The death of [47 Shadowmage] Ashes (Vampire)

in A Raging River

from the perspective of [47 Shadowmage] Ashes (Vampire)

<worn as a badge>    a necromantic death shroud [80%]
<worn on head>       halo of the maelstrom
<worn on eyes>       the eye of the ogre [superior] with a strange dark bloodstone (glowing) (humming) [61%]
<worn in ear>        a dwarven earring
<worn in ear>        a silver tooth earring
<worn on face>       a stone mask [superior]
<worn around neck>   a carnelian and ruby inlaid gorget [superior]
<worn around neck>   a carnelian and ruby inlaid gorget [65%]
<worn on body>       a silky black dress of the sirens
<worn as quiver>     the masters quiver [poor] (glowing)
<worn about waist>   a belt of mining
<worn on belt buckle>the lost book of 'Magic' [88%]
<worn on arms>       some mithril-plated gnomish arm enhancers of intelligence (humming)
<worn around wrist>  a dark religious bracer
<worn around wrist>  a silver charm bracelet (glowing) [87%]
<worn on hands>      a pair of mantis-hide gloves
<worn on finger>     a ring of astral essence (humming) [88%]
<worn on finger>     a glowing black ring [59%]
<primary weapon>     the dagger of the seers (humming)
<worn on legs>       some angel feather leggings [poor] [78%]
<worn on feet>       boots of brain golem skin

He seems to be moving much faster than normal..
His body is surrounded in a a green mist!
He's encased in a shimmering globe!


< 640h/640H 145v/145V Pos: standing >
 
   .M.          
  ,M...    MM   
 , .  .    M    
 ,,M  ..    M   
  ... .@    M   
  M,...         
   ,,,.    MM   
  M, M     M    
     ,M    M    
The Caverns of Time
Obvious exits: -North -East  -West 

< 640h/640H 143v/145V Pos: standing >
A gloomwing enters from the north.

< 640h/640H 143v/145V Pos: standing >
A Huge Hazy Cave
   This large misty cave seems to be made naturally and preserved in its
completely natural state throughout the great history of Alatorin.  There
is a small spot of light when looking directly above, suggesting that this
underworld vertical spire may reach actual daylight, which would be quite
impressive as the Caverns of Time are quite deep within Alatorin.
Obvious exits: -West 
A swirling black mass floats on the far wall of this cavern. (magic)
*A powerful githyanki named Melbe floats here, communicating with the ether.(Red Aura)
A pale-eyed shield dwarf slave stands here, a blank expression on his face.
A pale-eyed shield dwarf slave stands here, a blank expression on his face.
A pale-eyed shield dwarf slave stands here, a blank expression on his face.

< 640h/640H 141v/145V Pos: standing >
Pardon?

< 640h/640H 145v/145V Pos: standing >
 
   ..M          
  ,M...    MM   
 , .  .    M    
 ,,M  ..    M   
  ... .@    M   
  M,...         
   ,,,.    MM   
  M, M     M    
     ,     M    
The Caverns of Time
Obvious exits: -North -East  -West 
A gloomwing flutters about here, releasing a wave of gray mist.(Red Aura)

< 640h/640H 143v/145V Pos: standing >
 
   M..          
  ...M          
 ,,M...    MMM  
 , .  .    M    
 ,,M  .@    M   
  ... ..    M   
  M,...         
   ,,,.    MM   
   , M     M    
The Caverns of Time
Obvious exits: -South -West 

< 640h/640H 141v/145V Pos: standing >
 
   .M..         
   ...M         
  ,,M...    MM  
  , .  .    M   
  ,,M  @.    M  
   ... ..    M  
   M,...        
    ,,,.    M   
   M, M         
The Caverns of Time
Obvious exits: -North -East  -South -West 
A small hairless osquip scurries across the city floor.

< 640h/640H 139v/145V Pos: standing >
A Dark, Gloomy Cave
   This deep cave, off-set within the Caverns of Time, is dark and
secluded, forgotten by most of the elders of Alatorin and unknown
by all of the youths.  This secret, misty cave is naturally formed, having
been unaltered, like the rest of the Caverns of Time, by the masons of
the Alatorin architecture.
Obvious exits: -East  -Up   
A gloomwing is stretched out, sound asleep.(Red Aura)
A gloomwing is stretched out, sound asleep.(Red Aura)
A gloomwing is stretched out, sound asleep.(Red Aura)
A gloomwing is stretched out, sound asleep.(Red Aura)

< 640h/640H 137v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 640h/640H 138v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 640h/640H 140v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 640h/640H 140v/145V Pos: standing >
Upper Vaults of a Gloomy Cave
   This deep cave, off-set within the Caverns of Time, is dark and
secluded, forgetten by most of the elders of Alatorin and unknown
by all of the youths.  This secret, misty cave is naturally formed, having
been unaltered, like the rest of the Caverns of Time, by the masons of
the Alatorin architecture.
Obvious exits: -Down 
A huge gloomwing is stretched out, sound asleep.(Red Aura)
A huge gloomwing is stretched out, sound asleep.(Red Aura)
A huge gloomwing is stretched out, sound asleep.(Red Aura)
A gloomwing is stretched out, sound asleep.(Red Aura)
A gloomwing is stretched out, sound asleep.(Red Aura)

< 640h/640H 139v/145V Pos: standing >
Pardon?

< 640h/640H 145v/145V Pos: standing >
Upper Vaults of a Gloomy Cave
Obvious exits: -Down 
A huge gloomwing is stretched out, sound asleep.(Red Aura)
A huge gloomwing is stretched out, sound asleep.(Red Aura)
A huge gloomwing is stretched out, sound asleep.(Red Aura)
A gloomwing is stretched out, sound asleep.(Red Aura)
A gloomwing is stretched out, sound asleep.(Red Aura)

< 640h/640H 145v/145V Pos: standing >
Pardon?

< 640h/640H 145v/145V Pos: standing >
Pardon?

< 640h/640H 145v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 640h/640H 145v/145V Pos: standing >
A Dark, Gloomy Cave
   This deep cave, off-set within the Caverns of Time, is dark and
secluded, forgotten by most of the elders of Alatorin and unknown
by all of the youths.  This secret, misty cave is naturally formed, having
been unaltered, like the rest of the Caverns of Time, by the masons of
the Alatorin architecture.
Obvious exits: -East  -Up   
A gloomwing is stretched out, sound asleep.(Red Aura)
A gloomwing is stretched out, sound asleep.(Red Aura)
A gloomwing is stretched out, sound asleep.(Red Aura)
A gloomwing is stretched out, sound asleep.(Red Aura)

< 640h/640H 143v/145V Pos: standing >
 
   .M..         
   .M.M         
  ,,....    MM  
  , .  .    M   
  ,,M  @.    M  
   ... ..    M  
   M,...        
    ,,,.    M   
   ,, ,         
The Caverns of Time
Obvious exits: -North -East  -South -West 
A small hairless osquip scurries across the city floor.

< 640h/640H 141v/145V Pos: standing >
You make a few signs and pledge your allegiance to the gods.

< 640h/640H 145v/145V Pos: standing >
A Dark, Gloomy Cave
   This deep cave, off-set within the Caverns of Time, is dark and
secluded, forgotten by most of the elders of Alatorin and unknown
by all of the youths.  This secret, misty cave is naturally formed, having
been unaltered, like the rest of the Caverns of Time, by the masons of
the Alatorin architecture.
Obvious exits: -East  -Up   
A gloomwing is stretched out, sound asleep.(Red Aura)
A gloomwing is stretched out, sound asleep.(Red Aura)
A gloomwing is stretched out, sound asleep.(Red Aura)
A gloomwing is stretched out, sound asleep.(Red Aura)

< 640h/640H 143v/145V Pos: standing >
A strange gloomwing flies by in a distant darkness, leaving a trail of black haze behind it.


< 640h/640H 143v/145V Pos: standing >
You start chanting...

< 640h/640H 143v/145V Pos: standing >
Casting: dimension door *

< 640h/640H 143v/145V Pos: standing >
You complete your spell...
You failed.

< 640h/640H 143v/145V Pos: standing >
You don't have that spell memorized.

< 640h/640H 143v/145V Pos: standing >
You sit down and relax.

< 640h/640H 143v/145V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - incendiary cloud
               2 - electrical execution
( 8th circle)  1 - fly
               2 - immolate
               2 - shadow shield
( 7th circle)  1 - haste
               5 - bigbys clenched fist
( 6th circle)  2 - teleport
               4 - fireball
( 5th circle)  3 - cone of cold
( 4th circle)  5 - lightning bolt
               1 - farsee
               1 - levitate
               1 - infravision
( 3rd circle)  8 - shocking grasp
               1 - agility
( 2nd circle)  4 - burning hands
               5 - sleep
               1 - strength
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) dimension door
    3 seconds:  ( 5th) dimension door
    4 seconds:  ( 6th) fireshield
    6 seconds:  ( 5th) dimension door
    7 seconds:  ( 5th) dimension door

You can memorize no more spells.
You continue your study.

< 640h/640H 143v/145V Pos: sitting >
You start meditating...

< 640h/640H 144v/145V Pos: sitting >
You have finished memorizing dimension door.

< 640h/640H 145v/145V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing dimension door.

< 640h/640H 145v/145V Pos: sitting >
You have finished memorizing fireshield.

< 640h/640H 145v/145V Pos: sitting >
You have finished memorizing dimension door.

< 640h/640H 145v/145V Pos: sitting >
You stop meditating.
You can't concentrate enough while resting.
You can't do this sitting!

< 640h/640H 145v/145V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.
You clamber to your feet.

< 640h/640H 145v/145V Pos: standing >
But you are a member of no group?!

< 640h/640H 145v/145V Pos: standing >
You are already standing.

< 640h/640H 145v/145V Pos: standing >
But you are a member of no group?!

< 640h/640H 145v/145V Pos: standing >
You start chanting...

< 640h/640H 145v/145V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
A Channeling Circle
   This comfortable-looking chamber is not quite as imposing as
BrightAxe Hall or the Hall of Adventurers are.  However, the magic
present within these walls is omnipresent and at times nearly
overwelming.  Small pillows rest in semi-circles in various
portions of this chamber.  Small candles of various shapes and
sizes rest in all parts of the Mystic Ward, melted to the ground
and on various magic relics.
A soothing aura fills the area.
Obvious exits: -South -West 
*A LARGE air elemental is here looking like a small living tornado.
*A LARGE air elemental is here looking like a small living tornado.
A LARGE earth elemental stands here, looking like a living rock.
*A LARGE air elemental is here looking like a small living tornado.
*A LARGE air elemental is here looking like a small living tornado.
*A LARGE air elemental is here looking like a small living tornado.
*A LARGE air elemental is here looking like a small living tornado.
*A LARGE air elemental is here looking like a small living tornado.
A LARGE water elemental is here, flowing like a living current.
*A LARGE air elemental is here looking like a small living tornado.
*A LARGE air elemental is here looking like a small living tornado.
A LARGE water elemental is here, flowing like a living current.
*(Q)Horusite the halfling cosmomancer stands here, channelling his powers.
Jedd Burningbraids the Mountain Dwarf channeler and dwarven lord stands here.
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic.
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic.
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic.

< 640h/640H 145v/145V Pos: standing >
Horusite starts casting a spell.
Horusite completes his spell...
Horusite utters the words 'zasaf ghfutz'

< 640h/640H 145v/145V Pos: standing >
Gusts of wind blowing through the area sweep up dirt and crackles of magic as an air elemental swirls in the form of a tornado.


< 640h/640H 145v/145V Pos: standing >
Horusite starts casting a spell.
Horusite completes his spell...
Horusite utters the words 'zasaf ghfutz'

< 640h/640H 145v/145V Pos: standing >
A young channeler starts casting a spell.

< 640h/640H 145v/145V Pos: standing >
A young channeler completes his spell...
A young channeler utters the words 'globe of invulnerability'
A LARGE air elemental begins to shimmer.

< 640h/640H 145v/145V Pos: standing >
The burning flames around your body die down and fade.

< 640h/640H 145v/145V Pos: standing >
Horusite starts casting a spell.
Horusite completes his spell...
Horusite utters the words 'zasaf abrazak'

< 640h/640H 145v/145V Pos: standing >
Jedd Burningbraids starts casting a spell.
Jedd Burningbraids completes his spell...
Jedd Burningbraids utters the words 'globe of invulnerability'
A LARGE air elemental begins to shimmer.

< 640h/640H 145v/145V Pos: standing >
A young channeler starts casting a spell.

< 640h/640H 145v/145V Pos: standing >
A young channeler completes his spell...
A young channeler utters the words 'gsufuh abrazak'
A young channeler is briefly surrounded by a purple aura.

< 640h/640H 145v/145V Pos: standing >
Horusite starts casting a spell called 'detect magic'.
Horusite completes his spell...
Horusite utters the words 'detect magic'

< 640h/640H 145v/145V Pos: standing >
Autosaving...

< 640h/640H 145v/145V Pos: standing >
Horusite says 'I come from a place called Ultarium, where many scholars and intellectuals reside.'
Horusite says 'From the cloudy escapes to the climb of the oracle, Ultarium is the pinnacle of the world.'


< 640h/640H 145v/145V Pos: standing >
A young channeler starts casting a spell.

< 640h/640H 145v/145V Pos: standing >
A young channeler completes his spell...
A young channeler utters the words 'orabz ay uizjrizfaburuhl'
A LARGE air elemental begins to shimmer.

< 640h/640H 145v/145V Pos: standing >
Horusite says 'My name was not always Horusite  I changed it some years ago in Ultarium at a shady individual named Grudat.'
Horusite says 'What was my original name?'
Horusite lets out a billowing laugh.
Horusite says 'That's for me to know.'


< 640h/640H 145v/145V Pos: standing >
A fire elemental and a water elemental begin circling each other, agitated by one anothers presence.


< 640h/640H 145v/145V Pos: standing >
Horusite says 'I come from a place called Ultarium, where many scholars and intellectuals reside.'
Horusite says 'From the cloudy escapes to the climb of the oracle, Ultarium is the pinnacle of the world.'


< 640h/640H 145v/145V Pos: standing >
You feel less vitalized.

< 420h/420H 145v/145V Pos: standing >
A young channeler starts casting a spell.

< 420h/420H 145v/145V Pos: standing >
A young channeler completes his spell...
A young channeler utters the words 'ghaiz gtui'
A young channeler's flesh melds with conjured rocks, turning it to stone.

< 420h/420H 145v/145V Pos: standing >
A young channeler starts casting a spell.

< 420h/420H 145v/145V Pos: standing >
A young channeler starts casting a spell.
A young channeler completes his spell...
A young channeler utters the words 'ghaiz gtui'
A young channeler's flesh melds with conjured rocks, turning it to stone.

< 420h/420H 145v/145V Pos: standing >
Jedd Burningbraids starts casting a spell called 'coldshield'.
Jedd Burningbraids completes his spell...
Jedd Burningbraids utters the word 'qaregpuzre'
Jedd Burningbraids is surrounded by an aura of deadly cold!

< 420h/420H 145v/145V Pos: standing >
A young channeler completes his spell...
A young channeler utters the words 'ofzahzf gsufuh xabrae'
A young channeler glows visibly as a faint white halo surrounds him.

< 420h/420H 145v/145V Pos: standing >
A young channeler starts casting a spell called 'globe of invulnerability'.

< 420h/420H 145v/145V Pos: standing >
Horusite says 'I come from a place called Ultarium, where many scholars and intellectuals reside.'
Horusite says 'From the cloudy escapes to the climb of the oracle, Ultarium is the pinnacle of the world.'

A young channeler completes his spell...
A young channeler utters the words 'orabz ay uizjrizfaburuhl'
A young channeler begins to shimmer.

< 420h/420H 145v/145V Pos: standing >
A shadowmage enters from the south.

< 420h/420H 145v/145V Pos: standing >
Horusite starts casting a spell.
Horusite completes his spell...
Horusite utters the words 'yazfuz guoph'

< 420h/420H 145v/145V Pos: standing >
Jedd Burningbraids starts casting a spell called 'greater spirit ward'.
Jedd Burningbraids completes his spell...
Jedd Burningbraids utters the words 'greater spirit ward'
Jedd Burningbraids points at a shadowmage.
A shadowmage glows visibly as a faint white halo surrounds him.

< 420h/420H 145v/145V Pos: standing >
A young channeler starts casting a spell.

< 420h/420H 145v/145V Pos: standing >
A young channeler completes his spell...
A young channeler utters the word 'paghz'
A LARGE earth elemental starts to move with uncanny speed!

< 420h/420H 145v/145V Pos: standing >
Pardon?

< 420h/420H 145v/145V Pos: standing >
A young channeler starts casting a spell.

< 420h/420H 145v/145V Pos: standing >
A Channeling Circle
Obvious exits: -South -West 
A shadowmage walks through here, fading in and out of existence.
*A LARGE air elemental is here looking like a small living tornado.
*A LARGE air elemental is here looking like a small living tornado.
A LARGE earth elemental stands here, looking like a living rock.
*A LARGE air elemental is here looking like a small living tornado.
*A LARGE air elemental is here looking like a small living tornado.
*A LARGE air elemental is here looking like a small living tornado.
*A LARGE air elemental is here looking like a small living tornado.
*A LARGE air elemental is here looking like a small living tornado.
A LARGE water elemental is here, flowing like a living current.
*A LARGE air elemental is here looking like a small living tornado.
*A LARGE air elemental is here looking like a small living tornado.
A LARGE water elemental is here, flowing like a living current.
*(Q)Horusite the halfling cosmomancer stands here, channelling his powers.
Jedd Burningbraids the Mountain Dwarf channeler and dwarven lord stands here.
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic. (casting) 
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic.
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic.

< 420h/420H 145v/145V Pos: standing >
A young channeler completes his spell...
A young channeler utters the words 'yufz xabrae'
A young channeler points at a LARGE air elemental.

< 420h/420H 145v/145V Pos: standing >
   Jedd Burningbraids, named after his family's genetic coloring in
their beards - fire-like red streaks.  Jedd is quite old and one of
the few remaining Mountain Dwarves that has been trained in the
conjuration magics, as his peoples magical focus has become almost
completely spiritual.  Nonetheless, the blood in Jedd's veins are
filled with the same amount of heritage and determination as are the
shield dwarf natives of Alatorin, and he is treated with no less
respect then that of the brotherhood.
Jedd Burningbraids appears to be Dwarf and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by orbiting spheres!
He is encased in killing ice!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!


< 420h/420H 145v/145V Pos: standing >
   Horusite, one of the seveal students of Deathium, the ex-Ultarium
council member and explorer of the skies.  Horusite was also known for a long
time as one of the great final survivoring descendants of Azura the halfling
sorcereress master of Woodseer, but that was ages ago..
Horusite appears to be Halfling and is in excellent condition.
He's small in size.
He seems to be moving much faster than normal..
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He does not wholly occupy this plane of existence.

<held>               a wand of comet control

< 420h/420H 145v/145V Pos: standing >
Jedd Burningbraids starts casting a spell.
Jedd Burningbraids completes his spell...
Jedd Burningbraids utters the words 'gsufuh abrazak'
Jedd Burningbraids points at a shadowmage.
A shadowmage is briefly surrounded by a purple aura.

< 420h/420H 145v/145V Pos: standing >

		Score information for Ashes

Level: 47   Race: Vampire   Class: Sorcerer / Shadowmage Sex: Female
Hit points: 420(420)  Moves: 145(145)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
         Negative Shielded
Frags:   -1.00   Deaths:   3
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Acid Animals
Protected by:   Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Levitation Tower of Iron Will GlobeOfDarkness
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  383 

Active Spells:
--------------
lionrage (14 minutes)
hawkvision (13 minutes)
elephantstrength (34 minutes)
agility (32 minutes)
strength (31 minutes)
well-rested bonus (121 minutes)
fire ward (less than a minute remaining)
detect magic (4 minutes)
detect invisibility (43 minutes)
fly (22 minutes)


< 420h/420H 145v/145V Pos: standing >
You start chanting...

< 420h/420H 145v/145V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
 
   MM^MMMM^^    
  ^^^^^M.M^M^   
 MM^^..^^.^^MM  
 MMM...^.M^^MM  
 ^M..^.@^.M^MM  
 ^^^^M.^..M^MM  
 MM^..M.^^M^^M  
  ^^^M..^MM^^   
   M^^^MMM^M    
A Valley Geyser
Obvious exits: -North -East  -South -West 
A small campfire burns softly at the center of the campsite. (glowing) (illuminating)
A refreshing spring has sprung up from the earth here.
(Q)Ungalen the Bounty Hunter kneels here, preparing to track his target.

< 420h/420H 145v/145V Pos: standing >
You no longer feel protected from fire.

< 420h/420H 145v/145V Pos: standing >
You start chanting...

< 420h/420H 145v/145V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
A Rugged Native Hut
   The hut is constructed of mammoth size bones covered in cured leather
hides.  Snow and ice are no match for this simple, yet effective enclosure.
Just make sure to close the door behind you, to keep out the chilling
breeze.  This is the oldest residence of the village.  It's known for
town meetings to discuss survial in this harsh environment.
Obvious exits: -East #
A guard wul sit here sizing up danger.
(Q)Falga, the village elder rests here for the moment.(Gold Aura)

< 420h/420H 145v/145V Pos: standing >
   The frail elder is the oldest person in the village.  He has been
giving wisdom of survial to the locals for many generations.  A pale
sagging face, bushy eyebrows, and a long beard show his age, but
hidden is his immense spiritual power.  Dressed in full length furs,
shiny rings and holding a staff, he looks very respectable.
Falga, the village elder appears to be Storm Giant and is in excellent condition.
She's huge in size.
She is in the front rank.
She's surrounded by a diffuse globe of light!

<worn on head>       a blood hawk headdress [superior]

< 420h/420H 145v/145V Pos: standing >
The door seems to be closed.

< 420h/420H 145v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 420h/420H 145v/145V Pos: standing >
Ok.

< 420h/420H 145v/145V Pos: standing >
A Cobblestone Roadway
    Along a main throughway, the village seems to be divided with simple
shack dwellings on the left and an impressive raging river to the right.
This path was constructed with cobble stones to hold up to frequent
traffic.  Locals seem to live in a tight knit community, where survial
depends on one another.  Proceed to discover what Miaeril offers.
Obvious exits: -North -East  -South -West 
A village native greets you with a nod.(Gold Aura)

< 420h/420H 144v/145V Pos: standing >
A Cobblestone Roadway
    Along a main throughway, the village seems to be divided with simple
shack dwellings on the left and an impressive raging river to the right.
This path was constructed with cobble stones to hold up to frequent
traffic.  Locals seem to live in a tight knit community, where survial
depends on one another.  Proceed to discover what Miaeril offers.
Obvious exits: -East  -South

< 420h/420H 143v/145V Pos: standing >
A Raging River
   Fridged temperatures and a swift current make this wide river dangerous.
Jagged rocks produce some wild rapids that sound ferocious.  Ice chunks
float down the river, that refuses to completely freeze over.  Safety is
towards the west bank.  East is a thick unknown forest.  Decisions should
be made quickly, before one is taken away to an uncertain fate.
Obvious exits: -East  -South -West 
A bruised salmon swims around fighting the water current.

< 420h/420H 142v/145V Pos: standing >
Pardon?

< 420h/420H 145v/145V Pos: standing >
Pardon?

< 420h/420H 145v/145V Pos: standing >
The snow turns to a cold rain.

< 420h/420H 145v/145V Pos: standing >
Pardon?

< 420h/420H 145v/145V Pos: standing >
Pardon?

< 420h/420H 145v/145V Pos: standing >
The sun hangs low on the southern sky.

< 420h/420H 145v/145V Pos: standing >
Autosaving...

< 420h/420H 145v/145V Pos: standing >
The sun starts to set in the south.

< 420h/420H 145v/145V Pos: standing >
Magical auras fade from your sight.

< 420h/420H 145v/145V Pos: standing >
Pardon?

< 420h/420H 145v/145V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 420h/420H 145v/145V Pos: standing >
It rains a bit harder.
A Drider sneaks in from the west.

< 420h/420H 145v/145V Pos: standing >
A Drider sneaks south.

< 420h/420H 145v/145V Pos: standing >
A Drider sneaks in from the south.

< 420h/420H 145v/145V Pos: standing >
A Drider starts casting an offensive spell.
A Drider snaps into visibility.

< 420h/420H 145v/145V Pos: standing >
A Drider completes his spell...
A Drider utters the word 'sleep'

< 420h/420H 145v/145V Pos: standing >
A Drider starts casting an offensive spell.

< 420h/420H 145v/145V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'energy drain'
Your life energy is tapped.
-=[You feel less energetic as a Drider drains you.]=-
OUCH!  That really did HURT!
Your negative energy shield protects you from lasting effects from the energy drain!

< 333h/420H 145v/145V Pos: standing >
A Drider starts casting an offensive spell.
A Drider snaps into visibility.

< 334h/420H 145v/145V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'unsozfol efaui'
You resist the effects of a Drider's spell!

< 336h/420H 145v/145V Pos: standing >
A Drider starts casting an offensive spell.

< 337h/420H 145v/145V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'unsozfol efaui'
Your life energy is tapped.
A Drider snaps into visibility.
-=[You feel less energetic as a Drider drains you.]=-
OUCH!  That really did HURT!
Your negative energy shield protects you from lasting effects from the energy drain!

< 247h/420H 145v/145V Pos: standing >
A Drider starts casting an offensive spell called 'energy drain'.
A Drider snaps into visibility.

< 248h/420H 145v/145V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'unsozfol efaui'
Your life energy is tapped.
A Drider snaps into visibility.
-=[You feel less energetic as a Drider drains you.]=-
OUCH!  That really did HURT!
Your negative energy shield protects you from lasting effects from the energy drain!

< 158h/420H 145v/145V Pos: standing >
A Drider starts casting an offensive spell called 'negative concussion blast'.
A Drider snaps into visibility.

< 160h/420H 145v/145V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'izoahuzz qaijudigguai bragh'
A Drider snaps into visibility.
-=[A Drider's concussion blast rips into you, shattering your soul!]=-
OUCH!  That really did HURT!

< 90h/420H 145v/145V Pos: standing >
A Drider starts casting an offensive spell called 'negative concussion blast'.
A Drider snaps into visibility.

< 92h/420H 145v/145V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'izoahuzz qaijudigguai bragh'
You resist the effects of a Drider's spell!

< 94h/420H 145v/145V Pos: standing >
A Drider starts casting an offensive spell.

< 96h/420H 145v/145V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'izoahuzz qaijudigguai bragh'
A Drider snaps into visibility.
-=[A Drider's concussion blast rips into you, shattering your soul!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 27h/420H 145v/145V Pos: standing >
A Drider starts casting an offensive spell called 'negative concussion blast'.
A Drider snaps into visibility.

< 29h/420H 145v/145V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears, a Drow Elf stands before you!

< 31h/420H 145v/145V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'izoahuzz qaijudigguai bragh'
A Drider snaps into visibility.
-=[A Drider's concussion blast rips into you, shattering your soul!]=-
Your well-polished mithril body shield [superior] was disintegrated by the negative energy!
Your shroud of ethereal winds was disintegrated by the negative energy!