The death of [51 Assassin] Tec Brewed in Blood (Vampire)

in Road Beneath the Gate Tower

from the perspective of [51 Assassin] Tec Brewed in Blood (Vampire)

<worn on head>       a blood-red Vistani bandana (magic) [89%]
<worn on eyes>       a pair of goggles of faerie sight (magic)
<worn in ear>        a flaming earring [superior]
<worn on face>       a beautiful mask made of bird feathers [70%]
<worn around neck>   a werewolf tooth necklace [poor] (magic)
<worn on body>       the platemail of the Nessus royal guard (invis) (magic) (glowing) (humming)
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a strip of studded black pudding
<worn on belt buckle>a ruby globe of majesty with a strange sharp rubin (magic)
<worn on arms>       the pauldrons of the tide [superior] (glowing)
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) (illuminating)
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) (illuminating)
<worn on hands>      some black leather gloves with mithril blades
<worn on finger>     an obsidian circle [superior] (magic)
<worn on finger>     an obsidian circle [superior] (magic)
<primary weapon>     a slimy troglodyte claw [superior]
<secondary weapon>   a slimy troglodyte claw [superior]
<worn on legs>       a spiked pair of azure leg plates
<worn on feet>       a pair of boots of stealth (magic)

A LARGE earth elemental enters from the south.

< 608h/608H 265v/265V Pos: standing >
Zloin sneaks west.
A LARGE earth elemental leaves west.
A LARGE earth elemental leaves west.
Alarm bells sound, signalling an invasion!
A LARGE earth elemental leaves west.

< 608h/608H 265v/265V Pos: standing >
You quickly scan the area.
A Githzerai who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A LARGE earth elemental who is close by to your west.
A LARGE earth elemental who is close by to your west.
A LARGE earth elemental who is close by to your west.
Zloin who is close by to your west.
Zloin who is close by to your west.
Zloin who is close by to your west.
Zloin who is close by to your west.

< 608h/608H 265v/265V Pos: standing >
Zloin enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the west.
Zloin enters from the west.
A LARGE earth elemental enters from the west.
A LARGE earth elemental enters from the west.
Alarm bells sound, signalling an invasion!
A LARGE earth elemental enters from the west.

< 608h/608H 265v/265V Pos: standing >
You quickly scan the area.
A Githzerai who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.

< 608h/608H 265v/265V Pos: standing >
Zloin leaves south.
Zloin leaves south.
Zloin leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental leaves south.
A LARGE earth elemental leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 608h/608H 265v/265V Pos: standing >
You quickly scan the area.
A LARGE earth elemental who is close by to your south.
A LARGE earth elemental who is close by to your south.
A LARGE earth elemental who is close by to your south.
Zloin who is close by to your south.
Zloin who is close by to your south.
Zloin who is close by to your south.
Zloin who is close by to your south.
A Githzerai who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.

< 608h/608H 265v/265V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your south.
A LARGE earth elemental who is close by to your south.
A LARGE earth elemental who is close by to your south.
A LARGE earth elemental who is close by to your south.
Zloin who is close by to your south.
Zloin who is close by to your south.
Zloin who is close by to your south.
Zloin who is close by to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.

< 608h/608H 265v/265V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your south.
A LARGE earth elemental who is close by to your south.
A LARGE earth elemental who is close by to your south.
A LARGE earth elemental who is close by to your south.
Zloin who is close by to your south.
Zloin who is close by to your south.
Zloin who is close by to your south.
Zloin who is close by to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.

< 608h/608H 265v/265V Pos: standing >
You quickly scan the area.
A LARGE earth elemental who is close by to your south.
A LARGE earth elemental who is close by to your south.
A LARGE earth elemental who is close by to your south.
Zloin who is close by to your south.
Zloin who is close by to your south.
Zloin who is close by to your south.
Zloin who is close by to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A militia guard who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A street sweeper who is rather far off to your south.

< 608h/608H 265v/265V Pos: standing >
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
A LARGE earth elemental enters from the south.
Alarm bells sound, signalling an invasion!
A LARGE earth elemental enters from the south.
A LARGE earth elemental enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 608h/608H 265v/265V Pos: standing >
The road along the eastern wall lies to the south.
You extend your sights southward.
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West  -Up   
Zloin sneaks south.
Zloin leaves south.
Zloin leaves south.
Zloin leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental leaves south.
Alarm bells sound, signalling an invasion!
A LARGE earth elemental leaves south.
A LARGE earth elemental leaves south.

< 608h/608H 265v/265V Pos: standing >
Zloin enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the south.
A LARGE earth elemental enters from the south.
A LARGE earth elemental enters from the south.
A LARGE earth elemental enters from the south.

< 608h/608H 265v/265V Pos: standing >
A Bend in the Wall Road
Obvious exits: -North# -South -West 
The corpse of a militia guard is lying here.
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 608h/608H 265v/265V Pos: standing >
You quickly scan the area.
A Githzerai who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.

< 608h/608H 265v/265V Pos: standing >
Zloin leaves south.
Zloin leaves south.
Zloin leaves south.
A LARGE earth elemental leaves south.
A LARGE earth elemental leaves south.
Alarm bells sound, signalling an invasion!
A LARGE earth elemental leaves south.

< 608h/608H 265v/265V Pos: standing >
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
A LARGE earth elemental enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental enters from the south.
A LARGE earth elemental enters from the south.

< 608h/608H 265v/265V Pos: standing >
The road along the eastern wall lies to the south.
You extend your sights southward.
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West  -Up   

< 608h/608H 265v/265V Pos: standing >
Zloin sneaks south.
Zloin leaves south.
Zloin leaves south.
Zloin leaves south.
A LARGE earth elemental leaves south.
A LARGE earth elemental leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental leaves south.

< 608h/608H 265v/265V Pos: standing >
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
A LARGE earth elemental enters from the south.
A LARGE earth elemental enters from the south.
A LARGE earth elemental enters from the south.

< 608h/608H 265v/265V Pos: standing >
You quickly scan the area.
A Githzerai who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A street sweeper who is rather far off to your south.

< 608h/608H 265v/265V Pos: standing >
You quickly scan the area.
A Githzerai who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A street sweeper who is rather far off to your south.

< 608h/608H 265v/265V Pos: standing >
Zloin gives Zloin an order.
Zloin leaves south.

< 608h/608H 265v/265V Pos: standing >
You quickly scan the area.
Zloin who is close by to your south.
A Githzerai who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A street sweeper who is rather far off to your south.

< 608h/608H 265v/265V Pos: standing >
Zloin sneaks south.
Zloin leaves south.
Zloin leaves south.
A LARGE earth elemental leaves south.
Alarm bells sound, signalling an invasion!
A LARGE earth elemental leaves south.
A LARGE earth elemental leaves south.

< 608h/608H 265v/265V Pos: standing >
You quickly scan the area.
A LARGE earth elemental who is close by to your south.
A LARGE earth elemental who is close by to your south.
A LARGE earth elemental who is close by to your south.
Zloin who is close by to your south.
Zloin who is close by to your south.
Zloin who is close by to your south.
Zloin who is close by to your south.
A Githzerai who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A street sweeper who is rather far off to your south.

< 608h/608H 265v/265V Pos: standing >
You quickly scan the area.
A LARGE earth elemental who is close by to your south.
A LARGE earth elemental who is close by to your south.
A LARGE earth elemental who is close by to your south.
Zloin who is close by to your south.
Zloin who is close by to your south.
Zloin who is close by to your south.
A Githzerai who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A street sweeper who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.

< 608h/608H 265v/265V Pos: standing >
The road along the eastern wall lies to the south.
You extend your sights southward.
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West  -Up   
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here. (Casting) (Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 608h/608H 265v/265V Pos: standing >
You quickly scan the area.
A LARGE earth elemental who is close by to your south.
A LARGE earth elemental who is close by to your south.
A LARGE earth elemental who is close by to your south.
Zloin who is close by to your south.
Zloin who is close by to your south.
Zloin who is close by to your south.
A Githzerai who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A street sweeper who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.

< 608h/608H 265v/265V Pos: standing >
The road along the eastern wall lies to the south.
You extend your sights southward.
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West  -Up   
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 608h/608H 265v/265V Pos: standing >
You quickly scan the area.
A LARGE earth elemental who is close by to your south.
A LARGE earth elemental who is close by to your south.
A LARGE earth elemental who is close by to your south.
Zloin who is close by to your south.
Zloin who is close by to your south.
Zloin who is close by to your south.
A Githzerai who is not far off to your south.
A street sweeper who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.

< 608h/608H 265v/265V Pos: standing >
The road along the eastern wall lies to the south.
You extend your sights southward.
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West  -Up   
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 608h/608H 265v/265V Pos: standing >
You feel your skin soften and return to normal.
You feel less vitalized.

< 504h/504H 265v/265V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.
Pardon?

< 504h/504H 265v/265V Pos: standing >
Pardon?

< 504h/504H 265v/265V Pos: standing >
Pardon?

< 504h/504H 265v/265V Pos: standing >
The road along the eastern wall lies to the south.
You extend your sights southward.
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West  -Up   
*A Githzerai (medium)  < The Commonwealth > stands in mid-air here, fighting Zloin.
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) sits in mid-air here, fighting a Githzerai.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 504h/504H 265v/265V Pos: standing >
The road along the eastern wall lies to the south.
You extend your sights southward.
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West  -Up   
*A Githzerai (medium)  < The Commonwealth > stands in mid-air here, fighting Zloin.
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) sits in mid-air here, fighting a Githzerai.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 504h/504H 265v/265V Pos: standing >
The road along the eastern wall lies to the south.
You extend your sights southward.
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West  -Up   
*A Githzerai (medium)  < The Commonwealth > stands in mid-air here, fighting Zloin.
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) sits in mid-air here, fighting a Githzerai.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting a Githzerai.(Red Aura)

< 504h/504H 265v/265V Pos: standing >
The road along the eastern wall lies to the south.
You extend your sights southward.
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West  -Up   
*A Githzerai (medium)  < The Commonwealth > stands in mid-air here, fighting Zloin.
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) sits in mid-air here, fighting a Githzerai.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting a Githzerai.(Red Aura)

< 504h/504H 265v/265V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West  -Up   
*A Githzerai (medium)  < The Commonwealth > stands in mid-air here, fighting Zloin.
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting a Githzerai.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) sits in mid-air here, fighting a Githzerai.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting a Githzerai.(Red Aura)

< 504h/504H 264v/265V Pos: standing >
Zloin gives an order to his followers.
Zloin snaps into visibility.

< 504h/504H 264v/265V Pos: standing >
A Githzerai snaps into visibility.
Zloin snaps into visibility.
A Githzerai's fine punch wounds Zloin.
A Githzerai's impressive punch strikes Zloin.
Zloin's shadowy staff of damnation flares brilliantly as it intercepts a Githzerai's attack and savagely strikes back!
A Githzerai's attack glances off of Zloin's stone hide!
A Githzerai's punch grazes Zloin.
A Githzerai's attack glances off of Zloin's stone hide!
A Githzerai's punch grazes Zloin.

< 504h/504H 264v/265V Pos: standing >
A Githzerai settles to his knees.
You score a CRITICAL HIT!!!!!
A Githzerai snaps into visibility.
[Damage:  1 ] -=[Your weak pierce grazes a Githzerai.]=-
You attempt to stab a Githzerai in the back, but their stone skin quickly absorbs the impact before fading away!
A Githzerai snaps into visibility.
[Damage:  1 ] -=[A Githzerai makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
Zloin gives an order to his followers.
Zloin snaps into visibility.

< 504h/504H 264v/265V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Githzerai kne EP: excellent >
 A Githzerai snaps into visibility.
A Githzerai's leap knocks into you, sending you slightly off balance...

< 504h/504H 264v/265V Pos: sitting >
< T: Tec TP: sit TC:excellent E: A Githzerai sta EP: excellent >
 A Githzerai gracefully whirls around Zloin's attack.
A Githzerai snaps into visibility.
Zloin clambers to his feet.

< 504h/504H 264v/265V Pos: sitting >
< T: Tec TP: sit TC:excellent E: A Githzerai sta EP: excellent >
 Zloin attempts to flee.
Zloin leaves south.
Zloin leaves south.
A LARGE earth elemental leaves south.
A LARGE earth elemental leaves south.
A LARGE earth elemental leaves south.

< 504h/504H 264v/265V Pos: sitting >
< T: Tec TP: sit TC:excellent E: A Githzerai sta EP: excellent >
 A Githzerai gracefully whirls around Zloin's attack.

< 504h/504H 264v/265V Pos: sitting >
< T: Tec TP: sit TC:excellent E: A Githzerai sta EP: excellent >
 Alarm bells sound, signalling an invasion!

< 504h/504H 264v/265V Pos: sitting >
< T: Tec TP: sit TC:excellent E: A Githzerai sta EP: excellent >
 A Githzerai snaps into visibility.
-=[A Githzerai's punch strikes you.]=-
-=[A Githzerai's fine punch strikes you.]=-
Nooo! The holy power of a Githzerai is almost too much...
A Githzerai snaps into visibility.
The flames cause your skin to smoke!
A Githzerai snaps into visibility.
-=[A Githzerai calls down a roaring flamestrike which hits you dead on!]=-
-=[A Githzerai's fine punch strikes you.]=-
-=[A Githzerai's impressive punch strikes you.]=-
-=[A Githzerai's fine punch strikes you.]=-
-=[A Githzerai's finger drives deep inside you.]=-
OUCH!  That really did HURT!
-=[A Githzerai's punch strikes you hard.]=-
-=[A Githzerai's fine punch strikes you.]=-
-=[A Githzerai's punch strikes you.]=-
-=[A Githzerai's punch strikes you hard.]=-
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Sparks...  flashing lights...  you cannot concentrate!
A Githzerai snaps into visibility.
[Damage:  6 ] -=[Your fine pierce grazes a Githzerai.]=-
A Githzerai nimbly swivels out of the path of your attack.
A Githzerai gracefully whirls around your attack.
A Githzerai nimbly swivels out of the path of your attack.
A Githzerai nimbly swivels out of the path of your attack.
A Githzerai nimbly swivels out of the path of your attack.

< 217h/504H 264v/265V Pos: sitting >
< T: Tec TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Githzerai begins moving into position for a combination...

< 217h/504H 264v/265V Pos: sitting >
< T: Tec TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Githzerai nimbly swivels out of the path of Zloin's attack.
A Githzerai snaps into visibility.
Placing his weight low a Githzerai shifts into a more aggressive stance.
-=[A Githzerai's punch seriously wounds you.]=-
-=[A Githzerai's impressive punch seriously wounds you.]=-
-=[A Githzerai's punch reached your arm severing tendons and muscles.]=-
-=[A Githzerai's fine punch seriously wounds you.]=-
A Githzerai's decent punch hits Zloin.
Upon being struck, Zloin disappears into thin air.
Zloin stops following Zloin.
A Githzerai's decent punch hits Zloin.
Upon being struck, Zloin disappears into thin air.
Zloin stops following Zloin.

< 71h/504H 264v/265V Pos: sitting >
< T: Tec TP: sit TC: awful E: A Githzerai sta EP: excellent >
 Zloin enters from the south.
A LARGE earth elemental enters from the south.
A LARGE earth elemental enters from the south.

< 71h/504H 264v/265V Pos: sitting >
< T: Tec TP: sit TC: awful E: A Githzerai sta EP: excellent >
 You scramble madly to your feet!

< 72h/504H 264v/265V Pos: standing >
< T: Tec TP: sta TC: awful E: A Githzerai sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Githzerai snaps into visibility.
[Damage:  3 ] -=[Your pierce grazes a Githzerai.]=-
You score a CRITICAL HIT!!!!!
[Damage:  5 ] -=[Your fine pierce grazes a Githzerai.]=-
A Githzerai nimbly swivels out of the path of your attack.
A Githzerai completely sidesteps your lunge only to slam his elbow into your face!
You score a CRITICAL HIT!!!!!
[Damage:  5 ] -=[Your fine pierce grazes a Githzerai.]=-
[Damage:  3 ] -=[Your pierce grazes a Githzerai.]=-
[Damage:  3 ] -=[Your pierce grazes a Githzerai.]=-

< 72h/504H 264v/265V Pos: standing >
< T: Tec TP: sta TC: awful E: A Githzerai sta EP: excellent >
 A Githzerai snaps into visibility.
-=[A Githzerai's fine punch seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Githzerai's finger drives deep inside you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Githzerai's finger drives deep inside you.]=-
Your a translucent cloak of the ancients was completely destroyed by the massive blow!
Your majestic feather of a roc [superior] was completely destroyed by the massive blow!
Your pale magenta earring [superior] was completely destroyed by the massive blow!
Your necromantic death shroud was completely destroyed by the massive blow!