The death of [18 Rogue] Fazz (Halfling)

in Inside the Eastern City Gates

from the perspective of [56 Elementalist] Beltorin Brewed in Blood (Shade)

<worn as a badge>    a elven rune of restoration of endurance (magic) (glowing)
<worn on head>       the shadowy crown of damnation bearing the soul of Beltorin (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a brightly flaming earring [69%]
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing) [78%]
<worn on face>       the mask of wildmagic[227h 18m 20s]
<worn around neck>   the amulet named "Flow" of health (humming) (illuminating) [87%]
<worn around neck>   the amulet named "Flow" (humming)
<worn on body>       the legendary platemail of defense [poor] (magic)
<worn about body>    the cloak of woven time of endurance (magic) (glowing) [78%]
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [58%]
<worn about waist>   a waistband of rock and stone [superior] with a strange dark bloodstone (magic) [77%]
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms>       a magical pair of remorhaz hide vambraces (magic)
<held as shield>     a shield lined with silver fangs [superior] (magic)
<worn around wrist>  a silver charm bracelet (magic) (glowing) [84%]
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming) [76%]
<worn on hands>      the gloves of placation [84%]
<worn on finger>     a ring called 'Soulcatcher' [52%]
<worn on finger>     a ring of the Neogi Lords [superior] (glowing) [88%]
<held>               the Totem of Mastery (magic) (glowing)[227h 18m 20s]
<worn on legs>       some leggings of red flames [poor] (magic) [75%]
<worn on feet>       the slippers of rot and decay [81%]

The corpse of Thenwho is made of flesh and appears to be of average quality.
The corpse of Thenwho has an item value of 1.
It appears to be the corpse of Thenwho.
a large two-handed sword
a hard leather cloak
a pair of studded leather sleeves
a pair of brown leather gloves
a pair of studded leather leggings
a suit of spiked leather armor
2 coins
a large, polished stone
a small round wooden shield
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 960h/928H 199v/199V Pos: standing >
You are momentarily blinded as powerful sparks of magic leap forth from your mask.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 960h/928H 199v/199V Pos: standing >
Skellen sneaks in from the west.
A shadow dracolich enters from the west.
A HUGE stone golem enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.

< 960h/928H 199v/199V Pos: standing >

< 960h/928H 199v/199V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a Human is lying here.
A HUGE stone golem stands solemnly here. (minion) 
A HUGE stone golem stands solemnly here. (minion) 
A HUGE stone golem stands solemnly here. (minion) 
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Sgan Distilled and Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sgan's head.
*Skellen Malter-oF-DoOm Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skellen's head.
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zai's head.

< 960h/928H 199v/199V Pos: standing >
You sit down and relax.

< 960h/928H 199v/199V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - greater spirit sight
               1 - nivards wicked firebrand
               2 - cascading elemental beam
(10th circle)  1 - etherportal
               4 - gaseous cloud
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  2 - scathing wind
               3 - corrosive blast
               1 - spirit jump
( 7th circle)  4 - greater soul disturbance
               1 - ravenflight
               1 - elemental affinity
( 6th circle)  7 - greater mending
( 5th circle)  7 - molten spray
( 4th circle)  4 - pantherspeed
               1 - mousestrength
               3 - summon beast
               1 - hawkvision
( 3rd circle)  5 - scalding blast
               3 - purify spirit
               2 - fire ward
( 2nd circle) 11 - flameburst
( 1st circle)  8 - ice missile
               4 - spirit armor

And you are currently memorizing the following spells:
    0 seconds:  ( 5th) molten spray

You can memorize no more spells.
You continue your study.

< 960h/928H 199v/199V Pos: sitting >
You have finished memorizing molten spray.
You snap out of your meditative trance, memorization complete.

< 960h/928H 199v/199V Pos: sitting >
You clamber to your feet.

< 960h/928H 199v/199V Pos: standing >
Zloin sits down in a comfortable spot.

< 960h/928H 199v/199V Pos: standing >
Zloin opens a large tome engulfed in blue flames and begins studying it intently.

< 960h/928H 199v/199V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The commoner who is close by to your north.
A militia guard who is close by to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A human alchemist who is close by to your south.

< 960h/928H 199v/199V Pos: standing >
Zloin closes his book and grins malevolently.

< 960h/928H 199v/199V Pos: standing >
Zloin clambers to his feet.

< 960h/928H 199v/199V Pos: standing >
You are using:
<worn as a badge>    a elven rune of restoration of endurance (magic) (glowing)
<worn on head>       the shadowy crown of damnation bearing the soul of Beltorin (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a brightly flaming earring [69%]
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing) [78%]
<worn on face>       the mask of wildmagic[226h 19m 2s]
<worn around neck>   the amulet named "Flow" of health (humming) (illuminating) [87%]
<worn around neck>   the amulet named "Flow" (humming)
<worn on body>       the legendary platemail of defense [poor] (magic)
<worn about body>    the cloak of woven time of endurance (magic) (glowing) [78%]
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [58%]
<worn about waist>   a waistband of rock and stone [superior] with a strange dark bloodstone (magic) [77%]
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms>       a magical pair of remorhaz hide vambraces (magic)
<held as shield>     a shield lined with silver fangs [superior] (magic)
<worn around wrist>  a silver charm bracelet (magic) (glowing) [84%]
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming) [76%]
<worn on hands>      the gloves of placation [84%]
<worn on finger>     a ring called 'Soulcatcher' [52%]
<worn on finger>     a ring of the Neogi Lords [superior] (glowing) [88%]
<held>               the Totem of Mastery (magic) (glowing)[226h 19m 2s]
<worn on legs>       some leggings of red flames [poor] (magic) [75%]
<worn on feet>       the slippers of rot and decay [81%]

< 960h/928H 199v/199V Pos: standing >
You are carrying: (11/11)
a glowing emerald bracelet [superior] (glowing) (humming)
a tightly rolled vellum recipe for some lizardhide robes
a pair of sparkling eyeglasses
a mask of Xlorkortor [poor]
an earring of the waves [superior] (magic)
a badge of the storm
the pendant of the aboleth [superior] (magic)
a foggy visor [superior] [79%]
a staff of golem creation [superior] (magic) (humming)
a net of endless currents
the stone mace 'Godsfury' (magic)

< 960h/928H 199v/199V Pos: standing >
You are momentarily blinded as powerful sparks of magic leap forth from your mask.

< 960h/928H 199v/199V Pos: standing >
Sgan sits down in a comfortable spot.

< 959h/928H 199v/199V Pos: standing >
Sgan stares off into space, entering a meditative trance.

< 959h/928H 199v/199V Pos: standing >
Zloin gets a dark misty potion from his portable hole.

< 959h/928H 199v/199V Pos: standing >
Sgan snaps out of his meditative trance, grinning widely.

< 959h/928H 199v/199V Pos: standing >
Zloin quaffs a dark misty potion.

< 959h/928H 199v/199V Pos: standing >
Sgan clambers to his feet.

< 959h/928H 199v/199V Pos: standing >

< 959h/928H 199v/199V Pos: standing >
You are using:
<worn as a badge>    a elven rune of restoration of endurance (magic) (glowing)
<worn on head>       the shadowy crown of damnation bearing the soul of Beltorin (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a brightly flaming earring [69%]
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing) [78%]
<worn on face>       the mask of wildmagic[226h 18m 50s]
<worn around neck>   the amulet named "Flow" of health (humming) (illuminating) [87%]
<worn around neck>   the amulet named "Flow" (humming)
<worn on body>       the legendary platemail of defense [poor] (magic)
<worn about body>    the cloak of woven time of endurance (magic) (glowing) [78%]
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [58%]
<worn about waist>   a waistband of rock and stone [superior] with a strange dark bloodstone (magic) [77%]
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms>       a magical pair of remorhaz hide vambraces (magic)
<held as shield>     a shield lined with silver fangs [superior] (magic)
<worn around wrist>  a silver charm bracelet (magic) (glowing) [84%]
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming) [76%]
<worn on hands>      the gloves of placation [84%]
<worn on finger>     a ring called 'Soulcatcher' [52%]
<worn on finger>     a ring of the Neogi Lords [superior] (glowing) [88%]
<held>               the Totem of Mastery (magic) (glowing)[226h 18m 50s]
<worn on legs>       some leggings of red flames [poor] (magic) [75%]
<worn on feet>       the slippers of rot and decay [81%]

< 959h/928H 199v/199V Pos: standing >
You are carrying: (11/11)
a glowing emerald bracelet [superior] (glowing) (humming)
a tightly rolled vellum recipe for some lizardhide robes
a pair of sparkling eyeglasses
a mask of Xlorkortor [poor]
an earring of the waves [superior] (magic)
a badge of the storm
the pendant of the aboleth [superior] (magic)
a foggy visor [superior] [79%]
a staff of golem creation [superior] (magic) (humming)
a net of endless currents
the stone mace 'Godsfury' (magic)

< 959h/928H 199v/199V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The commoner who is close by to your north.
A militia guard who is close by to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A human alchemist who is close by to your south.

< 959h/928H 199v/199V Pos: standing >

		Score information for Beltorin

Level: 56   Race: Shade   Class: Shaman / Elementalist Sex: Male
Hit points: 959(928)  Moves: 199(199)
Coins carried:    2 platinum    53 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
Frags:   +25.40   Deaths:   89
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Fearless
Combat Pulse:   18 Spell Pulse:  0.68 
Leaderboard Points: 6385 

Active Spells:
--------------
stone skin (8 minutes)
roar of heroes (3 minutes)
vitality (5 minutes)
guardian spirits (7 minutes)
elemental affinity (less than a minute remaining)
detect invisibility (46 minutes)
hawkvision (24 minutes)
lionrage (23 minutes)
elephantstrength (24 minutes)
pantherspeed (55 minutes)
spirit armor (54 minutes)
ravenflight (54 minutes)
sense spirit (59 minutes)

Zloin sneaks east.
Alarm bells sound, signalling an invasion!
A shadow dracolich leaves east.
You follow Zloin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zai's head.
*Sgan Distilled and Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sgan's head.
*Skellen Malter-oF-DoOm Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skellen's head.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.

< 959h/928H 198v/199V Pos: standing >

< 959h/928H 198v/199V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An old lady who is close by to your south.

< 959h/928H 198v/199V Pos: standing >
Alarm bells sound, signalling an invasion!
Skellen sneaks east.
A shadow dracolich leaves east.
You follow Zloin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zai's head.
*Sgan Distilled and Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sgan's head.
*Skellen Malter-oF-DoOm Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skellen's head.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
A HUGE stone golem enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.

< 959h/928H 197v/199V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is close by to your west.
A street sweeper who is not far off to your west.

< 959h/928H 197v/199V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin you are carrying.
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is close by to your west.
A street sweeper who is not far off to your west.

< 959h/928H 199v/199V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation carried by Zloin.

< 959h/928H 199v/199V Pos: standing >
Zloin sneaks east.
Sgan sneaks east.
A shadow dracolich leaves east.
You follow Zloin.


<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zai's head.
*Sgan Distilled and Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sgan's head.
*Skellen Malter-oF-DoOm Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skellen's head.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A HUGE stone golem enters from the west.
An elite guard sneers in contempt.
An elite guard suddenly attacks Zloin!
Zloin snaps into visibility.
An elite guard's feeble punch grazes Zloin.
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.

< 959h/928H 198v/199V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A street sweeper who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A stray cat who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is not far off to your west.
A street sweeper who is a brief walk away to your west.

< 959h/928H 198v/199V Pos: standing >
Your eyes seem to be playing tricks on you as you see strange ripples in reality.
A faint hum can be heard from the shadowy staff of damnation carried by Skellen.

< 959h/928H 198v/199V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.
Zloin gives an order to his followers.
A HUGE stone golem heroically rescues Zloin.

< 959h/928H 198v/199V Pos: standing >
A militia guard enters from the south.

< 959h/928H 198v/199V Pos: standing >
A militia guard suddenly attacks Zloin!
A militia guard misses Zloin.
A HUGE stone golem's decent crush wounds an elite guard.
Sgan starts casting an offensive spell.
Sgan snaps into visibility.

< 959h/928H 198v/199V Pos: standing >
An elite guard suddenly attacks YOU!
You snap into visibility.
-=[An elite guard's feeble punch grazes you.]=-

< 958h/928H 198v/199V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: elite sta EP: excellent >
 A HUGE stone golem says 'Today is a good day to die!'
A HUGE stone golem suddenly attacks a militia guard!
A HUGE stone golem's impressive crush causes a militia guard to grimace in pain.
You start chanting...

< 958h/928H 198v/199V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: elite sta EP: excellent >
 An elite guard suddenly attacks Skellen!
Skellen snaps into visibility.
An elite guard's feeble punch grazes Skellen.
A HUGE stone golem dodges an elite guard's attack.
An elite guard's feeble punch grazes a HUGE stone golem.
An elite guard kicks a HUGE stone golem in the side with a hefty roundhouse kick.

< 958h/928H 198v/199V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: elite sta EP: excellent >
 Casting: scathing wind 

< 958h/928H 198v/199V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: elite sta EP: excellent >
 You complete your spell...
A scathing gust of wind is released from your fingertips.
[Damage: 26 ] -=[A militia guard gasps in pain as your scathing wind burns flesh from his body.]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 0.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
[Damage: 252 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-
[Damage: 141 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-
[Damage: 142 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-
Zloin gives an order to his followers.

< 958h/928H 198v/199V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: elite sta EP:  small wounds >
 Zloin gives an order to his followers.
A HUGE stone golem fails miserably in its attempt to rescue you.
A HUGE stone golem fails miserably in its attempt to rescue you.
Skellen gives an order to his followers.
A shadow dracolich heroically rescues Skellen.
A look of sheer horror and dread cover an elite guard's face as a shadow dracolich locks him in unholy combat.

< 958h/928H 198v/199V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: elite sta EP:  small wounds >
 Sgan completes his spell...
Sgan utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Sgan's fingertips!
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.

< 958h/928H 198v/199V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: elite sta EP:  few wounds >
 You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 958h/928H 198v/199V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: elite sta EP:  few wounds >
 -=[An elite guard's feeble punch grazes you.]=-
You dodge an elite guard's vicious attack.
An elite guard turns to focus his attack on a HUGE stone golem!

< 957h/928H 198v/199V Pos: standing >
< T: huge TP: sta TC: small wounds E: elite sta EP:  few wounds >
 A HUGE stone golem's crush wounds an elite guard.

< 957h/928H 198v/199V Pos: standing >
< T: huge TP: sta TC: small wounds E: elite sta EP:  few wounds >
 Zai snaps into visibility.
Zai's pierce strikes an elite guard very hard.

< 957h/928H 198v/199V Pos: standing >
< T: huge TP: sta TC: small wounds E: elite sta EP:  few wounds >
 Casting: scathing wind 

< 957h/928H 198v/199V Pos: standing >
< T: huge TP: sta TC: small wounds E: elite sta EP:  few wounds >
 You complete your spell...
A scathing gust of wind is released from your fingertips.
[Damage: 140 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-
[Damage: 146 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-
[Damage: 141 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-
A shadow dracolich dodges an elite guard's attack.
An elite guard's decent punch grazes a shadow dracolich.
An elite guard ignites into black flames as he hits a shadow dracolich!
An elite guard is burned severely as he hits a shadow dracolich!
An elite guard turns to focus his attack on Zai!

< 957h/928H 198v/199V Pos: standing >
< T: huge TP: sta TC: small wounds E: elite sta EP:  nasty wounds >
 An elite guard's weak punch grazes a HUGE stone golem.
An elite guard's feeble punch grazes a HUGE stone golem.

< 957h/928H 198v/199V Pos: standing >
< T: huge TP: sta TC: small wounds E: elite sta EP:  nasty wounds >
 A shadow dracolich's whip enshrouds an elite guard in a mist of blood.
A shadow dracolich's impressive whip seriously wounds an elite guard.
A shadow dracolich's impressive whip enshrouds an elite guard in a mist of blood.
A shadow dracolich's powerful whip critically injures an elite guard.
An elite guard is incapacitated and will slowly die, if not aided.

< 957h/928H 198v/199V Pos: standing >
< T: huge TP: sta TC: small wounds E: elite sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 957h/928H 198v/199V Pos: standing >
< T: huge TP: sta TC: small wounds E: elite sta EP:  nasty wounds >
 You don't have that spell memorized.
Zai snaps into visibility.
Zai headbutts an elite guard, but apparently an elite guard got the best of her.

< 957h/928H 198v/199V Pos: standing >
< T: huge TP: sta TC: small wounds E: elite sta EP:  nasty wounds >
 You start chanting...
Zloin opens the iron.
Skellen starts casting an offensive spell.

< 957h/928H 198v/199V Pos: standing >
< T: huge TP: sta TC: small wounds E: elite sta EP:  nasty wounds >
 Sgan gets something from the corpse of a militia guard.

< 957h/928H 198v/199V Pos: standing >
< T: huge TP: sta TC: small wounds E: elite sta EP:  nasty wounds >
 You complete your spell...
You point at an elite guard.
[Damage: 244 ] -=[Your iceball shatters upon impacting an elite guard, rending flesh and sending blood flying.]=-
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 86.
The unmistakable scent of fresh blood can be smelled as an elite guard dies in agony.
Zloin starts casting an offensive spell.
Sgan puts a pile of coins into the bag of impossibilities.

< 956h/928H 198v/199V Pos: standing >
Skellen completes his spell...
Skellen utters the words 'unsozfol efaui'
Skellen drains an elite guard - what a waste of energy!
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 86.
The last gasps of an elite guard cause a sickening chill to run up your spine.
Zloin stops invoking abruptly!
Sgan starts casting an offensive spell.
Sgan snaps into visibility.

< 956h/928H 198v/199V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 956h/928H 198v/199V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of an elite guard is made of flesh and appears to be of average quality.
The corpse of an elite guard has an item value of 1.
It appears to be the corpse of an elite guard.
a few coins
Skellen starts casting an offensive spell.

< 956h/928H 198v/199V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of an elite guard is made of flesh and appears to be of average quality.
The corpse of an elite guard has an item value of 1.
It appears to be the corpse of an elite guard.
a few coins

< 956h/928H 198v/199V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A stray cat who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is not far off to your east.
A militia guard who is a brief walk away to your east.
A Halfling who is rather far off to your east.
The mount who is rather far off to your east.
A militia guard who is rather far off to your east.
A tharnadian thief-hunter who is close by to your south.

< 956h/928H 198v/199V Pos: standing >

< 956h/928H 198v/199V Pos: standing >
Skellen completes his spell...
Skellen utters the words 'unsozfol efaui'
Skellen drains an elite guard - what a waste of energy!
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 86.
As your body absorbs the experience, you seem to feel a bit more epic!
You have gained 2 epic points.
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
The last gasps of an elite guard cause a sickening chill to run up your spine.

< 956h/928H 198v/199V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of an elite guard is made of flesh and appears to be of average quality.
The corpse of an elite guard has an item value of 1.
It appears to be the corpse of an elite guard.
a small pile of coins

< 956h/928H 198v/199V Pos: standing >
Sgan completes his spell...
Sgan utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Sgan's fingertips!

< 956h/928H 198v/199V Pos: standing >
Skellen gives an order to his followers.

< 956h/928H 198v/199V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A Halfling who is not far off to your east.
The mount who is not far off to your east.
A homeless peasant who is not far off to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A tharnadian thief-hunter who is close by to your south.

< 956h/928H 198v/199V Pos: standing >

< 956h/928H 198v/199V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A Halfling who is close by to your east.
The mount who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is not far off to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A tharnadian thief-hunter who is close by to your south.

< 956h/928H 198v/199V Pos: standing >
Sgan gets something from the corpse of an elite guard.

< 956h/928H 198v/199V Pos: standing >
You failed.
Sgan puts a pile of coins into the bag of impossibilities.

< 956h/928H 198v/199V Pos: standing >
You failed.

< 956h/928H 198v/199V Pos: standing >
You failed.

< 956h/928H 198v/199V Pos: standing >
You failed.

< 956h/928H 198v/199V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A Halfling who is close by to your east.
The mount who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is not far off to your east.
A militia guard who is a brief walk away to your east.
A large rat who is rather far off to your east.
A militia guard who is rather far off to your east.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is rather far off to your west.

< 956h/928H 198v/199V Pos: standing >

< 956h/928H 198v/199V Pos: standing >
A Halfling rides in on the mount from the east.

< 956h/928H 198v/199V Pos: standing >
You start chanting...

< 956h/928H 198v/199V Pos: standing >
Skellen gives an order to his followers.
A look of sheer horror and dread cover a Halfling's face as a shadow dracolich locks him in unholy combat.
A shadow dracolich kicks a Halfling in the stomach, rendering him breathless.
A Halfling quickly slides off the mount's back.

< 956h/928H 198v/199V Pos: standing >

< 956h/928H 198v/199V Pos: standing >
You complete your spell...
You point at a Halfling.
You snap into visibility.
[Damage: 92 ] -=[Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.]=-
A Halfling is dead! R.I.P.
You receive your share of experience.