<worn as a badge> a glowing blue crystal (magic) [66%]
<worn on head> a heavy human-sized helm made from dragon's skull [superior]
<worn on eyes> an eyepatch of despair [superior] (magic)
<worn in ear> a dangling dematite earring [superior]
<worn in ear> an emerald nose ring (magic) [73%]
<worn on face> a beautiful mask made of bird feathers
<worn around neck> the collar of firestones (magic)
<worn around neck> a slaadi necklace of Chaos (glowing)
<worn on body> the platemail of the Dragon Horde (magic) (glowing)[235h 37m 13s]
<worn about body> the terrifying shroud of undead power of precision (magic)
<worn on back> a large leather backpack
<worn as quiver> a silken backsheath of flight (magic) [83%]
<worn about waist> the mystical sash of the Netherworld (magic) (glowing) [86%]
<worn on belt buckle>a celestial ribbon (magic)
<worn on arms> a thick seashell armplates
<worn around wrist> a bracelet of woven willow leaves [superior] with a strange sharp rubin (magic) [27%]
<worn around wrist> a bracelet of purple mist of precision [88%]
<worn on hands> the gauntlets of the war giant Torg [poor] (magic) (humming)
<worn on finger> a ring of invisibility [poor] (magic)
<worn on finger> some mithril ringlets (magic)
<wielding twohanded> the mace of the earth (magic) (glowing)[235h 37m 4s]
<worn on legs> the leggings of a MaDMaN of damage (magic)
<worn on feet> some spurred blood crystal boots of precision (magic)
The corpse of an elite guard is lying here.
The corpse of an elite guard specialist is lying here.
Shattered bits of ice are scattered about the area.
Zloin enters from the west.
Asher enters from the west.
Draqus enters from the west.
Peet enters from the west.
Beltorin enters from the west.
Mis rides in on a winged hellhound from the west.
Alarm bells sound, signalling an invasion!
Baulz enters from the west.
Sgan enters from the west.
Colc enters from the west.
Ojo enters from the west.
Zurag enters from the west.
Frillz skitters in from the west.
< 1412h/1412H 234v/240V Pos: standing >
< 1412h/1412H 234v/240V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
You feel uneasy with so many Evil players in Kimordril.
An Inclined Pathway
Obvious exits: -E -W
A hungry owlbear stalks through here, looking for something to eat.
Zloin enters from the east.
Asher enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Draqus enters from the east.
Peet enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Beltorin enters from the east.
Mis rides in on a winged hellhound from the east.
Baulz enters from the east.
Sgan enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.
< 1412h/1412H 234v/240V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
You feel uneasy with so many Evil players in Kimordril.
An Inclined Pathway
Obvious exits: -E -W
Zloin enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Asher enters from the east.
Draqus enters from the east.
Peet enters from the east.
Beltorin enters from the east.
Mis rides in on a winged hellhound from the east.
Baulz enters from the east.
Sgan enters from the east.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.
< 1412h/1412H 232v/240V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
You feel uneasy with so many Evil players in Kimordril.
An Inclined Pathway
Obvious exits: -E -W
Zloin enters from the east.
Asher enters from the east.
Draqus enters from the east.
Peet enters from the east.
Beltorin enters from the east.
Mis rides in on a winged hellhound from the east.
Baulz enters from the east.
Sgan enters from the east.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1412h/1412H 230v/240V Pos: standing >
You feel yourself return to normal as your rage abates.
< 1412h/1412H 231v/240V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
You feel uneasy with so many Evil players in Kimordril.
An Inclined Pathway
Obvious exits: -E -S -U
Zloin enters from the east.
Asher enters from the east.
Draqus enters from the east.
Peet enters from the east.
Beltorin enters from the east.
Mis rides in on a winged hellhound from the east.
Baulz enters from the east.
Alarm bells sound, signalling an invasion!
Sgan enters from the east.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.
< 1412h/1412H 237v/240V Pos: standing >
Alas, you cannot go that way. . . .
< 1412h/1412H 238v/240V Pos: standing >
You quickly scan the area.
A hungry owlbear who is a brief walk away to your east.
< 1412h/1412H 239v/240V Pos: standing >
< 1412h/1412H 240v/240V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
You feel uneasy with so many Evil players in Kimordril.
An Inclined Pathway
Obvious exits: -W -D
Zloin floats in from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
Asher floats in from below.
Draqus floats in from below.
Peet enters from below.
Beltorin enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
Mis rides in on a winged hellhound from below.
Baulz enters from below.
Sgan enters from below.
Colc enters from below.
Alarm bells sound, signalling an invasion!
Ojo floats in from below.
Zurag enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
Frillz skitters in from below.
< 1412h/1412H 239v/240V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
You feel uneasy with so many Evil players in Kimordril.
An Inclined Pathway
Obvious exits: -E -W
Zloin enters from the east.
Alarm bells sound, signalling an invasion!
Asher enters from the east.
Draqus enters from the east.
Peet enters from the east.
Alarm bells sound, signalling an invasion!
Beltorin enters from the east.
Mis rides in on a winged hellhound from the east.
Baulz enters from the east.
Sgan enters from the east.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.
< 1412h/1412H 238v/240V Pos: standing >
You quickly scan the area.
The gully dwarf town crier who is rather far off to your west.
< 1412h/1412H 238v/240V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
You feel uneasy with so many Evil players in Kimordril.
An Inclined Pathway
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
Shattered bits of ice are scattered about the area.
Zloin enters from the east.
Alarm bells sound, signalling an invasion!
Asher enters from the east.
Draqus enters from the east.
Peet enters from the east.
Beltorin enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Mis rides in on a winged hellhound from the east.
Baulz enters from the east.
Sgan enters from the east.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.
Alarm bells sound, signalling an invasion!
< 1412h/1412H 239v/240V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
You feel uneasy with so many Evil players in Kimordril.
An Inclined Pathway
Obvious exits: -E -W
Zloin enters from the east.
Asher enters from the east.
Draqus enters from the east.
Peet enters from the east.
Beltorin enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Mis rides in on a winged hellhound from the east.
Baulz enters from the east.
Sgan enters from the east.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.
< 1412h/1412H 238v/240V Pos: standing >
You quickly scan the area.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A dwarven commoner who is rather far off to your west.
A small pig who is rather far off to your west.
A young male dwarf who is in the distance to your west.
A shopping commoner who is in the distance to your west.
< 1412h/1412H 238v/240V Pos: standing >
< 1412h/1412H 240v/240V Pos: standing >
<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
You feel uneasy with so many Evil players in Kimordril.
East Side of the Guild Square
Obvious exits: -N -E -S -W
Zloin enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Asher enters from the east.
Draqus enters from the east.
Peet enters from the east.
Beltorin enters from the east.
Mis rides in on a winged hellhound from the east.
Baulz enters from the east.
Sgan enters from the east.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.
< 1412h/1412H 239v/240V Pos: standing >
< 1412h/1412H 239v/240V Pos: standing >
You quickly scan the area.
A brutish bartender who is not far off to your north.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A small pig who is a brief walk away to your west.
A dwarven commoner who is rather far off to your west.
A young female dwarf who is in the distance to your west.
A shopping commoner who is in the distance to your west.
A gully dwarf who is in the distance to your west.
< 1412h/1412H 239v/240V Pos: standing >
Score information for Fatwa
Level: 43 Race: Troll Class: BeRSeRKeR / RaGeloRd Sex: Male
Hit points: 1412(1412) Moves: 239(240)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 88%
Status: Standing.
Frags: +0.33 Deaths: 2
Detecting: Invisible Good Magic Life Heat
Protected from: Evil Good Fire Lightning Gas Living All but High Circle Spells
Protected by: Greater Spirit Ward
Enchantments: Ultravision UD Vision Farsee Fly Haste Waterbreathing Sneaking Tower of Iron Will Fearless Sparkling
Combat Pulse: 19 Spell Pulse: 1.20
Leaderboard Points: 536
Paladin auras: Vigor Spell Protection
Enhancements: Healing
Active Spells:
--------------
berserk (10 minutes)
war cry (1 minute)
detect invisibility (50 minutes)
vitality (5 minutes)
dexterity (41 minutes)
strength (41 minutes)
< 1412h/1412H 239v/240V Pos: standing >
< 1412h/1412H 239v/240V Pos: standing >
<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>
<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>
You feel uneasy with so many Evil players in Kimordril.
Center of the Guild Square
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
The Kimordril Quartermaster stands here.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)
Zloin enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Asher enters from the east.
Draqus enters from the east.
Peet enters from the east.
The Kimordril Quartermaster suddenly attacks Peet!
The Kimordril Quartermaster's punch grazes Peet.
Beltorin enters from the east.
Mis rides in on a winged hellhound from the east.
Baulz enters from the east.
Sgan enters from the east.
Colc enters from the east.
Ojo enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zurag enters from the east.
Frillz skitters in from the east.
< 1412h/1412H 238v/240V Pos: standing >
< 1412h/1412H 238v/240V Pos: standing >
You quickly scan the area.
A patrolling guard who is a brief walk away to your north.
A large dog who is rather far off to your north.
A small pig who is not far off to your west.
A large dog who is a brief walk away to your west.
A young male dwarf who is rather far off to your west.
A gully dwarf who is rather far off to your west.
A large dog who is in the distance to your west.
A gully dwarf who is in the distance to your west.
< 1412h/1412H 238v/240V Pos: standing >
<map>
Zone: Kimordril.
Room: West Side of the Guild Square
</map>
You feel uneasy with so many Evil players in Kimordril.
West Side of the Guild Square
Obvious exits: -N -E -S -W
Zloin enters from the east.
Asher enters from the east.
Draqus enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Beltorin enters from the east.
Mis rides in on a winged hellhound from the east.
Baulz enters from the east.
Sgan enters from the east.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.
< 1412h/1412H 239v/240V Pos: standing >
You quickly scan the area.
An old dwarf who is not far off to your north.
Peet who is close by to your east.
The gully dwarf town crier who is close by to your east.
An elite guard who is close by to your south.
A large dog who is close by to your south.
Dorfgon who is not far off to your south.
A small pig who is close by to your west.
A dwarven commoner who is not far off to your west.
A young male dwarf who is a brief walk away to your west.
A gully dwarf who is a brief walk away to your west.
A patrolling guard who is rather far off to your west.
A large dog who is rather far off to your west.
A gully dwarf who is rather far off to your west.
A Human who is in the distance to your west.
< 1412h/1412H 239v/240V Pos: standing >
< 1412h/1412H 239v/240V Pos: standing >
< 1412h/1412H 239v/240V Pos: standing >
A patrolling guard enters from the north.
< 1412h/1412H 239v/240V Pos: standing >
A patrolling guard suddenly attacks Baulz!
A patrolling guard misses Baulz.
The magenta glow surrounding you fades away.
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
You feel uneasy with so many Evil players in Kimordril.
Inclined Pathway
Obvious exits: -E -W
A small pig wanders around here, searching for food.
Zloin enters from the east.
Alarm bells sound, signalling an invasion!
Asher enters from the east.
Draqus enters from the east.
Beltorin enters from the east.
Mis rides in on a winged hellhound from the east.
Sgan enters from the east.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.
< 1412h/1412H 238v/240V Pos: standing >
< 1412h/1412H 238v/240V Pos: standing >
< 1412h/1412H 238v/240V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A patrolling guard who is close by to your east.
Peet who is not far off to your east.
A dwarven commoner who is close by to your west.
A young female dwarf who is not far off to your west.
A shopping commoner who is not far off to your west.
A gully dwarf who is a brief walk away to your west.
A Human who is rather far off to your west.
< 1412h/1412H 240v/240V Pos: standing >
< 1412h/1412H 240v/240V Pos: standing >
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
You feel uneasy with so many Evil players in Kimordril.
Inclined Pathway
Obvious exits: -N -E -W
A dwarven commoner is here, shopping around the square.(Gold Aura)
Zloin enters from the east.
Asher enters from the east.
Draqus enters from the east.
Beltorin enters from the east.
Mis rides in on a winged hellhound from the east.
Sgan enters from the east.
Colc enters from the east.
Ojo enters from the east.
Alarm bells sound, signalling an invasion!
Zurag enters from the east.
Frillz skitters in from the east.
< 1412h/1412H 238v/240V Pos: standing >
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
You feel uneasy with so many Evil players in Kimordril.
Inclined Pathway
Obvious exits: -E -W
A young male dwarf is here, following his mother around the square.(Gold Aura)
A young female dwarf is here, watching her mother closely.(Gold Aura)
A dwarf is here, shopping around the square with her children.(Gold Aura)
A gully dwarf wanders around, collecting garbage.
Zloin enters from the east.
Asher enters from the east.
Draqus enters from the east.
Beltorin enters from the east.
Mis rides in on a winged hellhound from the east.
Sgan enters from the east.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.
< 1412h/1412H 236v/240V Pos: standing >
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
You feel uneasy with so many Evil players in Kimordril.
Inclined Pathway
Obvious exits: -N# -E -S# -W
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
A large dog wanders around here, looking for food.
A gully dwarf wanders around, collecting garbage.
Zloin enters from the east.
Alarm bells sound, signalling an invasion!
Asher enters from the east.
Draqus enters from the east.
Beltorin enters from the east.
Mis rides in on a winged hellhound from the east.
Sgan enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.
A patrolling guard suddenly attacks Frillz!
A patrolling guard's decent slash grazes Frillz.
A patrolling guard ignites into black flames as he hits Frillz!
< 1412h/1412H 234v/240V Pos: standing >
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
You feel uneasy with so many Evil players in Kimordril.
Inclined Pathway
Obvious exits: -E -U
A Human (medium) < The Commonwealth > stands in mid-air here.(Gold Aura)
Zloin enters from the east.
Asher enters from the east.
Draqus enters from the east.
Beltorin enters from the east.
Mis rides in on a winged hellhound from the east.
Sgan enters from the east.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
A Human is knocked to the ground by Colc's skillful bash!
Mis snaps into visibility.
A dark shroud encases Mis as he charges into battle.
A winged hellhound's hooves crash into a Human's chest with a stunning force.
A winged hellhound shivers as he hits a Human.
< 1412h/1412H 232v/240V Pos: standing >
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
< 1412h/1412H 233v/240V Pos: standing >
A winged hellhound misses a Human.
Mis's powerful slash strikes a Human.
Mis snaps into visibility.
Mis shivers as he hits a Human.
Mis's impressive slash wounds a Human.
Mis snaps into visibility.
Mis shivers as he hits a Human.
Mis's impressive slash wounds a Human.
A Human's spell flows around Mis, leaving him unharmed!
Mis snaps into visibility.
Ojo snaps into visibility.
Zloin starts casting an offensive spell.
Zloin snaps into visibility.
< 1412h/1412H 234v/240V Pos: standing >
< 1412h/1412H 235v/240V Pos: standing >
< 1412h/1412H 236v/240V Pos: standing >
Colc's impressive crush wounds a Human.
A Human blocks Colc's lunge at him.
Draqus starts casting a spell.
< 1412h/1412H 237v/240V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Human.
Beltorin's iceball shatters upon impacting a Human, rending flesh and sending blood flying.
A Human suddenly clutches their head, as if trying to shrug off some unknown malady.
A Human's eyes briefly cloud over as his body is painfully ripped apart from within.
A Human falls to their knees, grasping his head and screaming in pain!
A Human bursts into tears.
< 1412h/1412H 238v/240V Pos: standing >
The sun rises over the northern horizon.
Arrgg! The sun! It burnss!!
A large dog enters from the east.
Sgan trips over a Human, in a futile attempt to slam him down even further.
< 1399h/1412H 239v/240V Pos: standing >
< 1399h/1412H 240v/240V Pos: standing >
Draqus completes his spell...
Draqus utters the words 'warhunso gsfal'
Draqus points at a Human.
A blast of molten spray sent by Draqus coats a Human with searing agony.
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking a Human full on!
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
< 1399h/1412H 240v/240V Pos: standing >
A Human's eyes briefly cloud over as his body is painfully ripped apart from within.
< 1399h/1412H 240v/240V Pos: standing >
Draqus starts casting an offensive spell.
< 1399h/1412H 240v/240V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Human.
Beltorin snaps into visibility.
Beltorin's iceball shatters upon impacting a Human, rending flesh and sending blood flying.
A Human is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Fatwa by 3838153.
The smell of fresh blood enters your body, infusing you with power!