<worn as a badge> the immaterial spirit of Tiamat [superior] (magic) (humming)
<worn on head> the mystical cranial defender [superior] (magic) (glowing) [84%]
<worn in ear> a gloomwing feather (magic) [80%]
<worn in ear> a pair of silver earrings with red rubies [73%]
<worn on face> a white hot mask of living flame [superior] (glowing)
<worn around neck> a string of gnome feet [superior] (magic) (illuminating) [82%]
<worn around neck> the medallion of gaia (glowing) [68%]
<worn on body> a hooded flowing black robe [poor] (magic) [64%]
<worn about body> the shroud of hatred [superior] (magic) (glowing) (humming)
<worn on back> a large leather backpack
<worn about waist> a decent iron belt
<worn on belt buckle>an orb of mental toughness [poor] (magic) (humming)
<worn on arms> the sleeves of Arkan'non [poor] (invis) (magic)
<held as shield> a well-polished mithril body shield [superior] with a strange dark bloodstone [83%]
<worn around wrist> a crystalline wristguard
<worn around wrist> a golden band of the ogre-magis (glowing)
<worn on hands> a pair of black leather gloves
<worn on finger> a band of fiery persistance [superior] [86%]
<primary weapon> a steel club
<worn on legs> a pleated red and green kilt [superior] (illuminating)
<worn on feet> a golden pair of scouting boots [superior] (glowing)
Kiria sneaks in from the east.
Sadash enters from the east.
Morrigu enters from the east.
Sizen enters from the east.
Gukkz enters from the east.
< 623h/624H 192v/202V Pos: standing >
Juts leaves north riding on a beautiful pegasus.
Skir leaves north.
You follow Juts.
You feel uneasy with so many Good players on Undead Continent.
MMM^..
^^MMM.....
MMMMMM.^.. M
MM....... M^
^.^.^.@.. M
.^....P. ^..
^..........
.M.......^.
....^^^..
Rocky Foothills of the Black Mountains
Obvious exits: -North -East -South -West
Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Sainth sneaks in from the south.
Krey sneaks in from the south.
Sadash enters from the south.
Morrigu enters from the south.
Sizen enters from the south.
Gukkz enters from the south.
< 623h/624H 191v/202V Pos: standing >
Juts leaves north riding on a beautiful pegasus.
Skir leaves north.
You follow Juts.
You feel uneasy with so many Good players on Undead Continent.
MMM^..
MMM^...
M^^MMM.....
MMMMMM.^.. M
MM....@.. M^
^.^.^.P.. M
.^...... ^..
..........
M.......^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Sainth sneaks in from the south.
Kiria sneaks in from the south.
Sadash enters from the south.
Morrigu enters from the south.
Sizen enters from the south.
Gukkz enters from the south.
< 623h/624H 190v/202V Pos: standing >
Juts leaves north riding on a beautiful pegasus.
Skir leaves north.
You follow Juts.
You feel uneasy with so many Good players on Undead Continent.
M MMM^.
MMM^...
M MMM^....
M^^MMM.....
MMMMMM@^.. M
MM....P.. M^
^.^.^.^.. M
^...... ^..
.........
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Kiria sneaks in from the south.
Sadash enters from the south.
Morrigu enters from the south.
Sizen enters from the south.
Gukkz enters from the south.
< 623h/624H 190v/202V Pos: standing >
Juts leaves east riding on a beautiful pegasus.
Skir leaves east.
You follow Juts.
You feel uneasy with so many Good players on Undead Continent.
MMM^..
MMM^....
MMM^....
^^MMM.....
MMMMMP@.. MM
M....... M^M
.^.^.^.. M
...... ^..
........
Rocky Foothills of the Black Mountains
Obvious exits: -North -East -South -West
Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Kiria sneaks in from the west.
A half-elf merchant sneaks in from the west.
Krey sneaks in from the west.
Sadash enters from the west.
Morrigu enters from the west.
Sizen enters from the west.
Gukkz enters from the west.
< 623h/624H 190v/202V Pos: standing >
Juts leaves east riding on a beautiful pegasus.
Skir leaves east.
You follow Juts.
You feel uneasy with so many Good players on Undead Continent.
MMM^...
MMM^.....
MMM^.... .
^MMM.....
MMMM.P@. MM^
....... M^M^
^.^.^.. M ^
..... ^.. .
.......
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
A half-elf merchant sneaks in from the west.
Sadash enters from the west.
Morrigu enters from the west.
Sizen enters from the west.
Gukkz enters from the west.
< 623h/624H 190v/202V Pos: standing >
Juts leaves north riding on a beautiful pegasus.
Skir leaves north.
You follow Juts.
You feel uneasy with so many Good players on Undead Continent.
^MMM...
MMM^....
MMM^.....^
MMM^.... .
^MMM..@..
MMMM.^P. MM^
....... M^M^
.^.^.. M
.... ^..
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Sadash enters from the south.
Morrigu enters from the south.
Sizen enters from the south.
Gukkz enters from the south.
< 623h/624H 189v/202V Pos: standing >
Juts leaves north riding on a beautiful pegasus.
Skir leaves north.
You follow Juts.
You feel uneasy with so many Good players on Undead Continent.
MMMM^M.
^MMM....
M MMM^.....
MMM^.....^
MMM@.... .
^MMM..P..
MMMM.^.. MM^
...... M^M
^.^.. M
Rocky Foothills of the Black Mountains
Obvious exits: -North -East -South -West
Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Kiria sneaks in from the south.
A half-elf merchant sneaks in from the south.
Krey sneaks in from the south.
Sadash enters from the south.
Morrigu enters from the south.
Sizen enters from the south.
Gukkz enters from the south.
< 623h/624H 189v/202V Pos: standing >
Juts leaves north riding on a beautiful pegasus.
Skir leaves north.
You follow Juts.
Before Ny'Neth's Stronghold
Here the rough edges of this underworld cavern narrow as they stretch
farther north, until they are no wider than a large corridor. To the north,
the jagged edges smooth and flatten until they are no more, giving way to an
artificially formed hallway. A beautiful archway can be seen to the north in
the dim glow provided by the strange stone walls.
Obvious exits: -North -South
Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Sainth enters from the south.
Krey enters from the south.
Sadash enters from the south.
Morrigu enters from the south.
Sizen enters from the south.
Gukkz enters from the south.
< 624h/624H 192v/202V Pos: standing >
Juts leaves north riding on a beautiful pegasus.
Skir leaves north.
You follow Juts.
You feel uneasy with so many Good players in Ny'Neth.
Archway Entrance to Ny'Neth's
Here the smooth walls, hewn from a blend of strange underword stone,
come to an end in a beautiful archway. The archway is formed by two glowing
illithium pillars, coming to a nondescript completion above a wooden door.
What is remarkable are the two carvings of devils, facing forward and
writhing in pain and agony from the hooks they hang impaled through
the back upon. The fact that they are moving, suggests that they are some
of Ny'Neth's dreaded animations.
Obvious exits: -North -South
[2] The corpse of an archway golem is lying here.
Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Sainth enters from the south.
A half-elf merchant sneaks in from the south.
Krey enters from the south.
Sadash enters from the south.
Morrigu enters from the south.
Sizen enters from the south.
Gukkz enters from the south.
< 624h/624H 193v/202V Pos: standing >
Juts leaves north riding on a beautiful pegasus.
Skir leaves north.
You follow Juts.
You feel uneasy with so many Good players in Ny'Neth.
A Smooth Earthen Corridor
The smooth, earthen walls of this east west corridor are completely
different from the strange glowing stone beyond the archway to the south.
Bits of root stick out from parts of the ceiling and walls, as well
as projecting points of rock. The corridor looks as though it ends just
to the west of here.
Obvious exits: -South -West
[2] The corpse of an earth pixie is lying here.
Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Sainth enters from the south.
Kiria sneaks in from the south.
A half-elf merchant sneaks in from the south.
Krey enters from the south.
Sadash enters from the south.
Morrigu enters from the south.
Sizen enters from the south.
Gukkz enters from the south.
< 624h/624H 192v/202V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
Juts leaves west riding on a beautiful pegasus.
Skir leaves west.
You follow Juts.
You feel uneasy with so many Good players in Ny'Neth.
A Smooth Earthen Corridor
Here the earthen corridor comes to its western end. There are no
visible exits here, making this appear to be the end of the passage. On the
north wall of the corridor, a strange looking root protrudes in a very
suspicious manner. Also the air has a slight tinge of subterranian gas.
Obvious exits: -North -East
The corpse of an earth pixie is lying here.
Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Sainth enters from the east.
A half-elf merchant sneaks in from the east.
Krey enters from the east.
Sadash enters from the east.
Morrigu enters from the east.
Sizen enters from the east.
Gukkz enters from the east.
< 624h/624H 195v/202V Pos: standing >
Juts leaves north riding on a beautiful pegasus.
Skir leaves north.
You follow Juts.
You feel uneasy with so many Good players in Ny'Neth.
Chamber of the Chained Wyrm
While here at the south end this chamber seems no wider than a typical
dungeon corridor, to the north it steadily widens into a giant T shape. The
smell of noxious gas is nearly overpowering here, as the air has little
movement here to allow it to disperse and escape. While what lies to the
east and west of the T shape cannot be seen around the corners, a large
green shape is visible against the far north wall, directly in the center.
Obvious exits: -North -South
Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Sainth enters from the south.
Kiria sneaks in from the south.
Krey enters from the south.
Sadash enters from the south.
Morrigu enters from the south.
Sizen enters from the south.
Gukkz enters from the south.
< 624h/624H 200v/202V Pos: standing >
Juts leaves north riding on a beautiful pegasus.
Skir leaves north.
You follow Juts.
You feel uneasy with so many Good players in Ny'Neth.
Altar of the Chained Wyrm
A raised stone dias takes up much of the floor here, protruding outwards
from the north wall. Gigantic iron rings protrude from several places on
the north wall, from which dangle chains so large their individual links
are the size of a man. The purpose of those chains are to restrain a large,
adult green wyrm, and are effective indeed. The wyrm appears hungry
but healthy, and whatever Ny'Neth's reason was to restrain this beast
here, he appears capable of serving that purpose.
Obvious exits: -North# -East -South -West
The corpse of a chained wyrm is lying here.
Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Sainth enters from the south.
Krey enters from the south.
Sadash enters from the south.
Morrigu enters from the south.
Sizen enters from the south.
Gukkz enters from the south.
< 624h/624H 198v/202V Pos: standing >
Juts opens the door.
< 624h/624H 202v/202V Pos: standing >
Juts leaves north riding on a beautiful pegasus.
Skir leaves north.
You follow Juts.
You feel uneasy with so many Good players in Ny'Neth.
Before a Shimmering Portal
This small square chamber is made of an incredible glowing metal alloy.
It radiates a sickly green light, which makes all living flesh the light
falls upon look diseased or ill. A shimmering portal floats in
the air against the north wall, and two rune inscribed doors lead out to the
east and west. A magic mouth, looking decayed in the green light, floats
in the center of the chamber, seeming to invade the minds of all present with
thoughts and words...
"So you have braved my simple yet devious entry chamber. Well that was only
the beginning. I have devided my dungeons into three stages, each of which
will offer you no escape once you commit to their completion. The first
level lies beyond this portal, the second lies beyond the east door, and the
third lies beyond the west door. Enter the second or third without the means
to continue you gained from the previous level, and you will find you have no
escape, ending up as just another pile of bones left on my dungeon floors.
Obvious exits: -East # -South -West #
A large portal hovers in mid-air.
Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Sainth enters from the south.
Kiria sneaks in from the south.
Krey enters from the south.
Sadash enters from the south.
Morrigu enters from the south.
Sizen enters from the south.
Gukkz enters from the south.
< 624h/624H 200v/202V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
< 624h/624H 200v/202V Pos: standing >
Juts closes the door.
< 624h/624H 200v/202V Pos: standing >
< 624h/624H 200v/202V Pos: standing >
< 624h/624H 200v/202V Pos: standing >
Score information for Jixan
Level: 46 Race: Githzerai Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 624(624) Mana: 967(981) Moves: 200(202)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing.
Frags: -0.14 Deaths: 32
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Low Circle spells
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste
Songs: Song of Flight
Combat Pulse: 19 Spell Pulse: 0.87
Leaderboard Points: 479
Paladin auras: Battle Lust Spell Protection
Active Spells:
--------------
vitality (10 minutes)
stone skin (3 minutes)
minor globe of invulnerability (5 minutes)
flesh armor (23 minutes)
molecular control (9 minutes)
rested bonus (148 minutes)
aura sight (4 minutes)
fly (61 minutes)
inertial barrier (28 minutes)
energy containment (28 minutes)
cannibalize (16 minutes)
baladors protection (3 minutes)
enhance agility (27 minutes)
enhance dexterity (27 minutes)
enhance strength (27 minutes)
enhance constitution (27 minutes)
< 624h/624H 200v/202V Pos: standing >
< 624h/624H 200v/202V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
< 624h/624H 200v/202V Pos: standing >
Sadash starts casting a spell.
< 624h/624H 200v/202V Pos: standing >
< 624h/624H 200v/202V Pos: standing >
Sadash completes his spell...
Sadash utters the words 'wuffaf uwaoz'
A spitting image of Sadash suddenly rises from the ground!
A spitting image of Sadash suddenly rises from the ground!
A spitting image of Sadash suddenly rises from the ground!
A spitting image of Sadash suddenly rises from the ground!
< 624h/624H 200v/202V Pos: standing >
Sadash is now a member of Sadash's group.
Sadash is now a member of Sadash's group.
Sadash is now a member of Sadash's group.
Sadash is now a member of Sadash's group.
< 624h/624H 200v/202V Pos: standing >
Morrigu looks at Skir.
< 624h/624H 200v/202V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
< 624h/624H 200v/202V Pos: standing >
You quickly scan the area.
You see nothing.
< 624h/624H 200v/202V Pos: standing >
< 624h/624H 200v/202V Pos: standing >
Juts opens the second.
< 624h/624H 200v/202V Pos: standing >
Juts leaves east riding on a beautiful pegasus.
Skir leaves east.
You follow Juts.
You feel uneasy with so many Good players in Ny'Neth.
Before the Second Portal
This chamber is made of normal stone, and looks completely nondescript.
A shimmering portal floats in the center of the room, seeming to tug
everything in the room towards its swirling and pulstating interior.
A single thought seems to echo through the chamber like a fleeting memory
that surfaces in the mind for only a second before it is gone to the depths
once more..."do not venture beyond the second or third portals without
the means to continue you gained on the previous level, or you will have no
escape, and your bones will lie scattered and forgotten on my dungeon floors..."
Obvious exits: -West
A large portal hovers in mid-air.
Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Sainth enters from the west.
Kiria sneaks in from the west.
A half-elf merchant sneaks in from the west.
Krey enters from the west.
Sadash enters from the west.
Sadash enters from the west.
Sadash enters from the west.
Sadash enters from the west.
Sadash enters from the west.
Morrigu enters from the west.
Sizen enters from the west.
Gukkz enters from the west.
< 624h/624H 198v/202V Pos: standing >
< 624h/624H 202v/202V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
< 624h/624H 202v/202V Pos: standing >
Sadash gives Sadash an order.
Sadash enters a glowing portal..
< 624h/624H 202v/202V Pos: standing >
Juts starts casting a spell.
< 624h/624H 202v/202V Pos: standing >
Sizen's skin seems to turn to stone.
< 624h/624H 202v/202V Pos: standing >
Juts completes his spell...
Juts utters the word 'gaiqhjabral'
Juts is encased in a solid white aura!
< 624h/624H 202v/202V Pos: standing >
Sizen quaffs a green potion with black chunks.
Sizen's pupils rapidly dilate until almost no iris is visible.
Sizen appears to grow tougher and more powerful.
< 624h/624H 202v/202V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
< 624h/624H 202v/202V Pos: standing >
You quickly scan the area.
You see nothing.
< 624h/624H 202v/202V Pos: standing >
Sadash says 'just now'
< 624h/624H 202v/202V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Sainth.
< 624h/624H 202v/202V Pos: standing >
< 624h/624H 202v/202V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
< 624h/624H 202v/202V Pos: standing >
< 624h/624H 202v/202V Pos: standing >
< 624h/624H 202v/202V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by a half-elf merchant.
Sadash plays a song to lift his spirit off the ground.
< 624h/624H 202v/202V Pos: standing >
Sadash gives an order to his followers.
Sadash enters a glowing portal..
Sadash enters a glowing portal..
Sadash enters a glowing portal..
< 624h/624H 202v/202V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
< 624h/624H 202v/202V Pos: standing >
< 624h/624H 202v/202V Pos: standing >
Sadash shakes his head negatively.
< 624h/624H 202v/202V Pos: standing >
< 624h/624H 202v/202V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
< 624h/624H 202v/202V Pos: standing >
< 624h/624H 202v/202V Pos: standing >
Juts enters a glowing portal..
< 624h/624H 202v/202V Pos: standing >
Skir enters a glowing portal..
< 624h/624H 202v/202V Pos: standing >
Sizen enters a glowing portal..
< 624h/624H 202v/202V Pos: standing >
Morrigu enters a glowing portal..
< 624h/624H 202v/202V Pos: standing >
Sainth enters a glowing portal..
< 624h/624H 202v/202V Pos: standing >
Sadash enters a glowing portal..
A half-elf merchant enters a glowing portal..
< 624h/624H 202v/202V Pos: standing >
Krey enters a glowing portal..
< 624h/624H 202v/202V Pos: standing >
Kiria enters a glowing portal..
< 624h/624H 202v/202V Pos: standing >
You enter a glowing portal..
A Roughly Hewn Hallway
This is the center of a hallway chiseled from solid earth and rock.
The hallway ends in doorways both east and west, although the eastern end
seems to be chiseled much more smoothly. Small pebbles of several strange
forms of ore lie scattered across the floor, concentrated mostly on the
western half of the hall.
Obvious exits: -East -West
[3] A glowing sphere of energy is here, slowly growing dimmer. (magic)
[2] A black rift of swirling mass is here, tearing itself apart. (magic)
[4] The corpse of an illithite golem is lying here.
[3] The corpse of a thorn-root tree is lying here.
*Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here.(Gold Aura)
Krey < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A half-elf merchant is standing here, busy with his own matters.(Gold Aura)
Sadash < The Commonwealth > (Vampire)(medium) stands in mid-air here.(Gold Aura)
Sainth < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Morrigu < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
Sizen < The Commonwealth > (Githzerai)(medium) crouches in mid-air here.
Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a beautiful pegasus, fighting a Troll.(Gold Aura)
Sadash < The Commonwealth > (Vampire)(medium) stands in mid-air here.(Gold Aura)
Sadash < The Commonwealth > (Vampire)(medium) stands in mid-air here.(Gold Aura)
Sadash < The Commonwealth > (Vampire)(medium) stands in mid-air here.(Gold Aura)
A Troll (large) Caskling Brewed in Blood stands in mid-air here, fighting Juts.(Red Aura)
Sizen's leap knocks into a Troll, sending him slightly off balance...
< 624h/624H 202v/202V Pos: standing >
Morrigu starts casting an offensive spell.
< 624h/624H 202v/202V Pos: standing >
Sainth starts casting an offensive spell.
A half-elf merchant snaps into visibility.
A half-elf merchant's weak pierce grazes a Troll.
A half-elf merchant's weak pierce grazes a Troll.
< 624h/624H 202v/202V Pos: standing >
Morrigu completes his spell...
Morrigu utters the word 'gjifal'
The intense flames cause a Troll's skin to smolder and burn!
Morrigu unleashes light in a focused, searing ray at a Troll!
A Troll suddenly clutches their head, as if trying to shrug off some unknown malady.
A Troll's eyes briefly cloud over as his body is painfully ripped apart from within.
< 624h/624H 202v/202V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
You begin to focus your will...
Kiria attempts to stab a Troll in the back, but a Troll's stone skin quickly absorbs the impact before fading away!
Kiria snaps into visibility.
Kiria places a darksteel rapier with a strange black stone in the back of a Troll, resulting in some strange noises and some blood.
< 624h/624H 202v/202V Pos: standing >
Sainth completes his spell...
Sainth utters the words 'yrawz ghfutz'
The intense flames cause a Troll's skin to smolder and burn!
Sainth calls down a roaring flamestrike at a Troll who starts to melt!
A beautiful pegasus suddenly attacks a Troll!
A beautiful pegasus misses a Troll.
< 624h/624H 202v/202V Pos: standing >
Juts parries a Troll's lunge at him.
A Troll misses a beautiful pegasus.
Juts snaps into visibility.
< 624h/624H 202v/202V Pos: standing >
Morrigu starts casting an offensive spell.
Morrigu snaps into visibility.
< 624h/624H 202v/202V Pos: standing >
Casting: psychic crush
< 624h/624H 202v/202V Pos: standing >
Your mental manipulations become a reality...
[Damage: 163 ] -=[A Troll's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
Juts snaps into visibility.
Juts's impressive slash wounds a Troll.
Juts's impressive slash wounds a Troll.
Juts's impressive slash strikes a Troll.
< 624h/624H 202v/202V Pos: standing >
Kiria's impressive slash wounds a Troll.
Kiria's impressive slash wounds a Troll.
Kiria's impressive slash strikes a Troll.
Kiria's impressive slash wounds a Troll.
Kiria's impressive slash strikes a Troll.
Sizen's fine punch wounds a Troll.
Sizen's fine punch wounds a Troll.
Sizen's fine punch wounds a Troll.
Sizen's impressive punch strikes a Troll.
A Troll begins to sllooowwww down.
Sizen's impressive punch strikes a Troll.
Sizen's fine punch strikes a Troll.
A Troll seems to be blinded!
Sizen's impressive punch strikes a Troll.
Sainth starts casting an offensive spell.
< 624h/624H 202v/202V Pos: standing >
The etherportal crumbles to dust and blows away.
A Troll's eyes briefly cloud over as his body is painfully ripped apart from within.
A half-elf merchant's impressive pierce strikes a Troll.
A half-elf merchant's pierce strikes a Troll hard.
A half-elf merchant's impressive pierce strikes a Troll.
A half-elf merchant's pierce strikes a Troll.
Placing his weight low Sizen shifts into a more aggressive stance.
Sizen deals a crippling blow to the side of a Troll's neck.
Sizen's impressive punch seriously wounds a Troll.
Sizen's fine punch strikes a Troll hard.
A Troll screams as Sizen sinks five fingers into soft spots in his shoulder.
Sizen's impressive punch hits a Troll.
A Troll is mortally wounded, and will die soon, if not aided.
Sizen's weak punch hits a Troll.
A Troll's glittering mithril breastplate was completely destroyed by the massive blow!
A Troll's some jeweled stone vambraces was completely destroyed by the massive blow!
A Troll's boots of ether was completely destroyed by the massive blow!
A Troll's devil eyes of the ghargatula [superior] was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!