<worn as a badge> a silvery pin with an emblem of a moon and a harp
<worn on head> an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes> an all-seeing demonic eye (magic)
<worn in ear> a polished scale of Tiamat (invis) (magic) (glowing)
<worn in ear> a sparkling golden hoop earring [superior] (magic) (illuminating) [75%]
<worn on face> the mask of stone form (humming) [84%]
<worn around neck> an amulet of the Neogi Lords (magic)
<worn around neck> a transparent sheen of slime [89%]
<worn on body> the Living Necroplasm (magic)[237h 6m 41s]
<worn about body> the robes of the maelstrom
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing) [57%]
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>the tome of Strahd (magic) (glowing)
<worn on arms> some blue dragonscale shoulder guards of regeneration (magic)
<held as shield> a small circular shield of blue flames [poor] (illuminating)
<worn around wrist> the bracelet of emeralds of regeneration
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn on hands> the cubes of protection [superior] (humming)
<worn on finger> the ring of the Netherworld (magic) (glowing)
<worn on finger> an enchanted ring of balor bone [superior] [86%]
<primary weapon> the shadowy staff of damnation (magic) (glowing)
<worn on legs> some stitched leggings of the Knights of the Raven [superior] (magic) [85%]
<worn on feet> a pair of clawed demon-hide moccasins
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North# -South -West
The corpse of a militia guard is lying here.
A LARGE earth elemental enters from the south.
A LARGE earth elemental enters from the south.
A LARGE earth elemental enters from the south.
< 908h/832H 173v/182V Pos: kneeling >
< 908h/832H 174v/182V Pos: kneeling >
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West -Up
A LARGE earth elemental enters from the north.
A LARGE earth elemental enters from the north.
Alarm bells sound, signalling an invasion!
A LARGE earth elemental enters from the north.
< 908h/832H 174v/182V Pos: kneeling >
< 908h/832H 175v/182V Pos: kneeling >
Ok.
< 908h/832H 177v/182V Pos: kneeling >
A faint hum can be heard from the shadowy staff of damnation you are carrying.
The city's eastern gates lie to the south.
You extend your sights southward.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
*A Githzerai (medium) < The Commonwealth > crouches in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 908h/832H 182v/182V Pos: kneeling >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North# -South -West
The corpse of a militia guard is lying here.
A LARGE earth elemental enters from the south.
A LARGE earth elemental enters from the south.
A LARGE earth elemental enters from the south.
< 907h/832H 178v/182V Pos: kneeling >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
[2] A soft leather jacket has been discarded here.
A few coins lie scattered here.
A suit of spiked leather armor lies here.
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Illusion)(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Illusion)(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Illusion)(Red Aura)
A LARGE earth elemental enters from the east.
A LARGE earth elemental enters from the east.
Alarm bells sound, signalling an invasion!
A LARGE earth elemental enters from the east.
< 907h/832H 174v/182V Pos: kneeling >
< 907h/832H 174v/182V Pos: kneeling >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North# -South -West
The corpse of a militia guard is lying here.
You barely sense a lifeform nearby.
Zloin enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the west.
Zloin enters from the west.
A LARGE earth elemental enters from the west.
A LARGE earth elemental enters from the west.
Alarm bells sound, signalling an invasion!
A LARGE earth elemental enters from the west.
< 907h/832H 171v/182V Pos: kneeling >
< 907h/832H 173v/182V Pos: kneeling >
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West -Up
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental enters from the north.
A LARGE earth elemental enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 907h/832H 172v/182V Pos: kneeling >
You rise to your feet.
< 907h/832H 174v/182V Pos: standing >
A Githzerai sneaks in from the south.
< 907h/832H 177v/182V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.
< 907h/832H 179v/182V Pos: standing >
A Githzerai sneaks south.
< 907h/832H 182v/182V Pos: standing >
Ok.
< 907h/832H 182v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North# -South -West
The corpse of a militia guard is lying here.
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
A LARGE earth elemental enters from the south.
Alarm bells sound, signalling an invasion!
A LARGE earth elemental enters from the south.
A LARGE earth elemental enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 907h/832H 181v/182V Pos: standing >
< 907h/832H 181v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West -Up
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental enters from the north.
Alarm bells sound, signalling an invasion!
A LARGE earth elemental enters from the north.
A LARGE earth elemental enters from the north.
< 907h/832H 180v/182V Pos: standing >
< 907h/832H 180v/182V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is not far off to your south.
A stray dog who is not far off to your south.
A street sweeper who is a brief walk away to your south.
A working commoner who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 907h/832H 181v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North# -South -West
The corpse of a militia guard is lying here.
Zloin enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the south.
A LARGE earth elemental enters from the south.
A LARGE earth elemental enters from the south.
A LARGE earth elemental enters from the south.
< 907h/832H 181v/182V Pos: standing >
You quickly scan the area.
A Githzerai who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A street sweeper who is rather far off to your south.
< 907h/832H 181v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West -Up
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.
A LARGE earth elemental enters from the north.
A LARGE earth elemental enters from the north.
Alarm bells sound, signalling an invasion!
A LARGE earth elemental enters from the north.
< 907h/832H 180v/182V Pos: standing >
The city's eastern gates lie to the south.
You extend your sights southward.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
*A Githzerai (medium) < The Commonwealth > crouches in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 907h/832H 180v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North# -South -West
The corpse of a militia guard is lying here.
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
A LARGE earth elemental enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental enters from the south.
A LARGE earth elemental enters from the south.
< 907h/832H 180v/182V Pos: standing >
< 907h/832H 182v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West -Up
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.
A LARGE earth elemental enters from the north.
A LARGE earth elemental enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental enters from the north.
< 906h/832H 181v/182V Pos: standing >
The city's eastern gates lie to the south.
You extend your sights southward.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
*A Githzerai (medium) < The Commonwealth > crouches in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 906h/832H 181v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North# -South -West
The corpse of a militia guard is lying here.
You barely sense a lifeform nearby.
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
A LARGE earth elemental enters from the south.
A LARGE earth elemental enters from the south.
A LARGE earth elemental enters from the south.
< 906h/832H 180v/182V Pos: standing >
< 906h/832H 180v/182V Pos: standing >
You give Zloin an order.
Zloin leaves south.
< 906h/832H 182v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West -Up
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Illusion)(Red Aura)
Zloin enters from the north.
Zloin enters from the north.
A LARGE earth elemental enters from the north.
Alarm bells sound, signalling an invasion!
A LARGE earth elemental enters from the north.
A LARGE earth elemental enters from the north.
< 906h/832H 181v/182V Pos: standing >
< 906h/832H 181v/182V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is not far off to your south.
A stray dog who is not far off to your south.
A street sweeper who is a brief walk away to your south.
A working commoner who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 906h/832H 181v/182V Pos: standing >
You start chanting...
You snap into visibility.
< 906h/832H 181v/182V Pos: standing >
You complete your spell...
The globe around a Githzerai's body flares as it bears the brunt of your assault!
The globe around a Githzerai's body flares as it bears the brunt of your assault!
The globe around a Githzerai's body flares as it bears the brunt of your assault!
The globe around a Githzerai's body flares as it bears the brunt of your assault!
The globe around a Githzerai's body flares as it bears the brunt of your assault!
< 906h/832H 181v/182V Pos: standing >
You start chanting...
You snap into visibility.
< 906h/832H 182v/182V Pos: standing >
You complete your spell...
The globe around a Githzerai's body flares as it bears the brunt of your assault!
The globe around a Githzerai's body flares as it bears the brunt of your assault!
The globe around a Githzerai's body flares as it bears the brunt of your assault!
The globe around a Githzerai's body flares as it bears the brunt of your assault!
The globe around a Githzerai's body flares as it bears the brunt of your assault!
< 906h/832H 182v/182V Pos: standing >
You start chanting...
You snap into visibility.
< 906h/832H 182v/182V Pos: standing >
You complete your spell...
The globe around a Githzerai's body flares as it bears the brunt of your assault!
The globe around a Githzerai's body flares as it bears the brunt of your assault!
The globe around a Githzerai's body flares as it bears the brunt of your assault!
The globe around a Githzerai's body flares as it bears the brunt of your assault!
The globe around a Githzerai's body flares as it bears the brunt of your assault!
< 906h/832H 182v/182V Pos: standing >
Ok.
< 906h/832H 182v/182V Pos: standing >
You feel your skin soften and return to normal.
You sit down and relax.
< 905h/832H 182v/182V Pos: sitting >
A Githzerai sneaks in from the south.
You currently have the following spell slots available:
1st circle: 8 of 12 ( 1 seconds)
2nd circle: 11 of 11
3rd circle: 9 of 10 ( 0 seconds)
4th circle: 9 of 9
5th circle: 7 of 8 ( 0 seconds)
6th circle: 5 of 7 ( 1 seconds)
7th circle: 6 of 6
8th circle: 6 of 6
9th circle: 5 of 5
10th circle: 5 of 5
11th circle: 4 of 4
12th circle: 1 of 1
You begin to invoke evil and assimilate the powers of darkness.
< 905h/832H 182v/182V Pos: sitting >
A Githzerai starts to chant in a deep voice.
A Githzerai snaps into visibility.
Your mind reels in confusion as your link with negative powers is disturbed!
You snap into visibility.
-=[A Githzerai extends his vibrating hand, and touches you - sending spasms of agony through you.]=-
< 835h/832H 182v/182V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: A Githzerai sta EP: excellent >
< 835h/832H 182v/182V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: A Githzerai sta EP: excellent >
Zloin suddenly attacks a Githzerai!
Zloin suddenly appears a bit confused!
Zloin misses a Githzerai.
< 835h/832H 182v/182V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: A Githzerai sta EP: excellent >
You miss a Githzerai.
A Githzerai gracefully whirls around your attack.
A Githzerai completely sidesteps your lunge only to slam his elbow into your face!
Sparks... flashing lights... you cannot concentrate!
You miss a Githzerai.
You miss a Githzerai.
You snap into visibility.
A Githzerai snaps into visibility.
< 835h/832H 182v/182V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: A Githzerai sta EP: excellent >
Zloin suddenly attacks a Githzerai!
Zloin suddenly appears a bit confused!
Zloin misses a Githzerai.
< 835h/832H 182v/182V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: A Githzerai sta EP: excellent >
Tec sneaks in from the north.
< 835h/832H 182v/182V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: A Githzerai sta EP: excellent >
< 835h/832H 182v/182V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: A Githzerai sta EP: excellent >
Ok.
You snap into visibility.
Zloin seems a bit busy at the moment, try later.
Zloin seems a bit busy at the moment, try later.
< 835h/832H 182v/182V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: A Githzerai sta EP: excellent >
A Githzerai snaps into visibility.
You snap into visibility.
-=[A Githzerai's fine punch wounds you.]=-
-=[A Githzerai's impressive punch strikes you.]=-
Your shadowy staff of damnation flares brilliantly as it intercepts a Githzerai's attack and savagely strikes back!
A Githzerai's attack glances off of your stone hide!
-=[A Githzerai's punch grazes you.]=-
A Githzerai's attack glances off of your stone hide!
-=[A Githzerai's punch grazes you.]=-
< 788h/832H 182v/182V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: A Githzerai sta EP: excellent >
A Githzerai settles to his knees.
A Githzerai snaps into visibility.
Tec's weak pierce grazes a Githzerai.
Tec attempts to stab a Githzerai in the back, but a Githzerai's stone skin quickly absorbs the impact before fading away!
A Githzerai snaps into visibility.
Tec places a slimy troglodyte claw [superior] in the back of a Githzerai, resulting in some strange noises and some blood.
Ok.
You snap into visibility.
Zloin seems a bit busy at the moment, try later.
Zloin seems a bit busy at the moment, try later.
< 788h/832H 182v/182V Pos: sitting >
< T: Tec TP: sta TC:excellent E: A Githzerai kne EP: excellent >
A Githzerai snaps into visibility.
A Githzerai's leap knocks into Tec, sending him slightly off balance...
< 788h/832H 182v/182V Pos: sitting >
< T: Tec TP: sit TC:excellent E: A Githzerai sta EP: excellent >
A Githzerai gracefully whirls around Zloin's attack.
A Githzerai snaps into visibility.
You clamber to your feet.
< 788h/832H 182v/182V Pos: standing >
< T: Tec TP: sit TC:excellent E: A Githzerai sta EP: excellent >
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Zloin enters from the north.
A LARGE earth elemental enters from the north.
A LARGE earth elemental enters from the north.
An elite guard sneers in contempt.
An elite guard suddenly attacks YOU!
-=[An elite guard's punch wounds you.]=-
A LARGE earth elemental enters from the north.
You flee southward!
An elite guard suddenly attacks YOU!
-=[An elite guard's punch wounds you.]=-
< 766h/832H 155v/182V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 766h/832H 155v/182V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP: excellent >
An elite guard suddenly attacks Zloin!
An elite guard's decent punch hits Zloin.
Upon being struck, Zloin disappears into thin air.
Zloin stops following you.
< 766h/832H 155v/182V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP: excellent >
An elite guard suddenly attacks YOU!
You snap into visibility.
-=[An elite guard's punch wounds you.]=-
< 755h/832H 155v/182V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 755h/832H 155v/182V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP: excellent >
Impossible! You can't concentrate enough!
< 755h/832H 155v/182V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP: excellent >
This being a hometown, you receive fewer exps...
< 755h/832H 155v/182V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP: excellent >
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Alarm bells sound, signalling an invasion!
A LARGE earth elemental enters from the east.
A LARGE earth elemental enters from the east.
A LARGE earth elemental enters from the east.
You flee westward!
< 755h/832H 129v/182V Pos: standing >
< 755h/832H 129v/182V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
Fresh blood splatters cover the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A LARGE earth elemental enters from the west.
An elite guard sneers in contempt.
An elite guard suddenly attacks YOU!
-=[An elite guard's decent punch wounds you.]=-
A LARGE earth elemental enters from the west.
A LARGE earth elemental enters from the west.
An elite guard suddenly attacks a LARGE earth elemental!
An elite guard's punch grazes a LARGE earth elemental.
An elite guard suddenly attacks a LARGE earth elemental!
An elite guard's feeble punch grazes a LARGE earth elemental.
You flee eastward!
< 744h/832H 102v/182V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: elite sta EP: excellent >
< 744h/832H 104v/182V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: elite sta EP: excellent >
Zloin stops following you.
Zloin stops following you.
You attempt to flee...
PANIC! You couldn't escape!
< 744h/832H 104v/182V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: elite sta EP: excellent >
< 744h/832H 104v/182V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: elite sta EP: excellent >
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West -Up
Fresh blood splatters cover the area.
Tec Caskling Brewed in Blood (Vampire)(medium) sits in mid-air here, fighting a Githzerai.(Red Aura)
An impenetrable globe of darkness floats near Tec's head.
*A Githzerai (medium) < The Commonwealth > stands in mid-air here, fighting Tec.
A LARGE earth elemental enters from the south.
A LARGE earth elemental enters from the south.
You flee northward!
< 744h/832H 78v/182V Pos: standing >
< 744h/832H 78v/182V Pos: standing >
Looking panicked, Tec scrambles madly to his feet!
< 744h/832H 82v/182V Pos: standing >
Pardon?
< 744h/832H 85v/182V Pos: standing >
A Githzerai snaps into visibility.
Tec's pierce grazes a Githzerai.
Tec's fine pierce grazes a Githzerai.
A Githzerai nimbly swivels out of the path of Tec's attack.
A Githzerai sidesteps Tec's lunge only to slam his face with an elbow!
Tec's fine pierce grazes a Githzerai.
Tec's pierce grazes a Githzerai.
Tec's pierce grazes a Githzerai.
< 744h/832H 88v/182V Pos: standing >
A Githzerai snaps into visibility.
A Githzerai's fine punch seriously wounds Tec.
A Githzerai pokes Tec really hard, making you wince.
A Githzerai pokes Tec really hard, making you wince.
Tec's a translucent cloak of the ancients was completely destroyed by the massive blow!
Tec's majestic feather of a roc [superior] was completely destroyed by the massive blow!
Tec's pale magenta earring [superior] was completely destroyed by the massive blow!
Tec's necromantic death shroud was completely destroyed by the massive blow!
Tec is dead! R.I.P.