<worn as a badge> a badge of promise (glowing) [26%]
<worn on head> a headband of woven peryton feathers (glowing) [81%]
<worn on eyes> a delicate spider-shaped eyepatch [poor] (magic) [85%]
<worn in ear> an ear clasp of petrified dragon claws (magic) (illuminating)
<worn in ear> a carved turquoise stud [superior] (magic) (glowing) (illuminating)
<worn on face> a shark-skin mask [superior]
<worn around neck> a fine necklace of seashells [superior] (magic) (glowing)
<worn around neck> a satanic amulet [superior] (magic) [88%]
<worn on body> the platemail of heroism (magic) (glowing) [68%]
<worn about body> a griffon feather cloak [poor] (illuminating)
<worn as quiver> a snakeskin quiver [superior] (glowing) [72%]
<worn about waist> an ugly green belt (magic) [68%]
<worn on belt buckle>a petrified bone shard [poor] (magic) (humming) [71%]
<attached to belt> a shade tiger claw
<attached to belt> a potion named 'Wild' (magic) (glowing)
<worn on arms> a finely woven pair of spidersilk sleeves [superior] (magic) [15%]
<held as shield> a large shield made from basilisk scales [poor] (magic)
<worn around wrist> a bracelet of woven wolverinehide [superior] (magic) (humming) [82%]
<worn around wrist> the neck-charm of Savannah of Broken Trusts [superior] [30%]
<worn on hands> a pair of strange gauntlets [superior] (magic)
<worn on finger> a tarnished and abused ring [superior] [82%]
<worn on finger> a band of flowing water [superior]
<primary weapon> the rod of assimilation
<worn on legs> some tattered leggings [superior] [82%]
<worn on feet> a pair of heavy-plated iron boots
^^...^+.M.^..
++++M+@MM^^.^
...^^^+M^^^^.
.^^.^^+M^....
M.^.^+M^.M.
M^^.+M^^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)
< 647h/647H 120v/187V Pos: standing >
MM**+^^.M
MM ^^+..M.^
.^^ .^+.MM.^.
^^...^+.M.^..
+++M++@MM^^.^
...^^^+M^^^^.
.^^.^^+M^....
M.^.^+M^.M.
M^^.+M^^^
.MM*+^...
.MM**+^^.M.
MMM ^^+..M.^.
.^^ .^+.MM.^.
^^...^@.M.^..
+++M++MMM^^.^
...^^^+M^^^^.
^^.^^+M^...
.^.^+M^.M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 647h/647H 119v/187V Pos: standing >
^.MM+^.^.
..MM*+^....
..MM**+^^.M.^
MMM ^^+..M.^.
.^^ .^@.MM.^.
^^...^+.M.^..
+++M++MMM^^.^
..^^^+M^^^^
^.^^+M^..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 647h/647H 119v/187V Pos: standing >
^^.M+^...
^^.MM+^.^..
^..MM*+^....^
..MM**+^^.M.^
MMM ^^@..M.^.
.^^ .^+.MM.^.
^^...^+.M.^..
++M++MMM^^.
.^^^+M^^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 647h/647H 118v/187V Pos: standing >
^^.M+^...
^^.MM+^.^..
^..MM*+^....^
..MM**+^^.M.^
MMM ^^@..M.^.
.^^ .^+.MM.^.
^^...^+.M.^..
++M+M+MM^^.
.^^^+M^^^
...M+..^^
.^^.M+^....
.^^.MM+^.^...
^..MM*+^....^
..MM**@^^.M.^
MMM ^^+..M.^.
.^^ .^+.MM.^.
^...^+.M.^.
+M+M+MM^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 647h/647H 117v/187V Pos: standing >
...M+..^^
.^^.M+^....
.^^.MM+^.^...
^..MM*+^....^
..MM**@^^.M.^
MMM ^^+..M.^.
.^^ .^+.MM.^.
^...^+.M.^.
M++M+MM^^
< 647h/647H 118v/187V Pos: standing >
....+^^^.
^...M+..^^^
..^^.M+^....^
.^^.MM+^.^...
^..MM*@^....^
..MM**+^^.M.^
MMM ^^+..M.^.
^^ .^+.MM.^
...^+.M.^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 647h/647H 117v/187V Pos: standing >
....+M.^^
.....+^^^.^
.^...M+..^^^^
..^^.M+^....^
.^^.MM@^.^...
^..MM*+^....^
..MM**+^^.M.^
MM ^^+..M.^
^ .^+.MM.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 647h/647H 116v/187V Pos: standing >
.^.^+^^..
.....+M.^^^
^.....+^^^.^M
.^...M+..^^^^
..^^.M@^....^
.^^.MM+^.^...
^..MM*+^....^
.MM**+^^.M.
M ^^+..M.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 647h/647H 115v/187V Pos: standing >
.^^^M.^.^
..^.^+^^...
......+M.^^^.
^.....+^^^.^M
.^...M@..^^^^
..^^.M+^....^
.^^.MM+^.^...
..MM*+^....
MM**+^^.M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 647h/647H 115v/187V Pos: standing >
^^.^+^^.^
..^^^M.^.^^
^..^.^+^^...^
......+M.^^^.
^.....@^^^.^M
.^...M+..^^^^
..^^.M+^....^
^^.MM+^.^..
.MM*+^...
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 647h/647H 114v/187V Pos: standing >
^^.^M^^.^
..^^^M.^.^^
^..^.^+^^...^
......+M.^^^.
^.....@^^^.^M
.^...M+..^^^^
..^^.M+^....^
^^.MM+^.^..
.MM*+^...
M.^^+^^^M
.^^.^M^^.^^
...^^^M.^.^^.
^..^.^+^^...^
......@M.^^^.
^.....+^^^.^M
.^...M+..^^^^
.^^.M+^....
^.MM+^.^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 647h/647H 113v/187V Pos: standing >
^^^^M+M^M
^M.^^+^^^MM
^.^^.^M^^.^^M
...^^^M.^.^^.
^..^.^@^^...^
......+M.^^^.
^.....+^^^.^M
^...M+..^^^
^^.M+^...
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 647h/647H 113v/187V Pos: standing >
^M^^^MMMM
^^^^^M+M^MM
.^M.^^+^^^MMM
^.^^.^M^^.^^M
...^^^@.^.^^.
^..^.^+^^...^
......+M.^^^.
.....+^^^.^
...M+..^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A crypt guardian floats here, awakened by your instrusion.(Red Aura)
< 647h/647H 112v/187V Pos: standing >
^^MMMMMMM
.^M^^^MMMMM
.^^^^^M+M^MMM
.^M.^^+^^^MMM
^.^^.^@^^.^^M
...^^^M.^.^^.
^..^.^+^^...^
.....+M.^^^
....+^^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)
< 647h/647H 111v/187V Pos: standing >
MMMMMMMMM
^^^MMMMMMMM
^.^M^^^MMMMMM
.^^^^^M+M^MMM
.^M.^^@^^^MMM
^.^^.^M^^.^^M
...^^^M.^.^^.
..^.^+^^...
....+M.^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 647h/647H 110v/187V Pos: standing >
An elite highwayman enters from the south.
MMMMMMMMM
^^^MMMMMMMM
^.^M^^^MMMMMM
.^^^^^M+M^MMM
.^M.^^@^^^MMM
^.^^.^+^^.^^M
...^^^M.^.^^.
..^.^+^^...
....+M.^^
< 647h/647H 111v/187V Pos: standing >
MMMMMMMMM
^MMMMMMMMMM
^^^^MMMMMMMMM
^.^M^^^MMMMMM
.^^^^^@+M^MMM
.^M.^^M^^^MMM
^.^^.^+^^.^^M
..^^^M.^.^^
.^.^+^^..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A dodo bird struts about here.
< 647h/647H 110v/187V Pos: standing >
MMMMMMMMM
MMMMMMMMMMM
^^^MMMMMMMMMM
.^M^^^MMMMMM^
^^^^^M@M^MMMM
^M.^^M^^^MMM^
.^^.^+^^.^^MM
.^^^M.^.^^.
^.^+^^...
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 647h/647H 109v/187V Pos: standing >
MMMMMMMMM
MMMMMMMMMMM
^^MMMMMMMMMMM
^M^^^MMMMMM^^
^^^^M+@^MMMMM
M.^^M^^^MMM^^
^^.^+^^.^^MMM
^^^M.^.^^.^
.^+^^...^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A huge boar charges through here, squeeling viciously.(Red Aura)
< 647h/647H 108v/187V Pos: standing >
<map>
Zone: Kimordril.
Room: Slight Turn on a Cliffside Trail
</map>
Slight Turn on a Cliffside Trail
Just wide enough for three grown human men to walk side-by-side, this
trail is treacherous and almost at a forty-five degree angle, steeply
running along the side of a high cliff. Below the cold ground can be seen,
dotted by evergreen trees and large rocks. A thin wisp winds its way along
the ground, the road which led to this cliffside trail, looking like just
a thin line from up here. The air is colder and thinner, making the travel
tough.
Obvious exits: -North -East -West
< 647h/647H 108v/187V Pos: standing >
<map>
Zone: Kimordril.
Room: Steep Trail on a Cliffside
</map>
Steep Trail on a Cliffside
Just wide enough for three grown human men to walk side-by-side, this
trail is treacherous and almost at a forty-five degree angle, steeply
running along the side of a high cliff. Below the cold ground can be seen,
dotted by evergreen trees and large rocks. A thin wisp winds its way along
the ground, the road which led to this cliffside trail, looking like just
a thin line from up here. The air is colder and thinner, making the travel
tough.
Obvious exits: -East -West
< 647h/647H 105v/187V Pos: standing >
<map>
Zone: Kimordril.
Room: Steep Trail on a Cliffside
</map>
Steep Trail on a Cliffside
Just wide enough for three grown human men to walk side-by-side, this
trail is treacherous and almost at a forty-five degree angle, steeply
running along the side of a high cliff. Below the cold ground can be seen,
dotted by evergreen trees and large rocks. A thin wisp winds its way along
the ground, the road which led to this cliffside trail, looking like just
a thin line from up here. The air is colder and thinner, making the travel
tough.
Obvious exits: -North -West
< 647h/647H 102v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 647h/647H 103v/187V Pos: standing >
<map>
Zone: Kimordril.
Room: Winding Trail on a Cliffside
</map>
Winding Trail on a Cliffside
Just wide enough for three grown human men to walk side-by-side, this
trail is treacherous and almost at a forty-five degree angle, steeply
running along the side of a high cliff. Below the cold ground can be seen,
dotted by evergreen trees and large rocks. A thin wisp winds its way along
the ground, the road which led to this cliffside trail, looking like just
a thin line from up here. The air is colder and thinner, making the travel
tough.
Obvious exits: -East -South
< 647h/647H 100v/187V Pos: standing >
<map>
Zone: Kimordril.
Room: Winding Trail on a Cliffside
</map>
Winding Trail on a Cliffside
Just wide enough for three grown human men to walk side-by-side, this
trail is treacherous and almost at a forty-five degree angle, steeply
running along the side of a high cliff. Below the cold ground can be seen,
dotted by evergreen trees and large rocks. A thin wisp winds its way along
the ground, the road which led to this cliffside trail, looking like just
a thin line from up here. The air is colder and thinner, making the travel
tough. The trail ends here to the north, stopping at a wall of rubble.
Obvious exits: -West
< 647h/647H 98v/187V Pos: standing >
You find a secret entrance!
< 647h/647H 100v/187V Pos: standing >
Ok.
< 647h/647H 104v/187V Pos: standing >
<map>
Zone: Kimordril.
Room: Edge of a Plateau
</map>
Edge of a Plateau
Here a plateau has been carved out of the stone of the cliffside,
creating a wide open space. The ground is perfectly level here, and
shows only slight wear from the weather or other travellers and wildlife.
To the east the plateau spreads out even further. This area is surrounded
by walls on the west, north and east sides. It looks as though there is
some sort of structure set into the eastern wall.
Obvious exits: -East -Down
< 647h/647H 101v/187V Pos: standing >
<map>
Zone: Kimordril.
Room: On a Small Plateau
</map>
On a Small Plateau
A small plateau has been carved from the stone of this cliff, forming
a perfectly level surface, right up to the edge, which drops far down
to the ground. The whole valley to the south can be seen, spreading out
far below, dotted with evergreen trees, hills and fields. This area is
surrounded by rugged stone walls to the west, north and east.
Obvious exits: -East -South -West
< 647h/647H 99v/187V Pos: standing >
<map>
Zone: Kimordril.
Room: On a Small Plateau
</map>
On a Small Plateau
A small plateau has been carved from the stone of this cliff, forming
a perfectly level surface, right up to the edge, which drops far down
to the ground. The whole valley to the south can be seen, spreading out
far below, dotted with evergreen trees, hills and fields. This area is
surrounded by rugged stone walls to the west, north and east.
Obvious exits: -North -East -South
< 647h/647H 98v/187V Pos: standing >
<map>
Zone: Kimordril.
Room: Before the Gates of Kimordril
</map>
Before the Gates of Kimordril
Huge, stone gates and two stone towers are here, cut from the very
stone of the mountains. The majestic workmanship can only be dwarven,
for it is awe inspiring and magnificent. The ground is a perfectly level
stone surface. To the south, a cliffside continues, but the plateau stops,
dropping down to the base of the mountain. This small area has been made,
just like the stone towers and gates. Dwarven runes depicting the history
of the stronghold cover the gates, made perfectly with hammer and chisel.
Obvious exits: -North -East # -West
< 647h/647H 96v/187V Pos: standing >
I see no iron here.
< 647h/647H 98v/187V Pos: standing >
The gates seems to be closed.
< 647h/647H 99v/187V Pos: standing >
Ok.
< 647h/647H 100v/187V Pos: standing >
<map>
Zone: Kimordril.
Room: Inside the Gates of Kimordril
</map>
<map>
Zone: Kimordril.
Room: Inside the Gates of Kimordril
</map>
Inside the Gates of Kimordril
Massive stone arches are high overhead, running to and from each of
the inner and outer gate towers. Solid stone bricks have been laid here
in brilliant designs, and set perfectly and evenly, creating a level
surface. The bricks are the color of gold and black, with the hammer and
mountain insignia of Kimordril. Huge gates lie to the west and east,
made of stone and set in with great skill, making them open and close
easily, but able to withstand an attack from an army of giants when
closed and blocked. To the north and south are two small rooms for
the guards to stay in for shelter.
Obvious exits: -North -East # -South -West
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
< 647h/647H 98v/187V Pos: standing >
It's already open!
< 647h/647H 99v/187V Pos: standing >
The gate seems to be closed.
< 647h/647H 99v/187V Pos: standing >
The gate seems to be closed.
< 647h/647H 99v/187V Pos: standing >
Ok.
< 647h/647H 101v/187V Pos: standing >
<map>
Zone: Kimordril.
Room: Above an Enclosed Valley
</map>
Above an Enclosed Valley
Just outside of the stronghold walls, a vast, completely enclosed valley
can be seen below, to the east. Using the naturally formed walls of the
mountains here, the stronghold is relatively safe from danger, and is
hidden well. To the north a flat plain can been seen where animals are
grazing. Below, buildings and streets fill the area of the valley, where
dwarves live, work, play and sleep. Above to the west, walls carved from
the stone of the mountains lie, rising high above Kimordril.
Obvious exits: -West -Down
< 647h/647H 101v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 647h/647H 101v/187V Pos: standing >
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -Up
A huge rat scurries along here, whiskers wiggling.
A large dwarf is here, keeping an eye on the area.(Gold Aura)
A large dwarf is here, keeping an eye on the area.(Gold Aura)
General Kimordril sits atop a large pony.(Gold Aura)
A huge rat scurries along here, whiskers wiggling.
< 647h/647H 101v/187V Pos: standing >
A huge rat leaves east.
< 647h/647H 102v/187V Pos: standing >
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North# -East -West
A huge rat scurries along here, whiskers wiggling.
A huge rat scurries along here, whiskers wiggling.
< 647h/647H 101v/187V Pos: standing >
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West -Down
A dwarven commoner is here, shopping around the square.(Gold Aura)
< 647h/647H 102v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 647h/647H 103v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 647h/647H 103v/187V Pos: standing >
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -Up -Down
< 647h/647H 103v/187V Pos: standing >
Alarm bells sound, signalling an invasion!
< 647h/647H 103v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 647h/647H 104v/187V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -Up
< 647h/647H 103v/187V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 647h/647H 103v/187V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 647h/647H 103v/187V Pos: standing >
Alarm bells sound, signalling an invasion!
< 647h/647H 105v/187V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 647h/647H 107v/187V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 647h/647H 107v/187V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 647h/647H 108v/187V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 647h/647H 108v/187V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 647h/647H 111v/187V Pos: standing >
< 647h/647H 112v/187V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 647h/647H 114v/187V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 647h/647H 118v/187V Pos: standing >
Alarm bells sound, signalling an invasion!
< 647h/647H 120v/187V Pos: standing >
Alarm bells sound, signalling an invasion!
< 647h/647H 123v/187V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 647h/647H 123v/187V Pos: standing >
A Drow Elf enters from the east.
A Githyanki enters from the east.
A Troll enters from the east.
A Shade enters from the east.
A Githyanki rides in on a winged hellhound from the east.
A Troll enters from the east.
A Drow Elf enters from the east.
A ShadowBeast enters from the east.
An Ogre enters from the east.
You are knocked to the ground by a Drow Elf's skillful bash!
A Githyanki snaps into visibility.
You are briefly surrounded by a red aura!
A winged hellhound's hooves crash into you with a stunning force!
[Damage: 24 ]
< 629h/647H 124v/187V Pos: sitting >
< T: Hurgoth TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 629h/647H 124v/187V Pos: sitting >
< T: Hurgoth TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
-=[A winged hellhound attacks you.]=- [0 Hits]
A Githyanki snaps into visibility.
[Damage: 10 ] A Githyanki snaps into visibility.
[Damage: 7 ] A Githyanki snaps into visibility.
-=[A Githyanki attacks you.]=- [3 Hits]
A ShadowBeast snaps into visibility.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 573h/647H 124v/187V Pos: sitting >
< T: Hurgoth TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
-=[A Drow Elf attacks you.]=- [1 Hits]
A Troll starts casting an offensive spell.
< 561h/647H 124v/187V Pos: sitting >
< T: Hurgoth TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at you.
You reel in pain as a Shade's iceball shatters upon impacting you.
OUCH! That really did HURT!
That last attack was particularly invasive, and you feel your collective intelligence decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH! That really did HURT!
You fall to your knees as uncontrollable pain engulfs your entire brain!
You burst into tears!
< 291h/647H 124v/187V Pos: kneeling >
< T: Hurgoth TP: kne TC: nasty wounds E: A Drow Elf sta EP: excellent >
The sun rises over the northern horizon.
A large dog enters from the east.
A Troll trips over you, in a futile attempt to slam you down even further.
< 291h/647H 124v/187V Pos: kneeling >
< T: Hurgoth TP: kne TC: nasty wounds E: A Drow Elf sta EP: few scratches >
A Troll completes his spell...
A Troll utters the words 'warhunso gsfal'
A Troll points at you.
A Troll fires a blast of molten spray at you, causing unbearable pain.
OUCH! That really did HURT!
A Drow Elf completes his spell...
A Drow Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Drow Elf striking you full on!
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 148h/647H 124v/187V Pos: kneeling >
< T: Hurgoth TP: kne TC:pretty hurt E: A Drow Elf sta EP: few scratches >
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 47h/647H 124v/187V Pos: kneeling >
< T: Hurgoth TP: kne TC: awful E: A Drow Elf sta EP: few scratches >
A Troll starts casting a spell.
< 47h/647H 124v/187V Pos: kneeling >
< T: Hurgoth TP: kne TC: awful E: A Drow Elf sta EP: few scratches >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at you.
A Shade snaps into visibility.
You reel in pain as a Shade's iceball shatters upon impacting you.