The death of [ 1 Sorcerer] Shabay (Kobold)

in Grumbiter's Inn

from the perspective of [26 Paladin] Rex The Resistance (Human)

<worn as a badge>    a royal badge of Arcium [superior] (illuminating)
<worn on head>       a bloody iron skull from Harrow -The Gnome Village
<worn on eyes>       a glass eye with a crimson iris
<worn in ear>        a tiger's tooth earring [poor]
<worn on face>       a moss mask
<worn around neck>   a blue quartz medallion (glowing)
<worn around neck>   a shadowsteel torc
<worn on body>       a green suit of jodani wood platemail [superior]
<worn about body>    a hooded panther skin cloak
<worn about waist>   a black githzerai sash of rank
<worn on belt buckle>a roc bone longbow
<worn on arms>       some moss and fungus-covered sleeves
<worn around wrist>  a blue Cimmerian bracelet
<worn on hands>      a pair of swordmaster gloves
<worn on finger>     an obsidian ring (glowing)
<worn on finger>     a tarnished bronze ring (glowing)
<wielding twohanded> a flaming broadsword (humming)
<worn on legs>       leggings woven of frozen icy threads
<worn on feet>       a pair of old miner boots [poor]

  M^^^^   
 ^M^P^^^  
 ^..@...  
 ....^^^  
  ...**   
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
Laz  The Resistance (Barbarian)(large) stands, floating here.
Tadra enters from the north.
Aziz enters from the north.
Nz enters from the north.
Nair enters from the north.

< 312h/312H 112v/112V Pos: standing >
Laz leaves west.
You follow Laz.

 
  MM^^^   
 ^^M^^^^  
 ^^.@P..  
 .....^^  
  ....*   
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
Laz  The Resistance (Barbarian)(large) stands, floating here.
Tadra enters from the east.
Aziz enters from the east.
Nz enters from the east.
Nair enters from the east.

< 312h/312H 112v/112V Pos: standing >
Laz leaves west.
You follow Laz.

 
  MMM^^   
 ^^^M^^^  
 ^^^@P..  
 ......^  
  .....   
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
Laz  The Resistance (Barbarian)(large) stands, floating here.
Tadra enters from the east.
Aziz enters from the east.
Nz enters from the east.
Nair enters from the east.

< 312h/312H 112v/112V Pos: standing >
Laz leaves west.
You follow Laz.

 
  MMMM^   
 ^^^^M^^  
 ^^^@P..  
 .......  
  ^....   
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Laz  The Resistance (Barbarian)(large) stands, floating here.
Tadra enters from the east.
Aziz enters from the east.
Nz enters from the east.
Nair enters from the east.

< 312h/312H 112v/112V Pos: standing >
Laz leaves west.
You follow Laz.

 
  MMMMM   
 M^^^^M^  
 ^^^@P..  
 .......  
  ^^...   
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Laz  The Resistance (Barbarian)(large) stands, floating here.
Tadra enters from the east.
Aziz enters from the east.
Nz enters from the east.
Nair enters from the east.

< 312h/312H 112v/112V Pos: standing >
Laz leaves west.
You follow Laz.

 
  MMMMM   
 MM^^^^M  
 ^^^@P^.  
 .......  
  .^^..   
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Laz  The Resistance (Barbarian)(large) stands, floating here.
Tadra enters from the east.
Aziz enters from the east.
Nz enters from the east.
Nair enters from the east.

< 310h/310H 112v/112V Pos: standing >
Laz leaves west.
You follow Laz.

 
  MMMMM   
 MMM^^^^  
 ^^^@P^^  
 ^......  
  ..^^.   
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Laz  The Resistance (Barbarian)(large) stands, floating here.
Tadra enters from the east.
Aziz enters from the east.
Nz enters from the east.
Nair enters from the east.

< 310h/310H 112v/112V Pos: standing >
Laz leaves south.
You follow Laz.

 
  MM^^^   
 ^^^P^^^  
 ^..@...  
 ...^^..  
  .^...   
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
Laz  The Resistance (Barbarian)(large) stands, floating here.
Tadra enters from the north.
Aziz enters from the north.
Nz enters from the north.
Nair enters from the north.

< 310h/310H 112v/112V Pos: standing >
Laz leaves west.
You follow Laz.

 
  MMM^^   
 M^^^^^^  
 ^^.@P..  
 M...^^.  
  ..^..   
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
Laz  The Resistance (Barbarian)(large) stands, floating here.
Tadra enters from the east.
Aziz enters from the east.
Nz enters from the east.
Nair enters from the east.

< 310h/310H 112v/112V Pos: standing >
Laz leaves west.
You follow Laz.

 
  MMMM^   
 MM^^^^^  
 ^^^@P..  
 ^M...^^  
  ...^.   
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
Laz  The Resistance (Barbarian)(large) stands, floating here.
Tadra enters from the east.
Aziz enters from the east.
Nz enters from the east.
Nair enters from the east.

< 310h/310H 112v/112V Pos: standing >
Laz leaves west.
You follow Laz.

 
  MMMMM   
 MMM^^^^  
 M^^@P..  
 ^^M...^  
  ....^   
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Laz  The Resistance (Barbarian)(large) stands, floating here.
Tadra enters from the east.
Aziz enters from the east.
Nz enters from the east.
Nair enters from the east.

< 310h/310H 112v/112V Pos: standing >
Laz leaves west.
You follow Laz.

 
  MMMMM   
 MMMM^^^  
 MM^@P..  
 M^^M...  
  ^....   
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Laz  The Resistance (Barbarian)(large) stands, floating here.
Tadra enters from the east.
Aziz enters from the east.
Nz enters from the east.
Nair enters from the east.

< 308h/308H 112v/112V Pos: standing >
Laz leaves west.
You follow Laz.

 
  MMMMM   
 MMMMM^^  
 MMM@P^.  
 MM^^M..  
  ^^...   
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Laz  The Resistance (Barbarian)(large) stands, floating here.
Tadra enters from the east.
Aziz enters from the east.
Nz enters from the east.
Nair enters from the east.

< 308h/308H 112v/112V Pos: standing >
Laz leaves south.
You follow Laz.

 
  MMMM^   
 MMMP^^.  
 MM^@M..  
 ^^^....  
  **.^^   
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Laz  The Resistance (Barbarian)(large) stands, floating here.
Tadra enters from the north.
Aziz enters from the north.
Nz enters from the north.
Nair enters from the north.

< 308h/308H 112v/112V Pos: standing >
Laz leaves west.
You follow Laz.

 
  MMMMM   
 MMMM^^^  
 MMM@PM.  
 ^^^^...  
  ^**.^   
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Laz  The Resistance (Barbarian)(large) stands, floating here.
Tadra enters from the east.
Aziz enters from the east.
Nz enters from the east.
Nair enters from the east.

< 308h/308H 112v/112V Pos: standing >
Laz leaves south.
You follow Laz.

 
  MMM^^   
 MMMP^M.  
 ^^^@...  
 ^^**.^^  
  ***^^   
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South
Laz  The Resistance (Barbarian)(large) stands, floating here.
Tadra enters from the north.
Aziz enters from the north.
Nz enters from the north.
Nair enters from the north.

< 308h/308H 112v/112V Pos: standing >
You quickly scan the area.
A red shape who is rather far off to your south.

< 306h/306H 112v/112V Pos: standing >
You quickly scan the area.
A red shape who is rather far off to your south.

< 306h/306H 112v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 306h/306H 112v/112V Pos: standing >
You quickly scan the area.
A red shape who is rather far off to your south.
Laz leaves south.
You follow Laz.

 
 ^^P..  
 ^*@.^  
 M**^^  
Inside a Dark Forest
Obvious exits: -North -East  -South -West 
Laz  The Resistance (Barbarian)(large) stands, floating here.
Tadra enters from the north.
Aziz enters from the north.
Nz enters from the north.
Nair enters from the north.

< 306h/306H 112v/112V Pos: standing >
Autosaving...
Laz leaves west.
You follow Laz.

 
 ^^^^.  
 ^^@P.  
 ^M**^  
Inside a Dark Forest
Obvious exits: -North -East  -South -West 
Laz  The Resistance (Barbarian)(large) stands, floating here.
Tadra enters from the east.
Aziz enters from the east.
Nz enters from the east.
Nair enters from the east.

< 306h/306H 112v/112V Pos: standing >
You quickly scan the area.
A red shape who is in the distance to your east.
A red shape who is in the distance to your south.
Laz leaves north.
You follow Laz.

A Game Trail
   This is a track of sorts treading through the dark forest.  The
trail looks used and might possibly be a game trail of some sort.
Perhaps you'll find some happy hunting...
Obvious exits: -North -South
Laz  The Resistance (Barbarian)(large) stands, floating here.
Tadra enters from the south.
Aziz enters from the south.
Nz enters from the south.
Nair enters from the south.

< 304h/304H 112v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 304h/304H 112v/112V Pos: standing >
Laz leaves north.
You follow Laz.

Before a Giant Wooden Fence
   A giant wooden fence has been erected to the north of here,
blocking anyone from traveling north along the path.  The fence looks
to have been built not too long ago as the scent of fresh cut tree
still lingers about the area as well as sawdust and chunks of wood
shavings.  There is a gate of solid iron in the fence to the north,
unfortunately the gate has a massive lock upon it.  It looks possible
to follow the perimeter of the fence to the west and east of here,
cutting through the forest underbrush.
Obvious exits: -North# -East  -South -West 
A wobbly sign is planted here, barely standing up by a thin wooden pole.
A giant wooden fence stands here, blocking travel to the north.
Laz  The Resistance (Barbarian)(large) stands, floating here.
Tadra enters from the south.
Aziz enters from the south.
Nz enters from the south.
Nair enters from the south.

< 304h/304H 112v/112V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 304h/304H 112v/112V Pos: standing >
Laz leaves west.
You follow Laz.

Along the Perimeter of the Fence
   The fence spans out to the west and east with not much of an end in
sight.  The traveling along here is a bit harder as you are having to
fight through the underbrush of the forest to follow the perimeter of
the fence.  The dark forest blots out most of the light here, making
it very dark.  It looks possible to continue to the west, following
the fence, or go back onto the trail to the east.
Obvious exits: -East  -West 
A giant wooden fence stands here, blocking travel to the north.
Laz  The Resistance (Barbarian)(large) stands, floating here.
Tadra enters from the east.
Aziz enters from the east.
Nz enters from the east.
Nair enters from the east.

< 304h/304H 112v/112V Pos: standing >
You quickly scan the area.
A red shape who is not far off to your east.

< 304h/304H 112v/112V Pos: standing >

< 300h/300H 112v/112V Pos: standing >
Along the Perimeter of the Fence
Obvious exits: -North -East  -West 
A giant wooden fence stands here, blocking travel to the north.
Nair FuRy The Resistance (Halfling)(small) stands, floating here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Aziz  The Resistance (Human)(medium) stands, floating here.(Gold Aura)
Jov  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Mub  The Resistance (Grey Elf)(medium) stands, floating here.(holy)(Gold Aura)
Tadra  The Resistance (Human)(medium) stands in mid-air here.(holy)(Gold Aura)
Laz  The Resistance (Barbarian)(large) stands, floating here.

< 300h/300H 112v/112V Pos: standing >
Laz leaves north.
You follow Laz.

Behind the Fence
   The forest blots out almost all light and the space is a bit
cramped, with vegetation spilling in on all sides.  The fence lies
directly to the south, large and imposing.  The only perceivable way
to go is to the east.
Obvious exits: -East 
A giant wooden fence stands here, blocking travel to the south.
Laz  The Resistance (Barbarian)(large) stands, floating here.
A kobold youth stands here, waiting for nothing in particular.(Red Aura)
Tadra enters from the south.
Aziz enters from the south.
Nz enters from the south.
Nair enters from the south.

< 300h/300H 112v/112V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 298h/298H 112v/112V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 298h/298H 112v/112V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 298h/298H 112v/112V Pos: standing >
Laz leaves east.
You follow Laz.

On the Trail Behind the Wooden Fence
   The fence which blocks intruders from coming into the kobold
encampment lies directly to the south.  A large iron gate has been set
in the wall to allow kobolds in and out, but none others.  A small
path leads off to the east.  It also looks possible to follow the
fence to the west, into the forest.  The trail continues north,
heading for the kobold settlement.
Obvious exits: -North -East  -South# -West 
Laz  The Resistance (Barbarian)(large) stands, floating here.
A kobold youth stands here, waiting for nothing in particular.(Red Aura)
Tadra enters from the west.
Aziz enters from the west.
Nz enters from the west.
Nair enters from the west.

< 298h/298H 112v/112V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A kobold youth who is not far off to your north.
A kobold youth who is close by to your west.

< 296h/296H 112v/112V Pos: standing >
Laz leaves north.
You follow Laz.

A Trail
   You tread through the deep, dark forest on a game trail.  The
forest here seems less dense than to the south.  Looking more closely
at the trail it can be seen that perhaps this isn't a game trail but
just a track made by people a lot shorter than yourself.  Northward
the faint outline of a settlement can be seen.  To the south is the
large wooden fence surrounding the settlement.
Obvious exits: -North -South
Laz  The Resistance (Barbarian)(large) stands, floating here.
A kobold hunter is here coming back from his trek into the forest.(Red Aura)
Tadra enters from the south.
Aziz enters from the south.
Nz enters from the south.
Nair enters from the south.

< 294h/294H 112v/112V Pos: standing >
Laz leaves north.
You follow Laz.

Entrance to the Kobold Settlement
   You stand at the entrance to the kobold settlement.  The settlement
seems to be a loose sprawl of mud, wood and stone huts connecting off
various muddy pathways.  A rank stench hangs in the air like too many
unwashed kobolds trying to live together in one place.  An ill-kept
trail leads east and west from here winding through among the squat
mud and stick huts of the kobolds.  A sign has been planted here in
the mucky ground.
Obvious exits: -East  -South -West 
Laz  The Resistance (Barbarian)(large) stands, floating here.
Tadra enters from the south.
Mub enters from the south.
Jov enters from the south.
Aziz enters from the south.
Nz enters from the south.
Nair enters from the south.

< 294h/294H 112v/112V Pos: standing >
Laz leaves west.
You follow Laz.

An Ill-Kept Trail
   This is an ill-kept trail running through a kobold encampment.  The
trail is used often, but little has been done to keep it in travelable
shape.  Paving stones seem to have been laid down at one time to make
traveling easier, but now only make you trip and fall in the muck of
the trail.  Giant ruts in the trail threaten to swallow your leg whole
if one is not to careful.  To the north, a small stream can be seen.
To the south is a wooden hut.  The trail continues to the east and west.
Obvious exits: -East  -South -West 
Laz  The Resistance (Barbarian)(large) stands, floating here.
A powerful kobold warrior is here looking at you suspiciously.(Red Aura)
Tadra enters from the east.
Aziz enters from the east.
Nz enters from the east.
Nair enters from the east.

< 292h/292H 112v/112V Pos: standing >
Trample who or what?

< 292h/292H 112v/112V Pos: standing >
Trample who or what?

< 290h/290H 112v/112V Pos: standing >
Trample who or what?

< 290h/290H 112v/112V Pos: standing >
You quickly scan the area.
A red shape who is not far off to your east.
A kobold guard who is in the distance to your east.
A kobold guard who is in the distance to your east.
A kobold youth who is close by to your south.
A kobold guard who is close by to your south.
A kobold guard who is close by to your south.
A red shape who is a brief walk away to your west.
A red shape who is rather far off to your west.
A red shape who is rather far off to your west.
A red shape who is rather far off to your west.
A red shape who is rather far off to your west.
Laz leaves west.
You follow Laz.

An Ill-Kept Trail
   The ill-kept trail continues east and west of here.  To the north
is a large stone bridge offering dry passage over the muddy stream.
To the south is a stone and wood hut, with the smells of baked goods
drifting from it.  The trail continues to be a nuisance to any
traveler to the east and west of here.
Obvious exits: -North -East  -South -West 
Laz  The Resistance (Barbarian)(large) stands, floating here.
Tadra enters from the east.
Aziz enters from the east.
Nz enters from the east.
Nair enters from the east.

< 290h/290H 112v/112V Pos: standing >
Laz leaves north.
You follow Laz.

A Large Stone Bridge
   The bridge is made of gigantic slabs of granite bound together with
heavy iron spikes.  The bridge crosses over a murky stream flowing
east and west of here.  High grasses and reeds have grown up along the
soggy banks of the stream, creating a thick barrier of vegetation
flanking the stream to the north and south.  Annoying little insects
buzz around you in an incessant hum.  To the north lies a road which
looks to actually be in pretty good shape.  To the south lies the
ill-kept trail.
Obvious exits: -North -South
A steel dagger has been tossed aside here.
Laz  The Resistance (Barbarian)(large) stands, floating here.
Tadra enters from the south.
Mub enters from the south.
Jov enters from the south.
Aziz enters from the south.
Nz enters from the south.
Nair enters from the south.

< 290h/290H 112v/112V Pos: standing >
Laz leaves north.
You follow Laz.

A Paved Road
   The stretch of road here has actually been paved, doubtless by some
kobold whipped into action to actually get the road fixed up.  The
area here seems to be better kept, an overall more upper class sector
of the kobold settlement.  To the east stands a tall building of stone
and wood, looking to be some sort of inn.  To the west is access on to
a grassy field.  The road continues north, while to the south is the
granite bridge crossing the murky stream.
Obvious exits: -North -East  -South -West 
Laz  The Resistance (Barbarian)(large) stands, floating here.
Tadra enters from the south.
Mub enters from the south.
Jov enters from the south.
Aziz enters from the south.
Nz enters from the south.
Nair enters from the south.

< 288h/288H 112v/112V Pos: standing >
Skill
2h bludgeon                   39
2h slashing                   95
bandage                       39
bash                          52
blindfighting                 39
carve                         39
cleave                    (obtained at level 36)
clerical spell knowledge      40
climb                         39
double attack                 90
fishing                       39
guard                         39
kick                          39
meditate                      40
mount                        100
mounted combat               100
parry                        100
quick chant                   39
rescue                        65
retreat                       39
riposte                       75
salvage                       39
skewer                    (obtained at level 41)
swim                          39
switch opponents          (obtained at level 51)
triple attack             (obtained at level 56)
unarmed damage                41

< 288h/288H 112v/112V Pos: standing >

< 286h/286H 112v/112V Pos: standing >

< 286h/286H 112v/112V Pos: standing >

< 286h/286H 112v/112V Pos: standing >

< 286h/286H 112v/112V Pos: standing >

< 286h/286H 112v/112V Pos: standing >

< 284h/284H 112v/112V Pos: standing >

< 284h/284H 112v/112V Pos: standing >
Laz leaves east.
You follow Laz.

Grumbiter's Inn
   Welcome to the Grumbiter's Inn, the undisputed leader in the art of
innkeeping.  A rather charming and friendly hostess stands to the side,
ready to offer you food and drink.  While most of the patrons are kobold
locals, you spy an occasional human or two.  As you listen more closely
to the conversations that fill the inn, you hear the tales of great and
seasoned adventurers as well as the usual gossip.  You feel as if you've
found your second home in Grumbiter's Inn.
Obvious exits: -West 
Laz  The Resistance (Barbarian)(large) stands, floating here.
A Kobold (small) (HardCore) stands here.(Red Aura)
A patron of Grumbiter's Inn is here laughing it up with his fellow kobolds.(Red Aura)
A patron of Grumbiter's Inn is here laughing it up with his fellow kobolds.(Red Aura)
A patron of Grumbiter's Inn is here laughing it up with his fellow kobolds.(Red Aura)
A patron of Grumbiter's Inn is here laughing it up with his fellow kobolds.(Red Aura)
An old kobold warrior sits here, telling tales of fame and fortune.(Red Aura)
An old kobold warrior sits here, telling tales of fame and fortune.(Red Aura)
Grumbiter, the kobold barkeep, stands here making sure nothing gets too rowdy.(Red Aura)
Tadra enters from the west.
Mub enters from the west.
Jov enters from the west.
Aziz enters from the west.
Nz enters from the west.
Nair enters from the west.

< 284h/284H 112v/112V Pos: standing >
A Kobold's face turns pale as Nair slams his head into her face.
A Kobold is stunned!

< 282h/282H 112v/112V Pos: standing >
Pardon?

< 282h/282H 112v/112V Pos: standing >
Jov starts casting an offensive spell.

< 282h/282H 112v/112V Pos: standing >
Aziz starts casting an offensive spell.

< 280h/280H 112v/112V Pos: standing >
A Kobold screams out in pain!
A Kobold misses Nz.

< 280h/280H 112v/112V Pos: standing >
Mub suddenly attacks a Kobold!
Mub misses a Kobold.

< 280h/280H 112v/112V Pos: standing >
Aziz completes his spell...
Aziz utters the words 'magic missile'
Aziz throws a magic missile at a Kobold, who staggers under the blow.
A Kobold is incapacitated and will slowly die, if not aided.
Aziz throws a magic missile at a Kobold, who staggers under the blow.
A Kobold is mortally wounded, and will die soon, if not aided.
The magic missile sent by Aziz causes a Kobold to stagger and collapse in a lifeless heap.
A Kobold is dead! R.I.P.
You receive your share of experience.