The death of [56 RaGeloRd] Gukkz < The Commonwealth > (Barbarian)

in The Great Park of Caer Tannad

from the perspective of [54 Shadowlord] Kuin Brewed in Blood (Vampire)

<worn as a badge>    a elven rune of restoration (magic) (glowing)
<worn on head>       the diamond crown of Winduin (glowing) [52%]
<worn on eyes>       a slimy aboleth eye of endurance (magic) (glowing) (humming)
<worn in ear>        a tiny copper earring [superior] (magic) [86%]
<worn in ear>        a brightly flaming earring
<worn on face>       an expression of pure madness [poor] (magic) (glowing) [79%]
<worn around neck>   an emerald pendant of the ice drake of damage (magic)
<worn around neck>   a necklace of halfling ears of precision [83%]
<worn on body>       a suit of spiked chromium dragonscale platemail of endurance (magic) [72%]
<worn about body>    a black hooded cloak of Isha the Wanderer (magic) (glowing)
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing) (illuminating)
<worn about waist>   the mystical sash of the Netherworld of endurance (magic) (glowing)
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming) [49%]
<attached to belt>   a green linen bag (glowing) [47%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some wolf hide sleeves [poor] [89%]
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming) [87%]
<worn around wrist>  the bracer of Uz's alliance of damage
<worn on hands>      a pair of vampiric dragonscale gauntlets of health (magic)
<worn on finger>     a ring of regeneration [superior] (magic) (glowing)
<worn on finger>     a ring of regeneration of damage (magic) (glowing)
<wielding twohanded> Illesarus, the Sword of Sharpness (magic) (glowing)[227h 49m 40s]
<worn on legs>       some wolf hide pants of precision
<worn on feet>       boots of thundering might (magic) (humming) [87%]

Zloin starts casting an offensive spell.

< 1140h/874H 192v/192V Pos: standing >
An elite keepguard attacks Zloin. [2 Hits]

< 1140h/874H 192v/192V Pos: standing >
The cursed sun makes your skin crack and burn!

< 1125h/874H 192v/192V Pos: standing >
You are already standing.

< 1124h/874H 192v/192V Pos: standing >
That person is not fighting anyone.

< 1124h/874H 192v/192V Pos: standing >
That person is not fighting anyone.

< 1124h/874H 192v/192V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'zabrahpunso wkadar'
Zloin causes the earth to rise up in the shape of a fist!
Circle whom?

< 1124h/874H 192v/192V Pos: standing >
Orclife suddenly attacks an elite keepguard!
Orclife snaps into visibility.
A dark shroud encases Orclife as he charges into battle.

< 1124h/874H 192v/192V Pos: standing >
Even starts casting a spell.
Zloin starts casting an offensive spell.

< 1124h/874H 192v/192V Pos: standing >
Even completes his spell...
Even utters the words 'wagg pzar'
An elite keepguard almost sweeps Zloin off of his feet with a well placed leg sweep.
An elite keepguard attacks Zloin. [1 Hits]

< 1123h/874H 192v/192V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'zabrahpunso wkadar'
Zloin causes the earth to rise up in the shape of a fist!
An elite keepguard deflects Zloin's blow and strikes back at him!
Zloin attacks an elite keepguard. [0 Hits]

< 1123h/874H 192v/192V Pos: standing >
Even sits down in a comfortable spot.

< 1123h/874H 192v/192V Pos: standing >
Orclife attacks an elite keepguard. [3 Hits]
Even takes out his unholy symbol and begins praying intently.

< 1123h/874H 192v/192V Pos: standing >
Zloin starts casting an offensive spell.

< 1123h/874H 192v/192V Pos: standing >
Even raises his unholy symbol and smiles malevolently.

< 1122h/874H 192v/192V Pos: standing >
Even clambers to his feet.

< 1122h/874H 192v/192V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'zabrahpunso wkadar'
Zloin causes the earth to rise up in the shape of a fist!

< 1122h/874H 192v/192V Pos: standing >
The town crier shouts 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts 'Trolls, giants, and many dangers may threaten your lives.'

< 1122h/874H 192v/192V Pos: standing >
An elite keepguard's attack glances off of Zloin's stone hide!
An elite keepguard attacks Zloin. [1 Hits]

< 1122h/874H 192v/192V Pos: standing >
Zloin starts casting an offensive spell.

< 1122h/874H 192v/192V Pos: standing >
Orclife strikes viciously at an elite keepguard's wrist causing him to swing about madly.
An elite keepguard is stunned!
An elite keepguard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kuin by 108.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an elite keepguard cause a sickening chill to run up your spine.
Zloin stops invoking abruptly!

< 1121h/874H 192v/192V Pos: standing >
Swivel gets something from the corpse of an elite keepguard.

< 1121h/874H 192v/192V Pos: standing >
You are already standing.

< 1121h/874H 192v/192V Pos: standing >
That person is not fighting anyone.

< 1121h/874H 192v/192V Pos: standing >
That person is not fighting anyone.

< 1121h/874H 192v/192V Pos: standing >
Circle whom?

< 1121h/874H 192v/192V Pos: standing >
Zloin sits down in a comfortable spot.

< 1120h/874H 192v/192V Pos: standing >
Zloin lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 1120h/874H 192v/192V Pos: standing >
Zloin gets the spiked mace of the Death Seekers from his portable hole.

< 1119h/874H 192v/192V Pos: standing >
Zloin wields the spiked mace of the Death Seekers.

< 1119h/874H 192v/192V Pos: standing >
Zloin says 'death'
Zloin grips spiked mace of the Death Seekers firmly in his hand and call upon the powers of Darkness to aid in the battles! 
Living stone sprouts up and covers Zloin's flesh.

< 1119h/874H 192v/192V Pos: standing >
Zloin stops using the spiked mace of the Death Seekers.

< 1119h/874H 192v/192V Pos: standing >
Zloin puts the spiked mace of the Death Seekers into a portable hole.

< 1119h/874H 192v/192V Pos: standing >
Zloin wields the shadowy staff of damnation bearing the soul of Zloin.

< 1118h/874H 192v/192V Pos: standing >
The cursed sun makes your skin crack and burn!

< 1107h/874H 192v/192V Pos: standing >
Zloin clambers to his feet.

< 1106h/874H 192v/192V Pos: standing >
Orclife leaves east.
Swivel leaves east.
You follow Orclife.

A Path up the Shr'nn Mesa
   The footpath is about fifteen feet wide, comprised totally of dirt and
devoid of any but small rocks.  Fifteen foot high onyx menhirs flank the path
at ten foot intervals, each stone engraven with an image of a creature from
the Tharnadian province.  The area surrounding the path looks unnavigable, as
sharp rocks jut out and loose stones seems to be perched precariously upon the
mesa's side.  Descending steeply, large steps have been carved into the path
to assist in the climb down to Tharnadia.  The path continues west and down
from here.
Obvious exits: -North -South -West  -Down 
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.

< 1106h/874H 190v/192V Pos: standing >
Orclife leaves west.
Swivel leaves west.
You follow Orclife.

Outside the Gates of Caer Tannad
   The prison keep, that is Caer Tannad, juts from the earth like a great
mountain before you.  Its gates stand nearly two hundred feet tall and are
made out of solid admantite.  Parapets encircle the keep's walls, large
scorpion ballista weapons poised ready to be used in defense of the
stronghold.  To the north and south a stone wall angles upward to the full
height of the doors, ensuring that any who approach cannot quickly dash to the
side if hot oils are dropped from above.  All in all, this fortress is looks
extremely formidable and well protected.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
[2] The corpse of an elite keepguard is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite keepguard is lying here.
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.

< 1106h/874H 188v/192V Pos: standing >
Orclife leaves west.
Swivel leaves west.
You follow Orclife.

Inside the Gates of Caer Tannad
   Two huge admantite gates guard the entrance to Caer Tannad here, standing
nearly two-hundred feet tall.  A system of chains and pulleys are employed in
raising and lowering the great wooden timber which braces the door, keeping it
securely locked.  A winch stands at either side of the doors, each one used to
swing a gargantuan door open or closed.  A dismal hallway leads away north and
south, while the gateway exits out onto the mesa's top and the areas beyond.
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
[3] The corpse of a militia guard is lying here.
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.

< 1106h/874H 186v/192V Pos: standing >
Orclife leaves north.
Swivel leaves north.
You follow Orclife.

A Dark Hallway
   Large granite stones make up the high walls on either side of you, rising
nearly two-hundred and thirty feet into darkness.  Lichen and mold has taken
root in some of the mortice, giving the air an acrid smell that causes your
nose to crinkle.  The hallway is devoid of light, lending this prison keep a
tomblike feel.  No windows pierce the walls and no torches line the walls,
just the smooth cold grey stones that make up the place.  >From deeper within
the structure you can hear the wails of prisoners as they live out their
punishments, hell on duris before they reach the flames of the afterlife.  Up
above, the chittering of nocturnal creatures echo off the stone as they
navigate the dark halls of the prison scavaging for vermin.  The hallway
continues north to a turn, while to the south the gates of Caer Tannad lock
out the world.
Obvious exits: -North -South
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.

< 1105h/874H 189v/192V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation bearing the soul of Zloin carried by Zloin.
Orclife leaves north.
Swivel leaves north.
You follow Orclife.

A Bend in the Dark Hallway
   Large granite stones make up the high walls on either side of you, rising
nearly two-hundred and thirty feet into darkness.  Up above, the chittering of
nocturnal creatures echo off the stone as they navigate the dark halls of the
prison scavaging for vermin.  No windows pierce the walls and no torches line
the walls, just the smooth cold grey stones that make up the place.  The
hallway is devoid of light, lending this prison keep a tomblike feel.  Lichen
and mold has taken root in some of the mortice, giving the air an acrid smell
that causes your nose to crinkle.  From deeper within the structure you can
hear the wails of prisoners as they live out their punishments, hell on duris
before they reach the flames of the afterlife.  The hallway continues north
and west.
Obvious exits: -South -West 
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.

< 1105h/874H 190v/192V Pos: standing >
Orclife leaves south.
Swivel leaves south.
You follow Orclife.

A Dark Hallway
   Large granite stones make up the high walls on either side of you, rising
nearly two-hundred and thirty feet into darkness.  Lichen and mold has taken
root in some of the mortice, giving the air an acrid smell that causes your
nose to crinkle.  The hallway is devoid of light, lending this prison keep a
tomblike feel.  No windows pierce the walls and no torches line the walls,
just the smooth cold grey stones that make up the place.  >From deeper within
the structure you can hear the wails of prisoners as they live out their
punishments, hell on duris before they reach the flames of the afterlife.  Up
above, the chittering of nocturnal creatures echo off the stone as they
navigate the dark halls of the prison scavaging for vermin.  The hallway
continues north to a turn, while to the south the gates of Caer Tannad lock
out the world.
Obvious exits: -North -South
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.

< 1105h/874H 191v/192V Pos: standing >
Orclife leaves south.
Swivel leaves south.
You follow Orclife.

Inside the Gates of Caer Tannad
   Two huge admantite gates guard the entrance to Caer Tannad here, standing
nearly two-hundred feet tall.  A system of chains and pulleys are employed in
raising and lowering the great wooden timber which braces the door, keeping it
securely locked.  A winch stands at either side of the doors, each one used to
swing a gargantuan door open or closed.  A dismal hallway leads away north and
south, while the gateway exits out onto the mesa's top and the areas beyond.
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
[3] The corpse of a militia guard is lying here.
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Alarm bells sound, signalling an invasion!

< 1105h/874H 190v/192V Pos: standing >
Orclife leaves east.
Swivel leaves east.
You follow Orclife.

Outside the Gates of Caer Tannad
   The prison keep, that is Caer Tannad, juts from the earth like a great
mountain before you.  Its gates stand nearly two hundred feet tall and are
made out of solid admantite.  Parapets encircle the keep's walls, large
scorpion ballista weapons poised ready to be used in defense of the
stronghold.  To the north and south a stone wall angles upward to the full
height of the doors, ensuring that any who approach cannot quickly dash to the
side if hot oils are dropped from above.  All in all, this fortress is looks
extremely formidable and well protected.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
[2] The corpse of an elite keepguard is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite keepguard is lying here.
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.

< 1105h/874H 190v/192V Pos: standing >
Orclife leaves east.
Swivel leaves east.
You follow Orclife.

A Path up the Shr'nn Mesa
   The footpath is about fifteen feet wide, comprised totally of dirt and
devoid of any but small rocks.  Fifteen foot high onyx menhirs flank the path
at ten foot intervals, each stone engraven with an image of a creature from
the Tharnadian province.  The area surrounding the path looks unnavigable, as
sharp rocks jut out and loose stones seems to be perched precariously upon the
mesa's side.  Descending steeply, large steps have been carved into the path
to assist in the climb down to Tharnadia.  The path continues west and down
from here.
Obvious exits: -North -South -West  -Down 
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.

< 1105h/874H 190v/192V Pos: standing >
Orclife leaves north.
Swivel leaves north.
You follow Orclife.

The Entrance to the Great Park of Caer Tannad
   This beautiful park encompasses the entire top of the Shr'nn mesa, with the
exception of the area of the keep.  Originally established to beautify the
land around the prison stronghold of Caer Tannad, the park also serves to hide
the screams of the prisoners kept therein.  Tall maple trees and lush grasses
dominate the landscape, the occasional oak impressing itself in your view.
In stark contrast with the rest of the city, this place of natural beauty is
kept pristine, cleaned regularly of trash and other debris.  The air here even
seems fresher and clean, in comparison to the city below.  The park continues
to the west of here, while the stairs down the mesa stand to the south. 
Obvious exits: -South -West 
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.

< 1104h/874H 188v/192V Pos: standing >
Orclife leaves west.
Swivel leaves west.
You follow Orclife.

A Bend in the Great Park of Caer Tannad
   Originally established to beautify the land around the prison stronghold of
Caer Tannad, the park also serves to hide the screams of the prisoners kept
therein.  This beautiful park encompasses the entire top of the Shr'nn mesa,
with the exception of the area of the keep.  In stark contrast with the rest
of the city, this place of natural beauty is kept pristine, cleaned regularly
of trash and other debris.  The air here even seems fresher and clean, in
comparison to the city below.  Tall maple trees and lush grasses dominate the
landscape, the occasional oak impressing itself in your view.  The park heads
to the east and north of here, while a four foot wall blocks the way south to
the gates of the prison.
Obvious exits: -North -East 
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
A small chipmunk scurries about here.(Gold Aura)

< 1104h/874H 190v/192V Pos: standing >
Orclife leaves north.
Swivel leaves north.
You follow Orclife.

The Great Park of Caer Tannad
   This beautiful park encompasses the entire top of the Shr'nn mesa, with the
exception of the area of the keep.  Originally established to beautify the
land around the prison stronghold of Caer Tannad, the park also serves to hide
the screams of the prisoners kept therein.  Tall maple trees and lush grasses
dominate the landscape, the occasional oak impressing itself in your view.
In stark contrast with the rest of the city, this place of natural beauty is
kept pristine, cleaned regularly of trash and other debris.  The air here even
seems fresher and clean, in comparison to the city below.  The park continues
to the north and south of here. 
Obvious exits: -North -South
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
A squirrel is wandering around here.(Gold Aura)
A Barbarian (large)  < The Commonwealth > stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near a Barbarian's head. (Illuminating)

< 1104h/874H 188v/192V Pos: standing >
You are already standing.

< 1103h/874H 192v/192V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Swivel.
That person is not fighting anyone.

< 1103h/874H 192v/192V Pos: standing >
That person is not fighting anyone.

< 1103h/874H 192v/192V Pos: standing >
Circle whom?

< 1103h/874H 192v/192V Pos: standing >
Zloin starts casting a spell.

< 1103h/874H 192v/192V Pos: standing >
As Orclife tries to bash a Barbarian, a Barbarian slips away from him and slams his face into the ground.

< 1103h/874H 192v/192V Pos: standing >
You are already standing.

< 1103h/874H 192v/192V Pos: standing >
That person is not fighting anyone.

< 1102h/874H 192v/192V Pos: standing >
That person is not fighting anyone.

< 1102h/874H 192v/192V Pos: standing >
Circle whom?

< 1102h/874H 192v/192V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'xarr ay ghaiz'

< 1102h/874H 192v/192V Pos: standing >
A faint hum can be heard from the mace of the earth carried by a Barbarian.
You snap into visibility.
[Damage:  1 ] 
< 1103h/874H 192v/192V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP: few scratches >
 A faint hum can be heard from the sword of fire and flame carried by Orclife.
A squirrel leaves north.

< 1103h/874H 192v/192V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP: few scratches >
 Even starts casting an offensive spell.
Even snaps into visibility.

< 1102h/874H 192v/192V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP: few scratches >
 The cursed sun makes your skin crack and burn!

< 1091h/874H 192v/192V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP: few scratches >
 Even completes his spell...
Even utters the words 'yjrr pabraw'
A beam of pure wrath is called down on a Barbarian by Even!

< 1091h/874H 192v/192V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP: few scratches >
 Zloin starts casting a spell.

< 1091h/874H 192v/192V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP: few scratches >
 [Damage:  1 ] [Damage:  1 ] -=[You attack a Barbarian.]=- [2 Hits]

< 1093h/874H 192v/192V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP: few scratches >
 You snap into visibility.
A Barbarian gazes right back at you, completely immune to the fear.

< 1093h/874H 192v/192V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP: few scratches >
 You snap into visibility.
-=[A Barbarian attacks you.]=- [0 Hits]
Orclife clambers to his feet.

< 1092h/874H 192v/192V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP: few scratches >
 
< 1092h/874H 192v/192V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP: few scratches >
 Orclife suddenly attacks a Barbarian!
A dark shroud encases Orclife as he charges into battle.

< 1092h/874H 192v/192V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP: few scratches >
 Even starts casting an offensive spell.
Even snaps into visibility.

< 1092h/874H 192v/192V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP: few scratches >
 Zloin completes his spell...
Zloin utters the words 'xarr ay ghaiz'

< 1092h/874H 192v/192V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP: few scratches >
 You snap into visibility.
[Damage:  2 ] [Damage:  1 ] You score a DEVASTATING HIT!!!!!
[Damage: 17 ] [Damage:  2 ] [Damage:  3 ] -=[You attack a Barbarian.]=- [5 Hits]

< 1105h/874H 192v/192V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP: few scratches >
 Even completes his spell...
Even utters the words 'yjrr pabraw'
Even snaps into visibility.
A beam of pure wrath is called down on a Barbarian by Even!

< 1105h/874H 192v/192V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP:  small wounds >
 Even looks at a Barbarian.

< 1104h/874H 192v/192V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP:  small wounds >
 Orclife attacks a Barbarian. [3 Hits]

< 1104h/874H 192v/192V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP:  small wounds >
 Sparkling magic surrounds Zloin as he begins his chant.
Zloin starts casting an offensive spell.
Zloin snaps into visibility.

< 1104h/874H 192v/192V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP:  small wounds >
 A sense of awareness flows over you as you move into battle.
You snap into visibility.
-=[A Barbarian attacks you.]=- [0 Hits]
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  1 ] [Damage:  2 ] [Damage:  1 ] [Damage:  1 ] [Damage:  2 ] -=[You attack a Barbarian.]=- [5 Hits]

< 1111h/874H 192v/192V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP:  small wounds >
 Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking a Barbarian full on!

< 1111h/874H 192v/192V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP:  small wounds >
 The green cloud encasing Orclife suddenly turns pitch-black. Twin
tentacles of writhing mist leap out from the haze wrapping themselves around
the chest of a Barbarian who shudders from the cold.  Moments later he
lets out an agonized scream as the warmth is drained from his body.
Orclife snaps into visibility.
You are rescued by Orclife, you are confused, but grateful!

< 1111h/874H 192v/192V Pos: standing >
Sparkling magic surrounds Zloin as he begins his chant.
Zloin starts casting an offensive spell.
Zloin snaps into visibility.

< 1110h/874H 192v/192V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking a Barbarian full on!
Zloin snaps into visibility.

< 1110h/874H 192v/192V Pos: standing >
Even starts casting an offensive spell.
Even snaps into visibility.

< 1110h/874H 192v/192V Pos: standing >
Zloin starts casting an offensive spell.
Zloin snaps into visibility.

< 1110h/874H 192v/192V Pos: standing >
Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!
Orclife snaps into visibility.
Orclife attacks a Barbarian. [2 Hits]

< 1110h/874H 192v/192V Pos: standing >
Even completes his spell...
Even utters the words 'yrawz ghfutz'
Even snaps into visibility.
Even snaps into visibility.
Even calls down a roaring flamestrike at a Barbarian who starts to melt!

< 1110h/874H 192v/192V Pos: standing >
Zloin snaps into visibility.

< 1109h/874H 192v/192V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking a Barbarian full on!
Zloin snaps into visibility.
A Barbarian's earring of congealed blood [poor] was corroded by acid.
Zloin snaps into visibility.
Zloin attacks a Barbarian. [2 Hits]
You are already standing.

< 1109h/874H 192v/192V Pos: standing >
Orclife snaps into visibility.
A Barbarian attacks Orclife. [0 Hits]
You assist Orclife heroically.
You snap into visibility.
[Damage:  1 ] 
< 1110h/874H 192v/192V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP:  few wounds >
 Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!

< 1110h/874H 192v/192V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP:  few wounds >
 Orclife snaps into visibility.
A Barbarian is knocked to the ground by Orclife's mighty bash!
Even starts casting an offensive spell.
Even snaps into visibility.

< 1110h/874H 192v/192V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  few wounds >
 Sparkling magic surrounds Zloin as he begins his chant.
Zloin starts casting an offensive spell.
Zloin snaps into visibility.

< 1110h/874H 192v/192V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  few wounds >
 Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!
Even completes his spell...
Even utters the words 'yrawz ghfutz'
Even snaps into visibility.
Even snaps into visibility.
Even calls down a roaring flamestrike at a Barbarian who starts to melt!
A Barbarian's spiked pair of azure leg plates is burned from the blast!

< 1110h/874H 192v/192V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  few wounds >
 Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking a Barbarian full on!
Zloin snaps into visibility.

< 1110h/874H 192v/192V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 1110h/874H 192v/192V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  1 ] [Damage: 16 ] [Damage: 18 ] [Damage: 14 ] [Damage: 14 ] [Damage: 16 ] A Barbarian pales as your tainted weapon strikes him.
[Damage: 16 ] -=[You attack a Barbarian.]=- [6 Hits]
Even starts casting an offensive spell.
Even snaps into visibility.
You stealthily position yourself behind a Barbarian, circling him.

< 1133h/874H 192v/192V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  nasty wounds >
 Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!
A Barbarian's cloak of swirling mist [superior] was corroded by acid.
Orclife snaps into visibility.
Orclife attacks a Barbarian. [4 Hits]
Zloin starts casting an offensive spell.

< 1133h/874H 192v/192V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  nasty wounds >
 Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!

< 1133h/874H 192v/192V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
 Even completes his spell...
Even utters the words 'yrawz ghfutz'
Even snaps into visibility.
Even snaps into visibility.
Even calls down a roaring flamestrike at a Barbarian who starts to melt!

< 1133h/874H 192v/192V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
 Zloin snaps into visibility.

< 1133h/874H 192v/192V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
 Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking a Barbarian full on!
Zloin snaps into visibility.
A Barbarian fills with BloodLust
Zloin snaps into visibility.
Zloin attacks a Barbarian. [4 Hits]

< 1133h/874H 192v/192V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  nasty wounds >
 Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!
Even starts casting an offensive spell.
Even snaps into visibility.

< 1133h/874H 192v/192V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
 Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!
A Barbarian's wisp of shimmering faerie light was corroded by acid.

< 1133h/874H 192v/192V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
 A Barbarian is burned by magical fire as he strikes the spiked shield of a MaDMaN!
Orclife snaps into visibility.
A Barbarian attacks Orclife. [0 Hits]

< 1133h/874H 192v/192V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
 Even completes his spell...
Even utters the words 'yrawz ghfutz'
Even snaps into visibility.
Even snaps into visibility.
Even calls down a roaring flamestrike at a Barbarian who starts to melt!

< 1132h/874H 192v/192V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
 Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!

< 1132h/874H 192v/192V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] A Barbarian screams in pain as your slash tears into his flesh
Living stone sprouts up and covers a Barbarian's flesh.
[Damage:  4 ] A Barbarian screams in pain as your slash tears into his flesh
[Damage:  2 ] A Barbarian screams in pain as your slash tears into his flesh
[Damage:  2 ] A Barbarian screams in pain as your slash tears into his flesh
[Damage:  2 ] A Barbarian screams in pain as your slash tears into his flesh
You swing Illesarus, the Sword of Sharpness with a broad two-handed arch at a Barbarian.
[Damage: 111 ] Blood flies everywhere as Illesarus slices without restraint.
[Damage:  2 ] A Barbarian screams in pain as your slash tears into his flesh
-=[You attack a Barbarian.]=- [6 Hits]

< 1145h/874H 192v/192V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  awful >
 Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!

< 1145h/874H 192v/192V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  awful >
 You snap into visibility.
[Damage: 16 ] A Barbarian struggles against the taint coursing through his body.
Even starts casting an offensive spell.
Even snaps into visibility.

< 1145h/874H 192v/192V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  awful >
 The cursed sun makes your skin crack and burn!

< 1128h/874H 192v/192V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  awful >
 Orclife snaps into visibility.
Orclife strikes viciously at a Barbarian's wrist causing him to swing about madly.
Orclife attacks a Barbarian. [5 Hits]

< 1128h/874H 192v/192V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  awful >
 Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!

< 1128h/874H 192v/192V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  awful >
 The mordant substance oozes off of a Barbarian.
Even completes his spell...
Even utters the words 'yrawz ghfutz'
Even snaps into visibility.
Even snaps into visibility.
Even calls down a roaring flamestrike at a Barbarian who starts to melt!
Even snaps into visibility.
Even snaps into visibility.
Even calls down a roaring flamestrike at a Barbarian who starts to melt!
A Barbarian is mortally wounded, and will die soon, if not aided.

< 1128h/874H 192v/192V Pos: standing >
<Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!
A Barbarian's suit of granite platemail [superior] melted corroded by the acid.
A Barbarian's pauldrons of the tide melted corroded by the acid.
A Barbarian is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kuin by 13333333.
The smell of fresh blood enters your body, infusing you with power!