The death of [ 1 Shaman] Toyan (Centaur)

in The Center of Charing

from the perspective of [ 1 Shaman] Toyan (Centaur)

<worn on body>       a suit of smelly animal furs
<worn on horse body> a leather saddle
<worn about body>    some soft deer-skin saddle bags
<worn about waist>   a belt of woven hides
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves

The Room of Diam
Obvious exits: -W
A warhammer with a sturdy-looking steel head lies here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
Diam, the master thief, is here hiding in the shadows.

< 7h/29H 222v/222V Pos: standing >
The Rogues' Supply Depot
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A human visiting from Tharnadia is here on business, he seems to be lost.
A tricky looking rogue is here, minding the guild store.

< 7h/29H 221v/222V Pos: standing >
The Practice Room
Obvious exits: -N -E
Fresh blood covers everything in the area.
A small wooden horn has been left here.
A snake slithers through here, tongue flicking.
A sneaky weasel peers around cautiously, trying to avoid people.

< 7h/29H 220v/222V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/29H 220v/222V Pos: standing >
The Bar of Rogues
Obvious exits: -E -S
Puddles of fresh blood cover the ground.
A rogue bartender watches as you approach the bar.

< 7h/29H 219v/222V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/29H 220v/222V Pos: standing >
The Rogues' Den
Obvious exits: -E# -W
A few drops of fresh blood are scattered around the area.
A human visiting from Tharnadia is here on business, he seems to be lost.
A sneaky weasel peers around cautiously, trying to avoid people.

< 7h/29H 219v/222V Pos: standing >
The door seems to be closed.

< 7h/29H 220v/222V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/29H 220v/222V Pos: standing >
Ok.

< 8h/29H 221v/222V Pos: standing >
Before a Dark and Mysterious Building
Obvious exits: -N -W
A snake slithers through here, tongue flicking.
A dark and mysterious looking elf rogue stands here, guarding the guild.

< 8h/29H 221v/222V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E# -S -W

< 8h/29H 220v/222V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/29H 220v/222V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -S -W

< 8h/29H 220v/222V Pos: standing >
A Split in the Pathways
Obvious exits: -E -S -W
A sneaky weasel peers around cautiously, trying to avoid people.

< 8h/29H 219v/222V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -W
A snake slithers through here, tongue flicking.

< 8h/29H 218v/222V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 8h/29H 217v/222V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -W
A kooshie dog is here barking loudly.
A human visiting from Tharnadia is here on business, he seems to be lost.

< 8h/29H 217v/222V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -W
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.

< 8h/29H 216v/222V Pos: standing >
Shrine of Peace
Obvious exits: -N# -E -S -W
A kooshie dog is here barking loudly.
The great oak tree stands here providing safty to all.

< 8h/29H 215v/222V Pos: standing >
You have ranked up to Serf.

< 8h/29H 216v/222V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -W
A sneaky weasel peers around cautiously, trying to avoid people.
An elven cat is here mewing for attention, and rubbing your leg.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.

< 8h/29H 215v/222V Pos: standing >
Shrine of Peace
Obvious exits: -N# -E -S -W
A kooshie dog is here barking loudly.
The great oak tree stands here providing safty to all.

< 9h/29H 215v/222V Pos: standing >
The Way of the Royals
Obvious exits: -N -S -W
A sneaky weasel peers around cautiously, trying to avoid people.

< 9h/29H 214v/222V Pos: standing >
A kooshie dog enters from the north.
The Way of the Royals
Obvious exits: -N -E -S -W
An elven cat is here mewing for attention, and rubbing your leg.

< 9h/29H 213v/222V Pos: standing >
The Way of the Royals
Obvious exits: -N -S

< 9h/29H 214v/222V Pos: standing >
The Way of the Royals
Obvious exits: -N -E -S -W

< 9h/29H 213v/222V Pos: standing >
The Way of the Royals
Obvious exits: -N -S -W#
This elf female commoner is here wandering about the city.
An abandoned baby elf is here crying loudly.
A human visiting from Tharnadia is here on business, he seems to be lost.

< 9h/29H 212v/222V Pos: standing >
The Center of Charing
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the Charing Quartermaster is lying here.
The corpse of a Centaur is lying here.
The corpse of the Charing Quartermaster is lying here.
In the shape of a mermaid, this fountain is filled with clear water.
A Drow Elf (medium) Puppet Master Dakhira stands in mid-air here.
An abandoned baby elf is here crying loudly.
An elf commoner is standing here, going about his business.
A white rabbit hops around here, wiggling its nose.
An elven trail keeper is here picking of debris from this part of the city.
A Kobold (small)  Anarchy stands in mid-air here.
A Kobold (small)  Anarchy stands in mid-air here.
An ice elemental is here chilling the room. (minion) 
A Drow Elf (medium)  Dakhira stands in mid-air here.
An Ogre (huge)  Dakhira stands in mid-air here.
A Drow Elf (medium)  Dakhira stands in mid-air here.
The great oak tree stands here providing safty to all.

< 9h/29H 212v/222V Pos: standing >
A white rabbit leaves west.

< 9h/29H 213v/222V Pos: standing >
A Drow Elf stops following a Drow Elf.
A Drow Elf now follows a Drow Elf.

< 9h/29H 214v/222V Pos: standing >
You tense up and prepare to rearkick a Drow Elf with your hind legs!
But fail miserably!

< 10h/29H 214v/222V Pos: standing >
< T: Toyan TP: sta TC: nasty wounds E: A Drow Elf sta EP:  nasty wounds >
 -=[You attack a Drow Elf.]=- [0 Hits]

< 10h/29H 214v/222V Pos: standing >
< T: Toyan TP: sta TC: nasty wounds E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf starts casting an offensive spell.

< 10h/29H 214v/222V Pos: standing >
< T: Toyan TP: sta TC: nasty wounds E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf suddenly attacks YOU!

< 10h/29H 214v/222V Pos: standing >
< T: Toyan TP: sta TC: nasty wounds E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'izoahuzz qaijudigguai bragh'
A Drow Elf's concussion blast rips into you, shattering your soul!
Your large stone warhammer was disintegrated by the negative energy!
Your smelly fur hat was disintegrated by the negative energy!