The death of [24 Shaman] Draxt (Grey Elf)

in A Hidden Loft

from the perspective of [25 Sorcerer] Bisil (Drow Elf)

<worn on head>       an unique leather crown
<worn on eyes>       a twisted cured leather eyepatch
<worn around neck>   a light blue scarf
<worn around neck>   a legendary bronze necklace
<worn on body>       a masterly-crafted bronze breastplate from The Shaughin Settlement
<worn about body>    a soft skin cloak
<worn about waist>   an elfskin belt
<worn on belt buckle>a rugged adventurers satchel
<held as shield>     a superior bronze heater shield
<worn around wrist>  a bronze-colored bracer
<worn on hands>      some light copper gauntlets
<primary weapon>     an orcish staff of the ancients
<worn on legs>       a pair of leather leggings
<worn on feet>       a pair of tight black slippers

Laz (Drow Elf)(medium) stands, floating here.
Wash (Drow Elf)(medium) stands, floating here.
Znar enters from the south.
Doo enters from the south.
Utmar enters from the south.
San enters from the south.
Rukkus enters from the south.
Kale enters from the south.
Rev rides in on a deadly nightmare from the south.

< 267h/267H 32v/120V Pos: standing >
Wash leaves north.
Laz leaves north.
You follow Laz.

 
 ****^  
 **@*^  
 **P*^  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Laz (Drow Elf)(medium) stands, floating here.
Wash (Drow Elf)(medium) stands, floating here.
Znar enters from the south.
Doo enters from the south.
Utmar enters from the south.
San enters from the south.
Rukkus enters from the south.
Kale enters from the south.
Rev rides in on a deadly nightmare from the south.

< 267h/267H 30v/120V Pos: standing >
Wash leaves north.
Laz leaves north.
You follow Laz.

 
 *****  
 **@*^  
 **P*^  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Laz (Drow Elf)(medium) stands, floating here.
Wash (Drow Elf)(medium) stands, floating here.
Znar enters from the south.
Doo enters from the south.
Utmar enters from the south.
San enters from the south.
Rukkus enters from the south.
Kale enters from the south.
Rev rides in on a deadly nightmare from the south.

< 267h/267H 29v/120V Pos: standing >
Wash leaves east.
Laz leaves east.
You follow Laz.

 
 ****^  
 *P@^^  
 ***^*  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Laz (Drow Elf)(medium) stands, floating here.
Wash (Drow Elf)(medium) stands, floating here.
Znar enters from the west.
Doo enters from the west.
Utmar enters from the west.
San enters from the west.
Rukkus enters from the west.
Kale enters from the west.
Rev rides in on a deadly nightmare from the west.

< 267h/267H 27v/120V Pos: standing >
Wash leaves east.
Laz leaves east.
You follow Laz.

 
   ..*******    
  ^.*********   
 ^..**********  
 .^*****^*****  
 .^****@^****.  
 .*****^****..  
 .^****^****^.  
  ^***^****M^   
   ***^***..    
A Rocky Ridge
Obvious exits: -North -East  -South -West 
Laz (Drow Elf)(medium) stands, floating here.
Wash (Drow Elf)(medium) stands, floating here.
Znar enters from the west.
Doo enters from the west.
Utmar enters from the west.
San enters from the west.
Rukkus enters from the west.
Kale enters from the west.
Rev rides in on a deadly nightmare from the west.

< 267h/267H 26v/120V Pos: standing >
Wash leaves east.
Laz leaves east.
You follow Laz.

 
   .********    
  .**********   
 ..**********.  
 ^*****^*****.  
 ^****P@****.^  
 *****^****...  
 ^****^****^.^  
  ***^****M^.   
   **^***...    
A Rocky Ridge
Obvious exits: -North -East  -South -West 
Laz (Drow Elf)(medium) stands, floating here.
Wash (Drow Elf)(medium) stands, floating here.
Znar enters from the west.
Doo enters from the west.
Utmar enters from the west.
San enters from the west.
Rukkus enters from the west.
Kale enters from the west.
Rev rides in on a deadly nightmare from the west.

< 267h/267H 25v/120V Pos: standing >
Wash leaves north.
Laz leaves north.
You follow Laz.

 
   ^****^***    
  ..*********   
 ^.***********  
 ..**********.  
 ^*****@*****.  
 ^****^P****.^  
 *****^****...  
  ****^****^.   
   **^****M^    
A Rocky Ridge
Obvious exits: -North -East  -South -West 
Laz (Drow Elf)(medium) stands, floating here.
Wash (Drow Elf)(medium) stands, floating here.
Znar enters from the south.
Doo enters from the south.
Utmar enters from the south.
San enters from the south.
Rukkus enters from the south.
Kale enters from the south.
Rev rides in on a deadly nightmare from the south.

< 267h/267H 22v/120V Pos: standing >
Wash leaves north.
Laz leaves north.
You follow Laz.

 
 *****  
 **@**  
 **P**  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Laz (Drow Elf)(medium) stands, floating here.
Wash (Drow Elf)(medium) stands, floating here.
Znar enters from the south.
Doo enters from the south.
Utmar enters from the south.
San enters from the south.
Rukkus enters from the south.
Kale enters from the south.
Rev rides in on a deadly nightmare from the south.

< 267h/267H 20v/120V Pos: standing >
Wash leaves north.
Laz leaves north.
You follow Laz.

 
 *****  
 **@**  
 **P**  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Laz (Drow Elf)(medium) stands, floating here.
Wash (Drow Elf)(medium) stands, floating here.
Znar enters from the south.
Doo enters from the south.
Utmar enters from the south.
San enters from the south.
Rukkus enters from the south.
Kale enters from the south.
Rev rides in on a deadly nightmare from the south.

< 267h/267H 19v/120V Pos: standing >
Wash leaves north.
Laz leaves north.
You follow Laz.

 
 ***^*  
 **@**  
 **P**  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Laz (Drow Elf)(medium) stands, floating here.
Wash (Drow Elf)(medium) stands, floating here.
Znar enters from the south.
Doo enters from the south.
Utmar enters from the south.
San enters from the south.
Rukkus enters from the south.
Kale enters from the south.
Rev rides in on a deadly nightmare from the south.

< 267h/267H 17v/120V Pos: standing >
Wash leaves east.
Laz leaves east.
You follow Laz.

 
 **^**  
 *P@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Laz (Drow Elf)(medium) stands, floating here.
Wash (Drow Elf)(medium) stands, floating here.
Znar enters from the west.
Doo enters from the west.
Utmar enters from the west.
San enters from the west.
Rukkus enters from the west.
Kale enters from the west.
Rev rides in on a deadly nightmare from the west.

< 267h/267H 16v/120V Pos: standing >
Wash leaves north.
Laz leaves north.
You follow Laz.

Beginning of Aravne Forest
     Here is where the jungle ends and the giant forest begins.  Here
the trees at the edge of the forest are simply very large.  Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic.  The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees.  It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves.  The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South
Laz (Drow Elf)(medium) stands, floating here.
Wash (Drow Elf)(medium) stands, floating here.
Znar enters from the south.
Doo enters from the south.
Utmar enters from the south.
San enters from the south.
Rukkus enters from the south.
Kale enters from the south.
Rev rides in on a deadly nightmare from the south.

< 267h/267H 14v/120V Pos: standing >

< 267h/267H 15v/120V Pos: standing >

< 267h/267H 16v/120V Pos: standing >
You say in drow 'I have 267 (267) hits, and 17 (120) movement points.'

< 267h/267H 17v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A forest Tor who is not far off to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 267h/267H 19v/120V Pos: standing >
Kale starts casting a spell.

< 267h/267H 20v/120V Pos: standing >
Laz starts casting a spell.

< 267h/267H 21v/120V Pos: standing >
Wash starts casting a spell.

< 267h/267H 21v/120V Pos: standing >
You sit down and relax.

< 267h/267H 22v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  4 - cone of cold
               1 - dimension door
( 4th circle)  5 - lightning bolt
( 3rd circle)  6 - shocking grasp
               1 - agility
( 2nd circle)  6 - chill touch
               1 - strength
( 1st circle)  2 - minor creation
               2 - magic missile

And you are currently memorizing the following spells:
   13 seconds:  ( 4th) levitate
   20 seconds:  ( 1st) magic missile
   27 seconds:  ( 1st) magic missile
   34 seconds:  ( 1st) magic missile
   40 seconds:  ( 1st) magic missile

You can memorize no more spells.
You continue your study.
Utmar sits down in a comfortable spot.

< 267h/267H 22v/120V Pos: sitting >
You start meditating...

< 267h/267H 23v/120V Pos: sitting >
San starts casting a spell.

< 267h/267H 24v/120V Pos: sitting >
Utmar stops sitting around and lays down.

< 267h/267H 25v/120V Pos: sitting >
Laz completes his spell...
You feel a slight magical surge that reinforces and refreshes your vitality.

< 267h/267H 25v/120V Pos: sitting >
The first rays of sunlight signal that day is approaching.
Kale completes his spell...
Fresh energy pours through your body. You are invigorated!

< 267h/267H 70v/120V Pos: sitting >
Wash completes her spell...
The room goes dark!
Doo sits down in a comfortable spot.

< 267h/267H 71v/120V Pos: sitting >
A treejumper enters from the north.

< 267h/267H 72v/120V Pos: sitting >
San completes her spell...
Utmar appears invigorated.

< 267h/267H 74v/120V Pos: sitting >
Laz sits down in a comfortable spot.

< 267h/267H 75v/120V Pos: sitting >
Laz takes out his unholy symbol and begins praying intently.

< 267h/267H 76v/120V Pos: sitting >
Rukkus sits down in a comfortable spot.

< 267h/267H 82v/120V Pos: sitting >
San sits down in a comfortable spot.

< 267h/267H 84v/120V Pos: sitting >
San takes out her unholy symbol and begins praying intently.

< 267h/267H 85v/120V Pos: sitting >
You have finished memorizing levitate.

< 267h/267H 87v/120V Pos: sitting >
Kale sits down in a comfortable spot.

< 267h/267H 91v/120V Pos: sitting >
Doo clambers to his feet.
Kale takes out his unholy symbol and begins praying intently.

< 267h/267H 92v/120V Pos: sitting >
You have finished memorizing magic missile.
Maybe you should get on your feet first?

< 267h/267H 97v/120V Pos: sitting >
Rukkus clambers to his feet.
You have memorized the following spells:
( 5th circle)  4 - cone of cold
               1 - dimension door
( 4th circle)  5 - lightning bolt
               1 - levitate
( 3rd circle)  6 - shocking grasp
               1 - agility
( 2nd circle)  6 - chill touch
               1 - strength
( 1st circle)  2 - minor creation
               3 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 1st) magic missile
   12 seconds:  ( 1st) magic missile
   19 seconds:  ( 1st) magic missile

You can memorize no more spells.

< 267h/267H 99v/120V Pos: sitting >
You are already meditating.

< 267h/267H 105v/120V Pos: sitting >
Rukkus gets a blue longsword [poor] from his rugged adventurers satchel.

< 267h/267H 116v/120V Pos: sitting >
You have finished memorizing magic missile.

< 267h/267H 117v/120V Pos: sitting >
Laz raises his unholy symbol and smiles malevolently.

< 267h/267H 120v/120V Pos: sitting >
Utmar clambers to his feet.
Laz clambers to his feet.

< 267h/267H 120v/120V Pos: sitting >
Rukkus gets a blue longsword from his rugged adventurers satchel.

< 267h/267H 120v/120V Pos: sitting >
Rukkus gets a blue longsword [superior] from his rugged adventurers satchel.

< 267h/267H 120v/120V Pos: sitting >
Rukkus gets some blue platemail from his rugged adventurers satchel.
Utmar nods.

< 267h/267H 120v/120V Pos: sitting >
Rukkus gets the dazzling blue potion of lesser battle readiness from his rugged adventurers satchel.

< 267h/267H 120v/120V Pos: sitting >

< 267h/267H 120v/120V Pos: sitting >
Rukkus quaffs the dazzling blue potion of lesser battle readiness.

< 267h/267H 120v/120V Pos: sitting >
Laz starts casting a spell.

< 267h/267H 120v/120V Pos: sitting >
You have finished memorizing magic missile.

< 267h/267H 120v/120V Pos: sitting >
Kale raises his unholy symbol and smiles malevolently.

< 267h/267H 120v/120V Pos: sitting >
Kale clambers to his feet.

< 267h/267H 120v/120V Pos: sitting >
Laz completes his spell...
Wash looks vitalized.

< 267h/267H 120v/120V Pos: sitting >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 267h/267H 120v/120V Pos: sitting >
Rukkus puts a bunch of stuff into a rugged adventurers satchel.

< 267h/267H 120v/120V Pos: sitting >
Laz stops following Wash.

< 267h/267H 120v/120V Pos: sitting >
Laz sits down in a comfortable spot.

< 267h/267H 120v/120V Pos: sitting >
Laz takes out his unholy symbol and begins praying intently.

< 267h/267H 120v/120V Pos: sitting >
San raises her unholy symbol and smiles malevolently.

< 267h/267H 120v/120V Pos: sitting >
San clambers to her feet.

< 267h/267H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 267h/267H 120v/120V Pos: sitting >
You clamber to your feet.

< 267h/267H 120v/120V Pos: standing >

< 267h/267H 120v/120V Pos: standing >
A treejumper leaves north.

< 267h/267H 120v/120V Pos: standing >

< 267h/267H 120v/120V Pos: standing >
Laz raises his unholy symbol and smiles malevolently.

< 267h/267H 120v/120V Pos: standing >
Laz clambers to his feet.

< 267h/267H 120v/120V Pos: standing >
Wash now follows Laz.

< 267h/267H 120v/120V Pos: standing >
Laz starts casting a spell.

< 267h/267H 120v/120V Pos: standing >
Laz completes his spell...
Laz utters the word 'zuharuhl'
Rev looks vitalized.

< 267h/267H 120v/120V Pos: standing >
Laz sits down in a comfortable spot.

< 267h/267H 120v/120V Pos: standing >
Laz takes out his unholy symbol and begins praying intently.

< 267h/267H 120v/120V Pos: standing >
San stops following Laz.
San now follows Laz.

< 267h/267H 120v/120V Pos: standing >

< 267h/267H 120v/120V Pos: standing >

< 267h/267H 120v/120V Pos: standing >

< 267h/267H 120v/120V Pos: standing >

< 267h/267H 120v/120V Pos: standing >
Laz raises his unholy symbol and smiles malevolently.

< 267h/267H 120v/120V Pos: standing >
Laz clambers to his feet.

< 267h/267H 120v/120V Pos: standing >
Laz leaves north.
San leaves north.
Wash leaves north.
You follow Laz.

Path Along the Forest Floor
     Here the forest path continues northward toward the tree city of
Aravne.  The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached.  For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north.  Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South
Wash (Drow Elf)(medium) stands, floating here.
San (Duergar)(medium) stands, floating here.
Laz (Drow Elf)(medium) stands, floating here.
A treejumper searches the area for food.
Znar enters from the south.
Doo enters from the south.
Utmar enters from the south.
Rukkus enters from the south.
Kale enters from the south.
Rev rides in on a deadly nightmare from the south.

< 267h/267H 118v/120V Pos: standing >
Laz leaves north.
San leaves north.
Wash leaves north.
You follow Laz.

Path Approaching a Small Clearing
     The forest path approaches a small clearing to the north.  Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead.  It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South
Wash (Drow Elf)(medium) stands, floating here.
San (Duergar)(medium) stands, floating here.
Laz (Drow Elf)(medium) stands, floating here.
Znar enters from the south.
Doo enters from the south.
Utmar enters from the south.
Rukkus enters from the south.
Kale enters from the south.
Rev rides in on a deadly nightmare from the south.

< 267h/267H 116v/120V Pos: standing >
Rev dismounts a deadly nightmare.

< 267h/267H 116v/120V Pos: standing >
Laz leaves north.
San leaves north.
Wash leaves north.
You follow Laz.

A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up   
Wash (Drow Elf)(medium) stands, floating here.
San (Duergar)(medium) stands, floating here.
Laz (Drow Elf)(medium) stands, floating here.
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
Znar enters from the south.
Doo enters from the south.
Utmar enters from the south.
Rukkus enters from the south.
Kale enters from the south.
Rev enters from the south.
A deadly nightmare trots in from the south.

< 267h/267H 115v/120V Pos: standing >
You quickly scan the area.
A forest Tor who is not far off to your north.
A treejumper who is not far off to your south.
A hopper who is close by above you.
A hook flier who is close by above you.
A forest Tor who is close by above you.
A Grey Elf who is not far off above you.
A bandit archer who is not far off above you.

< 267h/267H 116v/120V Pos: standing >
Laz floats up.
San floats up.
Wash floats up.
You follow Laz.

Hidden Ladder on a Giant Tree
     Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing.  Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree.  A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up    -Down 
Wash (Drow Elf)(medium) stands, floating here.
San (Duergar)(medium) stands, floating here.
Laz (Drow Elf)(medium) stands, floating here.
A large hopper leaps through the forest.
A dangerous looking hook flier swoops about the forest.
A forest Tor saunters along the forest floor.
Znar floats in from below.
Doo enters from below.
Utmar floats in from below.
Rukkus floats in from below.
Kale floats in from below.
Rev floats in from below.
A deadly nightmare trots in from below.

< 267h/267H 115v/120V Pos: standing >
Laz floats up.
San floats up.
Wash floats up.
You follow Laz.

A Hidden Loft
     This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below.  Seen from
above, the clearing looks like an anciant crater of some sort.  What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West  -Down 
A strong looking vine hangs here.
Wash (Drow Elf)(medium) stands, floating here.
San (Duergar)(medium) stands, floating here.
Laz (Drow Elf)(medium) stands, floating here.
A treejumper searches the area for food.
A Grey Elf (medium) stands here.
A bandit archer is prepared to deal death below.
A bandit archer is prepared to deal death below.
Znar floats in from below.
Doo enters from below.
Utmar floats in from below.
Rukkus floats in from below.
Kale floats in from below.
Rev floats in from below.
A deadly nightmare trots in from below.
Kale suddenly attacks a Grey Elf!
Kale misses a Grey Elf.

< 267h/267H 114v/120V Pos: standing >
Znar suddenly attacks a Grey Elf!
Znar's fine slash strikes a Grey Elf.
Utmar headbutts a Grey Elf, but apparently a Grey Elf got the best of him.
Utmar stumbles side to side with starry eyes and a lost expression... finally collapsing.
A dark shroud encases Rev as he charges into battle.
A Grey Elf is knocked to the ground by Rev's mighty bash!

< 267h/267H 114v/120V Pos: standing >
A Grey Elf's eyes roll as Rukkus plants a foot in his face.

< 267h/267H 115v/120V Pos: standing >
Wash starts casting an offensive spell.

< 267h/267H 115v/120V Pos: standing >
Doo suddenly attacks a Grey Elf!
San starts casting a spell.

< 267h/267H 115v/120V Pos: standing >
You start chanting...

< 267h/267H 116v/120V Pos: standing >
A treejumper leaves down.
A deadly nightmare suddenly attacks a Grey Elf!
A deadly nightmare misses a Grey Elf.

< 267h/267H 117v/120V Pos: standing >
Wash completes her spell...
Wash utters the word 'yufzraiqz'
As Wash completes her spell, she launches a massive firelance at a Grey Elf, scorching his skin!

< 267h/267H 117v/120V Pos: standing >
Casting: cone of cold 

< 267h/267H 117v/120V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!

< 267h/267H 118v/120V Pos: standing >
Rev's fine crush strikes a Grey Elf.
Rev misses a Grey Elf.
Kale barely blocks a Grey Elf's lunge at him.
Kale misses a Grey Elf.

< 267h/267H 118v/120V Pos: standing >
San completes her spell...
San utters the words 'qkadagz qfuhuqar'
A Grey Elf screams as San critically injures him.

< 267h/267H 118v/120V Pos: standing >
Znar's impressive slash strikes a Grey Elf very hard.
Znar misses a Grey Elf.
Znar's slash strikes a Grey Elf very hard.

< 267h/267H 119v/120V Pos: standing >
You start chanting...

< 267h/267H 119v/120V Pos: standing >
Znar looks at a Grey Elf.
Wash starts casting a spell.

< 267h/267H 119v/120V Pos: standing >
San starts casting an offensive spell.

< 267h/267H 119v/120V Pos: standing >
Rukkus's fine crush strikes a Grey Elf hard.
Rukkus misses a Grey Elf.
Rukkus's crush strikes a Grey Elf very hard.

< 267h/267H 120v/120V Pos: standing >
Casting: cone of cold 
Doo starts casting an offensive spell called 'lightning bolt'.

< 267h/267H 120v/120V Pos: standing >
You complete your spell...
[Damage: 47 ] Your blast of cold freezes a Grey Elf solid, who lifelessly falls to the ground.
A Grey Elf's beautiful bronze helmet freezes and shatters into million pieces from the intense cold!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!