The death of [56 Spiritualist] Jelli < The Commonwealth > (Grey Elf)

in The Bank of Charing

from the perspective of [56 Holyman] Even Brewed in Blood (Drow Elf)

<floating about head>a bright green ioun stone[220h 49m 33s]
<worn as a badge>    the all-empowering emblem of health
<worn on head>       the shadowy crown of damnation of greater constitution (magic)
<worn on eyes>       the eyes of a bewitched silver dragon of endurance (glowing)
<worn in ear>        a brightly flaming earring
<worn in ear>        a strip of Tiamat's flesh of health (magic) (glowing) [84%]
<worn on face>       a splintered dragon scale [superior] [81%]
<worn around neck>   the necklace of the icecrag royalty [superior] (magic)
<worn on body>       an embroidered tunic of the Knights of the Raven of constitution (magic)
<worn about body>    the terrifying shroud of undead power of constitution (magic)
<worn on back>       a double-buckled Alatorin backpack [32%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   a belt of body parts [superior] (magic) [80%]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing) [73%]
<attached to belt>   a metal flask marked "molecular control" (glowing) [42%]
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic)
<held as shield>     the shield of the earthwyrm of constitution (magic)
<worn around wrist>  a bracelet of influence of endurance (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic) [88%]
<worn on hands>      the gloves of placation
<worn on finger>     the ring of the mind flayer [superior] (magic) (glowing)
<worn on finger>     a blue ring shooting sparks [superior]
<primary weapon>     the sphere of wind (magic) (glowing)[220h 50m 29s]
<worn on legs>       a pair of aboleth leggings of constitution (magic)
<worn on feet>       the boots of speed of health (magic)

An elite elven guard's skin gains the texture and toughness of bark.
You have finished praying for true seeing.
Your prayers are complete.

< 890h/890H 287v/287V Pos: sitting >
Zurag opens the door.
You shrug helplessly.

< 890h/890H 287v/287V Pos: sitting >
You clamber to your feet.

< 890h/890H 287v/287V Pos: standing >

< 890h/890H 287v/287V Pos: standing >
Zurag closes the door.
The Way of the Royals
Obvious exits: -North -East  -South -West #
*Polee Caskling Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Colc's head.
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
*Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
An elite elven guard stands here, guarding the city.(Gold Aura)
An elite elven guard stands here, guarding the city.(Gold Aura)

< 890h/890H 287v/287V Pos: standing >
The Way of the Royals
   This Way of the Royals is a central roadway in the City of
Charing.  It runs in a north-south direction in the center of
the city.  This central pathway of the City of Charing is well
used by the many citizens and visitors.  Many important
establishments can found along this Way of Royals.  Just to the
north beyond the white gates, there is a small garden of sorts.
Many animals can be seen frolickling within these grounds.
There are exits all around leading deeper into the city.
Obvious exits: -North -South -Northwest -Northeast
Zurag sneaks in from the south.
Naj skitters in from the south.
Colc enters from the south.
Polee enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 890h/890H 286v/287V Pos: standing >

< 890h/890H 286v/287V Pos: standing >
Your group consists of ( 7/30):
( Head)  1458/1315  hit,  199/199  move Orclife
(Front)   890/890   hit,  286/287  move Even
(Front)   653/653   hit,  128/130  move Polee
(Front)   932/932   hit,  297/297  move Dzoom
(Front)  1013/1013  hit,  259/259  move Naj
(Front)   910/910   hit,  205/205  move Colc
(Front)  2483/2483  hit,  209/209  move Zurag

< 890h/890H 286v/287V Pos: standing >

< 890h/890H 286v/287V Pos: standing >
The Way of the Royals
   This Way of the Royals is a central roadway in the City of
Charing.  It runs in a north-south direction in the center of
the city.  This central pathway of the City of Charing is well
used by the many citizens and visitors.  Many important
establishments can found along this Way of Royals.  A large sign
sits on a pole near the building to the east.  It reads "Welcome
to the Pet Shop!".  There is a storage tree of sorts which lies
on the western part of the path here.  There are exits all
around leading deeper into the city.
Obvious exits: -North -East  -South -West #
An elite elven guard stands here, guarding the city.(Gold Aura)
An elite elven guard stands here, guarding the city. (casting) (Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Naj skitters in from the north.
Dzoom sneaks in from the north.
Colc enters from the north.
Polee enters from the north.

< 890h/890H 285v/287V Pos: standing >
An elite elven guard completes his spell...
An elite elven guard utters the word 'brjf'
An elite elven guard becomes a BLUR of speed!

< 890h/890H 285v/287V Pos: standing >

< 890h/890H 287v/287V Pos: standing >
The Way of the Royals
Obvious exits: -North -East  -South -West #
*Polee Caskling Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Colc's head.
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
*Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
An elite elven guard stands here, guarding the city.(Gold Aura)
An elite elven guard stands here, guarding the city.(Gold Aura)

< 890h/890H 287v/287V Pos: standing >
Your group consists of ( 7/30):
( Head)  1457/1315  hit,  198/199  move Orclife
(Front)   890/890   hit,  287/287  move Even
(Front)   653/653   hit,  129/130  move Polee
(Front)   932/932   hit,  297/297  move Dzoom
(Front)  1013/1013  hit,  258/259  move Naj
(Front)   910/910   hit,  204/205  move Colc
(Front)  2483/2483  hit,  208/209  move Zurag

< 890h/890H 287v/287V Pos: standing >
Polee starts casting a spell.

< 890h/890H 287v/287V Pos: standing >
Looks like an exit.
You extend your sights southward.
Before the Southern Gates of Charing
   The city of Charing lies just to the north beyond the
the city gates.   These fabled gates are said to have been
forged in the pits of hell.   Containing a magical power
within their bars, only those of proper origin are allowed
to pass through these gates.  Through the gates, many elves
can be seen wandering about their city tending to daily
activities.  Rising fifty feet above the ground, a large
city wall seals off a large sacred realms of the elves.
There are two viable exits from this room.
Obvious exits: -North -Down 
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
[5] The corpse of the elven gate guard is lying here.
The corpse of the robin is lying here.

< 890h/890H 287v/287V Pos: standing >
You quickly scan the area.
An elven trail keeper who is close by to your north.
A kooshie dog who is not far off to your north.
A elf commoner who is a brief walk away to your north.
A warty toad who is a brief walk away to your north.
A warty toad who is a brief walk away to your north.
A warty toad who is a brief walk away to your north.
A warty toad who is a brief walk away to your north.
A warty toad who is a brief walk away to your north.
A warty toad who is a brief walk away to your north.
An elven woman who is rather far off to your north.
A sneaky weasel who is in the distance to your north.
A sneaky weasel who is in the distance to your north.
A white rabbit who is close by to your east.
Norlan who is close by to your east.

< 890h/890H 287v/287V Pos: standing >
You quickly scan the area.
An elven trail keeper who is close by to your north.
A kooshie dog who is not far off to your north.
A elf commoner who is a brief walk away to your north.
A warty toad who is a brief walk away to your north.
A warty toad who is a brief walk away to your north.
A warty toad who is a brief walk away to your north.
A warty toad who is a brief walk away to your north.
A warty toad who is a brief walk away to your north.
A warty toad who is a brief walk away to your north.
An elven woman who is rather far off to your north.
A sneaky weasel who is in the distance to your north.
A sneaky weasel who is in the distance to your north.
A white rabbit who is close by to your east.
Norlan who is close by to your east.

< 890h/890H 287v/287V Pos: standing >
You start chanting...

< 890h/890H 287v/287V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
Polee completes his spell...
Polee utters the words 'xarr ay ghaiz'

< 890h/890H 287v/287V Pos: standing >
Casting: darkness *

< 890h/890H 287v/287V Pos: standing >
Casting: darkness 

< 890h/890H 287v/287V Pos: standing >
You complete your spell...
The room is carpeted in darkness!

< 890h/890H 287v/287V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Zurag.

< 890h/890H 287v/287V Pos: standing >
Polee nods.

< 890h/890H 287v/287V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 890h/890H 287v/287V Pos: standing >
The Way of the Royals
   This Way of the Royals is a central roadway in the City of
Charing.  It runs in a north-south direction in the center of
the city.  This central pathway of the City of Charing is well
used by the many citizens and visitors.  Many important
establishments can found along this Way of Royals.  Just to the
north beyond the white gates, there is a small garden of sorts.
Many animals can be seen frolickling within these grounds.
There are exits all around leading deeper into the city.
Obvious exits: -North -South -Northwest -Northeast
An elven trail keeper is here picking of debris from this part of the city.(Gold Aura)
Zurag sneaks in from the south.
Naj skitters in from the south.
Colc enters from the south.
Polee enters from the south.

< 890h/890H 286v/287V Pos: standing >
A Small Park
   This small park is surrounded by a large white gate.  This
semi-secluded area seems to be more well tended than the rest
of the city.  The grounds of the park are well kept.  Every
blade of grass lies in its proper place and every flower
appears to be in full bloom.  Small stone benches are set up
here and there at various points of interesting in the park.
A feeling of peace comes over those who sit or walk within.
There are exits in all around leading deeper into the city.
Obvious exits: -North -South
A kooshie dog is here barking loudly.(Gold Aura)
Zurag sneaks in from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Naj skitters in from the south.
Orclife sneaks in from the south.
Dzoom sneaks in from the south.
Colc enters from the south.
Polee enters from the south.

< 890h/890H 285v/287V Pos: standing >
A Large Pond
   A large pond lies in the center of the park here.  Many
sorts of water creatures can be seen frolickling in the water.
There are several types of plant life which appear to be
growing out of the water.  The water here is clear and appears
to be very welcoming.  There are exits all around which lead
to different parts of the park.
Obvious exits: -North -East  -South -West 
An elf commoner is standing here, going about his business.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
Alarm bells sound, signalling an invasion!
Naj skitters in from the south.
Colc enters from the south.
Polee enters from the south.

< 890h/890H 286v/287V Pos: standing >
A Small Park
   This small park is surrounded by a large white gate.  This
semi-secluded area seems to be more well tended than the rest
of the city.  The grounds of the park are well kept.  Every
blade of grass lies in its proper place and every flower
appears to be in full bloom.  Small stone benches are set up
here and there at various points of interesting in the park.
A feeling of peace comes over those who sit or walk within.
There are exits in all around leading deeper into the city.
Obvious exits: -East # -West 
Zurag sneaks in from the west.
Naj skitters in from the west.
Orclife sneaks in from the west.
Colc enters from the west.
Polee enters from the west.

< 890h/890H 285v/287V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Zurag.

< 890h/890H 287v/287V Pos: standing >
Ok.

< 890h/890H 287v/287V Pos: standing >
The white is open.
The Trail of Lost Gods is beyond this white gate.
You extend your sights eastward.
The Trail of Lost Gods
   Mighty oakwood trees grow endlessly toward the sky along
this part of the trail.  Their overlapping branches form a
natural cover over the tail here, and the sounds of many birds
can be heard in the distance.  There is some sort of central
garden which lies beyond the white gate door here.  There
are exits in several directions which lead deeper into
the city.
Obvious exits: -East  -West  -Northwest -Southwest

< 890h/890H 287v/287V Pos: standing >
Ok.

< 890h/890H 287v/287V Pos: standing >
Alas, you cannot go that way. . . .

< 890h/890H 287v/287V Pos: standing >
Autosaving...

< 890h/890H 287v/287V Pos: standing >
A Large Pond
   A large pond lies in the center of the park here.  Many
sorts of water creatures can be seen frolickling in the water.
There are several types of plant life which appear to be
growing out of the water.  The water here is clear and appears
to be very welcoming.  There are exits all around which lead
to different parts of the park.
Obvious exits: -North -East  -South -West 
An elf commoner is standing here, going about his business.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
Alarm bells sound, signalling an invasion!
Naj skitters in from the east.
Dzoom sneaks in from the east.
Colc enters from the east.
Polee enters from the east.

< 890h/890H 286v/287V Pos: standing >
A Small Park
   This small park is surrounded by a large white gate.  This
semi-secluded area seems to be more well tended than the rest
of the city.  The grounds of the park are well kept.  Every
blade of grass lies in its proper place and every flower
appears to be in full bloom.  Small stone benches are set up
here and there at various points of interesting in the park.
A feeling of peace comes over those who sit or walk within.
There are exits in all around leading deeper into the city.
Obvious exits: -North -South
This elf female commoner is here wandering about the city.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Naj skitters in from the south.
Dzoom sneaks in from the south.
Alarm bells sound, signalling an invasion!
Colc enters from the south.
Polee enters from the south.

< 890h/890H 285v/287V Pos: standing >
The Way of the Royals
   This Way of the Royals is a central roadway in the City of
Charing.  It runs in a north-south direction in the center of
the city.  This central pathway of the City of Charing is well
used by the many citizens and visitors.  Many important
establishments can found along this Way of Royals.  Just to the
north beyond the white gates, there is a small garden of sorts.
Many animals can be seen frolickling within these grounds.
There are exits all around leading deeper into the city.
Obvious exits: -North -South -Southwest -Southeast
This elf female commoner is here wandering about the city.(Gold Aura)
Zurag sneaks in from the south.
Naj skitters in from the south.
Colc enters from the south.
Polee enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 890h/890H 286v/287V Pos: standing >
An elven woman leaves north.

< 890h/890H 286v/287V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of greater constitution you are carrying.

< 890h/890H 286v/287V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Zurag.

< 890h/890H 286v/287V Pos: standing >
The Trail of Lost Gods continues in that direction.
You extend your sights southeastward.
The Trail of Lost Gods
   Mighty oakwood trees grow endlessly toward the sky along
this part of the trail.  Their overlapping branches form a
natural cover over the tail here, and the sounds of many birds
can be heard in the distance.  There is some sort of central
garden which lies beyond the white gate.
Obvious exits: -Northwest -Southeast
A sneaky weasel peers around cautiously, trying to avoid people.

< 890h/890H 286v/287V Pos: standing >
You see nothing special...

< 890h/890H 286v/287V Pos: standing >
The Way of the Royals
   This Way of the Royals is a central roadway in the City of
Charing.  It runs in a north-south direction in the center of
the city.  This central pathway of the City of Charing is well
used by the many citizens and visitors.  Many important
establishments can found along this Way of Royals.  The bank of
Charing lies in the establishment to the west while the Inn of
Charing lies to the east.  There are exits all around leading
deeper into the city.
Obvious exits: -North -East  -South -West 
This elf female commoner is here wandering about the city.(Gold Aura)
The elven receptionist of Charing stands here ready to serve you.(holy)(Gold Aura)
Zurag sneaks in from the south.
Naj skitters in from the south.
Colc enters from the south.
Polee enters from the south.

< 890h/890H 285v/287V Pos: standing >

< 890h/890H 287v/287V Pos: standing >

< 890h/890H 287v/287V Pos: standing >

< 890h/890H 287v/287V Pos: standing >
The Olde Inn of Charing
   What was once a large oak tree, has been carved out into
the olde inn of Charing.  Many travellers and citizens come to
this inn to rest their tired souls.  A large mat covered the
wooden ground.  Along the eastern wall, there is a large
counter.  On both sides of this counter, there are two large
candles which shed light upon a large book.  Just behind
the counter, there is a small hallway which leads upward.
Obvious exits: -West 
[4] The corpse of an elite elven guard is lying here.
The corpse of an elven woman is lying here.
A white rabbit hops around here, wiggling its nose.
A Githzerai (medium)  |--The Council of MaDMeN--| sits resting.(Gold Aura)
Naj skitters in from the west.
Dzoom sneaks in from the west.
Colc enters from the west.
Polee enters from the west.

< 890h/890H 286v/287V Pos: standing >

< 890h/890H 286v/287V Pos: standing >

< 890h/890H 286v/287V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 890h/890H 286v/287V Pos: standing >
That's absurd.

< 890h/890H 286v/287V Pos: standing >
Orclife snaps into visibility.
A Githzerai avoids being bashed by Orclife, who loses his balance and falls.
Naj starts casting an offensive spell.
Naj snaps into visibility.

< 890h/890H 286v/287V Pos: standing >
Zurag suddenly attacks a Githzerai!
Zurag snaps into visibility.

< 890h/890H 286v/287V Pos: standing >
Dzoom starts casting an offensive spell.
Dzoom snaps into visibility.

< 890h/890H 286v/287V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of greater constitution you are carrying.

< 890h/890H 286v/287V Pos: standing >
Polee starts casting an offensive spell.
Polee snaps into visibility.

< 890h/890H 286v/287V Pos: standing >
Dzoom snaps into visibility.
Dzoom completes his spell...
Dzoom utters the words 'ofzahzf gsufuh aiojugp'
Dzoom points at a Githzerai.
A Githzerai SCREAMS in utter anguish, caused by Dzoom's spiritual assault!
You start chanting...
You snap into visibility.

< 890h/890H 286v/287V Pos: standing >
Naj completes his spell...
Naj utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Naj hits a Githzerai soundly.
A bolt of force sent by Naj hits a Githzerai soundly.
A bolt of force sent by Naj hits a Githzerai soundly.

< 890h/890H 286v/287V Pos: standing >
Polee completes his spell...
Polee utters the words 'efzae xazz'
A dark, freezing cold wave sent by Polee slowly covers a Githzerai making him choke and freeze.
A dark blue, bitterly icy wave flows over a Githzerai.

< 890h/890H 287v/287V Pos: standing >
Dzoom starts casting an offensive spell.
Dzoom snaps into visibility.

< 890h/890H 287v/287V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 49 ] You call down the FULL wrath of Lloth the Spider Queen on a Githzerai!

< 890h/890H 287v/287V Pos: standing >
Polee starts casting an offensive spell.

< 890h/890H 287v/287V Pos: standing >
Naj starts casting an offensive spell.

< 890h/890H 287v/287V Pos: standing >
Dzoom completes his spell...
Dzoom utters the words 'abrauztg gpahhzfuio uqzbarr'
Dzoom points at a Githzerai.
Dzoom snaps into visibility.
Dzoom's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
You start chanting...
You snap into visibility.

< 890h/890H 287v/287V Pos: standing >
Polee completes his spell...
Polee utters the words 'efzae xazz'
A dark, freezing cold wave sent by Polee slowly covers a Githzerai making him choke and freeze.
A dark blue, bitterly icy wave flows over a Githzerai.

< 890h/890H 287v/287V Pos: standing >
Zurag snaps into visibility.
A Githzerai's robe of the Titan magi was completely destroyed by the massive blow!
A Githzerai's earthen cloak of lordly might was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 13333333.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.14 frags!
You feel the bloodlust in your heart as you hear the death cry of a Githzerai.
You abort your prayer before it's done!
Naj stops invoking abruptly!

< 890h/890H 287v/287V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.
the corpse of Nrz does not contain the essence.

< 890h/890H 287v/287V Pos: standing >
You do not see a essence here.

< 890h/890H 287v/287V Pos: standing >
It appears to be the corpse of Nrz.
a rare fire opal [superior] (glowing)
a silken backsheath of flight with a strange dark bloodstone (magic)
the earring of the gods of health
the earring of the gods [superior]
the petrified visage of Lord Nymav K'haar [superior]
the third eye of the mindreaver [poor]
a staff of living flesh [superior] (magic)
a lightbringer bracelet of Pelor (magic)
the divine bracer of greater defense (magic) (glowing) (humming)
a shield lined with silver fangs [poor] (magic)
the bracers of immolation (glowing)
the cubes of protection [poor] (humming)
some gnomish rocket boots [poor] (magic) (humming)
some slime-covered aboleth skin [poor] (magic) (glowing)
a ram horned helm of demonic allegiance (magic) (humming)
a medal of heroism
a carnelian and ruby inlaid gorget [superior] (magic)
a shiny ring of the faeries (magic) (glowing)
an ice ring (magic) (illuminating)
a few coins
gloves of sapphire-encrusted brass [poor] (magic)
[2] a strip of studded black pudding [poor]
a handcarved pipe
a net of endless currents
Polee rolls on the floor laughing.

< 890h/890H 287v/287V Pos: standing >
Orclife clambers to his feet.
Dzoom sits down in a comfortable spot.

< 890h/890H 287v/287V Pos: standing >
Dzoom stares off into space, entering a meditative trance.

< 890h/890H 287v/287V Pos: standing >
You get a rare fire opal [superior] from the corpse of Nrz.
You get a silken backsheath of flight with a strange dark bloodstone from the corpse of Nrz.
You get the earring of the gods of health from the corpse of Nrz.
You get the earring of the gods [superior] from the corpse of Nrz.
You get the petrified visage of Lord Nymav K'haar [superior] from the corpse of Nrz.
You get the third eye of the mindreaver [poor] from the corpse of Nrz.
You get a staff of living flesh [superior] from the corpse of Nrz.
You get a lightbringer bracelet of Pelor from the corpse of Nrz.
You get the divine bracer of greater defense from the corpse of Nrz.
You can't carry any more.

< 890h/890H 287v/287V Pos: standing >

< 890h/890H 287v/287V Pos: standing >
Dzoom snaps out of his meditative trance, grinning widely.

< 890h/890H 287v/287V Pos: standing >
Dzoom clambers to his feet.

< 890h/890H 287v/287V Pos: standing >
You don't have anything to put in it.

< 890h/890H 287v/287V Pos: standing >
You put 9 items into a portable hole.

< 890h/890H 287v/287V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 890h/890H 287v/287V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 890h/890H 287v/287V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
Polee sits down in a comfortable spot.

< 890h/890H 287v/287V Pos: standing >
A white rabbit leaves west.
Polee opens a spellbook and begins studying it intently.

< 890h/890H 287v/287V Pos: standing >
The Way of the Royals
   This Way of the Royals is a central roadway in the City of
Charing.  It runs in a north-south direction in the center of
the city.  This central pathway of the City of Charing is well
used by the many citizens and visitors.  Many important
establishments can found along this Way of Royals.  The bank of
Charing lies in the establishment to the west while the Inn of
Charing lies to the east.  There are exits all around leading
deeper into the city.
Obvious exits: -North -East  -South -West 
A white rabbit hops around here, wiggling its nose.
The elven receptionist of Charing stands here ready to serve you.(holy)(Gold Aura)
Naj skitters in from the east.
Colc enters from the east.

< 890h/890H 286v/287V Pos: standing >

< 890h/890H 286v/287V Pos: standing >
You quickly scan the area.
The Charing Quartermaster who is not far off to your north.
The great oak tree who is not far off to your north.
Polee who is close by to your east.
A sneaky weasel who is close by to your south.
A kooshie dog who is a brief walk away to your south.
An elven woman who is a brief walk away to your south.
A warty toad who is a brief walk away to your south.
A warty toad who is a brief walk away to your south.
A warty toad who is a brief walk away to your south.
A warty toad who is a brief walk away to your south.
A warty toad who is a brief walk away to your south.
A warty toad who is a brief walk away to your south.
An elven woman who is close by to your west.
A Grey Elf who is close by to your west.
Imni who is close by to your west.

< 890h/890H 286v/287V Pos: standing >
You quickly scan the area.
The Charing Quartermaster who is not far off to your north.
The great oak tree who is not far off to your north.
Polee who is close by to your east.
A sneaky weasel who is close by to your south.
A kooshie dog who is a brief walk away to your south.
An elven woman who is a brief walk away to your south.
A warty toad who is a brief walk away to your south.
A warty toad who is a brief walk away to your south.
A warty toad who is a brief walk away to your south.
A warty toad who is a brief walk away to your south.
A warty toad who is a brief walk away to your south.
A warty toad who is a brief walk away to your south.
An elven woman who is close by to your west.
A Grey Elf who is close by to your west.
Imni who is close by to your west.

< 890h/890H 286v/287V Pos: standing >
An elven woman enters from the west.
An elven woman leaves south.

< 890h/890H 286v/287V Pos: standing >
The Bank of Charing
   Another large oak tree has been carved to form this bank
of Charing.   The entire heart of the tree has formed this
large room which serves to handle all money flows within
the city.  A large counter lies along the west wall where
a bank attendant can be found at most hours of the day.
Behind the counter, there is a well guarded safe.  There
is only one exit out of the bank.
Obvious exits: -East 
A large wooden counter is here, with a sign posted on it.
A Grey Elf (medium)  < The Commonwealth > stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Grey Elf's head.
Imni, the elven banker, stands here ready to complete another transaction.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Zurag sneaks in from the east.
Naj skitters in from the east.
Alarm bells sound, signalling an invasion!
Dzoom sneaks in from the east.
Colc enters from the east.
Naj starts casting an offensive spell.
Colc snaps into visibility.
A Grey Elf is knocked to the ground by Colc's skillful bash!

< 890h/890H 285v/287V Pos: standing >
Your heroic urges slowly fade away.
Orclife snaps into visibility.
A Grey Elf avoids being bashed by Orclife, who loses his balance and falls.

< 862h/862H 287v/287V Pos: standing >
Colc snaps into visibility.
A Grey Elf attacks Colc. [0 Hits]
A Grey Elf easily dodges Zurag's feeble leg sweep.
Zurag snaps into visibility.
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
Dzoom starts casting an offensive spell.
Dzoom snaps into visibility.

< 862h/862H 287v/287V Pos: standing >
Colc snaps into visibility.
Colc snaps into visibility.
Colc snaps into visibility.
Colc snaps into visibility.
Colc snaps into visibility.
Colc attacks a Grey Elf. [4 Hits]
You start chanting...
You snap into visibility.

< 888h/888H 287v/287V Pos: standing >
Dzoom completes his spell...
Dzoom utters the words 'ofzahzf gsufuh aiojugp'
Dzoom points at a Grey Elf.
A Grey Elf SCREAMS in utter anguish, caused by Dzoom's spiritual assault!
Dzoom snaps into visibility.
A Grey Elf's gloves of the storm is corrupted by spiritual anger!
Naj completes his spell...
Naj utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Naj hits a Grey Elf soundly.
A bolt of force sent by Naj hits a Grey Elf soundly.
A bolt of force sent by Naj hits a Grey Elf soundly.

< 888h/888H 287v/287V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 38 ] You call down the FULL wrath of Lloth the Spider Queen on a Grey Elf!
You feel as if Lloth the Spider Queen took over your body bringing death to your foes!
You snap into visibility.
[Damage: 42 ] You call down the FULL wrath of Lloth the Spider Queen on a Grey Elf!

< 888h/888H 287v/287V Pos: standing >
Dzoom starts casting an offensive spell.
Dzoom snaps into visibility.

< 888h/888H 287v/287V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
You start chanting...
You snap into visibility.

< 888h/888H 287v/287V Pos: standing >
Naj starts casting an offensive spell.

< 888h/888H 287v/287V Pos: standing >
Dzoom completes his spell...
Dzoom utters the words 'abrauztg gpahhzfuio uqzbarr'
Dzoom points at a Grey Elf.
Dzoom snaps into visibility.
Dzoom's iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
A Grey Elf is mortally wounded, and will die soon, if not aided.

< 888h/888H 287v/287V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage:  0 ] You call down the FULL wrath of Lloth the Spider Queen on a Grey Elf!
A Grey Elf is mortally wounded, and will die soon, if not aided.

< 888h/888H 287v/287V Pos: standing >
Zurag snaps into visibility.
A Grey Elf's gloves of the storm was completely destroyed by the massive blow!
A Grey Elf's crown of unholy saints [poor] was completely destroyed by the massive blow!
A Grey Elf's amulet named "Flow" was completely destroyed by the massive blow!
A Grey Elf's gleaming platinum ring [poor] was completely destroyed by the massive blow!
A Grey Elf's fiery greaves of giants power [poor] was completely destroyed by the massive blow!
A Grey Elf's horned ritualistic mask of Moregeeth was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 13333333.
The smell of fresh blood enters your body, infusing you with power!