The death of [25 Anti-Paladin] Rargg (Orc)

in An Immaculate Stone Highway

from the perspective of [26 Conjurer] Aziz (Human)

<worn as a badge>    a royal badge of Arcium (illuminating)
<worn on eyes>       a soldier's bone visor
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       an ape-skin tunic
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a spellbook
<attached to belt>   a spellbook
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn around wrist>  a decent bone bracer from Arcium, the Plagued Kingdom
<held>               a glowing quill (glowing)
<worn on feet>       a pair of tight black slippers

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 167h/167H 112v/112V Pos: standing >

< 167h/167H 112v/112V Pos: standing >

< 167h/167H 112v/112V Pos: standing >
Nil closes his book and smiles broadly.
Jubei is ready to go!

< 167h/167H 112v/112V Pos: standing >
Nil clambers to his feet.

< 167h/167H 112v/112V Pos: standing >

< 167h/167H 112v/112V Pos: standing >
Nil nods.

< 167h/167H 112v/112V Pos: standing >

< 167h/167H 112v/112V Pos: standing >
Jubei stops using a rugged adventurers satchel.

< 167h/167H 112v/112V Pos: standing >
Jubei gets a slab of beef from his rugged adventurers satchel.

< 167h/167H 112v/112V Pos: standing >

< 167h/167H 112v/112V Pos: standing >
Jubei attaches a rugged adventurers satchel to his belt.
It glows brightly.

< 167h/167H 112v/112V Pos: standing >
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -North# -South
Nil (Minotaur)(huge) stands here.
Nz (Githzerai)(medium) stands in mid-air here.
An earth elemental stands here, looking like a living rock. (minion) 
Jubei (Human)(medium) stands, floating here.
Laz (Barbarian)(large) stands, floating here.

< 167h/167H 112v/112V Pos: standing >
You have memorized the following spells:
( 5th circle)  3 - conjure elemental
               1 - fireshield
               1 - wall of stone
( 4th circle)  5 - lightning bolt
               1 - levitate
( 3rd circle)  5 - shocking grasp
               1 - strength
               1 - agility
( 2nd circle)  2 - burning hands
               4 - sleep
               2 - mirror image
( 1st circle)  1 - minor creation
               8 - magic missile

You can memorize 1 6th circle spell(s).

< 167h/167H 112v/112V Pos: standing >
Pardon?

< 167h/167H 112v/112V Pos: standing >
You start chanting...

< 167h/167H 112v/112V Pos: standing >
Casting: levitate 

< 167h/167H 112v/112V Pos: standing >
You complete your spell...
You float up in the air!

< 167h/167H 112v/112V Pos: standing >
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -North# -South
Nil (Minotaur)(huge) stands here.
Nz (Githzerai)(medium) stands in mid-air here.
An earth elemental stands here, looking like a living rock. (minion) 
Jubei (Human)(medium) stands, floating here.
Laz (Barbarian)(large) stands, floating here.

< 167h/167H 112v/112V Pos: standing >
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -North# -South
Nil (Minotaur)(huge) stands here.
Nz (Githzerai)(medium) stands in mid-air here.
An earth elemental stands here, looking like a living rock. (minion) 
Jubei (Human)(medium) stands, floating here.
Laz (Barbarian)(large) stands, floating here.

< 167h/167H 112v/112V Pos: standing >
You sit down and relax.

< 167h/167H 112v/112V Pos: sitting >
You have memorized the following spells:
( 5th circle)  3 - conjure elemental
               1 - fireshield
               1 - wall of stone
( 4th circle)  5 - lightning bolt
( 3rd circle)  5 - shocking grasp
               1 - strength
               1 - agility
( 2nd circle)  2 - burning hands
               4 - sleep
               2 - mirror image
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
   11 seconds:  ( 4th) levitate

You can memorize 1 6th circle spell(s).
You continue your study.

< 167h/167H 112v/112V Pos: sitting >
You start meditating...

< 167h/167H 112v/112V Pos: sitting >
You have finished memorizing levitate.
Your studies are complete.

< 167h/167H 112v/112V Pos: sitting >
You clamber to your feet.

< 167h/167H 112v/112V Pos: standing >
Laz opens the gate.

< 167h/167H 112v/112V Pos: standing >
You start chanting...

< 167h/167H 112v/112V Pos: standing >
Laz leaves north.
Nz leaves north.
Nil leaves north.
Jubei leaves north.

< 167h/167H 112v/112V Pos: standing >
Casting: levitate *

< 167h/167H 112v/112V Pos: standing >

< 167h/167H 112v/112V Pos: standing >
Casting: levitate 

< 167h/167H 112v/112V Pos: standing >
You complete your spell...
An earth elemental floats up in the air!

< 167h/167H 112v/112V Pos: standing >
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -North -South
An earth elemental stands here, looking like a living rock. (minion) 

< 167h/167H 112v/112V Pos: standing >

< 167h/167H 112v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 167h/167H 112v/112V Pos: standing >
The gate seems to be closed.

< 167h/167H 112v/112V Pos: standing >
Ok.

< 167h/167H 112v/112V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Customs and Tariff Station at the Front Gate of the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Customs and Tariff Station at the Front Gate of the Bailey
</map>
A Customs and Tariff Station at the Front Gate of the Bailey
   All merchants incoming or outgoing from the bailey are required by law to
stop here and submit to search.  While smuggling of goods is generally not
a problem, the prevention of spies infiltrating the bailey, or even the keep
itself is not taken lightly.  The station also makes a fair profit from the
tariffs and duties imposed on the passing merchants.
Obvious exits: -North -East  -South -West 
A frowning teamster glares as he walks about the bailey.
Jubei (Human)(medium) stands, floating here.
Nil (Minotaur)(huge) stands here.
Nz (Githzerai)(medium) stands in mid-air here.
Laz (Barbarian)(large) stands, floating here.
An imposing man-at-arms is strolling about, looking for trouble.
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
An earth elemental enters from the south.

< 167h/167H 111v/112V Pos: standing >

< 167h/167H 111v/112V Pos: standing >
Ok.

< 167h/167H 111v/112V Pos: standing >
The taste of blood slowly fades from your body.
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -North -East  -South# -West 
An earth elemental stands here, looking like a living rock. (minion) 
A frowning teamster glares as he walks about the bailey.
Jubei (Human)(medium) stands, floating here.
Nil (Minotaur)(huge) stands here.
Nz (Githzerai)(medium) stands in mid-air here.
Laz (Barbarian)(large) stands, floating here.
An imposing man-at-arms is strolling about, looking for trouble.
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.

< 167h/167H 111v/112V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 167h/167H 111v/112V Pos: standing >
An imposing man-at-arms leaves north.

< 167h/167H 111v/112V Pos: standing >

< 167h/167H 111v/112V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -North -East  -South# -West 
An earth elemental stands here, looking like a living rock. (minion) 
A frowning teamster glares as he walks about the bailey.
Jubei (Human)(medium) stands, floating here.
Nil (Minotaur)(huge) stands here.
Nz (Githzerai)(medium) stands in mid-air here.
Laz (Barbarian)(large) stands, floating here.
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.

< 167h/167H 112v/112V Pos: standing >
Infuriated by the hopeless situation, the merchant goes into a tirade about the
unconscionable scruples of the local Duke.


< 167h/167H 112v/112V Pos: standing >

< 167h/167H 112v/112V Pos: standing >
You sit down and relax.

< 167h/167H 112v/112V Pos: sitting >
You have memorized the following spells:
( 5th circle)  3 - conjure elemental
               1 - fireshield
               1 - wall of stone
( 4th circle)  5 - lightning bolt
( 3rd circle)  5 - shocking grasp
               1 - strength
               1 - agility
( 2nd circle)  2 - burning hands
               4 - sleep
               2 - mirror image
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
   11 seconds:  ( 4th) levitate

You can memorize 1 6th circle spell(s).
You continue your study.

< 167h/167H 112v/112V Pos: sitting >
You start meditating...

< 167h/167H 112v/112V Pos: sitting >
You have finished memorizing levitate.
Your studies are complete.

< 167h/167H 112v/112V Pos: sitting >
You clamber to your feet.

< 167h/167H 112v/112V Pos: standing >
Pardon?

< 167h/167H 112v/112V Pos: standing >

< 167h/167H 112v/112V Pos: standing >
You start chanting...

< 167h/167H 112v/112V Pos: standing >
Casting: fireshield **

< 167h/167H 112v/112V Pos: standing >
A country swineherd enters from the north.
A grunting hog enters from the north.
A grunting hog enters from the north.

< 167h/167H 112v/112V Pos: standing >
Casting: fireshield *

< 167h/167H 112v/112V Pos: standing >

< 167h/167H 112v/112V Pos: standing >
You complete your spell...
You are surrounded by an aura of burning flames!

< 167h/167H 112v/112V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -North -East  -South# -West 
A grunting hog follows the young swineherd about.
A grunting hog follows the young swineherd about.
A country swineherd gawks at the sights around him.
An earth elemental stands here, looking like a living rock. (minion) 
A frowning teamster glares as he walks about the bailey.
Jubei (Human)(medium) stands, floating here.
Nil (Minotaur)(huge) stands here.
Nz (Githzerai)(medium) stands in mid-air here.
Laz (Barbarian)(large) stands, floating here.
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.

< 167h/167H 112v/112V Pos: standing >

< 167h/167H 112v/112V Pos: standing >

< 167h/167H 112v/112V Pos: standing >

< 167h/167H 112v/112V Pos: standing >

< 167h/167H 112v/112V Pos: standing >

< 167h/167H 112v/112V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -North -East  -South# -West 
A grunting hog follows the young swineherd about.
A grunting hog follows the young swineherd about.
A country swineherd gawks at the sights around him.
An earth elemental stands here, looking like a living rock. (minion) 
A frowning teamster glares as he walks about the bailey.
Jubei (Human)(medium) stands, floating here.
Nil (Minotaur)(huge) stands here.
Nz (Githzerai)(medium) stands in mid-air here.
Laz (Barbarian)(large) stands, floating here.
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.

< 167h/167H 112v/112V Pos: standing >

< 167h/167H 112v/112V Pos: standing >
You nod.

< 167h/167H 112v/112V Pos: standing >
A country swineherd leaves east.
A grunting hog leaves east.
A grunting hog leaves east.

< 167h/167H 112v/112V Pos: standing >
Laz opens the gate.

< 167h/167H 112v/112V Pos: standing >
Laz leaves south.
Nz leaves south.
Nil leaves south.
You follow Laz.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: In Front of the Massive Iron Gate of the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: In Front of the Massive Iron Gate of the Bailey
</map>
In Front of the Massive Iron Gate of the Bailey
   A gigantic gate stands here, allowing entrance into the bailey for those
who desire entrance.  While open now, in times of war it is shut and doubly
barred, and an iron portcullis dropped behind to reinforce it from battering
rams.  Archers are visible on platforms at the top of the palisade and
doubtless other surprises would await the unfortunate soul chosen to assualt
this castle.
A bright light fills this area.
Obvious exits: -North -South
Nil (Minotaur)(huge) stands here.
Nz (Githzerai)(medium) stands in mid-air here.
Laz (Barbarian)(large) stands, floating here.
Xziz (Grey Elf)(medium) stands, floating here.
An earth elemental enters from the north.
Jubei enters from the north.

< 167h/167H 111v/112V Pos: standing >
Laz leaves south.
Nz leaves south.
Nil leaves south.
You follow Laz.

 .^^.^  
 MM@M+  
 ^^P..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
Nil (Minotaur)(huge) stands here.
Nz (Githzerai)(medium) stands in mid-air here.
Laz (Barbarian)(large) stands, floating here.
An Orc (medium), floating sits atop a deadly nightmare.
An elite highwayman stands here, protecting the roads of Tharnadia.
A Kobold (small) stands, floating here. (casting) 
An earth elemental enters from the north.
Xziz enters from the north.
Jubei enters from the north.
Xziz leaves south.

< 167h/167H 110v/112V Pos: standing >
An elite highwayman suddenly attacks an Orc!
An elite highwayman's fine punch strikes an Orc.
A dark shroud encases an Orc as he charges into battle.
 .^^.^  
 MM@M+  
 ^^P..  

< 167h/167H 110v/112V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'cone of cold'
Xziz sags, apparently weakened from the frigid cold!
Laz leaves south.
Nz leaves south.
Nil leaves south.
You follow Laz.

 MMPM+  
 ^^@..  
 ^.^.^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Nil (Minotaur)(huge) stands here.
Nz (Githzerai)(medium) stands in mid-air here.
Laz (Barbarian)(large) stands, floating here.
Xziz (Grey Elf)(medium) stands, floating here.
A Duergar (medium) stands, floating here.
An earth elemental enters from the north.
Jubei enters from the north.

< 167h/167H 109v/112V Pos: standing >
 MMP++  
 ^^@..  
 ^.^.^  
A Duergar leaves east.

< 167h/167H 109v/112V Pos: standing >
 MMP++  
 ^^@P.  
 ^.^.^  

< 167h/167H 109v/112V Pos: standing >
 MMP++  
 ^^@.P  
 ^.^.^  

< 167h/167H 110v/112V Pos: standing >
Laz leaves north.
Nz leaves north.
Nil leaves north.
You follow Laz.

 .^^.^  
 MM@++  
 ^^P.P  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
Nil (Minotaur)(huge) stands here.
Nz (Githzerai)(medium) stands in mid-air here.
Laz (Barbarian)(large) stands, floating here.
An elite highwayman in mid-air sits atop a magnificent horse.
An Orc (medium), floating sits atop a deadly nightmare, fighting an elite highwayman.
An elite highwayman stands in mid-air here, fighting an Orc.
A Kobold (small) stands, floating here.
An earth elemental enters from the south.
Xziz enters from the south.
Jubei enters from the south.

< 167h/167H 109v/112V Pos: standing >
 .^^.^  
 MM@++  
 ^^...  
A Kobold avoids being bashed by Jubei, who loses his balance and falls.
A halo of white light settles over Jubei as he charges into battle.

< 167h/167H 109v/112V Pos: standing >
 .^^.^  
 MM@++  
 ^^...  
Nil starts casting an offensive spell.

< 167h/167H 109v/112V Pos: standing >
An elite highwayman quickly slides off a magnificent horse's back.
An elite highwayman suddenly attacks an Orc!
An elite highwayman's punch strikes an Orc.
A dark shroud encases an Orc as he charges into battle.
An elite highwayman shouts in common 'Guards!  Come destroy this trash which threatens our road!'
A Kobold misses Jubei.
Laz leaves south.
You follow Laz.

 MMP++  
 ^^@..  
 ^.^.^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
Laz (Barbarian)(large) stands, floating here.
An earth elemental enters from the north.

< 167h/167H 109v/112V Pos: standing >

< 167h/167H 109v/112V Pos: standing >
Laz leaves north.
You follow Laz.

 .^^.^  
 MM@++  
 ^^P..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
Laz (Barbarian)(large) stands, floating here.
Jubei (Human)(medium) crouches, floating here, fighting a Kobold.
Nil (Minotaur)(huge) stands here. (casting) 
Nz (Githzerai)(medium) stands in mid-air here. (casting) 
An elite highwayman stands in mid-air here, fighting an Orc.
A magnificent horse trots through here, looking noble.
An Orc (medium), floating sits atop a deadly nightmare, fighting an elite highwayman.
An elite highwayman stands in mid-air here, fighting an Orc.
A Kobold (small) stands, floating here, fighting Jubei.
An earth elemental enters from the south.
Xziz enters from the south.

< 167h/167H 108v/112V Pos: standing >
A Kobold attempts to flee.
A Kobold leaves south.

< 167h/167H 109v/112V Pos: standing >
Nz's face flushes white for a moment.
 .^^.^  
 MM@++  
 ^^P..  

< 167h/167H 109v/112V Pos: standing >
Nil stops invoking abruptly!

< 167h/167H 110v/112V Pos: standing >
An elite highwayman's punch strikes an Orc.
An elite highwayman's fine punch wounds a deadly nightmare.
An elite highwayman's punch strikes an Orc.
An Orc parries an elite highwayman's lunge at him.
 .^^.^  
 MM@++  
 ^^...  
Xziz leaves south.

< 167h/167H 110v/112V Pos: standing >
An elite highwayman dodges a deadly nightmare's attack.
 .^^.^  
 MM@++  
 ^^P..  

< 167h/167H 110v/112V Pos: standing >
Laz suddenly looks a bit dumb, and madly slams at an Orc!
Xziz enters from the south.

< 167h/167H 111v/112V Pos: standing >
 .^^.^  
 MM@++  
 ^^...  

< 167h/167H 112v/112V Pos: standing >
A magnificent horse growls at an Orc.
A magnificent horse suddenly attacks an Orc!
A magnificent horse's impressive thrash strikes an Orc.
An Orc misses an elite highwayman.

< 167h/167H 112v/112V Pos: standing >
An elite highwayman's punch strikes an Orc hard.
An elite highwayman's impressive punch strikes an Orc hard.
An elite highwayman's impressive punch strikes an Orc very hard.
An elite highwayman's fine punch strikes an Orc hard.
An elite highwayman kicks an Orc in the stomach, rendering him breathless.
Ok.
An Orc avoids being bashed by an earth elemental, who loses its balance and falls.

< 167h/167H 112v/112V Pos: standing >
An elite highwayman yells 'To arms brothers! Help me destroy this threat to our lands!
An elite guard charges into the fray, assisting his comrade...

 .^^.^  
 MM@++  
 ^^...  
Xziz starts casting an offensive spell called 'magic missile'.

< 167h/167H 112v/112V Pos: standing >
A tharnadian highway marshall suddenly attacks an Orc!
A tharnadian highway marshall's impressive punch seriously wounds an Orc.
A tharnadian highway marshall's fine punch wounds a deadly nightmare.

< 167h/167H 112v/112V Pos: standing >
An Orc screams out in pain!

< 167h/167H 112v/112V Pos: standing >
Xziz completes his spell...
Xziz utters the words 'magic missile'

< 167h/167H 112v/112V Pos: standing >
An elite highwayman dodges a deadly nightmare's attack.
An elite highwayman's punch seriously wounds an Orc.
An elite highwayman's impressive punch seriously wounds an Orc.
An elite highwayman's impressive punch enshrouds an Orc in a mist of blood.
An elite highwayman's fine punch wounds a deadly nightmare.
An elite highwayman turns to focus his attack on a deadly nightmare!
Nil starts casting an offensive spell.

< 167h/167H 112v/112V Pos: standing >
Xziz starts casting an offensive spell.

< 167h/167H 112v/112V Pos: standing >
Jubei rises to his feet.

< 167h/167H 112v/112V Pos: standing >
Laz's crush seriously wounds an Orc.
Laz misses an Orc.

< 167h/167H 112v/112V Pos: standing >
A magnificent horse's thrash causes an Orc to grimace in pain.
A magnificent horse misses an Orc.

< 167h/167H 112v/112V Pos: standing >
Nil completes his spell...
Nil utters the words 'lightning bolt'
An Orc receives the full blast of a lightning bolt from Nil ... and is no more.
An Orc's some barbed leg plates exploded spreading charges of electrical energy!
An Orc's pair of soft black leather boots exploded spreading charges of electrical energy!
A deadly nightmare stops following an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!