The death of [18 Rogue] Fazz (Halfling)

in Inside the Eastern City Gates

from the perspective of [56 Earth Magus] Zloin Brewed in Blood (Drow Elf)

<worn as a badge>    a silvery pin with an emblem of a moon and a harp
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       an all-seeing demonic eye (magic)
<worn in ear>        a scale of pulsating darkness [superior]
<worn in ear>        a sparkling golden hoop earring [superior] (magic) (illuminating)
<worn on face>       the mask of stone form (humming)
<worn around neck>   an amulet of the Neogi Lords (magic)
<worn around neck>   a transparent sheen of slime
<worn on body>       the platemail of the Nessus royal guard (invis) (magic) (glowing) (humming)
<worn about body>    an imperceptible cloak of the winds [superior] (invis)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of regeneration (magic) (glowing)
<worn about waist>   the woven entrails of an unfortunate soul [superior] [76%]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming)
<worn on arms>       some blue dragonscale shoulder guards of regeneration (magic)
<held as shield>     a well-polished mithril body shield [superior] (illuminating) [75%]
<worn around wrist>  the bracelet of emeralds of regeneration [78%]
<worn around wrist>  a bracelet of finger bones [poor] [83%]
<worn on hands>      the cubes of protection [superior] (humming)
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<worn on finger>     an enchanted ring of balor bone [superior]
<primary weapon>     the shadowy staff of damnation (magic) (glowing)
<worn on legs>       a haze of swirling green vapor (magic) (glowing)[227h 42m 35s]
<worn on feet>       a pair of clawed demon-hide moccasins


Beltorin sneaks in from the north.
A HUGE stone golem enters from the north.
A HUGE stone golem enters from the north.
A HUGE stone golem enters from the north.

< 873h/812H 286v/288V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A magnificent heavy warhorse who is close by to your east.
A Human who is close by to your east.
A militia guard who is a brief walk away to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.

< 873h/812H 286v/288V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
A Human (medium) sits atop a magnificent heavy warhorse. (Non-Fraggable)(Gold Aura)
Sgan sneaks in from the west.
Zai sneaks in from the west.
A shadow dracolich enters from the west.
A HUGE stone golem enters from the west.
Alarm bells sound, signalling an invasion!
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.
Sgan suddenly attacks a Human!
Sgan snaps into visibility.
Sgan misses a Human.
A halo of white light settles over a Human as he charges into battle.

< 873h/812H 287v/288V Pos: standing >
You start chanting...

< 873h/812H 287v/288V Pos: standing >
Zai snaps into visibility.
Zai tackles a Human HARD sending them both flying out of the room!

< 873h/812H 287v/288V Pos: standing >
You abort your spell before it's done!

< 873h/812H 287v/288V Pos: standing >
Beltorin sneaks west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 873h/812H 287v/288V Pos: standing >
Beltorin sneaks in from the west.
You failed.

< 873h/812H 287v/288V Pos: standing >
Beltorin sneaks east.
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
Skellen sneaks in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A shadow dracolich enters from the east.
A HUGE stone golem enters from the east.
A HUGE stone golem enters from the east.
A HUGE stone golem enters from the east.

< 873h/812H 286v/288V Pos: standing >
You failed.

< 873h/812H 286v/288V Pos: standing >
You failed.

< 873h/812H 288v/288V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
*Sgan Distilled and Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sgan's head.
Skellen sneaks in from the west.
A shadow dracolich enters from the west.
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.

< 873h/812H 287v/288V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of a Human is lying here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zai's head.
Skellen sneaks in from the west.
Sgan sneaks in from the west.
A shadow dracolich enters from the west.
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.

< 873h/812H 286v/288V Pos: standing >
You failed.

< 872h/812H 286v/288V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
Skellen sneaks in from the east.
A shadow dracolich enters from the east.
A HUGE stone golem enters from the east.
A HUGE stone golem enters from the east.
A HUGE stone golem enters from the east.

< 872h/812H 286v/288V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  The bazaar continues to the
south and east.
Obvious exits: -East  -South
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
A young woman is passing by here, shopping the bazaar.(Gold Aura)
Tall and mysterious, this cloaked merchant stands behind her stall.
Skellen sneaks in from the south.
Sgan sneaks in from the south.
A shadow dracolich enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
A HUGE stone golem enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
A HUGE stone golem enters from the south.
A HUGE stone golem enters from the south.

< 872h/812H 286v/288V Pos: standing >
A tall merchant tells you 'No magic in here!'.

< 872h/812H 287v/288V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
Militia forces muster to bolster the town's defenses against the invaders!!!
Skellen sneaks in from the north.
Sgan sneaks in from the north.
A shadow dracolich enters from the north.
A HUGE stone golem enters from the north.
A HUGE stone golem enters from the north.
A HUGE stone golem enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 872h/812H 287v/288V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of a Human is lying here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zai's head.
Skellen sneaks in from the west.
A shadow dracolich enters from the west.
A HUGE stone golem enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.

< 872h/812H 286v/288V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The commoner who is close by to your north.
A militia guard who is close by to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A militia guard who is close by to your south.
A human alchemist who is close by to your south.

< 872h/812H 287v/288V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The commoner who is close by to your north.
A militia guard who is close by to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A militia guard who is close by to your south.
A human alchemist who is close by to your south.

< 872h/812H 288v/288V Pos: standing >
Beltorin sits down in a comfortable spot.

< 872h/812H 288v/288V Pos: standing >
Beltorin stares off into space, entering a meditative trance.

< 872h/812H 288v/288V Pos: standing >
Beltorin snaps out of his meditative trance, grinning widely.

< 872h/812H 288v/288V Pos: standing >
Beltorin clambers to his feet.

< 872h/812H 288v/288V Pos: standing >
You sit down and relax.

< 872h/812H 288v/288V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - earthen tomb
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
               1 - stornogs spheres
               1 - group globe of invulnerability
(10th circle)  1 - farsee
               2 - group stone skin
               1 - stornogs shimmering starshell
               1 - earth form
( 9th circle)  1 - gate
               4 - acidimmolate
( 8th circle)  6 - disintegrate
( 7th circle)  1 - haste
               1 - dimension door
               4 - earthen maul
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               4 - wall of stone
( 4th circle)  3 - lightning bolt
               1 - levitate
               1 - infravision
               4 - wall of force
( 3rd circle)  1 - strength
               7 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               4 - mirror image
( 1st circle)  5 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    0 seconds:  ( 3rd) dispel magic

You can memorize no more spells.
You continue your study.

< 872h/812H 288v/288V Pos: sitting >
You have finished memorizing dispel magic.
Your studies are complete.

< 872h/812H 288v/288V Pos: sitting >
You clamber to your feet.

< 872h/812H 288v/288V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The commoner who is close by to your north.
A militia guard who is close by to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A human alchemist who is close by to your south.

< 872h/812H 288v/288V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The commoner who is close by to your north.
A militia guard who is close by to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A human alchemist who is close by to your south.

< 872h/812H 288v/288V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The commoner who is close by to your north.
A militia guard who is close by to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A human alchemist who is close by to your south.

< 872h/812H 288v/288V Pos: standing >

< 872h/812H 288v/288V Pos: standing >
Powerful sparks of magic seem to flow out from Beltorin's mask.
Frag Level Cap: 56 - Evil, 56 - Others
Good Frags: 0.00
Evil Frags: 0.33
Timer: 00:00:00:00

Frag Information for Everyone:
Top Fraggers

   Beltorin         25.30   (Shade Elementalist)
   Zloin            16.78   (Drow Elf Earth Magus)
   Fraglo           15.77   (Dwarf Assassin)
   Nyx              13.62   (Shade Shadowmage)
   Notnyx           13.27   (Shade Shadowmage)
   Juts             10.40   (Githzerai Crusader)
   Kiria             8.05   (Barbarian Bounty Hunter)
   Naj               7.58   (Drider Shadowmage)
   Colc              7.56   (Drow Elf Guardian)
   Semat             7.48   (Orc Mercenary)


Lowest Fraggers

   Jelli            -6.16 (Grey Elf Spiritualist)
   Bis              -3.41 (Drow Elf Reaper)
   Dzi              -3.11 (Kobold Elementalist)
   Zai              -2.66 (Troll Bounty Hunter)
   Brenne           -2.64 (Centaur Forest Druid)
   Zluag            -2.47 (Drow Elf Frost Magus)
   Lomi             -2.20 (Shade Air Magus)
   Jaiu             -2.16 (Githzerai Necrolyte)
   Jai              -2.11 (Grey Elf Spiritualist)
   Samsara          -2.00 (Shade Dark Dreamer)


< 872h/812H 288v/288V Pos: standing >

		Score information for Zloin

Level: 56   Race: Drow Elf   Class: Conjurer / Earth Magus Sex: Male
Hit points: 872(812)  Moves: 288(288)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +16.88   Deaths:   97
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Haste Levitation Sneaking GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points: 3666 

Active Spells:
--------------
stone skin (3 minutes)
roar of heroes (2 minutes)
sense spirit (59 minutes)
ravenflight (54 minutes)
spirit armor (54 minutes)
pantherspeed (55 minutes)
hawkvision (24 minutes)
globe of darkness (1 minute)
globe of invulnerability (less than a minute remaining)
vitality (1 minute)
detect invisibility (31 minutes)


< 872h/812H 288v/288V Pos: standing >
Sgan sits down in a comfortable spot.

< 872h/812H 288v/288V Pos: standing >
Sgan stares off into space, entering a meditative trance.

< 872h/812H 288v/288V Pos: standing >
You are carrying: (1/12)
a portable hole

< 872h/812H 288v/288V Pos: standing >
You get a dark misty potion from a portable hole.

< 871h/812H 288v/288V Pos: standing >
Sgan snaps out of his meditative trance, grinning widely.

< 871h/812H 288v/288V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel a slight magical surge that reinforces and refreshes your vitality.

< 871h/812H 288v/288V Pos: standing >
Sgan clambers to his feet.

< 871h/812H 288v/288V Pos: standing >

< 871h/812H 288v/288V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of a Human is lying here.
A HUGE stone golem stands solemnly here. (minion) 
A HUGE stone golem stands solemnly here. (minion) 
A HUGE stone golem stands solemnly here. (minion) 
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Sgan Distilled and Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sgan's head.
*Skellen Malter-oF-DoOm Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skellen's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zai's head.

< 871h/812H 288v/288V Pos: standing >
The bazaar continues east.
You extend your sights eastward.
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 871h/812H 288v/288V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
Alarm bells sound, signalling an invasion!
Zai sneaks in from the west.
A shadow dracolich enters from the west.
Beltorin sneaks in from the west.
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.

< 871h/812H 287v/288V Pos: standing >
The Grand Tharnadian Way leads east.
You extend your sights eastward.
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 871h/812H 287v/288V Pos: standing >
The Grand Tharnadian Way leads east.
You extend your sights eastward.
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 871h/812H 287v/288V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
Alarm bells sound, signalling an invasion!
Skellen sneaks in from the west.
Sgan sneaks in from the west.
Zai sneaks in from the west.
A shadow dracolich enters from the west.
Beltorin sneaks in from the west.
A HUGE stone golem enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.

< 871h/812H 286v/288V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 871h/812H 287v/288V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is close by to your west.
A street sweeper who is not far off to your west.

< 871h/812H 288v/288V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin carried by Beltorin.

< 871h/812H 288v/288V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.

< 871h/812H 288v/288V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Skellen sneaks in from the west.
A shadow dracolich enters from the west.
Beltorin sneaks in from the west.
A HUGE stone golem enters from the west.
An elite guard sneers in contempt.
An elite guard suddenly attacks YOU!
You snap into visibility.
-=[An elite guard's feeble punch grazes you.]=-
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.

< 870h/812H 287v/288V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: excellent >
 Beltorin's mask sparkles for a moment, and reality seems to twist and bend.
A faint hum can be heard from the shadowy staff of damnation carried by Skellen.

< 870h/812H 287v/288V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: excellent >
 A faint hum can be heard from the Totem of Mastery carried by Beltorin.
Ok.
You are rescued by a HUGE stone golem, you are confused, but grateful!

< 870h/812H 287v/288V Pos: standing >
A militia guard enters from the south.

< 869h/812H 287v/288V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.
[Damage:  7 ] A HUGE stone golem's decent crush wounds an elite guard.
Sgan starts casting an offensive spell.
Sgan snaps into visibility.

< 869h/812H 287v/288V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
 An elite guard suddenly attacks Beltorin!
Beltorin snaps into visibility.
An elite guard's feeble punch grazes Beltorin.

< 869h/812H 287v/288V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
 A HUGE stone golem says 'Today is a good day to die!'
A HUGE stone golem suddenly attacks a militia guard!
[Damage: 19 ] A HUGE stone golem's impressive crush causes a militia guard to grimace in pain.
Beltorin starts casting an offensive spell.

< 869h/812H 287v/288V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP:  nasty wounds >
 An elite guard suddenly attacks Skellen!
Skellen snaps into visibility.
An elite guard's feeble punch grazes Skellen.
A HUGE stone golem dodges an elite guard's attack.
An elite guard's feeble punch grazes a HUGE stone golem.
An elite guard kicks a HUGE stone golem in the side with a hefty roundhouse kick.

< 869h/812H 287v/288V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP:  nasty wounds >
 Beltorin completes his spell...
Beltorin utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Beltorin's fingertips!
The scathing gust of wind hits a militia guard, burning flesh from his body.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 0.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
Ok.
A HUGE stone golem seems a bit busy at the moment, try later.

< 869h/812H 287v/288V Pos: standing >
Ok.
A HUGE stone golem futilely tries to rescue Beltorin!
A HUGE stone golem seems a bit busy at the moment, try later.
A HUGE stone golem futilely tries to rescue Beltorin!
Skellen gives an order to his followers.
A shadow dracolich heroically rescues Skellen.
A look of sheer horror and dread cover an elite guard's face as a shadow dracolich locks him in unholy combat.

< 869h/812H 287v/288V Pos: standing >
Sgan completes his spell...
Sgan utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Sgan's fingertips!
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.

< 869h/812H 287v/288V Pos: standing >
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell.

< 869h/812H 287v/288V Pos: standing >
An elite guard's feeble punch grazes Beltorin.
Beltorin dodges an elite guard's attack.
An elite guard turns to focus his attack on a HUGE stone golem!

< 869h/812H 287v/288V Pos: standing >
[Damage:  6 ] A HUGE stone golem's crush wounds an elite guard.

< 869h/812H 287v/288V Pos: standing >
Zai snaps into visibility.
Zai's pierce strikes an elite guard very hard.

< 869h/812H 287v/288V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Beltorin's fingertips!
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
A shadow dracolich dodges an elite guard's attack.
An elite guard's decent punch grazes a shadow dracolich.
An elite guard ignites into black flames as he hits a shadow dracolich!
An elite guard is burned severely as he hits a shadow dracolich!
An elite guard turns to focus his attack on Zai!

< 869h/812H 287v/288V Pos: standing >
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard's feeble punch grazes a HUGE stone golem.

< 869h/812H 287v/288V Pos: standing >
A shadow dracolich's whip enshrouds an elite guard in a mist of blood.
A shadow dracolich's impressive whip seriously wounds an elite guard.
A shadow dracolich's impressive whip enshrouds an elite guard in a mist of blood.
A shadow dracolich's powerful whip critically injures an elite guard.
An elite guard is incapacitated and will slowly die, if not aided.

< 869h/812H 287v/288V Pos: standing >
Zai snaps into visibility.
Zai headbutts an elite guard, but apparently an elite guard got the best of her.

< 869h/812H 287v/288V Pos: standing >
Beltorin starts casting an offensive spell called 'arieks shattering iceball'.
Ok.
Skellen starts casting an offensive spell.

< 869h/812H 287v/288V Pos: standing >
The iron is open.
The gates are heavily fortified and made from iron.
You extend your sights eastward.
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
Sgan gets something from the corpse of a militia guard.

< 869h/812H 287v/288V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at an elite guard.
Beltorin's iceball shatters upon impacting an elite guard, rending flesh and sending blood flying.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 69.
The unmistakable scent of fresh blood can be smelled as an elite guard dies in agony.
You start chanting...
Sgan puts a pile of coins into the bag of impossibilities.

< 869h/812H 287v/288V Pos: standing >
Skellen completes his spell...
Skellen utters the words 'unsozfol efaui'
Skellen drains an elite guard - what a waste of energy!
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 69.
The last gasps of an elite guard cause a sickening chill to run up your spine.
You abort your spell before it's done!
Sgan starts casting an offensive spell.
Sgan snaps into visibility.

< 869h/812H 287v/288V Pos: standing >
Skellen starts casting an offensive spell.

< 869h/812H 287v/288V Pos: standing >

< 869h/812H 287v/288V Pos: standing >
Skellen completes his spell...
Skellen utters the words 'unsozfol efaui'
Skellen drains an elite guard - what a waste of energy!
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 69.
The last gasps of an elite guard cause a sickening chill to run up your spine.

< 869h/812H 287v/288V Pos: standing >
You failed.

< 869h/812H 287v/288V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is not far off to your east.
A Halfling who is a brief walk away to your east.
The mount who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A tharnadian thief-hunter who is close by to your south.

< 869h/812H 287v/288V Pos: standing >
Sgan completes his spell...
Sgan utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Sgan's fingertips!

< 869h/812H 287v/288V Pos: standing >
Skellen gives an order to his followers.

< 869h/812H 287v/288V Pos: standing >

< 868h/812H 287v/288V Pos: standing >
Sgan gets something from the corpse of an elite guard.

< 868h/812H 287v/288V Pos: standing >
Sgan puts a pile of coins into the bag of impossibilities.

< 868h/812H 287v/288V Pos: standing >

< 868h/812H 287v/288V Pos: standing >
A Halfling rides in on the mount from the east.

< 868h/812H 287v/288V Pos: standing >
Beltorin starts casting an offensive spell called 'arieks shattering iceball'.

< 868h/812H 287v/288V Pos: standing >
Skellen gives an order to his followers.
A look of sheer horror and dread cover a Halfling's face as a shadow dracolich locks him in unholy combat.
A shadow dracolich kicks a Halfling in the stomach, rendering him breathless.
A Halfling quickly slides off the mount's back.

< 868h/812H 287v/288V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Halfling.
Beltorin snaps into visibility.
Beltorin's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
A Halfling is dead! R.I.P.
You receive your share of experience.