<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about waist> a thin leather belt
<worn on belt buckle>a quill
<worn on arms> a pair of studded leather sleeves
<worn on hands> a pair of brown leather gloves
<held> a large wooden torch
<worn on legs> a pair of studded leather leggings
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 29h/29H 114v/114V Pos: standing >
Score information for Nothanks
Level: 2 Race: Human Class: Sorcerer Sex: Female
Hit points: 29(29) Moves: 114(114)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 92%
Status: Standing.
Frags: +0.00 Deaths: 0
Combat Pulse: 19 Spell Pulse: 1.00
Leaderboard Points: 20
Active Spells:
--------------
well-rested bonus (107 minutes)
< 29h/29H 114v/114V Pos: standing >
The receptionist starts to chant in a deep voice.
< 29h/29H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.
< 29h/29H 114v/114V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 29h/29H 114v/114V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'shadow shield'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 29h/29H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A tharnadian illusionist looks vitalized.
< 29h/29H 114v/114V Pos: standing >
Score information for Nothanks
Level: 2 Race: Human Class: Sorcerer Sex: Female
Hit points: 29(29) Moves: 114(114)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 92%
Status: Standing.
Frags: +0.00 Deaths: 0
Combat Pulse: 19 Spell Pulse: 1.00
Leaderboard Points: 20
Active Spells:
--------------
well-rested bonus (106 minutes)
< 29h/29H 114v/114V Pos: standing >
Someone slowly fades into existence.
< 29h/29H 114v/114V Pos: standing >
Autosaving...
< 29h/29H 114v/114V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 29h/29H 114v/114V Pos: standing >
Score information for Nothanks
Level: 2 Race: Human Class: Sorcerer Sex: Female
Hit points: 29(29) Moves: 114(114)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 91%
Status: Standing.
Frags: +0.00 Deaths: 0
Combat Pulse: 19 Spell Pulse: 1.00
Leaderboard Points: 20
Active Spells:
--------------
well-rested bonus (106 minutes)
< 29h/29H 114v/114V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 29h/29H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
Scith (Halfling)(small) stands in mid-air here.
Brychat (Human)(medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 29h/29H 114v/114V Pos: standing >
< 29h/29H 114v/114V Pos: standing >
< 29h/29H 114v/114V Pos: standing >
< 29h/29H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
Scith (Halfling)(small) stands in mid-air here.
Brychat (Human)(medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 29h/29H 114v/114V Pos: standing >
Alarm bells sound, signalling an invasion!
< 29h/29H 114v/114V Pos: standing >
< 29h/29H 114v/114V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 29h/29H 113v/114V Pos: standing >
Ok.
< 29h/29H 113v/114V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shady looking youth is standing here, eyeing you with a devious glance.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 29h/29H 112v/114V Pos: standing >
Epic Zones -----------------------------------------
*Court of the Muse (good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (slightly evil)
*Clan Stoutdorf Settlement (evil)
Kobold Settlement (extremely evil)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (slightly evil)
Orrak (slightly evil)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
*Village of Werrun (extremely good)
Nizari (very good)
*The Dark Stone Tower of the Northern Realms (slightly good)
*Tower of High Sorcery (extremely good)
Bloodstone Keep (slightly evil)
The Temple of the Sun (slightly good)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (slightly evil)
The Mountain of the Banished (neutral)
Nakral's Crypt (slightly evil)
The Outcasts Tower (good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (pure evil)
*The Ruins of Tharnadia's Old Quarter (slightly good)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (slightly good)
The Desert City of Venan'Trut (neutral)
Rogue Plains (slightly good)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (evil)
Zalkapfaan, City of the Headless Horde (slightly good)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (slightly good)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (slightly good)
Mazzolin (neutral)
Forest of Mir (slightly good)
Quintaragon Castle (slightly evil)
*The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (neutral)
*Plane of Air (neutral)
The Kingdom of Torg (slightly evil)
*Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (very evil)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (evil)
The Trakkia Mountains (very evil)
*The Ethereal Plane (evil)
*The Caverns of Armageddon (very evil)
The Forest City of Aravne (evil)
*Plane of Fire (good)
Ruined Temple of Tezcatlipoca (slightly evil)
*The Astral Plane (very good)
Jotunheim (slightly evil)
The Transparent Tower (slightly evil)
*Krethik Keep (very evil)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (slightly good)
Sevenoaks (slightly evil)
The Keep of Evil (very evil)
The Forgotten Mansion (neutral)
Domain of Lost Souls (slightly evil)
*The Hall of Knighthood (pure evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (extremely evil)
The Tempest Court (neutral)
Pit of Dragons (good)
Ny'Neth (evil)
Lost Temple of Tikitzopl (slightly evil)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (slightly evil)
Tiamat (neutral)
The Fortress of Dreams (very evil)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (evil)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (good)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (slightly good)
The Hall of the Ancients (very evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (slightly good)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (extremely evil)
*Castle Ravenloft (slightly evil)
* = already completed this boot.
< 29h/29H 112v/114V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A large wandering dog is here, growling at you.
A street sweeper is cleaning here, singing songs of labor.
< 29h/29H 111v/114V Pos: standing >
Keats Street
Obvious exits: -N -E -S
< 29h/29H 111v/114V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.
A street sweeper is cleaning here, singing songs of labor.
< 29h/29H 110v/114V Pos: standing >
A street sweeper leaves south.
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
< 29h/29H 109v/114V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
< 29h/29H 109v/114V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
An intricately carved wooden tablet lies here
< 29h/29H 108v/114V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A young man in leather armor seems to be patrolling the walls.
A human merchant from another town stands here, perusing Tharnadia.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 29h/29H 107v/114V Pos: standing >
The iron seems to be closed.
< 29h/29H 107v/114V Pos: standing >
< 29h/29H 108v/114V Pos: standing >
Ok.
< 29h/29H 109v/114V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 29h/29H 108v/114V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
An odd little man, with a shaved head and an orange robe, hums something.
A young man in leather armor seems to be patrolling outside the gates.
< 29h/29H 107v/114V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
< 29h/29H 105v/114V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
A young man in leather armor seems to be patrolling outside the gates.
< 29h/29H 103v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 29h/29H 104v/114V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
< 29h/29H 102v/114V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
< 29h/29H 101v/114V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
A young man in leather armor seems to be patrolling outside the gates.
< 29h/29H 99v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 29h/29H 99v/114V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
< 29h/29H 97v/114V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
< 29h/29H 95v/114V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A homeless peasant is here, looking lost and hungry.
< 29h/29H 93v/114V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.
< 29h/29H 93v/114V Pos: standing >
*******.
*++**^*
^@++++
*M+*^*.
M^******
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A grumpy dwarf surveys the area as he travels through it.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 29h/29H 92v/114V Pos: standing >
The night has begun.
< 29h/29H 93v/114V Pos: standing >
Score information for Nothanks
Level: 2 Race: Human Class: Sorcerer Sex: Female
Hit points: 29(29) Moves: 93(114)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 91%
Status: Standing.
Frags: +0.00 Deaths: 0
Combat Pulse: 19 Spell Pulse: 1.00
Leaderboard Points: 20
Active Spells:
--------------
well-rested bonus (105 minutes)
< 29h/29H 93v/114V Pos: standing >
**^*.
*******
*+@**^
^M+++
*M+*^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 29h/29H 92v/114V Pos: standing >
^**^*
******
*@+**
^M++
*M+*
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
[2] The corpse of a Town Guardian is lying here.
< 29h/29H 92v/114V Pos: standing >
Outside the Northern Gates
Obvious exits: -N -S#
A small pile of coins lies here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 29h/29H 91v/114V Pos: standing >
The gate seems to be closed.
< 29h/29H 92v/114V Pos: standing >
Ok.
< 29h/29H 93v/114V Pos: standing >
Inside the Northern Gates
Obvious exits: -N -S
A shady looking mercenary stands here, eyeing you with open contempt.
< 29h/29H 92v/114V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
A street sweeper is cleaning here, singing songs of labor.
< 29h/29H 92v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 29h/29H 92v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 29h/29H 93v/114V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian thief-hunter is lying here.
A stray tomcat is darting after rodents, here.
< 29h/29H 93v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 29h/29H 94v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 29h/29H 94v/114V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Fresh blood covers everything in the area.
[3] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
An Orc (medium) Caskling Brewed in Blood stands in mid-air here.
A large Xorn stands here, three arms flailing. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood sits resting.
An impenetrable globe of darkness floats near a Drow Elf's head.
< 29h/29H 94v/114V Pos: standing >
Someone gives an order to his followers.
A Drow Elf snaps into visibility.
You dodge a bash from a large xorn, who loses its balance and falls.
You dodge a bash from a LARGE earth elemental, who loses its balance and falls.
You dodge a bash from a LARGE earth elemental, who loses its balance and falls.
You see nothing special about him.
This Orc is in excellent condition.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by orbiting spheres!
He's encased in a shimmering globe!
<floating about head>a dark ioun stone (illuminating)
<worn as a badge> a frost dragon's eye [superior] (glowing)
<worn on eyes> the spectacles of inner vision [superior]
<worn in ear> a large golden ring [superior]
<worn in ear> a golden scale dangling from a platinum chain [superior]
<worn on face> a tribal mask
<worn around neck> a necklace of halfling ears [superior] [87%]
<worn around neck> a grim blood soaked necklace [poor] [84%]
<worn on body> a suit of wickedly-barbed devil hide of damage (humming)
<worn about body> a despair cloak of Vadatorn [superior]
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of constitution with a strange dark bloodstone (glowing)
<worn about waist> a belt of body parts [superior]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior]
<worn on arms> some wolf hide sleeves [poor]
<worn around wrist> a bracelet of dracolich hide of endurance (humming)
<worn around wrist> a steel wire (glowing)
<worn on hands> some black leather gloves with mithril blades
<worn on finger> an obsidian circle of damage
<worn on finger> an obsidian circle of damage
<primary weapon> the unholy avenger named 'Bloodlust' (glowing)
<secondary weapon> Tiamat's poison tail stinger
<worn on legs> some wolf hide pants [superior]
<worn on feet> a pair of boots of stealth
< 29h/29H 96v/114V Pos: standing >
< T: Nothanks TP: sta TC:excellent E: large kne EP: few scratches >
You miss a large xorn.
< 29h/29H 97v/114V Pos: standing >
< T: Nothanks TP: sta TC:excellent E: large kne EP: few scratches >
You do not see that here.
< 29h/29H 97v/114V Pos: standing >
< T: Nothanks TP: sta TC:excellent E: large kne EP: few scratches >
You attempt to flee...
PANIC! You couldn't escape!
< 29h/29H 97v/114V Pos: standing >
< T: Nothanks TP: sta TC:excellent E: large kne EP: few scratches >
Saving Nothanks.
< 29h/29H 97v/114V Pos: standing >
< T: Nothanks TP: sta TC:excellent E: large kne EP: few scratches >
-=[A LARGE earth elemental's decent crush seriously wounds you.]=-
OUCH! That really did HURT!
-=[Out of nowhere, an Orc stabs you in the back.]=-
Your small round wooden shield was completely destroyed by the massive blow!
Your hard leather cloak was completely destroyed by the massive blow!
Your light blue scarf was completely destroyed by the massive blow!
Your pair of tight black slippers was completely destroyed by the massive blow!