<floating about head>a bright green ioun stone[220h 49m 47s]
<worn as a badge> the all-empowering emblem of health
<worn on head> the shadowy crown of damnation of greater constitution (magic)
<worn on eyes> the eyes of a bewitched silver dragon of endurance (glowing)
<worn in ear> a brightly flaming earring
<worn in ear> a strip of Tiamat's flesh of health (magic) (glowing) [84%]
<worn on face> a splintered dragon scale [superior] [81%]
<worn around neck> the necklace of the icecrag royalty [superior] (magic)
<worn on body> an embroidered tunic of the Knights of the Raven of constitution (magic)
<worn about body> the terrifying shroud of undead power of constitution (magic)
<worn on back> a double-buckled Alatorin backpack [32%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist> a belt of body parts [superior] (magic) [80%]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt> a potion of bubbling goo (magic) (glowing) [73%]
<attached to belt> a metal flask marked "molecular control" (glowing) [42%]
<worn on arms> some blue dragonscale shoulder guards of endurance (magic)
<held as shield> the shield of the earthwyrm of constitution (magic)
<worn around wrist> a bracelet of influence of endurance (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks of endurance (magic) [88%]
<worn on hands> the gloves of placation
<worn on finger> the ring of the mind flayer [superior] (magic) (glowing)
<worn on finger> a blue ring shooting sparks [superior]
<primary weapon> the sphere of wind (magic) (glowing)[220h 50m 43s]
<worn on legs> a pair of aboleth leggings of constitution (magic)
<worn on feet> the boots of speed of health (magic)
You start chanting...
< 890h/890H 287v/287V Pos: standing >
Dzoom sits down in a comfortable spot.
< 890h/890H 287v/287V Pos: standing >
You complete your spell...
[Damage: 53 ] You send the elven gate guard reeling with your word of power.
Dzoom stares off into space, entering a meditative trance.
< 890h/890H 287v/287V Pos: standing >
Colc snaps into visibility.
Colc attacks the elven gate guard. [4 Hits]
< 890h/890H 287v/287V Pos: standing >
Dzoom snaps out of his meditative trance, grinning widely.
Score information for Even
Level: 56 Race: Drow Elf Class: Cleric / Holyman Sex: Male
Hit points: 890(890) Moves: 287(287)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 81%
Status: Standing.
Sanctuary Soulshielded
Frags: +3.94 Deaths: 63
Detecting: Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Spirit Ward
Enchantments: Ultravision UD Vision Farsee Fly Armor Aware Haste Levitation Waterbreathing Reduced Size Sneaking Tower of Iron Will Fearless GlobeOfDarkness
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 2780
Paladin auras: Battle Lust Spell Protection
Guarded by: Orclife
Active Spells:
--------------
bless (24 minutes)
armor (19 minutes)
roar of heroes (1 minute)
fly (114 minutes)
biofeedback (less than a minute remaining)
globe of darkness (4 minutes)
virtue (16 minutes)
sanctuary (3 minutes)
vitality (13 minutes)
soulshield (23 minutes)
true seeing (less than a minute remaining)
reduce (20 minutes)
< 890h/890H 287v/287V Pos: standing >
Orclife's skin seems to turn to stone.
< 890h/890H 287v/287V Pos: standing >
You start chanting...
< 890h/890H 287v/287V Pos: standing >
Lloth the Spider Queen's grace flows down on you restoring the power of unholy word.
You complete your spell...
Your spell flows around the elven gate guard, leaving him unharmed!
The green mist around your body fades.
Your vision dulls.
< 890h/890H 287v/287V Pos: standing >
You feel your skin harden to stone.
Zurag suddenly attacks the elven gate guard!
< 890h/890H 287v/287V Pos: standing >
Orclife snaps into visibility.
The elven gate guard attacks Orclife. [2 Hits]
You start chanting...
< 890h/890H 287v/287V Pos: standing >
Orclife's sword of fire and flame summons the power of fire and flames at the elven gate guard.
Billowing clouds of incendiary gases pour from Orclife's fingertips!
Orclife cackles as his incendiary cloud torches the elven gate guard.
The elven gate guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 539.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as the elven gate guard dies in agony.
< 890h/890H 287v/287V Pos: standing >
Casting: true seeing
Naj starts casting a spell.
Dzoom clambers to his feet.
< 890h/890H 287v/287V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.
You complete your spell...
Your vision sharpens considerably.
< 890h/890H 287v/287V Pos: standing >
the corpse of the elven gate guard does not contain the essence.
< 890h/890H 287v/287V Pos: standing >
You do not see a essence here.
< 890h/890H 287v/287V Pos: standing >
It appears to be the corpse of the elven gate guard.
a small pile of coins
< 890h/890H 287v/287V Pos: standing >
Naj completes his spell...
Naj utters the words 'wagg uizuguburuhl'
Colc slowly fades out of existence.
Dzoom slowly fades out of existence.
Naj slowly fades out of existence.
Zurag slowly fades out of existence.
You vanish.
Orclife slowly fades out of existence.
< 890h/890H 287v/287V Pos: standing >
You quickly scan the area.
A white rabbit who is close by to your north.
An elite elven guard who is close by to your north.
An elite elven guard who is close by to your north.
A kooshie dog who is a brief walk away to your north.
A elf commoner who is rather far off to your north.
A warty toad who is rather far off to your north.
A warty toad who is rather far off to your north.
A warty toad who is rather far off to your north.
A warty toad who is rather far off to your north.
A warty toad who is rather far off to your north.
A warty toad who is rather far off to your north.
An elven woman who is in the distance to your north.
A sneaky weasel who is in the distance to your north.
< 890h/890H 287v/287V Pos: standing >
You quickly scan the area.
A white rabbit who is close by to your north.
An elite elven guard who is close by to your north.
An elite elven guard who is close by to your north.
A kooshie dog who is a brief walk away to your north.
A elf commoner who is rather far off to your north.
A warty toad who is rather far off to your north.
A warty toad who is rather far off to your north.
A warty toad who is rather far off to your north.
A warty toad who is rather far off to your north.
A warty toad who is rather far off to your north.
A warty toad who is rather far off to your north.
An elven woman who is in the distance to your north.
A sneaky weasel who is in the distance to your north.
< 890h/890H 287v/287V Pos: standing >
Zurag says 'stone'
Zurag's Doombringer, the sword of chaos hums briefly.
Zurag's skin seems to turn to stone.
< 890h/890H 287v/287V Pos: standing >
Before the Southern Gates of Charing
Obvious exits: -North -Down
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
[5] The corpse of the elven gate guard is lying here.
The corpse of the robin is lying here.
*Polee Caskling Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Colc's head.
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
*Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
< 890h/890H 287v/287V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".
< 890h/890H 287v/287V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Way of the Royals
This Way of the Royals is a central roadway in the City of
Charing. It runs in a north-south direction in the center of
the city. This central pathway of the City of Charing is well
used by the many citizens and visitors. Many important
establishments can found along this Way of Royals. A large sign
sits on a pole near the building to the east. It reads "Welcome
to the Pet Shop!". There is a storage tree of sorts which lies
on the western part of the path here. There are exits all
around leading deeper into the city.
Obvious exits: -North -East -South -West #
An elite elven guard stands here, guarding the city.(Gold Aura)
An elite elven guard stands here, guarding the city.(Gold Aura)
< 890h/890H 287v/287V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.
< 890h/890H 287v/287V Pos: standing >
The Way of the Royals
This Way of the Royals is a central roadway in the City of
Charing. It runs in a north-south direction in the center of
the city. This central pathway of the City of Charing is well
used by the many citizens and visitors. Many important
establishments can found along this Way of Royals. A large sign
sits on a pole near the building to the east. It reads "Welcome
to the Pet Shop!". There is a storage tree of sorts which lies
on the western part of the path here. There are exits all
around leading deeper into the city.
Obvious exits: -North -East -South -West #
An elite elven guard stands here, guarding the city.(Gold Aura)
An elite elven guard stands here, guarding the city.(Gold Aura)
Naj skitters in from the south.
Alarm bells sound, signalling an invasion!
Colc enters from the south.
Polee enters from the south.
< 890h/890H 286v/287V Pos: standing >
That's absurd.
< 890h/890H 286v/287V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Way of the Royals
This Way of the Royals is a central roadway in the City of
Charing. It runs in a north-south direction in the center of
the city. This central pathway of the City of Charing is well
used by the many citizens and visitors. Many important
establishments can found along this Way of Royals. Just to the
north beyond the white gates, there is a small garden of sorts.
Many animals can be seen frolickling within these grounds.
There are exits all around leading deeper into the city.
Obvious exits: -North -South -Northwest -Northeast
< 890h/890H 286v/287V Pos: standing >
You poke an elite elven guard in the ribs.
< 890h/890H 286v/287V Pos: standing >
You sit down and relax.
< 890h/890H 286v/287V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - miracle
(11th circle) 1 - group recall
2 - lesser sanctuary
(10th circle) 5 - full harm
( 9th circle) 1 - word of recall
3 - unholy word
( 8th circle) 3 - dispel magic
2 - mass heal
1 - virtue
( 7th circle) 6 - full heal
( 6th circle) 6 - flame strike
1 - darkness
( 5th circle) 6 - heal
1 - vitality
1 - soulshield
( 4th circle) 1 - remove curse
1 - summon
1 - cure disease
6 - invigorate
( 3rd circle) 4 - cure blind
4 - earthquake
2 - remove poison
( 2nd circle) 11 - blindness
( 1st circle) 4 - armor
4 - bless
4 - turn undead
And you are currently praying for the following spells:
1 seconds: ( 9th) unholy word
2 seconds: (11th) true seeing
You can pray no more spells.
You continue your praying.
< 890h/890H 287v/287V Pos: sitting >
The Way of the Royals
Obvious exits: -North -East -South -West #
*Polee Caskling Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Colc's head.
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
*Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
An elite elven guard stands here, guarding the city.(Gold Aura)
An elite elven guard stands here, guarding the city.(Gold Aura)
< 890h/890H 287v/287V Pos: sitting >
An elite elven guard starts casting a spell.
< 890h/890H 287v/287V Pos: sitting >
Orclife peers around intently, looking for something.
< 890h/890H 287v/287V Pos: sitting >
You have finished praying for unholy word.
< 890h/890H 287v/287V Pos: sitting >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.
< 890h/890H 287v/287V Pos: sitting >
An elite elven guard completes his spell...
An elite elven guard's skin gains the texture and toughness of bark.
You have finished praying for true seeing.
Your prayers are complete.
< 890h/890H 287v/287V Pos: sitting >
Zurag opens the door.
You shrug helplessly.
< 890h/890H 287v/287V Pos: sitting >
You clamber to your feet.
< 890h/890H 287v/287V Pos: standing >
< 890h/890H 287v/287V Pos: standing >
Zurag closes the door.
The Way of the Royals
Obvious exits: -North -East -South -West #
*Polee Caskling Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Colc's head.
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
*Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
An elite elven guard stands here, guarding the city.(Gold Aura)
An elite elven guard stands here, guarding the city.(Gold Aura)
< 890h/890H 287v/287V Pos: standing >
The Way of the Royals
This Way of the Royals is a central roadway in the City of
Charing. It runs in a north-south direction in the center of
the city. This central pathway of the City of Charing is well
used by the many citizens and visitors. Many important
establishments can found along this Way of Royals. Just to the
north beyond the white gates, there is a small garden of sorts.
Many animals can be seen frolickling within these grounds.
There are exits all around leading deeper into the city.
Obvious exits: -North -South -Northwest -Northeast
Zurag sneaks in from the south.
Naj skitters in from the south.
Colc enters from the south.
Polee enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 890h/890H 286v/287V Pos: standing >
< 890h/890H 286v/287V Pos: standing >
Your group consists of ( 7/30):
( Head) 1458/1315 hit, 199/199 move Orclife
(Front) 890/890 hit, 286/287 move Even
(Front) 653/653 hit, 128/130 move Polee
(Front) 932/932 hit, 297/297 move Dzoom
(Front) 1013/1013 hit, 259/259 move Naj
(Front) 910/910 hit, 205/205 move Colc
(Front) 2483/2483 hit, 209/209 move Zurag
< 890h/890H 286v/287V Pos: standing >
< 890h/890H 286v/287V Pos: standing >
The Way of the Royals
This Way of the Royals is a central roadway in the City of
Charing. It runs in a north-south direction in the center of
the city. This central pathway of the City of Charing is well
used by the many citizens and visitors. Many important
establishments can found along this Way of Royals. A large sign
sits on a pole near the building to the east. It reads "Welcome
to the Pet Shop!". There is a storage tree of sorts which lies
on the western part of the path here. There are exits all
around leading deeper into the city.
Obvious exits: -North -East -South -West #
An elite elven guard stands here, guarding the city.(Gold Aura)
An elite elven guard stands here, guarding the city. (casting) (Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Naj skitters in from the north.
Dzoom sneaks in from the north.
Colc enters from the north.
Polee enters from the north.
< 890h/890H 285v/287V Pos: standing >
An elite elven guard completes his spell...
An elite elven guard utters the word 'brjf'
An elite elven guard becomes a BLUR of speed!
< 890h/890H 285v/287V Pos: standing >
< 890h/890H 287v/287V Pos: standing >
The Way of the Royals
Obvious exits: -North -East -South -West #
*Polee Caskling Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Colc's head.
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
*Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
An elite elven guard stands here, guarding the city.(Gold Aura)
An elite elven guard stands here, guarding the city.(Gold Aura)
< 890h/890H 287v/287V Pos: standing >
Your group consists of ( 7/30):
( Head) 1457/1315 hit, 198/199 move Orclife
(Front) 890/890 hit, 287/287 move Even
(Front) 653/653 hit, 129/130 move Polee
(Front) 932/932 hit, 297/297 move Dzoom
(Front) 1013/1013 hit, 258/259 move Naj
(Front) 910/910 hit, 204/205 move Colc
(Front) 2483/2483 hit, 208/209 move Zurag
< 890h/890H 287v/287V Pos: standing >
Polee starts casting a spell.
< 890h/890H 287v/287V Pos: standing >
Looks like an exit.
You extend your sights southward.
Before the Southern Gates of Charing
The city of Charing lies just to the north beyond the
the city gates. These fabled gates are said to have been
forged in the pits of hell. Containing a magical power
within their bars, only those of proper origin are allowed
to pass through these gates. Through the gates, many elves
can be seen wandering about their city tending to daily
activities. Rising fifty feet above the ground, a large
city wall seals off a large sacred realms of the elves.
There are two viable exits from this room.
Obvious exits: -North -Down
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
[5] The corpse of the elven gate guard is lying here.
The corpse of the robin is lying here.
< 890h/890H 287v/287V Pos: standing >
You quickly scan the area.
An elven trail keeper who is close by to your north.
A kooshie dog who is not far off to your north.
A elf commoner who is a brief walk away to your north.
A warty toad who is a brief walk away to your north.
A warty toad who is a brief walk away to your north.
A warty toad who is a brief walk away to your north.
A warty toad who is a brief walk away to your north.
A warty toad who is a brief walk away to your north.
A warty toad who is a brief walk away to your north.
An elven woman who is rather far off to your north.
A sneaky weasel who is in the distance to your north.
A sneaky weasel who is in the distance to your north.
A white rabbit who is close by to your east.
Norlan who is close by to your east.
< 890h/890H 287v/287V Pos: standing >
You quickly scan the area.
An elven trail keeper who is close by to your north.
A kooshie dog who is not far off to your north.
A elf commoner who is a brief walk away to your north.
A warty toad who is a brief walk away to your north.
A warty toad who is a brief walk away to your north.
A warty toad who is a brief walk away to your north.
A warty toad who is a brief walk away to your north.
A warty toad who is a brief walk away to your north.
A warty toad who is a brief walk away to your north.
An elven woman who is rather far off to your north.
A sneaky weasel who is in the distance to your north.
A sneaky weasel who is in the distance to your north.
A white rabbit who is close by to your east.
Norlan who is close by to your east.
< 890h/890H 287v/287V Pos: standing >
You start chanting...
< 890h/890H 287v/287V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
Polee completes his spell...
Polee utters the words 'xarr ay ghaiz'
< 890h/890H 287v/287V Pos: standing >
Casting: darkness *
< 890h/890H 287v/287V Pos: standing >
Casting: darkness
< 890h/890H 287v/287V Pos: standing >
You complete your spell...
The room is carpeted in darkness!
< 890h/890H 287v/287V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Zurag.
< 890h/890H 287v/287V Pos: standing >
Polee nods.
< 890h/890H 287v/287V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".
< 890h/890H 287v/287V Pos: standing >
The Way of the Royals
This Way of the Royals is a central roadway in the City of
Charing. It runs in a north-south direction in the center of
the city. This central pathway of the City of Charing is well
used by the many citizens and visitors. Many important
establishments can found along this Way of Royals. Just to the
north beyond the white gates, there is a small garden of sorts.
Many animals can be seen frolickling within these grounds.
There are exits all around leading deeper into the city.
Obvious exits: -North -South -Northwest -Northeast
An elven trail keeper is here picking of debris from this part of the city.(Gold Aura)
Zurag sneaks in from the south.
Naj skitters in from the south.
Colc enters from the south.
Polee enters from the south.
< 890h/890H 286v/287V Pos: standing >
A Small Park
This small park is surrounded by a large white gate. This
semi-secluded area seems to be more well tended than the rest
of the city. The grounds of the park are well kept. Every
blade of grass lies in its proper place and every flower
appears to be in full bloom. Small stone benches are set up
here and there at various points of interesting in the park.
A feeling of peace comes over those who sit or walk within.
There are exits in all around leading deeper into the city.
Obvious exits: -North -South
A kooshie dog is here barking loudly.(Gold Aura)
Zurag sneaks in from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Naj skitters in from the south.
Orclife sneaks in from the south.
Dzoom sneaks in from the south.
Colc enters from the south.
Polee enters from the south.
< 890h/890H 285v/287V Pos: standing >
A Large Pond
A large pond lies in the center of the park here. Many
sorts of water creatures can be seen frolickling in the water.
There are several types of plant life which appear to be
growing out of the water. The water here is clear and appears
to be very welcoming. There are exits all around which lead
to different parts of the park.
Obvious exits: -North -East -South -West
An elf commoner is standing here, going about his business.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
Alarm bells sound, signalling an invasion!
Naj skitters in from the south.
Colc enters from the south.
Polee enters from the south.
< 890h/890H 286v/287V Pos: standing >
A Small Park
This small park is surrounded by a large white gate. This
semi-secluded area seems to be more well tended than the rest
of the city. The grounds of the park are well kept. Every
blade of grass lies in its proper place and every flower
appears to be in full bloom. Small stone benches are set up
here and there at various points of interesting in the park.
A feeling of peace comes over those who sit or walk within.
There are exits in all around leading deeper into the city.
Obvious exits: -East # -West
Zurag sneaks in from the west.
Naj skitters in from the west.
Orclife sneaks in from the west.
Colc enters from the west.
Polee enters from the west.
< 890h/890H 285v/287V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Zurag.
< 890h/890H 287v/287V Pos: standing >
Ok.
< 890h/890H 287v/287V Pos: standing >
The white is open.
The Trail of Lost Gods is beyond this white gate.
You extend your sights eastward.
The Trail of Lost Gods
Mighty oakwood trees grow endlessly toward the sky along
this part of the trail. Their overlapping branches form a
natural cover over the tail here, and the sounds of many birds
can be heard in the distance. There is some sort of central
garden which lies beyond the white gate door here. There
are exits in several directions which lead deeper into
the city.
Obvious exits: -East -West -Northwest -Southwest
< 890h/890H 287v/287V Pos: standing >
Ok.
< 890h/890H 287v/287V Pos: standing >
Alas, you cannot go that way. . . .
< 890h/890H 287v/287V Pos: standing >
Autosaving...
< 890h/890H 287v/287V Pos: standing >
A Large Pond
A large pond lies in the center of the park here. Many
sorts of water creatures can be seen frolickling in the water.
There are several types of plant life which appear to be
growing out of the water. The water here is clear and appears
to be very welcoming. There are exits all around which lead
to different parts of the park.
Obvious exits: -North -East -South -West
An elf commoner is standing here, going about his business.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
Alarm bells sound, signalling an invasion!
Naj skitters in from the east.
Dzoom sneaks in from the east.
Colc enters from the east.
Polee enters from the east.
< 890h/890H 286v/287V Pos: standing >
A Small Park
This small park is surrounded by a large white gate. This
semi-secluded area seems to be more well tended than the rest
of the city. The grounds of the park are well kept. Every
blade of grass lies in its proper place and every flower
appears to be in full bloom. Small stone benches are set up
here and there at various points of interesting in the park.
A feeling of peace comes over those who sit or walk within.
There are exits in all around leading deeper into the city.
Obvious exits: -North -South
This elf female commoner is here wandering about the city.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Naj skitters in from the south.
Dzoom sneaks in from the south.
Alarm bells sound, signalling an invasion!
Colc enters from the south.
Polee enters from the south.
< 890h/890H 285v/287V Pos: standing >
The Way of the Royals
This Way of the Royals is a central roadway in the City of
Charing. It runs in a north-south direction in the center of
the city. This central pathway of the City of Charing is well
used by the many citizens and visitors. Many important
establishments can found along this Way of Royals. Just to the
north beyond the white gates, there is a small garden of sorts.
Many animals can be seen frolickling within these grounds.
There are exits all around leading deeper into the city.
Obvious exits: -North -South -Southwest -Southeast
This elf female commoner is here wandering about the city.(Gold Aura)
Zurag sneaks in from the south.
Naj skitters in from the south.
Colc enters from the south.
Polee enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 890h/890H 286v/287V Pos: standing >
An elven woman leaves north.
< 890h/890H 286v/287V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of greater constitution you are carrying.
< 890h/890H 286v/287V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Zurag.
< 890h/890H 286v/287V Pos: standing >
The Trail of Lost Gods continues in that direction.
You extend your sights southeastward.
The Trail of Lost Gods
Mighty oakwood trees grow endlessly toward the sky along
this part of the trail. Their overlapping branches form a
natural cover over the tail here, and the sounds of many birds
can be heard in the distance. There is some sort of central
garden which lies beyond the white gate.
Obvious exits: -Northwest -Southeast
A sneaky weasel peers around cautiously, trying to avoid people.
< 890h/890H 286v/287V Pos: standing >
You see nothing special...
< 890h/890H 286v/287V Pos: standing >
The Way of the Royals
This Way of the Royals is a central roadway in the City of
Charing. It runs in a north-south direction in the center of
the city. This central pathway of the City of Charing is well
used by the many citizens and visitors. Many important
establishments can found along this Way of Royals. The bank of
Charing lies in the establishment to the west while the Inn of
Charing lies to the east. There are exits all around leading
deeper into the city.
Obvious exits: -North -East -South -West
This elf female commoner is here wandering about the city.(Gold Aura)
The elven receptionist of Charing stands here ready to serve you.(holy)(Gold Aura)
Zurag sneaks in from the south.
Naj skitters in from the south.
Colc enters from the south.
Polee enters from the south.
< 890h/890H 285v/287V Pos: standing >
< 890h/890H 287v/287V Pos: standing >
< 890h/890H 287v/287V Pos: standing >
< 890h/890H 287v/287V Pos: standing >
The Olde Inn of Charing
What was once a large oak tree, has been carved out into
the olde inn of Charing. Many travellers and citizens come to
this inn to rest their tired souls. A large mat covered the
wooden ground. Along the eastern wall, there is a large
counter. On both sides of this counter, there are two large
candles which shed light upon a large book. Just behind
the counter, there is a small hallway which leads upward.
Obvious exits: -West
[4] The corpse of an elite elven guard is lying here.
The corpse of an elven woman is lying here.
A white rabbit hops around here, wiggling its nose.
A Githzerai (medium) |--The Council of MaDMeN--| sits resting.(Gold Aura)
Naj skitters in from the west.
Dzoom sneaks in from the west.
Colc enters from the west.
Polee enters from the west.
< 890h/890H 286v/287V Pos: standing >
< 890h/890H 286v/287V Pos: standing >
< 890h/890H 286v/287V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.
< 890h/890H 286v/287V Pos: standing >
That's absurd.
< 890h/890H 286v/287V Pos: standing >
Orclife snaps into visibility.
A Githzerai avoids being bashed by Orclife, who loses his balance and falls.
Naj starts casting an offensive spell.
Naj snaps into visibility.
< 890h/890H 286v/287V Pos: standing >
Zurag suddenly attacks a Githzerai!
Zurag snaps into visibility.
< 890h/890H 286v/287V Pos: standing >
Dzoom starts casting an offensive spell.
Dzoom snaps into visibility.
< 890h/890H 286v/287V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of greater constitution you are carrying.
< 890h/890H 286v/287V Pos: standing >
Polee starts casting an offensive spell.
Polee snaps into visibility.
< 890h/890H 286v/287V Pos: standing >
Dzoom snaps into visibility.
Dzoom completes his spell...
Dzoom utters the words 'ofzahzf gsufuh aiojugp'
Dzoom points at a Githzerai.
A Githzerai SCREAMS in utter anguish, caused by Dzoom's spiritual assault!
You start chanting...
You snap into visibility.
< 890h/890H 286v/287V Pos: standing >
Naj completes his spell...
Naj utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Naj hits a Githzerai soundly.
A bolt of force sent by Naj hits a Githzerai soundly.
A bolt of force sent by Naj hits a Githzerai soundly.
< 890h/890H 286v/287V Pos: standing >
Polee completes his spell...
Polee utters the words 'efzae xazz'
A dark, freezing cold wave sent by Polee slowly covers a Githzerai making him choke and freeze.
A dark blue, bitterly icy wave flows over a Githzerai.
< 890h/890H 287v/287V Pos: standing >
Dzoom starts casting an offensive spell.
Dzoom snaps into visibility.
< 890h/890H 287v/287V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 49 ] You call down the FULL wrath of Lloth the Spider Queen on a Githzerai!
< 890h/890H 287v/287V Pos: standing >
Polee starts casting an offensive spell.
< 890h/890H 287v/287V Pos: standing >
Naj starts casting an offensive spell.
< 890h/890H 287v/287V Pos: standing >
Dzoom completes his spell...
Dzoom utters the words 'abrauztg gpahhzfuio uqzbarr'
Dzoom points at a Githzerai.
Dzoom snaps into visibility.
Dzoom's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
You start chanting...
You snap into visibility.
< 890h/890H 287v/287V Pos: standing >
Polee completes his spell...
Polee utters the words 'efzae xazz'
A dark, freezing cold wave sent by Polee slowly covers a Githzerai making him choke and freeze.
A dark blue, bitterly icy wave flows over a Githzerai.
< 890h/890H 287v/287V Pos: standing >
Zurag snaps into visibility.
A Githzerai's robe of the Titan magi was completely destroyed by the massive blow!
A Githzerai's earthen cloak of lordly might was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 13333333.
The smell of fresh blood enters your body, infusing you with power!