<worn as a badge> a frost dragon's eye of damage (glowing)
<worn on head> a crown of burning flames of damage (invis)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> the earring of the Dragon Lords of damage [85%]
<worn in ear> a lightning earring of damage
<worn on face> a platinum scale facemask [superior]
<worn around neck> a slaadi necklace of Chaos of precision (glowing)
<worn around neck> a scarf of enhanced stealth [poor] (magic)
<worn on body> the spiked platemail of the Azharul dragons of damage (magic) [89%]
<worn about body> a curtain of elemental fire (magic) (humming) [80%]
<worn as quiver> a hollowed eye stalk (magic) (glowing)
<worn about waist> a firey-eyed skull-buckled black leather belt (magic) (glowing)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' of endurance (magic) [74%]
<worn around wrist> the bracer of the whirlwinds (glowing)[220h 50m 37s]
<worn around wrist> the bracer of Uz's alliance of damage
<worn on hands> a pair of darkmail gauntlets (magic)
<worn on finger> a ring of regeneration of dexterity (magic) (glowing)
<worn on finger> the ring of the masters [poor] (glowing)
<primary weapon> Doombringer, the sword of chaos (magic) (glowing)[220h 50m 37s]
<secondary weapon> a massive spiked demon mace of the tanar'ri (magic) (humming)
<worn on feet> boots of thundering might of damage (magic) (humming)
Zone: The Behemoth Herders.
Room: A Large Subterranean Cavern
</map>
<map>
Zone: The Behemoth Herders.
Room: A Large Subterranean Cavern
</map>
A Large Subterranean Cavern
This large subterranean cavern looks to be dome shaped, but even with
the most powerful vision, it is still quite dark. The smells of death
and decay here are very strong. Any light source within this environment
now causes the walls to give off a dark red glow.
Obvious exits: -North -East -West -Up
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
A black rock lizard crawls across the walls.
Swivel sneaks in from above.
< 2176h/2176H 248v/262V Pos: standing >
You quickly scan the area.
A larger tarantula who is close by to your north.
A black rock lizard who is close by to your north.
A tarantula who is close by to your north.
An undead behemoth who is not far off to your north.
A skeletal behemoth rider who is not far off to your north.
< 2176h/2176H 250v/262V Pos: standing >
You quickly scan the area.
A larger tarantula who is close by to your north.
A black rock lizard who is close by to your north.
A tarantula who is close by to your north.
An undead behemoth who is not far off to your north.
A skeletal behemoth rider who is not far off to your north.
< 2176h/2176H 253v/262V Pos: standing >
You quickly scan the area.
A larger tarantula who is close by to your north.
A black rock lizard who is close by to your north.
A tarantula who is close by to your north.
An undead behemoth who is not far off to your north.
A skeletal behemoth rider who is not far off to your north.
< 2176h/2176H 255v/262V Pos: standing >
You quickly scan the area.
A black rock lizard who is close by to your north.
A tarantula who is close by to your north.
An undead behemoth who is not far off to your north.
A skeletal behemoth rider who is not far off to your north.
< 2176h/2176H 259v/262V Pos: standing >
You quickly scan the area.
A tarantula who is close by to your north.
A skeletal behemoth rider who is not far off to your north.
< 2176h/2176H 261v/262V Pos: standing >
You quickly scan the area.
A black rock lizard who is close by to your north.
A tarantula who is close by to your north.
An undead behemoth who is not far off to your north.
< 2176h/2176H 262v/262V Pos: standing >
You quickly scan the area.
A tarantula who is close by to your north.
An undead behemoth who is not far off to your north.
A skeletal behemoth rider who is not far off to your north.
< 2176h/2176H 262v/262V Pos: standing >
You quickly scan the area.
A black rock lizard who is close by to your north.
A tarantula who is close by to your north.
An undead behemoth who is not far off to your north.
< 2176h/2176H 262v/262V Pos: standing >
Autosaving...
< 2176h/2176H 262v/262V Pos: standing >
You follow Beltorin.
<map>
Zone: The Behemoth Herders.
Room: Pool of Blood in the Center of the Cavern
</map>
<map>
Zone: The Behemoth Herders.
Room: Pool of Blood in the Center of the Cavern
</map>
Pool of Blood in the Center of the Cavern
The stream of blood from the north continues into this portion of the
cavern and then cascades down below.
This large subterranean cavern looks to be dome shaped, but even with
the most powerful vision, it is still quite dark. The smells of death
and decay here are very strong. Any light source within this environment
now causes the walls to give off a dark red glow.
Obvious exits: -North -East -South -West -Down
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
A black rock lizard crawls across the walls.
A hairy black tarantula crawls on the walls here.
< 2176h/2176H 261v/262V Pos: standing >
You follow Beltorin.
<map>
Zone: The Behemoth Herders.
Room: In a Flow of Blood
</map>
<map>
Zone: The Behemoth Herders.
Room: In a Flow of Blood
</map>
In a Flow of Blood
A small fall of blood flows down below. The flow of the blood is not as
steady as a waterfall, but rather flows in spurts with different
consistencies. The sound the blood makes as it flows into the pool below
sounds like someone vomitting into a puddle.
Obvious exits: -Up -Down
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
< 2176h/2176H 260v/262V Pos: standing >
You follow Beltorin.
<map>
Zone: The Behemoth Herders.
Room: At a Pool of Blood
</map>
<map>
Zone: The Behemoth Herders.
Room: At a Pool of Blood
</map>
At a Pool of Blood
The blood from blow cascades into a small pool where it clots onto
the sides of rocks. Blood cells have clotted up against the rocks into
a very thick, stinky mess. This cavern down here looks somewhat more
natural, although still heavily chiseled away with some sort of magic.
Obvious exits: -North -West -Up
A small pool of blood, bordered by rocks, is here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
A larger tarantula crawls around spinning webs.
A large green snake is slithering in and out of cracks in the rocks.
A large green snake is slithering in and out of cracks in the rocks.
A wight stands protectively near the vampires waiting for them.
Kneeling at the pool, a vampire is here, licking up blood.
Kneeling at the pool, a vampire is here, licking up blood.
< 2176h/2176H 259v/262V Pos: standing >
< 2176h/2176H 260v/262V Pos: standing >
You quickly scan the area.
A larger tarantula who is close by to your west.
A black rock lizard who is not far off above you.
A tarantula who is not far off above you.
< 2176h/2176H 262v/262V Pos: standing >
You follow Beltorin.
<map>
Zone: The Behemoth Herders.
Room: A Wooden Ramp Over a Fissure
</map>
<map>
Zone: The Behemoth Herders.
Room: A Wooden Ramp Over a Fissure
</map>
A Wooden Ramp Over a Fissure
This small ramp is made of old wood and bones. It passes over a small
fissure in the rock here and goes up to a cave to the west. There are
A few glowing apparitions off to the west in the direction of the ramp,
but the magical darkness in this filthy, stench-ridden area is just too
dampening on any emitted light.
Obvious exits: -East -West
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
A larger tarantula crawls around spinning webs.
< 2176h/2176H 261v/262V Pos: standing >
You quickly scan the area.
A larger tarantula who is close by to your east.
A dark green snake who is close by to your east.
A dark green snake who is close by to your east.
A wight who is close by to your east.
A thirsty vampire who is close by to your east.
< 2176h/2176H 261v/262V Pos: standing >
You quickly scan the area.
A larger tarantula who is close by to your east.
A dark green snake who is close by to your east.
A dark green snake who is close by to your east.
A wight who is close by to your east.
A thirsty vampire who is close by to your east.
A thirsty vampire who is close by to your east.
< 2176h/2176H 261v/262V Pos: standing >
You quickly scan the area.
A larger tarantula who is close by to your east.
A dark green snake who is close by to your east.
A dark green snake who is close by to your east.
A wight who is close by to your east.
A thirsty vampire who is close by to your east.
A thirsty vampire who is close by to your east.
< 2176h/2176H 261v/262V Pos: standing >
You quickly scan the area.
A larger tarantula who is close by to your east.
A dark green snake who is close by to your east.
A wight who is close by to your east.
A thirsty vampire who is close by to your east.
A thirsty vampire who is close by to your east.
< 2176h/2176H 261v/262V Pos: standing >
You quickly scan the area.
A larger tarantula who is close by to your east.
A wight who is close by to your east.
A thirsty vampire who is close by to your east.
A thirsty vampire who is close by to your east.
< 2176h/2176H 261v/262V Pos: standing >
You quickly scan the area.
A dark green snake who is close by to your east.
A wight who is close by to your east.
A thirsty vampire who is close by to your east.
A thirsty vampire who is close by to your east.
< 2176h/2176H 261v/262V Pos: standing >
Beltorin sneaks west.
You follow Beltorin.
<map>
Zone: The Behemoth Herders.
Room: Small Turn in the Rocks before a Cave
</map>
<map>
Zone: The Behemoth Herders.
Room: Small Turn in the Rocks before a Cave
</map>
Small Turn in the Rocks before a Cave
There ramp leads to these rooms in this western direction and the
tunnel makes a quick curve before the cave, north of here. The cave
is very large and has dim light emitting through it through the thick
darkness. Eering sounds can be heard in the distance.
Obvious exits: -North# -East
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
< 2176h/2176H 260v/262V Pos: standing >
You quickly scan the area.
A larger tarantula who is close by to your east.
A larger tarantula who is not far off to your east.
A dark green snake who is not far off to your east.
A thirsty vampire who is not far off to your east.
A thirsty vampire who is not far off to your east.
< 2176h/2176H 260v/262V Pos: standing >
Beltorin opens the door.
< 2176h/2176H 262v/262V Pos: standing >
You follow Beltorin.
<map>
Zone: The Behemoth Herders.
Room: A Large Underground Cave
</map>
<map>
Zone: The Behemoth Herders.
Room: A Large Underground Cave
</map>
A Large Underground Cave
This cave is very large, and very dark. The ceiling isn't even in
sight and any noise in this enormous dark cave echos for several seconds.
If someone wanted, they could probably scream loud enough in here for it
resonante as far down as these tunnels go. The darkness makes the
echoing sounds very terrifying and unescapable.
Obvious exits: -South
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
A Dwarf (medium) < The Commonwealth > stands in mid-air here.
A brightly glowing torch floats near a Dwarf's head. (Illuminating)
*A Grey Elf (medium) < The Commonwealth > stands in mid-air here.
*A ShadowBeast (large) < The Commonwealth > stands in mid-air here.
An impenetrable globe of darkness floats near a ShadowBeast's head.
*A Halfling (small) < The Commonwealth > stands in mid-air here.
A brightly glowing torch floats near a Halfling's head. (Illuminating)
A Grey Elf (medium) < The Commonwealth > stands in mid-air here.
A brightly glowing torch floats near a Grey Elf's head. (Illuminating)
(Q)A brutalized gnome is being tossed around the room by the lich's powerful magic
(Q)A lich in wizard robes stands near Zugle, torturing a gnome.
(Q)An ancient behemoth, steed of Zugle, is tethered to a bone.
(Q)Zugle, wight warlord speaks with a stern voice to the flaming skeleton highlord.
(Q)A flaming skeleton highlord dressed in full battle gear speaks with Zugle.
< 2176h/2176H 261v/262V Pos: standing >
You quickly scan the area.
You see nothing.
< 2176h/2176H 261v/262V Pos: standing >
Beltorin closes the door.
< 2176h/2176H 261v/262V Pos: standing >
You feel less like an elephant and more like your normal self.
You quickly scan the area.
You see nothing.
< 2142h/2142H 261v/262V Pos: standing >
You quickly scan the area.
You see nothing.
Semat snaps into visibility.
A Halfling snaps into visibility.
Semat places Tiamat's poison tail stinger in the back of a Halfling, resulting in some strange noises and some blood.
Semat's Tiamat's poison tail stinger strikes out in a blur of speed at a Halfling.
< 2142h/2142H 262v/262V Pos: standing >
Score information for Zurag
Level: 56 Race: Ogre Class: Warrior / Swordsman Sex: Male
Hit points: 2142(2142) Moves: 262(262)
Coins carried: 0 platinum 7 gold 10 silver 12 copper
Compression ratio: 86%
Status: Standing.
Fireshielded
Frags: +3.21 Deaths: 49
Detecting: Invisible Magic Life
Protected from: Good Fire Gas Acid All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Lightfooted Sparkling GlobeOfDarkness
Combat Pulse: 14 Spell Pulse: 1.28
Leaderboard Points: 1567
Active Spells:
--------------
roar of heroes (3 minutes)
spirit armor (64 minutes)
hawkvision (27 minutes)
virtue (1 minute)
pantherspeed (58 minutes)
greater spirit ward (67 minutes)
ravenflight (57 minutes)
Vren starts casting an offensive spell.
Vren snaps into visibility.
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.
< 2142h/2142H 262v/262V Pos: standing >
Zugle, wight warlord watches the area, making sure the battle does not get out of hand.
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
< 2142h/2142H 262v/262V Pos: standing >
Semat's powerful slash strikes a Halfling.
Semat's pierce wounds a Halfling.
Semat's impressive slash wounds a Halfling.
Semat misses a Halfling.
A Halfling dodges Semat's attack.
A Halfling dodges Semat's attack.
Semat's impressive slash hits a Halfling on the torso making him grimace in pain.
Semat's impressive slash wounds a Halfling.
< 2142h/2142H 262v/262V Pos: standing >
Vren completes his spell...
Vren utters the words 'efzae xazz'
A dark, freezing cold wave sent by Vren slowly covers a Halfling making him choke and freeze.
A Halfling snaps into visibility.
A dark blue, bitterly icy wave flows over a Halfling.
You quickly scan the area.
You see nothing.
< 2142h/2142H 262v/262V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'ofzahzf gsufuh aiojugp'
Beltorin points at a Halfling.
A Halfling SCREAMS in utter anguish, caused by Beltorin's spiritual assault!
A Halfling snaps into visibility.
You snap into visibility.
Your attack glances off of a Halfling's stone hide!
[Damage: 1 ] -=[Your feeble slash grazes a Halfling.]=-
< 2142h/2142H 262v/262V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Halfling sta EP: few wounds >
A spectre of something long gone rises over Swivel in a foreboding mist.
Swivel snaps into visibility.
Swivel is knocked to the ground by a Dwarf's skillful bash!
< 2142h/2142H 262v/262V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Halfling sta EP: few wounds >
Sparkling magic surrounds Vren as he begins his chant.
Vren starts casting an offensive spell.
Vren snaps into visibility.
< 2142h/2142H 262v/262V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Halfling sta EP: few wounds >
A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
Vren completes his spell...
Vren utters the words 'efzae xazz'
A dark, freezing cold wave sent by Vren slowly covers a Halfling making him choke and freeze.
Vren snaps into visibility.
A Halfling snaps into visibility.
A dark blue, bitterly icy wave flows over a Halfling.
A Dwarf parries Swivel's lunge at him.
A Dwarf parries Swivel's lunge at him.
Swivel snaps into visibility.
Semat snaps into visibility.
A Halfling's face turns pale as Semat slams his head into his face.
< 2142h/2142H 262v/262V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Halfling sta EP: few wounds >
A Halfling snaps into visibility.
Beltorin snaps into visibility.
A sea of arachnids and insects consume and overwhelm Beltorin!
Swivel snaps into visibility.
A Dwarf's fine slash grazes Swivel.
Swivel snaps into visibility.
A Dwarf's impressive slash grazes Swivel.
Swivel snaps into visibility.
A Dwarf's impressive slash grazes Swivel.
Swivel snaps into visibility.
A Dwarf's slash grazes Swivel.
The power of the Jade Empire infuses a katana called 'Retribution' with an enveloping green light.
A Dwarf points at Swivel.
Swivel snaps into visibility.
Swivel screams out in anguish as his spirit is viciously violated by a Dwarf.
A Grey Elf starts casting an offensive spell.
< 2142h/2142H 262v/262V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Halfling sta EP: few wounds >
A ShadowBeast snaps into visibility.
Semat snaps into visibility.
A ShadowBeast's feeble slash grazes Semat.
< 2142h/2142H 262v/262V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Halfling sta EP: few wounds >
A lich dark wizard starts casting a spell.
Vren starts casting an offensive spell.
Vren snaps into visibility.
< 2142h/2142H 262v/262V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Halfling sta EP: few wounds >
A faint hum can be heard from Doombringer, the sword of chaos you are carrying.
A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gsufuh aiojugp'
A Grey Elf points at Swivel.
Swivel SCREAMS in utter anguish, caused by a Grey Elf's spiritual assault!
The sphere circling Swivel's body darts in front of a Grey Elf's assault!
A Grey Elf grasps his totem tightly, and begins communing with the spirits.
A Grey Elf starts casting a spell.
< 2142h/2142H 262v/262V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Halfling sta EP: few wounds >
A Grey Elf completes her spell...
A Grey Elf utters the word 'xzrrizgg'
A Grey Elf brings forth a sphere of pure healing energy.
< 2142h/2142H 262v/262V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Halfling sta EP: few wounds >
Vren snaps into visibility.
A Halfling snaps into visibility.
A dark blue, bitterly icy wave flows over a Halfling.
Vren completes his spell...
Vren utters the word 'euguihzofahz'
Vren sends a bright green ray of light streaking towards a Halfling!
Vren snaps into visibility.
A Halfling snaps into visibility.
Vren cackles as his disintegration ray strikes a Halfling hard!
Semat parries a ShadowBeast's lunge at him.
Semat dodges a ShadowBeast's attack.
Semat snaps into visibility.
A ShadowBeast's feeble slash grazes Semat.
A ShadowBeast's slash grazes Semat.
A Halfling dodges your futile attack.
A Halfling dodges your futile attack.
A Halfling blocks your futile lunge at him.
A Halfling snaps into visibility.
[Damage: 34 ] -=[Your slash strikes a Halfling.]=-
[Damage: 26 ] -=[Your impressive slash strikes a Halfling.]=-
A Halfling dodges your futile attack.
[Damage: 34 ] -=[Your impressive slash strikes a Halfling hard.]=-
A Halfling blocks Semat's lunge at him.
Semat snaps into visibility.
A Halfling snaps into visibility.
Semat's pierce strikes a Halfling.
Semat's impressive slash strikes a Halfling.
Semat's impressive pierce strikes a Halfling.
Semat's impressive pierce strikes a Halfling.
Semat's impressive slash strikes a Halfling.
Semat's slash strikes a Halfling hard.
A Halfling blocks Semat's lunge at him.
< 2142h/2142H 262v/262V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Halfling sta EP: pretty hurt >
Beltorin's totem of Mox glows and Beltorin is bathed in a healing aura.
Beltorin is surrounded by a glowing green aura!
< 2142h/2142H 262v/262V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Halfling sta EP: pretty hurt >
Semat dodges a Halfling's attack.
A Halfling misses Semat.
A Halfling misses Semat.
A Halfling snaps into visibility.
Semat snaps into visibility.
< 2142h/2142H 262v/262V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Halfling sta EP: pretty hurt >
A Halfling's skin seems to turn to stone.
A lich dark wizard completes its spell...
A lich dark wizard utters the words 'wuiaf orabz ay uizjrizfaburuhl'
A lich dark wizard begins to shimmer.
< 2142h/2142H 262v/262V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Halfling sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 2142h/2142H 262v/262V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Halfling sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 2142h/2142H 262v/262V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Halfling sta EP: pretty hurt >
Vren snaps into visibility.
A Halfling snaps into visibility.
A dark blue, bitterly icy wave flows over a Halfling.
As you tap on the bracer of the whirlwinds an immense rush of vibrating energy flows down your limbs!
< 2142h/2142H 262v/262V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Halfling sta EP: pretty hurt >
A Halfling snaps into visibility.
Beltorin snaps into visibility.
A sea of arachnids and insects consume and overwhelm Beltorin!
A Dwarf blocks Swivel's lunge at him.
A Dwarf parries Swivel's lunge at him.
Swivel snaps into visibility.
Sorry, you aren't allowed to do that in combat.
A Halfling starts casting a spell.
A Grey Elf grasps his totem tightly, and begins communing with the spirits.
A Grey Elf starts casting an offensive spell.
< 2142h/2142H 262v/262V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Halfling sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
Vren starts casting an offensive spell.
Vren snaps into visibility.
A ShadowBeast opens the door.
< 2142h/2142H 262v/262V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Halfling sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 2142h/2142H 262v/262V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Halfling sta EP: pretty hurt >
A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at Swivel.
Swivel snaps into visibility.
Swivel's entire body spasms uncontrollably as his soul is viciously attacked by a Grey Elf.
Swivel snaps into visibility.
A Dwarf's impressive slash grazes Swivel.
Swivel snaps into visibility.
A Dwarf's powerful slash wounds Swivel.
A Dwarf misses Swivel.
Swivel snaps into visibility.
A Dwarf's impressive slash grazes Swivel.
Swivel snaps into visibility.
Sorry, you aren't allowed to do that in combat.
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
< 2142h/2142H 262v/262V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Halfling sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 2142h/2142H 262v/262V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Halfling sta EP: pretty hurt >
Zugle, wight warlord is waving a platinum coin around wanting to make a bet on the outcome.
A Halfling completes his spell...
A Halfling utters the words 'iahjcandusg hajqp'
A Halfling gently touches a Halfling's body, and his wounds begin to heal!
< 2142h/2142H 262v/262V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Halfling sta EP: pretty hurt >
Beltorin snaps into visibility.
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Halfling.
Beltorin snaps into visibility.
A Halfling snaps into visibility.
Beltorin's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
A ShadowBeast attempts to flee.
A ShadowBeast leaves south.
< 2142h/2142H 262v/262V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Halfling sta EP: awful >
Vren completes his spell...
Vren utters the word 'euguihzofahz'
Vren sends a bright green ray of light streaking towards a Halfling!
Vren snaps into visibility.
A Halfling snaps into visibility.
Vren cackles as his disintegration ray strikes a Halfling hard!
A Grey Elf starts casting an offensive spell.
< 2142h/2142H 262v/262V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Halfling sta EP: awful >
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 5 ] -=[Your weak slash strikes a Halfling.]=-
[Damage: 8 ] -=[Your decent bludgeon strikes a Halfling.]=-
[Damage: 13 ] -=[Your fine bludgeon strikes a Halfling hard.]=-
A Halfling dodges your futile attack.
A Halfling dodges your futile attack.
You score a DEVASTATING HIT!!!!!
You follow up your slash with a surprise attack!
[Damage: 10 ] -=[Your decent bludgeon strikes a Halfling hard.]=-
[Damage: 36 ] -=[Your slash enshrouds a Halfling in a mist of blood.]=-
[Damage: 12 ] -=[Your slash strikes a Halfling very hard.]=-
Sorry, you aren't allowed to do that in combat.
< 2142h/2142H 254v/262V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Halfling sta EP: awful >
Vren snaps into visibility.
A Halfling snaps into visibility.
A dark blue, bitterly icy wave flows over a Halfling.
< 2142h/2142H 254v/262V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Halfling sta EP: awful >
A Halfling dodges Semat's attack.
A Halfling dodges Semat's attack.
Semat snaps into visibility.
A Halfling snaps into visibility.
Semat's weak slash strikes a Halfling.
Semat's attack glances off of a Halfling's stone hide!
Semat's feeble pierce wounds a Halfling.
Semat's weak pierce wounds a Halfling.
Semat's weak slash strikes a Halfling.
Semat's slash strikes a Halfling.
Semat's decent slash strikes a Halfling hard.
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
< 2142h/2142H 254v/262V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Halfling sta EP: awful >
A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at Swivel.
Swivel snaps into visibility.
Swivel's entire body spasms uncontrollably as his soul is viciously attacked by a Grey Elf.
Semat's intercepts a Halfling's attack with unholy avenger named 'Bloodlust' with eloquent ease.
Semat snaps into visibility.
A Halfling snaps into visibility.
Semat's decent slash strikes a Halfling.
Semat's slash strikes a Halfling.
Semat dodges a Halfling's attack.
Semat's Tiamat's poison tail stinger flashes into the path of a Halfling's attack, then Semat delivers a graceful counter-attack!
Semat's decent slash strikes a Halfling.
Semat's decent slash strikes a Halfling.
A Halfling starts casting a spell.
< 2142h/2142H 254v/262V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Halfling sta EP: awful >
Sorry, you aren't allowed to do that in combat.
< 2142h/2142H 254v/262V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Halfling sta EP: awful >
A Halfling dodges your futile attack.
A Halfling dodges your futile attack.
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 6 ] -=[Your bludgeon strikes a Halfling.]=-
With a swift turn you lash at a Dwarf.
[Damage: 18 ] -=[Your slash wounds a Dwarf.]=-
[Damage: 8 ] -=[Your decent slash strikes a Halfling hard.]=-
[Damage: 9 ] -=[Your decent slash strikes a Halfling very hard.]=-
You viciously strike at a Halfling's face, causing them to lose their concentration!
A Halfling stops chanting abruptly!
[Damage: 7 ] -=[Your crude slash strikes a Halfling very hard.]=-
[Damage: 14 ] -=[Your fine slash seriously wounds a Halfling.]=-
A Dwarf heroically dives at a Halfling and pulls him out of combat.
Semat snaps into visibility.
Sparkling magic surrounds Vren as he begins his chant.
Vren starts casting an offensive spell.
Vren snaps into visibility.
< 2142h/2142H 246v/262V Pos: standing >
< T: Swivel TP: sit TC: small wounds E: A Dwarf sta EP: few scratches >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Halfling.
Beltorin snaps into visibility.
A Halfling snaps into visibility.
Beltorin's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
A Halfling's amulet of wisdom [superior] freezes and shatters into million pieces from the intense cold!
A Halfling's diorite cross wrapped in skin [superior] freezes and shatters into million pieces from the intense cold!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!