The death of [56 RaGeloRd] Gukkz < The Commonwealth > (Barbarian)

in The Great Park of Caer Tannad

from the perspective of [56 Holyman] Even Brewed in Blood (Drow Elf)

<floating about head>a mirrored ioun stone[225h 34m 3s]
<worn as a badge>    the all-empowering emblem of health
<worn on head>       the shadowy crown of damnation of greater constitution (magic) [86%]
<worn on eyes>       the eyes of a bewitched silver dragon of endurance (glowing)
<worn in ear>        a brightly flaming earring
<worn in ear>        a strip of Tiamat's flesh of health (magic) (glowing) [81%]
<worn on face>       the mask of stone form (humming) [85%]
<worn around neck>   a scarf of enhanced stealth [poor] (magic) [63%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver [22%]
<worn on body>       an embroidered tunic of the Knights of the Raven of health (magic) [83%]
<worn about body>    the terrifying shroud of undead power of constitution (magic)
<worn on back>       a double-buckled Alatorin backpack [46%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing) [80%]
<worn about waist>   a belt of body parts [superior] (magic)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a metal flask marked "molecular control" (glowing) [76%]
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic)
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[225h 34m 0s]
<worn around wrist>  a bracelet of influence of endurance (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic) [85%]
<worn on hands>      the sacred stone claws of Aan of greater agility (magic)
<worn on finger>     a blue ring shooting sparks of health
<worn on finger>     a blue ring shooting sparks of health
<primary weapon>     the sphere of wind (magic) (glowing)[225h 34m 21s]
<worn on legs>       some stitched leggings of the Knights of the Raven of constitution (magic) [85%]
<worn on feet>       the boots of speed of health (magic)

An elite keepguard attacks Zloin. [2 Hits]

< 960h/969H 355v/355V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'zabrahpunso wkadar'
Zloin causes the earth to rise up in the shape of a fist!

< 960h/969H 355v/355V Pos: standing >
Orclife suddenly attacks an elite keepguard!
Orclife snaps into visibility.
A dark shroud encases Orclife as he charges into battle.
Your group consists of ( 5/30):
( Head)  1216/830   hit,  250/250  move Zloin
(Front)   960/969   hit,  355/355  move Even
(Front)   775/802   hit,  190/190  move Swivel
(Front)  1440/1274  hit,  270/270  move Orclife
(Front)  1124/874   hit,  192/192  move Kuin

< 960h/969H 355v/355V Pos: standing >
You start chanting...
Zloin starts casting an offensive spell.

< 960h/969H 355v/355V Pos: standing >
Casting: mass heal 

< 960h/969H 355v/355V Pos: standing >
You complete your spell...
A warm feeling fills your body.
An elite keepguard almost sweeps Zloin off of his feet with a well placed leg sweep.
An elite keepguard attacks Zloin. [1 Hits]

< 967h/969H 355v/355V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'zabrahpunso wkadar'
Zloin causes the earth to rise up in the shape of a fist!
An elite keepguard deflects Zloin's blow and strikes back at him!
Zloin attacks an elite keepguard. [0 Hits]

< 968h/969H 355v/355V Pos: standing >
You sit down and relax.

< 968h/969H 355v/355V Pos: sitting >
Orclife attacks an elite keepguard. [3 Hits]
You have memorized the following spells:
(12th circle)  1 - miracle
(11th circle)  1 - true seeing
               1 - group recall
               2 - lesser sanctuary
(10th circle)  5 - full harm
( 9th circle)  1 - word of recall
               4 - unholy word
( 8th circle)  4 - dispel magic
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  6 - flame strike
               1 - darkness
( 5th circle)  6 - heal
               1 - vitality
               1 - soulshield
( 4th circle)  1 - remove curse
               1 - summon
               1 - cure disease
               6 - invigorate
( 3rd circle)  4 - cure blind
               4 - earthquake
               2 - remove poison
( 2nd circle) 11 - blindness
( 1st circle)  4 - armor
               4 - bless
               4 - turn undead

And you are currently praying for the following spells:
    0 seconds:  ( 8th) mass heal

You can pray no more spells.
You continue your praying.

< 968h/969H 355v/355V Pos: sitting >
Autosaving...
Zloin starts casting an offensive spell.

< 968h/969H 355v/355V Pos: sitting >
You have finished praying for mass heal.
Your prayers are complete.

< 968h/969H 355v/355V Pos: sitting >
You clamber to your feet.

< 968h/969H 355v/355V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'zabrahpunso wkadar'
Zloin causes the earth to rise up in the shape of a fist!

< 968h/969H 355v/355V Pos: standing >
The town crier shouts 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts 'Trolls, giants, and many dangers may threaten your lives.'

< 968h/969H 355v/355V Pos: standing >
An elite keepguard's attack glances off of Zloin's stone hide!
An elite keepguard attacks Zloin. [1 Hits]

< 968h/969H 355v/355V Pos: standing >
Zloin starts casting an offensive spell.

< 968h/969H 355v/355V Pos: standing >
Orclife strikes viciously at an elite keepguard's wrist causing him to swing about madly.
An elite keepguard is stunned!
An elite keepguard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 69.
The last gasps of an elite keepguard cause a sickening chill to run up your spine.
Zloin stops invoking abruptly!

< 969h/969H 355v/355V Pos: standing >
the corpse of an elite keepguard does not contain the essence.

< 969h/969H 355v/355V Pos: standing >
You do not see a essence here.

< 969h/969H 355v/355V Pos: standing >
Swivel gets something from the corpse of an elite keepguard.
It appears to be the corpse of an elite keepguard.
a Tannadian rapier (magic)
a vorhide belt [poor]

< 969h/969H 355v/355V Pos: standing >
Zloin sits down in a comfortable spot.

< 969h/969H 355v/355V Pos: standing >
Zloin lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 969h/969H 355v/355V Pos: standing >
Zloin gets the spiked mace of the Death Seekers from his portable hole.

< 969h/969H 355v/355V Pos: standing >
Zloin wields the spiked mace of the Death Seekers.

< 969h/969H 355v/355V Pos: standing >
Zloin says 'death'
Zloin grips spiked mace of the Death Seekers firmly in his hand and call upon the powers of Darkness to aid in the battles! 
Living stone sprouts up and covers Zloin's flesh.

< 969h/969H 355v/355V Pos: standing >
You have memorized the following spells:
(12th circle)  1 - miracle
(11th circle)  1 - true seeing
               1 - group recall
               2 - lesser sanctuary
(10th circle)  5 - full harm
( 9th circle)  1 - word of recall
               4 - unholy word
( 8th circle)  4 - dispel magic
               1 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  6 - flame strike
               1 - darkness
( 5th circle)  6 - heal
               1 - vitality
               1 - soulshield
( 4th circle)  1 - remove curse
               1 - summon
               1 - cure disease
               6 - invigorate
( 3rd circle)  4 - cure blind
               4 - earthquake
               2 - remove poison
( 2nd circle) 11 - blindness
( 1st circle)  4 - armor
               4 - bless
               4 - turn undead

You can pray no more spells.
Zloin stops using the spiked mace of the Death Seekers.

< 969h/969H 355v/355V Pos: standing >
Zloin puts the spiked mace of the Death Seekers into a portable hole.

< 969h/969H 355v/355V Pos: standing >
Outside the Gates of Caer Tannad
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
[2] The corpse of an elite keepguard is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite keepguard is lying here.
*Kuin FeRMEntaTIOn-OvERLord Brewed in Blood (Vampire)(medium) stands in mid-air here.(Red Aura)
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) sits resting.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Zloin wields the shadowy staff of damnation bearing the soul of Zloin.

< 969h/969H 355v/355V Pos: standing >
Zloin clambers to his feet.

< 969h/969H 355v/355V Pos: standing >
Zloin sneaks east.
Orclife leaves east.
You follow Orclife.

A Path up the Shr'nn Mesa
   The footpath is about fifteen feet wide, comprised totally of dirt and
devoid of any but small rocks.  Fifteen foot high onyx menhirs flank the path
at ten foot intervals, each stone engraven with an image of a creature from
the Tharnadian province.  The area surrounding the path looks unnavigable, as
sharp rocks jut out and loose stones seems to be perched precariously upon the
mesa's side.  Descending steeply, large steps have been carved into the path
to assist in the climb down to Tharnadia.  The path continues west and down
from here.
Obvious exits: -North -South -West  -Down 
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Swivel enters from the west.

< 969h/969H 353v/355V Pos: standing >
Zloin sneaks west.
Orclife leaves west.
You follow Orclife.

Outside the Gates of Caer Tannad
   The prison keep, that is Caer Tannad, juts from the earth like a great
mountain before you.  Its gates stand nearly two hundred feet tall and are
made out of solid admantite.  Parapets encircle the keep's walls, large
scorpion ballista weapons poised ready to be used in defense of the
stronghold.  To the north and south a stone wall angles upward to the full
height of the doors, ensuring that any who approach cannot quickly dash to the
side if hot oils are dropped from above.  All in all, this fortress is looks
extremely formidable and well protected.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
[2] The corpse of an elite keepguard is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite keepguard is lying here.
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Swivel enters from the east.

< 969h/969H 351v/355V Pos: standing >
Zloin sneaks west.
Orclife leaves west.
You follow Orclife.

Inside the Gates of Caer Tannad
   Two huge admantite gates guard the entrance to Caer Tannad here, standing
nearly two-hundred feet tall.  A system of chains and pulleys are employed in
raising and lowering the great wooden timber which braces the door, keeping it
securely locked.  A winch stands at either side of the doors, each one used to
swing a gargantuan door open or closed.  A dismal hallway leads away north and
south, while the gateway exits out onto the mesa's top and the areas beyond.
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
[3] The corpse of a militia guard is lying here.
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Swivel enters from the east.

< 969h/969H 349v/355V Pos: standing >
Zloin sneaks north.
Orclife leaves north.
You follow Orclife.

A Dark Hallway
   Large granite stones make up the high walls on either side of you, rising
nearly two-hundred and thirty feet into darkness.  Lichen and mold has taken
root in some of the mortice, giving the air an acrid smell that causes your
nose to crinkle.  The hallway is devoid of light, lending this prison keep a
tomblike feel.  No windows pierce the walls and no torches line the walls,
just the smooth cold grey stones that make up the place.  >From deeper within
the structure you can hear the wails of prisoners as they live out their
punishments, hell on duris before they reach the flames of the afterlife.  Up
above, the chittering of nocturnal creatures echo off the stone as they
navigate the dark halls of the prison scavaging for vermin.  The hallway
continues north to a turn, while to the south the gates of Caer Tannad lock
out the world.
Obvious exits: -North -South
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Swivel enters from the south.

< 969h/969H 354v/355V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation bearing the soul of Zloin carried by Zloin.
Zloin sneaks north.
Orclife leaves north.
You follow Orclife.

A Bend in the Dark Hallway
   Large granite stones make up the high walls on either side of you, rising
nearly two-hundred and thirty feet into darkness.  Up above, the chittering of
nocturnal creatures echo off the stone as they navigate the dark halls of the
prison scavaging for vermin.  No windows pierce the walls and no torches line
the walls, just the smooth cold grey stones that make up the place.  The
hallway is devoid of light, lending this prison keep a tomblike feel.  Lichen
and mold has taken root in some of the mortice, giving the air an acrid smell
that causes your nose to crinkle.  From deeper within the structure you can
hear the wails of prisoners as they live out their punishments, hell on duris
before they reach the flames of the afterlife.  The hallway continues north
and west.
Obvious exits: -South -West 
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Swivel enters from the south.

< 969h/969H 353v/355V Pos: standing >
Zloin sneaks south.
Orclife leaves south.
You follow Orclife.

A Dark Hallway
   Large granite stones make up the high walls on either side of you, rising
nearly two-hundred and thirty feet into darkness.  Lichen and mold has taken
root in some of the mortice, giving the air an acrid smell that causes your
nose to crinkle.  The hallway is devoid of light, lending this prison keep a
tomblike feel.  No windows pierce the walls and no torches line the walls,
just the smooth cold grey stones that make up the place.  >From deeper within
the structure you can hear the wails of prisoners as they live out their
punishments, hell on duris before they reach the flames of the afterlife.  Up
above, the chittering of nocturnal creatures echo off the stone as they
navigate the dark halls of the prison scavaging for vermin.  The hallway
continues north to a turn, while to the south the gates of Caer Tannad lock
out the world.
Obvious exits: -North -South
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Swivel enters from the north.
Kuin sneaks in from the north.

< 969h/969H 354v/355V Pos: standing >
Zloin sneaks south.
Orclife leaves south.
You follow Orclife.

Inside the Gates of Caer Tannad
   Two huge admantite gates guard the entrance to Caer Tannad here, standing
nearly two-hundred feet tall.  A system of chains and pulleys are employed in
raising and lowering the great wooden timber which braces the door, keeping it
securely locked.  A winch stands at either side of the doors, each one used to
swing a gargantuan door open or closed.  A dismal hallway leads away north and
south, while the gateway exits out onto the mesa's top and the areas beyond.
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
[3] The corpse of a militia guard is lying here.
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Swivel enters from the north.
Alarm bells sound, signalling an invasion!

< 969h/969H 353v/355V Pos: standing >
Zloin sneaks east.
Orclife leaves east.
You follow Orclife.

Outside the Gates of Caer Tannad
   The prison keep, that is Caer Tannad, juts from the earth like a great
mountain before you.  Its gates stand nearly two hundred feet tall and are
made out of solid admantite.  Parapets encircle the keep's walls, large
scorpion ballista weapons poised ready to be used in defense of the
stronghold.  To the north and south a stone wall angles upward to the full
height of the doors, ensuring that any who approach cannot quickly dash to the
side if hot oils are dropped from above.  All in all, this fortress is looks
extremely formidable and well protected.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
[2] The corpse of an elite keepguard is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite keepguard is lying here.
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Swivel enters from the west.
Kuin sneaks in from the west.

< 969h/969H 354v/355V Pos: standing >
Zloin sneaks east.
Orclife leaves east.
You follow Orclife.

A Path up the Shr'nn Mesa
   The footpath is about fifteen feet wide, comprised totally of dirt and
devoid of any but small rocks.  Fifteen foot high onyx menhirs flank the path
at ten foot intervals, each stone engraven with an image of a creature from
the Tharnadian province.  The area surrounding the path looks unnavigable, as
sharp rocks jut out and loose stones seems to be perched precariously upon the
mesa's side.  Descending steeply, large steps have been carved into the path
to assist in the climb down to Tharnadia.  The path continues west and down
from here.
Obvious exits: -North -South -West  -Down 
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Swivel enters from the west.
Kuin sneaks in from the west.

< 969h/969H 352v/355V Pos: standing >
Orclife leaves north.
You follow Orclife.

The Entrance to the Great Park of Caer Tannad
   This beautiful park encompasses the entire top of the Shr'nn mesa, with the
exception of the area of the keep.  Originally established to beautify the
land around the prison stronghold of Caer Tannad, the park also serves to hide
the screams of the prisoners kept therein.  Tall maple trees and lush grasses
dominate the landscape, the occasional oak impressing itself in your view.
In stark contrast with the rest of the city, this place of natural beauty is
kept pristine, cleaned regularly of trash and other debris.  The air here even
seems fresher and clean, in comparison to the city below.  The park continues
to the west of here, while the stairs down the mesa stand to the south. 
Obvious exits: -South -West 
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Swivel enters from the south.

< 969h/969H 353v/355V Pos: standing >
Zloin sneaks west.
Orclife leaves west.
You follow Orclife.

A Bend in the Great Park of Caer Tannad
   Originally established to beautify the land around the prison stronghold of
Caer Tannad, the park also serves to hide the screams of the prisoners kept
therein.  This beautiful park encompasses the entire top of the Shr'nn mesa,
with the exception of the area of the keep.  In stark contrast with the rest
of the city, this place of natural beauty is kept pristine, cleaned regularly
of trash and other debris.  The air here even seems fresher and clean, in
comparison to the city below.  Tall maple trees and lush grasses dominate the
landscape, the occasional oak impressing itself in your view.  The park heads
to the east and north of here, while a four foot wall blocks the way south to
the gates of the prison.
Obvious exits: -North -East 
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
A small chipmunk scurries about here.(Gold Aura)
Swivel enters from the east.
Kuin sneaks in from the east.

< 969h/969H 351v/355V Pos: standing >
Zloin sneaks north.
Orclife leaves north.
You follow Orclife.

The Great Park of Caer Tannad
   This beautiful park encompasses the entire top of the Shr'nn mesa, with the
exception of the area of the keep.  Originally established to beautify the
land around the prison stronghold of Caer Tannad, the park also serves to hide
the screams of the prisoners kept therein.  Tall maple trees and lush grasses
dominate the landscape, the occasional oak impressing itself in your view.
In stark contrast with the rest of the city, this place of natural beauty is
kept pristine, cleaned regularly of trash and other debris.  The air here even
seems fresher and clean, in comparison to the city below.  The park continues
to the north and south of here. 
Obvious exits: -North -South
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
A squirrel is wandering around here.(Gold Aura)
A Barbarian (large)  < The Commonwealth > stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near a Barbarian's head. (Illuminating)
Swivel enters from the south.

< 969h/969H 353v/355V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Swivel.

< 969h/969H 353v/355V Pos: standing >
Zloin starts casting a spell.

< 969h/969H 353v/355V Pos: standing >
As Orclife tries to bash a Barbarian, a Barbarian slips away from him and slams his face into the ground.

< 969h/969H 353v/355V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'xarr ay ghaiz'

< 969h/969H 353v/355V Pos: standing >
A faint hum can be heard from the mace of the earth carried by a Barbarian.
Kuin suddenly attacks a Barbarian!
Kuin snaps into visibility.

< 969h/969H 353v/355V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Orclife.
A squirrel leaves north.

< 969h/969H 353v/355V Pos: standing >
You start chanting...
You snap into visibility.

< 969h/969H 353v/355V Pos: standing >
You complete your spell...
[Damage: 55 ] You call down the FULL wrath of Lloth the Spider Queen on a Barbarian!

< 969h/969H 353v/355V Pos: standing >
Zloin starts casting a spell.

< 969h/969H 353v/355V Pos: standing >
Kuin attacks a Barbarian. [2 Hits]

< 969h/969H 355v/355V Pos: standing >
Kuin snaps into visibility.

< 969h/969H 355v/355V Pos: standing >
Kuin snaps into visibility.
A Barbarian attacks Kuin. [0 Hits]
Orclife clambers to his feet.

< 969h/969H 355v/355V Pos: standing >

< 969h/969H 355v/355V Pos: standing >
Orclife suddenly attacks a Barbarian!
A dark shroud encases Orclife as he charges into battle.

< 969h/969H 355v/355V Pos: standing >
You start chanting...
You snap into visibility.

< 969h/969H 355v/355V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'xarr ay ghaiz'

< 969h/969H 355v/355V Pos: standing >
Kuin snaps into visibility.
Kuin attacks a Barbarian. [5 Hits]

< 969h/969H 355v/355V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 110 ] You call down the FULL wrath of Lloth the Spider Queen on a Barbarian!

< 969h/969H 355v/355V Pos: standing >
You see nothing special about him.
This Barbarian has some small wounds and bruises.
He's large in size.
He seems to be moving much faster than normal..
His body seems to be made of stone!
His hands glow blood red!
A bright light floats around him.

<worn as a badge>    a wisp of shimmering faerie light (illuminating)
<worn on head>       the great crown of the dwarven lords [superior] (glowing) [86%]
<worn on eyes>       the eye of the ogre [superior] (magic) (glowing) (humming)
<worn in ear>        a small copper colored earring [superior] (magic)
<worn in ear>        an earring of congealed blood [poor]
<worn on face>       a mask of earth and stone (magic)
<worn around neck>   a nearly imperceptible death shroud (magic) (glowing) [89%]
<worn around neck>   a nearly imperceptible death shroud (magic) (glowing)
<worn on body>       a suit of granite platemail [superior]
<worn about body>    a cloak of swirling mist [superior] (invis)
<worn on back>       a large leather backpack
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   the masters belt [superior] (glowing)
<worn on belt buckle>an ankylosaur tail club [superior] with a strange blue stone (magic) (glowing)
<attached to belt>   a fringed quiver (illuminating)
<worn on arms>       the pauldrons of the tide (glowing)
<worn around wrist>  an etched mithral bracer [superior] (magic) (humming)
<worn around wrist>  a lightbringer bracelet of Pelor (magic)
<worn on hands>      the gauntlets of FuRy [superior] (magic) (glowing)
<worn on finger>     a ring of earth [superior] (magic)
<worn on finger>     a fire hardened ring of brass [superior] (glowing) [88%]
<wielding twohanded> the mace of the earth (magic) (glowing)
<worn on legs>       a spiked pair of azure leg plates
<worn on feet>       some spurred blood crystal boots (magic) [72%]

< 969h/969H 355v/355V Pos: standing >
Orclife attacks a Barbarian. [3 Hits]

< 969h/969H 355v/355V Pos: standing >
Sparkling magic surrounds Zloin as he begins his chant.
Zloin starts casting an offensive spell.
Zloin snaps into visibility.

< 969h/969H 355v/355V Pos: standing >
Kuin flows into battle with the speed of a viper.
Kuin snaps into visibility.
A Barbarian attacks Kuin. [0 Hits]
Kuin snaps into visibility.
Kuin attacks a Barbarian. [5 Hits]

< 969h/969H 355v/355V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking a Barbarian full on!

< 969h/969H 355v/355V Pos: standing >
The green cloud encasing Orclife suddenly turns pitch-black. Twin
tentacles of writhing mist leap out from the haze wrapping themselves around
the chest of a Barbarian who shudders from the cold.  Moments later he
lets out an agonized scream as the warmth is drained from his body.
Orclife snaps into visibility.
Orclife heroically rescues Kuin.

< 969h/969H 355v/355V Pos: standing >
Sparkling magic surrounds Zloin as he begins his chant.
Zloin starts casting an offensive spell.
Zloin snaps into visibility.

< 969h/969H 355v/355V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking a Barbarian full on!
Zloin snaps into visibility.

< 969h/969H 355v/355V Pos: standing >
You start chanting...
You snap into visibility.

< 969h/969H 355v/355V Pos: standing >
Zloin starts casting an offensive spell.
Zloin snaps into visibility.

< 969h/969H 355v/355V Pos: standing >
Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!
Orclife snaps into visibility.
Orclife attacks a Barbarian. [2 Hits]

< 969h/969H 355v/355V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 24 ] You snap into visibility.
[Damage: 24 ] You call down a roaring flamestrike which hits a Barbarian dead on!

< 969h/969H 355v/355V Pos: standing >
Zloin snaps into visibility.

< 969h/969H 355v/355V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking a Barbarian full on!
Zloin snaps into visibility.
A Barbarian's earring of congealed blood [poor] was corroded by acid.
Zloin snaps into visibility.
Zloin attacks a Barbarian. [2 Hits]

< 969h/969H 355v/355V Pos: standing >
Orclife snaps into visibility.
A Barbarian attacks Orclife. [0 Hits]
Kuin assists Orclife heroically.
Kuin snaps into visibility.

< 969h/969H 355v/355V Pos: standing >
Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!

< 969h/969H 355v/355V Pos: standing >
Orclife snaps into visibility.
A Barbarian is knocked to the ground by Orclife's mighty bash!
You start chanting...
You snap into visibility.

< 969h/969H 355v/355V Pos: standing >
Sparkling magic surrounds Zloin as he begins his chant.
Zloin starts casting an offensive spell.
Zloin snaps into visibility.

< 969h/969H 355v/355V Pos: standing >
Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!
You complete your spell...
You snap into visibility.
[Damage: 23 ] You snap into visibility.
[Damage: 23 ] You call down a roaring flamestrike which hits a Barbarian dead on!
A Barbarian's spiked pair of azure leg plates is burned from the blast!

< 969h/969H 355v/355V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking a Barbarian full on!
Zloin snaps into visibility.

< 969h/969H 355v/355V Pos: standing >
Kuin snaps into visibility.
A Barbarian pales and shivers as Kuin's tainted weapon strikes him.
Kuin attacks a Barbarian. [6 Hits]
You start chanting...
You snap into visibility.
Kuin moves in the shadows, suddenly reappearing behind a Barbarian!

< 969h/969H 355v/355V Pos: standing >
Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!
A Barbarian's cloak of swirling mist [superior] was corroded by acid.
Orclife snaps into visibility.
Orclife attacks a Barbarian. [4 Hits]
Zloin starts casting an offensive spell.

< 969h/969H 355v/355V Pos: standing >
Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!

< 969h/969H 355v/355V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 21 ] You snap into visibility.
[Damage: 21 ] You call down a roaring flamestrike which hits a Barbarian dead on!

< 969h/969H 355v/355V Pos: standing >
Zloin snaps into visibility.

< 969h/969H 355v/355V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking a Barbarian full on!
Zloin snaps into visibility.
A Barbarian fills with BloodLust
Zloin snaps into visibility.
Zloin attacks a Barbarian. [4 Hits]

< 969h/969H 355v/355V Pos: standing >
Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!
You start chanting...
You snap into visibility.

< 969h/969H 355v/355V Pos: standing >
Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!
A Barbarian's wisp of shimmering faerie light was corroded by acid.

< 969h/969H 355v/355V Pos: standing >
A Barbarian is burned by magical fire as he strikes the spiked shield of a MaDMaN!
Orclife snaps into visibility.
A Barbarian attacks Orclife. [0 Hits]

< 969h/969H 355v/355V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 41 ] You snap into visibility.
[Damage: 41 ] You call down a roaring flamestrike which hits a Barbarian dead on!

< 969h/969H 355v/355V Pos: standing >
Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!

< 969h/969H 355v/355V Pos: standing >
Kuin snaps into visibility.
A Barbarian screams in pain as Kuin's slash tears into his flesh.
Living stone sprouts up and covers a Barbarian's flesh.
A Barbarian screams in pain as Kuin's slash tears into his flesh.
A Barbarian screams in pain as Kuin's slash tears into his flesh.
A Barbarian screams in pain as Kuin's slash tears into his flesh.
A Barbarian screams in pain as Kuin's slash tears into his flesh.
Kuin swings Illesarus, the Sword of Sharpness with a broad two-handed arch at a Barbarian.
Blood flies everywhere as Illesarus slices without restraint.
A Barbarian screams in pain as Kuin's slash tears into his flesh.
Kuin attacks a Barbarian. [6 Hits]

< 969h/969H 355v/355V Pos: standing >
Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!

< 969h/969H 355v/355V Pos: standing >
Kuin snaps into visibility.
A Barbarian struggles against the taint coursing through his body.
You start chanting...
You snap into visibility.

< 969h/969H 355v/355V Pos: standing >
Orclife snaps into visibility.
Orclife strikes viciously at a Barbarian's wrist causing him to swing about madly.
Orclife attacks a Barbarian. [5 Hits]

< 969h/969H 355v/355V Pos: standing >
Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!

< 969h/969H 355v/355V Pos: standing >
The mordant substance oozes off of a Barbarian.
You complete your spell...
You snap into visibility.
[Damage: 21 ] You snap into visibility.
[Damage: 21 ] You call down a roaring flamestrike which hits a Barbarian dead on!
Lloth the Spider Queen fills you with holy power to destroy your foes!
You snap into visibility.
[Damage:  4 ] You snap into visibility.
[Damage:  9 ] You call down a roaring flamestrike which hits a Barbarian dead on!
A Barbarian is mortally wounded, and will die soon, if not aided.

< 969h/969H 355v/355V Pos: standing >
Zloin snaps into visibility.
Green slime eats away at a Barbarian's skin!
A Barbarian's suit of granite platemail [superior] melted corroded by the acid.
A Barbarian's pauldrons of the tide melted corroded by the acid.
A Barbarian is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 13333333.
The smell of fresh blood enters your body, infusing you with power!