<worn as a badge> a necromantic death shroud [69%]
<worn on head> a flaming halo [poor]
<worn on eyes> a foggy visor [poor]
<worn in ear> a pulsating gemstone earring [poor]
<worn in ear> a pulsating gemstone earring [poor]
<worn on face> a splintered dragon scale [superior]
<worn around neck> the amulet named "Flow" (humming) (illuminating)
<worn around neck> a carnelian and ruby inlaid gorget [poor]
<worn on body> the cloak of woven time (glowing)
<worn about body> a long shadowy mane [superior]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist> a waistband of rock and stone [superior]
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms> some glowing sleeves made of devil skin [poor] (glowing) [68%]
<held as shield> a gold tablet entitled "The Holy Code of Honor"
<worn around wrist> a smooth bracelet of dwarven kind
<worn around wrist> a bracelet of finger bones [superior]
<worn on hands> the gloves of immolation (glowing) [47%]
<worn on finger> a ring of twisted gray mist
<worn on finger> a ring called 'Soulcatcher' [78%]
<held> the three-pronged totem of the Naga Queen[167h 53m 34s]
<worn on legs> a transparent sheen of slime
<worn on feet> a pair of clawed demon-hide moccasins
< 1196h/1195H 226v/227V Pos: standing >
Skellen sneaks west.
You follow Skellen.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A greyish stone wall is here to the west.
Puddles of fresh blood cover the ground.
[3] The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of the town crier is lying here.
Shattered bits of ice are scattered about the area.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Skellen Malter-oF-DoOm Brewed in Blood (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Skellen's head.
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
A large rat is scurrying about here.
Alarm bells sound, signalling an invasion!
Zai enters from the east.
A shadow dracolich enters from the east.
A HUGE stone golem enters from the east.
A HUGE stone golem enters from the east.
A HUGE stone golem enters from the east.
< 1196h/1195H 225v/227V Pos: standing >
< 1196h/1195H 225v/227V Pos: standing >
You follow Skellen.
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
*Skellen Malter-oF-DoOm Brewed in Blood (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Skellen's head.
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
A commoner is standing here, minding his own business.
Zai enters from the west.
A shadow dracolich enters from the west.
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.
Alarm bells sound, signalling an invasion!
A HUGE stone golem enters from the west.
< 1196h/1195H 226v/227V Pos: standing >
Zloin sneaks south.
You follow Skellen.
Keats Street
Obvious exits: -N -E -S
*Skellen Malter-oF-DoOm Brewed in Blood (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Skellen's head.
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
A shadow dracolich enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
A HUGE stone golem enters from the north.
A HUGE stone golem enters from the north.
A HUGE stone golem enters from the north.
< 1196h/1195H 225v/227V Pos: standing >
Zloin sneaks east.
Skellen sneaks east.
You follow Skellen.
The Great Bazaar
Obvious exits: -N -E -S -W
*Skellen Malter-oF-DoOm Brewed in Blood (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Skellen's head.
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
A Human (medium) sits atop a magnificent heavy warhorse. (Non-Fraggable)
A shadow dracolich enters from the west.
A HUGE stone golem enters from the west.
Alarm bells sound, signalling an invasion!
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.
You snap into visibility.
You miss a Human.
A halo of white light descends upon a Human burning your soul.
< 1196h/1195H 226v/227V Pos: standing >
< T: Sgan TP: sta TC:excellent E: A Human sta EP: excellent >
Zloin starts casting an offensive spell.
< 1196h/1195H 226v/227V Pos: standing >
< T: Sgan TP: sta TC:excellent E: A Human sta EP: excellent >
Zai snaps into visibility.
Zai tackles a Human HARD sending them both flying out of the room!
< 1196h/1195H 226v/227V Pos: standing >
Zloin stops invoking abruptly!
< 1196h/1195H 226v/227V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1196h/1195H 226v/227V Pos: standing >
Beltorin sneaks east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A shadow dracolich leaves west.
A HUGE stone golem leaves west.
A HUGE stone golem leaves west.
A HUGE stone golem leaves west.
< 1196h/1195H 226v/227V Pos: standing >
A magnificent heavy warhorse stops following a Human.
A shadow dracolich enters from the west.
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.
Who should the spell be cast upon? You must specify a target!
< 1196h/1195H 227v/227V Pos: standing >
Zloin sneaks east.
You follow Skellen.
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a Human is lying here.
*Skellen Malter-oF-DoOm Brewed in Blood (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Skellen's head.
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Zai's head.
A shadow dracolich enters from the west.
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.
< 1196h/1195H 226v/227V Pos: standing >
Zloin sneaks west.
You follow Skellen.
The Great Bazaar
Obvious exits: -N -E -S -W
*Skellen Malter-oF-DoOm Brewed in Blood (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Skellen's head.
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
A shadow dracolich enters from the east.
A HUGE stone golem enters from the east.
A HUGE stone golem enters from the east.
A HUGE stone golem enters from the east.
< 1196h/1195H 225v/227V Pos: standing >
Zloin sneaks north.
You follow Skellen.
The Great Bazaar
Obvious exits: -E -S
A wooden stall stands here, goods displayed upon its counter.
*Skellen Malter-oF-DoOm Brewed in Blood (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Skellen's head.
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
A human merchant from another town stands here, perusing Tharnadia.
A young woman is passing by here, shopping the bazaar.
Tall and mysterious, this cloaked merchant stands behind her stall.
A shadow dracolich enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
A HUGE stone golem enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
A HUGE stone golem enters from the south.
A HUGE stone golem enters from the south.
A tall merchant tells you 'No magic in here!'.
< 1196h/1195H 224v/227V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Skellen sneaks south.
You follow Skellen.
The Great Bazaar
Obvious exits: -N -E -S -W
*Skellen Malter-oF-DoOm Brewed in Blood (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Skellen's head.
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
A shadow dracolich enters from the north.
A HUGE stone golem enters from the north.
A HUGE stone golem enters from the north.
A HUGE stone golem enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1196h/1195H 225v/227V Pos: standing >
Skellen sneaks east.
You follow Skellen.
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a Human is lying here.
*Skellen Malter-oF-DoOm Brewed in Blood (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Skellen's head.
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Zai's head.
A shadow dracolich enters from the west.
A HUGE stone golem enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.
You failed.
< 1196h/1195H 226v/227V Pos: standing >
Beltorin sits down in a comfortable spot.
< 1196h/1195H 226v/227V Pos: standing >
Beltorin stares off into space, entering a meditative trance.
< 1196h/1195H 226v/227V Pos: standing >
Beltorin snaps out of his meditative trance, grinning widely.
< 1196h/1195H 226v/227V Pos: standing >
Beltorin clambers to his feet.
< 1196h/1195H 226v/227V Pos: standing >
Zloin sits down in a comfortable spot.
< 1196h/1195H 226v/227V Pos: standing >
Zloin opens a large tome engulfed in blue flames and begins studying it intently.
< 1196h/1195H 226v/227V Pos: standing >
Zloin closes his book and grins malevolently.
< 1196h/1195H 226v/227V Pos: standing >
Zloin clambers to his feet.
< 1196h/1195H 226v/227V Pos: standing >
You failed.
< 1196h/1195H 226v/227V Pos: standing >
Powerful sparks of magic seem to flow out from Beltorin's mask.
< 1196h/1195H 226v/227V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The commoner who is close by to your north.
A militia guard who is close by to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A human alchemist who is close by to your south.
< 1196h/1195H 226v/227V Pos: standing >
You sit down and relax.
< 1196h/1195H 226v/227V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - greater spirit anguish
(11th circle) 1 - greater spirit sight
1 - greater earthen grasp
2 - nivards wicked firebrand
(10th circle) 1 - earthen rain
1 - etherportal
3 - gaseous cloud
( 9th circle) 1 - greater spirit ward
3 - arieks shattering iceball
( 8th circle) 1 - scathing wind
1 - corrosive blast
2 - spirit jump
( 7th circle) 5 - greater soul disturbance
1 - elemental affinity
( 6th circle) 2 - wellness
5 - greater mending
( 5th circle) 6 - molten spray
( 4th circle) 1 - pantherspeed
1 - summon beast
1 - hawkvision
3 - scorching touch
3 - mending
( 3rd circle) 3 - scalding blast
2 - snailspeed
1 - molevision
2 - purify spirit
2 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle) 9 - ice missile
3 - spirit armor
And you are currently memorizing the following spells:
1 seconds: ( 9th) arieks shattering iceball
2 seconds: ( 5th) molten spray
3 seconds: ( 5th) molten spray
4 seconds: ( 8th) scathing wind
6 seconds: ( 8th) scathing wind
You can memorize 1 2nd circle spell(s).
You continue your study.
< 1196h/1195H 226v/227V Pos: sitting >
You start meditating...
< 1196h/1195H 227v/227V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 1196h/1195H 227v/227V Pos: sitting >
You have finished memorizing molten spray.
< 1196h/1195H 227v/227V Pos: sitting >
You have finished memorizing molten spray.
< 1196h/1195H 227v/227V Pos: sitting >
Zloin gets a dark misty potion from his portable hole.
< 1196h/1195H 227v/227V Pos: sitting >
You have finished memorizing scathing wind.
< 1196h/1195H 227v/227V Pos: sitting >
You have finished memorizing scathing wind.
You snap out of your meditative trance, memorization complete.
< 1196h/1195H 227v/227V Pos: sitting >
Zloin quaffs a dark misty potion.
< 1196h/1195H 227v/227V Pos: sitting >
You clamber to your feet.
< 1196h/1195H 227v/227V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The commoner who is close by to your north.
A militia guard who is close by to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A human alchemist who is close by to your south.
< 1196h/1195H 227v/227V Pos: standing >
< 1196h/1195H 227v/227V Pos: standing >
Alarm bells sound, signalling an invasion!
You follow Skellen.
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
*Skellen Malter-oF-DoOm Brewed in Blood (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Skellen's head.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
A militia guard is posted here, keeping watch over the bazaar.
A shadow dracolich enters from the west.
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.
< 1196h/1195H 226v/227V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An old lady who is close by to your south.
< 1196h/1195H 226v/227V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An old lady who is close by to your south.
< 1196h/1195H 226v/227V Pos: standing >
Zloin sneaks east.
Alarm bells sound, signalling an invasion!
Skellen sneaks east.
You follow Skellen.
The Grand Tharnadian Way
Obvious exits: -E -W
*Skellen Malter-oF-DoOm Brewed in Blood (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Skellen's head.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
A shadow dracolich enters from the west.
A HUGE stone golem enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.
< 1196h/1195H 225v/227V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin carried by Beltorin.
You are carrying: (2/10)
a strange blue stone
the bag of impossibilities
< 1196h/1195H 227v/227V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation carried by Zloin.
< 1196h/1195H 227v/227V Pos: standing >
You follow Skellen.
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
*Skellen Malter-oF-DoOm Brewed in Blood (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Skellen's head.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Zai sneaks in from the west.
A shadow dracolich enters from the west.
A HUGE stone golem enters from the west.
An elite guard sneers in contempt.
An elite guard suddenly attacks Zloin!
Zloin snaps into visibility.
An elite guard's feeble punch grazes Zloin.
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.
< 1196h/1195H 226v/227V Pos: standing >
Beltorin's mask sparkles for a moment, and reality seems to twist and bend.
A faint hum can be heard from the shadowy staff of damnation carried by Skellen.
< 1196h/1195H 226v/227V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Beltorin.
Zloin gives an order to his followers.
A HUGE stone golem heroically rescues Zloin.
< 1196h/1195H 226v/227V Pos: standing >
A militia guard enters from the south.
< 1196h/1195H 226v/227V Pos: standing >
A militia guard suddenly attacks Zloin!
A militia guard misses Zloin.
A HUGE stone golem's decent crush wounds an elite guard.
You start chanting...
You snap into visibility.
< 1196h/1195H 226v/227V Pos: standing >
An elite guard suddenly attacks Beltorin!
Beltorin snaps into visibility.
An elite guard's feeble punch grazes Beltorin.
< 1196h/1195H 226v/227V Pos: standing >
A HUGE stone golem says 'Today is a good day to die!'
A HUGE stone golem suddenly attacks a militia guard!
A HUGE stone golem's impressive crush causes a militia guard to grimace in pain.
Beltorin starts casting an offensive spell.
< 1196h/1195H 226v/227V Pos: standing >
Casting: scathing wind **
< 1196h/1195H 226v/227V Pos: standing >
An elite guard suddenly attacks Skellen!
Skellen snaps into visibility.
An elite guard's feeble punch grazes Skellen.
A HUGE stone golem dodges an elite guard's attack.
An elite guard's feeble punch grazes a HUGE stone golem.
An elite guard kicks a HUGE stone golem in the side with a hefty roundhouse kick.
< 1196h/1195H 226v/227V Pos: standing >
Casting: scathing wind *
< 1196h/1195H 226v/227V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Beltorin's fingertips!
The scathing gust of wind hits a militia guard, burning flesh from his body.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sgan by 0.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
Zloin gives an order to his followers.
< 1196h/1195H 226v/227V Pos: standing >
Casting: scathing wind
< 1196h/1195H 226v/227V Pos: standing >
Zloin gives an order to his followers.
A HUGE stone golem futilely tries to rescue Beltorin!
A HUGE stone golem futilely tries to rescue Beltorin!
Skellen gives an order to his followers.
A shadow dracolich heroically rescues Skellen.
A look of sheer horror and dread cover an elite guard's face as a shadow dracolich locks him in unholy combat.
< 1196h/1195H 226v/227V Pos: standing >
You complete your spell...
A scathing gust of wind is released from your fingertips.
[Damage: 133 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-
[Damage: 265 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-
[Damage: 129 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-
< 1196h/1195H 226v/227V Pos: standing >
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell.
< 1196h/1195H 226v/227V Pos: standing >
An elite guard's feeble punch grazes Beltorin.
Beltorin dodges an elite guard's attack.
An elite guard turns to focus his attack on a HUGE stone golem!
< 1196h/1195H 226v/227V Pos: standing >
A HUGE stone golem's crush wounds an elite guard.
< 1196h/1195H 226v/227V Pos: standing >
Zai snaps into visibility.
Zai's pierce strikes an elite guard very hard.
< 1196h/1195H 226v/227V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Beltorin's fingertips!
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
A shadow dracolich dodges an elite guard's attack.
An elite guard's decent punch grazes a shadow dracolich.
An elite guard ignites into black flames as he hits a shadow dracolich!
An elite guard is burned severely as he hits a shadow dracolich!
An elite guard turns to focus his attack on Zai!
< 1196h/1195H 226v/227V Pos: standing >
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard's feeble punch grazes a HUGE stone golem.
< 1196h/1195H 226v/227V Pos: standing >
A shadow dracolich's whip enshrouds an elite guard in a mist of blood.
A shadow dracolich's impressive whip seriously wounds an elite guard.
A shadow dracolich's impressive whip enshrouds an elite guard in a mist of blood.
A shadow dracolich's powerful whip critically injures an elite guard.
An elite guard is incapacitated and will slowly die, if not aided.
< 1196h/1195H 226v/227V Pos: standing >
Zai snaps into visibility.
Zai headbutts an elite guard, but apparently an elite guard got the best of her.
< 1196h/1195H 226v/227V Pos: standing >
Beltorin starts casting an offensive spell.
Zloin opens the iron.
Skellen starts casting an offensive spell.
< 1196h/1195H 226v/227V Pos: standing >
You get a handful of coins from the corpse of a militia guard.
There were: 1 gold coin, 3 silver coins, 5 copper coins.
< 1196h/1195H 226v/227V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a militia guard is made of flesh and appears to be of average quality.
The corpse of a militia guard has an item value of 1.
It appears to be the corpse of a militia guard.
a wooden shield
some leather leggings
some spiked leather armor bearing the insignia of Tharnadia [superior]
a small sword
a leather jacket [superior]
< 1196h/1195H 226v/227V Pos: standing >
The corpse of a militia guard appears to be empty.
< 1196h/1195H 227v/227V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at an elite guard.
Beltorin's iceball shatters upon impacting an elite guard, rending flesh and sending blood flying.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sgan by 110.
The unmistakable scent of fresh blood can be smelled as an elite guard dies in agony.
Zloin starts casting an offensive spell.
Ok.
You put 0 platinum, 1 gold, 3 silver, and 5 copper coins into the bag of impossibilities.
< 1196h/1195H 227v/227V Pos: standing >
Skellen completes his spell...
Skellen utters the words 'unsozfol efaui'
Skellen drains an elite guard - what a waste of energy!
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sgan by 110.
The last gasps of an elite guard cause a sickening chill to run up your spine.
Zloin stops invoking abruptly!
You start chanting...
You snap into visibility.
< 1196h/1195H 227v/227V Pos: standing >
Skellen starts casting an offensive spell.
< 1196h/1195H 227v/227V Pos: standing >
Casting: scathing wind **
< 1196h/1195H 227v/227V Pos: standing >
< 1196h/1195H 227v/227V Pos: standing >
Skellen completes his spell...
Skellen utters the words 'unsozfol efaui'
Skellen drains an elite guard - what a waste of energy!
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sgan by 110.
The last gasps of an elite guard cause a sickening chill to run up your spine.
Casting: scathing wind *
< 1196h/1195H 227v/227V Pos: standing >
Casting: scathing wind
< 1196h/1195H 227v/227V Pos: standing >
You complete your spell...
A scathing gust of wind is released from your fingertips.
< 1196h/1195H 227v/227V Pos: standing >
Skellen gives an order to his followers.
< 1196h/1195H 227v/227V Pos: standing >
< 1196h/1195H 227v/227V Pos: standing >
You get a small pile of coins from the corpse of an elite guard.
There were: 48 gold coins.
< 1196h/1195H 227v/227V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of an elite guard is made of flesh and appears to be of slightly above average quality.
The corpse of an elite guard has an item value of 1.
It appears to be the corpse of an elite guard.
Nothing.
< 1196h/1195H 227v/227V Pos: standing >
The corpse of an elite guard appears to be empty.
< 1196h/1195H 227v/227V Pos: standing >
Ok.
You put 0 platinum, 48 gold, 0 silver, and 0 copper coins into the bag of impossibilities.
< 1196h/1195H 227v/227V Pos: standing >
The corpse of an elite guard appears to be empty.
< 1196h/1195H 227v/227V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of an elite guard is made of flesh and appears to be of average quality.
The corpse of an elite guard has an item value of 1.
It appears to be the corpse of an elite guard.
Nothing.
< 1196h/1195H 227v/227V Pos: standing >
The corpse of an elite guard appears to be empty.
< 1196h/1195H 227v/227V Pos: standing >
You don't have anything to put in it.
< 1196h/1195H 227v/227V Pos: standing >
The corpse of an elite guard appears to be empty.
< 1196h/1195H 227v/227V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of an elite guard is made of flesh and appears to be of average quality.
The corpse of an elite guard has an item value of 1.
It appears to be the corpse of an elite guard.
Nothing.
< 1196h/1195H 227v/227V Pos: standing >
The corpse of an elite guard appears to be empty.
< 1196h/1195H 227v/227V Pos: standing >
You don't have anything to put in it.
< 1196h/1195H 227v/227V Pos: standing >
The iron is open.
The gates are heavily fortified and made from iron.
You extend your sights eastward.
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Halfling (small) sits atop the mount. (Non-Fraggable)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 1196h/1195H 227v/227V Pos: standing >
A Halfling rides in on the mount from the east.
< 1196h/1195H 227v/227V Pos: standing >
Beltorin starts casting an offensive spell.
< 1196h/1195H 227v/227V Pos: standing >
Skellen gives an order to his followers.
A look of sheer horror and dread cover a Halfling's face as a shadow dracolich locks him in unholy combat.
A shadow dracolich kicks a Halfling in the stomach, rendering him breathless.
A Halfling quickly slides off the mount's back.
< 1196h/1195H 227v/227V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Halfling.
Beltorin snaps into visibility.
Beltorin's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
A Halfling is dead! R.I.P.
You receive your share of experience.