The death of [25 Anti-Paladin] Rargg (Orc)

in An Immaculate Stone Highway

from the perspective of [20 Sorcerer] Nil (Minotaur)

<worn around wrist>  some enchanted wristguards
<held>               a spellbook
<held>               a quill

 M^^.^.^..**  
  ^^..^..**   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Nz (Githzerai)(medium) stands in mid-air here.
A highwayman stands here, scanning the roads protected by Tharnadia.

< 336h/336H 16v/170V Pos: standing >
A highwayman leaves west.
Nz leaves west.
You follow Nz.

 
  M^^^^.MMM   
 MM^.^^MMMMM  
 MM^.^^.^.^.  
 MM^MM@+++++  
 MM^^^......  
 MM^^.^.^..*  
  M^^..^..*   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Nz (Githzerai)(medium) stands in mid-air here.
A highwayman stands here, scanning the roads protected by Tharnadia.

< 336h/336H 15v/170V Pos: standing >
Nz leaves north.
You follow Nz.

In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N# -S
Nz (Githzerai)(medium) stands in mid-air here.
Xziz (Grey Elf)(medium) stands, floating here.
An earth elemental stands here, looking like a living rock. (minion) 
Aziz (Human)(medium) sits resting.
Jubei (Human)(medium) sits resting.
Laz (Barbarian)(large) stands, floating here.

< 336h/336H 16v/170V Pos: standing >
Nz nods.

< 336h/336H 17v/170V Pos: standing >
Jubei's pupils dialate and return to normal.

< 336h/336H 17v/170V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.

< 336h/336H 17v/170V Pos: standing >
Nz says in common 'who has now'

< 336h/336H 21v/170V Pos: standing >
Aziz closes his book and smiles broadly.

< 336h/336H 22v/170V Pos: standing >
Aziz clambers to his feet.

< 336h/336H 23v/170V Pos: standing >
Laz nods.

< 336h/336H 24v/170V Pos: standing >
Aziz starts casting a spell.

< 336h/336H 24v/170V Pos: standing >
Jubei raises his holy symbol and smiles broadly.

< 336h/336H 26v/170V Pos: standing >
Aziz completes his spell...
Aziz utters the words 'wuiaf qfzahuai'
A small round wooden shield suddenly appears.

< 336h/336H 27v/170V Pos: standing >
Nz has disbanded the group.

< 336h/336H 27v/170V Pos: standing >
You can't leave a group when you're not already in one!

< 336h/336H 28v/170V Pos: standing >
Aziz gives an order to his followers.
An earth elemental gets a small round wooden shield.

< 336h/336H 28v/170V Pos: standing >
Jubei clambers to his feet.

< 336h/336H 28v/170V Pos: standing >
Aziz gives an order to his followers.
An earth elemental straps a small round wooden shield to its arm.

< 336h/336H 29v/170V Pos: standing >
Aziz sits down in a comfortable spot.

< 336h/336H 30v/170V Pos: standing >
Aziz opens a spellbook and begins studying it intently.
Nz now follows Laz.

< 336h/336H 30v/170V Pos: standing >
You attempt to give consent...

< 336h/336H 30v/170V Pos: standing >
Nz is now a member of Laz's group.

< 336h/336H 31v/170V Pos: standing >
You are now a member of Laz's group.

< 336h/336H 31v/170V Pos: standing >
You sit down and relax.

< 336h/336H 33v/170V Pos: sitting >
You are surrounded by a green glow.

< 336h/336H 35v/170V Pos: sitting >
You have memorized the following spells:
( 4th circle)  4 - lightning bolt
               1 - farsee
( 3rd circle)  6 - shocking grasp
( 1st circle)  1 - minor creation
               5 - magic missile

And you are currently memorizing the following spells:
   10 seconds:  ( 1st) magic missile
   20 seconds:  ( 1st) magic missile

You can memorize 7 2nd circle spell(s).
You continue your study.

< 336h/336H 37v/170V Pos: sitting >
You start meditating...

< 336h/336H 39v/170V Pos: sitting >
Aziz closes his book and smiles broadly.

< 336h/336H 41v/170V Pos: sitting >
Aziz clambers to his feet.

< 336h/336H 42v/170V Pos: sitting >

< 336h/336H 45v/170V Pos: sitting >
Aziz nods.

< 336h/336H 52v/170V Pos: sitting >

< 336h/336H 62v/170V Pos: sitting >
You have finished memorizing magic missile.
You have memorized the following spells:
( 4th circle)  4 - lightning bolt
               1 - farsee
( 3rd circle)  6 - shocking grasp
( 1st circle)  1 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 1st) magic missile

You can memorize 7 2nd circle spell(s).

< 336h/336H 69v/170V Pos: sitting >

< 336h/336H 78v/170V Pos: sitting >

< 336h/336H 80v/170V Pos: sitting >

< 336h/336H 97v/170V Pos: sitting >
You have memorized the following spells:
( 4th circle)  4 - lightning bolt
               1 - farsee
( 3rd circle)  6 - shocking grasp
( 1st circle)  1 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
    0 seconds:  ( 1st) magic missile

You can memorize 7 2nd circle spell(s).

< 336h/336H 98v/170V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.
Jubei is ready to go!

< 336h/336H 99v/170V Pos: sitting >
You clamber to your feet.

< 336h/336H 101v/170V Pos: standing >
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N# -S
Nz (Githzerai)(medium) stands in mid-air here.
An earth elemental stands here, looking like a living rock. (minion) 
Aziz (Human)(medium) stands here.
Jubei (Human)(medium) stands, floating here.
Laz (Barbarian)(large) stands, floating here.

< 336h/336H 103v/170V Pos: standing >

< 336h/336H 103v/170V Pos: standing >
You nod.

< 336h/336H 104v/170V Pos: standing >
You quickly scan the area.
Xziz who is not far off to your south.
Xziz who is not far off to your south.

< 336h/336H 106v/170V Pos: standing >
Jubei stops using a rugged adventurers satchel.

< 336h/336H 108v/170V Pos: standing >
Jubei gets a slab of beef from his rugged adventurers satchel.

< 336h/336H 110v/170V Pos: standing >

< 336h/336H 110v/170V Pos: standing >
Jubei attaches a rugged adventurers satchel to his belt.
It glows brightly.

< 336h/336H 111v/170V Pos: standing >
Aziz starts casting a spell called 'levitate'.

< 336h/336H 118v/170V Pos: standing >

< 336h/336H 120v/170V Pos: standing >
Aziz completes his spell...
Aziz utters the word 'levitate'
Aziz floats up in the air!

< 336h/336H 121v/170V Pos: standing >
Aziz sits down in a comfortable spot.

< 336h/336H 123v/170V Pos: standing >
Aziz opens a spellbook and begins studying it intently.
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N# -S
Nz (Githzerai)(medium) stands in mid-air here.
An earth elemental stands here, looking like a living rock. (minion) 
Aziz (Human)(medium) sits resting.
Jubei (Human)(medium) stands, floating here.
Laz (Barbarian)(large) stands, floating here.

< 336h/336H 123v/170V Pos: standing >
Aziz closes his book and smiles broadly.
You quickly scan the area.
You see nothing.

< 336h/336H 129v/170V Pos: standing >
Aziz clambers to his feet.

< 336h/336H 130v/170V Pos: standing >
Laz opens the gate.

< 336h/336H 131v/170V Pos: standing >
Aziz starts casting a spell.

< 336h/336H 131v/170V Pos: standing >
Laz leaves north.
Nz leaves north.
You follow Nz.

A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S -W
Nz (Githzerai)(medium) stands in mid-air here.
Laz (Barbarian)(large) stands, floating here.
An imposing man-at-arms is strolling about, looking for trouble.
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
Jubei enters from the south.

< 336h/336H 130v/170V Pos: standing >
You quickly scan the area.
A grunting hog who is close by to your north.
A grunting hog who is close by to your north.
A country swineherd who is close by to your north.
A one-armed beggar who is not far off to your north.
A short dwarven scrivener who is a brief walk away to your north.
A burly quarrier who is rather far off to your north.
A frowning teamster who is close by to your east.
An imposing man-at-arms who is close by to your east.
A heavily-bearded nailsmith who is not far off to your east.
A tall longbowman who is rather far off to your east.
An earth elemental who is close by to your south.
Aziz who is close by to your south.
The bailey hangman who is not far off to your west.

< 336h/336H 132v/170V Pos: standing >
A frowning teamster enters from the east.

< 336h/336H 132v/170V Pos: standing >
You quickly scan the area.
A grunting hog who is close by to your north.
A grunting hog who is close by to your north.
A country swineherd who is close by to your north.
A burly quarrier who is rather far off to your north.
An imposing man-at-arms who is close by to your east.
A heavily-bearded nailsmith who is not far off to your east.
A tall longbowman who is rather far off to your east.
Aziz who is close by to your south.
The bailey hangman who is not far off to your west.

< 336h/336H 134v/170V Pos: standing >
Laz closes the gate.

< 336h/336H 135v/170V Pos: standing >
You quickly scan the area.
A grunting hog who is close by to your north.
A grunting hog who is close by to your north.
A short dwarven scrivener who is a brief walk away to your north.
A burly quarrier who is rather far off to your north.
A heavily-bearded nailsmith who is not far off to your east.
A tall longbowman who is rather far off to your east.
The bailey hangman who is not far off to your west.

< 336h/336H 136v/170V Pos: standing >

< 336h/336H 137v/170V Pos: standing >
Aziz enters from the south.
An earth elemental enters from the south.

< 336h/336H 138v/170V Pos: standing >
You quickly scan the area.
A grunting hog who is close by to your north.
A grunting hog who is close by to your north.
A country swineherd who is close by to your north.
A short dwarven scrivener who is a brief walk away to your north.
A burly quarrier who is rather far off to your north.
A red-nosed vintner who is close by to your east.
A heavily-bearded nailsmith who is not far off to your east.
A tall longbowman who is rather far off to your east.
Xziz who is not far off to your south.
Xziz who is not far off to your south.
The bailey hangman who is not far off to your west.

< 336h/336H 138v/170V Pos: standing >
Aziz closes the gate.

< 336h/336H 139v/170V Pos: standing >
You quickly scan the area.
A grunting hog who is close by to your north.
A grunting hog who is close by to your north.
A country swineherd who is close by to your north.
A burly quarrier who is rather far off to your north.
A red-nosed vintner who is close by to your east.
A heavily-bearded nailsmith who is not far off to your east.
A tall longbowman who is rather far off to your east.

< 336h/336H 140v/170V Pos: standing >
Aziz's pupils dialate and return to normal.

< 336h/336H 140v/170V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.
You quickly scan the area.
A grunting hog who is close by to your north.
A grunting hog who is close by to your north.
A short dwarven scrivener who is a brief walk away to your north.
A burly quarrier who is rather far off to your north.
A red-nosed vintner who is close by to your east.
A heavily-bearded nailsmith who is not far off to your east.

< 336h/336H 141v/170V Pos: standing >
An imposing man-at-arms leaves north.

< 336h/336H 141v/170V Pos: standing >

< 336h/336H 141v/170V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your north.
A grunting hog who is close by to your north.
A grunting hog who is close by to your north.
A country swineherd who is close by to your north.
A short dwarven scrivener who is a brief walk away to your north.
A burly quarrier who is rather far off to your north.
A red-nosed vintner who is close by to your east.
A heavily-bearded nailsmith who is not far off to your east.
A tall longbowman who is rather far off to your east.
The bailey hangman who is not far off to your west.

< 336h/336H 143v/170V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your north.
A grunting hog who is close by to your north.
A grunting hog who is close by to your north.
A short dwarven scrivener who is a brief walk away to your north.
A burly quarrier who is rather far off to your north.
An imposing man-at-arms who is close by to your east.
A red-nosed vintner who is close by to your east.
A heavily-bearded nailsmith who is not far off to your east.
A tall longbowman who is rather far off to your east.
The bailey hangman who is not far off to your west.

< 336h/336H 145v/170V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your north.
A grunting hog who is close by to your north.
A grunting hog who is close by to your north.
A country swineherd who is close by to your north.
A short dwarven scrivener who is a brief walk away to your north.
A burly quarrier who is rather far off to your north.
An imposing man-at-arms who is close by to your east.
A red-nosed vintner who is close by to your east.
A heavily-bearded nailsmith who is not far off to your east.
A short astrologer who is rather far off to your east.
A tall longbowman who is rather far off to your east.
The bailey hangman who is not far off to your west.

< 336h/336H 147v/170V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your north.
A grunting hog who is close by to your north.
A grunting hog who is close by to your north.
A country swineherd who is close by to your north.
A short dwarven scrivener who is a brief walk away to your north.
A burly quarrier who is rather far off to your north.
An imposing man-at-arms who is close by to your east.
A red-nosed vintner who is close by to your east.
A heavily-bearded nailsmith who is not far off to your east.
A tall longbowman who is rather far off to your east.
The bailey hangman who is not far off to your west.

< 336h/336H 148v/170V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your north.
A grunting hog who is close by to your north.
A grunting hog who is close by to your north.
A country swineherd who is close by to your north.
A short dwarven scrivener who is a brief walk away to your north.
A burly quarrier who is rather far off to your north.
An imposing man-at-arms who is close by to your east.
A red-nosed vintner who is close by to your east.
A heavily-bearded nailsmith who is not far off to your east.
A short astrologer who is rather far off to your east.

< 336h/336H 149v/170V Pos: standing >
Infuriated by the hopeless situation, the merchant goes into a tirade about the
unconscionable scruples of the local Duke.


< 336h/336H 150v/170V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your north.
A grunting hog who is close by to your north.
A grunting hog who is close by to your north.
A country swineherd who is close by to your north.
A short dwarven scrivener who is a brief walk away to your north.
A burly quarrier who is rather far off to your north.
An imposing man-at-arms who is close by to your east.
A red-nosed vintner who is close by to your east.
A heavily-bearded nailsmith who is not far off to your east.
A short astrologer who is rather far off to your east.
A tall longbowman who is rather far off to your east.

< 336h/336H 150v/170V Pos: standing >

< 336h/336H 151v/170V Pos: standing >
Aziz sits down in a comfortable spot.

< 336h/336H 154v/170V Pos: standing >
Aziz opens a spellbook and begins studying it intently.

< 336h/336H 155v/170V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
sleep                       [in spellbook]
strength                    [in spellbook]

3rd CIRCLE:
acid blast                  [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
shocking grasp              [in spellbook]

4th CIRCLE:
dispel magic                [in spellbook]
farsee                      [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
minor paralysis             [in spellbook]
ray of enfeeblement         [in spellbook]
wizard eye                  [in spellbook]

5th CIRCLE:
coldshield                 
cone of cold               
dimension door             
minor globe of invulnerability  
slowness                   

6th CIRCLE:
color spray                
feeblemind                 
fireball                   
fireshield                 
ice storm                  
teleport                   

7th CIRCLE:
bigbys clenched fist       
detect invisibility        
haste                      
improved invisibility      
power word blind           
power word stun            
reveal true name           

8th CIRCLE:
dispel invisible           
fly                        
immolate                   
power word kill            
shadow shield              

9th CIRCLE:
electrical execution       
incendiary cloud           
mass invisibility          
prismatic ray              
relocate                   

10th CIRCLE:
bigbys crushing hand       
chain lightning            
meteorswarm                

11th CIRCLE:
enlarge                    
reduce                     
solbeeps missile barrage   

12th CIRCLE:
deflect                    
globe of invulnerability   


< 336h/336H 155v/170V Pos: standing >
Aziz closes his book and smiles broadly.

< 336h/336H 161v/170V Pos: standing >
Aziz clambers to his feet.

< 336h/336H 161v/170V Pos: standing >

< 336h/336H 164v/170V Pos: standing >
Aziz starts casting a spell.

< 336h/336H 166v/170V Pos: standing >
A country swineherd enters from the north.
A grunting hog enters from the north.
A grunting hog enters from the north.

< 336h/336H 168v/170V Pos: standing >

< 336h/336H 170v/170V Pos: standing >
Aziz completes his spell...
Aziz utters the word 'yufzgpuzre'
Aziz is surrounded by burning flames!

< 336h/336H 170v/170V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S# -W
A grunting hog follows the young swineherd about.
A grunting hog follows the young swineherd about.
A country swineherd gawks at the sights around him.
An earth elemental stands here, looking like a living rock. (minion) 
Aziz (Human)(medium) stands, floating here.
A frowning teamster glares as he walks about the bailey.
Jubei (Human)(medium) stands, floating here.
Nz (Githzerai)(medium) stands in mid-air here.
Laz (Barbarian)(large) stands, floating here.
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.

< 336h/336H 170v/170V Pos: standing >

< 336h/336H 170v/170V Pos: standing >

< 336h/336H 170v/170V Pos: standing >

< 336h/336H 170v/170V Pos: standing >

< 336h/336H 170v/170V Pos: standing >

< 336h/336H 170v/170V Pos: standing >

< 336h/336H 170v/170V Pos: standing >
Aziz nods.
You failed.

< 336h/336H 170v/170V Pos: standing >
A country swineherd leaves east.
A grunting hog leaves east.
A grunting hog leaves east.

< 336h/336H 170v/170V Pos: standing >
Laz opens the gate.

< 336h/336H 170v/170V Pos: standing >
Laz leaves south.
Nz leaves south.
You follow Nz.

In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N -S
Nz (Githzerai)(medium) stands in mid-air here.
Laz (Barbarian)(large) stands, floating here.
Xziz (Grey Elf)(medium) stands, floating here.
Aziz enters from the north.
An earth elemental enters from the north.
Jubei enters from the north.

< 336h/336H 169v/170V Pos: standing >
Laz leaves south.
Nz leaves south.
You follow Nz.

 
  M^^^^.MMM   
 MM^.^^MMMMM  
 MM^.^^.^.^.  
 MM^MM@M++++  
 MM^^^P.....  
 MM^^.^.^..*  
  M^^..^..*   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
Nz (Githzerai)(medium) stands in mid-air here.
Laz (Barbarian)(large) stands, floating here.
An Orc (medium), floating sits atop a deadly nightmare.
An elite highwayman stands here, protecting the roads of Tharnadia.
A Kobold (small) stands, floating here. (casting) 
Aziz enters from the north.
An earth elemental enters from the north.
Xziz enters from the north.
Jubei enters from the north.
Xziz leaves south.

< 336h/336H 168v/170V Pos: standing >
An elite highwayman suddenly attacks an Orc!
An elite highwayman's fine punch strikes an Orc.
A dark shroud encases an Orc as he charges into battle.

< 336h/336H 168v/170V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'cone of cold'
Xziz sags, apparently weakened from the frigid cold!
Laz leaves south.
Nz leaves south.
You follow Nz.

 
  M^.^^MMMM   
 MM^.^^.^.^.  
 MM^MMPM++++  
 MM^^^@.....  
 MM^^.^.^..*  
 MM^^..^..**  
  M^^^.....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Nz (Githzerai)(medium) stands in mid-air here.
Laz (Barbarian)(large) stands, floating here.
Xziz (Grey Elf)(medium) stands, floating here.
A Duergar (medium) stands, floating here.
Aziz enters from the north.
An earth elemental enters from the north.
Jubei enters from the north.

< 336h/336H 167v/170V Pos: standing >
A Duergar leaves east.

< 336h/336H 167v/170V Pos: standing >
You failed.

< 336h/336H 167v/170V Pos: standing >
Laz leaves north.
Nz leaves north.
You follow Nz.

 
  M^^^^.MMM   
 MM^.^^MMMMM  
 MM^.^^.^.^.  
 MM^MM@+++++  
 MM^^^P.P...  
 MM^^.^.^..*  
  M^^..^..*   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
Nz (Githzerai)(medium) stands in mid-air here.
Laz (Barbarian)(large) stands, floating here.
An elite highwayman in mid-air sits atop a magnificent horse.
An Orc (medium), floating sits atop a deadly nightmare, fighting an elite highwayman.
An elite highwayman stands in mid-air here, fighting an Orc.
A Kobold (small) stands, floating here.
Aziz enters from the south.
An earth elemental enters from the south.
Xziz enters from the south.
Jubei enters from the south.

< 336h/336H 167v/170V Pos: standing >
A Kobold avoids being bashed by Jubei, who loses his balance and falls.
A halo of white light settles over Jubei as he charges into battle.

< 336h/336H 167v/170V Pos: standing >
You start chanting...

< 336h/336H 167v/170V Pos: standing >
An elite highwayman quickly slides off a magnificent horse's back.
An elite highwayman suddenly attacks an Orc!
An elite highwayman's punch strikes an Orc.
A dark shroud encases an Orc as he charges into battle.
An elite highwayman shouts in common 'Guards!  Come destroy this trash which threatens our road!'
A Kobold misses Jubei.
Laz leaves south.
Aziz leaves south.
An earth elemental leaves south.
Xziz leaves south.

< 336h/336H 168v/170V Pos: standing >
Laz enters from the south.
Aziz enters from the south.
An earth elemental enters from the south.
Xziz enters from the south.

< 336h/336H 168v/170V Pos: standing >
A Kobold attempts to flee.
A Kobold leaves south.

< 336h/336H 169v/170V Pos: standing >
Nz's face flushes white for a moment.

< 336h/336H 169v/170V Pos: standing >
You abort your spell before it's done!

< 336h/336H 170v/170V Pos: standing >
An elite highwayman's punch strikes an Orc.
An elite highwayman's fine punch wounds a deadly nightmare.
An elite highwayman's punch strikes an Orc.
An Orc parries an elite highwayman's lunge at him.
Xziz leaves south.

< 336h/336H 170v/170V Pos: standing >
An elite highwayman dodges a deadly nightmare's attack.

< 336h/336H 170v/170V Pos: standing >
You failed.

< 336h/336H 170v/170V Pos: standing >
Laz suddenly looks a bit dumb, and madly slams at an Orc!
You failed.
Xziz enters from the south.

< 336h/336H 170v/170V Pos: standing >
You failed.

< 336h/336H 170v/170V Pos: standing >
A magnificent horse growls at an Orc.
A magnificent horse suddenly attacks an Orc!
A magnificent horse's impressive thrash strikes an Orc.
An Orc misses an elite highwayman.

< 336h/336H 170v/170V Pos: standing >
An elite highwayman's punch strikes an Orc hard.
An elite highwayman's impressive punch strikes an Orc hard.
An elite highwayman's impressive punch strikes an Orc very hard.
An elite highwayman's fine punch strikes an Orc hard.
An elite highwayman kicks an Orc in the stomach, rendering him breathless.
Aziz gives an order to his followers.
An Orc avoids being bashed by an earth elemental, who loses its balance and falls.

< 336h/336H 170v/170V Pos: standing >
An elite highwayman yells 'To arms brothers! Help me destroy this threat to our lands!
An elite guard charges into the fray, assisting his comrade...

Xziz starts casting an offensive spell.

< 336h/336H 170v/170V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 336h/336H 170v/170V Pos: standing >
A tharnadian highway marshall suddenly attacks an Orc!
A tharnadian highway marshall's impressive punch seriously wounds an Orc.
A tharnadian highway marshall's fine punch wounds a deadly nightmare.

< 336h/336H 170v/170V Pos: standing >
An Orc screams out in pain!

< 336h/336H 170v/170V Pos: standing >
Xziz completes his spell...
Xziz utters the words 'magic missile'

< 336h/336H 170v/170V Pos: standing >
An elite highwayman dodges a deadly nightmare's attack.
An elite highwayman's punch seriously wounds an Orc.
An elite highwayman's impressive punch seriously wounds an Orc.
An elite highwayman's impressive punch enshrouds an Orc in a mist of blood.
An elite highwayman's fine punch wounds a deadly nightmare.
An elite highwayman turns to focus his attack on a deadly nightmare!
You start chanting...
You feel your skill in quick chant improving.

< 336h/336H 170v/170V Pos: standing >
Xziz starts casting an offensive spell.

< 336h/336H 170v/170V Pos: standing >
Jubei rises to his feet.

< 336h/336H 170v/170V Pos: standing >
Laz's crush seriously wounds an Orc.
Laz misses an Orc.

< 336h/336H 170v/170V Pos: standing >
A magnificent horse's thrash causes an Orc to grimace in pain.
A magnificent horse misses an Orc.

< 336h/336H 170v/170V Pos: standing >
You complete your spell...
[Damage: 18 ] Your lightning bolt shatters an Orc to pieces.
An Orc's some barbed leg plates exploded spreading charges of electrical energy!
An Orc's pair of soft black leather boots exploded spreading charges of electrical energy!
A deadly nightmare stops following an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!