The death of [ 2 Sorcerer] Nothanks (Human)

in The Northern Keats Intersection

from the perspective of [56 Earth Magus] Zloin Brewed in Blood (Drow Elf)

<worn as a badge>    a silvery pin with an emblem of a moon and a harp
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       an all-seeing demonic eye (magic)
<worn in ear>        a sparkling golden hoop earring [superior] (magic) (illuminating)
<worn in ear>        a scale of pulsating darkness [superior]
<worn on face>       the mask of stone form (humming) [84%]
<worn around neck>   an amulet of the Neogi Lords (magic)
<worn around neck>   a transparent sheen of slime
<worn on body>       an embroidered tunic of the Knights of the Raven [superior] (magic) [88%]
<worn about body>    the living oceanic cloak (magic) (glowing)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of regeneration (magic) (glowing)
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming) [62%]
<worn on arms>       some blue dragonscale shoulder guards of regeneration (magic)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[239h 51m 45s]
<worn around wrist>  the bracelet of emeralds of regeneration
<worn on hands>      the cubes of protection [superior] (humming)
<worn on finger>     an enchanted ring of balor bone [superior]
<worn on finger>     the ring of the Netherworld (magic) (glowing)
<primary weapon>     the shadowy staff of damnation (magic) (glowing)
<worn on legs>       a haze of swirling green vapor (magic) (glowing)[239h 51m 45s]
<worn on feet>       a pair of clawed demon-hide moccasins

A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 922h/808H 182v/182V Pos: standing >
You sit down and relax.

< 922h/808H 182v/182V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - group stornogs spheres
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
               1 - stornogs spheres
               1 - group globe of invulnerability
(10th circle)  1 - farsee
               3 - group stone skin
               1 - stornogs shimmering starshell
( 9th circle)  1 - gate
               4 - acidimmolate
( 8th circle)  1 - detect invisibility
               2 - disintegrate
               1 - improved invisibility
( 7th circle)  1 - dimension door
               5 - earthen maul
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               4 - wall of stone
( 4th circle)  3 - lightning bolt
               1 - levitate
               1 - infravision
               4 - wall of force
( 3rd circle)  1 - strength
               8 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               4 - mirror image
( 1st circle)  5 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    0 seconds:  ( 8th) disintegrate
    1 seconds:  ( 8th) disintegrate

You can memorize no more spells.
You continue your study.

< 922h/808H 182v/182V Pos: sitting >
You have finished memorizing disintegrate.

< 922h/808H 182v/182V Pos: sitting >
The northern city gates lie to the east.
You extend your sights eastward.
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East  -West 
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 922h/808H 182v/182V Pos: sitting >
You have finished memorizing disintegrate.
Your studies are complete.

< 922h/808H 182v/182V Pos: sitting >
You clamber to your feet.

< 922h/808H 182v/182V Pos: standing >
The northern city gates lie to the east.
You extend your sights eastward.
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East  -West 
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 922h/808H 182v/182V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East  -West 
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A LARGE earth elemental enters from the west.
A LARGE earth elemental enters from the west.
A tharnadian thief-hunter suddenly attacks a LARGE earth elemental!
A tharnadian thief-hunter's punch grazes a LARGE earth elemental.
A large xorn enters from the west.
Alarm bells sound, signalling an invasion!
Semat enters from the west.
Alarm bells sound, signalling an invasion!
Zloin enters from the west.

< 921h/808H 181v/182V Pos: standing >
You start chanting...

< 921h/808H 181v/182V Pos: standing >
Casting: acidimmolate 

< 921h/808H 181v/182V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a tharnadian thief-hunter full on!
[Damage: 33 ] 
< 921h/808H 181v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP: few scratches >
 A tharnadian thief-hunter dodges your futile attack.
You miss a tharnadian thief-hunter.

< 921h/808H 181v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP: few scratches >
 You start chanting...

< 921h/808H 181v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP: few scratches >
 Semat places Tiamat's poison tail stinger in the back of a tharnadian thief-hunter, resulting in some strange noises and some blood.

< 921h/808H 181v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP:  small wounds >
 A tharnadian thief-hunter's weak punch grazes a LARGE earth elemental.
A tharnadian thief-hunter's weak punch grazes a LARGE earth elemental.

< 921h/808H 181v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP:  small wounds >
 Casting: acidimmolate 

< 921h/808H 181v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP:  small wounds >
 [Damage: 17 ] -=[Green slime eats away at a tharnadian thief-hunter's skin!]=-

< 921h/808H 181v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP:  small wounds >
 You complete your spell...
Your bubbling spray of goo strikes a tharnadian thief-hunter full on!
[Damage: 26 ] A LARGE earth elemental misses a tharnadian thief-hunter.
[Damage:  5 ] A LARGE earth elemental's crude crush wounds a tharnadian thief-hunter.

< 921h/808H 181v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP:  few wounds >
 A tharnadian thief-hunter's face turns pale as Semat slams his head into his face.
A tharnadian thief-hunter stumbles side to side with starry eyes and a lost expression... Finally collapsing.

< 920h/808H 181v/182V Pos: standing >
The wind begins to blow.

< 920h/808H 181v/182V Pos: standing >
You start chanting...

< 920h/808H 181v/182V Pos: standing >
[Damage: 17 ] -=[Green slime eats away at a tharnadian thief-hunter's skin!]=-
Casting: acidimmolate 
Semat snaps into visibility.
Semat's impressive slash strikes a tharnadian thief-hunter.
Semat's impressive slash strikes a tharnadian thief-hunter.
Semat's fine pierce strikes a tharnadian thief-hunter.
Semat's impressive pierce strikes a tharnadian thief-hunter.
Semat misses a tharnadian thief-hunter.
Semat's impressive slash strikes a tharnadian thief-hunter.

< 920h/808H 181v/182V Pos: standing >
[Damage: 17 ] -=[Green slime eats away at a tharnadian thief-hunter's skin!]=-

< 920h/808H 181v/182V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a tharnadian thief-hunter full on!
[Damage: 35 ] 
< 920h/808H 181v/182V Pos: standing >
You start chanting...

< 920h/808H 181v/182V Pos: standing >
[Damage: 17 ] -=[Green slime eats away at a tharnadian thief-hunter's skin!]=-

< 920h/808H 181v/182V Pos: standing >
[Damage: 17 ] -=[Green slime eats away at a tharnadian thief-hunter's skin!]=-
Casting: acidimmolate 

< 920h/808H 181v/182V Pos: standing >
[Damage: 17 ] -=[Green slime eats away at a tharnadian thief-hunter's skin!]=-

< 920h/808H 181v/182V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a tharnadian thief-hunter full on!
[Damage: 29 ] 
< 920h/808H 181v/182V Pos: standing >
Semat's slash strikes a tharnadian thief-hunter very hard.
Semat's unholy avenger named 'Bloodlust' turns blood red as it slashes into a tharnadian thief-hunter!
Blood red energy travels into Semat's hand and up his arm, apparently strengthening him.
Semat's impressive slash enshrouds a tharnadian thief-hunter in a mist of blood.
Semat's pierce causes a tharnadian thief-hunter to grimace in pain.
Semat's pierce critically injures a tharnadian thief-hunter.
A tharnadian thief-hunter is incapacitated and will slowly die, if not aided.
Semat's decent slash hits a tharnadian thief-hunter.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 170.
A look of horror and a silent scream are a tharnadian thief-hunter's last actions in this world.

< 920h/808H 181v/182V Pos: standing >
You quickly scan the area.
A young cleric who is close by to your east.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A tharnadian thief-hunter who is not far off to your east.
A militia guard who is rather far off to your east.
A militia guard who is rather far off to your east.
A street sweeper who is close by to your west.
A militia guard who is not far off to your west.

< 919h/808H 181v/182V Pos: standing >
Semat lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 919h/808H 181v/182V Pos: standing >
You sit down and relax.

< 919h/808H 181v/182V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - group stornogs spheres
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
               1 - stornogs spheres
               1 - group globe of invulnerability
(10th circle)  1 - farsee
               3 - group stone skin
               1 - stornogs shimmering starshell
( 9th circle)  1 - gate
( 8th circle)  1 - detect invisibility
               4 - disintegrate
               1 - improved invisibility
( 7th circle)  1 - dimension door
               5 - earthen maul
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               4 - wall of stone
( 4th circle)  3 - lightning bolt
               1 - levitate
               1 - infravision
               4 - wall of force
( 3rd circle)  1 - strength
               8 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               4 - mirror image
( 1st circle)  5 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    0 seconds:  ( 9th) acidimmolate
    1 seconds:  ( 9th) acidimmolate
    2 seconds:  ( 9th) acidimmolate
    3 seconds:  ( 9th) acidimmolate

You can memorize no more spells.
You continue your study.

< 919h/808H 181v/182V Pos: sitting >
You have finished memorizing acidimmolate.

< 919h/808H 182v/182V Pos: sitting >
You have finished memorizing acidimmolate.

< 919h/808H 182v/182V Pos: sitting >
You have finished memorizing acidimmolate.

< 919h/808H 182v/182V Pos: sitting >
You have finished memorizing acidimmolate.
Your studies are complete.

< 919h/808H 182v/182V Pos: sitting >
You clamber to your feet.

< 919h/808H 182v/182V Pos: standing >
The Northern Wall Road
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian thief-hunter is lying here.
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Illusion)(Red Aura)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
A large Xorn stands here, three arms flailing. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A stray tomcat is darting after rodents, here.

< 919h/808H 182v/182V Pos: standing >
You start chanting...

< 919h/808H 182v/182V Pos: standing >
Casting: mirror image 

< 919h/808H 182v/182V Pos: standing >
You complete your spell...
You can only have one set of mirror images at a time.

< 918h/808H 182v/182V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East  -West  -Up   
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A LARGE earth elemental enters from the east.
A LARGE earth elemental enters from the east.
A large xorn enters from the east.
Semat sneaks in from the east.
Zloin enters from the east.

< 918h/808H 181v/182V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
A stray cat who is close by to your east.
A young cleric who is not far off to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia guard who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 918h/808H 181v/182V Pos: standing >

		Score information for Zloin

Level: 56   Race: Drow Elf   Class: Conjurer / Earth Magus Sex: Male
Hit points: 918(808)  Moves: 181(182)
Coins carried:    2 platinum    51 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +17.13   Deaths:   111
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Undead Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Waterbreathing GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points: 3706 

Active Spells:
--------------
stone skin (2 minutes)
roar of heroes (less than a minute remaining)
globe of darkness (10 minutes)
vitality (2 minutes)
globe of invulnerability (1 minute)
cannibalize (21 minutes)
protection from undead (6 minutes)
fly (114 minutes)


< 918h/808H 181v/182V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian thief-hunter is lying here.
A stray tomcat is darting after rodents, here.
A LARGE earth elemental enters from the west.
A LARGE earth elemental enters from the west.
Alarm bells sound, signalling an invasion!
A large xorn enters from the west.
Semat sneaks in from the west.
Zloin enters from the west.

< 918h/808H 180v/182V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East  -South -West  -Up   
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young cleric is standing here, smiling at you warmly. (casting) (Gold Aura)
A LARGE earth elemental enters from the west.
A tharnadian thief-hunter sneers in contempt.
You dodge a bash from a tharnadian thief-hunter, who loses his balance and falls.
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
A LARGE earth elemental enters from the west.
A large xorn enters from the west.
Zloin enters from the west.

< 918h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief kne EP: excellent >
 You dodge a tharnadian thief-hunter's vicious attack.
Your shadowy staff of damnation flares brilliantly as it intercepts a tharnadian thief-hunter's attack and savagely strikes back!
A tharnadian thief-hunter briefly reveals a red aura!

< 918h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 918h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief kne EP: excellent >
 A militia guard enters from the east.

< 918h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief kne EP: excellent >
 A militia guard suddenly attacks Zloin!
A militia guard's weak punch seriously wounds Zloin.
Upon being struck, Zloin disappears into thin air.
Zloin stops following you.
Zloin is no longer in your group.

< 918h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief kne EP: excellent >
 You miss a tharnadian thief-hunter.
You miss a tharnadian thief-hunter.

< 918h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief kne EP: excellent >
 A young cleric completes her spell...
A young cleric utters the words 'sfahzqhuai yfaw yufz'
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 918h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief kne EP: excellent >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a tharnadian thief-hunter!
[Damage: 221 ] -=[You smile happily as your disintegration ray hits a tharnadian thief-hunter!]=-

< 917h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief kne EP:  few wounds >
 Semat snaps into visibility.
Semat's pierce wounds a tharnadian thief-hunter.
A militia guard suddenly attacks Semat!
A militia guard's weak punch grazes Semat.

< 917h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief kne EP:  few wounds >
 You start chanting...

< 917h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief kne EP:  few wounds >
 You dodge a tharnadian thief-hunter's vicious attack.
You dodge a tharnadian thief-hunter's vicious attack.

< 917h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief kne EP:  few wounds >
 Casting: disintegrate 

< 917h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief kne EP:  few wounds >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a tharnadian thief-hunter!
[Damage: 94 ] -=[You smile happily as your disintegration ray hits a tharnadian thief-hunter!]=-

< 917h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief kne EP:  few wounds >
 A militia guard enters from the south.

< 917h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief kne EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  3 ] -=[Your decent bludgeon grazes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
You miss a tharnadian thief-hunter.

< 917h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief kne EP:  few wounds >
 A militia guard suddenly attacks YOU!
-=[A militia guard's feeble punch grazes you.]=-

< 916h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief kne EP:  few wounds >
 A LARGE earth elemental says 'I must assist my master!'
A LARGE earth elemental suddenly attacks a tharnadian thief-hunter!
[Damage:  6 ] A LARGE earth elemental's decent crush wounds a tharnadian thief-hunter.
Semat's fine slash strikes a tharnadian thief-hunter.
Semat's fine slash strikes a tharnadian thief-hunter.
Semat's pierce strikes a tharnadian thief-hunter.
Semat's fine pierce wounds a tharnadian thief-hunter.
Semat's impressive slash strikes a tharnadian thief-hunter.
Semat's fine slash strikes a tharnadian thief-hunter.
Semat's slash strikes a tharnadian thief-hunter.

< 916h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief kne EP:  nasty wounds >
 You start chanting...

< 916h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief kne EP:  nasty wounds >
 Semat parries a militia guard's lunge at him.
A militia guard kicks Semat in the stomach, rendering him breathless.

< 916h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief kne EP:  nasty wounds >
 Your lifeforce is assimilated into a tharnadian thief-hunter's body!
A young cleric leaves east.
A faint hum can be heard from Tiamat's poison tail stinger carried by Semat.

< 891h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief kne EP:  nasty wounds >
 Casting: disintegrate 

< 891h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief kne EP:  nasty wounds >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a tharnadian thief-hunter!
[Damage: 214 ] -=[You smile happily as your disintegration ray hits a tharnadian thief-hunter!]=-

< 891h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief kne EP:  awful >
 Your lifeforce is assimilated into a tharnadian thief-hunter's body!
-=[A tharnadian thief-hunter's feeble punch grazes you.]=-
-=[A tharnadian thief-hunter's feeble punch grazes you.]=-
A tharnadian thief-hunter rises to his feet.
You dodge a tharnadian thief-hunter's feeble leg sweep.

< 864h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: pretty hurt >
 Your lifeforce is assimilated into a tharnadian thief-hunter's body!

< 839h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: pretty hurt >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 839h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: pretty hurt >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a tharnadian thief-hunter!
[Damage: 145 ] -=[You smile happily as your disintegration ray hits a tharnadian thief-hunter!]=-
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 170.
You feel the bloodlust in your heart as you hear the death cry of a tharnadian thief-hunter.
You dodge a militia guard's vicious attack.
You dodge a militia guard's vicious attack.
-=[A militia guard's kick crashes into your chest.]=-

< 838h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
 A militia guard blocks your futile lunge at him.
A militia guard blocks your futile lunge at him.

< 837h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
 Semat's impressive pierce strikes a militia guard.

< 837h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: few scratches >
 Semat's impressive slash strikes a militia guard.
Semat's slash strikes a militia guard hard.
Semat's impressive pierce strikes a militia guard hard.
Semat's pierce strikes a militia guard hard.
A militia guard dodges Semat's attack.
Semat's impressive slash strikes a militia guard hard.
Semat's impressive slash strikes a militia guard very hard.
Semat dodges a militia guard's attack.
Semat dodges a militia guard's attack.
Sorry, you aren't allowed to do that in combat.

< 837h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP:  nasty wounds >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 837h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP:  nasty wounds >
 You complete your spell...
[Damage: 89 ] -=[You cause the earth to reach up and maul your opponent!]=-

< 837h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: pretty hurt >
 A LARGE earth elemental says 'I must assist my master!'
A LARGE earth elemental suddenly attacks a militia guard!
[Damage:  7 ] A LARGE earth elemental's crush strikes a militia guard very hard.

< 837h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP:  awful >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 837h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP:  awful >
 You complete your spell...
[Damage: 46 ] -=[You cause the earth to reach up and maul your opponent!]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 1.
A militia guard's death cry reverberates in your head as he falls to the ground.

< 837h/808H 181v/182V Pos: standing >
Semat parries a militia guard's lunge at him.
A militia guard's feeble punch grazes Semat.
A militia guard kicks Semat in the stomach, rendering him breathless.

< 837h/808H 181v/182V Pos: standing >
A militia guard enters from the east.
Who should the spell be cast upon?  You must specify a target!

< 837h/808H 181v/182V Pos: standing >
You dodge a bash from a militia guard, who loses his balance and falls.
-=[A militia guard's weak punch grazes you.]=-
Sorry, you aren't allowed to do that in combat.

< 836h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard kne EP: excellent >
 You score a CRITICAL HIT!!!!!
[Damage:  6 ] -=[Your fine bludgeon wounds a militia guard.]=-
You miss a militia guard.
Semat's slash strikes a militia guard hard.
A militia guard dodges Semat's attack.
Semat's pierce strikes a militia guard very hard.
Semat's impressive slash strikes a militia guard hard.
Semat's impressive slash strikes a militia guard very hard.
Semat's slash strikes a militia guard very hard.
You have memorized the following spells:
(12th circle)  1 - group stornogs spheres
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
               1 - stornogs spheres
               1 - group globe of invulnerability
(10th circle)  1 - farsee
               3 - group stone skin
               1 - stornogs shimmering starshell
( 9th circle)  1 - gate
               4 - acidimmolate
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
( 7th circle)  1 - dimension door
               3 - earthen maul
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               4 - wall of stone
( 4th circle)  3 - lightning bolt
               1 - levitate
               1 - infravision
               4 - wall of force
( 3rd circle)  1 - strength
               8 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               3 - mirror image
( 1st circle)  5 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    0 seconds:  ( 2nd) mirror image
    0 seconds:  ( 8th) disintegrate
    1 seconds:  ( 8th) disintegrate
    1 seconds:  ( 8th) disintegrate
    2 seconds:  ( 8th) disintegrate
    2 seconds:  ( 7th) earthen maul
    3 seconds:  ( 7th) earthen maul

You can memorize no more spells.

< 836h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard kne EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 836h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard kne EP: few scratches >
 You are already standing.

< 836h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard kne EP: few scratches >
 You start chanting...

< 836h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard kne EP: few scratches >
 The night has begun.

< 836h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard kne EP: few scratches >
 Casting: earthen maul **

< 836h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard kne EP: few scratches >
 Casting: earthen maul *

< 836h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard kne EP: few scratches >
 Semat parries a militia guard's lunge at him.
Semat's Tiamat's poison tail stinger flashes into the path of a militia guard's attack, then Semat delivers a graceful counter-attack!
Semat's impressive slash seriously wounds a militia guard.
Semat's slash strikes a militia guard very hard.

< 836h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard kne EP: few scratches >
 Semat's slash seriously wounds a militia guard.
Semat's impressive pierce seriously wounds a militia guard.
Semat's impressive pierce seriously wounds a militia guard.
Semat's powerful slash critically injures a militia guard.
A militia guard is stunned!
Semat's fine slash hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 1.
The last gasps of a militia guard cause a sickening chill to run up your spine.

< 836h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard kne EP: few scratches >
 A militia guard misses you.

< 836h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard kne EP: few scratches >
 You complete your spell...
[Damage: 99 ] -=[You cause the earth to reach up and maul your opponent!]=-
You miss a militia guard.
You score a CRITICAL HIT!!!!!
[Damage:  5 ] -=[Your fine bludgeon wounds a militia guard.]=-

< 836h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard kne EP:  few wounds >
 Semat places Tiamat's poison tail stinger in the back of a militia guard, resulting in some strange noises and some blood.

< 836h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard kne EP: pretty hurt >
 You start chanting...

< 836h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard kne EP: pretty hurt >
 A LARGE earth elemental says 'For glory!'
A LARGE earth elemental suddenly attacks a militia guard!
[Damage:  8 ] A LARGE earth elemental's decent crush strikes a militia guard very hard.

< 836h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard kne EP:  awful >
 Casting: earthen maul 

< 836h/808H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard kne EP:  awful >
 You complete your spell...
[Damage: 49 ] -=[You cause the earth to reach up and maul your opponent!]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 1.
A look of horror and a silent scream are a militia guard's last actions in this world.

< 836h/808H 181v/182V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 836h/808H 181v/182V Pos: standing >
You quickly scan the area.
A young cleric who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A street sweeper who is close by to your south.
A shady mercenary who is close by to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A Human who is close by to your west.
A stray cat who is close by to your west.
A street sweeper who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 836h/808H 181v/182V Pos: standing >
You sit down and relax.

< 836h/808H 181v/182V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - group stornogs spheres
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
               1 - stornogs spheres
               1 - group globe of invulnerability
(10th circle)  1 - farsee
               3 - group stone skin
               1 - stornogs shimmering starshell
( 9th circle)  1 - gate
               4 - acidimmolate
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
( 7th circle)  1 - dimension door
               1 - earthen maul
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               4 - wall of stone
( 4th circle)  3 - lightning bolt
               1 - levitate
               1 - infravision
               4 - wall of force
( 3rd circle)  1 - strength
               8 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               3 - mirror image
( 1st circle)  5 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    0 seconds:  ( 2nd) mirror image
    0 seconds:  ( 8th) disintegrate
    1 seconds:  ( 8th) disintegrate
    1 seconds:  ( 8th) disintegrate
    2 seconds:  ( 8th) disintegrate
    2 seconds:  ( 7th) earthen maul
    3 seconds:  ( 7th) earthen maul
    3 seconds:  ( 7th) earthen maul
    4 seconds:  ( 7th) earthen maul

You can memorize no more spells.
You continue your study.

< 836h/808H 181v/182V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
A Human enters from the west.

< 836h/808H 182v/182V Pos: sitting >
You have finished memorizing mirror image.

< 836h/808H 182v/182V Pos: sitting >
You have finished memorizing disintegrate.

< 836h/808H 182v/182V Pos: sitting >
You have finished memorizing disintegrate.

< 836h/808H 182v/182V Pos: sitting >
You have finished memorizing disintegrate.

< 836h/808H 182v/182V Pos: sitting >
You have finished memorizing disintegrate.

< 836h/808H 182v/182V Pos: sitting >
You have finished memorizing earthen maul.

< 836h/808H 182v/182V Pos: sitting >
You have finished memorizing earthen maul.

< 836h/808H 182v/182V Pos: sitting >
You have finished memorizing earthen maul.

< 836h/808H 182v/182V Pos: sitting >
You have finished memorizing earthen maul.
Your studies are complete.
Ok.
You snap into visibility.
A Human avoids being bashed by a large xorn, who loses its balance and falls.
A Human avoids being bashed by a LARGE earth elemental, who loses its balance and falls.
A Human avoids being bashed by a LARGE earth elemental, who loses its balance and falls.
A Human looks at Semat.

< 836h/808H 182v/182V Pos: sitting >
A Human misses a large xorn.

< 836h/808H 182v/182V Pos: sitting >
A Human attempts to flee.
A Human tries to flee, but can't make it out of here!

< 836h/808H 182v/182V Pos: sitting >

< 836h/808H 182v/182V Pos: sitting >
[Damage:  8 ] A LARGE earth elemental's decent crush seriously wounds a Human.
Semat places Tiamat's poison tail stinger in the back of a Human, resulting in some strange noises and some blood.
A Human's small round wooden shield was completely destroyed by the massive blow!
A Human's hard leather cloak was completely destroyed by the massive blow!
A Human's light blue scarf was completely destroyed by the massive blow!
A Human's pair of tight black slippers was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.