The death of [ 5 Monk] Ubschat (Orc)

in The Path of the Damned

from the perspective of [ 5 Monk] Ubschat (Orc)

<worn on head>       a whisper-thin helm
<worn on body>       a set of loose fitting robes
<worn about body>    a hard leather cloak
<worn on arms>       a set of loose fitting sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<worn on feet>       some thin leather sandals

The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
A bright light fills this area.
Obvious exits: -East  -South
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of an Orc is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orc anti-paladin is lying here.
[2] The corpse of an Orc is lying here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[9] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.

< 1h/64H 114v/114V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 1h/64H 114v/114V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 1h/64H 114v/114V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 1h/64H 114v/114V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East  -South
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of an Orc is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orc anti-paladin is lying here.
[2] The corpse of an Orc is lying here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[9] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.

< 2h/64H 114v/114V Pos: standing >
You are carrying: (10/11)
a bag made from sewn skunk skin
a thin leather belt
a hard leather cloak
a small round wooden shield
a set of loose fitting sleeves
a pair of brown leather gloves
some thin leather sandals
a set of loose fitting leggings
a whisper-thin helm
a set of loose fitting robes

< 3h/64H 114v/114V Pos: standing >
You shrug into a set of loose fitting robes.
You slide your legs into a set of loose fitting leggings.
You cover your arms with a set of loose fitting sleeves.
You clasp a thin leather belt around your waist.
You pull a pair of brown leather gloves onto your hands.
You place some thin leather sandals on your feet.
You don a whisper-thin helm on your head.
You strap a small round wooden shield to your arm.
You wear a hard leather cloak about your body.
You hold a bag made from sewn skunk skin.

< 4h/64H 114v/114V Pos: standing >
You are using:
<worn on head>       a whisper-thin helm
<worn on body>       a set of loose fitting robes
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a set of loose fitting sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<held>               a bag made from sewn skunk skin
<worn on legs>       a set of loose fitting leggings
<worn on feet>       some thin leather sandals

< 4h/64H 114v/114V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 4h/64H 114v/114V Pos: standing >
You stop using a bag made from sewn skunk skin.

< 5h/64H 114v/114V Pos: standing >
Your throat suddenly becomes dry.

< 5h/64H 114v/114V Pos: standing >
Your throat suddenly becomes dry.

< 6h/64H 114v/114V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 6h/64H 114v/114V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East  -South
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of an Orc is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orc anti-paladin is lying here.
[2] The corpse of an Orc is lying here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[9] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.

< 6h/64H 114v/114V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East  -South
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of an Orc is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orc anti-paladin is lying here.
[2] The corpse of an Orc is lying here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[9] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.

< 7h/64H 114v/114V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 7h/64H 114v/114V Pos: standing >
You quickly scan the area.
An orc anti-paladin who is close by to your east.
A cowardly orcish girl who is close by to your east.
A black skunk who is close by to your south.
A dancing elven girl who is close by to your south.
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 7h/64H 114v/114V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 7h/64H 114v/114V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Wernchat is made of flesh and appears to be of average quality.
The corpse of Wernchat has an item value of 1.
It appears to be the corpse of Wernchat.
an orcish-woven bracelet
an orcish-woven bracelet [poor]
a belt of street sweepers [poor]
a hard leather cloak
a pair of orcish sleeves [superior]
a pair of brown leather gloves
some thin leather sandals
a set of loose fitting robes
a silvery pendant [superior]
a shiny golden ring [superior]
a shiny golden ring [poor]
a bag made from sewn skunk skin
a bag of collection

< 9h/64H 114v/114V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Ubschat is made of flesh and appears to be of slightly above average quality.
The corpse of Ubschat has an item value of 1.
It appears to be the corpse of Ubschat.
a hard leather cloak
a set of loose fitting sleeves
some thin leather sandals
a set of loose fitting leggings
a set of loose fitting robes

< 10h/64H 114v/114V Pos: standing >
You do not see that here.

< 11h/64H 114v/114V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 12h/64H 114v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/64H 114v/114V Pos: standing >
You quickly scan the area.
An orc anti-paladin who is close by to your east.
A cowardly orcish girl who is close by to your east.
A black skunk who is close by to your south.
A dancing elven girl who is close by to your south.

< 13h/64H 114v/114V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>

<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
Fresh blood covers everything in the area.
The corpse of ixie is lying here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A small black skunk peers wearily at you.
A dancing elven girl is lying here, mortally wounded.

< 13h/64H 113v/114V Pos: standing >
You quickly scan the area.
You see nothing.

< 13h/64H 113v/114V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
Puddles of fresh blood cover the ground.
The corpse of a female orc is lying here.
A small collar collects among the rubble on the ground.

< 13h/64H 112v/114V Pos: standing >
You quickly scan the area.
A baby orc who is not far off to your east.
A baby orc who is a brief walk away to your east.
Meinar, the old baker who is a brief walk away to your east.
A black skunk who is close by above you.
A dancing elven girl who is close by above you.

< 13h/64H 112v/114V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
The corpse of an orcish assassin is lying here.

< 13h/64H 112v/114V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of an orcish guard is lying here.
The corpse of an old orcish woman is lying here.
An orcish thief watches his next victim closely.
Crawling about, this baby orc is crying loudly.

< 14h/64H 112v/114V Pos: standing >
You quickly scan the area.
An orcish elite who is close by to your north.
An orcish elite who is close by to your north.
An orcish street sweeper who is not far off to your north.
An orcish guard who is not far off to your north.
A baby orc who is a brief walk away to your north.
A black skunk who is a brief walk away to your north.
A cute kitten who is rather far off to your north.
A wandering soul who is rather far off to your north.
A baby orc who is in the distance to your north.
A baby orc who is close by to your east.
Meinar, the old baker who is close by to your east.
A Barbarian who is a brief walk away to your south.
A Grey Elf who is a brief walk away to your south.
A bone golem who is a brief walk away to your south.
A Gnome who is a brief walk away to your south.
A Halfling who is a brief walk away to your south.
A Githzerai who is a brief walk away to your south.
The grinning bobcat who is rather far off to your south.
A drunken orc who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
The orc gate guard who is in the distance to your south.

< 14h/64H 113v/114V Pos: standing >
An orcish thief leaves south.

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
Fresh blood covers everything in the area.
The corpse of an orcish street sweeper is lying here.
The corpse of an orcish shaman is lying here.
The corpse of an orcish guard is lying here.
An orcish thief watches his next victim closely.

< 14h/64H 113v/114V Pos: standing >
Hey! an orcish thief just tried to steal your small round wooden shield!
You discover that an orcish thief has his hands in your wallet.

< 15h/64H 113v/114V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
An orcish elite who is not far off to your north.
An orcish elite who is not far off to your north.
An orcish street sweeper who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
The Shady Quartermaster who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A baby orc who is rather far off to your north.
A black skunk who is rather far off to your north.
An orcish guard who is rather far off to your north.
A draft horse who is close by to your east.
An orcish guard who is close by to your east.
A draft horse who is close by to your east.
A baby orc who is close by to your east.
An orcish warrior who is close by to your east.
A Barbarian who is not far off to your south.
A bone golem who is not far off to your south.
A shadow dracolich who is not far off to your south.
A Gnome who is not far off to your south.
A Halfling who is not far off to your south.
A Githzerai who is not far off to your south.
An orcish elite bank guard who is a brief walk away to your south.
A baby orc who is rather far off to your south.
The orc gate guard who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
The orc gate guard who is rather far off to your south.

< 15h/64H 113v/114V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 15h/64H 113v/114V Pos: standing >
Hey! an orcish thief just tried to steal your thin leather belt!

< 16h/64H 113v/114V Pos: standing >
You quickly scan the area.
An orcish elite who is not far off to your north.
An orcish street sweeper who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
The Shady Quartermaster who is a brief walk away to your north.
The town crier who is a brief walk away to your north.
A baby orc who is rather far off to your north.
An orcish guard who is rather far off to your north.
A wandering soul who is in the distance to your north.
A draft horse who is close by to your east.
A baby orc who is close by to your east.
An orcish street sweeper who is close by to your east.
An orcish street sweeper who is close by to your south.
A Barbarian who is a brief walk away to your south.
A bone golem who is a brief walk away to your south.
A shadow dracolich who is a brief walk away to your south.
A Gnome who is a brief walk away to your south.
A Gnome who is a brief walk away to your south.
A Halfling who is a brief walk away to your south.
A Githzerai who is a brief walk away to your south.
The grinning bobcat who is a brief walk away to your south.
A baby orc who is rather far off to your south.
A drunken orc who is rather far off to your south.
A young orc sentinel who is rather far off to your south.

< 16h/64H 113v/114V Pos: standing >
An orcish street sweeper enters from the east.

< 16h/64H 113v/114V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
The corpse of an orcish merchant is lying here.
The corpse of an orcish elite is lying here.
The corpse of an orcish street sweeper is lying here.
An orcish street sweeper is here cleaning the city from rubbish.

< 17h/64H 112v/114V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 17h/64H 113v/114V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South

< 17h/64H 113v/114V Pos: standing >
An orcish thief enters from the north.

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of the grinning bobcat is lying here.
The corpse of an orcish elite bank guard is lying here.
A Minotaur (large)  -=Celestial Sigil=- stands in mid-air here, fighting an orcish elite bank guard.
A Barbarian (large)  -=Celestial Sigil=- stands in mid-air here.
A Minotaur (medium)  -=Celestial Sigil=- stands in mid-air here, fighting an orcish elite bank guard.
A Halfling (small)  -=Celestial Sigil=- stands in mid-air here.
A bone golem stands blankly after re-animation here. (minion) 
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) 
A Gnome (small)  -=Celestial Sigil=- stands in mid-air here.
An impenetrable globe of darkness floats near a Gnome's head.
A Gnome (small)  -=Celestial Sigil=- stands in mid-air here.
A Halfling (small)  -=Celestial Sigil=- stands in mid-air here.
A Githzerai (medium) The 5th Horseman -=Celestial Sigil=- in mid-air sits atop a beautiful pegasus, fighting an orcish elite bank guard.
An orcish elite bank guard crouches here, fighting a Githzerai.
Someone suddenly attacks YOU!
A Grey Elf snaps into visibility.
A Grey Elf's impressive slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A Grey Elf snaps into visibility.
A Grey Elf gazes into your eyes, hellfire dancing in his pupils.  Suddenly, the mystical longsword of Volo the Traveler comes alive with searing flames as it slashes into you!
Your set of loose fitting leggings melted from the intense heat!
Your thin leather belt melted from the intense heat!