The death of [24 Shaman] Draxt (Grey Elf)

in A Hidden Loft

from the perspective of [27 Anti-Paladin] Rev (Drow Elf)

<worn on head>       a horned helm of Bloodstone [superior]
<worn on eyes>       a black, leather eyepatch [poor]
<worn in ear>        a blood-stained ivory earring
<worn around neck>   a necklace of dead frogs [superior] [83%]
<worn around neck>   a humming emerald necklace from The Shaughin Settlement
<worn on body>       a fine obsidian ringmail from Mazzolin
<worn about body>    a flowing black bodycloak
<worn about waist>   an elfskin belt
<worn on belt buckle>a rugged adventurers satchel
<worn on arms>       some barbed arm plates [poor]
<worn on finger>     a blood-red ring [superior]
<wielding twohanded> a patched gem truncheon
<worn on legs>       some fragile bone greaves from Mazzolin
<worn on feet>       a pair of studded leather boots

A caravan guard who is a brief walk away to your north.

< 225h/229H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 225h/229H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 226h/229H 120v/120V Pos: standing >
You quickly scan the area.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 226h/229H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 226h/229H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 226h/229H 120v/120V Pos: standing >
You quickly scan the area.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 226h/229H 120v/120V Pos: standing >
Laz raises his unholy symbol and smiles malevolently.
You quickly scan the area.
A treejumper who is close by to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 226h/229H 120v/120V Pos: standing >
Laz clambers to his feet.

< 226h/229H 120v/120V Pos: standing >
You quickly scan the area.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 226h/229H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 226h/229H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 226h/229H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 226h/229H 120v/120V Pos: standing >
You quickly scan the area.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 226h/229H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 226h/229H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 227h/229H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
Wash now follows Laz.

< 227h/229H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 227h/229H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 227h/229H 120v/120V Pos: standing >
You quickly scan the area.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 227h/229H 120v/120V Pos: standing >
You quickly scan the area.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 227h/229H 120v/120V Pos: standing >
You quickly scan the area.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 227h/229H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 227h/229H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 227h/229H 120v/120V Pos: standing >
You quickly scan the area.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 227h/229H 120v/120V Pos: standing >
Laz starts casting a spell.

< 227h/229H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A Grey Elf who is a brief walk away to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 228h/229H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A Grey Elf who is a brief walk away to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 228h/229H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A Grey Elf who is a brief walk away to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 228h/229H 120v/120V Pos: standing >
Slay whom?

< 228h/229H 120v/120V Pos: standing >
Slay whom?

< 228h/229H 120v/120V Pos: standing >
Slay whom?

< 228h/229H 120v/120V Pos: standing >
Slay whom?

< 228h/229H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A forest Tor who is in the distance to your north.

< 228h/229H 120v/120V Pos: standing >
Laz completes his spell...
Laz utters the word 'zuharuhl'
You feel vitalized.

< 228h/229H 120v/120V Pos: standing >
Laz sits down in a comfortable spot.

< 322h/322H 120v/120V Pos: standing >
Laz takes out his unholy symbol and begins praying intently.

< 322h/322H 120v/120V Pos: standing >
San stops following Laz.
San now follows Laz.

< 322h/322H 120v/120V Pos: standing >

< 322h/322H 120v/120V Pos: standing >

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A Grey Elf who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A forest Tor who is in the distance to your north.

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 322h/322H 120v/120V Pos: standing >
You quickly scan the area.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 322h/322H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
You quickly scan the area.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A forest Tor who is in the distance to your north.

< 322h/322H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A forest Tor who is in the distance to your north.

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 322h/322H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 322h/322H 120v/120V Pos: standing >
You quickly scan the area.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Laz raises his unholy symbol and smiles malevolently.
Slay whom?

< 322h/322H 120v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 322h/322H 120v/120V Pos: standing >
You quickly scan the area.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A forest Tor who is in the distance to your north.
Laz clambers to his feet.

< 322h/322H 120v/120V Pos: standing >
You quickly scan the area.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A forest Tor who is in the distance to your north.

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Slay whom?

< 322h/322H 120v/120V Pos: standing >
Laz leaves north.
San leaves north.
Wash leaves north.
Bisil leaves north.
Znar leaves north.
Doo leaves north.
Utmar leaves north.
Rukkus leaves north.
Kale leaves north.
You follow Laz.

Path Along the Forest Floor
     Here the forest path continues northward toward the tree city of
Aravne.  The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached.  For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north.  Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South
Kale lettuce live (Drow Elf)(medium) stands, floating here.(Red Aura)
Rukkus (Duergar)(medium) stands, floating here.(Red Aura)
Utmar (Duergar)(medium) stands, floating here.(Red Aura)
Doo (Drow Elf)(medium) stands in mid-air here.
Znar (Duergar)(medium) stands, floating here.(Red Aura)
Bisil (Drow Elf)(medium) stands, floating here.(Red Aura)
Wash (Drow Elf)(medium) stands, floating here.(Red Aura)
San (Duergar)(medium) stands, floating here.(Red Aura)
Laz (Drow Elf)(medium) stands, floating here.(Red Aura)
A treejumper searches the area for food.

< 322h/322H 120v/120V Pos: standing >
Laz leaves north.
San leaves north.
Wash leaves north.
Bisil leaves north.
Znar leaves north.
Doo leaves north.
Utmar leaves north.
Rukkus leaves north.
Kale leaves north.
You follow Laz.

Path Approaching a Small Clearing
     The forest path approaches a small clearing to the north.  Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead.  It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South
Kale lettuce live (Drow Elf)(medium) stands, floating here.(Red Aura)
Rukkus (Duergar)(medium) stands, floating here.(Red Aura)
Utmar (Duergar)(medium) stands, floating here.(Red Aura)
Doo (Drow Elf)(medium) stands in mid-air here.
Znar (Duergar)(medium) stands, floating here.(Red Aura)
Bisil (Drow Elf)(medium) stands, floating here.(Red Aura)
Wash (Drow Elf)(medium) stands, floating here.(Red Aura)
San (Duergar)(medium) stands, floating here.(Red Aura)
Laz (Drow Elf)(medium) stands, floating here.(Red Aura)

< 322h/322H 120v/120V Pos: standing >
You dismount a deadly nightmare.

< 322h/322H 120v/120V Pos: standing >
Laz leaves north.
San leaves north.
Wash leaves north.
Bisil leaves north.
Znar leaves north.
Doo leaves north.
Utmar leaves north.
Rukkus leaves north.
Kale leaves north.
You follow Laz.

A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up   
Kale lettuce live (Drow Elf)(medium) stands, floating here.(Red Aura)
Rukkus (Duergar)(medium) stands, floating here.(Red Aura)
Utmar (Duergar)(medium) stands, floating here.(Red Aura)
Doo (Drow Elf)(medium) stands in mid-air here.
Znar (Duergar)(medium) stands, floating here.(Red Aura)
Bisil (Drow Elf)(medium) stands, floating here.(Red Aura)
Wash (Drow Elf)(medium) stands, floating here.(Red Aura)
San (Duergar)(medium) stands, floating here.(Red Aura)
Laz (Drow Elf)(medium) stands, floating here.(Red Aura)
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
A deadly nightmare trots in from the south.

< 322h/322H 118v/120V Pos: standing >
Bash who?

< 322h/322H 118v/120V Pos: standing >
Bash who?

< 322h/322H 118v/120V Pos: standing >
Bash who?

< 322h/322H 118v/120V Pos: standing >
Bash who?

< 322h/322H 118v/120V Pos: standing >
Bash who?

< 322h/322H 118v/120V Pos: standing >
Bash who?

< 322h/322H 118v/120V Pos: standing >
Bash who?
Laz floats up.
San floats up.
Wash floats up.
Bisil floats up.
Znar floats up.
Doo leaves up.
Utmar floats up.
Rukkus floats up.
Kale floats up.
You follow Laz.

Hidden Ladder on a Giant Tree
     Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing.  Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree.  A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up    -Down 
Kale lettuce live (Drow Elf)(medium) stands, floating here.(Red Aura)
Rukkus (Duergar)(medium) stands, floating here.(Red Aura)
Utmar (Duergar)(medium) stands, floating here.(Red Aura)
Doo (Drow Elf)(medium) stands in mid-air here.
Znar (Duergar)(medium) stands, floating here.(Red Aura)
Bisil (Drow Elf)(medium) stands, floating here.(Red Aura)
Wash (Drow Elf)(medium) stands, floating here.(Red Aura)
San (Duergar)(medium) stands, floating here.(Red Aura)
Laz (Drow Elf)(medium) stands, floating here.(Red Aura)
A large hopper leaps through the forest.
A dangerous looking hook flier swoops about the forest.
A forest Tor saunters along the forest floor.(Gold Aura)
A deadly nightmare trots in from below.

< 322h/322H 116v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by above you.
A Grey Elf who is close by above you.
A rotund merchant who is close by below you.
A caravan guard who is close by below you.
A caravan guard who is close by below you.
A caravan guard who is close by below you.
A caravan guard who is close by below you.

< 322h/322H 116v/120V Pos: standing >
Bash who?
Laz floats up.
San floats up.
Wash floats up.
Bisil floats up.
Znar floats up.
Doo leaves up.
Utmar floats up.
Rukkus floats up.
Kale floats up.
You follow Laz.

A Hidden Loft
     This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below.  Seen from
above, the clearing looks like an anciant crater of some sort.  What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West  -Down 
A strong looking vine hangs here.
Kale lettuce live (Drow Elf)(medium) stands, floating here.(Red Aura)
Rukkus (Duergar)(medium) stands, floating here.(Red Aura)
Utmar (Duergar)(medium) stands, floating here.(Red Aura)
Doo (Drow Elf)(medium) stands in mid-air here.
Znar (Duergar)(medium) stands, floating here.(Red Aura)
Bisil (Drow Elf)(medium) stands, floating here.(Red Aura)
Wash (Drow Elf)(medium) stands, floating here.(Red Aura)
San (Duergar)(medium) stands, floating here.(Red Aura)
Laz (Drow Elf)(medium) stands, floating here.(Red Aura)
A treejumper searches the area for food.
A Grey Elf (medium) stands here.
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)
A deadly nightmare trots in from below.
Kale suddenly attacks a Grey Elf!
Kale misses a Grey Elf.

< 322h/322H 114v/120V Pos: standing >
Znar suddenly attacks a Grey Elf!
Znar's fine slash strikes a Grey Elf.
Utmar headbutts a Grey Elf, but apparently a Grey Elf got the best of him.
Utmar stumbles side to side with starry eyes and a lost expression... finally collapsing.
You feel unholy power coursing through your limbs!
[Damage:  1 ] Your bash knocks a Grey Elf to the ground!

< 322h/322H 114v/120V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 A Grey Elf's eyes roll as Rukkus plants a foot in his face.

< 322h/322H 114v/120V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 Wash starts casting an offensive spell.

< 322h/322H 114v/120V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 Doo suddenly attacks a Grey Elf!
San starts casting an offensive spell.

< 322h/322H 114v/120V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 Bisil starts casting an offensive spell.

< 322h/322H 114v/120V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 A treejumper leaves down.
A deadly nightmare suddenly attacks a Grey Elf!
A deadly nightmare misses a Grey Elf.

< 322h/322H 114v/120V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 Wash completes her spell...
Wash utters the word 'yufzraiqz'
As Wash completes her spell, she launches a massive firelance at a Grey Elf, scorching his skin!

< 322h/322H 114v/120V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 Bisil completes his spell...
Bisil utters the words 'qaiz ay qare'
Bisil's spell flows around a Grey Elf, leaving him unharmed!

< 322h/322H 114v/120V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 [Damage:  5 ] Your fine crush strikes a Grey Elf.
You miss a Grey Elf.
Kale barely blocks a Grey Elf's lunge at him.
Kale misses a Grey Elf.

< 322h/322H 114v/120V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 San completes her spell...
San utters the words 'cause critical'
A Grey Elf screams as San critically injures him.

< 322h/322H 114v/120V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 Znar's impressive slash strikes a Grey Elf very hard.
Znar misses a Grey Elf.
Znar's slash strikes a Grey Elf very hard.

< 322h/322H 114v/120V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 Bisil starts casting an offensive spell.

< 322h/322H 114v/120V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 Znar looks at a Grey Elf.
Wash starts casting an offensive spell.

< 322h/322H 114v/120V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 San starts casting an offensive spell called 'cause critical'.

< 322h/322H 114v/120V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 Rukkus's fine crush strikes a Grey Elf hard.
Rukkus misses a Grey Elf.
Rukkus's crush strikes a Grey Elf very hard.

< 322h/322H 114v/120V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 Doo starts casting an offensive spell.

< 322h/322H 114v/120V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 Bisil completes his spell...
Bisil utters the words 'qaiz ay qare'
Bisil fires a blast of cold at a Grey Elf, who freezes solid and dies instantly!
A Grey Elf's beautiful bronze helmet freezes and shatters into million pieces from the intense cold!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!