The death of [56 RaGeloRd] Gukkz < The Commonwealth > (Barbarian)

in The Quivering Leaf Inn

from the perspective of [56 RaGeloRd] Gukkz < The Commonwealth > (Barbarian)

<worn as a badge>    the mark of the saboteur [poor]
<worn on head>       the diamond crown of Winduin (glowing) [78%]
<worn in ear>        an anti-matter earring
<worn in ear>        a lightning earring [84%]
<worn on face>       a mask of earth and stone [84%]
<worn around neck>   an amulet of creation of strength (humming)
<worn around neck>   a scarf of enhanced stealth of regeneration
<worn on body>       the legendary platemail of defense [poor]
<worn about body>    a shimmering green cloak [84%]
<worn on back>       a large leather backpack [78%]
<worn as quiver>     a tarnished dematite quiver [superior]
<worn on arms>       the vambraces named "Ebb" of regeneration (glowing)
<worn around wrist>  a lightbringer bracelet of Pelor
<worn around wrist>  an elven bracelet of precision [superior]
<worn on finger>     a shiny crimson ring of dexterity
<worn on finger>     a shiny crimson ring [superior] (invis)
<primary weapon>     the mystical warhammer of the barbarian kings (glowing)[108h 18m 40s]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings [89%]
<worn on legs>       a pair of vapor leggings [superior]

A halfling guard patrols the streets keeping the peace.
A beautiful receptionist stands here ready to rent out rooms.

< 736h/1393H 170v/170V Pos: standing >

< 736h/1393H 170v/170V Pos: standing >

< The Commonwealth >
-----------------------------------------------------------------
Allied to |--The Council of MaDMeN--|

Type: normal .
Prestige:            523680.
Construction points: 4439.
Maximum members:     100.
Current members:     81.
Cash:                990 platinum, 7244 gold, 4963 silver, 5500 copper.
Total Frags: 109.21, Top Fragger: 'Fraglo' with 15.77 frags.
Members:
   | Aikc         |  | 
   | Sadash       |  | 
   | Rioss        |  | 
   | Tilia        |  | 
   | Sainth       |  | 
   | Sxt          |  | 
   | Omm          |  | 
   | Fraglo       |  | 
   | Kiria        |  | 
   | Ayla         |  | 
   | Bryken       |  | 
   | Edward       |  | 
   | Juts         |  | 
   | Trist        |  | 
   | Bones        |  | 
   | Songen       |  | 
   | Quep         |  | 
   | Xan          |  | 
   | Jai          |  | 
   | Zkr          |  | 
   | Drinn        |  | 
   | Nao          |  | 
   | Choron       |  | 
   | Javok        |  | 
 o | Jelli        |  | 
   | Ivan         |  | 
   | Ques         |  | 
   | Kabo         |  | 
   | Skir         |  | 
   | Selaerial    |  | 
   | Jube         |  | 
   | Kroth        |  | 
   | Grutan       |  | 
   | Zorro        |  | 
   | Grutag       |  | 
   | Gukk         |  | 
   | Aikii        |  | 
   | Rios         |  | 
   | Grahk        |  | 
   | Jixan        |  | 
   | Amira        |  | 
   | Esy          |  | 
   | Sizen        |  | 
   | Om           |  | 
   | Rio          |  | 
 o | Gukkz        |  | 
   | Durti        |  | 
   | Nos          |  | 
   | Kir          |  | 
   | Jubei        |  | 
   | Skirog       |  | 
   | Kamen        |  | 
   | Aik          |  | 
   | Rhoka        |  | 
   | Senta        |  | 
   | Thugan       |  | 
   | Zhal         |  | 
   | Zentl        |  | 
   | Plut         |  | 
   | Jaiu         |  | 
   | Sizan        |  | 
   | Jaio         |  | 
   | Laila        |  | 
   | Zikl         |  | 
   | Que          |  | 
   | Quee         |  | 
   | Tarx         |  | 
   | Lodi         |  | 
   | Sefu         |  | 
   | Ghim         |  | 
   | Trevok       |  | 
   | Vizion       |  | 
   | Bashu        |  | 
   | Vokir        |  | 
   | Lom          |  | 
   | Xanan        |  | 
   | Nostri       |  | 
   | Bigdawg      |  | 
   | Ramek        |  | 
   | Crog         |  | 
   | Jais         |  | 

< 740h/1393H 170v/170V Pos: standing >
A halfling guard leaves down.

< 742h/1393H 170v/170V Pos: standing >
A halfling woman enters from below.

< 744h/1393H 170v/170V Pos: standing >
A halfling woodcarver enters from the east.

< 757h/1393H 170v/170V Pos: standing >
A halfling woman leaves east.

< 762h/1393H 170v/170V Pos: standing >
A halfling woodcarver leaves down.

< 768h/1393H 170v/170V Pos: standing >
A halfling woman enters from the east.

< 769h/1393H 170v/170V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 776h/1393H 170v/170V Pos: standing >
A halfling woodcarver enters from below.

< 780h/1393H 170v/170V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.

< 788h/1393H 170v/170V Pos: standing >
A halfling woodcarver leaves east.

< 792h/1393H 170v/170V Pos: standing >
A halfling guard enters from below.

< 797h/1393H 170v/170V Pos: standing >
Saving Gukkz.

< 799h/1393H 170v/170V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.

< 801h/1393H 170v/170V Pos: standing >
A halfling guard leaves west.

< 809h/1393H 170v/170V Pos: standing >
A halfling woman leaves down.

< 812h/1393H 170v/170V Pos: standing >
A halfling woman enters from below.

< 825h/1393H 170v/170V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.

< 832h/1393H 170v/170V Pos: standing >

< The Commonwealth >
-----------------------------------------------------------------
Allied to |--The Council of MaDMeN--|

Type: normal .
Prestige:            523680.
Construction points: 4439.
Maximum members:     100.
Current members:     81.
Cash:                990 platinum, 7244 gold, 4963 silver, 5500 copper.
Total Frags: 109.21, Top Fragger: 'Fraglo' with 15.77 frags.
Members:
   | Aikc         |  | 
   | Sadash       |  | 
   | Rioss        |  | 
   | Tilia        |  | 
   | Sainth       |  | 
   | Sxt          |  | 
   | Omm          |  | 
   | Fraglo       |  | 
   | Kiria        |  | 
   | Ayla         |  | 
   | Bryken       |  | 
 o | Edward       |  | 
   | Juts         |  | 
   | Trist        |  | 
   | Bones        |  | 
   | Songen       |  | 
   | Quep         |  | 
   | Xan          |  | 
   | Jai          |  | 
   | Zkr          |  | 
   | Drinn        |  | 
   | Nao          |  | 
   | Choron       |  | 
   | Javok        |  | 
 o | Jelli        |  | 
   | Ivan         |  | 
   | Ques         |  | 
   | Kabo         |  | 
   | Skir         |  | 
   | Selaerial    |  | 
   | Jube         |  | 
   | Kroth        |  | 
   | Grutan       |  | 
   | Zorro        |  | 
   | Grutag       |  | 
   | Gukk         |  | 
   | Aikii        |  | 
   | Rios         |  | 
   | Grahk        |  | 
   | Jixan        |  | 
   | Amira        |  | 
   | Esy          |  | 
   | Sizen        |  | 
   | Om           |  | 
   | Rio          |  | 
 o | Gukkz        |  | 
   | Durti        |  | 
   | Nos          |  | 
   | Kir          |  | 
   | Jubei        |  | 
   | Skirog       |  | 
   | Kamen        |  | 
   | Aik          |  | 
   | Rhoka        |  | 
   | Senta        |  | 
   | Thugan       |  | 
   | Zhal         |  | 
   | Zentl        |  | 
   | Plut         |  | 
   | Jaiu         |  | 
   | Sizan        |  | 
   | Jaio         |  | 
   | Laila        |  | 
   | Zikl         |  | 
   | Que          |  | 
   | Quee         |  | 
   | Tarx         |  | 
   | Lodi         |  | 
   | Sefu         |  | 
   | Ghim         |  | 
   | Trevok       |  | 
   | Vizion       |  | 
   | Bashu        |  | 
   | Vokir        |  | 
   | Lom          |  | 
   | Xanan        |  | 
   | Nostri       |  | 
   | Bigdawg      |  | 
   | Ramek        |  | 
   | Crog         |  | 
   | Jais         |  | 

< 835h/1393H 170v/170V Pos: standing >
You say 'power'
Your mystical warhammer of the barbarian kings hums as the spirits of your ancestors bestow you with power.
You feel your skin harden to stone.
The spirits seem refreshed.
You begin to glow dimly as a faint white halo surrounds you.
You begin to glow as a faint white halo surrounds you.

< 837h/1393H 170v/170V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.

< 838h/1393H 170v/170V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 841h/1393H 170v/170V Pos: standing >
A halfling guard enters from the west.

< 846h/1393H 170v/170V Pos: standing >
A halfling woman leaves west.

< 847h/1393H 170v/170V Pos: standing >
A halfling woodcarver enters from the east.

< 847h/1393H 170v/170V Pos: standing >
A halfling woman enters from the west.

< 866h/1393H 170v/170V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.

< 866h/1393H 170v/170V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 876h/1393H 170v/170V Pos: standing >
A halfling woman leaves east.

< 877h/1393H 170v/170V Pos: standing >
Saving Gukkz.

< 880h/1393H 170v/170V Pos: standing >
A halfling guard leaves west.

< 883h/1393H 170v/170V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.

< 885h/1393H 170v/170V Pos: standing >
A halfling woodcarver leaves east.

< 901h/1393H 170v/170V Pos: standing >
The small woman enters from the west.

< 908h/1393H 170v/170V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 915h/1393H 170v/170V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 938h/1393H 170v/170V Pos: standing >
A halfling woman enters from the east.

< 953h/1393H 170v/170V Pos: standing >
A halfling woman leaves down.

< 959h/1393H 170v/170V Pos: standing >
Saving Gukkz.

< 961h/1393H 170v/170V Pos: standing >
Autosaving...

< 971h/1393H 170v/170V Pos: standing >
A fuzzy duckling enters from below.

< 988h/1393H 170v/170V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.

< 1001h/1393H 170v/170V Pos: standing >
A fuzzy duckling leaves west.

< 1005h/1393H 170v/170V Pos: standing >
The small woman leaves down.

< 1022h/1393H 170v/170V Pos: standing >
A halfling guard enters from the west.

< 1024h/1393H 170v/170V Pos: standing >
A fuzzy duckling enters from the west.

< 1027h/1393H 170v/170V Pos: standing >
The small woman enters from below.

< 1027h/1393H 170v/170V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 1029h/1393H 170v/170V Pos: standing >
Saving Gukkz.

< 1042h/1393H 170v/170V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 1042h/1393H 170v/170V Pos: standing >
A halfling woodcarver enters from the east.

< 1052h/1393H 170v/170V Pos: standing >
Your blood cools, and you no longer see targets everywhere.

< 907h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.

< 911h/1246H 170v/170V Pos: standing >
A halfling guard leaves down.

< 911h/1246H 170v/170V Pos: standing >
A fuzzy duckling leaves east.

< 919h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.

< 922h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 926h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.

< 947h/1246H 170v/170V Pos: standing >
You feel your skin soften and return to normal.
You feel less righteous.

< 950h/1246H 170v/170V Pos: standing >
A halfling woodcarver leaves down.

< 956h/1246H 170v/170V Pos: standing >
A halfling woodcarver enters from below.

< 962h/1246H 170v/170V Pos: standing >
Saving Gukkz.

< 975h/1246H 170v/170V Pos: standing >
The small woman leaves west.

< 982h/1246H 170v/170V Pos: standing >
A halfling woodcarver leaves east.

< 994h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 1015h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.

< 1017h/1246H 170v/170V Pos: standing >
A fuzzy duckling enters from the east.

< 1028h/1246H 170v/170V Pos: standing >
The small woman enters from the west.

< 1039h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.

< 1040h/1246H 170v/170V Pos: standing >
Saving Gukkz.

< 1056h/1246H 170v/170V Pos: standing >
Autosaving...

< 1060h/1246H 170v/170V Pos: standing >
The small woman leaves west.

< 1063h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 1063h/1246H 170v/170V Pos: standing >
The halfling warrior enters from below.

< 1067h/1246H 170v/170V Pos: standing >
A halfling woodcarver enters from the east.

< 1067h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 1069h/1246H 170v/170V Pos: standing >
The small woman enters from the west.

< 1073h/1246H 170v/170V Pos: standing >
A halfling woodcarver leaves east.

< 1078h/1246H 170v/170V Pos: standing >
The small woman leaves down.

< 1080h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 1081h/1246H 170v/170V Pos: standing >
The halfling warrior leaves east.

< 1083h/1246H 170v/170V Pos: standing >
A fuzzy duckling leaves down.

< 1086h/1246H 170v/170V Pos: standing >
A fuzzy duckling enters from below.

< 1108h/1246H 170v/170V Pos: standing >
A fuzzy duckling leaves down.

< 1115h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 1134h/1246H 170v/170V Pos: standing >
Saving Gukkz.

< 1136h/1246H 170v/170V Pos: standing >
The halfling warrior enters from the east.

< 1151h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.

< 1154h/1246H 170v/170V Pos: standing >
A fuzzy duckling enters from below.

< 1158h/1246H 170v/170V Pos: standing >
The halfling warrior leaves down.

< 1164h/1246H 170v/170V Pos: standing >
A halfling woodcarver enters from the east.

< 1177h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.

< 1185h/1246H 170v/170V Pos: standing >
The halfling warrior enters from below.

< 1193h/1246H 170v/170V Pos: standing >
The halfling warrior leaves east.

< 1199h/1246H 170v/170V Pos: standing >
A halfling woodcarver leaves down.

< 1200h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 1203h/1246H 170v/170V Pos: standing >
A halfling woodcarver enters from below.

< 1205h/1246H 170v/170V Pos: standing >
A fuzzy duckling leaves down.

< 1207h/1246H 170v/170V Pos: standing >
Saving Gukkz.

< 1217h/1246H 170v/170V Pos: standing >
A halfling woodcarver leaves down.

< 1223h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 1243h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 1246h/1246H 170v/170V Pos: standing >
The halfling warrior enters from the east.

< 1246h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 1246h/1246H 170v/170V Pos: standing >
A halfling woodcarver enters from below.

< 1246h/1246H 170v/170V Pos: standing >
A box turtle enters from below.

< 1246h/1246H 170v/170V Pos: standing >
Fhaer enters from below.

< 1246h/1246H 170v/170V Pos: standing >
Fhaer bows deeply before you.

< 1246h/1246H 170v/170V Pos: standing >
A halfling woodcarver leaves down.

< 1246h/1246H 170v/170V Pos: standing >
The halfling warrior leaves east.

< 1246h/1246H 170v/170V Pos: standing >
Fhaer looks at you.

< 1246h/1246H 170v/170V Pos: standing >
Autosaving...

< 1246h/1246H 170v/170V Pos: standing >
Saving Gukkz.

< 1246h/1246H 170v/170V Pos: standing >
The halfling warrior enters from the east.

< 1246h/1246H 170v/170V Pos: standing >
The innkeeper stores Fhaer's stuff in the safe and shows him to his room.

< 1246h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.

< 1246h/1246H 170v/170V Pos: standing >
The halfling warrior leaves east.

< 1246h/1246H 170v/170V Pos: standing >
A halfling woodcarver enters from below.

< 1246h/1246H 170v/170V Pos: standing >
A box turtle leaves east.

< 1246h/1246H 170v/170V Pos: standing >
The halfling warrior enters from the east.

< 1246h/1246H 170v/170V Pos: standing >
The halfling warrior leaves down.

< 1246h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.

< 1246h/1246H 170v/170V Pos: standing >
A halfling woodcarver leaves west.

< 1246h/1246H 170v/170V Pos: standing >
Saving Gukkz.

< 1246h/1246H 170v/170V Pos: standing >
A box turtle enters from the east.

< 1246h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.

< 1246h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.

< 1246h/1246H 170v/170V Pos: standing >
A young duck enters from below.

< 1246h/1246H 170v/170V Pos: standing >
A box turtle leaves east.

< 1246h/1246H 170v/170V Pos: standing >
A young duck leaves down.

< 1246h/1246H 170v/170V Pos: standing >
A halfling woodcarver enters from the west.

< 1246h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.

< 1246h/1246H 170v/170V Pos: standing >
A halfling woodcarver leaves west.

< 1246h/1246H 170v/170V Pos: standing >
A box turtle enters from the east.

< 1246h/1246H 170v/170V Pos: standing >
Saving Gukkz.

< 1246h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.

< 1246h/1246H 170v/170V Pos: standing >
A halfling woodcarver enters from the west.

< 1246h/1246H 170v/170V Pos: standing >
A young duck enters from below.

< 1246h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 1246h/1246H 170v/170V Pos: standing >
A young duck leaves down.

< 1246h/1246H 170v/170V Pos: standing >
A halfling woodcarver leaves down.

< 1246h/1246H 170v/170V Pos: standing >
A box turtle leaves east.

< 1246h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 1246h/1246H 170v/170V Pos: standing >
Autosaving...

< 1246h/1246H 170v/170V Pos: standing >
Saving Gukkz.

< 1246h/1246H 170v/170V Pos: standing >
The halfling warrior enters from below.

< 1246h/1246H 170v/170V Pos: standing >
The halfling warrior leaves down.

< 1246h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.

< 1246h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 1246h/1246H 170v/170V Pos: standing >
A halfling woodcarver enters from below.

< 1246h/1246H 170v/170V Pos: standing >
A halfling woodcarver leaves west.

< 1246h/1246H 170v/170V Pos: standing >
A halfling woodcarver enters from the west.

< 1246h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.

< 1246h/1246H 170v/170V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings you are carrying.
A fuzzy duckling enters from below.

< 1246h/1246H 170v/170V Pos: standing >
Saving Gukkz.

< 1246h/1246H 170v/170V Pos: standing >
A halfling woodcarver leaves down.

< 1246h/1246H 170v/170V Pos: standing >
A box turtle enters from the east.

< 1246h/1246H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 1246h/1246H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1246h/1246H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1246h/1246H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1246h/1246H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1246h/1246H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1246h/1246H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1246h/1246H 170v/170V Pos: standing >
A box turtle leaves down.

< 1246h/1246H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1246h/1246H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1246h/1246H 170v/170V Pos: standing >
An Orc snaps into visibility.
You are briefly surrounded by a red aura!
You snap into visibility.
You are knocked to the ground by an Orc's mighty bash!

< 1232h/1246H 170v/170V Pos: sitting >
< T: Gukkz TP: sit TC:few scratches E: An Orc sta EP: excellent >
 An Orc dodges your futile attack.
An Orc blocks your futile lunge at him.
An Orc parries your futile lunge at him.
An Orc dodges your futile attack.
An Orc blocks your futile lunge at him.
Sparks...  flashing lights...  you cannot concentrate!
You snap into visibility.
An Orc snaps into visibility.
[Damage:  3 ] -=[You feel a powerful rush of AnGEr as your weak crush grazes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
You snap into visibility.
An Orc snaps into visibility.

< 1232h/1246H 170v/170V Pos: sitting >
< T: Gukkz TP: sit TC:few scratches E: An Orc sta EP: excellent >
 An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's impressive slash wounds you.]=-
-=[An Orc's impressive slash wounds you.]=-
-=[An Orc's impressive slash wounds you.]=-
-=[An Orc's impressive slash grazes you.]=-

< 1179h/1246H 170v/170V Pos: sitting >
< T: Gukkz TP: sit TC:few scratches E: An Orc sta EP: excellent >
 An Orc's eyes glow briefly for a few seconds, then return to normal.

< 1179h/1246H 170v/170V Pos: sitting >
< T: Gukkz TP: sit TC:few scratches E: An Orc sta EP: excellent >
 The ground rumbles deeply nearby...

< 1179h/1246H 170v/170V Pos: sitting >
< T: Gukkz TP: sit TC:few scratches E: An Orc sta EP: excellent >
 An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's impressive slash wounds you.]=-
-=[An Orc's impressive slash wounds you.]=-
-=[An Orc's powerful slash wounds you.]=-
-=[An Orc's impressive slash wounds you.]=-
-=[An Orc's impressive slash wounds you.]=-

< 1093h/1246H 170v/170V Pos: sitting >
< T: Gukkz TP: sit TC: small wounds E: An Orc sta EP: excellent >
 A Troll points at you.
You snap into visibility.
-=[A Troll fires a blast of molten spray at you, causing unbearable pain.]=-
An Orc parries your futile lunge at him.
You snap into visibility.
An Orc snaps into visibility.
[Damage:  1 ] -=[Your feeble crush grazes an Orc.]=-
An Orc dodges your futile attack.
[Damage:  1 ] -=[Your crush grazes an Orc.]=-
An Orc dodges your futile attack.
An Orc parries your futile lunge at him.

< 971h/1246H 170v/170V Pos: sitting >
< T: Gukkz TP: sit TC: small wounds E: An Orc sta EP: excellent >
 A Githyanki suddenly attacks YOU!
A Githyanki snaps into visibility.
You snap into visibility.
-=[A Githyanki's punch wounds you.]=-

< 948h/1246H 170v/170V Pos: sitting >
< T: Gukkz TP: sit TC: small wounds E: An Orc sta EP: excellent >
 You feel a slight gust of hot air.

< 948h/1246H 170v/170V Pos: sitting >
< T: Gukkz TP: sit TC: small wounds E: An Orc sta EP: excellent >
 You clamber to your feet.

< 948h/1246H 170v/170V Pos: standing >
< T: Gukkz TP: sta TC: small wounds E: An Orc sta EP: excellent >
 A faint silhouette of a dragon briefly surrounds an Orc, then quickly dissipates.
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's slash wounds you.]=-
-=[An Orc's slash wounds you.]=-
-=[An Orc's fine slash wounds you.]=-
-=[An Orc's impressive slash wounds you.]=-
-=[An Orc's impressive slash wounds you.]=-
An Orc's sunblade, longsword of Justice explodes in a torrent of pure flame!
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc unleashes light in a focused, searing ray at you!]=-
OUCH!  That really did HURT!
Sunblade, longsword of Justice emits a soft glow.
Healing energy flows from an Orc into an Orc's body!

< 731h/1246H 170v/170V Pos: standing >
< T: Gukkz TP: sta TC: few wounds E: An Orc sta EP: excellent >
 A fuzzy duckling leaves down.

< 731h/1246H 170v/170V Pos: standing >
< T: Gukkz TP: sta TC: few wounds E: An Orc sta EP: excellent >
 An Orc parries your futile lunge at him.
An Orc dodges your futile attack.
An Orc parries your futile lunge at him.
An Orc dodges your futile attack.
An Orc parries your futile lunge at him.
You snap into visibility.
An Orc snaps into visibility.

< 731h/1246H 170v/170V Pos: standing >
< T: Gukkz TP: sta TC: few wounds E: An Orc sta EP: excellent >
 You snap into visibility.
-=[A Githyanki's impressive punch wounds you.]=-
-=[A Githyanki's finger drives deep inside you.]=-
-=[A Githyanki's decent punch wounds you.]=-
-=[A Githyanki's fine punch wounds you.]=-
-=[A Githyanki's punch wounds you.]=-
-=[A Githyanki's punch wounds you.]=-
You dodge a Githyanki's vicious attack.
-=[A Githyanki's punch strikes you.]=-

< 598h/1246H 170v/170V Pos: standing >
< T: Gukkz TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
 A dwarf mercenary tracker and punisher enters from below.
An Orc snaps into visibility.
You snap into visibility.
You are knocked to the ground by an Orc's mighty bash!

< 582h/1246H 170v/170V Pos: sitting >
< T: Gukkz TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
 You feel a bitterly cold wisp of air.
A dwarf mercenary tracker and punisher suddenly attacks a Troll!
A dwarf mercenary tracker and punisher misses a Troll.

< 582h/1246H 170v/170V Pos: sitting >
< T: Gukkz TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
 A Githyanki enters from below.
A Githyanki begins moving into position for a combination...

< 582h/1246H 170v/170V Pos: sitting >
< T: Gukkz TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
 You no longer see spots.
A Githyanki starts to chant in a deep voice.
A Githyanki snaps into visibility.
You snap into visibility.
-=[A Githyanki extends his vibrating hand, and touches you - sending spasms of agony through you.]=-

< 482h/1246H 170v/170V Pos: sitting >
< T: Gukkz TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
 An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's impressive slash wounds you.]=-
-=[An Orc's impressive slash strikes you.]=-
-=[An Orc's impressive slash strikes you.]=-
An Orc's sunblade, longsword of Justice explodes in a torrent of pure flame!
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc unleashes light in a focused, searing ray at you!]=-
OUCH!  That really did HURT!
Your instincts force you into a BloodLust!
Sunblade, longsword of Justice emits a soft glow.
Healing energy flows from an Orc into an Orc's body!
You dodge an Orc's vicious attack.
-=[An Orc's impressive slash strikes you.]=-

< 283h/1246H 170v/170V Pos: sitting >
< T: Gukkz TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
 A Githyanki snaps into visibility.
You snap into visibility.
-=[A Githyanki's finger drives deep inside you.]=-
-=[A Githyanki's fine punch strikes you.]=-
-=[A Githyanki's punch strikes you.]=-
-=[A Githyanki's punch strikes you.]=-
-=[A Githyanki's fine punch strikes you.]=-
You feel yourself slowing down.
-=[A Githyanki's punch strikes you.]=-
-=[A Githyanki's punch strikes you.]=-

< 291h/1393H 170v/170V Pos: sitting >
< T: Gukkz TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
 An Orc parries your futile lunge at him.
Sparks...  flashing lights...  you cannot concentrate!
You miss an Orc.
An Orc dodges your futile attack.
You snap into visibility.
An Orc snaps into visibility.
[Damage:  2 ] -=[Your crush grazes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
An Orc's spiked shield of a MaDMaN flares up and burns you with magical fire.
An Orc snaps into visibility.
You snap into visibility.

< 278h/1393H 170v/170V Pos: sitting >
< T: Gukkz TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
 A Githyanki's limbs begin to blur...
A Githyanki snaps into visibility.
-=[A Githyanki pulls you's head down and brings his knee up, smashing it...]=-
-=[...Then spins around and roundkicks you in the solar plexus...]=-
-=[...Then pounds your face with a series of swift jabs...]=-
-=[...Then grabs you by the arm, twists you around, and kicks you in the back...]=-
-=[...Then launches a mighty kick to your groin...]=-
-=[...Then shifts balance, and rams his head into your face...]=-
-=[...Then leaps into the air, delivering a crushing blow with his foot down directly on your head!]=-
The world starts spinning, and your ears are ringing!

< 174h/1393H 170v/170V Pos: sitting >
A Troll points at you.
You snap into visibility.
-=[A Troll fires a blast of molten spray at you, causing unbearable pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Troll dodges a dwarf mercenary tracker and punisher's attack.
A Troll dodges a dwarf mercenary tracker and punisher's attack.
A dwarf mercenary tracker and punisher's feeble punch grazes a Troll.

< 39h/1393H 170v/170V Pos: sitting >
A dwarf mercenary tracker and punisher dodges a Troll's attack.

< 39h/1393H 170v/170V Pos: sitting >
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's impressive slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
Your tarnished dematite quiver [superior] was damaged from the massive blow!
-=[An Orc's slash grievously wounds you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[An Orc's impressive slash critically injures you.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...
-=[