<floating about head>a LARGE blue ioun stone[39h 51m 58s]
<worn as a badge> a elven rune of restoration (magic) (glowing) [78%]
<worn on head> the helm of the dragonkind (magic) (glowing)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a wyrmskin scale of agility (magic) [78%]
<worn in ear> a multi-phased fish bone earring of intelligence (magic) (humming)
<worn on face> mask of the flayed mind [superior] (invis) (magic)
<worn around neck> the fangs of the balor [superior] (magic) [82%]
<worn around neck> a necklace of dangling bones and relics of intelligence (magic) (humming) [55%]
<worn on body> the chameleon suit of transformation of damage [86%]
<worn about body> a black hooded cloak of Isha the Wanderer (magic) (glowing) [75%]
<worn on back> a hand-stitched ram-hide backpack [21%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing) [80%]
<worn about waist> a thin black belt of accuracy [superior] (magic)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic) [87%]
<worn on arms> some scintillating sleeves [superior] (magic)
<held as shield> the spiked shield of a MaDMaN
<worn around wrist> a bracelet of dracolich hide of agility (magic) (humming) [74%]
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn on hands> the sacred stone claws of Aan [superior] (magic)
<worn on finger> Zorobabi's circular stone ring [superior]
<worn on finger> a shiny crimson ring of greater dexterity (magic)
<primary weapon> the sword of fire and flame (magic) (glowing)[16h 12m 3s]
<worn on legs> a haze of swirling green vapor (magic) (glowing)[39h 51m 43s]
<worn on feet> the boots of speed of endurance (magic)
Your fine slash strikes an elite keepguard.]=-
[Damage: 15 ] -=[Your impressive slash strikes an elite keepguard.]=-
An elite keepguard parries your futile lunge at him.
[Damage: 14 ] -=[Your fine slash strikes an elite keepguard.]=-
Even takes out his unholy symbol and begins praying intently.
< 1445h/1274H 270v/270V Pos: standing >
< T: Zloin TP: sta TC:excellent E: keepguard sta EP: nasty wounds >
Zloin starts casting an offensive spell.
< 1445h/1274H 270v/270V Pos: standing >
< T: Zloin TP: sta TC:excellent E: keepguard sta EP: nasty wounds >
Even raises his unholy symbol and smiles malevolently.
< 1445h/1274H 270v/270V Pos: standing >
< T: Zloin TP: sta TC:excellent E: keepguard sta EP: nasty wounds >
Even clambers to his feet.
< 1445h/1274H 270v/270V Pos: standing >
< T: Zloin TP: sta TC:excellent E: keepguard sta EP: nasty wounds >
Zloin completes his spell...
Zloin utters the words 'zabrahpunso wkadar'
Zloin causes the earth to rise up in the shape of a fist!
< 1445h/1274H 270v/270V Pos: standing >
< T: Zloin TP: sta TC:excellent E: keepguard sta EP: awful >
The town crier shouts 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 1445h/1274H 270v/270V Pos: standing >
< T: Zloin TP: sta TC:excellent E: keepguard sta EP: awful >
Zloin dodges an elite keepguard's attack.
An elite keepguard's attack glances off of Zloin's stone hide!
An elite keepguard's weak slash grazes Zloin.
< 1445h/1274H 270v/270V Pos: standing >
< T: Zloin TP: sta TC:excellent E: keepguard sta EP: awful >
Zloin starts casting an offensive spell.
< 1444h/1274H 270v/270V Pos: standing >
< T: Zloin TP: sta TC:excellent E: keepguard sta EP: awful >
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 25 ] -=[Your slash enshrouds an elite keepguard in a mist of blood.]=-
You strike viciously at an elite keepguard's wrist causing him to swing about madly.
[Damage: 12 ] -=[Your fine slash enshrouds an elite keepguard in a mist of blood.]=-
[Damage: 15 ] -=[Your impressive slash grievously wounds an elite keepguard.]=-
An elite keepguard is stunned!
An elite keepguard parries your futile lunge at him.
[Damage: 10 ] -=[Your fine slash hits an elite keepguard.]=-
An elite keepguard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Orclife by 199.
The last gasps of an elite keepguard cause a sickening chill to run up your spine.
Zloin stops invoking abruptly!
< 1451h/1274H 270v/270V Pos: standing >
It appears to be the corpse of an elite keepguard.
a Tannadian rapier (magic)
a vorhide belt [poor]
a small pile of coins
< 1451h/1274H 270v/270V Pos: standing >
Swivel gets something from the corpse of an elite keepguard.
< 1451h/1274H 270v/270V Pos: standing >
The stairs down the mesa to the city, lie east.
You extend your sights eastward.
A Path up the Shr'nn Mesa
The footpath is about fifteen feet wide, comprised totally of dirt and
devoid of any but small rocks. Fifteen foot high onyx menhirs flank the path
at ten foot intervals, each stone engraven with an image of a creature from
the Tharnadian province. The area surrounding the path looks unnavigable, as
sharp rocks jut out and loose stones seems to be perched precariously upon the
mesa's side. Descending steeply, large steps have been carved into the path
to assist in the climb down to Tharnadia. The path continues west and down
from here.
Obvious exits: -North -South -West -Down
< 1451h/1274H 270v/270V Pos: standing >
Zloin sits down in a comfortable spot.
< 1451h/1274H 270v/270V Pos: standing >
You quickly scan the area.
You see nothing.
< 1450h/1274H 270v/270V Pos: standing >
Zloin lets out a huge thunderous roar! ROARRRRRRRRRRRRR!
< 1450h/1274H 270v/270V Pos: standing >
Zloin gets the spiked mace of the Death Seekers from his portable hole.
< 1449h/1274H 270v/270V Pos: standing >
Zloin wields the spiked mace of the Death Seekers.
< 1449h/1274H 270v/270V Pos: standing >
Zloin says 'death'
Zloin grips spiked mace of the Death Seekers firmly in his hand and call upon the powers of Darkness to aid in the battles!
Living stone sprouts up and covers Zloin's flesh.
< 1449h/1274H 270v/270V Pos: standing >
Zloin stops using the spiked mace of the Death Seekers.
< 1449h/1274H 270v/270V Pos: standing >
Zloin puts the spiked mace of the Death Seekers into a portable hole.
< 1449h/1274H 270v/270V Pos: standing >
Zloin wields the shadowy staff of damnation bearing the soul of Zloin.
< 1449h/1274H 270v/270V Pos: standing >
Zloin clambers to his feet.
< 1448h/1274H 270v/270V Pos: standing >
You follow Zloin.
A Path up the Shr'nn Mesa
The footpath is about fifteen feet wide, comprised totally of dirt and
devoid of any but small rocks. Fifteen foot high onyx menhirs flank the path
at ten foot intervals, each stone engraven with an image of a creature from
the Tharnadian province. The area surrounding the path looks unnavigable, as
sharp rocks jut out and loose stones seems to be perched precariously upon the
mesa's side. Descending steeply, large steps have been carved into the path
to assist in the climb down to Tharnadia. The path continues west and down
from here.
Obvious exits: -North -South -West -Down
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Swivel enters from the west.
< 1448h/1274H 268v/270V Pos: standing >
You quickly scan the area.
You see nothing.
Zloin sneaks west.
You follow Zloin.
Outside the Gates of Caer Tannad
The prison keep, that is Caer Tannad, juts from the earth like a great
mountain before you. Its gates stand nearly two hundred feet tall and are
made out of solid admantite. Parapets encircle the keep's walls, large
scorpion ballista weapons poised ready to be used in defense of the
stronghold. To the north and south a stone wall angles upward to the full
height of the doors, ensuring that any who approach cannot quickly dash to the
side if hot oils are dropped from above. All in all, this fortress is looks
extremely formidable and well protected.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of an elite keepguard is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite keepguard is lying here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Even sneaks in from the east.
Swivel enters from the east.
Kuin sneaks in from the east.
< 1448h/1274H 266v/270V Pos: standing >
Zloin sneaks west.
You follow Zloin.
Inside the Gates of Caer Tannad
Two huge admantite gates guard the entrance to Caer Tannad here, standing
nearly two-hundred feet tall. A system of chains and pulleys are employed in
raising and lowering the great wooden timber which braces the door, keeping it
securely locked. A winch stands at either side of the doors, each one used to
swing a gargantuan door open or closed. A dismal hallway leads away north and
south, while the gateway exits out onto the mesa's top and the areas beyond.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
[3] The corpse of a militia guard is lying here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Swivel enters from the east.
< 1448h/1274H 264v/270V Pos: standing >
Zloin sneaks north.
You follow Zloin.
A Dark Hallway
Large granite stones make up the high walls on either side of you, rising
nearly two-hundred and thirty feet into darkness. Lichen and mold has taken
root in some of the mortice, giving the air an acrid smell that causes your
nose to crinkle. The hallway is devoid of light, lending this prison keep a
tomblike feel. No windows pierce the walls and no torches line the walls,
just the smooth cold grey stones that make up the place. >From deeper within
the structure you can hear the wails of prisoners as they live out their
punishments, hell on duris before they reach the flames of the afterlife. Up
above, the chittering of nocturnal creatures echo off the stone as they
navigate the dark halls of the prison scavaging for vermin. The hallway
continues north to a turn, while to the south the gates of Caer Tannad lock
out the world.
Obvious exits: -North -South
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Even sneaks in from the south.
Swivel enters from the south.
Kuin sneaks in from the south.
< 1448h/1274H 266v/270V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation bearing the soul of Zloin carried by Zloin.
You follow Zloin.
A Bend in the Dark Hallway
Large granite stones make up the high walls on either side of you, rising
nearly two-hundred and thirty feet into darkness. Up above, the chittering of
nocturnal creatures echo off the stone as they navigate the dark halls of the
prison scavaging for vermin. No windows pierce the walls and no torches line
the walls, just the smooth cold grey stones that make up the place. The
hallway is devoid of light, lending this prison keep a tomblike feel. Lichen
and mold has taken root in some of the mortice, giving the air an acrid smell
that causes your nose to crinkle. From deeper within the structure you can
hear the wails of prisoners as they live out their punishments, hell on duris
before they reach the flames of the afterlife. The hallway continues north
and west.
Obvious exits: -South -West
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Swivel enters from the south.
Kuin sneaks in from the south.
< 1448h/1274H 266v/270V Pos: standing >
You follow Zloin.
A Dark Hallway
Large granite stones make up the high walls on either side of you, rising
nearly two-hundred and thirty feet into darkness. Lichen and mold has taken
root in some of the mortice, giving the air an acrid smell that causes your
nose to crinkle. The hallway is devoid of light, lending this prison keep a
tomblike feel. No windows pierce the walls and no torches line the walls,
just the smooth cold grey stones that make up the place. >From deeper within
the structure you can hear the wails of prisoners as they live out their
punishments, hell on duris before they reach the flames of the afterlife. Up
above, the chittering of nocturnal creatures echo off the stone as they
navigate the dark halls of the prison scavaging for vermin. The hallway
continues north to a turn, while to the south the gates of Caer Tannad lock
out the world.
Obvious exits: -North -South
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Swivel enters from the north.
< 1447h/1274H 268v/270V Pos: standing >
Zloin sneaks south.
You follow Zloin.
Inside the Gates of Caer Tannad
Two huge admantite gates guard the entrance to Caer Tannad here, standing
nearly two-hundred feet tall. A system of chains and pulleys are employed in
raising and lowering the great wooden timber which braces the door, keeping it
securely locked. A winch stands at either side of the doors, each one used to
swing a gargantuan door open or closed. A dismal hallway leads away north and
south, while the gateway exits out onto the mesa's top and the areas beyond.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
[3] The corpse of a militia guard is lying here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Even sneaks in from the north.
Swivel enters from the north.
Alarm bells sound, signalling an invasion!
< 1447h/1274H 268v/270V Pos: standing >
You follow Zloin.
Outside the Gates of Caer Tannad
The prison keep, that is Caer Tannad, juts from the earth like a great
mountain before you. Its gates stand nearly two hundred feet tall and are
made out of solid admantite. Parapets encircle the keep's walls, large
scorpion ballista weapons poised ready to be used in defense of the
stronghold. To the north and south a stone wall angles upward to the full
height of the doors, ensuring that any who approach cannot quickly dash to the
side if hot oils are dropped from above. All in all, this fortress is looks
extremely formidable and well protected.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of an elite keepguard is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite keepguard is lying here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Swivel enters from the west.
< 1447h/1274H 269v/270V Pos: standing >
Zloin sneaks east.
You follow Zloin.
A Path up the Shr'nn Mesa
The footpath is about fifteen feet wide, comprised totally of dirt and
devoid of any but small rocks. Fifteen foot high onyx menhirs flank the path
at ten foot intervals, each stone engraven with an image of a creature from
the Tharnadian province. The area surrounding the path looks unnavigable, as
sharp rocks jut out and loose stones seems to be perched precariously upon the
mesa's side. Descending steeply, large steps have been carved into the path
to assist in the climb down to Tharnadia. The path continues west and down
from here.
Obvious exits: -North -South -West -Down
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Swivel enters from the west.
Kuin sneaks in from the west.
< 1447h/1274H 267v/270V Pos: standing >
You quickly scan the area.
A grounds keeper who is close by below you.
< 1447h/1274H 270v/270V Pos: standing >
You follow Zloin.
The Entrance to the Great Park of Caer Tannad
This beautiful park encompasses the entire top of the Shr'nn mesa, with the
exception of the area of the keep. Originally established to beautify the
land around the prison stronghold of Caer Tannad, the park also serves to hide
the screams of the prisoners kept therein. Tall maple trees and lush grasses
dominate the landscape, the occasional oak impressing itself in your view.
In stark contrast with the rest of the city, this place of natural beauty is
kept pristine, cleaned regularly of trash and other debris. The air here even
seems fresher and clean, in comparison to the city below. The park continues
to the west of here, while the stairs down the mesa stand to the south.
Obvious exits: -South -West
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Swivel enters from the south.
< 1447h/1274H 268v/270V Pos: standing >
You quickly scan the area.
A chipmunk who is close by to your west.
You follow Zloin.
A Bend in the Great Park of Caer Tannad
Originally established to beautify the land around the prison stronghold of
Caer Tannad, the park also serves to hide the screams of the prisoners kept
therein. This beautiful park encompasses the entire top of the Shr'nn mesa,
with the exception of the area of the keep. In stark contrast with the rest
of the city, this place of natural beauty is kept pristine, cleaned regularly
of trash and other debris. The air here even seems fresher and clean, in
comparison to the city below. Tall maple trees and lush grasses dominate the
landscape, the occasional oak impressing itself in your view. The park heads
to the east and north of here, while a four foot wall blocks the way south to
the gates of the prison.
Obvious exits: -North -East
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
A small chipmunk scurries about here.(Gold Aura)
Swivel enters from the east.
< 1447h/1274H 266v/270V Pos: standing >
You quickly scan the area.
A squirrel who is close by to your north.
A Barbarian who is close by to your north.
Zloin sneaks north.
You follow Zloin.
The Great Park of Caer Tannad
This beautiful park encompasses the entire top of the Shr'nn mesa, with the
exception of the area of the keep. Originally established to beautify the
land around the prison stronghold of Caer Tannad, the park also serves to hide
the screams of the prisoners kept therein. Tall maple trees and lush grasses
dominate the landscape, the occasional oak impressing itself in your view.
In stark contrast with the rest of the city, this place of natural beauty is
kept pristine, cleaned regularly of trash and other debris. The air here even
seems fresher and clean, in comparison to the city below. The park continues
to the north and south of here.
Obvious exits: -North -South
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
A squirrel is wandering around here.(Gold Aura)
A Barbarian (large) < The Commonwealth > stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near a Barbarian's head. (Illuminating)
Swivel enters from the south.
< 1446h/1274H 267v/270V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Swivel.
< 1446h/1274H 270v/270V Pos: standing >
Zloin starts casting a spell.
< 1446h/1274H 270v/270V Pos: standing >
As you try to bash a Barbarian, he sidesteps, trips you, and slams you face first into the ground.
< 1446h/1274H 270v/270V Pos: sitting >
Zloin completes his spell...
Zloin utters the words 'xarr ay ghaiz'
< 1445h/1274H 270v/270V Pos: sitting >
A faint hum can be heard from the mace of the earth carried by a Barbarian.
Kuin suddenly attacks a Barbarian!
Kuin snaps into visibility.
Kuin's feeble slash grazes a Barbarian.
< 1445h/1274H 270v/270V Pos: sitting >
A faint hum can be heard from the sword of fire and flame you are carrying.
A squirrel leaves north.
< 1445h/1274H 270v/270V Pos: sitting >
Even starts casting an offensive spell.
Even snaps into visibility.
< 1445h/1274H 270v/270V Pos: sitting >
Even completes his spell...
Even utters the words 'yjrr pabraw'
A beam of pure wrath is called down on a Barbarian by Even!
< 1444h/1274H 270v/270V Pos: sitting >
Zloin starts casting a spell.
< 1444h/1274H 270v/270V Pos: sitting >
A Barbarian parries Kuin's lunge at him.
A Barbarian dodges Kuin's attack.
Kuin's feeble slash grazes a Barbarian.
A Barbarian parries Kuin's lunge at him.
Kuin's slash grazes a Barbarian.
< 1444h/1274H 270v/270V Pos: sitting >
Kuin snaps into visibility.
< 1444h/1274H 270v/270V Pos: sitting >
Kuin dodges a Barbarian's attack.
Kuin dodges a Barbarian's attack.
Kuin dodges a Barbarian's attack.
Kuin dodges a Barbarian's attack.
Kuin snaps into visibility.
You clamber to your feet.
< 1444h/1274H 270v/270V Pos: standing >
< 1444h/1274H 270v/270V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage: 1 ] -=[Your slash grazes a Barbarian.]=-
< 1444h/1274H 270v/270V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP: few scratches >
Even starts casting an offensive spell.
Even snaps into visibility.
< 1443h/1274H 270v/270V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP: few scratches >
Zloin completes his spell...
Zloin utters the words 'xarr ay ghaiz'
< 1443h/1274H 270v/270V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP: few scratches >
Kuin snaps into visibility.
Kuin's weak slash grazes a Barbarian.
Kuin's feeble slash grazes a Barbarian.
Kuin's impressive slash wounds a Barbarian.
Kuin's weak slash grazes a Barbarian.
Kuin's weak slash grazes a Barbarian.
< 1443h/1274H 270v/270V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP: few scratches >
Even completes his spell...
Even utters the words 'yjrr pabraw'
Even snaps into visibility.
A beam of pure wrath is called down on a Barbarian by Even!
< 1443h/1274H 270v/270V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP: small wounds >
Even looks at a Barbarian.
< 1443h/1274H 270v/270V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP: small wounds >
Your improved dexterity grants you an additional attack!
[Damage: 1 ] -=[Your slash grazes a Barbarian.]=-
A Barbarian parries your futile lunge at him.
[Damage: 1 ] -=[Your slash grazes a Barbarian.]=-
[Damage: 1 ] -=[Your feeble slash grazes a Barbarian.]=-
A Barbarian parries your futile lunge at him.
< 1443h/1274H 270v/270V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP: small wounds >
Sparkling magic surrounds Zloin as he begins his chant.
Zloin starts casting an offensive spell.
Zloin snaps into visibility.
< 1443h/1274H 270v/270V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP: small wounds >
Kuin flows into battle with the speed of a viper.
Kuin dodges a Barbarian's attack.
Kuin dodges a Barbarian's attack.
Kuin dodges a Barbarian's attack.
Kuin dodges a Barbarian's attack.
Kuin snaps into visibility.
Kuin snaps into visibility.
Kuin's feeble slash grazes a Barbarian.
Kuin's weak slash grazes a Barbarian.
Kuin's feeble slash grazes a Barbarian.
Kuin's feeble slash grazes a Barbarian.
A Barbarian parries Kuin's lunge at him.
Kuin's slash grazes a Barbarian.
The Great Park of Caer Tannad
Obvious exits: -North -South
A greyish stone wall is here to the north. (magic)
A greyish stone wall is here to the south. (magic)
Kuin FeRMEntaTIOn-OvERLord Brewed in Blood (Vampire)(medium) stands in mid-air here, fighting a Barbarian.(Red Aura)
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
A Barbarian (large) < The Commonwealth > stands in mid-air here, fighting Kuin.(Gold Aura)
A brightly glowing torch floats near a Barbarian's head. (Illuminating)
< 1443h/1274H 270v/270V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP: small wounds >
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking a Barbarian full on!
< 1442h/1274H 270v/270V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP: small wounds >
Suddenly the green haze around you comes alive and a chilling feeling creeps down
your spine. Two writhing tentacles of mist spring out wrapping themselves around
the chest of a Barbarian. Moments later he lets out an agonized scream as the warmth
is drained from his body.
You snap into visibility.
Banzai! To the rescue...
< 1492h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
Sparkling magic surrounds Zloin as he begins his chant.
Zloin starts casting an offensive spell.
Zloin snaps into visibility.
< 1492h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking a Barbarian full on!
Zloin snaps into visibility.
< 1492h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
Even starts casting an offensive spell.
Even snaps into visibility.
< 1492h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
Zloin starts casting an offensive spell.
Zloin snaps into visibility.
< 1492h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!
Your improved dexterity grants you an additional attack!
A Barbarian parries your futile lunge at him.
A Barbarian dodges your futile attack.
You snap into visibility.
[Damage: 2 ] -=[Your slash grazes a Barbarian.]=-
A Barbarian parries your futile lunge at him.
[Damage: 1 ] -=[Your slash grazes a Barbarian.]=-
< 1492h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
Even completes his spell...
Even utters the words 'yrawz ghfutz'
Even snaps into visibility.
Even snaps into visibility.
Even calls down a roaring flamestrike at a Barbarian who starts to melt!
< 1492h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
Zloin snaps into visibility.
< 1491h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking a Barbarian full on!
Zloin snaps into visibility.
A Barbarian's earring of congealed blood [poor] was corroded by acid.
Zloin snaps into visibility.
Zloin's weak bludgeon grazes a Barbarian.
A Barbarian dodges Zloin's attack.
A Barbarian dodges Zloin's attack.
Zloin's weak bludgeon grazes a Barbarian.
< 1491h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
You dodge a Barbarian's vicious attack.
You dodge a Barbarian's vicious attack.
You parry a Barbarian's lunge at you.
You block a Barbarian's lunge at you.
You snap into visibility.
Kuin assists you heroically.
Kuin snaps into visibility.
Kuin's slash grazes a Barbarian.
< 1491h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!
< 1491h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
You snap into visibility.
[Damage: 1 ] Your bash knocks a Barbarian to the ground!
Even starts casting an offensive spell.
Even snaps into visibility.
< 1491h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: few wounds >
Sparkling magic surrounds Zloin as he begins his chant.
Zloin starts casting an offensive spell.
Zloin snaps into visibility.
< 1491h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: few wounds >
Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!
Even completes his spell...
Even utters the words 'yrawz ghfutz'
Even snaps into visibility.
Even snaps into visibility.
Even calls down a roaring flamestrike at a Barbarian who starts to melt!
A Barbarian's spiked pair of azure leg plates is burned from the blast!
< 1491h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: few wounds >
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking a Barbarian full on!
Zloin snaps into visibility.
< 1491h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: nasty wounds >
Kuin snaps into visibility.
Kuin's slash grazes a Barbarian.
Kuin's impressive slash wounds a Barbarian.
Kuin's slash strikes a Barbarian.
Kuin's slash wounds a Barbarian.
Kuin's impressive slash wounds a Barbarian.
A Barbarian pales and shivers as Kuin's tainted weapon strikes him.
Kuin's impressive slash strikes a Barbarian.
Even starts casting an offensive spell.
Even snaps into visibility.
Kuin moves in the shadows, suddenly reappearing behind a Barbarian!
< 1491h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: nasty wounds >
Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!
A Barbarian's cloak of swirling mist [superior] was corroded by acid.
You snap into visibility.
[Damage: 14 ] -=[Your fine slash strikes a Barbarian.]=-
[Damage: 15 ] -=[Your impressive slash strikes a Barbarian.]=-
[Damage: 16 ] -=[Your impressive slash strikes a Barbarian.]=-
[Damage: 14 ] -=[Your fine slash strikes a Barbarian.]=-
Zloin starts casting an offensive spell.
< 1498h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: nasty wounds >
Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!
< 1498h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
Even completes his spell...
Even utters the words 'yrawz ghfutz'
Even snaps into visibility.
Even snaps into visibility.
Even calls down a roaring flamestrike at a Barbarian who starts to melt!
< 1498h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
Zloin snaps into visibility.
< 1498h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking a Barbarian full on!
Zloin snaps into visibility.
A Barbarian fills with BloodLust
Zloin snaps into visibility.
Zloin's decent bludgeon grazes a Barbarian.
Zloin's bludgeon grazes a Barbarian.
Zloin's impressive bludgeon wounds a Barbarian.
Zloin's fine bludgeon wounds a Barbarian.
< 1498h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: nasty wounds >
Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!
Even starts casting an offensive spell.
Even snaps into visibility.
< 1498h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!
A Barbarian's wisp of shimmering faerie light was corroded by acid.
< 1498h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
You dodge a Barbarian's vicious attack.
Your spiked shield of a MaDMaN pulsates with magical fire burning a Barbarian!
You snap into visibility.
[Damage: 18 ] You parry a Barbarian's lunge at you.
You parry a Barbarian's lunge at you.
< 1500h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
Even completes his spell...
Even utters the words 'yrawz ghfutz'
Even snaps into visibility.
Even snaps into visibility.
Even calls down a roaring flamestrike at a Barbarian who starts to melt!
< 1500h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!
< 1500h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
Kuin snaps into visibility.
A Barbarian screams in pain as Kuin's slash tears into his flesh.
A Barbarian's mace of the earth reacts to Kuin's vicious attack, and encases him in a shell of stone.
Living stone sprouts up and covers a Barbarian's flesh.
A Barbarian screams in pain as Kuin's slash tears into his flesh.
A Barbarian screams in pain as Kuin's slash tears into his flesh.
A Barbarian screams in pain as Kuin's slash tears into his flesh.
A Barbarian screams in pain as Kuin's slash tears into his flesh.
Kuin swings Illesarus, the Sword of Sharpness with a broad two-handed arch at a Barbarian.
Blood flies everywhere as Illesarus slices without restraint.
A Barbarian screams in pain as Kuin's slash tears into his flesh.
< 1500h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: awful >
Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!
< 1499h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: awful >
Kuin snaps into visibility.
A Barbarian struggles against the taint coursing through his body.
Even starts casting an offensive spell.
Even snaps into visibility.
< 1499h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: awful >
Autosaving...
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 2 ] -=[Your weak slash wounds a Barbarian.]=-
[Damage: 1 ] -=[Your slash wounds a Barbarian.]=-
[Damage: 1 ] -=[Your slash wounds a Barbarian.]=-
You strike viciously at a Barbarian's wrist causing him to swing about madly.
[Damage: 2 ] -=[Your weak slash wounds a Barbarian.]=-
You score a CRITICAL HIT!!!!!
[Damage: 8 ] -=[Your fine slash strikes a Barbarian hard.]=-
< 1500h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: awful >
Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!
< 1500h/1274H 270v/270V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: awful >
The mordant substance oozes off of a Barbarian.
Even completes his spell...
Even utters the words 'yrawz ghfutz'
Even snaps into visibility.
Even snaps into visibility.
Even calls down a roaring flamestrike at a Barbarian who starts to melt!
Even snaps into visibility.
Even snaps into visibility.
Even calls down a roaring flamestrike at a Barbarian who starts to melt!
A Barbarian is mortally wounded, and will die soon, if not aided.
< 1500h/1274H 270v/270V Pos: standing >
<Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!
A Barbarian's suit of granite platemail [superior] melted corroded by the acid.
A Barbarian's pauldrons of the tide melted corroded by the acid.
A Barbarian is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Orclife by 13333333.
The smell of fresh blood enters your body, infusing you with power!