<floating about head>a LARGE blue ioun stone[50h 50m 48s]
<worn as a badge> an emblem of the dragonslayer (magic)
<worn on head> the helm of the dragonkind (magic) (glowing)
<worn on eyes> some destruction holo-gogs (magic) (glowing) [81%]
<worn in ear> a wyrmskin scale of agility (magic)
<worn in ear> a multi-phased fish bone earring of intelligence (magic) (humming)
<worn on face> Bahamut's mask of vigor (magic) (glowing)[50h 50m 48s]
<worn around neck> a necklace of dangling bones and relics of intelligence (magic) (humming) [82%]
<worn around neck> the fangs of the balor [superior] (magic) [76%]
<worn on body> a blazing suit of devil platemail [superior] (magic) (glowing)
<worn about body> a black hooded cloak of Isha the Wanderer (magic) (glowing) [61%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* with a strange dark bloodstone (magic) (glowing) [55%]
<worn about waist> a thin black belt of accuracy [superior] (magic) [87%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic) [84%]
<attached to belt> a hollowed neberi tongue (humming) [56%]
<attached to belt> a potion of bubbling goo (magic) (glowing) [79%]
<worn on arms> the vambraces named "Ebb" of regeneration (glowing) [70%]
<held as shield> the spiked shield of a MaDMaN
<worn around wrist> a bracelet of dracolich hide of agility (magic) (humming)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn on hands> the sacred stone claws of Aan [superior] (magic) [68%]
<worn on finger> a shiny crimson ring of greater dexterity (magic)
<worn on finger> Zorobabi's circular stone ring [superior]
<primary weapon> sunblade, longsword of Justice (magic)[50h 51m 10s]
<worn on legs> the leggings of a MaDMaN (magic) [67%]
<worn on feet> the boots of speed of endurance (magic)
< 1431h/1421H 180v/230V Pos: standing >
You quickly scan the area.
A crab who is close by to your north.
A spotted sandpiper who is close by to your south.
A crab who is not far off to your south.
A spotted sandpiper who is a brief walk away to your south.
A hermit crab who is rather far off to your south.
< 1431h/1421H 182v/230V Pos: standing >
You quickly scan the area.
A crab who is close by to your north.
A spotted sandpiper who is close by to your south.
A crab who is not far off to your south.
A spotted sandpiper who is a brief walk away to your south.
A hermit crab who is rather far off to your south.
You follow Ripp.
On the Beach
The sand of the beach is covered with small pebbles and bright sea
shells. The pleasant sound of the sea is occasionally interrupted by
the cry of the sea gulls that inhabit the cliff, circling overhead
looking for food. To the east, the cliff towers above the beach, and
the sea slowly claws its way up the beach to the west. The tracks
that led in from the north vanish without a trace a short distance to
the south.
Obvious exits: -North -South
*Ripp Lacerator Blood Thirsty (Kobold)(tiny) stands in mid-air here.(Red Aura)
A spotted sandpiper hops along the beach, snatching food out of the sand.
< 1431h/1421H 181v/230V Pos: standing >
You quickly scan the area.
A spotted sandpiper who is close by to your north.
A hermit crab who is close by to your north.
A crab who is not far off to your north.
A crab who is close by to your south.
A spotted sandpiper who is not far off to your south.
A hermit crab who is a brief walk away to your south.
< 1431h/1421H 182v/230V Pos: standing >
A faint hum can be heard from the legplates of the Storm carried by Ripp.
< 1431h/1421H 183v/230V Pos: standing >
You quickly scan the area.
A spotted sandpiper who is close by to your north.
A hermit crab who is close by to your north.
A crab who is not far off to your north.
A crab who is close by to your south.
A spotted sandpiper who is not far off to your south.
A hermit crab who is a brief walk away to your south.
< 1431h/1421H 183v/230V Pos: standing >
Ripp sneaks south.
You follow Ripp.
On the Beach Before a Cave
The tracks that led here from the north have disappeared into thin
air. The sand here is pristine except for the tracks left by the many
crabs that roam the beach looking for food. Off to the west, several
pillars of rock jut up from the sea, like the fingers of a titan reaching
for the sky. There is an opening in the cliff wall to the east, leading
into one of the numerous small caves that line the cliffs in this region.
The beach continues to the north and south.
Obvious exits: -North -East -South
*Ripp Lacerator Blood Thirsty (Kobold)(tiny) stands in mid-air here.(Red Aura)
A crab sits next to the entrance to its burrow.
< 1431h/1421H 182v/230V Pos: standing >
You quickly scan the area.
A spotted sandpiper who is close by to your north.
A spotted sandpiper who is not far off to your north.
A hermit crab who is not far off to your north.
A crab who is a brief walk away to your north.
A bandit guard who is a brief walk away to your east.
A spotted sandpiper who is close by to your south.
A hermit crab who is not far off to your south.
You follow Ripp.
In a Small Cave
This cave is approximately twenty feet in diameter, and the ceiling is
ten feet high. At one time, the sea must have reached the cliff here, and
the sea slowly eroded a weak point in the cliff wall to form this cave. The
sand bears the marks of the many small sea creatures that have scavenged
this cave for food, and anything that wa once in this cave has long since
been removed. To the west, the cave leads back out to the beach.
Obvious exits: -East -West
*Ripp Lacerator Blood Thirsty (Kobold)(tiny) stands in mid-air here.(Red Aura)
< 1431h/1421H 181v/230V Pos: standing >
You quickly scan the area.
A bandit guard who is not far off to your east.
A guard who is in the distance to your east.
A crab who is close by to your west.
< 1431h/1421H 182v/230V Pos: standing >
You quickly scan the area.
A bandit guard who is not far off to your east.
A guard who is in the distance to your east.
A crab who is close by to your west.
< 1431h/1421H 183v/230V Pos: standing >
Ripp sneaks east.
You follow Ripp.
Entrance to the Bandit Hideout
This large tunnel seems to go deep into the side of the cliff. Light
spills into the tunnel here from further ahead to the east. Movement
can be seen in the direction of the light, and the sounds of people
talking echo from the east as well. The sand and pebbles that make up
the floor here show the tread of many feet, giving the impression that
several people have been this way recently. Attached to the back of the
door is a string that runs along the ceiling of the tunnel towards the
east.
A bright light fills this area.
Obvious exits: -East -West
*Ripp Lacerator Blood Thirsty (Kobold)(tiny) stands in mid-air here.(Red Aura)
< 1431h/1421H 183v/230V Pos: standing >
You quickly scan the area.
A bandit guard who is close by to your east.
A guard who is rather far off to your east.
A crab who is not far off to your west.
< 1431h/1421H 184v/230V Pos: standing >
You quickly scan the area.
A bandit guard who is close by to your east.
A guard who is rather far off to your east.
A crab who is not far off to your west.
< 1431h/1421H 185v/230V Pos: standing >
You quickly scan the area.
A bandit guard who is close by to your east.
A guard who is rather far off to your east.
A crab who is not far off to your west.
< 1431h/1421H 186v/230V Pos: standing >
Ripp nods.
< 1431h/1421H 187v/230V Pos: standing >
You quickly scan the area.
A bandit guard who is close by to your east.
A guard who is rather far off to your east.
A crab who is not far off to your west.
Ripp nods.
< 1431h/1421H 188v/230V Pos: standing >
You quickly scan the area.
A bandit guard who is close by to your east.
A guard who is rather far off to your east.
A crab who is not far off to your west.
< 1431h/1421H 189v/230V Pos: standing >
A faint hum can be heard from sunblade, longsword of Justice you are carrying.
< 1431h/1421H 194v/230V Pos: standing >
You follow Ripp.
The Guard Post
The tunnel leads further into the cliff here, becoming wider at this
point. There is a small bell hanging on the northern wall, and attached
to it is a string that runs back down the tunnel to the west. This part
of the tunnel is used by the bandits to keep intruders out of their home.
There is a small pit in the north side of the room where the guards can
build a fire on the cold nights. There is a large glowing disk hanging
from the ceiling that gives off enough light for the guards to see in
this room, as well as further down the tunnel towards the entrance.
A bright light fills this area.
Obvious exits: -East -West
Fresh blood splatters cover the area.
[3] The corpse of a bandit guard is lying here.
*Ripp Lacerator Blood Thirsty (Kobold)(tiny) stands in mid-air here.(Red Aura)
A bandit guard stands, apparently asleep.(Red Aura)
< 1431h/1421H 195v/230V Pos: standing >
You quickly scan the area.
A guard who is a brief walk away to your east.
A crab who is a brief walk away to your west.
< 1431h/1421H 200v/230V Pos: standing >
You follow Ripp.
A Small Cave
The entrance tunnel opens out into a small cave. There is a glowing
disk hanging from the ceiling to provide light. The sandy floor of the
tunnel gives way to a stone floor in this cave. The tracks from the east
split here, with the majority heading toward an opening in the north end
of the cave, and with a small number leading towards an opening in the
eastern part of the cave. The sounds of people talking and the smell of
food wafts in from the opening to the north.
A bright light fills this area.
Obvious exits: -North -East -West
*Ripp Lacerator Blood Thirsty (Kobold)(tiny) stands in mid-air here.(Red Aura)
< 1431h/1421H 200v/230V Pos: standing >
You quickly scan the area.
A tough-looking bandit who is rather far off to your north.
A tough-looking bandit who is rather far off to your north.
A bandit who is rather far off to your north.
A guard who is not far off to your east.
A bandit guard who is close by to your west.
A crab who is rather far off to your west.
< 1431h/1421H 201v/230V Pos: standing >
You quickly scan the area.
A tough-looking bandit who is rather far off to your north.
A tough-looking bandit who is rather far off to your north.
A bandit who is rather far off to your north.
A guard who is not far off to your east.
A bandit guard who is close by to your west.
A crab who is rather far off to your west.
You follow Ripp.
A Long Corridor
A long corridor leads from north to south here. This corridor looks
to have been a natural tunnel that has been widened to allow it to be used
by the bandits. The excavation work was apparently done with haste being
the most important factor, because the workmanship is bad enough to make
a dwarf curse whoever carved out this hallway.
A bright light fills this area.
Obvious exits: -North -South
*Ripp Lacerator Blood Thirsty (Kobold)(tiny) stands in mid-air here.(Red Aura)
< 1431h/1421H 202v/230V Pos: standing >
You quickly scan the area.
A tough-looking bandit who is a brief walk away to your north.
A tough-looking bandit who is a brief walk away to your north.
A bandit who is a brief walk away to your north.
< 1431h/1421H 204v/230V Pos: standing >
Ripp sneaks north.
You follow Ripp.
A Branch in the Corridor
The corridor continues its north-south run here, and an opening
branches off to the east.The corridor is approximately six feet tall,
but it is very uneven, in some places dipping several feet, making any
tall people stoop over. The corridor slants upward slightly as it
continues to the north. From the north comes the sound of voices, and
occasionally a shout or two echoes down the corridor.
A bright light fills this area.
Obvious exits: -North -East -South
*Ripp Lacerator Blood Thirsty (Kobold)(tiny) stands in mid-air here.(Red Aura)
< 1431h/1421H 204v/230V Pos: standing >
You quickly scan the area.
A tough-looking bandit who is not far off to your north.
A tough-looking bandit who is not far off to your north.
A bandit who is not far off to your north.
A bandit who is close by to your east.
< 1431h/1421H 205v/230V Pos: standing >
You quickly scan the area.
A tough-looking bandit who is not far off to your north.
A tough-looking bandit who is not far off to your north.
A bandit who is not far off to your north.
A bandit who is close by to your east.
< 1431h/1421H 206v/230V Pos: standing >
You quickly scan the area.
A tough-looking bandit who is not far off to your north.
A tough-looking bandit who is not far off to your north.
A bandit who is not far off to your north.
A bandit who is close by to your east.
You follow Ripp.
Before the Huge Cave
The corridor comes to an end here, opening up into a gigantic cave
to the north. The sounds of conversation drift into the corridor from
the cave, just loud enough to be heard but not understood. The rough
hewn corridor walls slowly give way to the naturally formed walls of
cave that been formed through centuries of erosion. The corridor leads
back to the south, heading towards the faint smell of cooking food.
A bright light fills this area.
Obvious exits: -North -South
*Ripp Lacerator Blood Thirsty (Kobold)(tiny) stands in mid-air here.(Red Aura)
< 1431h/1421H 207v/230V Pos: standing >
You quickly scan the area.
A tough-looking bandit who is close by to your north.
A tough-looking bandit who is close by to your north.
A bandit who is close by to your north.
< 1431h/1421H 208v/230V Pos: standing >
You quickly scan the area.
A tough-looking bandit who is close by to your north.
A tough-looking bandit who is close by to your north.
A bandit who is close by to your north.
< 1431h/1421H 210v/230V Pos: standing >
Ripp sneaks north.
You follow Ripp.
In a Large Cave
A quick glance around shows that this cave is huge. The ceiling is at
least twenty-five feet high, and the cave is one-hundred feet wide by one-
hundred fifty feet long. This part of the cave is used by some of the
bandits as sleeping quarters. There are blankets and bundles of clothing
used as pillows all about the floor. Other than the clothing, there are
no personal belongings in evidence. The only thing else in this part of
the cave is the remains of some of the bandits meals, fish bones and the
like. The cave continues to the north and east.
A bright light fills this area.
Obvious exits: -North -East -South
*Ripp Lacerator Blood Thirsty (Kobold)(tiny) stands in mid-air here.(Red Aura)
A bandit wanders about the room.(Red Aura)
A tough-looking bandit stands, apparently asleep.(Red Aura)
A bandit is stretched out, sound asleep.(Red Aura)
< 1431h/1421H 209v/230V Pos: standing >
You quickly scan the area.
A bandit who is close by to your east.
< 1431h/1421H 210v/230V Pos: standing >
You quickly scan the area.
A bandit who is close by to your east.
Ripp sneaks north.
You follow Ripp.
In a Large Cave
This part of the cave must be used by some of the tougher bandits.
There is a fire burning in a fire pit in the center of this area, and
its warmth makes it much more comfortable in this part of the cave. The
smoke from the fire drifts over to a large hole in the ceiling in the
corner of the cave, where it apparently makes its way out of the cave.
Light from the glowing disk suspended from a cable in the ceiling reflects
off a set of metal rungs set into the wall below the hole. The hole appears
large enough for a person to fit through, but the light shining into the
hole is swallowed up by the darkness after a few feet. The rest of the cave
can be seen to the east and south.
A bright light fills this area.
Obvious exits: -East -South -Up
*Ripp Lacerator Blood Thirsty (Kobold)(tiny) stands in mid-air here.(Red Aura)
< 1431h/1421H 213v/230V Pos: standing >
You quickly scan the area.
A bandit who is close by to your east.
A tough-looking bandit who is close by to your south.
A tough-looking bandit who is close by to your south.
A bandit who is close by to your south.
< 1431h/1421H 215v/230V Pos: standing >
You quickly scan the area.
A bandit who is close by to your east.
A tough-looking bandit who is close by to your south.
A tough-looking bandit who is close by to your south.
A bandit who is close by to your south.
< 1431h/1421H 217v/230V Pos: standing >
Ripp sneaks east.
You follow Ripp.
In a Large Cave
More blankets are strewn about the floor in this part of the cave.
Even though the blankets are not cramped together, the cave is quite
large, and the bandit gang must have at least thirty or more people in
it, judging by the number of blankets in the cave. Trash litters the sand
all around, mostly bones and shells from the bandit's meals. A stiff breeze
blows toward the western end of the cave, stirring the cool, damp air of
the cave, making it quite chilly. A corridor leads off to the east, and small
fires can be seen in the cave to the west and south.
A bright light fills this area.
Obvious exits: -East -South -West
*Ripp Lacerator Blood Thirsty (Kobold)(tiny) stands in mid-air here.(Red Aura)
A bandit is stretched out, sound asleep.(Red Aura)
< 1431h/1421H 217v/230V Pos: standing >
You quickly scan the area.
A bandit who is close by to your south.
< 1430h/1421H 217v/230V Pos: standing >
You quickly scan the area.
A bandit who is close by to your south.
< 1430h/1421H 219v/230V Pos: standing >
You follow Ripp.
A Short Corridor
This short corridor has been carved out of the rock of the cliff by
some crude but effective tools. The rough walls reflect the light from
the disk hanging from the ceiling in unusual patterns, brightly lighting
some of the corridor while leaving some of it cloaked in shadow. A draft
carries the scent of food into the corridor from the west. The corridor
continues to the east, and there is a doorway in the south wall.
A bright light fills this area.
Obvious exits: -East -South# -West
*Ripp Lacerator Blood Thirsty (Kobold)(tiny) stands in mid-air here.(Red Aura)
< 1430h/1421H 219v/230V Pos: standing >
You quickly scan the area.
A bandit who is close by to your west.
< 1430h/1421H 219v/230V Pos: standing >
You quickly scan the area.
A bandit who is close by to your west.
< 1430h/1421H 221v/230V Pos: standing >
You quickly scan the area.
A bandit who is close by to your west.
You follow Ripp.
Room Above the Shaft
This room off the tunnel to the west contains a small opening in the
floor in the northeast corner. The opening appears to be the beginning
of a shaft leading down deeper into the bandit complex. Rungs can be
seen in the side of the shaft starting just below the floor, forming a
ladder leading down into the dim shaft. There is a glowing disk hanging
from the ceiling shining down into the shaft, but there is not enough
light to see the bottom of the shaft.
A bright light fills this area.
Obvious exits: -West -Down
*Ripp Lacerator Blood Thirsty (Kobold)(tiny) stands in mid-air here.(Red Aura)
< 1430h/1421H 221v/230V Pos: standing >
You quickly scan the area.
A bandit who is not far off to your west.
A Githzerai who is not far off below you.
< 1430h/1421H 223v/230V Pos: standing >
Ripp floats down.
You follow Ripp.
A Long Shaft
The inside of the shaft is very cramped, with barely enough room for
a person to move their arms and legs to climb the ladder. The iron rungs
set into the wall feel very securely anchored, and they have ridges to
make it them easier to grip. Below, the bottom of the shaft can just be
made out in the dim light coming from above.
This area seems to be exceptionally narrow!
A bright light fills this area.
Obvious exits: -Up -Down
*Ripp Lacerator Blood Thirsty (Kobold)(tiny) stands in mid-air here.(Red Aura)
< 1430h/1421H 223v/230V Pos: standing >
You quickly scan the area.
A Githzerai who is close by below you.
You follow Ripp.
The Bottom of the Shaft
While many of the rooms above were natural caves, this room seems to
have been dug out of the surrounding rock. There is just enough light
coming from the top of the shaft to make out the room. An alcove just
big enough for one person to stand in is carved into the wall to the
south. The faint sound of crashing waves can be heard coming from the
north. There is an opening to the east, and a ladder made of iron rungs
is mounted on the western wall.
A bright light fills this area.
Obvious exits: -North -East -Up
Puddles of fresh blood cover the ground.
The corpse of the stealthy bandit is lying here.
*Ripp Lacerator Blood Thirsty (Kobold)(tiny) stands in mid-air here.(Red Aura)
*A Githzerai (medium) < The Commonwealth > stands in mid-air here.(Red Aura)
< 1430h/1421H 223v/230V Pos: standing >
A Githzerai gets a few coins from the corpse of the stealthy bandit.
< 1430h/1421H 226v/230V Pos: standing >
A Githzerai puts a pile of coins into a satchel containing spell components.
You snap into visibility.
You feel unholy power coursing through your limbs!
A Githzerai snaps into visibility.
[Damage: 1 ] Your bash knocks a Githzerai to the ground!
< 1430h/1421H 227v/230V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: excellent >
Ripp starts casting an offensive spell.
Ripp snaps into visibility.
< 1430h/1421H 228v/230V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: excellent >
You parry a Githzerai's lunge at you.
You block a Githzerai's lunge at you.
You parry a Githzerai's lunge at you.
You snap into visibility.
< 1430h/1421H 228v/230V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: excellent >
Ripp completes his spell...
Ripp utters the words 'qpaahuq fussrz'
Ripp shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Githzerai.
A tentacle of solified mist coils itself around a Githzerai
tossing him to the ground.
Ripp snaps into visibility.
BOOOOOOOOOM!
a Githzerai explodes in flames as a GIGANTIC fireball engulfs him.
< 1477h/1421H 228v/230V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: excellent >
You snap into visibility.
[Damage: 2 ] -=[Your weak slash grazes a Githzerai.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
You snap into visibility.
[Damage: 1 ] -=[Your weak slash grazes a Githzerai.]=-
[Damage: 1 ] -=[Your weak slash grazes a Githzerai.]=-
[Damage: 1 ] -=[Your weak slash grazes a Githzerai.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
You snap into visibility.
Ripp sits down in a comfortable spot.
< 1477h/1421H 228v/230V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: excellent >
Ripp opens the tome of Strahd of health and begins studying it intently.
< 1477h/1421H 228v/230V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: excellent >
Ripp closes his book and grins malevolently.
< 1477h/1421H 228v/230V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: excellent >
Ripp clambers to his feet.
< 1477h/1421H 228v/230V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: excellent >
Ripp starts casting an offensive spell.
Ripp snaps into visibility.
< 1477h/1421H 228v/230V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: excellent >
You block a Githzerai's lunge at you.
You parry a Githzerai's lunge at you.
You parry a Githzerai's lunge at you.
You snap into visibility.
[Damage: 1 ] -=[You block a Githzerai's lunge at you and immediately slam him with your shield!]=-
Your spiked shield of a MaDMaN pulsates with magical fire burning a Githzerai!
[Damage: 17 ]
< 1479h/1421H 228v/230V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: excellent >
Ripp completes his spell...
Ripp utters the words 'qpaahuq fussrz'
Ripp snaps into visibility.
Ripp shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Githzerai.
Darkness flows from the rift encasing a Githzerai in an impenetrable shell.
A Githzerai seems to be blinded!
Ice crystals form around a Githzerai as intense cold causes his body to freeze.
Ripp snaps into visibility.
Ripp shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Githzerai.
Clutching his head a Githzerai tries to escape the
maddening images circling him.
A Githzerai is stunned!
Ripp snaps into visibility.
Twin bolts of writhing power slam into a Githzerai's chest.
< 1539h/1421H 228v/230V Pos: standing >
< T: Ripp TP: sta TC:excellent E: A Githzerai sit EP: small wounds >
You snap into visibility.
[Damage: 1 ] -=[Your weak slash grazes a Githzerai.]=-
[Damage: 2 ] -=[Your slash grazes a Githzerai.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
You snap into visibility.
[Damage: 1 ] -=[Your weak slash grazes a Githzerai.]=-
[Damage: 2 ] -=[Your weak slash grazes a Githzerai.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
You snap into visibility.
< 1539h/1421H 228v/230V Pos: standing >
< T: Ripp TP: sta TC:excellent E: A Githzerai sit EP: small wounds >
Ripp starts casting an offensive spell.
Ripp snaps into visibility.
< 1539h/1421H 228v/230V Pos: standing >
< T: Ripp TP: sta TC:excellent E: A Githzerai sit EP: small wounds >
You haven't reoriented yourself yet enough for another bash!
< 1539h/1421H 228v/230V Pos: standing >
< T: Ripp TP: sta TC:excellent E: A Githzerai sit EP: small wounds >
A Githzerai clambers to his feet.
< 1539h/1421H 228v/230V Pos: standing >
< T: Ripp TP: sta TC:excellent E: A Githzerai sta EP: small wounds >
A Githzerai attempts to flee.
A Githzerai leaves east.
< 1539h/1421H 228v/230V Pos: standing >
Ripp stops invoking abruptly!
Ripp sits down in a comfortable spot.
< 1539h/1421H 228v/230V Pos: standing >
Ripp opens the tome of Strahd of health and begins studying it intently.
< 1539h/1421H 228v/230V Pos: standing >
Ripp closes his book and grins malevolently.
< 1538h/1421H 228v/230V Pos: standing >
Autosaving...
Ripp clambers to his feet.
< 1538h/1421H 228v/230V Pos: standing >
Bash who?
You follow Ripp.
A Short Corridor
The corridor leads away from the shaft and towards a doorway to the
east. A small disk mounted on the wall glows and lights up the passage.
The passage looks like it is seldom used, as if few people come this
way. Here the smell of the sea air is joined by the scents of many
exotic, yet unidentifiable substances. These scents seem to emanate
from the room beyond the doorway.
A bright light fills this area.
Obvious exits: -East # -West
Ripp Lacerator Blood Thirsty (Kobold)(tiny) stands in mid-air here.(Red Aura)
A Githzerai (medium) < The Commonwealth > stands in mid-air here. (Casting) (Red Aura)
< 1538h/1421H 229v/230V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'heal undead'
< 1538h/1421H 229v/230V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage: 1 ] Your bash knocks a Githzerai to the ground!
< 1538h/1421H 229v/230V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
Ripp starts casting an offensive spell.
< 1538h/1421H 229v/230V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
You anticipate a Githzerai's maneuver and masterfully parry the attack.
You parry a Githzerai's lunge at you.
You parry a Githzerai's lunge at you.
Your spiked shield of a MaDMaN pulsates with magical fire burning a Githzerai!
You snap into visibility.
[Damage: 13 ]
< 1539h/1421H 229v/230V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
Ripp completes his spell...
Ripp utters the words 'qpaahuq fussrz'
Ripp snaps into visibility.
Ripp shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Githzerai.
A tentacle of solified mist coils itself around a Githzerai
tossing him to the ground.
Ripp snaps into visibility.
Twin bolts of writhing power slam into a Githzerai's chest.
< 1563h/1421H 229v/230V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
You snap into visibility.
[Damage: 1 ] -=[Your weak slash grazes a Githzerai.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
You snap into visibility.
[Damage: 1 ] -=[Your weak slash grazes a Githzerai.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
You snap into visibility.
[Damage: 1 ] -=[Your weak slash grazes a Githzerai.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
You snap into visibility.
< 1563h/1421H 229v/230V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
A faint hum can be heard from the shadowy staff of damnation carried by Ripp.
Ripp sits down in a comfortable spot.
< 1563h/1421H 229v/230V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
Ripp opens the tome of Strahd of health and begins studying it intently.
< 1562h/1421H 229v/230V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
Ripp closes his book and grins malevolently.
< 1562h/1421H 229v/230V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
Ripp clambers to his feet.
< 1562h/1421H 229v/230V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
Sparkling magic surrounds Ripp as he begins his chant.
Ripp starts casting an offensive spell.
Ripp snaps into visibility.
< 1562h/1421H 229v/230V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
Ripp completes his spell...
Ripp utters the words 'qpaahuq fussrz'
Ripp snaps into visibility.
Ripp shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Githzerai.
Ice crystals form around a Githzerai as intense cold causes his body to freeze.
Ripp snaps into visibility.
Ripp shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Githzerai.
Ripp snaps into visibility.
Twin bolts of writhing power slam into a Githzerai's chest.
< 1563h/1421H 229v/230V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: nasty wounds >
A Githzerai misses you.
A Githzerai misses you.
You parry a Githzerai's lunge at you.
You snap into visibility.
You snap into visibility.
[Damage: 15 ] -=[Your slash strikes a Githzerai.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
You snap into visibility.
[Damage: 17 ] -=[Your impressive slash strikes a Githzerai.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
You snap into visibility.
[Damage: 12 ] -=[Your impressive slash strikes a Githzerai.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
You snap into visibility.
[Damage: 12 ] -=[Your impressive slash strikes a Githzerai.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
You snap into visibility.
< 1569h/1421H 229v/230V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: nasty wounds >
Ripp starts casting an offensive spell.
Ripp snaps into visibility.
< 1569h/1421H 229v/230V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: nasty wounds >
Ripp completes his spell...
Ripp utters the words 'qpaag zarrzl'
Ripp snaps into visibility.
Ripp has a blank expression as his ChAOtiC bolts slam into a Githzerai!
Ripp snaps into visibility.
Ripp has a blank expression as his ChAOtiC bolts slam into a Githzerai!
< 1568h/1421H 229v/230V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: awful >
A Githzerai clambers to his feet.
< 1568h/1421H 229v/230V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sta EP: awful >
A faint hum can be heard from sunblade, longsword of Justice you are carrying.
< 1568h/1421H 229v/230V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sta EP: awful >
A Githzerai attempts to flee.
A Githzerai tries to flee, but can't make it out of here!
Ripp starts casting an offensive spell.
Ripp snaps into visibility.
< 1568h/1421H 229v/230V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sta EP: awful >
You snap into visibility.
[Damage: 10 ] -=[Your slash strikes a Githzerai.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
You snap into visibility.
[Damage: 12 ] -=[Your impressive slash strikes a Githzerai hard.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
You snap into visibility.
[Damage: 12 ] -=[Your impressive slash strikes a Githzerai very hard.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
You snap into visibility.
[Damage: 11 ] -=[Your impressive slash strikes a Githzerai very hard.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
You snap into visibility.
[Damage: 12 ] The globe around your body flares as it bears the brunt of a Githzerai's assault!
Your bash knocks a Githzerai to the ground!
< 1575h/1421H 229v/230V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: awful >
Ripp completes his spell...
Ripp utters the words 'qpaag zarrzl'
Ripp snaps into visibility.
Ripp has a blank expression as his ChAOtiC bolts slam into a Githzerai!
Ripp snaps into visibility.
Ripp has a blank expression as his ChAOtiC bolts slam into a Githzerai!
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Orclife by 13333333.
The smell of fresh blood enters your body, infusing you with power!