood.
A dwarf mercenary tracker and punisher shivers as she hits Trikz.
Min sneaks in from the north.

< 2414h/2414H 256v/257V Pos: standing >

< 2414h/2414H 256v/257V Pos: standing >
The green mist around your body fades.
You quickly scan the area.
A snapping turtle who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A father duck who is a brief walk away to your north.
A halfling child who is rather far off to your north.
A halfling child who is rather far off to your north.
A giant bee who is rather far off to your north.
A speckled duck who is rather far off to your north.
The mount who is close by above you.
The receptionist who is close by above you.
A halfling guard who is close by below you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.

< 2414h/2414H 256v/257V Pos: standing >
You quickly scan the area.
A snapping turtle who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A father duck who is a brief walk away to your north.
A halfling child who is rather far off to your north.
A halfling child who is rather far off to your north.
A giant bee who is rather far off to your north.
A salamander who is rather far off to your north.
A speckled duck who is rather far off to your north.
The mount who is close by above you.
A Halfling who is close by above you.
A halfling guard who is close by below you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.

< 2414h/2414H 257v/257V Pos: standing >
Trikz snaps into visibility.
Trikz's fine bludgeon grazes a dwarf mercenary tracker and punisher.
A dwarf mercenary tracker and punisher dodges Trikz's attack.
A dwarf mercenary tracker and punisher parries Trikz's lunge at her.
A dwarf mercenary tracker and punisher parries Trikz's lunge at her.

< 2414h/2414H 257v/257V Pos: standing >
A stairway leads up to the inn.
You extend your sights upward.
The Quivering Leaf Inn
   A receptionists desk marks the entrance to a number of the fine rooms that
have been created throughout the tree.  All of the walls shine with the
lustrous red hue of highly polished jodani wood.  It is said that there are
rooms large enough to accommodate even the largest of barbarians from the
north, if they can pay the rate.  All of the rooms in the Quivering Leaf
are well-furnished with the most comfortable of beds and pleasant chairs so
that travelers always wake well-rested.  Special guards ensure that each guest,
and their belongings will be safe, at least until they leave their rooms.  A
staircase leads down into one of the finest restaurants in the land, and a
small doorway to the east enters a tiny reading room.
Obvious exits: -East  -West  -Down 
A small round shield has been dropped here.
A sturdy looking mount is here, all saddled up and ready to ride.
You sense a lifeform nearby.
A Halfling (small)  < The Commonwealth > stands here. (Non-Fraggable)
A beautiful receptionist stands here ready to rent out rooms.

< 2414h/2414H 257v/257V Pos: standing >
You quickly scan the area.
A halfling child who is a brief walk away to your north.
A snapping turtle who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A father duck who is a brief walk away to your north.
A halfling child who is rather far off to your north.
A giant bee who is rather far off to your north.
A giant bee who is rather far off to your north.
A salamander who is rather far off to your north.
A speckled duck who is rather far off to your north.
The mount who is close by above you.
The receptionist who is close by above you.
A halfling guard who is close by below you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.

< 2414h/2414H 257v/257V Pos: standing >
You quickly scan the area.
A halfling child who is a brief walk away to your north.
A snapping turtle who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A father duck who is a brief walk away to your north.
A halfling child who is rather far off to your north.
A halfling child who is rather far off to your north.
A giant bee who is rather far off to your north.
A giant bee who is rather far off to your north.
A salamander who is rather far off to your north.
A speckled duck who is rather far off to your north.
A Halfling who is close by above you.
The receptionist who is close by above you.
A halfling guard who is close by below you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.

< 2414h/2414H 257v/257V Pos: standing >

< 2414h/2414H 257v/257V Pos: standing >
Trikz snaps into visibility.

< 2414h/2414H 257v/257V Pos: standing >
Trikz wills the flames of the abyss to overwhelm and consume thier foe...
A dwarf mercenary tracker and punisher screams and doubles over in agony as searing heat ignites within her body.
A dwarf mercenary tracker and punisher suddenly looks in pain as she moves.

< 2414h/2414H 257v/257V Pos: standing >
You quickly scan the area.
A halfling child who is a brief walk away to your north.
A snapping turtle who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A father duck who is a brief walk away to your north.
A halfling child who is rather far off to your north.
A halfling child who is rather far off to your north.
A giant bee who is rather far off to your north.
A giant bee who is rather far off to your north.
A salamander who is rather far off to your north.
A speckled duck who is rather far off to your north.
The mount who is close by above you.
A Halfling who is close by above you.
The receptionist who is close by above you.
A halfling guard who is close by below you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The bartender who is close by below you.
Rip starts casting an offensive spell.
Rip snaps into visibility.

< 2414h/2414H 257v/257V Pos: standing >

< 2414h/2414H 257v/257V Pos: standing >
Rip completes her spell...
Rip utters the words 'waouq wuggurz'
Rip snaps into visibility.
Rip snaps into visibility.
Rip snaps into visibility.
Rip snaps into visibility.
A halfling child is knocked to the ground by Nizz's skillful bash!

< 2414h/2414H 257v/257V Pos: standing >
Nizz parries a halfling child's lunge at him.
Trikz's shield of the earthwyrm [superior] blocks a dwarf mercenary tracker and punisher's attack.
Trikz parries a dwarf mercenary tracker and punisher's lunge at him.
A dwarf mercenary tracker and punisher suddenly looks stronger!

< 2414h/2414H 257v/257V Pos: standing >
You quickly scan the area.
A halfling child who is a brief walk away to your north.
A snapping turtle who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A father duck who is a brief walk away to your north.
A halfling child who is rather far off to your north.
A giant bee who is rather far off to your north.
A giant bee who is rather far off to your north.
The mount who is close by above you.
A Halfling who is close by above you.
The receptionist who is close by above you.
A halfling guard who is close by below you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.

< 2414h/2414H 257v/257V Pos: standing >

< 2414h/2414H 257v/257V Pos: standing >
Rip starts casting an offensive spell.
Rip snaps into visibility.

< 2414h/2414H 257v/257V Pos: standing >
Rip completes her spell...
Rip utters the words 'waouq wuggurz'
Rip snaps into visibility.
Rip snaps into visibility.
Rip snaps into visibility.
Rip snaps into visibility.
Rip snaps into visibility.
You quickly scan the area.
A halfling child who is a brief walk away to your north.
A snapping turtle who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A father duck who is a brief walk away to your north.
A halfling child who is rather far off to your north.
A halfling child who is rather far off to your north.
A giant bee who is rather far off to your north.
A speckled duck who is rather far off to your north.
The mount who is close by above you.
A Halfling who is close by above you.
A halfling guard who is close by below you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.

< 2414h/2414H 257v/257V Pos: standing >
Trikz wills the flames of the abyss to overwhelm and consume thier foe...
A dwarf mercenary tracker and punisher screams and doubles over in agony as searing heat ignites within her body.
A dwarf mercenary tracker and punisher parries Trikz's lunge at her.
Trikz's bludgeon grazes a dwarf mercenary tracker and punisher.
Trikz's fine bludgeon grazes a dwarf mercenary tracker and punisher.
Trikz's bludgeon grazes a dwarf mercenary tracker and punisher.

< 2414h/2414H 257v/257V Pos: standing >
Slay whom?

< 2414h/2414H 257v/257V Pos: standing >
Nizz's crush hits a halfling child.
A halfling child is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zurag by 0.
The last gasps of a halfling child cause a sickening chill to run up your spine.

< 2414h/2414H 257v/257V Pos: standing >
Goulz's fine pierce grazes a dwarf mercenary tracker and punisher.
You quickly scan the area.
A halfling child who is a brief walk away to your north.
A snapping turtle who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A father duck who is a brief walk away to your north.
A halfling child who is rather far off to your north.
A halfling child who is rather far off to your north.
A giant bee who is rather far off to your north.
A giant bee who is rather far off to your north.
A speckled duck who is rather far off to your north.
A Halfling who is close by above you.
The receptionist who is close by above you.
A halfling guard who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.
Rip starts casting an offensive spell.
Rip snaps into visibility.

< 2414h/2414H 257v/257V Pos: standing >

< 2414h/2414H 257v/257V Pos: standing >
Rip completes her spell...
Rip utters the words 'waouq wuggurz'
Rip snaps into visibility.
Rip snaps into visibility.
Rip snaps into visibility.
Rip snaps into visibility.
Rip snaps into visibility.
Swivel gets something from the corpse of a halfling child.

< 2414h/2414H 257v/257V Pos: standing >

< 2414h/2414H 257v/257V Pos: standing >
You quickly scan the area.
A halfling child who is a brief walk away to your north.
A snapping turtle who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A father duck who is a brief walk away to your north.
A halfling child who is rather far off to your north.
A halfling child who is rather far off to your north.
A giant bee who is rather far off to your north.
A salamander who is rather far off to your north.
A speckled duck who is rather far off to your north.
The mount who is close by above you.
The receptionist who is close by above you.
A halfling guard who is close by below you.
The logger who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.

< 2414h/2414H 257v/257V Pos: standing >
Trikz wills the flames of the abyss to overwhelm and consume thier foe...
A dwarf mercenary tracker and punisher screams and doubles over in agony as searing heat ignites within her body.

< 2414h/2414H 257v/257V Pos: standing >
A halfling guard enters from below.
You quickly scan the area.
A halfling child who is a brief walk away to your north.
A snapping turtle who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A father duck who is a brief walk away to your north.
A giant bee who is rather far off to your north.
A halfling child who is rather far off to your north.
A halfling child who is rather far off to your north.
A giant bee who is rather far off to your north.
A salamander who is rather far off to your north.
A speckled duck who is rather far off to your north.
A Halfling who is close by above you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.
Rip starts casting an offensive spell.
Rip snaps into visibility.

< 2414h/2414H 257v/257V Pos: standing >
A dwarf mercenary tracker and punisher dodges Goulz's attack.
Goulz's fine pierce grazes a dwarf mercenary tracker and punisher.
Goulz's fine pierce grazes a dwarf mercenary tracker and punisher.

< 2414h/2414H 257v/257V Pos: standing >
A halfling guard suddenly attacks Rip!
A halfling guard's impressive slash wounds Rip.
A halfling guard is burned severely as he hits Rip!
Rip completes her spell...
Rip utters the words 'waouq wuggurz'
Rip loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
Rip snaps into visibility.
You receive your share of experience.