The death of [ 5 Monk] Ubschat (Orc)

in The Path of the Damned

from the perspective of [52 Dark Dreamer] Lur -=Celestial Sigil=- (Halfling)

<worn as a badge>    a long elegant peacock feather [superior]
<worn on head>       a golden crown set with diamonds
<worn on eyes>       the black eyepiece of Menzellon of intelligence [88%]
<worn in ear>        a gold leaf [83%]
<worn in ear>        a pair of silver earrings with red rubies [79%]
<worn on face>       a red warmask
<worn around neck>   an amulet of the Neogi Lords [poor]
<worn around neck>   the amulet of the triad of witches [superior]
<worn on body>       a sundress of purity and youth (glowing)
<worn about body>    a dark-blue robe of stars and moons [poor] (humming)
<worn on back>       a stylish silken backpack (illuminating)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist>   a belt of skulls [superior]
<worn on belt buckle>an illithid-skin spellbook of wyld magick [59%]
<attached to belt>   the face of Lur
<worn on arms>       some polished sleeves of Dagon [superior] [79%]
<worn around wrist>  a carved diorite bracer
<worn around wrist>  a satanic bracelet [85%]
<worn on hands>      a pair of mantis-hide gloves [82%]
<worn on finger>     some mithril ringlets
<worn on finger>     a yellow ring of chrysoberyl [84%]
<primary weapon>     a black staff headed with a goat skull [superior] (glowing)
<held>               the gem of the aerie [superior]
<worn on legs>       a pair of glowing ice leggings [84%]

An orcish street sweeper attacks Om. [0 Hits]
Ayla assists Rhak heroically.
Ayla snaps into visibility.
A sense of WiLD HAtE surrounds Ayla as her powerful bludgeon strikes an orcish elite.
As Ayla strikes an orcish elite, the power of Ayla's ancestors fill her with RAGE!

< 713h/713H 148v/149V Pos: standing >
Skirry snaps into visibility.

< 713h/713H 148v/149V Pos: standing >
Vz lets loose with a powerful SCREAM!!
Om becomes alert and ready to fight.
Rhak becomes alert and ready to fight.
Kenon becomes alert and ready to fight.
Koa becomes alert and ready to fight.
Clemm becomes alert and ready to fight.
Leu becomes alert and ready to fight.
Ayla becomes alert and ready to fight.
Zia becomes alert and ready to fight.
Drisk becomes alert and ready to fight.
Vz becomes alert and ready to fight.
Cols becomes alert and ready to fight.
You feel like you could fight forever.
Sev becomes alert and ready to fight.
A beautiful pegasus becomes alert and ready to fight.
Rys becomes alert and ready to fight.
Skirry becomes alert and ready to fight.
A shadow dracolich becomes alert and ready to fight.
Nicram becomes alert and ready to fight.
A bone golem becomes alert and ready to fight.
A bone golem becomes alert and ready to fight.

< 713h/713H 148v/149V Pos: standing >
A bone golem says 'Prepare to fight me, too!'
Skirry completes his spell...
Skirry utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Skirry hits an orcish elite soundly.
A huge bolt of force sent by Skirry impacts on an orcish elite's chest with a loud thud.
A huge bolt of force sent by Skirry impacts on an orcish elite's chest with a loud thud.
A bolt of force sent by Skirry hits an orcish elite soundly.
Kenon assists Rhak heroically.
Kenon snaps into visibility.

< 763h/763H 148v/149V Pos: standing >
Rhak attacks an orcish elite. [3 Hits]

< 763h/763H 149v/149V Pos: standing >
Skirry starts casting an offensive spell called 'solbeeps missile barrage'.
Skirry snaps into visibility.

< 763h/763H 149v/149V Pos: standing >
Rhak brings down the holy avenger of Ambran in a mighty slash, cleaving an orcish street sweeper from his target!
An orcish street sweeper is dead! R.I.P.
You receive your share of experience.
The last gasps of an orcish street sweeper cause a sickening chill to run up your spine.

< 763h/763H 149v/149V Pos: standing >
Skirry completes his spell...
Skirry utters the words 'garbzzsg wuggurz babragruoz'
Skirry loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
Skirry drains an orcish elite - what a waste of energy!
A bolt of force sent by Skirry hits an orcish elite soundly.
A bolt of force sent by Skirry hits an orcish elite soundly.
A bolt of force sent by Skirry hits an orcish elite soundly.
A bolt of force sent by Skirry hits an orcish elite soundly.
Clemm attacks an orcish elite. [3 Hits]

< 763h/763H 149v/149V Pos: standing >
You failed.

< 763h/763H 149v/149V Pos: standing >
Kenon slips beneath an orcish elite's guard dealing a vicious attack!!
Kenon attacks an orcish elite. [10 Hits]
An orcish elite attacks Rhak. [0 Hits]

< 763h/763H 149v/149V Pos: standing >
Ayla snaps into visibility.
AThe power of Ayla's ancestors drives  Ayla deeper intoRAGE!
A sense of WiLD HAtE surrounds Ayla as her powerful bludgeon seriously wounds an orcish elite.
A sense of WiLD HAtE surrounds Ayla as her powerful bludgeon seriously wounds an orcish elite.
A sense of WiLD HAtE surrounds Ayla as her powerful bludgeon enshrouds an orcish elite in a mist of blood.
A sense of WiLD HAtE surrounds Ayla as her powerful bludgeon causes an orcish elite to grimace in pain.
Ayla's mace of light and darkness flares with pure light, unleashing the virtue of the gods at an orcish elite!
An orcish elite screams in utter terror as he is judged before Ayla's God.
An orcish elite is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
An orcish elite's death cry reverberates in your head as he falls to the ground.
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled. 

< 763h/763H 149v/149V Pos: standing >
Rhak is suddenly surrounded by a green mist!

< 763h/763H 149v/149V Pos: standing >
An orcish merchant enters from the east.
You don't have that spell memorized.

< 763h/763H 149v/149V Pos: standing >
An orcish merchant suddenly attacks Rys!

< 763h/763H 149v/149V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is a brief walk away to your north.
An orcish elite who is a brief walk away to your north.
An orcish elite who is rather far off to your north.
A baby orc who is rather far off to your north.
An orcish guard who is rather far off to your north.
The Shady Quartermaster who is rather far off to your north.
The town crier who is rather far off to your north.
An orcish guard who is rather far off to your north.
A black skunk who is in the distance to your north.
An orcish guard who is in the distance to your north.
An orcish thief who is in the distance to your north.
An orcish street sweeper who is close by to your east.
Khazar, the jeweler who is close by to your east.
A baby orc who is not far off to your south.
The grinning bobcat who is not far off to your south.
A drunken orc who is not far off to your south.
An orcish elite bank guard who is not far off to your south.
A baby orc who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
An umber hulk who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is close by to your west.

< 763h/763H 149v/149V Pos: standing >

< 763h/763H 149v/149V Pos: standing >
You sit down and relax.

< 763h/763H 149v/149V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - nonexistence
               1 - flicker
(10th circle)  1 - clone form
               1 - delirium
               1 - imprisonment
               1 - gate to ardgral
( 9th circle)  1 - dream travel
               2 - shadow spawn
( 8th circle)  1 - mask
               2 - shadow shield
               1 - vanish
               1 - shadow merging
( 7th circle)  4 - hammer
( 6th circle)  2 - stunning visions
               5 - reflection
( 5th circle)  1 - illusionary wall
               4 - boulder
               3 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - levitate
               1 - infravision
               3 - insects
( 3rd circle)  3 - blindness
               1 - concealment
               2 - mirror image
               4 - shadow monster
( 2nd circle)  3 - burning hands
               1 - continual light
               5 - dispel magic
               1 - darkness
( 1st circle)  3 - minor creation
               6 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    1 seconds:  ( 7th) hammer
    3 seconds:  ( 9th) asphyxiate
    5 seconds:  ( 9th) asphyxiate
    6 seconds:  ( 7th) hammer

You can memorize 1 1st and 1 2nd circle spell(s).
You continue your study.

< 763h/763H 149v/149V Pos: sitting >
You start meditating...

< 763h/763H 149v/149V Pos: sitting >
You have finished memorizing hammer.
Rhak brings down the holy avenger of Ambran in a mighty slash, cleaving an orcish merchant from his target!
An orcish merchant is dead! R.I.P.
You receive your share of experience.
An orcish merchant's death cry reverberates in your head as he falls to the ground.

< 763h/763H 149v/149V Pos: sitting >
Rys gives an order to his followers.

< 763h/763H 149v/149V Pos: sitting >
Cols's skin seems to turn to stone.

< 763h/763H 149v/149V Pos: sitting >
You have finished memorizing asphyxiate.

< 763h/763H 149v/149V Pos: sitting >
You have finished memorizing asphyxiate.

< 763h/763H 149v/149V Pos: sitting >
You have finished memorizing hammer.
Your studies are complete.

< 763h/763H 149v/149V Pos: sitting >
You clamber to your feet.

< 763h/763H 149v/149V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Ayla.
You quickly scan the area.
A baby orc who is not far off to your north.
An orcish elite who is a brief walk away to your north.
An orcish elite who is a brief walk away to your north.
A baby orc who is rather far off to your north.
An orcish guard who is rather far off to your north.
The Shady Quartermaster who is rather far off to your north.
The town crier who is rather far off to your north.
An orcish guard who is rather far off to your north.
An orcish guard who is in the distance to your north.
An orcish thief who is in the distance to your north.
An orcish street sweeper who is close by to your east.
Khazar, the jeweler who is close by to your east.
A baby orc who is not far off to your south.
A drunken orc who is not far off to your south.
An orcish elite bank guard who is not far off to your south.
A baby orc who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
An umber hulk who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is close by to your west.

< 763h/763H 149v/149V Pos: standing >

< 763h/763H 149v/149V Pos: standing >
Rhak shouts out loudly.. MOVING!!!!

< 763h/763H 149v/149V Pos: standing >
Duac says 'I have 763 (1631) hits, and 199 (214) movement points.'
Your group consists of (21/30):
( Head)  2310/2325  hit,  265/265  move Om
(Front)   964/964   hit,  234/234  move Rhak
(Front)  1027/950   hit,  388/388  move Kenon
(Front)  1445/1445  hit,  359/359  move Koa
(Front)  1767/1767  hit,  214/214  move Clemm
(Front)   941/941   hit,  168/168  move Leu
(Front)  1760/1760  hit,  283/283  move Ayla
(Front)  1427/1427  hit,  426/426  move Zia
(Front)  1699/1699  hit,  301/301  move Drisk
(Front)   763/1631  hit,  199/214  move Duac
(Front)  1758/1758  hit,  224/224  move Vz
(Front)   999/999   hit,  226/226  move Cols
(Front)   763/763   hit,  149/149  move Lur
(Front)   909/909   hit,  219/219  move Sev
(Front)  1923/1994  hit,  646/652  move a beautiful pegasus
(Front)   674/633   hit,  150/150  move Rys
(Front)  1757/1088  hit,  202/202  move Skirry
(Front)  3206/2878  hit,  503/503  move a shadow dracolich
(Front)   986/986   hit,  209/209  move Nicram
(Front)  1768/1764  hit,  167/167  move a bone golem
(Front)  1976/1976  hit,  169/169  move a bone golem

< 763h/763H 149v/149V Pos: standing >
Leu starts casting a spell.
Rhak sneaks south riding on a beautiful pegasus.
You follow Rhak.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S
Rhak The 5th Horseman -=Celestial Sigil=- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
Sev enters from the north.
Rys enters from the north.
A shadow dracolich enters from the north.
A bone golem enters from the north.
A bone golem enters from the north.
Nicram enters from the north.
Kenon enters from the north.
Drisk enters from the north.
Clemm enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
Vz enters from the north.

< 763h/763H 148v/149V Pos: standing >
Sev starts casting a spell.
Your group consists of (21/30):
( Head)  2311/2325  hit,  264/265  move Om
(Front)   960/960   hit,  234/234  move Rhak
(Front)  1027/950   hit,  387/388  move Kenon
(Front)  1445/1445  hit,  358/359  move Koa
(Front)  1767/1767  hit,  213/214  move Clemm
(Front)                                Leu
(Front)  1760/1760  hit,  282/283  move Ayla
(Front)  1427/1427  hit,  425/426  move Zia
(Front)  1699/1699  hit,  300/301  move Drisk
(Front)   769/1631  hit,  212/214  move Duac
(Front)  1758/1758  hit,  223/224  move Vz
(Front)   999/999   hit,  225/226  move Cols
(Front)   763/763   hit,  148/149  move Lur
(Front)   909/909   hit,  218/219  move Sev
(Front)  1926/1994  hit,  652/652  move a beautiful pegasus
(Front)   674/633   hit,  149/150  move Rys
(Front)  1755/1088  hit,  201/202  move Skirry
(Front)  3205/2878  hit,  502/503  move a shadow dracolich
(Front)   986/986   hit,  208/209  move Nicram
(Front)  1768/1764  hit,  166/167  move a bone golem
(Front)  1976/1976  hit,  168/169  move a bone golem

< 763h/763H 148v/149V Pos: standing >
Duac's ring of regeneration hums softly.
Healing energy flows from Duac into Duac's body!

< 763h/763H 148v/149V Pos: standing >
Leu enters from the north.

< 763h/763H 148v/149V Pos: standing >
Sev completes her spell...
Sev utters the words 'yjrr pzar'
A torrent of divine energy flows from Sev into Duac's body, and his wounds begin to heal!

< 763h/763H 148v/149V Pos: standing >
Duac appears to be Barbarian and has some small wounds and bruises.
He's large in size.
He is in the front rank.
He seems to be moving much faster than normal..
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He is surrounded by a blood-red glow.
He is surrounded by a magenta glow.


< 763h/763H 148v/149V Pos: standing >
Sev starts casting a spell.

< 763h/763H 148v/149V Pos: standing >
Sev completes her spell...
Sev utters the words 'pzaruio garzz'
Upon Sev's touch a soft glow flows from her hands and surrounds Duac.

< 763h/763H 148v/149V Pos: standing >
Leu starts casting a spell.

< 763h/763H 148v/149V Pos: standing >
You quickly scan the area.
A baby orc who is a brief walk away to your north.
An orcish thief who is rather far off to your north.
An orcish elite who is rather far off to your north.
An orcish elite who is rather far off to your north.
A baby orc who is in the distance to your north.
An orcish guard who is in the distance to your north.
The Shady Quartermaster who is in the distance to your north.
The town crier who is in the distance to your north.
An orcish guard who is in the distance to your north.
An orcish merchant who is close by to your east.
A female orc who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
A baby orc who is close by to your south.
An orcish elite bank guard who is close by to your south.
A drunken orc who is not far off to your south.
A baby orc who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
An umber hulk who is not far off to your south.
The orc gate guard who is not far off to your south.

< 763h/763H 148v/149V Pos: standing >
Leu completes his spell...
Leu utters the words 'yjrr pzar'
A torrent of divine energy flows from Leu into Duac's body, and his wounds begin to heal!

< 763h/763H 148v/149V Pos: standing >
You quickly scan the area.
An Orc who is a brief walk away to your north.
An orcish thief who is a brief walk away to your north.
A baby orc who is a brief walk away to your north.
An orcish elite who is rather far off to your north.
An orcish elite who is rather far off to your north.
An orcish street sweeper who is in the distance to your north.
An orcish guard who is in the distance to your north.
The Shady Quartermaster who is in the distance to your north.
The town crier who is in the distance to your north.
An orcish guard who is in the distance to your north.
An orcish merchant who is close by to your east.
A female orc who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
The grinning bobcat who is close by to your south.
A baby orc who is close by to your south.
An orcish elite bank guard who is close by to your south.
A drunken orc who is not far off to your south.
A baby orc who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
An umber hulk who is not far off to your south.
The orc gate guard who is not far off to your south.

< 763h/763H 148v/149V Pos: standing >
Sev sits down in a comfortable spot.

< 763h/763H 148v/149V Pos: standing >
Sev takes out her holy symbol and begins praying intently.

< 763h/763H 148v/149V Pos: standing >

< 763h/763H 148v/149V Pos: standing >
You quickly scan the area.
An Orc who is a brief walk away to your north.
An orcish thief who is a brief walk away to your north.
A baby orc who is a brief walk away to your north.
An orcish elite who is rather far off to your north.
An orcish elite who is rather far off to your north.
An orcish street sweeper who is in the distance to your north.
An orcish guard who is in the distance to your north.
The Shady Quartermaster who is in the distance to your north.
The town crier who is in the distance to your north.
An orcish guard who is in the distance to your north.
An orcish merchant who is close by to your east.
A female orc who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
The grinning bobcat who is close by to your south.
A baby orc who is close by to your south.
An orcish elite bank guard who is close by to your south.
A drunken orc who is not far off to your south.
A baby orc who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
An umber hulk who is not far off to your south.
The orc gate guard who is not far off to your south.

< 763h/763H 148v/149V Pos: standing >

< 763h/763H 148v/149V Pos: standing >
Sev raises her holy symbol and smiles broadly.

< 763h/763H 148v/149V Pos: standing >
Slay whom?

< 763h/763H 148v/149V Pos: standing >

< 763h/763H 148v/149V Pos: standing >
Sev clambers to her feet.

< 763h/763H 148v/149V Pos: standing >
You quickly scan the area.
An Orc who is not far off to your north.
An orcish thief who is not far off to your north.
A baby orc who is a brief walk away to your north.
An orcish elite who is rather far off to your north.
An orcish elite who is rather far off to your north.
An orcish street sweeper who is in the distance to your north.
An orcish guard who is in the distance to your north.
The Shady Quartermaster who is in the distance to your north.
The town crier who is in the distance to your north.
An orcish guard who is in the distance to your north.
An orcish merchant who is close by to your east.
A female orc who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
The grinning bobcat who is close by to your south.
An orcish elite bank guard who is close by to your south.
A baby orc who is not far off to your south.
A drunken orc who is not far off to your south.
A baby orc who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
An umber hulk who is not far off to your south.
The orc gate guard who is not far off to your south.

< 763h/763H 148v/149V Pos: standing >
Rhak sneaks south riding on a beautiful pegasus.
Horns begin to bellow and drums thunder to the call to arms!
You follow Rhak.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S -W
The corpse of an orcish elite bank guard is lying here.
Rhak The 5th Horseman -=Celestial Sigil=- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
The grinning bobcat hungrily peers through the area.
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)
Horns begin to bellow and drums thunder to the call to arms!
Sev enters from the north.
An orcish elite bank guard suddenly attacks Sev!
Sev snaps into visibility.
Rys enters from the north.
A shadow dracolich enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
A bone golem enters from the north.
A bone golem enters from the north.
Nicram enters from the north.
Kenon enters from the north.
Drisk enters from the north.
Leu enters from the north.
Clemm enters from the north.
Vz enters from the north.

< 763h/763H 147v/149V Pos: standing >
The grinning bobcat suddenly attacks Clemm!
The grinning bobcat suddenly appears a bit confused!

< 763h/763H 147v/149V Pos: standing >
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Path of the Damned
Obvious exits: -N -E -S

< 763h/763H 148v/149V Pos: standing >
Skirry starts casting a spell.

< 763h/763H 149v/149V Pos: standing >

< 763h/763H 149v/149V Pos: standing >
Kenon winces in pain, as the flames surrounding his sword are too much for him to handle!
Kenon snaps into visibility.
Rhak brings down the holy avenger of Ambran in a mighty slash, cleaving an orcish elite bank guard from his target!
Rhak heroically rescues Sev.
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Path of the Damned
Obvious exits: -N -E -S

< 763h/763H 149v/149V Pos: standing >
Rys gives an order to his followers.
A shadow dracolich heroically rescues Clemm.
A look of sheer horror and dread cover the grinning bobcat's face as a shadow dracolich locks him in unholy combat.

< 763h/763H 149v/149V Pos: standing >
Ayla assists Rhak heroically.
Ayla snaps into visibility.

< 763h/763H 149v/149V Pos: standing >
An orcish elite bank guard suddenly appears a bit confused!
Rhak withstands a bash from an orcish elite bank guard, who bounces back and falls.
An orcish elite bank guard attacks Rhak. [1 Hits]
Rhak attacks an orcish elite bank guard. [3 Hits]

< 763h/763H 149v/149V Pos: standing >
Cols starts casting an offensive spell called 'arieks shattering iceball'.
Cols snaps into visibility.

< 763h/763H 149v/149V Pos: standing >
A shadow dracolich sneers at the grinning bobcat while sidestepping his kick.
The grinning bobcat attacks a shadow dracolich. [0 Hits]

< 763h/763H 149v/149V Pos: standing >
Cols snaps into visibility.
Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at the grinning bobcat.
Cols's iceball shatters upon impacting the grinning bobcat, rending flesh and sending blood flying.
The grinning bobcat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as the grinning bobcat's gurgling and choking signals his demise.
Skirry completes his spell...
Skirry utters the words 'qpaag gpuzre'
A wild magical aura swirlds up and around Skirry.
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Path of the Damned
Obvious exits: -N -E -S

< 763h/763H 149v/149V Pos: standing >
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Path of the Damned
Obvious exits: -N -E -S

< 763h/763H 149v/149V Pos: standing >
Vz assists Rhak heroically.
Vz snaps into visibility.
The green cloud encasing Ayla suddenly turns pitch-black. Twin
tentacles of writhing mist leap out from the haze wrapping themselves around
the chest of an orcish elite bank guard who shudders from the cold.  Moments later he
lets out an agonized scream as the warmth is drained from his body.
Ayla fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 763h/763H 149v/149V Pos: standing >
Cols sits down in a comfortable spot.

< 763h/763H 149v/149V Pos: standing >
Cols stares off into space, entering a meditative trance.

< 763h/763H 149v/149V Pos: standing >
Ayla snaps into visibility.
Ayla attacks an orcish elite bank guard. [8 Hits]

< 763h/763H 149v/149V Pos: standing >
You quickly scan the area.
An Orc who is not far off to your north.
An orcish street sweeper who is not far off to your north.
An orcish street sweeper who is a brief walk away to your north.
An orcish thief who is a brief walk away to your north.
A baby orc who is rather far off to your north.
An orcish elite who is in the distance to your north.
An orcish elite who is in the distance to your north.
A baby orc who is close by to your south.
A drunken orc who is close by to your south.
A baby orc who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
An orcish merchant who is close by to your west.

< 763h/763H 149v/149V Pos: standing >
Cols snaps out of his meditative trance, smiling placidly.
Rhak attacks an orcish elite bank guard. [3 Hits]

< 763h/763H 149v/149V Pos: standing >
An orcish elite bank guard attacks Rhak. [0 Hits]

< 763h/763H 149v/149V Pos: standing >
Cols clambers to his feet.

< 763h/763H 149v/149V Pos: standing >
A sense of WiLD HAtE surrounds Vz as his mighty whip strikes an orcish elite bank guard.
Vz attacks an orcish elite bank guard. [3 Hits]
A sense of WiLD HAtE surrounds Ayla as her mighty bludgeon strikes an orcish elite bank guard very hard.
As Ayla strikes an orcish elite bank guard, the power of Ayla's ancestors fill her with RAGE!
Ayla attacks an orcish elite bank guard. [8 Hits]
The Path of the Damned
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the grinning bobcat is lying here.
The corpse of an orcish elite bank guard is lying here.
Vz  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here, fighting an orcish elite bank guard.
*Koa  -=Celestial Sigil=- (Barbarian)(medium) stands in mid-air here.
Clemm  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
*Leu  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.
*Zia  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here, fighting an orcish elite bank guard.
*Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.
*Kenon  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.
*Duac  -=Celestial Sigil=- (Barbarian)(large) (EDIT) stands in mid-air here.
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.
*A bone golem stands blankly after re-animation here. (minion) 
A bone golem stands blankly after re-animation here. (minion) 
*Om  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Om's head.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Rys  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rys's head.
*Skirry  -=Celestial Sigil=- (Githzerai)(large) stands in mid-air here.
Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
Rhak The 5th Horseman -=Celestial Sigil=- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus, fighting an orcish elite bank guard.
An orcish elite bank guard crouches here, fighting Rhak.(Red Aura)

< 763h/763H 149v/149V Pos: standing >
Skirry sits down in a comfortable spot.

< 763h/763H 149v/149V Pos: standing >
Kenon winces in pain, as the flames surrounding his sword are too much for him to handle!
Kenon snaps into visibility.

< 763h/763H 149v/149V Pos: standing >
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Path of the Damned
Obvious exits: -N -E -S
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)

< 763h/763H 149v/149V Pos: standing >
Ayla snaps into visibility.
Ayla attacks an orcish elite bank guard. [8 Hits]
An Orc enters from the north.
Kenon suddenly attacks an Orc!
Kenon snaps into visibility.
An Orc is stunned!
Kenon snaps into visibility.
An Orc's set of loose fitting leggings melted from the intense heat!
An Orc's thin leather belt melted from the intense heat!
An Orc is dead! R.I.P.
You receive your share of experience.