The death of [44 Zealot] Hurgoth < The Commonwealth > (Human)

in Inclined Pathway

from the perspective of [43 Elementalist] Sgan Brewed in Blood (Troll)

<worn as a badge>    a miniature carved piece of the statue of Astansus
<worn on head>       a skin-wrapped crystal skullcap
<worn on eyes>       a royal observer's eye glasses (magic)
<worn in ear>        a tiny water wisp (magic)
<worn in ear>        a spiral woven of smoke [poor]
<worn on face>       a fanged jaw piece
<worn around neck>   a fine necklace of seashells [poor] (magic) (glowing)
<worn around neck>   an honor of guards medallion [superior]
<worn on body>       a long black satin robe (magic) (glowing) [58%]
<worn about body>    a burnt hide mantle [75%]
<worn as quiver>     a silken backsheath of flight (magic) [81%]
<worn about waist>   a thin length of twisted cord [superior]
<worn on belt buckle>a rugged adventurers satchel (magic)
<worn on arms>       a pair of ghostly sleeves (magic)
<worn around wrist>  a lapis lazuli bangle [superior] (magic)
<worn around wrist>  a bracer lined with blood stones
<worn on hands>      some fused stony gauntlets
<worn on finger>     a ring of the mermaids
<worn on finger>     an ice ring [poor] (magic)
<primary weapon>     a blackened dreamwalker's staff (magic)
<held>               a totem of the bullywug shaman (magic) (glowing)
<worn on legs>       some tattered leggings
<worn on feet>       a pair of dusty boots [superior] (glowing)

A hungry owlbear who is close by to your west.

< 1120h/1120H 227v/227V Pos: standing >
Zloin leaves west.
Asher leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Draqus leaves west.
Peet leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Beltorin leaves west.
Mis leaves west riding on a winged hellhound.
Baulz leaves west.
You follow Zloin.

You feel uneasy with so many Evil players in Kimordril.
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Peet FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
A hungry owlbear stalks through here, looking for something to eat.
Militia forces muster to bolster the town's defenses against the invaders!!!
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.

< 1120h/1120H 226v/227V Pos: standing >
Zloin leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Asher leaves west.
Draqus leaves west.
Peet leaves west.
Beltorin leaves west.
Mis leaves west riding on a winged hellhound.
Baulz leaves west.
You follow Zloin.

You feel uneasy with so many Evil players in Kimordril.
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Peet FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.

< 1120h/1120H 225v/227V Pos: standing >
Zloin leaves west.
Asher leaves west.
Draqus leaves west.
Peet leaves west.
Beltorin leaves west.
Mis leaves west riding on a winged hellhound.
Baulz leaves west.
You follow Zloin.

You feel uneasy with so many Evil players in Kimordril.
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Peet FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1120h/1120H 224v/227V Pos: standing >
Fatwa returns to normal as his rage abates.

< 1120h/1120H 224v/227V Pos: standing >
Zloin leaves west.
Asher leaves west.
Draqus leaves west.
Peet leaves west.
Beltorin leaves west.
Mis leaves west riding on a winged hellhound.
Baulz leaves west.
Alarm bells sound, signalling an invasion!
You follow Zloin.

You feel uneasy with so many Evil players in Kimordril.
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -South -Up   
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Peet FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.

< 1120h/1120H 226v/227V Pos: standing >

< 1120h/1120H 226v/227V Pos: standing >
Zloin floats up.
Militia forces muster to bolster the town's defenses against the invaders!!!
Asher floats up.
Draqus floats up.
Peet leaves up.
Beltorin leaves up.
Militia forces muster to bolster the town's defenses against the invaders!!!
Mis floats up riding on a winged hellhound.
Baulz leaves up.
You follow Zloin.

You feel uneasy with so many Evil players in Kimordril.
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West  -Down 
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Peet FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
Colc enters from below.
Alarm bells sound, signalling an invasion!
Ojo floats in from below.
Zurag enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
Frillz skitters in from below.

< 1120h/1120H 225v/227V Pos: standing >
Zloin leaves west.
Alarm bells sound, signalling an invasion!
Asher leaves west.
Draqus leaves west.
Peet leaves west.
Alarm bells sound, signalling an invasion!
Beltorin leaves west.
Mis leaves west riding on a winged hellhound.
Baulz leaves west.
You follow Zloin.

You feel uneasy with so many Evil players in Kimordril.
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Peet FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.

< 1120h/1120H 224v/227V Pos: standing >
Zloin leaves west.
Alarm bells sound, signalling an invasion!
Asher leaves west.
Draqus leaves west.
Peet leaves west.
Beltorin leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Mis leaves west riding on a winged hellhound.
Baulz leaves west.
You follow Zloin.

You feel uneasy with so many Evil players in Kimordril.
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
Shattered bits of ice are scattered about the area.
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Peet FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.
Alarm bells sound, signalling an invasion!

< 1120h/1120H 226v/227V Pos: standing >
Zloin leaves west.
Asher leaves west.
Draqus leaves west.
Peet leaves west.
Beltorin leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Mis leaves west riding on a winged hellhound.
Baulz leaves west.
You follow Zloin.

You feel uneasy with so many Evil players in Kimordril.
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Peet FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.

< 1120h/1120H 225v/227V Pos: standing >

< 1120h/1120H 227v/227V Pos: standing >
Zloin leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Asher leaves west.
Draqus leaves west.
Peet leaves west.
Beltorin leaves west.
Mis leaves west riding on a winged hellhound.
Baulz leaves west.
You follow Zloin.

You feel uneasy with so many Evil players in Kimordril.
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Peet FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.

< 1120h/1120H 226v/227V Pos: standing >

< 1120h/1120H 226v/227V Pos: standing >
Zloin leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Asher leaves west.
Draqus leaves west.
Peet leaves west.
Beltorin leaves west.
Mis leaves west riding on a winged hellhound.
Baulz leaves west.
You follow Zloin.

You feel uneasy with so many Evil players in Kimordril.
Center of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Peet FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting the Kimordril Quartermaster.
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
The Kimordril Quartermaster stands here, fighting Peet.
A short gully dwarf shouts out the town news here.
Colc enters from the east.
Ojo enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zurag enters from the east.
Frillz skitters in from the east.

< 1120h/1120H 225v/227V Pos: standing >
You quickly scan the area.
A patrolling guard who is a brief walk away to your north.
A small pig who is rather far off to your north.
A large dog who is rather far off to your north.
A small pig who is not far off to your west.
A dwarven commoner who is a brief walk away to your west.
A large dog who is a brief walk away to your west.
A young male dwarf who is rather far off to your west.
A young female dwarf who is rather far off to your west.
A shopping commoner who is rather far off to your west.
A gully dwarf who is rather far off to your west.
A patrolling guard who is in the distance to your west.
A large dog who is in the distance to your west.
A gully dwarf who is in the distance to your west.

< 1120h/1120H 225v/227V Pos: standing >
You quickly scan the area.
A patrolling guard who is a brief walk away to your north.
A small pig who is rather far off to your north.
A large dog who is rather far off to your north.
A small pig who is not far off to your west.
A dwarven commoner who is a brief walk away to your west.
A large dog who is a brief walk away to your west.
A young male dwarf who is rather far off to your west.
A young female dwarf who is rather far off to your west.
A shopping commoner who is rather far off to your west.
A patrolling guard who is in the distance to your west.
A large dog who is in the distance to your west.
A gully dwarf who is in the distance to your west.

< 1120h/1120H 227v/227V Pos: standing >
Zloin leaves west.
Asher leaves west.
Draqus leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Beltorin leaves west.
Mis leaves west riding on a winged hellhound.
Baulz leaves west.
You follow Zloin.

You feel uneasy with so many Evil players in Kimordril.
West Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.

< 1120h/1120H 226v/227V Pos: standing >

< 1120h/1120H 226v/227V Pos: standing >

< 1120h/1120H 226v/227V Pos: standing >
A patrolling guard enters from the north.
You quickly scan the area.
An old dwarf who is not far off to your north.
Peet who is close by to your east.
The Kimordril Quartermaster who is close by to your east.
The gully dwarf town crier who is close by to your east.
An elite guard who is close by to your south.
A large dog who is close by to your south.
Dorfgon who is not far off to your south.
A small pig who is close by to your west.
A dwarven commoner who is not far off to your west.
A young male dwarf who is a brief walk away to your west.
A young female dwarf who is a brief walk away to your west.
A shopping commoner who is a brief walk away to your west.
A gully dwarf who is a brief walk away to your west.
A patrolling guard who is rather far off to your west.
A gully dwarf who is rather far off to your west.

< 1120h/1120H 226v/227V Pos: standing >
A patrolling guard suddenly attacks Baulz!
A patrolling guard misses Baulz.
Zloin leaves west.
Alarm bells sound, signalling an invasion!
Asher leaves west.
Draqus leaves west.
Beltorin leaves west.
Mis leaves west riding on a winged hellhound.
You follow Zloin.

The magenta glow surrounding you fades away.
You feel uneasy with so many Evil players in Kimordril.
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
A small pig wanders around here, searching for food.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.

< 1120h/1120H 225v/227V Pos: standing >

< 1120h/1120H 225v/227V Pos: standing >

< 1120h/1120H 227v/227V Pos: standing >
Zloin leaves west.
Asher leaves west.
Draqus leaves west.
Beltorin leaves west.
Mis leaves west riding on a winged hellhound.
You follow Zloin.

You feel uneasy with so many Evil players in Kimordril.
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North -East  -West 
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
A dwarven commoner is here, shopping around the square.
Colc enters from the east.
Ojo enters from the east.
Alarm bells sound, signalling an invasion!
Zurag enters from the east.
Frillz skitters in from the east.

< 1120h/1120H 225v/227V Pos: standing >
Zloin leaves west.
Asher leaves west.
Draqus leaves west.
Beltorin leaves west.
Mis leaves west riding on a winged hellhound.
You follow Zloin.

You feel uneasy with so many Evil players in Kimordril.
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
A young male dwarf is here, following his mother around the square.
A young female dwarf is here, watching her mother closely.
A dwarf is here, shopping around the square with her children.
A gully dwarf wanders around, collecting garbage.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.

< 1120h/1120H 223v/227V Pos: standing >
Zloin leaves west.
Alarm bells sound, signalling an invasion!
Asher leaves west.
Draqus leaves west.
Beltorin leaves west.
Mis leaves west riding on a winged hellhound.
You follow Zloin.

You feel uneasy with so many Evil players in Kimordril.
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North# -East  -South# -West 
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
A dwarven guard wanders around the area, watching for trouble.
A large dog wanders around here, looking for food.
A gully dwarf wanders around, collecting garbage.
Militia forces muster to bolster the town's defenses against the invaders!!!
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
Frillz skitters in from the east.
A patrolling guard suddenly attacks Frillz!
A patrolling guard's decent slash grazes Frillz.
A patrolling guard ignites into black flames as he hits Frillz!

< 1120h/1120H 221v/227V Pos: standing >
Zloin leaves west.
Asher leaves west.
Draqus leaves west.
Beltorin leaves west.
Mis leaves west riding on a winged hellhound.
You follow Zloin.

You feel uneasy with so many Evil players in Kimordril.
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -Up   
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Draqus Caskling Brewed in Blood (Troll)(large) stands, floating here.
Asher Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
A Human (medium)  < The Commonwealth > stands in mid-air here.
Colc enters from the east.
Ojo enters from the east.
Zurag enters from the east.
A Human is knocked to the ground by Colc's skillful bash!
Mis snaps into visibility.
A dark shroud encases Mis as he charges into battle.
A winged hellhound's hooves crash into a Human's chest with a stunning force.
A winged hellhound shivers as he hits a Human.

< 1120h/1120H 219v/227V Pos: standing >
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.

< 1120h/1120H 220v/227V Pos: standing >
A winged hellhound misses a Human.
Mis's powerful slash strikes a Human.
Mis snaps into visibility.
Mis shivers as he hits a Human.
Mis's impressive slash wounds a Human.
Mis snaps into visibility.
Mis shivers as he hits a Human.
Mis's impressive slash wounds a Human.
A Human's spell flows around Mis, leaving him unharmed!
Mis snaps into visibility.
Ojo snaps into visibility.
Zloin starts casting an offensive spell.
Zloin snaps into visibility.

< 1120h/1120H 221v/227V Pos: standing >
Colc's impressive crush wounds a Human.
A Human blocks Colc's lunge at him.
Draqus starts casting an offensive spell.

< 1120h/1120H 223v/227V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Human.
Beltorin's iceball shatters upon impacting a Human, rending flesh and sending blood flying.
A Human suddenly clutches their head, as if trying to shrug off some unknown malady.
A Human's eyes briefly cloud over as his body is painfully ripped apart from within.
A Human falls to their knees, grasping his head and screaming in pain!
A Human bursts into tears.

< 1120h/1120H 224v/227V Pos: standing >
The sun rises over the northern horizon.
Arrgg! The sun! It burnss!!
A red shape enters from the east.
You trip over a red shape while pointlessly slamming at someone already down.

< 1109h/1120H 195v/227V Pos: sitting >
A red shape completes his spell...
A red shape utters the words 'warhunso gsfal'
A red shape points at a red shape.
A blast of molten spray sent by a red shape coats a red shape with searing agony.
A red shape completes his spell...
A red shape utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a red shape striking a red shape full on!

< 1109h/1120H 197v/227V Pos: sitting >
A red shape's eyes briefly cloud over as his body is painfully ripped apart from within.

< 1109h/1120H 198v/227V Pos: sitting >
A red shape starts casting an offensive spell.

< 1109h/1120H 201v/227V Pos: sitting >
Someone completes his spell...
Someone utters the words 'abrauztg gpahhzfuio uqzbarr'
Someone's iceball shatters upon impacting a red shape, rending flesh and sending blood flying.
A red shape is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sgan by 3838153.
The smell of fresh blood enters your body, infusing you with power!