The death of [56 Pyrokinetic] Nrz |--The Council of MaDMeN--| (Githzerai)

in The Olde Inn of Charing

from the perspective of [56 Blackguard] Orclife Brewed in Blood (Orc)

<floating about head>a LARGE blue ioun stone[197h 43m 48s]
<worn as a badge>    a elven rune of restoration (magic) (glowing)
<worn on head>       the helm of the dragonkind (magic) (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a multi-phased fish bone earring of intelligence (magic) (humming)
<worn in ear>        a wyrmskin scale of agility (magic)
<worn on face>       mask of the flayed mind [superior] (invis) (magic)
<worn around neck>   the fangs of the balor [superior] (magic)
<worn around neck>   a necklace of dangling bones and relics of intelligence (magic) (humming)
<worn on body>       the chameleon suit of transformation of damage
<worn about body>    a black hooded cloak of Isha the Wanderer (magic) (glowing)
<worn on back>       a hand-stitched ram-hide backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   a thin black belt of accuracy [superior] (magic)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic)
<worn on arms>       some scintillating sleeves [superior] (magic)
<held as shield>     the spiked shield of a MaDMaN
<worn around wrist>  a bracelet of dracolich hide of agility (magic) (humming)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      the sacred stone claws of Aan [superior] (magic)
<worn on finger>     a shiny crimson ring of greater dexterity (magic)
<worn on finger>     Zorobabi's circular stone ring [superior]
<primary weapon>     the sword of fire and flame (magic) (glowing)[197h 43m 48s]
<worn on legs>       a haze of swirling green vapor (magic) (glowing)[197h 43m 48s]
<worn on feet>       the boots of speed of endurance (magic)


   This Way of the Royals is a central roadway in the City of
Charing.  It runs in a north-south direction in the center of
the city.  This central pathway of the City of Charing is well
used by the many citizens and visitors.  Many important
establishments can found along this Way of Royals.  Just to the
north beyond the white gates, there is a small garden of sorts.
Many animals can be seen frolickling within these grounds.
There are exits all around leading deeper into the city.
Obvious exits: -North -South -Northwest -Northeast
*Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
An elven trail keeper is here picking of debris from this part of the city.(Gold Aura)
Dzoom sneaks in from the south.
Colc enters from the south.
Polee enters from the south.

< 1456h/1315H 197v/199V Pos: standing >
You quickly scan the area.
A kooshie dog who is close by to your north.
A elf commoner who is not far off to your north.
A warty toad who is not far off to your north.
A warty toad who is not far off to your north.
A warty toad who is not far off to your north.
A warty toad who is not far off to your north.
A warty toad who is not far off to your north.
A warty toad who is not far off to your north.
An elven woman who is a brief walk away to your north.
A sneaky weasel who is rather far off to your north.
An elven receptionist who is in the distance to your north.
An elite elven guard who is close by to your south.
An elite elven guard who is close by to your south.
A elf commoner who is not far off to your northwest.
A white rabbit who is not far off to your northwest.
A visiting human who is close by to your northeast.
A white rabbit who is not far off to your northeast.

< 1456h/1315H 197v/199V Pos: standing >
You quickly scan the area.
A kooshie dog who is close by to your north.
A elf commoner who is not far off to your north.
A warty toad who is not far off to your north.
A warty toad who is not far off to your north.
A warty toad who is not far off to your north.
A warty toad who is not far off to your north.
A warty toad who is not far off to your north.
An elven woman who is a brief walk away to your north.
A sneaky weasel who is rather far off to your north.
An elven receptionist who is in the distance to your north.
An elite elven guard who is close by to your south.
An elite elven guard who is close by to your south.
A elf commoner who is not far off to your northwest.
A white rabbit who is not far off to your northwest.
A visiting human who is close by to your northeast.
A white rabbit who is not far off to your northeast.

< 1456h/1315H 199v/199V Pos: standing >
You quickly scan the area.
A kooshie dog who is close by to your north.
A elf commoner who is not far off to your north.
A warty toad who is not far off to your north.
A warty toad who is not far off to your north.
A warty toad who is not far off to your north.
A warty toad who is not far off to your north.
A warty toad who is not far off to your north.
A sneaky weasel who is rather far off to your north.
An elven receptionist who is in the distance to your north.
An elite elven guard who is close by to your south.
An elite elven guard who is close by to your south.
A elf commoner who is not far off to your northwest.
A white rabbit who is not far off to your northwest.
A visiting human who is close by to your northeast.
A white rabbit who is not far off to your northeast.

< 1455h/1315H 199v/199V Pos: standing >
Zurag sneaks north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Naj leaves north.
You follow Even.

A Small Park
   This small park is surrounded by a large white gate.  This
semi-secluded area seems to be more well tended than the rest
of the city.  The grounds of the park are well kept.  Every
blade of grass lies in its proper place and every flower
appears to be in full bloom.  Small stone benches are set up
here and there at various points of interesting in the park.
A feeling of peace comes over those who sit or walk within.
There are exits in all around leading deeper into the city.
Obvious exits: -North -South
*Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
A kooshie dog is here barking loudly.(Gold Aura)
Colc enters from the south.
Polee enters from the south.

< 1455h/1315H 198v/199V Pos: standing >
You quickly scan the area.
A elf commoner who is close by to your north.
A warty toad who is close by to your north.
A warty toad who is close by to your north.
A warty toad who is close by to your north.
A warty toad who is close by to your north.
A warty toad who is close by to your north.
A warty toad who is close by to your north.
An elven woman who is not far off to your north.
A sneaky weasel who is a brief walk away to your north.
An elven receptionist who is rather far off to your north.
An elven trail keeper who is close by to your south.
An elite elven guard who is not far off to your south.
An elite elven guard who is not far off to your south.

< 1455h/1315H 198v/199V Pos: standing >
Even sneaks north.
Alarm bells sound, signalling an invasion!
Naj leaves north.
You follow Even.

A Large Pond
   A large pond lies in the center of the park here.  Many
sorts of water creatures can be seen frolickling in the water.
There are several types of plant life which appear to be
growing out of the water.  The water here is clear and appears
to be very welcoming.  There are exits all around which lead
to different parts of the park.
Obvious exits: -North -East  -South -West 
*Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
An elf commoner is standing here, going about his business.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
Colc enters from the south.
Polee enters from the south.

< 1455h/1315H 197v/199V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your north.
A sneaky weasel who is not far off to your north.
An elven receptionist who is a brief walk away to your north.
The Charing Quartermaster who is in the distance to your north.
The great oak tree who is in the distance to your north.
A kooshie dog who is close by to your south.
An elven trail keeper who is not far off to your south.
An elite elven guard who is a brief walk away to your south.
An elite elven guard who is a brief walk away to your south.
A white rabbit who is close by to your west.

< 1455h/1315H 197v/199V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your north.
A sneaky weasel who is not far off to your north.
An elven receptionist who is a brief walk away to your north.
A kooshie dog who is close by to your south.
An elven trail keeper who is not far off to your south.
An elite elven guard who is a brief walk away to your south.
An elite elven guard who is a brief walk away to your south.
A white rabbit who is close by to your west.

< 1455h/1315H 199v/199V Pos: standing >
Naj leaves east.
You follow Even.

A Small Park
   This small park is surrounded by a large white gate.  This
semi-secluded area seems to be more well tended than the rest
of the city.  The grounds of the park are well kept.  Every
blade of grass lies in its proper place and every flower
appears to be in full bloom.  Small stone benches are set up
here and there at various points of interesting in the park.
A feeling of peace comes over those who sit or walk within.
There are exits in all around leading deeper into the city.
Obvious exits: -East # -West 
*Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Colc enters from the west.
Polee enters from the west.

< 1455h/1315H 198v/199V Pos: standing >
You quickly scan the area.
A elf commoner who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A white rabbit who is not far off to your west.

< 1455h/1315H 198v/199V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Zurag.
You quickly scan the area.
A elf commoner who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A white rabbit who is not far off to your west.

< 1455h/1315H 198v/199V Pos: standing >
Even opens the white.

< 1455h/1315H 198v/199V Pos: standing >
You quickly scan the area.
A clay golem who is not far off to your east.
A elf commoner who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A white rabbit who is not far off to your west.

< 1455h/1315H 198v/199V Pos: standing >
You quickly scan the area.
A clay golem who is not far off to your east.
A elf commoner who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A white rabbit who is not far off to your west.

< 1454h/1315H 198v/199V Pos: standing >
You quickly scan the area.
A clay golem who is not far off to your east.
A elf commoner who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A white rabbit who is not far off to your west.

< 1454h/1315H 198v/199V Pos: standing >
Even closes the white.

< 1454h/1315H 198v/199V Pos: standing >
You quickly scan the area.
A elf commoner who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A white rabbit who is not far off to your west.

< 1454h/1315H 198v/199V Pos: standing >
You quickly scan the area.
A elf commoner who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A white rabbit who is not far off to your west.

< 1454h/1315H 198v/199V Pos: standing >
You quickly scan the area.
A elf commoner who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A warty toad who is close by to your west.
A white rabbit who is not far off to your west.

< 1454h/1315H 198v/199V Pos: standing >
Alarm bells sound, signalling an invasion!
Zurag sneaks west.
Naj leaves west.
You follow Even.

A Large Pond
   A large pond lies in the center of the park here.  Many
sorts of water creatures can be seen frolickling in the water.
There are several types of plant life which appear to be
growing out of the water.  The water here is clear and appears
to be very welcoming.  There are exits all around which lead
to different parts of the park.
Obvious exits: -North -East  -South -West 
*Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
An elf commoner is standing here, going about his business.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
Colc enters from the east.
Polee enters from the east.

< 1454h/1315H 197v/199V Pos: standing >
Even sneaks north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Naj leaves north.
You follow Even.

A Small Park
   This small park is surrounded by a large white gate.  This
semi-secluded area seems to be more well tended than the rest
of the city.  The grounds of the park are well kept.  Every
blade of grass lies in its proper place and every flower
appears to be in full bloom.  Small stone benches are set up
here and there at various points of interesting in the park.
A feeling of peace comes over those who sit or walk within.
There are exits in all around leading deeper into the city.
Obvious exits: -North -South
*Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
This elf female commoner is here wandering about the city.(Gold Aura)
Dzoom sneaks in from the south.
Alarm bells sound, signalling an invasion!
Colc enters from the south.
Polee enters from the south.

< 1454h/1315H 196v/199V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your north.
A sneaky weasel who is close by to your north.
An elven receptionist who is not far off to your north.
The Charing Quartermaster who is rather far off to your north.
The great oak tree who is rather far off to your north.
A elf commoner who is close by to your south.
A warty toad who is close by to your south.
A warty toad who is close by to your south.
A warty toad who is close by to your south.
A warty toad who is close by to your south.
A warty toad who is close by to your south.
A warty toad who is close by to your south.
A kooshie dog who is not far off to your south.
An elite elven guard who is rather far off to your south.
An elite elven guard who is rather far off to your south.

< 1454h/1315H 196v/199V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your north.
An elven receptionist who is not far off to your north.
The Charing Quartermaster who is rather far off to your north.
The great oak tree who is rather far off to your north.
A elf commoner who is close by to your south.
A warty toad who is close by to your south.
A warty toad who is close by to your south.
A warty toad who is close by to your south.
A warty toad who is close by to your south.
A warty toad who is close by to your south.
A kooshie dog who is not far off to your south.
An elite elven guard who is rather far off to your south.
An elite elven guard who is rather far off to your south.

< 1454h/1315H 198v/199V Pos: standing >
Even sneaks north.
Naj leaves north.
You follow Even.

The Way of the Royals
   This Way of the Royals is a central roadway in the City of
Charing.  It runs in a north-south direction in the center of
the city.  This central pathway of the City of Charing is well
used by the many citizens and visitors.  Many important
establishments can found along this Way of Royals.  Just to the
north beyond the white gates, there is a small garden of sorts.
Many animals can be seen frolickling within these grounds.
There are exits all around leading deeper into the city.
Obvious exits: -North -South -Southwest -Southeast
*Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
This elf female commoner is here wandering about the city.(Gold Aura)
Colc enters from the south.
Polee enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1454h/1315H 198v/199V Pos: standing >
An elven woman leaves north.
You quickly scan the area.
An elven woman who is close by to your north.
An elven receptionist who is close by to your north.
The Charing Quartermaster who is a brief walk away to your north.
The great oak tree who is a brief walk away to your north.
An elven woman who is close by to your south.
A elf commoner who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A kooshie dog who is a brief walk away to your south.
An elite elven guard who is in the distance to your south.
An elite elven guard who is in the distance to your south.
A elf commoner who is close by to your southwest.
A sneaky weasel who is close by to your southwest.
A sneaky weasel who is close by to your southeast.
A white rabbit who is close by to your southeast.

< 1454h/1315H 198v/199V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of greater constitution carried by Even.

< 1453h/1315H 198v/199V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your north.
An elven receptionist who is close by to your north.
The Charing Quartermaster who is a brief walk away to your north.
The great oak tree who is a brief walk away to your north.
An elven woman who is close by to your south.
A elf commoner who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A kooshie dog who is a brief walk away to your south.
An elite elven guard who is in the distance to your south.
An elite elven guard who is in the distance to your south.
A elf commoner who is close by to your southwest.
A sneaky weasel who is close by to your southwest.
A sneaky weasel who is close by to your southeast.
A white rabbit who is close by to your southeast.

< 1453h/1315H 198v/199V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Zurag.

< 1453h/1315H 198v/199V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your north.
An elven receptionist who is close by to your north.
The Charing Quartermaster who is a brief walk away to your north.
An elven woman who is close by to your south.
A elf commoner who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A kooshie dog who is a brief walk away to your south.
An elite elven guard who is in the distance to your south.
An elite elven guard who is in the distance to your south.
A elf commoner who is close by to your southwest.
A sneaky weasel who is close by to your southwest.
A sneaky weasel who is close by to your southeast.
A white rabbit who is not far off to your southeast.

< 1453h/1315H 198v/199V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your north.
An elven receptionist who is close by to your north.
The Charing Quartermaster who is a brief walk away to your north.
The great oak tree who is a brief walk away to your north.
An elven woman who is close by to your south.
A elf commoner who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
An elite elven guard who is in the distance to your south.
An elite elven guard who is in the distance to your south.
A elf commoner who is close by to your southwest.
A sneaky weasel who is close by to your southwest.
A sneaky weasel who is close by to your southeast.

< 1453h/1315H 198v/199V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your north.
An elven receptionist who is close by to your north.
The Charing Quartermaster who is a brief walk away to your north.
The great oak tree who is a brief walk away to your north.
A elf commoner who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
An elite elven guard who is in the distance to your south.
An elite elven guard who is in the distance to your south.
A elf commoner who is close by to your southwest.
A sneaky weasel who is close by to your southwest.
A sneaky weasel who is close by to your southeast.
A white rabbit who is not far off to your southeast.

< 1453h/1315H 198v/199V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your north.
An elven receptionist who is close by to your north.
The Charing Quartermaster who is a brief walk away to your north.
The great oak tree who is a brief walk away to your north.
An elven woman who is close by to your south.
A elf commoner who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A kooshie dog who is a brief walk away to your south.
An elite elven guard who is in the distance to your south.
An elite elven guard who is in the distance to your south.
A elf commoner who is close by to your southwest.
A sneaky weasel who is close by to your southwest.
A sneaky weasel who is close by to your southeast.
A white rabbit who is not far off to your southeast.

< 1453h/1315H 198v/199V Pos: standing >
Zurag sneaks north.
Naj leaves north.
You follow Even.

The Way of the Royals
   This Way of the Royals is a central roadway in the City of
Charing.  It runs in a north-south direction in the center of
the city.  This central pathway of the City of Charing is well
used by the many citizens and visitors.  Many important
establishments can found along this Way of Royals.  The bank of
Charing lies in the establishment to the west while the Inn of
Charing lies to the east.  There are exits all around leading
deeper into the city.
Obvious exits: -North -East  -South -West 
*Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
This elf female commoner is here wandering about the city.(Gold Aura)
The elven receptionist of Charing stands here ready to serve you.(Gold Aura)
Colc enters from the south.
Polee enters from the south.

< 1453h/1315H 197v/199V Pos: standing >
You quickly scan the area.
The Charing Quartermaster who is not far off to your north.
The great oak tree who is not far off to your north.
A white rabbit who is close by to your east.
A Githzerai who is close by to your east.
An elven woman who is not far off to your south.
A warty toad who is a brief walk away to your south.
A warty toad who is a brief walk away to your south.
A warty toad who is a brief walk away to your south.
A warty toad who is a brief walk away to your south.
A warty toad who is a brief walk away to your south.
A kooshie dog who is rather far off to your south.
A Grey Elf who is close by to your west.
Imni who is close by to your west.

< 1453h/1315H 197v/199V Pos: standing >

< 1453h/1315H 198v/199V Pos: standing >

< 1453h/1315H 199v/199V Pos: standing >
Zurag sneaks east.
Naj leaves east.
You follow Even.

The Olde Inn of Charing
   What was once a large oak tree, has been carved out into
the olde inn of Charing.  Many travellers and citizens come to
this inn to rest their tired souls.  A large mat covered the
wooden ground.  Along the eastern wall, there is a large
counter.  On both sides of this counter, there are two large
candles which shed light upon a large book.  Just behind
the counter, there is a small hallway which leads upward.
Obvious exits: -West 
[4] The corpse of an elite elven guard is lying here.
The corpse of an elven woman is lying here.
*Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
A white rabbit hops around here, wiggling its nose.
A Githzerai (medium)  |--The Council of MaDMeN--| sits resting.(Gold Aura)
Dzoom sneaks in from the west.
Colc enters from the west.
Polee enters from the west.

< 1453h/1315H 198v/199V Pos: standing >

< 1453h/1315H 198v/199V Pos: standing >

< 1453h/1315H 198v/199V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Even.

< 1452h/1315H 198v/199V Pos: standing >
You snap into visibility.
As a Githzerai avoids your bash, you topple over and fall to the ground.
Naj starts casting an offensive spell called 'solbeeps missile barrage'.
Naj snaps into visibility.

< 1452h/1315H 198v/199V Pos: sitting >
Zurag suddenly attacks a Githzerai!
Zurag snaps into visibility.
Zurag's impressive slash strikes a Githzerai.

< 1452h/1315H 198v/199V Pos: sitting >
Dzoom starts casting an offensive spell.
Dzoom snaps into visibility.

< 1452h/1315H 199v/199V Pos: sitting >
A faint hum can be heard from the shadowy crown of damnation of greater constitution carried by Even.

< 1452h/1315H 199v/199V Pos: sitting >
Polee starts casting an offensive spell.
Polee snaps into visibility.

< 1452h/1315H 199v/199V Pos: sitting >
Dzoom snaps into visibility.
Dzoom completes his spell...
Dzoom utters the words 'ofzahzf gsufuh aiojugp'
Dzoom points at a Githzerai.
A Githzerai SCREAMS in utter anguish, caused by Dzoom's spiritual assault!
Even starts casting an offensive spell.
Even snaps into visibility.

< 1452h/1315H 199v/199V Pos: sitting >
Naj completes his spell...
Naj utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Naj hits a Githzerai soundly.
A bolt of force sent by Naj hits a Githzerai soundly.
A bolt of force sent by Naj hits a Githzerai soundly.

< 1452h/1315H 199v/199V Pos: sitting >
Polee completes his spell...
Polee utters the words 'efzae xazz'
A dark, freezing cold wave sent by Polee slowly covers a Githzerai making him choke and freeze.
A dark blue, bitterly icy wave flows over a Githzerai.

< 1452h/1315H 199v/199V Pos: sitting >
Dzoom starts casting an offensive spell.
Dzoom snaps into visibility.

< 1452h/1315H 199v/199V Pos: sitting >
Even snaps into visibility.
Even completes his spell...
Even utters the words 'yjrr pabraw'
A beam of pure wrath is called down on a Githzerai by Even!

< 1452h/1315H 199v/199V Pos: sitting >
Polee starts casting an offensive spell.

< 1452h/1315H 199v/199V Pos: sitting >
Naj starts casting an offensive spell.

< 1452h/1315H 199v/199V Pos: sitting >
Dzoom completes his spell...
Dzoom utters the words 'arieks shattering iceball'
Dzoom points at a Githzerai.
Dzoom snaps into visibility.
Dzoom's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
Even starts casting an offensive spell.
Even snaps into visibility.

< 1452h/1315H 199v/199V Pos: sitting >
Polee completes his spell...
Polee utters the words 'efzae xazz'
A dark, freezing cold wave sent by Polee slowly covers a Githzerai making him choke and freeze.
A dark blue, bitterly icy wave flows over a Githzerai.

< 1451h/1315H 199v/199V Pos: sitting >
Zurag snaps into visibility.
Zurag's impressive slash hits a Githzerai.
A Githzerai's robe of the Titan magi was completely destroyed by the massive blow!
A Githzerai's earthen cloak of lordly might was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Orclife by 13333333.
The smell of fresh blood enters your body, infusing you with power!