The death of [ 1 Shaman] Toyan (Centaur)

in The Center of Charing

from the perspective of [38 Frost Magus] Nul Anarchy (Kobold)

<worn as a badge>    a glowing insignia of Auril the frostmaiden (magic) (glowing)
<worn on head>       a drow-made obsidian hood
<worn in ear>        a dangling chain crucifix (glowing)
<worn in ear>        a hoop of twisting obsidian (magic) (humming)
<worn on face>       an etched mithral faceguard [poor] (magic) (glowing)
<worn around neck>   a royal token of Valois (magic) (glowing)
<worn around neck>   a royal token of Valois (magic) (glowing)
<worn on body>       a smoke dragon scalemail suit (glowing)
<worn about body>    the cloak of multi-colored beads (magic) (glowing)
<worn on tail>       a sinister gold tail protector from Mazzolin
<worn about waist>   a long flowing sash of woven spidersilk [83%]
<worn on arms>       some moss-covered sleeves (glowing)
<held as shield>     a crystalline tower shield (magic) (glowing)
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior] [88%]
<worn around wrist>  a hunting bracer (magic)
<worn on hands>      a pair of moss-covered gloves [poor] (glowing)
<worn on finger>     a band of burning fire [poor]
<worn on finger>     the ring of celestial wonders (glowing)
<primary weapon>     a staff of power (magic)
<worn on legs>       a nice pair of crimson-hued leggings
<worn on feet>       a pair of traveling boots

some flaming dragonscale greaves
<worn on feet>       a pair of leather shoes

< 650h/650H 249v/249V Pos: standing >
Segura says 'fuck off'

< 650h/650H 249v/249V Pos: standing >

< 650h/650H 249v/249V Pos: standing >
Segura rolls on the floor laughing.

< 650h/650H 249v/249V Pos: standing >
Dakar falls down, laughing hysterically.

< 650h/650H 249v/249V Pos: standing >
Segura leaves west.
A duergar warpriest leaves west.
A duergar warpriest leaves west.

< 650h/650H 249v/249V Pos: standing >

< 650h/650H 249v/249V Pos: standing >

< 650h/650H 249v/249V Pos: standing >
Alarm bells sound, signalling an invasion!

< 650h/650H 249v/249V Pos: standing >

< 650h/650H 249v/249V Pos: standing >
The Lab of Morlander
Obvious exits: -W
A tiny pond seems to suck the life from its surroundings.
The corpse of morlander is lying here.
[9] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
*Pok EFF KURKIS Dakhira (Githyanki)(medium) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion) 
*Ur  Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Ru's head.
Cy  Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An elven trail keeper is here picking of debris from this part of the city.(Gold Aura)

< 650h/650H 249v/249V Pos: standing >

< 650h/650H 249v/249V Pos: standing >

< 650h/650H 249v/249V Pos: standing >

< 650h/650H 249v/249V Pos: standing >

< 650h/650H 249v/249V Pos: standing >

< 650h/650H 249v/249V Pos: standing >

< 650h/650H 249v/249V Pos: standing >
The Lab of Morlander
Obvious exits: -W
A tiny pond seems to suck the life from its surroundings.
The corpse of morlander is lying here.
[9] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
*Pok EFF KURKIS Dakhira (Githyanki)(medium) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion) 
*Ur  Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Ru's head.
Cy  Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An elven trail keeper is here picking of debris from this part of the city.(Gold Aura)

< 650h/650H 249v/249V Pos: standing >

< 650h/650H 249v/249V Pos: standing >

< 650h/650H 249v/249V Pos: standing >
You become aghast at the obscenities being thrown around!

< 650h/650H 249v/249V Pos: standing >
You quickly scan the area.
An apprentice elf mage who is close by to your west.
An apprentice elf mage who is close by to your west.
Morlyntra who is not far off to your west.

< 650h/650H 249v/249V Pos: standing >
Riudel starts casting a spell.

< 650h/650H 249v/249V Pos: standing >
Dakar shouts out loudly.. MOVING!!!!

< 650h/650H 249v/249V Pos: standing >
You are already standing.

< 650h/650H 249v/249V Pos: standing >
You quickly scan the area.
An apprentice elf mage who is close by to your west.
An apprentice elf mage who is close by to your west.
Morlyntra who is not far off to your west.

< 650h/650H 249v/249V Pos: standing >
Riudel completes his spell...
Riudel utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover Riudel's skin.

< 650h/650H 249v/249V Pos: standing >
You quickly scan the area.
An apprentice elf mage who is close by to your west.
An apprentice elf mage who is close by to your west.
Morlyntra who is not far off to your west.

< 650h/650H 249v/249V Pos: standing >
Dakar leaves west.
Cy leaves west.
Ru leaves west.
Ur leaves west.
You follow Dakar.

A Large Circular Chamber of Practice
Obvious exits: -E -S -W -D
A spellbook has been tossed aside here.
[14] A small bandage rests upon the ground here.
[6] A large wooden torch has been discarded here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
[3] A warhammer with a sturdy-looking steel head lies here.
*Ur  Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Cy  Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An apprentice elf mage is standing here, practicing a spell.(Gold Aura)
An apprentice elf mage is standing here, practicing a spell.(Gold Aura)
An ice elemental enters from the east.
Liels enters from the east.
Bisil enters from the east.
Riudel enters from the east.
Pok enters from the east.

< 650h/650H 248v/249V Pos: standing >
You quickly scan the area.
An elven trail keeper who is close by to your east.
Ishtari who is close by to your south.
Morlyntra who is close by to your west.
Kazoon, the bartender mage who is close by below you.
An apprentice elf mage who is not far off below you.

< 650h/650H 248v/249V Pos: standing >
Dakar leaves down.
Cy leaves down.
Ru leaves down.
Ur leaves down.
You follow Dakar.

The Room of Thought and Meditation
Obvious exits: -U -D
*Ur  Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Cy  Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
The mystic bartender Kazoon is standing here adding his touch to his brew.
An ice elemental enters from above.
Liels enters from above.
Bisil enters from above.
Riudel enters from above.
Pok enters from above.

< 650h/650H 247v/249V Pos: standing >
You quickly scan the area.
An apprentice elf mage who is close by above you.
An apprentice elf mage who is close by below you.

< 650h/650H 247v/249V Pos: standing >
Dakar leaves down.
Militia forces muster to bolster the town's defenses against the invaders!!!
Cy leaves down.
Ru leaves down.
Ur leaves down.
You follow Dakar.

The Great Library of Magic
Obvious exits: -U -D
*Ur  Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Cy  Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An apprentice elf mage is standing here, practicing a spell.(Gold Aura)
An ice elemental enters from above.
Liels enters from above.
Bisil enters from above.
Riudel enters from above.
Pok enters from above.

< 650h/650H 246v/249V Pos: standing >
Dakar leaves down.
Cy leaves down.
Ru leaves down.
Alarm bells sound, signalling an invasion!
Ur leaves down.
You follow Dakar.

The Tower Laboratory
Obvious exits: -N# -U
*Ur  Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Cy  Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Alarm bells sound, signalling an invasion!
An ice elemental enters from above.
Liels enters from above.
Bisil enters from above.
Militia forces muster to bolster the town's defenses against the invaders!!!
Riudel enters from above.
Pok enters from above.
You quickly scan the area.
The robin who is a brief walk away to your north.
An elven woman who is a brief walk away to your north.
A drunk elf who is a brief walk away to your north.
A drunk elf who is a brief walk away to your north.
A drunk elf who is a brief walk away to your north.
Zilota who is a brief walk away to your north.
An apprentice elf mage who is close by above you.
Kazoon, the bartender mage who is not far off above you.
An apprentice elf mage who is a brief walk away above you.

< 650h/650H 246v/249V Pos: standing >
You quickly scan the area.
The robin who is a brief walk away to your north.
An elven woman who is a brief walk away to your north.
A drunk elf who is a brief walk away to your north.
A drunk elf who is a brief walk away to your north.
A drunk elf who is a brief walk away to your north.
Zilota who is a brief walk away to your north.
An apprentice elf mage who is close by above you.
An apprentice elf mage who is a brief walk away above you.
An apprentice elf mage who is a brief walk away above you.

< 650h/650H 249v/249V Pos: standing >
Dakar opens the door.

< 650h/650H 249v/249V Pos: standing >
You quickly scan the area.
The robin who is a brief walk away to your north.
An elven woman who is a brief walk away to your north.
A drunk elf who is a brief walk away to your north.
A drunk elf who is a brief walk away to your north.
A drunk elf who is a brief walk away to your north.
Zilota who is a brief walk away to your north.
An apprentice elf mage who is close by above you.
An apprentice elf mage who is a brief walk away above you.
An apprentice elf mage who is a brief walk away above you.

< 650h/650H 249v/249V Pos: standing >
Dakar leaves north.
Cy leaves north.
Ru leaves north.
Ur leaves north.
You follow Dakar.

Before the Tower of High Magic of Charing
Obvious exits: -N -S
*Ur  Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Cy  Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An ice elemental enters from the south.
Liels enters from the south.
Bisil enters from the south.
Riudel enters from the south.
Pok enters from the south.

< 650h/650H 248v/249V Pos: standing >
Dakar closes the door.

< 650h/650H 248v/249V Pos: standing >
You quickly scan the area.
The robin who is not far off to your north.
An elven woman who is not far off to your north.
A drunk elf who is not far off to your north.
A drunk elf who is not far off to your north.
A drunk elf who is not far off to your north.
Zilota who is not far off to your north.

< 650h/650H 248v/249V Pos: standing >
Dakar leaves north.
Cy leaves north.
Ru leaves north.
Ur leaves north.
You follow Dakar.

The Trail of Tears
Obvious exits: -N -E -S -W
*Ur  Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Cy  Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An ice elemental enters from the south.
Liels enters from the south.
Bisil enters from the south.
Riudel enters from the south.
Pok enters from the south.

< 650h/650H 247v/249V Pos: standing >
Dakar leaves west.
Cy leaves west.
Ru leaves west.
Ur leaves west.
You follow Dakar.

The Trail of Tears
Obvious exits: -N# -E -W
*Ur  Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Cy  Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An ice elemental enters from the east.
Liels enters from the east.
Bisil enters from the east.
Riudel enters from the east.
Pok enters from the east.

< 650h/650H 248v/249V Pos: standing >
Dakar leaves west.
Cy leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Ru leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Ur leaves west.
You follow Dakar.

The Trail of Tears
Obvious exits: -E -S# -W
*Ur  Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Cy  Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An abandoned baby elf is here crying loudly.
An ice elemental enters from the east.
Liels enters from the east.
Bisil enters from the east.
Riudel enters from the east.
Pok enters from the east.

< 650h/650H 247v/249V Pos: standing >
You quickly scan the area.
A snake who is a brief walk away to your east.
A white rabbit who is a brief walk away to your east.
A head of lettuce who is rather far off to your east.
A head of lettuce who is rather far off to your east.
A head of lettuce who is rather far off to your east.
The robin who is in the distance to your east.
A warty toad who is in the distance to your east.
A warty toad who is in the distance to your east.
A warty toad who is in the distance to your east.
A kooshie dog who is close by to your south.
Nelanna who is close by to your south.
The commons bouncer who is close by to your south.
A juggling bard who is close by to your south.
An elven merchant who is close by to your south.
A drunk elf who is close by to your south.
Young woman who is close by to your south.
A young male elf who is close by to your south.
A elven cleric who is close by to your west.
A white rabbit who is not far off to your west.
Segura who is not far off to your west.
A elf commoner who is not far off to your west.
A duergar warpriest who is not far off to your west.
A duergar warpriest who is not far off to your west.
A sneaky weasel who is not far off to your west.
The Charing Quartermaster who is not far off to your west.
The great oak tree who is not far off to your west.
A white rabbit who is a brief walk away to your west.
A baby elf who is a brief walk away to your west.
An elven trail keeper who is rather far off to your west.

< 650h/650H 247v/249V Pos: standing >
Dakar leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Cy leaves west.
Ru leaves west.
Ur leaves west.
You follow Dakar.

The Trail of Tears
Obvious exits: -N# -E -W
*Ur  Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Cy  Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A elven young acolyte is standing here deep in thought.(Gold Aura)
An ice elemental enters from the east.
Liels enters from the east.
Bisil enters from the east.
Riudel enters from the east.
Pok enters from the east.

< 650h/650H 246v/249V Pos: standing >
Dakar leaves west.
Cy leaves west.
Ru leaves west.
Ur leaves west.
You follow Dakar.

The Center of Charing
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a Centaur is lying here.
The corpse of the Charing Quartermaster is lying here.
In the shape of a mermaid, this fountain is filled with clear water.
*Ur  Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Cy  Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A white rabbit hops around here, wiggling its nose.
Segura Puppet Master Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An elf commoner is standing here, going about his business.
A duergar warpriest stands, floating here, fighting the Charing Quartermaster. (Minion) 
A duergar warpriest stands, floating here, fighting the Charing Quartermaster. (Minion) 
A sneaky weasel peers around cautiously, trying to avoid people.
The Charing Quartermaster stands here, fighting a duergar warpriest.(Gold Aura)
The great oak tree stands here providing safty to all.(Gold Aura)
An ice elemental enters from the east.
Liels enters from the east.
Bisil enters from the east.
Riudel enters from the east.
Pok enters from the east.

< 650h/650H 247v/249V Pos: standing >

< 650h/650H 247v/249V Pos: standing >
A elf commoner leaves east.

< 650h/650H 248v/249V Pos: standing >

< 650h/650H 249v/249V Pos: standing >
The Charing Quartermaster's fine punch strikes a duergar warpriest very hard.
The Charing Quartermaster's punch strikes a duergar warpriest very hard.
The Charing Quartermaster's punch seriously wounds a duergar warpriest.
A duergar warpriest is knocked to the ground by the Charing Quartermaster's mighty bash!

< 650h/650H 249v/249V Pos: standing >
Pardon?

< 650h/650H 249v/249V Pos: standing >
A duergar warpriest misses the Charing Quartermaster.
A duergar warpriest's decent punch strikes the Charing Quartermaster.

< 650h/650H 249v/249V Pos: standing >
A duergar warpriest's fine punch strikes the Charing Quartermaster.
A duergar warpriest's decent punch strikes the Charing Quartermaster.

< 650h/650H 249v/249V Pos: standing >

< 650h/650H 249v/249V Pos: standing >

< 650h/650H 249v/249V Pos: standing >
An elven trail keeper enters from the north.

< 650h/650H 249v/249V Pos: standing >
Riudel starts casting an offensive spell.

< 650h/650H 249v/249V Pos: standing >
The Charing Quartermaster's punch enshrouds a duergar warpriest in a mist of blood.
The Charing Quartermaster's punch causes a duergar warpriest to grimace in pain.
The Charing Quartermaster's punch hits a duergar warpriest.
A duergar warpriest is mortally wounded, and will die soon, if not aided.

< 650h/650H 249v/249V Pos: standing >
The great oak tree starts casting a spell.
The great oak tree completes its spell...
The great oak tree utters the words 'cure critic'

< 650h/650H 249v/249V Pos: standing >

< 650h/650H 249v/249V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'pawwzf'
Riudel creates a hammer out of thin air that smashes into the Charing Quartermaster, bits of flesh and bone fly everywhere!

< 650h/650H 249v/249V Pos: standing >

< 650h/650H 249v/249V Pos: standing >
A duergar warpriest elbows the Charing Quartermaster hard, bruising his side!
A duergar warpriest's decent punch strikes the Charing Quartermaster.
A duergar warpriest misses the Charing Quartermaster.

< 650h/650H 249v/249V Pos: standing >
Riudel starts casting an offensive spell.

< 650h/650H 249v/249V Pos: standing >
Ru starts casting a spell.

< 650h/650H 249v/249V Pos: standing >
Riudel dodges the Charing Quartermaster's attack.
Riudel dodges the Charing Quartermaster's attack.
The Charing Quartermaster's punch grazes Riudel.
The Charing Quartermaster whacks Riudel in the side with a sound kick.

< 650h/650H 249v/249V Pos: standing >
Liels starts casting a spell.
Liels snaps into visibility.

< 650h/650H 249v/249V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'pawwzf'
Riudel creates a hammer out of thin air that smashes into the Charing Quartermaster, bits of flesh and bone fly everywhere!

< 650h/650H 249v/249V Pos: standing >
Bisil starts casting an offensive spell.

< 650h/650H 249v/249V Pos: standing >
Ru completes his spell...
Ru utters the words 'ofzahzf wunsoeuio'
Ru points at a duergar warpriest.
A duergar warpriest shudders as an immense rush of life flows into her body!
Riudel starts casting an offensive spell called 'hammer'.

< 650h/650H 249v/249V Pos: standing >
Liels completes his spell...
Liels utters the words 'hanuq yao'
The Charing Quartermaster gasps for air as Liels's lethal mist envelops him!
The Charing Quartermaster is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The Charing Quartermaster's death cry reverberates in your head as he falls to the ground.
Riudel stops invoking abruptly!
Bisil stops invoking abruptly!

< 650h/650H 249v/249V Pos: standing >
Segura gives an order to his followers.
A duergar warpriest clambers to her feet.

< 650h/650H 249v/249V Pos: standing >
Ur gets a few coins from the corpse of the Charing Quartermaster.

< 650h/650H 249v/249V Pos: standing >

< 650h/650H 249v/249V Pos: standing >

< 650h/650H 249v/249V Pos: standing >
A white rabbit leaves east.

< 650h/650H 249v/249V Pos: standing >
Riudel sits down in a comfortable spot.

< 650h/650H 249v/249V Pos: standing >
Riudel opens a midnight blue tome with silver bindings and begins studying it intently.

< 650h/650H 249v/249V Pos: standing >
A white rabbit enters from the west.

< 650h/650H 249v/249V Pos: standing >

< 650h/650H 249v/249V Pos: standing >
Segura leaves south.
A duergar warpriest leaves south.
A duergar warpriest leaves south.

< 650h/650H 249v/249V Pos: standing >

< 650h/650H 249v/249V Pos: standing >

< 650h/650H 249v/249V Pos: standing >

< 650h/650H 249v/249V Pos: standing >

< 650h/650H 249v/249V Pos: standing >
A elf commoner enters from the east.

< 650h/650H 249v/249V Pos: standing >

< 650h/650H 249v/249V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 650h/650H 249v/249V Pos: standing >
Riudel closes his book and grins malevolently.

< 650h/650H 249v/249V Pos: standing >
Riudel clambers to his feet.

< 650h/650H 249v/249V Pos: standing >
Pok stops following Dakar.
Pok now follows Dakar.

< 650h/650H 249v/249V Pos: standing >
A baby elf enters from the west.

< 650h/650H 249v/249V Pos: standing >
Segura enters from the south.

< 650h/650H 249v/249V Pos: standing >
Cy stops following Dakar.
Cy now follows Dakar.

< 650h/650H 249v/249V Pos: standing >
Bisil stops following Dakar.
Bisil now follows Dakar.

< 650h/650H 249v/249V Pos: standing >

< 650h/650H 249v/249V Pos: standing >

< 650h/650H 249v/249V Pos: standing >
A Centaur trots in from the north.

< 650h/650H 249v/249V Pos: standing >
A white rabbit leaves west.

< 650h/650H 249v/249V Pos: standing >

< 650h/650H 249v/249V Pos: standing >
Ru stops following Dakar.
Ru now follows Dakar.

< 650h/650H 249v/249V Pos: standing >
A Centaur attempts to kick Segura but fails miserably!

< 650h/650H 249v/249V Pos: standing >
A Centaur misses Segura.

< 650h/650H 249v/249V Pos: standing >
Dakar starts casting an offensive spell.

< 650h/650H 249v/249V Pos: standing >
Ru suddenly attacks a Centaur!
Ru misses a Centaur.

< 650h/650H 249v/249V Pos: standing >
Dakar completes his spell...
Dakar utters the words 'izoahuzz qaijudigguai bragh'
Dakar's concussion blast rips into a Centaur, shattering his soul!
A Centaur's large stone warhammer was disintegrated by the negative energy!
A Centaur's smelly fur hat was disintegrated by the negative energy!
A Centaur is dead! R.I.P.
You receive your share of experience.