The death of [51 Assassin] Tec Brewed in Blood (Vampire)

in Road Beneath the Gate Tower

from the perspective of [56 Elaphidist] Sizen < The Commonwealth > (Githzerai)

<floating about head>a LARGE blue ioun stone[193h 25m 0s]
<worn as a badge>    a clump of glowing fuzz
<worn on head>       a crown of despair of health
<worn on eyes>       a blood soaked eyepatch [superior] (magic)
<worn in ear>        a delicate enchanted snowflake [superior] with a strange green stone
<worn in ear>        an earring of bone [superior] with a strange sharp rubin [87%]
<worn on face>       a mask of shadows of agility (magic) [82%]
<worn around neck>   a necklace of halfling ears [poor]
<worn around neck>   a scarf of enhanced stealth [superior] (magic)
<worn on body>       the chameleon suit of transformation of dexterity
<worn about body>    a griffon feather cloak [superior]
<worn as quiver>     a glowing stone [superior] (glowing)
<worn about waist>   a strip of studded black pudding [superior]
<worn on belt buckle>an orb of mental toughness [poor] (magic) (humming)
<attached to belt>   a petrified fanged snake [86%]
<worn on arms>       the bracers of immolation (glowing) [85%]
<worn around wrist>  the ketoh of the Serpentine chindi (magic) (humming)[228h 34m 45s]
<worn around wrist>  the fealty emblem of Orcus [78%]
<worn on hands>      tendrils of shadowy mist (magic) (glowing)[228h 34m 45s]
<worn on finger>     a ring called 'Soulcatcher' of agility
<worn on finger>     a shiny crimson ring of damage (magic)
<worn on legs>       the leggings of a MaDMaN (magic)
<worn on feet>       some black leather boots fit with adamantium heel blades


Obvious exits: -N -E -S -W

< 1453h/1018H 254v/258V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 1452h/1018H 254v/258V Pos: standing >
Alas, you cannot go that way. . . .

< 1452h/1018H 255v/258V Pos: standing >
Alas, you cannot go that way. . . .

< 1452h/1018H 256v/258V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 1452h/1018H 256v/258V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 1452h/1018H 256v/258V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W

< 1452h/1018H 256v/258V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.

< 1452h/1018H 256v/258V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.

< 1451h/1018H 256v/258V Pos: standing >
Doctors Office
Obvious exits: -E
The doctor on duty reads a current medical journal.(Gold Aura)

< 1451h/1018H 256v/258V Pos: standing >
Alas, you cannot go that way. . . .

< 1451h/1018H 257v/258V Pos: standing >
You kneel.

< 1451h/1018H 258v/258V Pos: kneeling >
You do not have the funds for the exchange.

< 1450h/1018H 258v/258V Pos: kneeling >
You get a small pile of coins from your bottomless bag of the illithids.
There were: 797 platinum coins, 3 silver coins, 1 copper coin. 

< 1450h/1018H 258v/258V Pos: kneeling >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 1449h/1018H 258v/258V Pos: kneeling >
You give the doctor 5 platinum, and 6 g.
The doctor starts casting a spell.

< 1449h/1018H 258v/258V Pos: kneeling >
You give the doctor 5 platinum, and 6 g.
The doctor stops invoking abruptly!
The doctor starts casting a spell.

< 1448h/1018H 258v/258V Pos: kneeling >
You give the doctor 5 platinum, and 6 g.
The doctor stops invoking abruptly!
The doctor starts casting a spell.

< 1447h/1018H 258v/258V Pos: kneeling >
The doctor completes her spell...
The doctor utters the word 'fido'

< 1446h/1018H 258v/258V Pos: kneeling >
You give the doctor 5 platinum, and 6 g.
The doctor starts casting a spell.

< 1445h/1018H 258v/258V Pos: kneeling >
You do not see or have the corpse.

< 1445h/1018H 258v/258V Pos: kneeling >
Ok.
You put 775 platinum, 0 gold, 7 silver, and 5 copper coins into a bottomless bag of the illithids.

< 1445h/1018H 258v/258V Pos: kneeling >
You are carrying: (1/13)
a bottomless bag of the illithids (magic)

< 1445h/1018H 258v/258V Pos: kneeling >
The doctor completes her spell...
The doctor utters the word 'abrazak'
The bands of magic armor glow as new!

< 1444h/1018H 258v/258V Pos: kneeling >
You rise to your feet.

< 1444h/1018H 258v/258V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A street sweeper who is not far off to your east.
A human merchant who is not far off to your east.
A tharnadian thief-hunter who is rather far off to your east.
A militia guard who is rather far off to your east.
A militia guard who is rather far off to your east.
A militia guard who is rather far off to your east.
The Tharnadian Quartermaster who is rather far off to your east.
The town crier who is rather far off to your east.
A religious zealot who is in the distance to your east.
A militia guard who is in the distance to your east.

< 1444h/1018H 258v/258V Pos: standing >

		Score information for Sizen

Level: 56   Race: Githzerai   Class: Monk / Elaphidist Sex: Male
Hit points: 1443(1018)  Moves: 258(258)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   +2.10   Deaths:   22
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Haste Blur Invisibility Sneaking Sparkling
Herbs:          Medicus
Combat Pulse:   15 Spell Pulse:  0.87 
Leaderboard Points: 1465 

Active Spells:
--------------
elephantstrength (49 minutes)
roar of heroes (3 minutes)
stone skin (1 minute)
climb (7 minutes)
dexterity (44 minutes)
enhance agility (21 minutes)
heroism (5 minutes)
lionrage (10 minutes)
lifelust (9 minutes)
combat mind (14 minutes)
pantherspeed (19 minutes)
bless (30 minutes)
armor (20 minutes)
vitality (14 minutes)


< 1443h/1018H 258v/258V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1442h/1018H 258v/258V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1441h/1018H 258v/258V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1440h/1018H 257v/258V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.

< 1440h/1018H 256v/258V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W

< 1440h/1018H 255v/258V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 1440h/1018H 254v/258V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.

< 1440h/1018H 254v/258V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A tharnadian thief-hunter who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A street sweeper who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.

< 1440h/1018H 255v/258V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1439h/1018H 258v/258V Pos: standing >
The door seems to be closed.

< 1439h/1018H 258v/258V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1439h/1018H 258v/258V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1439h/1018H 258v/258V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A tharnadian thief-hunter who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A street sweeper who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.

< 1439h/1018H 258v/258V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 1439h/1018H 257v/258V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 1438h/1018H 256v/258V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 1438h/1018H 255v/258V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 1438h/1018H 254v/258V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 1438h/1018H 254v/258V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1437h/1018H 256v/258V Pos: standing >
You quickly scan the area.
A LARGE earth elemental who is not far off to your north.
A LARGE earth elemental who is not far off to your north.
A LARGE earth elemental who is not far off to your north.
A Drow Elf who is not far off to your north.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is close by to your south.
A stray dog who is close by to your south.

< 1437h/1018H 258v/258V Pos: standing >
You kneel.

< 1435h/1018H 258v/258V Pos: kneeling >
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!

< 1434h/1018H 258v/258V Pos: kneeling >
Road Beneath the Gate Tower
Obvious exits: -N -S -W -U

< 1433h/1018H 254v/258V Pos: kneeling >
A Drow Elf sneaks in from the north.
A LARGE earth elemental enters from the north.
A LARGE earth elemental enters from the north.
A LARGE earth elemental enters from the north.

< 1432h/1018H 254v/258V Pos: kneeling >
The first rays of sunlight signal that day is approaching.
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1432h/1018H 250v/258V Pos: kneeling >
Alarm bells sound, signalling an invasion!

< 1432h/1018H 252v/258V Pos: kneeling >
The road along the city wall continues north.
You extend your sights northward.
Road Beneath the Gate Tower
Obvious exits: -N -S -W -U
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
*A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood crouches in mid-air here.(Red Aura)

< 1430h/1018H 258v/258V Pos: kneeling >
Alarm bells sound, signalling an invasion!

< 1429h/1018H 258v/258V Pos: kneeling >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 1429h/1018H 258v/258V Pos: kneeling >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1428h/1018H 258v/258V Pos: kneeling >
Road Beneath the Gate Tower
Obvious exits: -N -S -W -U
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Illusion)(Red Aura)
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Illusion)(Red Aura)
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Illusion)(Red Aura)
*A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Red Aura)

< 1428h/1018H 254v/258V Pos: kneeling >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1427h/1018H 250v/258V Pos: kneeling >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1426h/1018H 253v/258V Pos: kneeling >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 1426h/1018H 255v/258V Pos: kneeling >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1426h/1018H 258v/258V Pos: kneeling >
Alarm bells sound, signalling an invasion!

< 1425h/1018H 258v/258V Pos: kneeling >
The road along the city wall continues north.
You extend your sights northward.
Road Beneath the Gate Tower
Obvious exits: -N -S -W -U
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Illusion)(Red Aura)
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Illusion)(Red Aura)
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Illusion)(Red Aura)
*A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Red Aura)

< 1425h/1018H 258v/258V Pos: kneeling >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1425h/1018H 258v/258V Pos: kneeling >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1424h/1018H 258v/258V Pos: kneeling >
Alarm bells sound, signalling an invasion!

< 1423h/1018H 258v/258V Pos: kneeling >
The road along the city wall continues north.
You extend your sights northward.
Road Beneath the Gate Tower
Obvious exits: -N -S -W -U
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Illusion)(Red Aura)
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Illusion)(Red Aura)
*A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Red Aura)
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Illusion)(Red Aura)

< 1423h/1018H 258v/258V Pos: kneeling >
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!

< 1422h/1018H 258v/258V Pos: kneeling >
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The road along the city wall continues north.
You extend your sights northward.
Road Beneath the Gate Tower
Obvious exits: -N -S -W -U
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Illusion)(Red Aura)
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Illusion)(Red Aura)
*A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Red Aura)
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Illusion)(Red Aura)

< 1421h/1018H 258v/258V Pos: kneeling >
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!

< 1420h/1018H 258v/258V Pos: kneeling >
You rise to your feet.

< 1419h/1018H 258v/258V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W -U
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Illusion)(Red Aura)
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Illusion)(Red Aura)
*A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood sits resting.(Red Aura)
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Illusion)(Red Aura)

< 1418h/1018H 257v/258V Pos: standing >
You start to chant in a deep voice.
You snap into visibility.
A Drow Elf moans loudly in confusion as his contact with dark powers is disturbed.
A Drow Elf snaps into visibility.
[Damage: 70 ] A Drow Elf is wracked by pain after you briefly touch your vibrating palm to him!

< 1435h/1018H 257v/258V Pos: standing >
< T: Sizen TP: sta TC:excellent E: A Drow Elf sit EP: excellent >
 A Drow Elf suddenly attacks YOU!
A Drow Elf suddenly appears a bit confused!
You watch in glee as a Drow Elf looks dazzled.
A Drow Elf misses you.

< 1435h/1018H 257v/258V Pos: standing >
< T: Sizen TP: sta TC:excellent E: A Drow Elf sit EP: excellent >
 A Drow Elf misses you.
You whirl around, just avoiding a Drow Elf's vicious attack.
You completely sidestep a Drow Elf's lunge, only to slam your elbow into your face!
A Drow Elf suddenly appears a bit confused!
You watch in glee as a Drow Elf looks dazzled.
A Drow Elf misses you.
A Drow Elf misses you.
A Drow Elf snaps into visibility.
You snap into visibility.

< 1435h/1018H 257v/258V Pos: standing >
< T: Sizen TP: sta TC:excellent E: A Drow Elf sit EP: excellent >
 A Drow Elf suddenly attacks YOU!
A Drow Elf suddenly appears a bit confused!
You watch in glee as a Drow Elf looks dazzled.
A Drow Elf misses you.

< 1434h/1018H 257v/258V Pos: standing >
< T: Sizen TP: sta TC:excellent E: A Drow Elf sit EP: excellent >
 A Drow Elf gives an order to his followers.
A Drow Elf snaps into visibility.

< 1434h/1018H 257v/258V Pos: standing >
< T: Sizen TP: sta TC:excellent E: A Drow Elf sit EP: excellent >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
A Drow Elf snaps into visibility.
[Damage: 19 ] Your fine punch wounds a Drow Elf.
[Damage: 26 ] Your impressive punch strikes a Drow Elf.
A Drow Elf's shadowy staff of damnation flares brilliantly as it intercepts your attack and savagely strikes back!
Your attack glances off of a Drow Elf's stone hide!
[Damage:  1 ] Your punch grazes a Drow Elf.
Your attack glances off of a Drow Elf's stone hide!
[Damage:  1 ] Your punch grazes a Drow Elf.

< 1443h/1018H 257v/258V Pos: standing >
< T: Sizen TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
 You kneel.
You snap into visibility.
A Vampire's weak pierce grazes you.
A Vampire attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
You snap into visibility.
Out of nowhere, a Vampire stabs you in the back.
A Drow Elf gives an order to his followers.
A Drow Elf snaps into visibility.

< 1441h/1018H 257v/258V Pos: kneeling >
< T: Sizen TP: kne TC:excellent E: A Vampire sta EP: excellent >
 You snap into visibility.
Your spring at a Vampire sends him slightly off balance...

< 1441h/1018H 257v/258V Pos: standing >
< T: Sizen TP: sta TC:excellent E: A Vampire sit EP: excellent >
 You whirl around, just avoiding a Drow Elf's vicious attack.
You snap into visibility.
A Drow Elf clambers to his feet.

< 1441h/1018H 257v/258V Pos: standing >
< T: Sizen TP: sta TC:excellent E: A Vampire sit EP: excellent >
 A Drow Elf attempts to flee.
A Drow Elf leaves south.
A Drow Elf leaves south.
A LARGE earth elemental leaves south.
A LARGE earth elemental leaves south.
A LARGE earth elemental leaves south.

< 1440h/1018H 257v/258V Pos: standing >
< T: Sizen TP: sta TC:excellent E: A Vampire sit EP: excellent >
 You whirl around, just avoiding a Drow Elf's vicious attack.

< 1440h/1018H 257v/258V Pos: standing >
< T: Sizen TP: sta TC:excellent E: A Vampire sit EP: excellent >
 Alarm bells sound, signalling an invasion!

< 1439h/1018H 257v/258V Pos: standing >
< T: Sizen TP: sta TC:excellent E: A Vampire sit EP: excellent >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 19 ] Your punch strikes a Vampire.
[Damage: 18 ] Your fine punch strikes a Vampire.
As you strike your foe, the power of the Lightbringers fill you with undead purging might!
A Vampire wavers in agony, as the positive energies purge your undead essence!
You snap into visibility.
[Damage: 23 ] The intense flames cause a Vampire's skin to smolder and burn!
You snap into visibility.
[Damage: 20 ] You call down a roaring flamestrike which hits a Vampire dead on!
[Damage: 19 ] Your fine punch strikes a Vampire.
[Damage: 26 ] Your impressive punch strikes a Vampire.
[Damage: 19 ] Your fine punch strikes a Vampire.
[Damage: 58 ] You hit a pressure point on a Vampire with additional force.
[Damage: 27 ] Your punch strikes a Vampire hard.
[Damage: 19 ] Your fine punch strikes a Vampire.
[Damage: 19 ] Your punch strikes a Vampire.
[Damage: 20 ] Your punch strikes a Vampire hard.
A Vampire suddenly appears a bit confused!
You watch in glee as a Vampire looks dazzled.
You snap into visibility.
A Vampire's fine pierce grazes you.
You easily lean out of range of a Vampire's vicious attack.
You whirl around, just avoiding a Vampire's vicious attack.
You easily lean out of range of a Vampire's vicious attack.
You easily lean out of range of a Vampire's vicious attack.
You easily lean out of range of a Vampire's vicious attack.

< 1488h/1018H 257v/258V Pos: standing >
< T: Sizen TP: sta TC:excellent E: A Vampire sit EP:  nasty wounds >
 You begin moving into position for a combination...

< 1487h/1018H 257v/258V Pos: standing >
< T: Sizen TP: sta TC:excellent E: A Vampire sit EP:  nasty wounds >
 You easily lean out of range of a Drow Elf's vicious attack.
You snap into visibility.
Flowing into the stance of the viper you unleash a flurry of blows!
[Damage: 43 ] Your punch seriously wounds a Vampire.
[Damage: 34 ] Your impressive punch seriously wounds a Vampire.
[Damage: 48 ] Your punch reached a Vampire's arm severing tendons and muscles.
[Damage: 21 ] Your fine punch seriously wounds a Vampire.
[Damage: 12 ] Your decent punch hits a Drow Elf.
Upon being struck, a Drow Elf disappears into thin air.
A Drow Elf stops following a Drow Elf.
[Damage: 12 ] Your decent punch hits a Drow Elf.
Upon being struck, a Drow Elf disappears into thin air.
A Drow Elf stops following a Drow Elf.

< 1522h/1018H 257v/258V Pos: standing >
< T: Sizen TP: sta TC:excellent E: A Vampire sit EP:  awful >
 A Drow Elf enters from the south.
A LARGE earth elemental enters from the south.
A LARGE earth elemental enters from the south.

< 1522h/1018H 257v/258V Pos: standing >
< T: Sizen TP: sta TC:excellent E: A Vampire sit EP:  awful >
 Looking panicked, a Vampire scrambles madly to his feet!

< 1521h/1018H 257v/258V Pos: standing >
< T: Sizen TP: sta TC:excellent E: A Vampire sta EP:  awful >
 You snap into visibility.
A Vampire's pierce grazes you.
A Vampire's fine pierce grazes you.
You easily lean out of range of a Vampire's vicious attack.
You completely sidestep a Vampire's lunge, only to slam your elbow into your face!
A Vampire's fine pierce grazes you.
A Vampire's pierce grazes you.
A Vampire's pierce grazes you.

< 1501h/1018H 257v/258V Pos: standing >
< T: Sizen TP: sta TC:excellent E: A Vampire sta EP:  awful >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 17 ] Your fine punch seriously wounds a Vampire.
[Damage: 45 ] You hit a pressure point on a Vampire with additional force.
[Damage: 21 ] You hit a pressure point on a Vampire with additional force.
A Vampire's a translucent cloak of the ancients was completely destroyed by the massive blow!
A Vampire's majestic feather of a roc [superior] was completely destroyed by the massive blow!
A Vampire's pale magenta earring [superior] was completely destroyed by the massive blow!
A Vampire's necromantic death shroud was completely destroyed by the massive blow!
A Vampire is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sizen by 13333333.
The smell of fresh blood enters your body, infusing you with power!