<worn as a badge> a elven rune of restoration of regeneration (magic) (glowing)
<worn on head> a black crown encrusted with mindstones [superior] (glowing)
<worn on eyes> an all-seeing demonic eye (magic) [36%]
<worn in ear> a black pearl earring [superior] with a strange dark bloodstone [42%]
<worn in ear> an earring of bone [poor] [68%]
<worn on face> the face of the ageless [poor] (magic) (glowing)
<worn around neck> a tekan amulet of dragon's blood [superior] (magic) [85%]
<worn around neck> the necklace of resilience [superior] (magic)
<worn on body> a suit embodying ethereal soul shards [89%]
<worn about body> a translucent cloak of the ancients (magic) [82%]
<worn about waist> a belt of skulls [superior] (magic)
<worn on belt buckle>the finger of the ageless (magic) (glowing) [82%]
<attached to belt> a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing) [76%]
<worn on arms> some slime-covered aboleth skin [poor] (magic) (glowing)
<held as shield> a well-polished mithril body shield [poor] (illuminating)
<worn around wrist> a satanic bracelet [superior] (magic)
<worn around wrist> the bracelet of emeralds
<worn on hands> a pair of delicate spider silk gloves (magic) [71%]
<worn on finger> a jeweled gemstone ring [superior]
<worn on finger> a ring of fire protection (magic)
<held> a skull-headed staff [superior] (magic) (humming)
<worn on legs> some ruby studded greaves (magic) (glowing)
<worn on feet> a pair of clawed demon-hide moccasins
< 1094h/807H 206v/206V Pos: standing >
< T: Belcon TP: sta TC:excellent E: bandit sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1094h/807H 206v/206V Pos: standing >
< T: Belcon TP: sta TC:excellent E: bandit sta EP: excellent >
You aren't trained in magic.
< 1093h/807H 206v/206V Pos: standing >
< T: Belcon TP: sta TC:excellent E: bandit sta EP: excellent >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 10 of 11 ( 0 seconds)
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 6 of 6
9th circle: 2 of 5 ( 5 seconds)
10th circle: 4 of 5 ( 1 seconds)
11th circle: 4 of 4
< 1093h/807H 206v/206V Pos: standing >
< T: Belcon TP: sta TC:excellent E: bandit sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1093h/807H 206v/206V Pos: standing >
< T: Belcon TP: sta TC:excellent E: bandit sta EP: excellent >
You start chanting...
< 1093h/807H 206v/206V Pos: standing >
< T: Belcon TP: sta TC:excellent E: bandit sta EP: excellent >
Casting: sleep **
< 1093h/807H 206v/206V Pos: standing >
< T: Belcon TP: sta TC:excellent E: bandit sta EP: excellent >
Casting: sleep *
-=[A bandit guard attacks you.]=- [0 Hits]
< 1092h/807H 206v/206V Pos: standing >
< T: Belcon TP: sta TC:excellent E: bandit sta EP: excellent >
You complete your spell...
A bandit guard goes to sleep.
< 1092h/807H 206v/206V Pos: standing >
Score information for Belcon
Level: 55 Race: Githzerai Class: Necromancer / Necrolyte Sex: Male
Hit points: 1091(807) Moves: 206(206)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 87%
Status: Standing.
Negative Shielded
Frags: +0.00 Deaths: 8
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Gas Acid Living All but High Circle Spells
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Haste Waterbreathing Tower of Iron Will Fearless
Combat Pulse: 19 Spell Pulse: 0.87
Leaderboard Points: 589
Active Spells:
--------------
vampiric trance (9 minutes)
detect invisibility (18 minutes)
vitality (5 minutes)
globe of invulnerability (less than a minute remaining)
stone skin (2 minutes)
< 1091h/807H 206v/206V Pos: standing >
You sit down and relax.
< 1091h/807H 206v/206V Pos: sitting >
You aren't trained in magic.
< 1091h/807H 206v/206V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 9 of 11 ( 1 seconds)
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 6 of 6
9th circle: 2 of 5 ( 5 seconds)
10th circle: 4 of 5 ( 1 seconds)
11th circle: 4 of 4
You begin to invoke evil and assimilate the powers of darkness.
< 1091h/807H 206v/206V Pos: sitting >
You start meditating...
< 1091h/807H 206v/206V Pos: sitting >
You feel infused by 10th circle DARK powers!
< 1090h/807H 206v/206V Pos: sitting >
You feel your skill in meditate improving.
You feel infused by 9th circle DARK powers!
< 1090h/807H 206v/206V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 1090h/807H 206v/206V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 1090h/807H 206v/206V Pos: sitting >
You feel infused by 2nd circle DARK powers!
< 1090h/807H 206v/206V Pos: sitting >
You feel infused by 2nd circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 1089h/807H 206v/206V Pos: sitting >
Nah... You feel too relaxed to do that...
< 1089h/807H 206v/206V Pos: sitting >
You clamber to your feet.
< 1089h/807H 206v/206V Pos: standing >
You quickly scan the area.
A guard who is a brief walk away to your east.
A crab who is a brief walk away to your west.
< 1089h/807H 206v/206V Pos: standing >
A Small Cave
Obvious exits: -N -E -W
< 1088h/807H 205v/206V Pos: standing >
You quickly scan the area.
A tough-looking bandit who is rather far off to your north.
A bandit who is rather far off to your north.
A tough-looking bandit who is in the distance to your north.
A guard who is not far off to your east.
A bandit guard who is close by to your west.
A crab who is rather far off to your west.
< 1088h/807H 205v/206V Pos: standing >
A Long Corridor
Obvious exits: -N -S
< 1088h/807H 204v/206V Pos: standing >
A Branch in the Corridor
Obvious exits: -N -E -S
< 1088h/807H 203v/206V Pos: standing >
Before the Huge Cave
Obvious exits: -N -S
< 1088h/807H 203v/206V Pos: standing >
In a Large Cave
Obvious exits: -N -E -S
A bandit wanders about the room.(Red Aura)
A bandit is stretched out, sound asleep.(Red Aura)
A tough-looking bandit suddenly attacks YOU!
< 1088h/807H 203v/206V Pos: standing >
< T: Belcon TP: sta TC:excellent E: bandit sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1088h/807H 205v/206V Pos: standing >
< T: Belcon TP: sta TC:excellent E: bandit sta EP: excellent >
You start chanting...
< 1087h/807H 205v/206V Pos: standing >
< T: Belcon TP: sta TC:excellent E: bandit sta EP: excellent >
Casting: sleep **
< 1087h/807H 205v/206V Pos: standing >
< T: Belcon TP: sta TC:excellent E: bandit sta EP: excellent >
Casting: sleep *
< 1086h/807H 205v/206V Pos: standing >
< T: Belcon TP: sta TC:excellent E: bandit sta EP: excellent >
-=[A tough-looking bandit attacks you.]=- [0 Hits]
< 1086h/807H 205v/206V Pos: standing >
< T: Belcon TP: sta TC:excellent E: bandit sta EP: excellent >
You complete your spell...
A tough-looking bandit goes to sleep.
< 1086h/807H 205v/206V Pos: standing >
In a Large Cave
Obvious exits: -N -E -S
A tough-looking bandit stands, apparently asleep.(Red Aura)
A bandit is stretched out, sound asleep.(Red Aura)
< 1085h/807H 205v/206V Pos: standing >
Before the Huge Cave
Obvious exits: -N -S
< 1085h/807H 204v/206V Pos: standing >
You start chanting...
< 1084h/807H 206v/206V Pos: standing >
Your globe shimmers and fades into thin air.
< 1083h/807H 206v/206V Pos: standing >
You complete your spell...
You vanish.
< 1083h/807H 206v/206V Pos: standing >
In a Large Cave
Obvious exits: -N -E -S
A tough-looking bandit stands, apparently asleep.(Red Aura)
A bandit is stretched out, sound asleep.(Red Aura)
< 1083h/807H 205v/206V Pos: standing >
In a Large Cave
Obvious exits: -E -S -U
A bandit wanders about the room.(Red Aura)
< 1083h/807H 204v/206V Pos: standing >
Alas, you cannot go that way. . . .
< 1082h/807H 204v/206V Pos: standing >
Alas, you cannot go that way. . . .
< 1082h/807H 205v/206V Pos: standing >
Alas, you cannot go that way. . . .
< 1082h/807H 206v/206V Pos: standing >
Alas, you cannot go that way. . . .
< 1082h/807H 206v/206V Pos: standing >
In a Large Cave
Obvious exits: -E -S -W
A bandit is stretched out, sound asleep.(Red Aura)
< 1082h/807H 205v/206V Pos: standing >
A Short Corridor
Obvious exits: -E -S# -W
< 1082h/807H 204v/206V Pos: standing >
Alas, you cannot go that way. . . .
< 1082h/807H 205v/206V Pos: standing >
Alas, you cannot go that way. . . .
< 1082h/807H 206v/206V Pos: standing >
Room Above the Shaft
Obvious exits: -W -D
< 1081h/807H 205v/206V Pos: standing >
Alas, you cannot go that way. . . .
< 1081h/807H 205v/206V Pos: standing >
Alas, you cannot go that way. . . .
< 1081h/807H 205v/206V Pos: standing >
A Long Shaft
Obvious exits: -U -D
< 1081h/807H 204v/206V Pos: standing >
The Bottom of the Shaft
Obvious exits: -N -E -U
You sense a lifeform nearby.
< 1081h/807H 203v/206V Pos: standing >
Alas, you cannot go that way. . . .
< 1081h/807H 204v/206V Pos: standing >
Alas, you cannot go that way. . . .
< 1081h/807H 205v/206V Pos: standing >
The Entrance Room to the Temple
Obvious exits: -N -S
< 1080h/807H 205v/206V Pos: standing >
The Temple of the Sea Goddess
Obvious exits: -N -S
< 1080h/807H 204v/206V Pos: standing >
Altar Room of the Temple
Obvious exits: -S
An altar carved from a huge piece of coral rests here. (glowing)
A fierce water elemental rises up out of the pool of water.
< 1080h/807H 203v/206V Pos: standing >
Alas, you cannot go that way. . . .
< 1080h/807H 205v/206V Pos: standing >
The water elemental suddenly attacks YOU!
You snap into visibility.
< 1080h/807H 206v/206V Pos: standing >
< T: Belcon TP: sta TC:excellent E: elemental sta EP: excellent >
You start chanting...
< 1079h/807H 206v/206V Pos: standing >
< T: Belcon TP: sta TC:excellent E: elemental sta EP: excellent >
Casting: energy drain *
< 1079h/807H 206v/206V Pos: standing >
< T: Belcon TP: sta TC:excellent E: elemental sta EP: excellent >
< 1078h/807H 206v/206V Pos: standing >
< T: Belcon TP: sta TC:excellent E: elemental sta EP: excellent >
You complete your spell...
[Damage: 99 ] You drain the water elemental of some of its energy.
< 1157h/807H 206v/206V Pos: standing >
< T: Belcon TP: sta TC:excellent E: elemental sta EP: awful >
-=[You attack the water elemental.]=- [0 Hits]
The water elemental's kick hits you directly in the face.
The water elemental's mighty kick sends you flying out of the room!
The Temple of the Sea Goddess
Obvious exits: -N -S
-=[The water elemental attacks you.]=- [0 Hits]
< 1156h/807H 206v/206V Pos: on your ass >
You do not see that here.
< 1154h/807H 206v/206V Pos: on your ass >
Sorry, you can't do that while laying around.
< 1154h/807H 206v/206V Pos: on your ass >
You clamber to your feet.
< 1154h/807H 206v/206V Pos: standing >
You are already about as tense as you can get.
< 1153h/807H 206v/206V Pos: standing >
Altar Room of the Temple
Obvious exits: -S
An altar carved from a huge piece of coral rests here. (glowing)
A fierce water elemental rises up out of the pool of water.
< 1153h/807H 205v/206V Pos: standing >
You are already standing.
< 1153h/807H 205v/206V Pos: standing >
The water elemental suddenly attacks YOU!
Pardon?
< 1153h/807H 205v/206V Pos: standing >
< T: Belcon TP: sta TC:excellent E: elemental sta EP: awful >
You start chanting...
< 1153h/807H 205v/206V Pos: standing >
< T: Belcon TP: sta TC:excellent E: elemental sta EP: awful >
You complete your spell...
[Damage: 25 ] You drain the water elemental of some of its energy.
The water elemental is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as the water elemental's gurgling and choking signals its demise.
The water elemental sinks into the ground.
< 1162h/807H 205v/206V Pos: standing >
You do not see that item here.
< 1162h/807H 205v/206V Pos: standing >
You kneel in front of an altar made of coral and pray to the
Water Goddess. As you continue your meditation, you begin
to feel your mind is breaking free from the old habits and you
feel ready to learn new ways.
< 1161h/807H 205v/206V Pos: standing >
You sit down and relax.
< 1161h/807H 206v/206V Pos: sitting >
You aren't trained in magic.
< 1161h/807H 206v/206V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 10 of 11 ( 0 seconds)
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 5 of 6 ( 1 seconds)
9th circle: 3 of 5 ( 3 seconds)
10th circle: 5 of 5
11th circle: 4 of 4
You begin to invoke evil and assimilate the powers of darkness.
< 1161h/807H 206v/206V Pos: sitting >
You start meditating...
< 1161h/807H 206v/206V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 1160h/807H 206v/206V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 1160h/807H 206v/206V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 1160h/807H 206v/206V Pos: sitting >
You feel infused by 2nd circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 1159h/807H 206v/206V Pos: sitting >
Score information for Belcon
Level: 55 Race: Githzerai Class: Necromancer Sex: Male
Hit points: 1159(807) Moves: 206(206)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 87%
Status: Sitting around, resting.
Negative Shielded
Frags: +0.00 Deaths: 8
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Gas Acid Living
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Haste Waterbreathing Tower of Iron Will Fearless
Combat Pulse: 19 Spell Pulse: 0.87
Leaderboard Points: 589
Active Spells:
--------------
vampiric trance (8 minutes)
detect invisibility (17 minutes)
vitality (4 minutes)
stone skin (1 minute)
< 1159h/807H 206v/206V Pos: sitting >
You clamber to your feet.
< 1158h/807H 206v/206V Pos: standing >
The Temple of the Sea Goddess
Obvious exits: -N -S
< 1158h/807H 205v/206V Pos: standing >
Score information for Belcon
Level: 55 Race: Githzerai Class: Necromancer Sex: Male
Hit points: 1157(807) Moves: 205(206)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 87%
Status: Standing.
Negative Shielded
Frags: +0.00 Deaths: 8
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Gas Acid Living
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Haste Waterbreathing Tower of Iron Will Fearless
Combat Pulse: 19 Spell Pulse: 0.87
Leaderboard Points: 589
Active Spells:
--------------
vampiric trance (8 minutes)
detect invisibility (17 minutes)
vitality (4 minutes)
stone skin (1 minute)
< 1157h/807H 205v/206V Pos: standing >
The Entrance Room to the Temple
Obvious exits: -N -S
< 1157h/807H 204v/206V Pos: standing >
The Bottom of the Shaft
Obvious exits: -N -E -U
You sense a lifeform nearby.
< 1156h/807H 205v/206V Pos: standing >
Alas, you cannot go that way. . . .
< 1156h/807H 205v/206V Pos: standing >
Someone suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.
< 1156h/807H 205v/206V Pos: standing >
< T: Belcon TP: sta TC:excellent E: bandit sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1156h/807H 205v/206V Pos: standing >
< T: Belcon TP: sta TC:excellent E: bandit sta EP: excellent >
You start chanting...
< 1155h/807H 205v/206V Pos: standing >
< T: Belcon TP: sta TC:excellent E: bandit sta EP: excellent >
Casting: energy drain *
< 1154h/807H 205v/206V Pos: standing >
< T: Belcon TP: sta TC:excellent E: bandit sta EP: excellent >
You complete your spell...
[Damage: 39 ] You drain the stealthy bandit of some of his energy.
The stealthy bandit is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as the stealthy bandit dies in agony.
< 1162h/807H 205v/206V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 1161h/807H 205v/206V Pos: standing >
It appears to be the corpse of the stealthy bandit.
a pair of studded leather sleeves
a pair of sturdy leather boots
a pair of studded leather leggings
a suit of studded leather armor
a few coins
< 1161h/807H 205v/206V Pos: standing >
You start chanting...
< 1161h/807H 205v/206V Pos: standing >
You complete your spell...
You vanish.
A Kobold floats in from above.
An Orc sneaks in from above.
< 1160h/807H 205v/206V Pos: standing >
< 1160h/807H 206v/206V Pos: standing >
You get a few coins from the corpse of the stealthy bandit.
There were: 1 gold coin, 4 silver coins, 7 copper coins.
< 1160h/807H 206v/206V Pos: standing >
You do not see or have the 2.corpse.
< 1160h/807H 206v/206V Pos: standing >
Ok.
You put 0 platinum, 1 gold, 4 silver, and 7 copper coins into a satchel containing spell components.
An Orc snaps into visibility.
You are briefly surrounded by a red aura!
You snap into visibility.
You are knocked to the ground by an Orc's mighty bash!
< 1159h/807H 206v/206V Pos: sitting >
< T: Belcon TP: sit TC:excellent E: An Orc sta EP: excellent >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 1159h/807H 206v/206V Pos: sitting >
< T: Belcon TP: sit TC:excellent E: An Orc sta EP: excellent >
An Orc snaps into visibility.
-=[You attack an Orc.]=- [0 Hits]
< 1158h/807H 206v/206V Pos: sitting >
< T: Belcon TP: sit TC:excellent E: An Orc sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'qpaahuq fussrz'
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH! That really did HURT!
A tentacle of solified mist coils itself around you
tossing you to the ground.
A Kobold snaps into visibility.
BOOOOOOOOOM!
You explode in flames as a GIGANTIC fireball engulfs you.
< 946h/807H 206v/206V Pos: sitting >
< T: Belcon TP: sit TC:excellent E: An Orc sta EP: excellent >
An Orc snaps into visibility.
An Orc snaps into visibility.
An Orc snaps into visibility.
-=[An Orc attacks you.]=- [4 Hits]
A Kobold sits down in a comfortable spot.
< 941h/807H 206v/206V Pos: sitting >
< T: Belcon TP: sit TC:excellent E: An Orc sta EP: excellent >
A Kobold opens the tome of Strahd of health and begins studying it intently.
< 941h/807H 206v/206V Pos: sitting >
< T: Belcon TP: sit TC:excellent E: An Orc sta EP: excellent >
A Kobold closes his book and grins malevolently.
< 940h/807H 206v/206V Pos: sitting >
< T: Belcon TP: sit TC:excellent E: An Orc sta EP: excellent >
A Kobold clambers to his feet.
< 940h/807H 206v/206V Pos: sitting >
< T: Belcon TP: sit TC:excellent E: An Orc sta EP: excellent >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 940h/807H 206v/206V Pos: sitting >
< T: Belcon TP: sit TC:excellent E: An Orc sta EP: excellent >
An Orc snaps into visibility.
An Orc blocks your lunge and then slams his shield into you.
An Orc's spiked shield of a MaDMaN flares up and burns you with magical fire.
-=[You attack an Orc.]=- [0 Hits]
< 922h/807H 206v/206V Pos: sitting >
< T: Belcon TP: sit TC:excellent E: An Orc sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'qpaahuq fussrz'
A Kobold snaps into visibility.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH! That really did HURT!
Darkness flows from the rift encasing you in an impenetrable shell!
You have been blinded!
Ice crystals form around you as intense cold causes your body to freeze.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
Clutching your head you try to escape the
maddening images circling you!
The world starts spinning, and your ears are ringing!
Twin bolts of writhing power slam into your chest.
< 651h/807H 206v/206V Pos: sitting >
<-=[Someone attacks you.]=- [4 Hits]
< 645h/807H 206v/206V Pos: sitting >
<The world stops spinning.
Sorry, you aren't allowed to do that in combat.
< 646h/807H 206v/206V Pos: sitting >
<You clamber to your feet.
< 646h/807H 206v/206V Pos: standing >
<You attempt to flee...
You can't see a damn thing, you're blinded!
You flee eastward!
< 646h/807H 178v/206V Pos: standing >
The door seems to be closed.
< 648h/807H 183v/206V Pos: standing >
You feel a cloak of blindness dissolve.
The red aura around you flashes blue and is gone.
The door seems to be closed.
< 648h/807H 185v/206V Pos: standing >
You start chanting...
< 649h/807H 190v/206V Pos: standing >
A Kobold sneaks in from the west.
An Orc sneaks in from the west.
< 651h/807H 196v/206V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
< 807h/807H 197v/206V Pos: standing >
An Orc snaps into visibility.
You are briefly surrounded by a red aura!
You are knocked to the ground by an Orc's mighty bash!
< 806h/807H 200v/206V Pos: sitting >
< T: Belcon TP: sit TC:few scratches E: An Orc sta EP: excellent >
A Kobold starts casting an offensive spell.
< 806h/807H 201v/206V Pos: sitting >
< T: Belcon TP: sit TC:few scratches E: An Orc sta EP: excellent >
An Orc's spiked shield of a MaDMaN flares up and burns you with magical fire.
An Orc snaps into visibility.
-=[You attack an Orc.]=- [0 Hits]
< 794h/807H 201v/206V Pos: sitting >
< T: Belcon TP: sit TC:few scratches E: An Orc sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'qpaahuq fussrz'
A Kobold snaps into visibility.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH! That really did HURT!
A tentacle of solified mist coils itself around you
tossing you to the ground.
A Kobold snaps into visibility.
Twin bolts of writhing power slam into your chest.
< 580h/807H 201v/206V Pos: sitting >
< T: Belcon TP: sit TC: few wounds E: An Orc sta EP: excellent >
An Orc snaps into visibility.
An Orc snaps into visibility.
You feel your skin soften and return to normal.
An Orc snaps into visibility.
An Orc snaps into visibility.
-=[An Orc attacks you.]=- [3 Hits]
< 577h/807H 201v/206V Pos: sitting >
< T: Belcon TP: sit TC: few wounds E: An Orc sta EP: excellent >
A faint hum can be heard from the shadowy staff of damnation carried by a Kobold.
A Kobold sits down in a comfortable spot.
< 578h/807H 201v/206V Pos: sitting >
< T: Belcon TP: sit TC: few wounds E: An Orc sta EP: excellent >
A Kobold opens the tome of Strahd of health and begins studying it intently.
< 578h/807H 201v/206V Pos: sitting >
< T: Belcon TP: sit TC: few wounds E: An Orc sta EP: excellent >
A Kobold closes his book and grins malevolently.
< 579h/807H 201v/206V Pos: sitting >
< T: Belcon TP: sit TC: few wounds E: An Orc sta EP: excellent >
A Kobold clambers to his feet.
< 579h/807H 201v/206V Pos: sitting >
< T: Belcon TP: sit TC: few wounds E: An Orc sta EP: excellent >
Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 579h/807H 201v/206V Pos: sitting >
< T: Belcon TP: sit TC: few wounds E: An Orc sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'qpaahuq fussrz'
A Kobold snaps into visibility.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH! That really did HURT!
Ice crystals form around you as intense cold causes your body to freeze.
A Kobold snaps into visibility.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
A Kobold snaps into visibility.
Twin bolts of writhing power slam into your chest.
< 315h/807H 201v/206V Pos: sitting >
< T: Belcon TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
An Orc snaps into visibility.
-=[You attack an Orc.]=- [0 Hits]
An Orc snaps into visibility.
An Orc snaps into visibility.
An Orc snaps into visibility.
An Orc snaps into visibility.
An Orc snaps into visibility.
-=[An Orc attacks you.]=- [4 Hits]
< 259h/807H 201v/206V Pos: sitting >
< T: Belcon TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 260h/807H 201v/206V Pos: sitting >
< T: Belcon TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 260h/807H 201v/206V Pos: sitting >
< T: Belcon TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 260h/807H 201v/206V Pos: sitting >
< T: Belcon TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 260h/807H 201v/206V Pos: sitting >
< T: Belcon TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 260h/807H 201v/206V Pos: sitting >
< T: Belcon TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'qpaag zarrzl'
A Kobold snaps into visibility.
Powerful magical bolts slam into you from a Kobold's open palms!
OUCH! That really did HURT!
A Kobold snaps into visibility.
Powerful magical bolts slam into you from a Kobold's open palms!
Sorry, you aren't allowed to do that in combat.
< 117h/807H 201v/206V Pos: sitting >
< T: Belcon TP: sit TC: awful E: An Orc sta EP: excellent >
You clamber to your feet.
< 117h/807H 201v/206V Pos: standing >
< T: Belcon TP: sta TC: awful E: An Orc sta EP: excellent >
A faint hum can be heard from sunblade, longsword of Justice carried by an Orc.
Sorry, you aren't allowed to do that in combat.
< 117h/807H 201v/206V Pos: standing >
< T: Belcon TP: sta TC: awful E: An Orc sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 117h/807H 201v/206V Pos: standing >
< T: Belcon TP: sta TC: awful E: An Orc sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 117h/807H 201v/206V Pos: standing >
< T: Belcon TP: sta TC: awful E: An Orc sta EP: excellent >
Autosaving...
Sorry, you aren't allowed to do that in combat.
< 118h/807H 201v/206V Pos: standing >
< T: Belcon TP: sta TC: awful E: An Orc sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 118h/807H 201v/206V Pos: standing >
< T: Belcon TP: sta TC: awful E: An Orc sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 118h/807H 201v/206V Pos: standing >
< T: Belcon TP: sta TC: awful E: An Orc sta EP: excellent >
An Orc snaps into visibility.
An Orc snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
An Orc snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
An Orc snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
An Orc snaps into visibility.
-=[An Orc attacks you.]=- [4 Hits]
Sorry, you aren't allowed to do that in combat.
You wish that your wounds would stop BLEEDING so much!
You are knocked to the ground by an Orc's mighty bash!
< 61h/807H 201v/206V Pos: sitting >
< T: Belcon TP: sit TC: awful E: An Orc sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'qpaag zarrzl'
A Kobold snaps into visibility.
Powerful magical bolts slam into you from a Kobold's open palms!
You wish that your wounds would stop BLEEDING so much!
A Kobold snaps into visibility.
Powerful magical bolts slam into you from a Kobold's open palms!