The death of [47 Shadowmage] Ashes (Vampire)

in A Raging River

from the perspective of [56 Water Magus] Vren Brewed in Blood (Drow Elf)

<worn as a badge>    a ball of crackling energy [superior] (magic) (glowing) [76%]
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       a slimy aboleth eye (magic) (glowing) (humming) [83%]
<worn in ear>        a polished scale of Tiamat (invis) (magic) (glowing)
<worn in ear>        a glowing jade earring (glowing) [88%]
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   the necklace of the icecrag royalty [superior] (magic) [78%]
<worn around neck>   the necklace of the icecrag royalty of endurance (magic)
<worn on body>       the armor of a MaDMaN (magic) [80%]
<worn about body>    the cloak of woven time (magic) (glowing) [81%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* with a strange dark bloodstone (magic) (glowing) [81%]
<worn about waist>   a belt of fresh blood [superior] [64%]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming) [56%]
<attached to belt>   the lost book of 'Magic' [52%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [61%]
<worn on arms>       some blue dragonscale shoulder guards (magic) [86%]
<held as shield>     a gold tablet entitled "The Holy Code of Honor" [82%]
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[239h 54m 44s]
<worn around wrist>  the band of emerald flames (magic)[239h 54m 44s]
<worn on hands>      the cubes of protection [poor] (humming) [86%]
<worn on finger>     a gleaming platinum ring [superior] (magic)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<held>               a swirling staff of air conjuration (magic) (glowing)[239h 54m 44s]
<worn on legs>       some mantis leggings
<worn on feet>       a pair of clawed demon-hide moccasins

You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 737h/737H 119v/121V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -W
You sense a lifeform nearby.

< 737h/737H 117v/121V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -W
You see the red shape of a tiny living being here.

< 737h/737H 117v/121V Pos: standing >
A pitch-black sphere appears over your head!

< 737h/737H 121v/121V Pos: standing >

< 737h/737H 121v/121V Pos: standing >
A large tarantula leaves north.

< 737h/737H 121v/121V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -W
A small spider searches for something to eat.

< 737h/737H 119v/121V Pos: standing >
Saving Vren.

< 737h/737H 119v/121V Pos: standing >
A small spider leaves east.
In the Heart of the Open Desert
Obvious exits: -N -E -W

< 737h/737H 119v/121V Pos: standing >

< 737h/737H 119v/121V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -W

< 737h/737H 120v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 737h/737H 121v/121V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
A small spider searches for something to eat.

< 737h/737H 119v/121V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W

< 737h/737H 117v/121V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W

< 737h/737H 115v/121V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W

< 737h/737H 113v/121V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W

< 737h/737H 114v/121V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -SW

< 737h/737H 114v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 737h/737H 115v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 737h/737H 116v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 737h/737H 118v/121V Pos: standing >
A Shoppe of the Traveling People
Obvious exits: -S -W -NE
A roasting fire cooks some meat. (illuminating)
A large caravan has set up shoppe.
A tinker sits on a stool next to the wagon.

< 737h/737H 118v/121V Pos: standing >
A Desert Dune
Obvious exits: -N -S

< 737h/737H 119v/121V Pos: standing >
A Shoppe of the Traveling People
Obvious exits: -S -W -NE
A roasting fire cooks some meat. (illuminating)
A large caravan has set up shoppe.
A tinker sits on a stool next to the wagon.

< 737h/737H 120v/121V Pos: standing >
A Narrow Cobblestone Road
Obvious exits: -E -W

< 737h/737H 119v/121V Pos: standing >
A Narrow Cobblestone Road
Obvious exits: -E -W

< 737h/737H 118v/121V Pos: standing >
A Narrow Cobblestone Road
Obvious exits: -E -S -W

< 737h/737H 119v/121V Pos: standing >
Before the Gates of House Lo'Ushuur
Obvious exits: -N# -E -W#
A burly guard forbids entry into the complex.(Red Aura)
A burly guard forbids entry into the complex.(Red Aura)
A burly guard forbids entry into the complex.(Red Aura)
A burly guard forbids entry into the complex.(Red Aura)

< 737h/737H 120v/121V Pos: standing >
The door seems to be closed.

< 737h/737H 120v/121V Pos: standing >
A Narrow Cobblestone Road
Obvious exits: -E -S -W

< 737h/737H 120v/121V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -S

< 737h/737H 119v/121V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -S
A filthy peasant begs for spare change.
A wretched vagabond begs for some food.(Red Aura)
A religious zealot preaches about the end of the world. (casting) (Red Aura)
A desert peasant sinks deeper into his tent.

< 737h/737H 120v/121V Pos: standing >
I see nothing suitable there.

< 737h/737H 120v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 737h/737H 120v/121V Pos: standing >
A filthy peasant leaves south.
I see nothing suitable there.

< 737h/737H 120v/121V Pos: standing >
You quickly scan the area.
A filthy peasant who is close by to your south.
A filthy vagabond who is not far off to your south.
Deraisem who is rather far off to your south.
An elite guard who is in the distance to your south.
An elite guard who is in the distance to your south.
An elite guard who is in the distance to your south.
An elite guard who is in the distance to your south.
A GIGANTIC tarantula who is in the distance to your south.
A HUGE scorpion who is in the distance to your south.
A beastmaster who is in the distance to your south.

< 737h/737H 120v/121V Pos: standing >
A religious zealot completes his spell...
A religious zealot utters the word 'zuharuhl'
A wretched vagabond looks vitalized.

< 737h/737H 120v/121V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -S
A wretched vagabond begs for some food.(Red Aura)
A religious zealot preaches about the end of the world.(Red Aura)
A desert peasant sinks deeper into his tent.

< 737h/737H 120v/121V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -E -S -W#
A filthy peasant begs for spare change.

< 737h/737H 119v/121V Pos: standing >
Ok.

< 737h/737H 120v/121V Pos: standing >
A Dirty Hovel
Obvious exits: -E
A desert dweller enjoys the comfort of shelter.(Red Aura)
A desert dweller enjoys the comfort of shelter.(Red Aura)

< 737h/737H 120v/121V Pos: standing >
Ok.

< 737h/737H 120v/121V Pos: standing >
You quickly scan the area.
You see nothing.

< 737h/737H 120v/121V Pos: standing >
Ok.

< 737h/737H 120v/121V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -E -S -W
A filthy peasant begs for spare change.

< 737h/737H 119v/121V Pos: standing >
Ok.

< 737h/737H 119v/121V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -S
A filthy vagabond begs for some food.

< 737h/737H 118v/121V Pos: standing >
Near an Oasis
Obvious exits: -N -S

< 737h/737H 118v/121V Pos: standing >
An Oasis
Obvious exits: -N -E -S
A fresh water oasis seems inviting.
Deraisem, the wandering prophet, recites a poem.(Red Aura)

< 737h/737H 120v/121V Pos: standing >
You quickly scan the area.
A filthy vagabond who is not far off to your north.
A filthy peasant who is a brief walk away to your north.
A wretched vagabond who is rather far off to your north.
A religious zealot who is rather far off to your north.
A desert peasant who is rather far off to your north.
A desert vagabond who is close by to your east.
A ragged peddler who is not far off to your east.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A GIGANTIC tarantula who is close by to your south.
A HUGE scorpion who is close by to your south.
A beastmaster who is close by to your south.

< 737h/737H 120v/121V Pos: standing >

< 737h/737H 120v/121V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
Near an Oasis
Obvious exits: -E -W
A desert vagabond humps, barely noticed.

< 737h/737H 119v/121V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -W
A ragged peddler rides his overloaded donkey.

< 737h/737H 118v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 737h/737H 121v/121V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -S

< 737h/737H 120v/121V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -E -S

< 737h/737H 119v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 737h/737H 121v/121V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -E -W
A desert vagabond humps, barely noticed.

< 737h/737H 120v/121V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -E -W
An ordinary peasant is here.(Red Aura)

< 737h/737H 119v/121V Pos: standing >
You quickly scan the area.
Eriic who is not far off to your east.
Ruffus who is a brief walk away to your east.
A cRaZy MaN who is rather far off to your east.
An elderly peasant who is rather far off to your east.
Parnn who is in the distance to your east.
A desert vagabond who is close by to your west.

< 737h/737H 120v/121V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N# -E -S -W

< 737h/737H 120v/121V Pos: standing >
You quickly scan the area.
Eriic who is close by to your east.
Ruffus who is not far off to your east.
A cRaZy MaN who is a brief walk away to your east.
An elderly peasant who is a brief walk away to your east.
Parnn who is rather far off to your east.
A small child who is close by to your south.
An ordinary peasant who is close by to your west.
A desert vagabond who is not far off to your west.

< 737h/737H 120v/121V Pos: standing >
Ok.

< 737h/737H 120v/121V Pos: standing >
A Dirty Hovel
Obvious exits: -S
A desert dweller enjoys the comfort of shelter.(Red Aura)
A desert dweller enjoys the comfort of shelter.(Red Aura)

< 737h/737H 119v/121V Pos: standing >
Ok.

< 737h/737H 119v/121V Pos: standing >
Ok.

< 737h/737H 121v/121V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -E -S -W

< 737h/737H 120v/121V Pos: standing >
Ok.

< 737h/737H 120v/121V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -E -W
An ordinary peasant is here.(Red Aura)

< 737h/737H 119v/121V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -E -W
A desert vagabond humps, barely noticed.

< 737h/737H 118v/121V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -E -S

< 737h/737H 117v/121V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -S

< 737h/737H 117v/121V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -W
A desert vagabond humps, barely noticed.
A ragged peddler rides his overloaded donkey.

< 737h/737H 117v/121V Pos: standing >
Near an Oasis
Obvious exits: -E -W

< 737h/737H 117v/121V Pos: standing >
An Oasis
Obvious exits: -N -E -S
A fresh water oasis seems inviting.
Deraisem, the wandering prophet, recites a poem.(Red Aura)

< 737h/737H 117v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 737h/737H 118v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 737h/737H 119v/121V Pos: standing >
Before the Sultan's Palace
Obvious exits: -N -S# -SW#
An elite guard is stands watch by gates of the palace.(Red Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
A GIGANTIC tarantula is here.
A HUGE scorpion is leashed and held by its master.(Red Aura)
A desert beastmaster commands his beasts.(Red Aura)

< 737h/737H 120v/121V Pos: standing >
The door seems to be closed.

< 737h/737H 120v/121V Pos: standing >
The door seems to be closed.

< 737h/737H 120v/121V Pos: standing >
Ok.

< 737h/737H 121v/121V Pos: standing >
The Soldiers' Barracks
Obvious exits: -N -E -S
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)

< 737h/737H 120v/121V Pos: standing >
Ok.

< 737h/737H 120v/121V Pos: standing >
You quickly scan the area.
A sleepy soldier who is close by to your east.
A sleepy soldier who is close by to your east.
A sleepy soldier who is not far off to your east.
A sleepy soldier who is not far off to your east.
A sleepy soldier who is close by to your south.
A sleepy soldier who is close by to your south.
A sleepy soldier who is not far off to your south.
A sleepy soldier who is not far off to your south.

< 737h/737H 120v/121V Pos: standing >
The Soldiers' Barracks
Obvious exits: -N -E -S
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)

< 737h/737H 119v/121V Pos: standing >
The Soldiers' Barracks
Obvious exits: -N -E
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)

< 737h/737H 118v/121V Pos: standing >
The Soldiers' Barracks
Obvious exits: -N -E -W
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)

< 737h/737H 117v/121V Pos: standing >
The Soldiers' Barracks
Obvious exits: -N -W
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)

< 737h/737H 118v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 737h/737H 120v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 737h/737H 121v/121V Pos: standing >
The Soldiers' Barracks
Obvious exits: -N -S -W
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)

< 737h/737H 120v/121V Pos: standing >
The Soldiers' Barracks
Obvious exits: -S -W
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)

< 737h/737H 119v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 737h/737H 119v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 737h/737H 119v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 737h/737H 120v/121V Pos: standing >
The Soldiers' Barracks
Obvious exits: -E -S -W
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)

< 737h/737H 120v/121V Pos: standing >
The Soldiers' Barracks
Obvious exits: -N# -E -S
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)

< 737h/737H 119v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 737h/737H 119v/121V Pos: standing >
Your heroic urges slowly fade away.
The taste of blood slowly fades from your body.
You feel less vitalized.

< 609h/609H 121v/121V Pos: standing >

< 609h/609H 121v/121V Pos: standing >

< 609h/609H 121v/121V Pos: standing >
The Soldiers' Barracks
Obvious exits: -N# -E -S
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)

< 609h/609H 121v/121V Pos: standing >
The Soldiers' Barracks
Obvious exits: -N -E -S
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)

< 609h/609H 120v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 609h/609H 120v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 609h/609H 120v/121V Pos: standing >
The Soldiers' Barracks
Obvious exits: -N# -E -S
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)

< 609h/609H 119v/121V Pos: standing >
The door seems to be closed.

< 609h/609H 119v/121V Pos: standing >
Ok.

< 609h/609H 120v/121V Pos: standing >
Before the Sultan's Palace
Obvious exits: -N -S -SW#
An elite guard is stands watch by gates of the palace.(Red Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
A GIGANTIC tarantula is here.
A HUGE scorpion is leashed and held by its master.(Red Aura)
A desert beastmaster commands his beasts.(Red Aura)

< 609h/609H 120v/121V Pos: standing >
Ok.

< 609h/609H 120v/121V Pos: standing >
An Oasis
Obvious exits: -N -E -S
A fresh water oasis seems inviting.
Deraisem, the wandering prophet, recites a poem.(Red Aura)

< 609h/609H 119v/121V Pos: standing >
Saving Vren.

< 609h/609H 120v/121V Pos: standing >
Near an Oasis
Obvious exits: -E -W
A desert vagabond humps, barely noticed.

< 609h/609H 120v/121V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -W
A ragged peddler rides his overloaded donkey.

< 609h/609H 119v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 609h/609H 119v/121V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -S

< 609h/609H 118v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 609h/609H 119v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 609h/609H 120v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 609h/609H 121v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 609h/609H 121v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 609h/609H 121v/121V Pos: standing >

< 609h/609H 121v/121V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -E -S

< 609h/609H 120v/121V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -E -W
A desert vagabond humps, barely noticed.

< 609h/609H 119v/121V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -E -W

< 609h/609H 118v/121V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N# -E -S -W
An ordinary peasant is here.(Red Aura)

< 609h/609H 118v/121V Pos: standing >
Tent of the Wanderer
Obvious exits: -E -S -W
(Q)Eriic the wanderer plays a tune.

< 609h/609H 118v/121V Pos: standing >
Tent of the Shaman
Obvious exits: -E -S -W
Ruffus chants an incantation.

< 609h/609H 118v/121V Pos: standing >
A Winding Dune Encampment
Obvious exits: -E -S -W
A brown dog is barking loudly.
A crazy man stares at a rat with one eye open.(Red Aura)
An elderly peasant enjoys the music.

< 609h/609H 118v/121V Pos: standing >

< 609h/609H 121v/121V Pos: standing >
A Winding Dune Encampment
Obvious exits: -E -S -W
A brown dog is barking loudly.
A crazy man stares at a rat with one eye open.(Red Aura)
An elderly peasant enjoys the music.

< 609h/609H 121v/121V Pos: standing >
A Winding Dune Encampment
Obvious exits: -E -S -W
A brown dog is barking loudly.
A crazy man stares at a rat with one eye open.(Red Aura)
An elderly peasant enjoys the music.

< 609h/609H 121v/121V Pos: standing >

< 609h/609H 121v/121V Pos: standing >
A Winding Dune Encampment
Obvious exits: -E -S -W
A brown dog is barking loudly.
A crazy man stares at a rat with one eye open.(Red Aura)
An elderly peasant enjoys the music.

< 609h/609H 121v/121V Pos: standing >

< 609h/609H 121v/121V Pos: standing >
A Winding Dune Encampment
Obvious exits: -E -S -W
A brown dog is barking loudly.
A crazy man stares at a rat with one eye open.(Red Aura)
An elderly peasant enjoys the music.

< 609h/609H 121v/121V Pos: standing >

< 609h/609H 121v/121V Pos: standing >

< 609h/609H 121v/121V Pos: standing >
You start chanting...

< 609h/609H 121v/121V Pos: standing >
Casting: relocate **

< 609h/609H 121v/121V Pos: standing >
Casting: relocate *

< 609h/609H 121v/121V Pos: standing >
Casting: relocate 

< 609h/609H 121v/121V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!
A Raging River
Obvious exits: -E -S -W
Spinach Victorian Bitter Brewed in Blood (Drider)(large) stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near Spinach's head.
A Vampire (medium) stands in mid-air here.(Gold Aura)
A globe of darkness floats near a Vampire's head.
A bruised salmon swims around fighting the water current.
You materialize elsewhere!

< 609h/609H 121v/121V Pos: standing >
Spinach completes his spell...
Spinach utters the words 'izoahuzz qaijudigguai bragh'
Spinach snaps into visibility.
Spinach's concussion blast rips into a Vampire, shattering her soul!
A Vampire's well-polished mithril body shield [superior] was disintegrated by the negative energy!
A Vampire's shroud of ethereal winds was disintegrated by the negative energy!
A Vampire is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Vren by 13200000.