The death of [56 RaGeloRd] Gukkz < The Commonwealth > (Barbarian)

in The Great Park of Caer Tannad

from the perspective of [56 Earth Magus] Zloin Brewed in Blood (Drow Elf)

<worn as a badge>    an ashen badge of the Laduguer artisans (glowing) [88%]
<worn on head>       an ancient crown of elven royalty (glowing) (humming) [63%]
<worn on eyes>       a slimy aboleth eye [superior] (glowing) (humming)
<worn in ear>        a polished scale of Tiamat (invis) (glowing)
<worn in ear>        a polished scale of Tiamat (invis) (glowing)
<worn on face>       the mask of stone form (humming)
<worn around neck>   the fang of inhabitation [superior] [76%]
<worn around neck>   an oathstone pendant [superior] (humming)
<worn on body>       the Living Necroplasm[229h 56m 57s]
<worn about body>    the cloak of woven time (glowing) [88%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing)
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>the tome of Strahd (glowing)
<worn on arms>       some blue dragonscale shoulder guards of regeneration
<held as shield>     the shield of the earthwyrm [poor] [80%]
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  the bracelet of emeralds of regeneration
<worn on hands>      the cubes of protection [superior] (humming)
<worn on finger>     a ring of elemental control [poor] (glowing)
<worn on finger>     the ring of the Netherworld (glowing) [84%]
<primary weapon>     the shadowy staff of damnation bearing the soul of Zloin (glowing)
<worn on legs>       some stitched leggings of the Knights of the Raven [superior]
<worn on feet>       a pair of clawed demon-hide moccasins


Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
[2] The corpse of an elite keepguard is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite keepguard is lying here.
*Kuin FeRMEntaTIOn-OvERLord Brewed in Blood (Vampire)(medium) stands in mid-air here.
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Even's head.

< 1212h/830H 250v/250V Pos: sitting >
You feel infused by 8th circle DARK powers!
Your available eq slots are:
<floating about head>
<worn as a badge>    an ashen badge of the Laduguer artisans (glowing) [88%]
<worn on head>       an ancient crown of elven royalty (glowing) (humming) [63%]
<worn on eyes>       a slimy aboleth eye [superior] (glowing) (humming)
<worn in ear>        a polished scale of Tiamat (invis) (glowing)
<worn in ear>        a polished scale of Tiamat (invis) (glowing)
<worn on face>       the mask of stone form (humming)
<worn around neck>   the fang of inhabitation [superior] [76%]
<worn around neck>   an oathstone pendant [superior] (humming)
<worn on body>       the Living Necroplasm[229h 57m 39s]
<worn about body>    the cloak of woven time (glowing) [88%]
<worn on back>       
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing)
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>the tome of Strahd (glowing)
<attached to belt>   
<attached to belt>   
<worn on arms>       some blue dragonscale shoulder guards of regeneration
<held as shield>     the shield of the earthwyrm [poor] [80%]
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  the bracelet of emeralds of regeneration
<worn on hands>      the cubes of protection [superior] (humming)
<worn on finger>     a ring of elemental control [poor] (glowing)
<worn on finger>     the ring of the Netherworld (glowing) [84%]
<primary weapon>     
<held>               
<worn on legs>       some stitched leggings of the Knights of the Raven [superior]
<worn on feet>       a pair of clawed demon-hide moccasins

< 1212h/830H 250v/250V Pos: sitting >

		Score information for Zloin

Level: 56   Race: Drow Elf   Class: Conjurer / Earth Magus Sex: Male
Hit points: 1212(830)  Moves: 250(250)
Coins carried:   62 platinum   119 gold     9 silver     2 copper
Compression ratio: 80%
Status:  Sitting around, resting.
         Memorizing
Frags:   +23.67   Deaths:   140
Detecting:      Illusions Invisible Life
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Fearless GlobeOfDarkness
Combat Pulse:   17 Spell Pulse:  0.77 
Leaderboard Points: 4760 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
globe of darkness (14 minutes)
stone skin (less than a minute remaining)
roar of heroes (1 minute)
vampiric trance (5 minutes)
pantherspeed (43 minutes)
farsee (99 minutes)
armor (16 minutes)
virtue (10 minutes)
cannibalize (26 minutes)
vitality (10 minutes)
bless (21 minutes)


< 1212h/830H 250v/250V Pos: sitting >
You feel infused by 7th circle DARK powers!
You are not using it.

< 1211h/830H 250v/250V Pos: sitting >
You get the spiked mace of the Death Seekers from a portable hole.

< 1211h/830H 250v/250V Pos: sitting >
You wield the spiked mace of the Death Seekers.

< 1211h/830H 250v/250V Pos: sitting >
You say 'death'
You grip spiked mace of the Death Seekers firmly in your hand and call upon the powers of Darkness to aid you in your battles!
You feel a slight magical surge that reinforces and refreshes your vitality.
The target is undead! DUH!
Living stone sprouts up and covers your flesh.

< 1211h/830H 250v/250V Pos: sitting >
You stop using the spiked mace of the Death Seekers.

< 1211h/830H 250v/250V Pos: sitting >
Ok.

< 1211h/830H 250v/250V Pos: sitting >
You feel infused by 7th circle DARK powers!
Your soul calls out to the world to bring forth your item.
After a brief moment, you feel whole once again, ready to conquer the world.

< 1210h/830H 250v/250V Pos: sitting >
You wield the shadowy staff of damnation bearing the soul of Zloin.

< 1210h/830H 250v/250V Pos: sitting >
Outside the Gates of Caer Tannad
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
[2] The corpse of an elite keepguard is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite keepguard is lying here.
*Kuin FeRMEntaTIOn-OvERLord Brewed in Blood (Vampire)(medium) stands in mid-air here.
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Even's head.

< 1228h/848H 250v/250V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 1228h/848H 250v/250V Pos: sitting >
Nah... You feel too relaxed to do that...

< 1227h/848H 250v/250V Pos: sitting >
You feel infused by 7th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 1227h/848H 250v/250V Pos: sitting >
You clamber to your feet.

< 1226h/848H 250v/250V Pos: standing >
Your group consists of ( 5/30):
( Head)  1226/848   hit,  250/250  move Zloin
(Front)   969/969   hit,  355/355  move Even
(Front)   784/802   hit,  190/190  move Swivel
(Front)  1448/1274  hit,  270/270  move Orclife
(Front)  1106/874   hit,  192/192  move Kuin

< 1226h/848H 250v/250V Pos: standing >
A Path up the Shr'nn Mesa
   The footpath is about fifteen feet wide, comprised totally of dirt and
devoid of any but small rocks.  Fifteen foot high onyx menhirs flank the path
at ten foot intervals, each stone engraven with an image of a creature from
the Tharnadian province.  The area surrounding the path looks unnavigable, as
sharp rocks jut out and loose stones seems to be perched precariously upon the
mesa's side.  Descending steeply, large steps have been carved into the path
to assist in the climb down to Tharnadia.  The path continues west and down
from here.
Obvious exits: -North -South -West  -Down 
Orclife enters from the west.
Even sneaks in from the west.
Swivel enters from the west.
Kuin sneaks in from the west.

< 1226h/848H 248v/250V Pos: standing >
Your group consists of ( 5/30):
( Head)  1226/848   hit,  248/250  move Zloin
(Front)   969/969   hit,  353/355  move Even
(Front)   784/802   hit,  188/190  move Swivel
(Front)  1448/1274  hit,  268/270  move Orclife
(Front)  1106/874   hit,  190/192  move Kuin

< 1226h/848H 248v/250V Pos: standing >
Outside the Gates of Caer Tannad
   The prison keep, that is Caer Tannad, juts from the earth like a great
mountain before you.  Its gates stand nearly two hundred feet tall and are
made out of solid admantite.  Parapets encircle the keep's walls, large
scorpion ballista weapons poised ready to be used in defense of the
stronghold.  To the north and south a stone wall angles upward to the full
height of the doors, ensuring that any who approach cannot quickly dash to the
side if hot oils are dropped from above.  All in all, this fortress is looks
extremely formidable and well protected.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
[2] The corpse of an elite keepguard is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite keepguard is lying here.
Orclife enters from the east.
Even sneaks in from the east.
Swivel enters from the east.
Kuin sneaks in from the east.

< 1226h/848H 246v/250V Pos: standing >
Inside the Gates of Caer Tannad
   Two huge admantite gates guard the entrance to Caer Tannad here, standing
nearly two-hundred feet tall.  A system of chains and pulleys are employed in
raising and lowering the great wooden timber which braces the door, keeping it
securely locked.  A winch stands at either side of the doors, each one used to
swing a gargantuan door open or closed.  A dismal hallway leads away north and
south, while the gateway exits out onto the mesa's top and the areas beyond.
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
[3] The corpse of a militia guard is lying here.
Orclife enters from the east.
Even sneaks in from the east.
Swivel enters from the east.

< 1226h/848H 244v/250V Pos: standing >
Your group consists of ( 5/30):
( Head)  1225/848   hit,  246/250  move Zloin
(Front)   969/969   hit,  353/355  move Even
(Front)   784/802   hit,  184/190  move Swivel
(Front)  1448/1274  hit,  265/270  move Orclife
(Front)  1106/874   hit,  187/192  move Kuin

< 1225h/848H 246v/250V Pos: standing >
A Dark Hallway
   Large granite stones make up the high walls on either side of you, rising
nearly two-hundred and thirty feet into darkness.  Lichen and mold has taken
root in some of the mortice, giving the air an acrid smell that causes your
nose to crinkle.  The hallway is devoid of light, lending this prison keep a
tomblike feel.  No windows pierce the walls and no torches line the walls,
just the smooth cold grey stones that make up the place.  >From deeper within
the structure you can hear the wails of prisoners as they live out their
punishments, hell on duris before they reach the flames of the afterlife.  Up
above, the chittering of nocturnal creatures echo off the stone as they
navigate the dark halls of the prison scavaging for vermin.  The hallway
continues north to a turn, while to the south the gates of Caer Tannad lock
out the world.
Obvious exits: -North -South
Orclife enters from the south.
Even sneaks in from the south.
Swivel enters from the south.
Kuin sneaks in from the south.

< 1225h/848H 249v/250V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation bearing the soul of Zloin you are carrying.
A Bend in the Dark Hallway
   Large granite stones make up the high walls on either side of you, rising
nearly two-hundred and thirty feet into darkness.  Up above, the chittering of
nocturnal creatures echo off the stone as they navigate the dark halls of the
prison scavaging for vermin.  No windows pierce the walls and no torches line
the walls, just the smooth cold grey stones that make up the place.  The
hallway is devoid of light, lending this prison keep a tomblike feel.  Lichen
and mold has taken root in some of the mortice, giving the air an acrid smell
that causes your nose to crinkle.  From deeper within the structure you can
hear the wails of prisoners as they live out their punishments, hell on duris
before they reach the flames of the afterlife.  The hallway continues north
and west.
Obvious exits: -South -West 
Orclife enters from the south.
Even sneaks in from the south.
Swivel enters from the south.
Kuin sneaks in from the south.

< 1225h/848H 248v/250V Pos: standing >
A Dark Hallway
   Large granite stones make up the high walls on either side of you, rising
nearly two-hundred and thirty feet into darkness.  Lichen and mold has taken
root in some of the mortice, giving the air an acrid smell that causes your
nose to crinkle.  The hallway is devoid of light, lending this prison keep a
tomblike feel.  No windows pierce the walls and no torches line the walls,
just the smooth cold grey stones that make up the place.  >From deeper within
the structure you can hear the wails of prisoners as they live out their
punishments, hell on duris before they reach the flames of the afterlife.  Up
above, the chittering of nocturnal creatures echo off the stone as they
navigate the dark halls of the prison scavaging for vermin.  The hallway
continues north to a turn, while to the south the gates of Caer Tannad lock
out the world.
Obvious exits: -North -South
Orclife enters from the north.
Swivel enters from the north.
Kuin sneaks in from the north.

< 1225h/848H 249v/250V Pos: standing >
Inside the Gates of Caer Tannad
   Two huge admantite gates guard the entrance to Caer Tannad here, standing
nearly two-hundred feet tall.  A system of chains and pulleys are employed in
raising and lowering the great wooden timber which braces the door, keeping it
securely locked.  A winch stands at either side of the doors, each one used to
swing a gargantuan door open or closed.  A dismal hallway leads away north and
south, while the gateway exits out onto the mesa's top and the areas beyond.
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
[3] The corpse of a militia guard is lying here.
Orclife enters from the north.
Even sneaks in from the north.
Swivel enters from the north.
Kuin sneaks in from the north.
Alarm bells sound, signalling an invasion!

< 1225h/848H 248v/250V Pos: standing >
Outside the Gates of Caer Tannad
   The prison keep, that is Caer Tannad, juts from the earth like a great
mountain before you.  Its gates stand nearly two hundred feet tall and are
made out of solid admantite.  Parapets encircle the keep's walls, large
scorpion ballista weapons poised ready to be used in defense of the
stronghold.  To the north and south a stone wall angles upward to the full
height of the doors, ensuring that any who approach cannot quickly dash to the
side if hot oils are dropped from above.  All in all, this fortress is looks
extremely formidable and well protected.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
[2] The corpse of an elite keepguard is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite keepguard is lying here.
Orclife enters from the west.
Even sneaks in from the west.
Swivel enters from the west.
Kuin sneaks in from the west.

< 1224h/848H 249v/250V Pos: standing >
A Path up the Shr'nn Mesa
   The footpath is about fifteen feet wide, comprised totally of dirt and
devoid of any but small rocks.  Fifteen foot high onyx menhirs flank the path
at ten foot intervals, each stone engraven with an image of a creature from
the Tharnadian province.  The area surrounding the path looks unnavigable, as
sharp rocks jut out and loose stones seems to be perched precariously upon the
mesa's side.  Descending steeply, large steps have been carved into the path
to assist in the climb down to Tharnadia.  The path continues west and down
from here.
Obvious exits: -North -South -West  -Down 
Orclife enters from the west.
Even sneaks in from the west.
Swivel enters from the west.
Kuin sneaks in from the west.

< 1224h/848H 247v/250V Pos: standing >
The Entrance to the Great Park of Caer Tannad
   This beautiful park encompasses the entire top of the Shr'nn mesa, with the
exception of the area of the keep.  Originally established to beautify the
land around the prison stronghold of Caer Tannad, the park also serves to hide
the screams of the prisoners kept therein.  Tall maple trees and lush grasses
dominate the landscape, the occasional oak impressing itself in your view.
In stark contrast with the rest of the city, this place of natural beauty is
kept pristine, cleaned regularly of trash and other debris.  The air here even
seems fresher and clean, in comparison to the city below.  The park continues
to the west of here, while the stairs down the mesa stand to the south. 
Obvious exits: -South -West 
Orclife enters from the south.
Even sneaks in from the south.
Swivel enters from the south.
Kuin sneaks in from the south.

< 1224h/848H 248v/250V Pos: standing >
Alas, you cannot go that way. . . .

< 1223h/848H 248v/250V Pos: standing >
A Bend in the Great Park of Caer Tannad
   Originally established to beautify the land around the prison stronghold of
Caer Tannad, the park also serves to hide the screams of the prisoners kept
therein.  This beautiful park encompasses the entire top of the Shr'nn mesa,
with the exception of the area of the keep.  In stark contrast with the rest
of the city, this place of natural beauty is kept pristine, cleaned regularly
of trash and other debris.  The air here even seems fresher and clean, in
comparison to the city below.  Tall maple trees and lush grasses dominate the
landscape, the occasional oak impressing itself in your view.  The park heads
to the east and north of here, while a four foot wall blocks the way south to
the gates of the prison.
Obvious exits: -North -East 
A small chipmunk scurries about here.
Orclife enters from the east.
Swivel enters from the east.
Kuin sneaks in from the east.

< 1223h/848H 246v/250V Pos: standing >
You quickly scan the area.
A squirrel who is close by to your north.
A Barbarian who is close by to your north.

< 1223h/848H 246v/250V Pos: standing >
The Great Park of Caer Tannad
   This beautiful park encompasses the entire top of the Shr'nn mesa, with the
exception of the area of the keep.  Originally established to beautify the
land around the prison stronghold of Caer Tannad, the park also serves to hide
the screams of the prisoners kept therein.  Tall maple trees and lush grasses
dominate the landscape, the occasional oak impressing itself in your view.
In stark contrast with the rest of the city, this place of natural beauty is
kept pristine, cleaned regularly of trash and other debris.  The air here even
seems fresher and clean, in comparison to the city below.  The park continues
to the north and south of here. 
Obvious exits: -North -South
A squirrel is wandering around here.
A Barbarian (large)  < The Commonwealth > stands in mid-air here.
A brightly glowing torch floats near a Barbarian's head. (Illuminating)
Orclife enters from the south.
Swivel enters from the south.
Kuin sneaks in from the south.

< 1222h/848H 248v/250V Pos: standing >
You quickly scan the area.
A chipmunk who is close by to your south.

< 1222h/848H 248v/250V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Swivel.

< 1221h/848H 248v/250V Pos: standing >
You start chanting...

< 1221h/848H 248v/250V Pos: standing >
As Orclife tries to bash a Barbarian, a Barbarian slips away from him and slams his face into the ground.

< 1221h/848H 248v/250V Pos: standing >
Casting: wall of stone **

< 1221h/848H 248v/250V Pos: standing >
Casting: wall of stone *

< 1220h/848H 248v/250V Pos: standing >
Casting: wall of stone 

< 1220h/848H 248v/250V Pos: standing >
You complete your spell...

< 1219h/848H 248v/250V Pos: standing >
A faint hum can be heard from the mace of the earth carried by a Barbarian.
Kuin suddenly attacks a Barbarian!
Kuin snaps into visibility.
Kuin's feeble slash grazes a Barbarian.

< 1219h/848H 248v/250V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Orclife.
A squirrel leaves north.

< 1219h/848H 248v/250V Pos: standing >
Even starts casting an offensive spell.
Even snaps into visibility.

< 1218h/848H 248v/250V Pos: standing >
Even completes his spell...
Even utters the words 'yjrr pabraw'
A beam of pure wrath is called down on a Barbarian by Even!

< 1218h/848H 248v/250V Pos: standing >
You start chanting...

< 1218h/848H 248v/250V Pos: standing >
A Barbarian parries Kuin's lunge at him.
A Barbarian dodges Kuin's attack.
Kuin's feeble slash grazes a Barbarian.
A Barbarian parries Kuin's lunge at him.
Kuin's slash grazes a Barbarian.

< 1218h/848H 248v/250V Pos: standing >
Casting: wall of stone **

< 1217h/848H 248v/250V Pos: standing >
Kuin snaps into visibility.

< 1217h/848H 248v/250V Pos: standing >
Kuin dodges a Barbarian's attack.
Kuin dodges a Barbarian's attack.
Kuin dodges a Barbarian's attack.
Kuin dodges a Barbarian's attack.
Kuin snaps into visibility.
Orclife clambers to his feet.

< 1217h/848H 248v/250V Pos: standing >
Casting: wall of stone *

< 1217h/848H 248v/250V Pos: standing >
Orclife suddenly attacks a Barbarian!
A dark shroud encases Orclife as he charges into battle.
Orclife's slash grazes a Barbarian.

< 1216h/848H 248v/250V Pos: standing >
Casting: wall of stone 
Even starts casting an offensive spell.
Even snaps into visibility.

< 1216h/848H 248v/250V Pos: standing >
You complete your spell...

< 1216h/848H 248v/250V Pos: standing >
Kuin snaps into visibility.
Kuin's weak slash grazes a Barbarian.
Kuin's feeble slash grazes a Barbarian.
Kuin's impressive slash wounds a Barbarian.
Kuin's weak slash grazes a Barbarian.
Kuin's weak slash grazes a Barbarian.

< 1216h/848H 248v/250V Pos: standing >
Even completes his spell...
Even utters the words 'yjrr pabraw'
Even snaps into visibility.
A beam of pure wrath is called down on a Barbarian by Even!

< 1216h/848H 248v/250V Pos: standing >
Even looks at a Barbarian.

< 1215h/848H 248v/250V Pos: standing >
Orclife's slash grazes a Barbarian.
A Barbarian parries Orclife's lunge at him.
Orclife's slash grazes a Barbarian.
Orclife's feeble slash grazes a Barbarian.
A Barbarian parries Orclife's lunge at him.

< 1214h/848H 248v/250V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 1214h/848H 248v/250V Pos: standing >
Kuin flows into battle with the speed of a viper.
Kuin dodges a Barbarian's attack.
Kuin dodges a Barbarian's attack.
Kuin dodges a Barbarian's attack.
Kuin dodges a Barbarian's attack.
Kuin snaps into visibility.
Kuin snaps into visibility.
Kuin's feeble slash grazes a Barbarian.
Kuin's weak slash grazes a Barbarian.
Kuin's feeble slash grazes a Barbarian.
Kuin's feeble slash grazes a Barbarian.
A Barbarian parries Kuin's lunge at him.
Kuin's slash grazes a Barbarian.

< 1214h/848H 248v/250V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Barbarian full on!
[Damage: 58 ] 
< 1233h/848H 248v/250V Pos: standing >
< T: Kuin TP: sta TC:excellent E: A Barbarian sta EP:  small wounds >
 The green cloud encasing Orclife suddenly turns pitch-black. Twin
tentacles of writhing mist leap out from the haze wrapping themselves around
the chest of a Barbarian who shudders from the cold.  Moments later he
lets out an agonized scream as the warmth is drained from his body.
Orclife snaps into visibility.
Orclife heroically rescues Kuin.

< 1233h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP:  few wounds >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 1232h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP:  few wounds >
 You complete your spell...
Your bubbling spray of goo strikes a Barbarian full on!
You snap into visibility.
[Damage: 36 ] 
< 1243h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP:  few wounds >
 Even starts casting an offensive spell.
Even snaps into visibility.

< 1243h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP:  few wounds >
 You start chanting...
You snap into visibility.

< 1242h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP:  few wounds >
 You snap into visibility.
[Damage: 27 ] -=[Green slime eats away at a Barbarian's skin!]=-
A Barbarian parries Orclife's lunge at him.
A Barbarian dodges Orclife's attack.
Orclife snaps into visibility.
Orclife's slash grazes a Barbarian.
A Barbarian parries Orclife's lunge at him.
Orclife's slash grazes a Barbarian.

< 1243h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP:  few wounds >
 Even completes his spell...
Even utters the words 'yrawz ghfutz'
Even snaps into visibility.
Even snaps into visibility.
Even calls down a roaring flamestrike at a Barbarian who starts to melt!

< 1243h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP:  few wounds >
 You snap into visibility.
Casting: acidimmolate 

< 1243h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP:  few wounds >
 You complete your spell...
Your bubbling spray of goo strikes a Barbarian full on!
You snap into visibility.
[Damage: 58 ] A Barbarian's earring of congealed blood [poor] was corroded by acid.
You snap into visibility.
[Damage:  1 ] -=[Your weak bludgeon grazes a Barbarian.]=-
A Barbarian dodges your futile attack.
A Barbarian dodges your futile attack.
[Damage:  1 ] -=[Your weak bludgeon grazes a Barbarian.]=-

< 1243h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP:  few wounds >
 Orclife dodges a Barbarian's attack.
Orclife dodges a Barbarian's attack.
Orclife parries a Barbarian's lunge at him.
Orclife blocks a Barbarian's lunge at him.
Orclife snaps into visibility.
Kuin assists Orclife heroically.
Kuin snaps into visibility.
Kuin's slash grazes a Barbarian.

< 1243h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP:  few wounds >
 You snap into visibility.
[Damage: 27 ] -=[Green slime eats away at a Barbarian's skin!]=-

< 1242h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP:  few wounds >
 Orclife snaps into visibility.
A Barbarian is knocked to the ground by Orclife's mighty bash!
Even starts casting an offensive spell.
Even snaps into visibility.

< 1242h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  few wounds >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 1242h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  few wounds >
 You snap into visibility.
[Damage: 27 ] -=[Green slime eats away at a Barbarian's skin!]=-
Even completes his spell...
Even utters the words 'yrawz ghfutz'
Even snaps into visibility.
Even snaps into visibility.
Even calls down a roaring flamestrike at a Barbarian who starts to melt!
A Barbarian's spiked pair of azure leg plates is burned from the blast!

< 1243h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  few wounds >
 You complete your spell...
Your bubbling spray of goo strikes a Barbarian full on!
You snap into visibility.
[Damage: 60 ] 
< 1243h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  nasty wounds >
 Kuin snaps into visibility.
Kuin's slash grazes a Barbarian.
Kuin's impressive slash wounds a Barbarian.
Kuin's slash strikes a Barbarian.
Kuin's slash wounds a Barbarian.
Kuin's impressive slash wounds a Barbarian.
A Barbarian pales and shivers as Kuin's tainted weapon strikes him.
Kuin's impressive slash strikes a Barbarian.
Even starts casting an offensive spell.
Even snaps into visibility.
Kuin moves in the shadows, suddenly reappearing behind a Barbarian!

< 1242h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  nasty wounds >
 You snap into visibility.
[Damage: 27 ] -=[Green slime eats away at a Barbarian's skin!]=-
A Barbarian's cloak of swirling mist [superior] was corroded by acid.
Orclife snaps into visibility.
Orclife's fine slash strikes a Barbarian.
Orclife's impressive slash strikes a Barbarian.
Orclife's impressive slash strikes a Barbarian.
Orclife's fine slash strikes a Barbarian.
You start chanting...

< 1243h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  nasty wounds >
 You snap into visibility.
[Damage: 27 ] -=[Green slime eats away at a Barbarian's skin!]=-

< 1243h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
 Even completes his spell...
Even utters the words 'yrawz ghfutz'
Even snaps into visibility.
Even snaps into visibility.
Even calls down a roaring flamestrike at a Barbarian who starts to melt!

< 1243h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
 You snap into visibility.
Casting: acidimmolate 

< 1242h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
 You complete your spell...
Your bubbling spray of goo strikes a Barbarian full on!
You snap into visibility.
[Damage: 61 ] A Barbarian fills with BloodLust
You snap into visibility.
[Damage:  4 ] -=[Your decent bludgeon grazes a Barbarian.]=-
[Damage:  4 ] -=[Your bludgeon grazes a Barbarian.]=-
You score a CRITICAL HIT!!!!!
[Damage:  9 ] -=[Your impressive bludgeon wounds a Barbarian.]=-
[Damage:  6 ] -=[Your fine bludgeon wounds a Barbarian.]=-

< 1243h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  nasty wounds >
 You snap into visibility.
[Damage: 29 ] -=[Green slime eats away at a Barbarian's skin!]=-
Even starts casting an offensive spell.
Even snaps into visibility.

< 1243h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
 You snap into visibility.
[Damage: 29 ] -=[Green slime eats away at a Barbarian's skin!]=-
A Barbarian's wisp of shimmering faerie light was corroded by acid.

< 1243h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
 Orclife dodges a Barbarian's attack.
A Barbarian is burned by magical fire as he strikes the spiked shield of a MaDMaN!
Orclife snaps into visibility.
Orclife parries a Barbarian's lunge at him.
Orclife parries a Barbarian's lunge at him.

< 1243h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
 Even completes his spell...
Even utters the words 'yrawz ghfutz'
Even snaps into visibility.
Even snaps into visibility.
Even calls down a roaring flamestrike at a Barbarian who starts to melt!

< 1243h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
 You snap into visibility.
[Damage: 29 ] -=[Green slime eats away at a Barbarian's skin!]=-
Your power reserves are not sufficient to cast that spell!

< 1243h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
 Kuin snaps into visibility.
A Barbarian screams in pain as Kuin's slash tears into his flesh.
A Barbarian's mace of the earth reacts to Kuin's vicious attack, and encases him in a shell of stone.
Living stone sprouts up and covers a Barbarian's flesh.
A Barbarian screams in pain as Kuin's slash tears into his flesh.
A Barbarian screams in pain as Kuin's slash tears into his flesh.
A Barbarian screams in pain as Kuin's slash tears into his flesh.
A Barbarian screams in pain as Kuin's slash tears into his flesh.
Kuin swings Illesarus, the Sword of Sharpness with a broad two-handed arch at a Barbarian.
Blood flies everywhere as Illesarus slices without restraint.
A Barbarian screams in pain as Kuin's slash tears into his flesh.
Your power reserves are not sufficient to cast that spell!

< 1242h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  awful >
 You snap into visibility.
[Damage: 29 ] -=[Green slime eats away at a Barbarian's skin!]=-
Your power reserves are not sufficient to cast that spell!

< 1243h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  awful >
 Kuin snaps into visibility.
A Barbarian struggles against the taint coursing through his body.
Even starts casting an offensive spell.
Even snaps into visibility.
Your power reserves are not sufficient to cast that spell!

< 1243h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  awful >
 You do not see or have the corpse.

< 1243h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  awful >
 Orclife snaps into visibility.
Orclife's weak slash wounds a Barbarian.
Orclife's slash wounds a Barbarian.
Orclife's slash wounds a Barbarian.
Orclife strikes viciously at a Barbarian's wrist causing him to swing about madly.
Orclife's weak slash wounds a Barbarian.
Orclife's fine slash strikes a Barbarian hard.
Sorry, you aren't allowed to do that in combat.

< 1243h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  awful >
 You snap into visibility.
[Damage: 29 ] -=[Green slime eats away at a Barbarian's skin!]=-

< 1243h/848H 248v/250V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  awful >
 The mordant substance oozes off of a Barbarian.
Even completes his spell...
Even utters the words 'yrawz ghfutz'
Even snaps into visibility.
Even snaps into visibility.
Even calls down a roaring flamestrike at a Barbarian who starts to melt!
Even snaps into visibility.
Even snaps into visibility.
Even calls down a roaring flamestrike at a Barbarian who starts to melt!
A Barbarian is mortally wounded, and will die soon, if not aided.

< 1243h/848H 248v/250V Pos: standing >
You snap into visibility.
[Damage:  3 ] -=[Green slime eats away at a Barbarian's skin!]=-
A Barbarian's suit of granite platemail [superior] melted corroded by the acid.
A Barbarian's pauldrons of the tide melted corroded by the acid.
A Barbarian is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 13333333.
The smell of fresh blood enters your body, infusing you with power!