The death of [24 Shaman] Draxt (Grey Elf)

in A Hidden Loft

from the perspective of [26 Ethermancer] Doo (Drow Elf)

<worn on head>       a colorful patch of rags
<worn around neck>   a lost token of the mines of Khul'Lor
<worn on body>       a suit of dwarven scale mail armor [poor]
<worn about waist>   an elfskin belt
<held as shield>     a little round wooden shield
<worn on finger>     a tiny amethyst ring
<primary weapon>     a slender sword of vapor (glowing)

Rev rides in on a deadly nightmare from the south.

< 227h/227H 101v/120V Pos: standing >
Wash leaves north.
Laz leaves north.
Bisil leaves north.
Znar leaves north.
You follow Laz.

 
 ***^*  
 **@**  
 **P**  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Znar (Duergar)(medium) stands, floating here.
Bisil (Drow Elf)(medium) stands, floating here.
Laz (Drow Elf)(medium) stands, floating here.
Wash (Drow Elf)(medium) stands, floating here.
Utmar enters from the south.
San enters from the south.
Rukkus enters from the south.
Kale enters from the south.
Rev rides in on a deadly nightmare from the south.

< 227h/227H 102v/120V Pos: standing >
Wash leaves east.
Laz leaves east.
Bisil leaves east.
Znar leaves east.
You follow Laz.

 
 **^**  
 *P@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Znar (Duergar)(medium) stands, floating here.
Bisil (Drow Elf)(medium) stands, floating here.
Laz (Drow Elf)(medium) stands, floating here.
Wash (Drow Elf)(medium) stands, floating here.
Utmar enters from the west.
San enters from the west.
Rukkus enters from the west.
Kale enters from the west.
Rev rides in on a deadly nightmare from the west.

< 227h/227H 100v/120V Pos: standing >
Wash leaves north.
Laz leaves north.
Bisil leaves north.
Znar leaves north.
You follow Laz.

Beginning of Aravne Forest
     Here is where the jungle ends and the giant forest begins.  Here
the trees at the edge of the forest are simply very large.  Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic.  The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees.  It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves.  The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South
Znar (Duergar)(medium) stands, floating here.
Bisil (Drow Elf)(medium) stands, floating here.
Laz (Drow Elf)(medium) stands, floating here.
Wash (Drow Elf)(medium) stands, floating here.
Utmar enters from the south.
San enters from the south.
Rukkus enters from the south.
Kale enters from the south.
Rev rides in on a deadly nightmare from the south.

< 227h/227H 99v/120V Pos: standing >

< 227h/227H 104v/120V Pos: standing >

< 227h/227H 105v/120V Pos: standing >
Bisil says in drow 'I have 267 (267) hits, and 17 (120) movement points.'

< 227h/227H 107v/120V Pos: standing >
Kale starts casting a spell.

< 227h/227H 116v/120V Pos: standing >
Laz starts casting a spell.

< 227h/227H 119v/120V Pos: standing >
Wash starts casting a spell.

< 227h/227H 120v/120V Pos: standing >
Bisil sits down in a comfortable spot.

< 227h/227H 120v/120V Pos: standing >
Bisil opens a spellbook and begins studying it intently.
Utmar sits down in a comfortable spot.

< 227h/227H 120v/120V Pos: standing >
San starts casting a spell.

< 227h/227H 120v/120V Pos: standing >
Utmar stops sitting around and lays down.

< 227h/227H 120v/120V Pos: standing >
Laz completes his spell...
Laz utters the word 'zuharuhl'
Beginning of Aravne Forest
Obvious exits: -North -South
Rev (Drow Elf)(medium), floating sits atop a deadly nightmare.
Kale lettuce live (Drow Elf)(medium) stands, floating here. (casting) 
Rukkus (Duergar)(medium) stands, floating here.
San (Duergar)(medium) stands, floating here. (casting) 
Utmar (Duergar)(medium) is sprawled out, resting.
Znar (Duergar)(medium) stands, floating here.
Bisil (Drow Elf)(medium) sits resting.
Laz (Drow Elf)(medium) stands, floating here.
Wash (Drow Elf)(medium) stands, floating here. (casting) 

< 227h/227H 120v/120V Pos: standing >
The first rays of sunlight signal that day is approaching.
Kale completes his spell...
Kale utters the word 'invigorate'
Bisil appears invigorated.

< 227h/227H 120v/120V Pos: standing >
Wash completes her spell...
Wash utters the word 'darkness'
The room goes dark!
You sit down and relax.

< 227h/227H 120v/120V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  7 of  7
  4th circle:  5 of  6   (   9 seconds)
  5th circle:  5 of  5
  6th circle:  1 of  1

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 227h/227H 120v/120V Pos: sitting >
A treejumper enters from the north.
You start meditating...

< 227h/227H 120v/120V Pos: sitting >
San completes her spell...
Utmar appears invigorated.

< 227h/227H 120v/120V Pos: sitting >
Laz sits down in a comfortable spot.

< 227h/227H 120v/120V Pos: sitting >
Laz takes out his unholy symbol and begins praying intently.

< 227h/227H 120v/120V Pos: sitting >
Rukkus sits down in a comfortable spot.

< 227h/227H 120v/120V Pos: sitting >
San sits down in a comfortable spot.

< 227h/227H 120v/120V Pos: sitting >
Saving Doo.
San takes out her unholy symbol and begins praying intently.

< 227h/227H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 227h/227H 120v/120V Pos: sitting >
Kale sits down in a comfortable spot.

< 227h/227H 120v/120V Pos: sitting >
You clamber to your feet.
Kale takes out his unholy symbol and begins praying intently.

< 227h/227H 120v/120V Pos: standing >
Beginning of Aravne Forest
Obvious exits: -North -South
A treejumper searches the area for food.
Rev (Drow Elf)(medium), floating sits atop a deadly nightmare.
Kale lettuce live (Drow Elf)(medium) sits resting.
Rukkus (Duergar)(medium) sits resting.
San (Duergar)(medium) sits resting.
Utmar (Duergar)(medium) is sprawled out, resting.
Znar (Duergar)(medium) stands, floating here.
Bisil (Drow Elf)(medium) sits resting.
Laz (Drow Elf)(medium) sits resting.
Wash (Drow Elf)(medium) stands, floating here.

< 227h/227H 120v/120V Pos: standing >
Saving Doo.

< 227h/227H 120v/120V Pos: standing >
Rukkus clambers to his feet.

< 227h/227H 120v/120V Pos: standing >
Your group consists of (11/30):
( Head)   310/310   hit,   99/120  move Laz
(Front)   267/267   hit,  101/120  move Bisil
(Front)   213/213   hit,   97/120  move Wash
(Front)   446/446   hit,  147/147  move Znar
(Front)   419/419   hit,   72/111  move San
(Front)   219/229   hit,  120/120  move Rev
(Front)   163/163   hit,   95/120  move Kale
(Front)   227/227   hit,  120/120  move Doo
(Front)   645/645   hit,  134/134  move Rukkus
(Front)   543/543   hit,   84/111  move Utmar
(Front)  1027/1027  hit,  346/658  move a deadly nightmare

< 227h/227H 120v/120V Pos: standing >
Rukkus gets a blue longsword [poor] from his rugged adventurers satchel.

< 227h/227H 120v/120V Pos: standing >
Laz raises his unholy symbol and smiles malevolently.

< 227h/227H 120v/120V Pos: standing >
Utmar clambers to his feet.
Laz clambers to his feet.

< 227h/227H 120v/120V Pos: standing >
Rukkus gets a blue longsword from his rugged adventurers satchel.

< 227h/227H 120v/120V Pos: standing >
Rukkus gets a blue longsword [superior] from his rugged adventurers satchel.

< 227h/227H 120v/120V Pos: standing >
Rukkus gets some blue platemail from his rugged adventurers satchel.
Utmar nods.

< 227h/227H 120v/120V Pos: standing >
Rukkus gets the dazzling blue potion of lesser battle readiness from his rugged adventurers satchel.

< 227h/227H 120v/120V Pos: standing >
Saving Doo.

< 227h/227H 120v/120V Pos: standing >

< 227h/227H 120v/120V Pos: standing >
Rukkus quaffs the dazzling blue potion of lesser battle readiness.

< 227h/227H 120v/120V Pos: standing >
Laz starts casting a spell.

< 227h/227H 120v/120V Pos: standing >
Kale raises his unholy symbol and smiles malevolently.

< 227h/227H 120v/120V Pos: standing >
Kale clambers to his feet.

< 227h/227H 120v/120V Pos: standing >
Laz completes his spell...
Laz utters the word 'zuharuhl'
Wash looks vitalized.

< 227h/227H 120v/120V Pos: standing >
Rukkus puts a bunch of stuff into a rugged adventurers satchel.

< 227h/227H 120v/120V Pos: standing >
Laz stops following Wash.

< 227h/227H 120v/120V Pos: standing >
Laz sits down in a comfortable spot.

< 227h/227H 120v/120V Pos: standing >
Laz takes out his unholy symbol and begins praying intently.

< 227h/227H 120v/120V Pos: standing >
San raises her unholy symbol and smiles malevolently.

< 227h/227H 120v/120V Pos: standing >
San clambers to her feet.

< 227h/227H 120v/120V Pos: standing >
Bisil closes his book and grins malevolently.

< 227h/227H 120v/120V Pos: standing >
Bisil clambers to his feet.

< 227h/227H 120v/120V Pos: standing >

< 227h/227H 120v/120V Pos: standing >
A treejumper leaves north.

< 227h/227H 120v/120V Pos: standing >

< 227h/227H 120v/120V Pos: standing >
Beginning of Aravne Forest
Obvious exits: -North -South
Rev (Drow Elf)(medium), floating sits atop a deadly nightmare.
Kale lettuce live (Drow Elf)(medium) stands, floating here.
Rukkus (Duergar)(medium) stands, floating here.
San (Duergar)(medium) stands, floating here.
Utmar (Duergar)(medium) stands, floating here.
Znar (Duergar)(medium) stands, floating here.
Bisil (Drow Elf)(medium) stands, floating here.
Laz (Drow Elf)(medium) sits resting.
Wash (Drow Elf)(medium) stands, floating here.

< 227h/227H 120v/120V Pos: standing >
Saving Doo.

< 227h/227H 120v/120V Pos: standing >
Laz raises his unholy symbol and smiles malevolently.

< 227h/227H 120v/120V Pos: standing >
Laz clambers to his feet.

< 227h/227H 120v/120V Pos: standing >

< 227h/227H 120v/120V Pos: standing >
Wash now follows Laz.

< 227h/227H 120v/120V Pos: standing >
Laz starts casting a spell.

< 227h/227H 120v/120V Pos: standing >
Laz completes his spell...
Laz utters the word 'zuharuhl'
Rev looks vitalized.

< 227h/227H 120v/120V Pos: standing >
Laz sits down in a comfortable spot.

< 227h/227H 120v/120V Pos: standing >
Laz takes out his unholy symbol and begins praying intently.

< 227h/227H 120v/120V Pos: standing >
Beginning of Aravne Forest
Obvious exits: -North -South
Rev (Drow Elf)(medium), floating sits atop a deadly nightmare.
Kale lettuce live (Drow Elf)(medium) stands, floating here.
Rukkus (Duergar)(medium) stands, floating here.
San (Duergar)(medium) stands, floating here.
Utmar (Duergar)(medium) stands, floating here.
Znar (Duergar)(medium) stands, floating here.
Bisil (Drow Elf)(medium) stands, floating here.
Laz (Drow Elf)(medium) sits resting.
Wash (Drow Elf)(medium) stands, floating here.
San stops following Laz.
San now follows Laz.

< 227h/227H 120v/120V Pos: standing >

< 227h/227H 120v/120V Pos: standing >

< 227h/227H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A Grey Elf who is a brief walk away to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A forest Tor who is in the distance to your north.

< 227h/227H 120v/120V Pos: standing >
Saving Doo.

< 227h/227H 120v/120V Pos: standing >

< 227h/227H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 227h/227H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 227h/227H 120v/120V Pos: standing >
Beginning of Aravne Forest
Obvious exits: -North -South
Rev (Drow Elf)(medium), floating sits atop a deadly nightmare.
Kale lettuce live (Drow Elf)(medium) stands, floating here.
Rukkus (Duergar)(medium) stands, floating here.
San (Duergar)(medium) stands, floating here.
Utmar (Duergar)(medium) stands, floating here.
Znar (Duergar)(medium) stands, floating here.
Bisil (Drow Elf)(medium) stands, floating here.
Laz (Drow Elf)(medium) sits resting.
Wash (Drow Elf)(medium) stands, floating here.

< 227h/227H 120v/120V Pos: standing >
Saving Doo.

< 227h/227H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 227h/227H 120v/120V Pos: standing >

< 227h/227H 120v/120V Pos: standing >
Beginning of Aravne Forest
Obvious exits: -North -South
Rev (Drow Elf)(medium), floating sits atop a deadly nightmare.
Kale lettuce live (Drow Elf)(medium) stands, floating here.
Rukkus (Duergar)(medium) stands, floating here.
San (Duergar)(medium) stands, floating here.
Utmar (Duergar)(medium) stands, floating here.
Znar (Duergar)(medium) stands, floating here.
Bisil (Drow Elf)(medium) stands, floating here.
Laz (Drow Elf)(medium) sits resting.
Wash (Drow Elf)(medium) stands, floating here.

< 227h/227H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A forest Tor who is in the distance to your north.

< 227h/227H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 227h/227H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A forest Tor who is in the distance to your north.

< 227h/227H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A forest Tor who is in the distance to your north.

< 227h/227H 120v/120V Pos: standing >
Laz raises his unholy symbol and smiles malevolently.
You quickly scan the area.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A forest Tor who is in the distance to your north.

< 227h/227H 120v/120V Pos: standing >
Laz clambers to his feet.

< 227h/227H 120v/120V Pos: standing >
Laz leaves north.
San leaves north.
Wash leaves north.
Bisil leaves north.
Znar leaves north.
You follow Laz.

Path Along the Forest Floor
     Here the forest path continues northward toward the tree city of
Aravne.  The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached.  For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north.  Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South
Znar (Duergar)(medium) stands, floating here.
Bisil (Drow Elf)(medium) stands, floating here.
Wash (Drow Elf)(medium) stands, floating here.
San (Duergar)(medium) stands, floating here.
Laz (Drow Elf)(medium) stands, floating here.
A treejumper searches the area for food.
Utmar enters from the south.
Rukkus enters from the south.
Kale enters from the south.
Rev rides in on a deadly nightmare from the south.

< 227h/227H 118v/120V Pos: standing >
Laz leaves north.
San leaves north.
Wash leaves north.
Bisil leaves north.
Znar leaves north.
You follow Laz.

Path Approaching a Small Clearing
     The forest path approaches a small clearing to the north.  Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead.  It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South
Znar (Duergar)(medium) stands, floating here.
Bisil (Drow Elf)(medium) stands, floating here.
Wash (Drow Elf)(medium) stands, floating here.
San (Duergar)(medium) stands, floating here.
Laz (Drow Elf)(medium) stands, floating here.
Utmar enters from the south.
Rukkus enters from the south.
Kale enters from the south.
Rev rides in on a deadly nightmare from the south.

< 227h/227H 116v/120V Pos: standing >
Rev dismounts a deadly nightmare.

< 227h/227H 116v/120V Pos: standing >
Laz leaves north.
San leaves north.
Wash leaves north.
Bisil leaves north.
Znar leaves north.
You follow Laz.

A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up   
Znar (Duergar)(medium) stands, floating here.
Bisil (Drow Elf)(medium) stands, floating here.
Wash (Drow Elf)(medium) stands, floating here.
San (Duergar)(medium) stands, floating here.
Laz (Drow Elf)(medium) stands, floating here.
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
Utmar enters from the south.
Rukkus enters from the south.
Kale enters from the south.
Rev enters from the south.
A deadly nightmare trots in from the south.

< 227h/227H 118v/120V Pos: standing >
You quickly scan the area.
A forest Tor who is not far off to your north.
A treejumper who is not far off to your south.
A hopper who is close by above you.
A hook flier who is close by above you.

< 227h/227H 118v/120V Pos: standing >
You quickly scan the area.
A forest Tor who is not far off to your north.
A treejumper who is not far off to your south.
A hook flier who is close by above you.
A treejumper who is not far off above you.
A Grey Elf who is not far off above you.
A bandit archer who is not far off above you.
Laz floats up.
San floats up.
Wash floats up.
Bisil floats up.
Znar floats up.
You follow Laz.

Hidden Ladder on a Giant Tree
     Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing.  Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree.  A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up    -Down 
Znar (Duergar)(medium) stands, floating here.
Bisil (Drow Elf)(medium) stands, floating here.
Wash (Drow Elf)(medium) stands, floating here.
San (Duergar)(medium) stands, floating here.
Laz (Drow Elf)(medium) stands, floating here.
A large hopper leaps through the forest.
A dangerous looking hook flier swoops about the forest.
A forest Tor saunters along the forest floor.
Utmar floats in from below.
Rukkus floats in from below.
Kale floats in from below.
Rev floats in from below.
A deadly nightmare trots in from below.

< 227h/227H 116v/120V Pos: standing >
Laz floats up.
San floats up.
Wash floats up.
Bisil floats up.
Znar floats up.
You follow Laz.

A Hidden Loft
     This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below.  Seen from
above, the clearing looks like an anciant crater of some sort.  What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West  -Down 
A strong looking vine hangs here.
Znar (Duergar)(medium) stands, floating here.
Bisil (Drow Elf)(medium) stands, floating here.
Wash (Drow Elf)(medium) stands, floating here.
San (Duergar)(medium) stands, floating here.
Laz (Drow Elf)(medium) stands, floating here.
A treejumper searches the area for food.
A Grey Elf (medium) stands here.
A bandit archer is prepared to deal death below.
A bandit archer is prepared to deal death below.
Utmar floats in from below.
Rukkus floats in from below.
Kale floats in from below.
Rev floats in from below.
A deadly nightmare trots in from below.
Kale suddenly attacks a Grey Elf!
Kale misses a Grey Elf.

< 227h/227H 114v/120V Pos: standing >
Znar suddenly attacks a Grey Elf!
Znar's fine slash strikes a Grey Elf.
Utmar headbutts a Grey Elf, but apparently a Grey Elf got the best of him.
Utmar stumbles side to side with starry eyes and a lost expression... finally collapsing.
A dark shroud encases Rev as he charges into battle.
A Grey Elf is knocked to the ground by Rev's mighty bash!

< 227h/227H 115v/120V Pos: standing >
You quickly scan the area.
A voadkyn who is close by to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is a brief walk away to your west.
An elite swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A hook flier who is close by below you.
A rotund merchant who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.

< 227h/227H 116v/120V Pos: standing >
A Grey Elf's eyes roll as Rukkus plants a foot in his face.

< 227h/227H 117v/120V Pos: standing >
Saving Doo.
Wash starts casting an offensive spell.

< 227h/227H 118v/120V Pos: standing >
Seems that it's too crowded!
San starts casting an offensive spell called 'cause critical'.

< 227h/227H 119v/120V Pos: standing >
Bisil starts casting an offensive spell.

< 227h/227H 120v/120V Pos: standing >
A treejumper leaves down.
A deadly nightmare suddenly attacks a Grey Elf!
A deadly nightmare misses a Grey Elf.

< 227h/227H 120v/120V Pos: standing >
Wash completes her spell...
Wash utters the word 'yufzraiqz'
As Wash completes her spell, she launches a massive firelance at a Grey Elf, scorching his skin!

< 227h/227H 120v/120V Pos: standing >
Bisil completes his spell...
Bisil utters the words 'qaiz ay qare'
Bisil's spell flows around a Grey Elf, leaving him unharmed!

< 227h/227H 120v/120V Pos: standing >
Rev's fine crush strikes a Grey Elf.
Rev misses a Grey Elf.
Kale barely blocks a Grey Elf's lunge at him.
Kale misses a Grey Elf.

< 227h/227H 120v/120V Pos: standing >
San completes her spell...
San utters the words 'qkadagz qfuhuqar'
A Grey Elf screams as San critically injures him.

< 227h/227H 120v/120V Pos: standing >
Znar's impressive slash strikes a Grey Elf very hard.
Znar misses a Grey Elf.
Znar's slash strikes a Grey Elf very hard.

< 227h/227H 120v/120V Pos: standing >
Bisil starts casting an offensive spell.

< 227h/227H 120v/120V Pos: standing >
Znar looks at a Grey Elf.
Wash starts casting an offensive spell.

< 227h/227H 120v/120V Pos: standing >
San starts casting an offensive spell.

< 227h/227H 120v/120V Pos: standing >
Rukkus's fine crush strikes a Grey Elf hard.
Rukkus misses a Grey Elf.
Rukkus's crush strikes a Grey Elf very hard.

< 227h/227H 120v/120V Pos: standing >
You start chanting...

< 227h/227H 120v/120V Pos: standing >
Bisil completes his spell...
Bisil utters the words 'qaiz ay qare'
Bisil fires a blast of cold at a Grey Elf, who freezes solid and dies instantly!
A Grey Elf's beautiful bronze helmet freezes and shatters into million pieces from the intense cold!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!