The death of [47 Psycheporter] Kabo < The Commonwealth > (Githzerai)

in A Small Clearing in the Mountains

from the perspective of [53 Dark Dreamer] Quiji Brewed in Blood (Shade)

<worn as a badge>    a frost dragon's eye of dexterity (glowing)
<worn on head>       an illithid's circlet of power (magic)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a tiny seashell [superior] (invis) (magic) [85%]
<worn in ear>        a glowing jade earring (glowing) [82%]
<worn on face>       Krindor's Mask of Illusions[239h 59m 56s]
<worn around neck>   the necklace of the icecrag royalty [poor] (magic) [89%]
<worn around neck>   an amulet of the Neogi Lords [superior] (magic)
<worn on body>       the armor of a MaDMaN of greater power (magic)
<worn about body>    the cloak of woven time (magic) (glowing)
<worn on back>       a large leather backpack
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [88%]
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing) [88%]
<attached to belt>   the bowels of Tolm
<worn on arms>       some slime-covered aboleth skin [superior] (magic) (glowing) [71%]
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[239h 59m 56s]
<worn on hands>      the cubes of protection [poor] (humming)
<worn on finger>     an ancient ring of liquid rock [superior]
<worn on finger>     a ring of the Neogi Lords [superior] (glowing) [89%]
<held>               the gem of the aerie [superior] (magic)
<worn on legs>       some leggings of red flames [poor] (magic)
<worn on feet>       a pair of clawed demon-hide moccasins [87%]

A black glabrezu demon is sitting here, chained to the floor.(Red Aura)

< 782h/782H 120v/121V Pos: standing >
Below is a chamber.
You extend your sights downward.
Beneath the Mage's Shop.
Obvious exits: -E# -U
A black glabrezu demon is sitting here, chained to the floor.(Red Aura)

< 782h/782H 120v/121V Pos: standing >
Below is a chamber.
You extend your sights downward.
Beneath the Mage's Shop.
Obvious exits: -E# -U
A black glabrezu demon is sitting here, chained to the floor.(Red Aura)

< 782h/782H 120v/121V Pos: standing >
You see nothing special...

< 782h/782H 120v/121V Pos: standing >
Ripp has just given you his consent.

< 782h/782H 120v/121V Pos: standing >
Ripp is now a member of your group.

< 782h/782H 120v/121V Pos: standing >

< 782h/782H 120v/121V Pos: standing >

< 782h/782H 120v/121V Pos: standing >

< 782h/782H 120v/121V Pos: standing >

< 782h/782H 120v/121V Pos: standing >
Nis sneaks down.
Ripp floats down.
Niz leaves down.
You follow Nis.


<map>
Zone: Bloodstone Keep.
Room: Beneath the Mage's Shop.
</map>

<map>
Zone: Bloodstone Keep.
Room: Beneath the Mage's Shop.
</map>
Beneath the Mage's Shop.
Obvious exits: -E# -U
*Juq Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Niz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ripp Caskling Brewed in Blood (Kobold)(tiny) stands in mid-air here.(Red Aura)
*Nis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nis's head.
A black glabrezu demon is sitting here, chained to the floor.(Red Aura)

< 782h/782H 119v/121V Pos: standing >

		Score information for Quiji

Level: 53   Race: Shade   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 782(782)  Moves: 119(121)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Soulshielded
Frags:   +0.29   Deaths:   11
In the illusion of: a regal man (fair)
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Reduced Size Sneaking Fearless
Combat Pulse:   16 Spell Pulse:  0.68 
Leaderboard Points:  687 

Active Spells:
--------------
vitality (9 minutes)
stone skin (less than a minute remaining)
detect invisibility (51 minutes)


< 782h/782H 119v/121V Pos: standing >
Nis opens the door.
You don't have that spell memorized.

< 782h/782H 120v/121V Pos: standing >
Nis sneaks east.
Ripp sneaks east.
Niz leaves east.
Juq sneaks east.
You follow Nis.


<map>
Zone: Bloodstone Keep.
Room: In a Dim Corridor
</map>

<map>
Zone: Bloodstone Keep.
Room: In a Dim Corridor
</map>
In a Dim Corridor
Obvious exits: -E -W -D
*Juq Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Niz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ripp Caskling Brewed in Blood (Kobold)(tiny) stands in mid-air here.(Red Aura)
*Nis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nis's head.

< 782h/782H 120v/121V Pos: standing >

< 782h/782H 120v/121V Pos: standing >
You quickly scan the area.
A black glabrezu demon who is close by to your west.
A rakshasa tribesman who is close by below you.
A student of magic who is close by below you.

< 782h/782H 120v/121V Pos: standing >
Juq's body appears to recover from the affects of the potion.
You feel your skin soften and return to normal.
You quickly scan the area.
A black glabrezu demon who is close by to your west.
A rakshasa tribesman who is close by below you.
A student of magic who is close by below you.
Ripp closes the iron.

< 782h/782H 120v/121V Pos: standing >
You quickly scan the area.
A rakshasa tribesman who is close by below you.
A student of magic who is close by below you.

< 782h/782H 120v/121V Pos: standing >
Nis sneaks down.
Ripp floats down.
Niz leaves down.
Juq sneaks down.
You follow Nis.


<map>
Zone: Bloodstone Keep.
Room: In a Magical Study
</map>

<map>
Zone: Bloodstone Keep.
Room: In a Magical Study
</map>
In a Magical Study
Obvious exits: -E -U
A black rift of swirling mass is here, tearing itself apart. (magic)
A shimmering portal is here.
*Juq Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Niz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ripp Caskling Brewed in Blood (Kobold)(tiny) stands in mid-air here.(Red Aura)
*Nis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nis's head.
*A rakshasa tribesman is standing here, busy with his own matters.(Illusion)(Gold Aura)
A student of magic is standing here, gazing at nothing.(Red Aura)

< 782h/782H 120v/121V Pos: standing >
To the east the study continues.
You extend your sights eastward.
In a Magical Study
Obvious exits: -W -U
Niz snaps into visibility.

< 782h/782H 120v/121V Pos: standing >
You see nothing special...

< 782h/782H 120v/121V Pos: standing >
Nis suddenly attacks a rakshasa tribesman!
Nis snaps into visibility.
A rakshasa tribesman snaps into visibility.
Nis's feeble punch grazes a rakshasa tribesman.

< 782h/782H 120v/121V Pos: standing >
Niz wills the flames of the abyss to overwhelm and consume thier foe...
The intense flames cause a rakshasa tribesman's skin to smolder and burn!
A rakshasa tribesman screams and doubles over in agony as searing heat ignites within her body.
Niz snaps into visibility.
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman suddenly looks in pain as she moves.

< 782h/782H 120v/121V Pos: standing >
PooF! a rakshasa tribesman suddenly performs an evasive maneouver, quickling darting into the shadows!

< 782h/782H 120v/121V Pos: standing >
A rakshasa tribesman steps into the wormhole and disappears among the darkness.

< 782h/782H 120v/121V Pos: standing >
Nis starts to chant in a deep voice.

< 782h/782H 120v/121V Pos: standing >
In a Magical Study
Obvious exits: -E -U
A black rift of swirling mass is here, tearing itself apart. (magic)
A shimmering portal is here.
*Juq Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Niz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ripp Caskling Brewed in Blood (Kobold)(tiny) stands in mid-air here.(Red Aura)
Nis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nis's head.
A student of magic is standing here, gazing at nothing.(Red Aura)

< 782h/782H 120v/121V Pos: standing >
Nis starts to chant in a deep voice.

< 782h/782H 120v/121V Pos: standing >
You start chanting...

< 782h/782H 120v/121V Pos: standing >
You complete your spell...
You sssppllliiitttsss into many images!

< 782h/782H 120v/121V Pos: standing >
Nis steps into the wormhole and disappears among the darkness.
The wormhole crumbles to dust and blows away.

< 782h/782H 120v/121V Pos: standing >
In a Magical Study
Obvious exits: -E -U
A shimmering portal is here.
Quiji Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Quiji Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Quiji Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Quiji Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
*Juq Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Niz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ripp Caskling Brewed in Blood (Kobold)(tiny) stands in mid-air here.(Red Aura)
A student of magic is standing here, gazing at nothing.(Red Aura)

< 782h/782H 120v/121V Pos: standing >
Ripp starts casting a spell.

< 782h/782H 120v/121V Pos: standing >

< 782h/782H 120v/121V Pos: standing >

< 782h/782H 120v/121V Pos: standing >
In a Magical Study
Obvious exits: -E -U
A shimmering portal is here.
Quiji Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Quiji Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Quiji Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Quiji Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
*Juq Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Niz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ripp Caskling Brewed in Blood (Kobold)(tiny) stands in mid-air here. (Casting) (Red Aura)
A student of magic is standing here, gazing at nothing.(Red Aura)

< 782h/782H 120v/121V Pos: standing >

< 782h/782H 120v/121V Pos: standing >
Ripp completes his spell...
Ripp utters the word 'candusraqahz'
Ripp starts to become less solid until he fades into nothing!

< 782h/782H 120v/121V Pos: standing >

< 782h/782H 120v/121V Pos: standing >
Juq sneaks up.

< 782h/782H 120v/121V Pos: standing >
Juq sneaks in from above.

< 782h/782H 120v/121V Pos: standing >
You start chanting...

< 782h/782H 120v/121V Pos: standing >
Casting: dream travel 

< 782h/782H 120v/121V Pos: standing >
You complete your spell...
You drift into the world of dreams...

<map>
Zone: Pine Hollow.
Room: On a Mountain Trail
</map>
Try opening your eyes first.

< 782h/782H 120v/121V Pos: standing >

< 782h/782H 120v/121V Pos: standing >

< 782h/782H 120v/121V Pos: standing >

< 782h/782H 120v/121V Pos: standing >
You wake up.
Ripp floats in from above.

< 782h/782H 120v/121V Pos: standing >
You are already standing.

< 782h/782H 120v/121V Pos: standing >
You tense up and become more alert.

< 782h/782H 120v/121V Pos: standing >
Nis sneaks in from the north.
You are already awake...

< 782h/782H 120v/121V Pos: standing >
You are already standing.

< 782h/782H 120v/121V Pos: standing >
You are already about as tense as you can get.

< 782h/782H 120v/121V Pos: standing >
Autosaving...
On a Mountain Trail
Obvious exits: -N -U
*Nis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nis's head.
*Ripp Caskling Brewed in Blood (Kobold)(tiny) stands in mid-air here.(Red Aura)
A large mother hawk hunts here.

< 782h/782H 120v/121V Pos: standing >
You quickly scan the area.
You see nothing.

< 782h/782H 120v/121V Pos: standing >
You quickly scan the area.
You see nothing.

< 782h/782H 121v/121V Pos: standing >
On a Mountain Trail
Obvious exits: -N -U
*Nis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nis's head.
*Ripp Caskling Brewed in Blood (Kobold)(tiny) stands in mid-air here.(Red Aura)
A large mother hawk hunts here.

< 782h/782H 121v/121V Pos: standing >
You quickly scan the area.
You see nothing.

< 782h/782H 121v/121V Pos: standing >

<map>
Zone: Pine Hollow.
Room: On a Mountain Trail
</map>
On a Mountain Trail
Obvious exits: -U -D

< 782h/782H 117v/121V Pos: standing >
You quickly scan the area.
You see nothing.

< 782h/782H 117v/121V Pos: standing >

< 782h/782H 117v/121V Pos: standing >

<map>
Zone: Pine Hollow.
Room: On a Mountain Trail
</map>
On a Mountain Trail
Obvious exits: -S -D

< 782h/782H 113v/121V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your south.
A Vampire who is close by to your south.
A halfling sentinel who is not far off to your south.
Ripp who is not far off below you.
The mother hawk who is not far off below you.

< 782h/782H 113v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 782h/782H 113v/121V Pos: standing >
You quickly scan the area.
Nis who is not far off below you.
The mother hawk who is not far off below you.

< 782h/782H 114v/121V Pos: standing >

< 782h/782H 114v/121V Pos: standing >
Ripp floats in from below.

< 782h/782H 115v/121V Pos: standing >

< 782h/782H 116v/121V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.


< 782h/782H 118v/121V Pos: standing >

< 782h/782H 120v/121V Pos: standing >
Nis sneaks south.
Ripp sneaks south.
You follow Nis.


<map>
Zone: Pine Hollow.
Room: A Small Clearing in the Mountains
</map>

<map>
Zone: Pine Hollow.
Room: A Small Clearing in the Mountains
</map>
A Small Clearing in the Mountains
Obvious exits: -N -S
A black rift of swirling mass is here, tearing itself apart. (magic)
[17] Some thin lockpicks lie here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A warhammer with a sturdy-looking steel head lies here.
*Ripp Caskling Brewed in Blood (Kobold)(tiny) stands in mid-air here.(Red Aura)
*Nis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nis's head.
*A Githzerai (medium)  < The Commonwealth > stands in mid-air here.(Gold Aura)
A Vampire (medium)  < The Commonwealth > sits in mid-air here.(Gold Aura)

< 782h/782H 119v/121V Pos: standing >

< 782h/782H 119v/121V Pos: standing >
A Barbarian sneaks in from the south.

< 782h/782H 119v/121V Pos: standing >
Nis settles to his knees.

< 782h/782H 119v/121V Pos: standing >
Nis snaps into visibility.
Nis passes well above his target and lands on his head.

< 782h/782H 119v/121V Pos: standing >

< 782h/782H 119v/121V Pos: standing >
You start chanting...
You snap into visibility.

< 782h/782H 119v/121V Pos: standing >
Ripp starts casting an offensive spell.
Ripp snaps into visibility.

< 782h/782H 119v/121V Pos: standing >
You complete your spell...
[Damage: 55 ] -=[Your massive hammer causes a Vampire to double over in pain!]=-
A Vampire's well-polished mithril body shield [poor] was completely destroyed by the massive blow!
A Vampire's pauldrons of the tide [superior] was completely destroyed by the massive blow!
A Vampire's ring of the berserker lord [poor] was completely destroyed by the massive blow!
A Vampire's miner's belt encrusted with a diamond was completely destroyed by the massive blow!
A Vampire is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Quiji by 6558750.
You just gained 0.17 frags!
The Gods of Duris are very pleased with this blood.
You can now progress further in your quest for epic power!
Your guild gained prestige!
You have gained 1082 epic points.
You feel a deep sense of satisfaction from somewhere...
You feel a deep sense of satisfaction from somewhere...
The Gods of Duris have sent you to seek out the magical stone of Lost Temple of Tikitzopl!
The last gasps of a Vampire cause a sickening chill to run up your spine.
Ripp stops invoking abruptly!

< 782h/782H 119v/121V Pos: standing >

		Score information for Quiji

Level: 53   Race: Shade   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 782(782)  Moves: 120(121)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Soulshielded
Frags:   +0.45   Deaths:   11
In the illusion of: a regal man (fair)
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Reduced Size Sneaking Fearless
Combat Pulse:   16 Spell Pulse:  0.68 
Leaderboard Points:  709 

Active Spells:
--------------
vitality (8 minutes)
detect invisibility (50 minutes)


< 782h/782H 120v/121V Pos: standing >
You failed.

< 782h/782H 121v/121V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Anddead is made of flesh and appears to be of average quality.
The corpse of Anddead has an item value of 1.
It appears to be the corpse of Anddead.
a silken backsheath of flight with a strange sharp rubin (magic) [34%]
a diamond earring [superior]
a crucifix marbled earring
a delicate spider-shaped eyepatch [superior] (magic)
the ice dagger of Sevenoaks (magic)
a pair of fringed suede pants
a ram horned helm of demonic allegiance (magic) (humming)
a skin-wrapped reed veil
an ashen steel necklace
a well-crafted sapphire choker
a troglodyte spiked ring (glowing) [88%]
a small pile of coins
a fishing pole [14%]
a large leather backpack
a satchel containing spell components

< 782h/782H 121v/121V Pos: standing >
Saving Quiji.

< 782h/782H 121v/121V Pos: standing >
A Barbarian sneaks south.

< 782h/782H 121v/121V Pos: standing >
The wormhole crumbles to dust and blows away.
Epic Zones -----------------------------------------

   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (extremely evil)
   Pits of Cerberus                              (good)          
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very good)     
   The Elemental Groves                          (slightly evil) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   Bloodstone Keep                               (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Temple of the Sun                         (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (evil)          
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely evil)
   The Ruins of Tharnadia's Old Quarter          (slightly evil) 
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (very evil)     
   City of Torrhan                               (neutral)       
   Tower of High Sorcery                         (very good)     
   Zalkapfaan, City of the Headless Horde        (very evil)     
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   Temple of Flames                              (neutral)       
   The Twin Keeps of Devastated Tharnadia        (evil)          
   IceCrag Castle                                (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Jade Empire                               (neutral)       
   Nizari                                        (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   The Transparent Tower                         (slightly good) 
   Sevenoaks                                     (evil)          
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (extremely evil)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (extremely evil)
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (pure evil)     
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (very evil)     
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (extremely evil)
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (evil)          
   The Realm of Barovia Continued                (evil)          
   The Hall of the Ancients                      (pure evil)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (extremely evil)

* = already completed this boot.

< 782h/782H 121v/121V Pos: standing >
You get a silken backsheath of flight with a strange sharp rubin from the corpse of Anddead.
You get a diamond earring [superior] from the corpse of Anddead.
You get a crucifix marbled earring from the corpse of Anddead.
You get a delicate spider-shaped eyepatch [superior] from the corpse of Anddead.
You get the ice dagger of Sevenoaks from the corpse of Anddead.
You get a pair of fringed suede pants from the corpse of Anddead.
You get a ram horned helm of demonic allegiance from the corpse of Anddead.
You get a skin-wrapped reed veil from the corpse of Anddead.
You can't carry any more.

< 782h/782H 121v/121V Pos: standing >
Ripp starts casting an offensive spell.
Ripp snaps into visibility.

< 782h/782H 121v/121V Pos: standing >
Ripp completes his spell...
Ripp utters the words 'bigbys clenched fist'
Ripp snaps into visibility.
A Githzerai snaps into visibility.
Ripp's fist beats the life out of a Githzerai, blood pours from his body!

< 782h/782H 121v/121V Pos: standing >
Ripp starts casting an offensive spell.
Ripp snaps into visibility.

< 782h/782H 121v/121V Pos: standing >
Nis clambers to his feet.

< 782h/782H 121v/121V Pos: standing >
Into what?

< 782h/782H 121v/121V Pos: standing >
Ripp's shadowy staff of damnation flares brilliantly as it intercepts a Githzerai's attack and savagely strikes back!
Ripp snaps into visibility.
Nis settles to his knees.
You failed.

< 782h/782H 121v/121V Pos: standing >
Ripp completes his spell...
Ripp utters the words 'buoblg qrunsoqpze yugh'
Ripp snaps into visibility.
Ripp's fist beats the life out of a Githzerai, blood pours from his body!
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Quiji by 10410712.