<worn as a badge> a glowing blue crystal [80%]
<worn on head> the royal trakkian tribesmen crown (glowing) [82%]
<worn on eyes> the eye of the ogre [superior] (glowing) (humming) [79%]
<worn in ear> a silver tooth earring [62%]
<worn in ear> a lightning earring [poor]
<worn on face> a lithixl beak [superior]
<worn around neck> some kharma mind beads [64%]
<worn around neck> an amulet of discord [72%]
<worn on body> the barbed mail of the battlerager king [superior] (humming)
<worn about body> a swirling, dark blue cloak [superior] (humming) [76%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of constitution (glowing) [71%]
<worn about waist> a gnomish harm prevention belt of endurance (glowing) [80%]
<worn on belt buckle>Illyn's Holy Sword (glowing)
<attached to belt> a glowing blue crystal [88%]
<worn on arms> some scintillating sleeves [poor] (invis)
<worn around wrist> a bracelet of purple mist of dexterity
<worn around wrist> a bracelet of dracolich hide of agility (humming) [74%]
<worn on hands> the gauntlets of the lifestealer (glowing)
<worn on finger> a red earthstone ring
<worn on finger> a red earthstone ring
<wielding twohanded> a great axe named 'Frostbite' [poor] [89%]
<worn on legs> some heavily-spiked blood crystal leg plates [71%]
<worn on feet> some spurred blood crystal boots
< 1452h/928H 255v/255V Pos: standing >
Fatwa returns to normal as his rage abates.
You quickly scan the area.
A hungry owlbear who is not far off to your east.
< 1452h/928H 255v/255V Pos: standing >
You quickly scan the area.
You see nothing.
< 1452h/928H 255v/255V Pos: standing >
You quickly scan the area.
A hungry owlbear who is not far off to your east.
< 1451h/928H 255v/255V Pos: standing >
Zloin leaves west.
Asher leaves west.
Draqus leaves west.
Peet leaves west.
Beltorin leaves west.
You follow Zloin.
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
You feel uneasy with so many Evil players in Kimordril.
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -South -Up
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Peet FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.(Red Aura)
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Baulz enters from the east.
Alarm bells sound, signalling an invasion!
Sgan enters from the east.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.
< 1451h/928H 255v/255V Pos: standing >
< 1451h/928H 255v/255V Pos: standing >
You quickly scan the area.
A hungry owlbear who is a brief walk away to your east.
< 1450h/928H 255v/255V Pos: standing >
< 1450h/928H 255v/255V Pos: standing >
Fatwa sneaks up.
Zloin floats up.
Militia forces muster to bolster the town's defenses against the invaders!!!
Asher floats up.
Draqus floats up.
Peet leaves up.
Beltorin leaves up.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Zloin.
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
You feel uneasy with so many Evil players in Kimordril.
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West -Down
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Peet FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.(Red Aura)
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Baulz enters from below.
Sgan enters from below.
Colc enters from below.
Alarm bells sound, signalling an invasion!
Ojo floats in from below.
Zurag enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
Frillz skitters in from below.
< 1450h/928H 255v/255V Pos: standing >
Zloin leaves west.
Alarm bells sound, signalling an invasion!
Asher leaves west.
Draqus leaves west.
Peet leaves west.
Alarm bells sound, signalling an invasion!
Beltorin leaves west.
You follow Zloin.
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
You feel uneasy with so many Evil players in Kimordril.
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Peet FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.(Red Aura)
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Baulz enters from the east.
Sgan enters from the east.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.
< 1450h/928H 255v/255V Pos: standing >
< 1450h/928H 255v/255V Pos: standing >
Fatwa sneaks west.
Zloin leaves west.
Alarm bells sound, signalling an invasion!
Asher leaves west.
Draqus leaves west.
Peet leaves west.
Beltorin leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Zloin.
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
You feel uneasy with so many Evil players in Kimordril.
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
Shattered bits of ice are scattered about the area.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Peet FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.(Red Aura)
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Baulz enters from the east.
Sgan enters from the east.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.
Alarm bells sound, signalling an invasion!
< 1449h/928H 255v/255V Pos: standing >
Fatwa sneaks west.
Zloin leaves west.
Asher leaves west.
Draqus leaves west.
Peet leaves west.
Beltorin leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Zloin.
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
You feel uneasy with so many Evil players in Kimordril.
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Peet FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.(Red Aura)
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Baulz enters from the east.
Sgan enters from the east.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.
< 1449h/928H 255v/255V Pos: standing >
< 1449h/928H 255v/255V Pos: standing >
< 1448h/928H 255v/255V Pos: standing >
Fatwa sneaks west.
Zloin leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Asher leaves west.
Draqus leaves west.
Peet leaves west.
Beltorin leaves west.
You follow Zloin.
<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
You feel uneasy with so many Evil players in Kimordril.
East Side of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Peet FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.(Red Aura)
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Baulz enters from the east.
Sgan enters from the east.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.
< 1447h/928H 255v/255V Pos: standing >
< 1447h/928H 255v/255V Pos: standing >
You quickly scan the area.
A brutish bartender who is not far off to your north.
A dwarven commoner who is not far off to your south.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A small pig who is a brief walk away to your west.
A dwarven commoner who is rather far off to your west.
A large dog who is rather far off to your west.
A young male dwarf who is in the distance to your west.
A young female dwarf who is in the distance to your west.
A shopping commoner who is in the distance to your west.
A gully dwarf who is in the distance to your west.
< 1446h/928H 255v/255V Pos: standing >
< 1446h/928H 255v/255V Pos: standing >
Fatwa sneaks west.
Zloin leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Asher leaves west.
Draqus leaves west.
Peet leaves west.
Beltorin leaves west.
You follow Zloin.
<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>
<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>
You feel uneasy with so many Evil players in Kimordril.
Center of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Peet FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting the Kimordril Quartermaster.(Red Aura)
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.(Red Aura)
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
The Kimordril Quartermaster stands here, fighting Peet.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)
Baulz enters from the east.
Sgan enters from the east.
Colc enters from the east.
Ojo enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zurag enters from the east.
Frillz skitters in from the east.
< 1446h/928H 255v/255V Pos: standing >
< 1445h/928H 255v/255V Pos: standing >
You quickly scan the area.
A patrolling guard who is a brief walk away to your north.
A small pig who is rather far off to your north.
A large dog who is rather far off to your north.
A small pig who is not far off to your west.
A dwarven commoner who is a brief walk away to your west.
A large dog who is a brief walk away to your west.
A young male dwarf who is rather far off to your west.
A young female dwarf who is rather far off to your west.
A shopping commoner who is rather far off to your west.
A gully dwarf who is rather far off to your west.
A patrolling guard who is in the distance to your west.
A large dog who is in the distance to your west.
< 1443h/928H 255v/255V Pos: standing >
Zloin leaves west.
Asher leaves west.
Draqus leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Beltorin leaves west.
You follow Zloin.
<map>
Zone: Kimordril.
Room: West Side of the Guild Square
</map>
<map>
Zone: Kimordril.
Room: West Side of the Guild Square
</map>
You feel uneasy with so many Evil players in Kimordril.
West Side of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.(Red Aura)
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Baulz enters from the east.
Sgan enters from the east.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.
< 1443h/928H 255v/255V Pos: standing >
< 1443h/928H 255v/255V Pos: standing >
< 1443h/928H 255v/255V Pos: standing >
< 1442h/928H 255v/255V Pos: standing >
A patrolling guard enters from the north.
< 1442h/928H 255v/255V Pos: standing >
A patrolling guard suddenly attacks Baulz!
A patrolling guard misses Baulz.
Zloin leaves west.
Alarm bells sound, signalling an invasion!
Asher leaves west.
Draqus leaves west.
Beltorin leaves west.
You follow Zloin.
You are no longer guarding Peet
The magenta glow surrounding you fades away.
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
You feel uneasy with so many Evil players in Kimordril.
Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.(Red Aura)
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A small pig wanders around here, searching for food.
Sgan enters from the east.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.
< 1441h/928H 255v/255V Pos: standing >
< 1441h/928H 255v/255V Pos: standing >
< 1441h/928H 255v/255V Pos: standing >
< 1441h/928H 255v/255V Pos: standing >
Trample who or what?
< 1440h/928H 255v/255V Pos: standing >
Trample who or what?
< 1440h/928H 255v/255V Pos: standing >
Trample who or what?
< 1440h/928H 255v/255V Pos: standing >
Zloin leaves west.
Asher leaves west.
Draqus leaves west.
Beltorin leaves west.
You follow Zloin.
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
You feel uneasy with so many Evil players in Kimordril.
Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North -East -West
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.(Red Aura)
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A dwarven commoner is here, shopping around the square.(Gold Aura)
Sgan enters from the east.
Colc enters from the east.
Ojo enters from the east.
Alarm bells sound, signalling an invasion!
Zurag enters from the east.
Frillz skitters in from the east.
Trample who or what?
< 1440h/928H 255v/255V Pos: standing >
Zloin leaves west.
Asher leaves west.
Draqus leaves west.
Beltorin leaves west.
You follow Zloin.
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
You feel uneasy with so many Evil players in Kimordril.
Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.(Red Aura)
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A young male dwarf is here, following his mother around the square.(Gold Aura)
A young female dwarf is here, watching her mother closely.(Gold Aura)
A dwarf is here, shopping around the square with her children.(Gold Aura)
A gully dwarf wanders around, collecting garbage.
Sgan enters from the east.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.
Trample who or what?
< 1440h/928H 255v/255V Pos: standing >
Fatwa sneaks west.
Zloin leaves west.
Alarm bells sound, signalling an invasion!
Asher leaves west.
Draqus leaves west.
Beltorin leaves west.
You follow Zloin.
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
You feel uneasy with so many Evil players in Kimordril.
Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North# -East -South# -West
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.(Red Aura)
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
A large dog wanders around here, looking for food.
A gully dwarf wanders around, collecting garbage.
Sgan enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.
A patrolling guard suddenly attacks Frillz!
A patrolling guard's decent slash grazes Frillz.
A patrolling guard ignites into black flames as he hits Frillz!
Trample who or what?
< 1439h/928H 255v/255V Pos: standing >
Fatwa sneaks west.
Zloin leaves west.
Asher leaves west.
Draqus leaves west.
Beltorin leaves west.
You follow Zloin.
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
You feel uneasy with so many Evil players in Kimordril.
Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -Up
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.(Red Aura)
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A Human (medium) < The Commonwealth > stands in mid-air here.(Gold Aura)
Sgan enters from the east.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
A Human is knocked to the ground by Colc's skillful bash!
You direct your battle steed into action!!!
You order your mount to trample a Human.
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage: 14 ] A winged hellhound's hooves crash into a Human's chest with a stunning force.
A winged hellhound shivers as he hits a Human.
< 1442h/928H 255v/255V Pos: standing >
< T: Colc TP: sta TC:excellent E: A Human sit EP: few scratches >
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
< 1442h/928H 255v/255V Pos: standing >
< T: Colc TP: sta TC:excellent E: A Human sit EP: few scratches >
A winged hellhound misses a Human.
[Damage: 22 ] -=[Your powerful slash strikes a Human.]=-
You snap into visibility.
-=[You shiver from the unnatural cold as you hit a Human.]=-
[Damage: 16 ] -=[Your impressive slash wounds a Human.]=-
You snap into visibility.
-=[You shiver from the unnatural cold as you hit a Human.]=-
[Damage: 18 ] -=[Your impressive slash wounds a Human.]=-
You resist the effects of a Human's spell!
You snap into visibility.
Ojo snaps into visibility.
Zloin starts casting an offensive spell.
Zloin snaps into visibility.
< 1432h/928H 255v/255V Pos: standing >
< T: Colc TP: sta TC:excellent E: A Human sit EP: small wounds >
< 1432h/928H 255v/255V Pos: standing >
< T: Colc TP: sta TC:excellent E: A Human sit EP: small wounds >
< 1432h/928H 255v/255V Pos: standing >
< T: Colc TP: sta TC:excellent E: A Human sit EP: small wounds >
Colc's impressive crush wounds a Human.
A Human blocks Colc's lunge at him.
Draqus starts casting a spell.
< 1433h/928H 255v/255V Pos: standing >
< T: Colc TP: sta TC:excellent E: A Human sit EP: small wounds >
Beltorin completes his spell...
Beltorin utters the words 'arieks shattering iceball'
Beltorin points at a Human.
Beltorin's iceball shatters upon impacting a Human, rending flesh and sending blood flying.
A Human suddenly clutches their head, as if trying to shrug off some unknown malady.
A Human's eyes briefly cloud over as his body is painfully ripped apart from within.
A Human falls to their knees, grasping his head and screaming in pain!
A Human bursts into tears.
< 1464h/928H 255v/255V Pos: standing >
< T: Colc TP: sta TC:excellent E: A Human kne EP: nasty wounds >
The sun rises over the northern horizon.
The heat from the sun saps your life away!
A large dog enters from the east.
Sgan trips over a Human, in a futile attempt to slam him down even further.
< 1445h/928H 255v/255V Pos: standing >
< T: Colc TP: sta TC:few scratches E: A Human kne EP: nasty wounds >
< 1445h/928H 255v/255V Pos: standing >
< T: Colc TP: sta TC:few scratches E: A Human kne EP: nasty wounds >
Draqus completes his spell...
Draqus utters the words 'warhunso gsfal'
Draqus points at a Human.
A blast of molten spray sent by Draqus coats a Human with searing agony.
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking a Human full on!
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
< 1464h/928H 255v/255V Pos: standing >
< T: Colc TP: sta TC:few scratches E: A Human kne EP: pretty hurt >
A Human's eyes briefly cloud over as his body is painfully ripped apart from within.
< 1463h/928H 255v/255V Pos: standing >
< T: Colc TP: sta TC:few scratches E: A Human kne EP: awful >
Draqus starts casting an offensive spell.
< 1463h/928H 255v/255V Pos: standing >
< T: Colc TP: sta TC:few scratches E: A Human kne EP: awful >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Human.
Beltorin snaps into visibility.
Beltorin's iceball shatters upon impacting a Human, rending flesh and sending blood flying.
A Human is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Mis by 4200000.
The smell of fresh blood enters your body, infusing you with power!