The death of [ 1 Shaman] Toyan (Centaur)

in The Center of Charing

from the perspective of [38 Necrolyte] Dakar Dakhira (Drow Elf)

<worn on head>       an imp-skull cap (humming)
<worn on eyes>       a pair of protective goggles
<worn in ear>        a fanged diamond earring
<worn in ear>        a steel hoop earring [superior]
<worn on face>       an etched mithral faceguard [superior] (glowing) [86%]
<worn around neck>   a goblin unholy symbol [poor] (glowing)
<worn around neck>   a pendant of a ruby-encrusted spider [poor] (glowing)
<worn on body>       a suit of mithril and dragonscale platemail
<worn about body>    a moss-covered cloak [poor] (glowing) [82%]
<worn on back>       a large leather backpack
<worn as quiver>     a silken backsheath of flight
<worn about waist>   a belt of swirling shadows [superior]
<worn on belt buckle>an illithid-skin spellbook of wyld magick
<worn on arms>       some mithril and dragonscale arm plates [84%]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a wristband made of cameleon skin
<worn around wrist>  a glowing gypsy bracelet [superior]
<worn on hands>      a pair of moss-covered gloves [superior] (glowing)
<worn on finger>     a glowing ruby ring
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<primary weapon>     the twisted spine and skull of the Lich Lord[156h 38m 30s]
<worn on legs>       some mithril and dragonscale leg plates
<worn on feet>       some spurred blood crystal boots

Ru enters from above.
Alarm bells sound, signalling an invasion!
Ur enters from above.
Nul enters from above.
Alarm bells sound, signalling an invasion!
An ice elemental enters from above.
Liels enters from above.
Bisil enters from above.
Militia forces muster to bolster the town's defenses against the invaders!!!
Riudel enters from above.
Pok enters from above.

< 455h/455H 217v/221V Pos: standing >
You quickly scan the area.
An apprentice elf mage who is close by above you.
Kazoon, the bartender mage who is not far off above you.
An apprentice elf mage who is a brief walk away above you.
An apprentice elf mage who is a brief walk away above you.

< 455h/455H 218v/221V Pos: standing >
The door seems to be closed.

< 455h/455H 219v/221V Pos: standing >
The door seems to be closed.

< 455h/455H 219v/221V Pos: standing >
You quickly scan the area.
An apprentice elf mage who is close by above you.
Kazoon, the bartender mage who is not far off above you.
An apprentice elf mage who is a brief walk away above you.
An apprentice elf mage who is a brief walk away above you.

< 455h/455H 219v/221V Pos: standing >
Ok.

< 455h/455H 219v/221V Pos: standing >
It's already open!

< 455h/455H 220v/221V Pos: standing >

< 455h/455H 220v/221V Pos: standing >

<map>
Zone: Charing.
Room: Before the Tower of High Magic of Charing
</map>
Before the Tower of High Magic of Charing
Obvious exits: -N -S
Cy enters from the south.
Ru enters from the south.
Ur enters from the south.
Nul enters from the south.
An ice elemental enters from the south.
Liels enters from the south.
Bisil enters from the south.
Riudel enters from the south.
Pok enters from the south.

< 455h/455H 220v/221V Pos: standing >
Ok.

< 455h/455H 220v/221V Pos: standing >
You quickly scan the area.
The robin who is not far off to your north.
An elven woman who is not far off to your north.
A drunk elf who is not far off to your north.
A drunk elf who is not far off to your north.
A drunk elf who is not far off to your north.
Zilota who is not far off to your north.

< 455h/455H 220v/221V Pos: standing >

<map>
Zone: Charing.
Room: The Trail of Tears
</map>
The Trail of Tears
Obvious exits: -N -E -S -W
Cy enters from the south.
Ru enters from the south.
Ur enters from the south.
Nul enters from the south.
An ice elemental enters from the south.
Liels enters from the south.
Bisil enters from the south.
Riudel enters from the south.
Pok enters from the south.

< 455h/455H 219v/221V Pos: standing >
You quickly scan the area.
The robin who is close by to your north.
An elven woman who is close by to your north.
A drunk elf who is close by to your north.
A drunk elf who is close by to your north.
A drunk elf who is close by to your north.
Zilota who is close by to your north.
A snake who is close by to your east.
A white rabbit who is close by to your east.
A baby elf who is not far off to your west.
A elven cleric who is a brief walk away to your west.
A white rabbit who is rather far off to your west.
Segura who is rather far off to your west.
A elf commoner who is rather far off to your west.
A duergar warpriest who is rather far off to your west.
A duergar warpriest who is rather far off to your west.
A sneaky weasel who is rather far off to your west.
The Charing Quartermaster who is rather far off to your west.
The great oak tree who is rather far off to your west.
A white rabbit who is in the distance to your west.
A baby elf who is in the distance to your west.

< 455h/455H 219v/221V Pos: standing >

<map>
Zone: Charing.
Room: The Trail of Tears
</map>
The Trail of Tears
Obvious exits: -N# -E -W
Cy enters from the east.
Ru enters from the east.
Ur enters from the east.
Nul enters from the east.
An ice elemental enters from the east.
Liels enters from the east.
Bisil enters from the east.
Riudel enters from the east.
Pok enters from the east.

< 455h/455H 219v/221V Pos: standing >

< 455h/455H 219v/221V Pos: standing >

<map>
Zone: Charing.
Room: The Trail of Tears
</map>

<map>
Zone: Charing.
Room: The Trail of Tears
</map>
The Trail of Tears
Obvious exits: -E -S# -W
An abandoned baby elf is here crying loudly.
Cy enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Ru enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Ur enters from the east.
Nul enters from the east.
An ice elemental enters from the east.
Liels enters from the east.
Bisil enters from the east.
Riudel enters from the east.
Pok enters from the east.

< 455h/455H 218v/221V Pos: standing >

< 455h/455H 218v/221V Pos: standing >

<map>
Zone: Charing.
Room: The Trail of Tears
</map>

<map>
Zone: Charing.
Room: The Trail of Tears
</map>
The Trail of Tears
Obvious exits: -N# -E -W
A elven young acolyte is standing here deep in thought.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Cy enters from the east.
Ru enters from the east.
Ur enters from the east.
Nul enters from the east.
An ice elemental enters from the east.
Liels enters from the east.
Bisil enters from the east.
Riudel enters from the east.
Pok enters from the east.

< 455h/455H 218v/221V Pos: standing >

< 455h/455H 218v/221V Pos: standing >

<map>
Zone: Charing.
Room: The Center of Charing
</map>

<map>
Zone: Charing.
Room: The Center of Charing
</map>
The Center of Charing
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a Centaur is lying here.
The corpse of the Charing Quartermaster is lying here.
In the shape of a mermaid, this fountain is filled with clear water.
A white rabbit hops around here, wiggling its nose.
Segura Puppet Master Dakhira (Drow Elf)(medium) stands in mid-air here.
An elf commoner is standing here, going about his business.
A duergar warpriest stands, floating here, fighting the Charing Quartermaster. (Minion) 
A duergar warpriest stands, floating here, fighting the Charing Quartermaster. (Minion) 
A sneaky weasel peers around cautiously, trying to avoid people.
The Charing Quartermaster stands here, fighting a duergar warpriest.(Gold Aura)
The great oak tree stands here providing safty to all.(Gold Aura)
Cy enters from the east.
Ru enters from the east.
Ur enters from the east.
Nul enters from the east.
An ice elemental enters from the east.
Liels enters from the east.
Bisil enters from the east.
Riudel enters from the east.
Pok enters from the east.

< 455h/455H 217v/221V Pos: standing >

< 455h/455H 218v/221V Pos: standing >
A elf commoner leaves east.

< 455h/455H 218v/221V Pos: standing >

< 455h/455H 219v/221V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your north.
An elven trail keeper who is close by to your north.
A baby elf who is close by to your north.
A visiting human who is close by to your north.
A sneaky weasel who is in the distance to your north.
A elf commoner who is close by to your east.
A elven cleric who is close by to your east.
A baby elf who is not far off to your east.
The robin who is rather far off to your east.
A snake who is in the distance to your east.
A white rabbit who is in the distance to your east.
A elf commoner who is close by to your south.
A sneaky weasel who is not far off to your south.
An elven woman who is not far off to your south.
A kooshie dog who is not far off to your south.
A white rabbit who is close by to your west.
A baby elf who is close by to your west.
An elven trail keeper who is not far off to your west.
The robin who is rather far off to your west.
A elf commoner who is in the distance to your west.

< 455h/455H 219v/221V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your north.
An elven trail keeper who is close by to your north.
A baby elf who is close by to your north.
A visiting human who is close by to your north.
A sneaky weasel who is in the distance to your north.
A elf commoner who is close by to your east.
A elven cleric who is close by to your east.
A baby elf who is not far off to your east.
A white rabbit who is rather far off to your east.
The robin who is rather far off to your east.
A snake who is in the distance to your east.
A elf commoner who is close by to your south.
A sneaky weasel who is not far off to your south.
An elven woman who is not far off to your south.
A kooshie dog who is a brief walk away to your south.
A white rabbit who is close by to your west.
A baby elf who is close by to your west.
An elven trail keeper who is not far off to your west.
The robin who is rather far off to your west.
A elf commoner who is in the distance to your west.

< 455h/455H 221v/221V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your north.
An elven trail keeper who is close by to your north.
A baby elf who is close by to your north.
A visiting human who is close by to your north.
A sneaky weasel who is in the distance to your north.
A elf commoner who is close by to your east.
A elven cleric who is close by to your east.
A baby elf who is not far off to your east.
A white rabbit who is rather far off to your east.
The robin who is rather far off to your east.
A snake who is in the distance to your east.
A elf commoner who is close by to your south.
A sneaky weasel who is not far off to your south.
An elven woman who is not far off to your south.
A kooshie dog who is a brief walk away to your south.
A white rabbit who is close by to your west.
A baby elf who is close by to your west.
An elven trail keeper who is not far off to your west.
The robin who is rather far off to your west.
A elf commoner who is in the distance to your west.

< 455h/455H 221v/221V Pos: standing >
A duergar warpriest is knocked to the ground by the Charing Quartermaster's mighty bash!
The Charing Quartermaster attacks a duergar warpriest. [3 Hits]

< 455h/455H 221v/221V Pos: standing >
A duergar warpriest attacks the Charing Quartermaster. [1 Hits]

< 455h/455H 221v/221V Pos: standing >
A duergar warpriest attacks the Charing Quartermaster. [2 Hits]

< 455h/455H 221v/221V Pos: standing >

< 455h/455H 221v/221V Pos: standing >

< 455h/455H 221v/221V Pos: standing >
An elven trail keeper enters from the north.

< 455h/455H 221v/221V Pos: standing >
Riudel starts casting an offensive spell.

< 455h/455H 221v/221V Pos: standing >
A duergar warpriest is mortally wounded, and will die soon, if not aided.
The Charing Quartermaster attacks a duergar warpriest. [3 Hits]

< 455h/455H 221v/221V Pos: standing >
The great oak tree starts casting a spell.
The great oak tree completes its spell...
The great oak tree utters the words 'judicandus qfuhuq'

< 455h/455H 221v/221V Pos: standing >

< 455h/455H 221v/221V Pos: standing >
The Center of Charing
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a Centaur is lying here.
The corpse of the Charing Quartermaster is lying here.
In the shape of a mermaid, this fountain is filled with clear water.
An elven trail keeper is here picking of debris from this part of the city.(Gold Aura)
*Pok EFF KURKIS Dakhira (Githyanki)(medium) stands in mid-air here.
Riudel  Anarchy (Kobold)(small) stands in mid-air here. (Casting) 
Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion) 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
*Ur  Dakhira (Orc)(medium) stands in mid-air here.
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.
Cy  Dakhira (Ogre)(huge) stands in mid-air here.
A white rabbit hops around here, wiggling its nose.
Segura Puppet Master Dakhira (Drow Elf)(medium) stands in mid-air here.
A duergar warpriest stands, floating here, fighting the Charing Quartermaster. (Minion) 
A duergar warpriest is lying here, mortally wounded. (Minion) 
A sneaky weasel peers around cautiously, trying to avoid people.
The Charing Quartermaster stands here.(Gold Aura)
The great oak tree stands here providing safty to all.(Gold Aura)

< 455h/455H 221v/221V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'pawwzf'
Riudel creates a hammer out of thin air that smashes into the Charing Quartermaster, bits of flesh and bone fly everywhere!

< 455h/455H 221v/221V Pos: standing >

< 455h/455H 221v/221V Pos: standing >
A duergar warpriest elbows the Charing Quartermaster hard, bruising his side!
A duergar warpriest attacks the Charing Quartermaster. [1 Hits]
It appears to be the corpse of Toyan.
a leather saddle
a large stone warhammer
a small round wooden shield
a pair of brown leather gloves
a smelly fur hat
a suit of smelly animal furs
some soft deer-skin saddle bags

< 455h/455H 221v/221V Pos: standing >
It appears to be the corpse of the Charing Quartermaster.
Nothing.
Riudel starts casting an offensive spell.

< 455h/455H 221v/221V Pos: standing >
You do not see that item here.

< 455h/455H 221v/221V Pos: standing >
You do not see that item here.

< 455h/455H 221v/221V Pos: standing >
You do not see that item here.

< 455h/455H 221v/221V Pos: standing >
You do not see that item here.

< 455h/455H 221v/221V Pos: standing >
The Center of Charing
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a Centaur is lying here.
The corpse of the Charing Quartermaster is lying here.
In the shape of a mermaid, this fountain is filled with clear water.
An elven trail keeper is here picking of debris from this part of the city.(Gold Aura)
*Pok EFF KURKIS Dakhira (Githyanki)(medium) stands in mid-air here.
Riudel  Anarchy (Kobold)(small) stands in mid-air here. (Casting) 
Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion) 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
*Ur  Dakhira (Orc)(medium) stands in mid-air here.
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.
Cy  Dakhira (Ogre)(huge) stands in mid-air here.
A white rabbit hops around here, wiggling its nose.
Segura Puppet Master Dakhira (Drow Elf)(medium) stands in mid-air here.
A duergar warpriest stands, floating here, fighting the Charing Quartermaster. (Minion) 
A duergar warpriest is lying here, mortally wounded. (Minion) 
A sneaky weasel peers around cautiously, trying to avoid people.
The Charing Quartermaster stands here, fighting Riudel.(Gold Aura)
The great oak tree stands here providing safty to all.(Gold Aura)

< 455h/455H 221v/221V Pos: standing >
Ru starts casting a spell.

< 455h/455H 221v/221V Pos: standing >
The Charing Quartermaster whacks Riudel in the side with a sound kick.
The Charing Quartermaster attacks Riudel. [1 Hits]

< 455h/455H 221v/221V Pos: standing >
Liels starts casting an offensive spell.
Liels snaps into visibility.

< 455h/455H 221v/221V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'pawwzf'
Riudel creates a hammer out of thin air that smashes into the Charing Quartermaster, bits of flesh and bone fly everywhere!

< 455h/455H 221v/221V Pos: standing >
Bisil starts casting an offensive spell.

< 455h/455H 221v/221V Pos: standing >
Ru completes his spell...
Ru utters the words 'ofzahzf wunsoeuio'
Ru points at a duergar warpriest.
A duergar warpriest shudders as an immense rush of life flows into her body!
Riudel starts casting an offensive spell.

< 455h/455H 221v/221V Pos: standing >
Liels completes his spell...
Liels utters the words 'hanuq yao'
The Charing Quartermaster gasps for air as Liels's lethal mist envelops him!
The Charing Quartermaster is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The Charing Quartermaster's death cry reverberates in your head as he falls to the ground.
Riudel stops invoking abruptly!
Bisil stops invoking abruptly!

< 455h/455H 221v/221V Pos: standing >
Segura gives an order to his followers.
A duergar warpriest clambers to her feet.

< 455h/455H 221v/221V Pos: standing >
The Center of Charing
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of the Charing Quartermaster is lying here.
The corpse of a Centaur is lying here.
The corpse of the Charing Quartermaster is lying here.
In the shape of a mermaid, this fountain is filled with clear water.
An elven trail keeper is here picking of debris from this part of the city.(Gold Aura)
*Pok EFF KURKIS Dakhira (Githyanki)(medium) stands in mid-air here.
Riudel  Anarchy (Kobold)(small) stands in mid-air here.
Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion) 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
*Ur  Dakhira (Orc)(medium) stands in mid-air here.
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.
Cy  Dakhira (Ogre)(huge) stands in mid-air here.
A white rabbit hops around here, wiggling its nose.
Segura Puppet Master Dakhira (Drow Elf)(medium) stands in mid-air here.
A duergar warpriest seeks to smite those who invade the Underdark. (minion) 
A duergar warpriest seeks to smite those who invade the Underdark. (minion) 
A sneaky weasel peers around cautiously, trying to avoid people.
The great oak tree stands here providing safty to all.(Gold Aura)

< 455h/455H 221v/221V Pos: standing >
Ur gets a few coins from the corpse of the Charing Quartermaster.

< 455h/455H 221v/221V Pos: standing >

< 455h/455H 221v/221V Pos: standing >

< 455h/455H 221v/221V Pos: standing >
A white rabbit leaves east.

< 455h/455H 221v/221V Pos: standing >
Riudel sits down in a comfortable spot.

< 455h/455H 221v/221V Pos: standing >
Riudel opens a midnight blue tome with silver bindings and begins studying it intently.

< 455h/455H 221v/221V Pos: standing >
A white rabbit enters from the west.

< 455h/455H 221v/221V Pos: standing >

< 455h/455H 221v/221V Pos: standing >
The Center of Charing
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of the Charing Quartermaster is lying here.
The corpse of a Centaur is lying here.
The corpse of the Charing Quartermaster is lying here.
In the shape of a mermaid, this fountain is filled with clear water.
A white rabbit hops around here, wiggling its nose.
An elven trail keeper is here picking of debris from this part of the city.(Gold Aura)
*Pok EFF KURKIS Dakhira (Githyanki)(medium) stands in mid-air here.
Riudel  Anarchy (Kobold)(small) sits resting.
Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion) 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
*Ur  Dakhira (Orc)(medium) stands in mid-air here.
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.
Cy  Dakhira (Ogre)(huge) stands in mid-air here.
Segura Puppet Master Dakhira (Drow Elf)(medium) stands in mid-air here.
A duergar warpriest seeks to smite those who invade the Underdark. (minion) 
A duergar warpriest seeks to smite those who invade the Underdark. (minion) 
A sneaky weasel peers around cautiously, trying to avoid people.
The great oak tree stands here providing safty to all.(Gold Aura)

< 455h/455H 221v/221V Pos: standing >
Segura leaves south.
A duergar warpriest leaves south.
A duergar warpriest leaves south.

< 455h/455H 221v/221V Pos: standing >

< 455h/455H 221v/221V Pos: standing >
The Center of Charing
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the Charing Quartermaster is lying here.
The corpse of a Centaur is lying here.
The corpse of the Charing Quartermaster is lying here.
In the shape of a mermaid, this fountain is filled with clear water.
A white rabbit hops around here, wiggling its nose.
An elven trail keeper is here picking of debris from this part of the city.(Gold Aura)
*Pok EFF KURKIS Dakhira (Githyanki)(medium) stands in mid-air here.
Riudel  Anarchy (Kobold)(small) sits resting.
Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion) 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
*Ur  Dakhira (Orc)(medium) stands in mid-air here.
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.
Cy  Dakhira (Ogre)(huge) stands in mid-air here.
A sneaky weasel peers around cautiously, trying to avoid people.
The great oak tree stands here providing safty to all.(Gold Aura)

< 455h/455H 221v/221V Pos: standing >

< 455h/455H 221v/221V Pos: standing >

< 455h/455H 221v/221V Pos: standing >

< 455h/455H 221v/221V Pos: standing >
A elf commoner enters from the east.

< 455h/455H 221v/221V Pos: standing >

< 455h/455H 221v/221V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 455h/455H 221v/221V Pos: standing >

< 455h/455H 221v/221V Pos: standing >

< 455h/455H 221v/221V Pos: standing >

< 455h/455H 221v/221V Pos: standing >
The Center of Charing
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the Charing Quartermaster is lying here.
The corpse of a Centaur is lying here.
The corpse of the Charing Quartermaster is lying here.
In the shape of a mermaid, this fountain is filled with clear water.
An elf commoner is standing here, going about his business.
A white rabbit hops around here, wiggling its nose.
An elven trail keeper is here picking of debris from this part of the city.(Gold Aura)
*Pok EFF KURKIS Dakhira (Githyanki)(medium) stands in mid-air here.
Riudel  Anarchy (Kobold)(small) sits resting.
Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion) 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
*Ur  Dakhira (Orc)(medium) stands in mid-air here.
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.
Cy  Dakhira (Ogre)(huge) stands in mid-air here.
A sneaky weasel peers around cautiously, trying to avoid people.
The great oak tree stands here providing safty to all.(Gold Aura)

< 455h/455H 221v/221V Pos: standing >
Riudel closes his book and grins malevolently.

< 455h/455H 221v/221V Pos: standing >
Riudel clambers to his feet.

< 455h/455H 221v/221V Pos: standing >
Pok stops following you.
Pok starts following you.

< 455h/455H 221v/221V Pos: standing >
A baby elf enters from the west.

< 455h/455H 221v/221V Pos: standing >
Segura enters from the south.

< 455h/455H 221v/221V Pos: standing >

< 455h/455H 221v/221V Pos: standing >
a duergar warpriest is no longer in your group.
Cy stops following you.
Cy starts following you.
The Center of Charing
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the Charing Quartermaster is lying here.
The corpse of a Centaur is lying here.
The corpse of the Charing Quartermaster is lying here.
In the shape of a mermaid, this fountain is filled with clear water.
Segura Puppet Master Dakhira (Drow Elf)(medium) stands in mid-air here.
An abandoned baby elf is here crying loudly.
An elf commoner is standing here, going about his business.
A white rabbit hops around here, wiggling its nose.
An elven trail keeper is here picking of debris from this part of the city.(Gold Aura)
*Pok EFF KURKIS Dakhira (Githyanki)(medium) stands in mid-air here.
Riudel  Anarchy (Kobold)(small) stands in mid-air here.
Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion) 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
*Ur  Dakhira (Orc)(medium) stands in mid-air here.
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.
Cy  Dakhira (Ogre)(huge) stands in mid-air here.
A sneaky weasel peers around cautiously, trying to avoid people.
The great oak tree stands here providing safty to all.(Gold Aura)

< 455h/455H 221v/221V Pos: standing >

< 455h/455H 221v/221V Pos: standing >
Bisil stops following you.
Bisil starts following you.

< 455h/455H 221v/221V Pos: standing >

< 455h/455H 221v/221V Pos: standing >
a duergar warpriest is no longer in your group.

< 455h/455H 221v/221V Pos: standing >
A Centaur trots in from the north.

< 455h/455H 221v/221V Pos: standing >
A white rabbit leaves west.

< 455h/455H 221v/221V Pos: standing >

< 455h/455H 221v/221V Pos: standing >
Ru stops following you.
Ru starts following you.

< 455h/455H 221v/221V Pos: standing >
A Centaur attempts to kick Segura but fails miserably!

< 455h/455H 221v/221V Pos: standing >
A Centaur attacks Segura. [0 Hits]

< 455h/455H 221v/221V Pos: standing >
You start chanting...

< 455h/455H 221v/221V Pos: standing >
Ru suddenly attacks a Centaur!

< 455h/455H 221v/221V Pos: standing >
You complete your spell...
[Damage: 21 ] Your concussion blast rips into a Centaur, shattering his soul!
A Centaur's large stone warhammer was disintegrated by the negative energy!
A Centaur's smelly fur hat was disintegrated by the negative energy!
A Centaur is dead! R.I.P.
You receive your share of experience.