The death of [56 RaGeloRd] Gukkz < The Commonwealth > (Barbarian)

in The Quivering Leaf Inn

from the perspective of [56 Blackguard] Orclife Brewed in Blood (Orc)

<floating about head>a LARGE blue ioun stone[63h 47m 41s]
<worn as a badge>    an emblem of the dragonslayer (magic)
<worn on head>       the helm of the dragonkind (magic) (glowing) [81%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a wyrmskin scale of agility (magic) [73%]
<worn in ear>        a multi-phased fish bone earring of intelligence (magic) (humming)
<worn on face>       Bahamut's mask of vigor (magic) (glowing)[47h 12m 13s]
<worn around neck>   the fangs of the balor [superior] (magic)
<worn around neck>   a necklace of dangling bones and relics of intelligence (magic) (humming) [40%]
<worn on body>       a blazing suit of devil platemail [superior] (magic) (glowing)
<worn about body>    a black hooded cloak of Isha the Wanderer (magic) (glowing) [69%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* with a strange dark bloodstone (magic) (glowing) [72%]
<worn about waist>   a thin black belt of accuracy [superior] (magic)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic) [89%]
<attached to belt>   a gleaming skull of a Minotaur [superior] [47%]
<attached to belt>   a hollowed neberi tongue (humming) [74%]
<worn on arms>       some scintillating sleeves [superior] with a strange dark bloodstone (magic) [58%]
<held as shield>     the spiked shield of a MaDMaN
<worn around wrist>  a bracelet of dracolich hide of agility (magic) (humming)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      the sacred stone claws of Aan [superior] (magic)
<worn on finger>     a shiny crimson ring of greater dexterity (magic)
<worn on finger>     Zorobabi's circular stone ring [superior]
<primary weapon>     sunblade, longsword of Justice (magic)[64h 28m 6s]
<worn on legs>       the leggings of a MaDMaN (magic)
<worn on feet>       the boots of speed of endurance (magic)

*Trikz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Jov Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Even leaves north.
Even leaves north.
Even leaves north.
Even leaves north.
Jov sneaks north.
Trikz leaves north.
Gulz sneaks north.
Dradosh sneaks north.

< 1206h/1122H 204v/204V Pos: standing >
The magenta glow surrounding you fades away.

< 1206h/1122H 204v/204V Pos: standing >
 
   .....***^    
  ......^^^MM   
 .......^^^MM^  
 .......^^MMMM  
 ++++++@^MMM^^  
 ....*^PMMMM^^  
 ...**^MMM^^^.  
  ***^^MMM^M.   
   *^^^MM^^.    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 1206h/1122H 202v/204V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West  -Up    -Down 
Fresh blood covers everything in the area.
A large wooden sign stands here.
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting the scarred mage.(Red Aura)
The smiling cleric stands in mid-air here, fighting Even.(Gold Aura)
The scarred mage stands in mid-air here, fighting Even.(Gold Aura)

< 1206h/1122H 202v/204V Pos: standing >

< 1206h/1122H 202v/204V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West  -Up    -Down 
Fresh blood covers everything in the area.
A large wooden sign stands here.
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting the scarred mage.(Red Aura)
The smiling cleric stands in mid-air here, fighting Even. (Casting) (Gold Aura)
The scarred mage stands in mid-air here, fighting Even. (Casting) (Gold Aura)
Alarm bells sound, signalling an invasion!

< 1206h/1122H 201v/204V Pos: standing >
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge.  At this height one
can see down into the lower branches of some of the trees to the east.  Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify.  The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up    -Down 

< 1206h/1122H 200v/204V Pos: standing >
On a Stone Stairway
   A guardrail would be very nice at this point.  The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now.  It is easy
to see that this stairway was originally built with security and not safety in
mind.  The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend.  Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up    -Down 

< 1206h/1122H 203v/204V Pos: standing >
The stairway continues.
You extend your sights upward.
On a Stone Stairway
   There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below.  All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge.  To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below.  Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up    -Down 

< 1206h/1122H 203v/204V Pos: standing >
On a Stone Stairway
Obvious exits: -Up    -Down 
*Phist FeRMEntaTIOn-OvERLord Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)

< 1205h/1122H 203v/204V Pos: standing >
On a Stone Stairway
   There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below.  All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge.  To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below.  Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up    -Down 

< 1205h/1122H 202v/204V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1205h/1122H 202v/204V Pos: standing >
The stairway continues.
You extend your sights upward.
On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen.  The drop down to the valley below would be swift, and most likely end in
a quick and painless death.  Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south.  Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up    -Down 

< 1205h/1122H 203v/204V Pos: standing >
On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen.  The drop down to the valley below would be swift, and most likely end in
a quick and painless death.  Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south.  Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up    -Down 
Phist floats in from below.

< 1205h/1122H 203v/204V Pos: standing >
The stairway ends at a small landing.
You extend your sights upward.
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West  -Down 
Fresh blood covers everything in the area.
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting the burly guardian.(Red Aura)
A halfling adventurer wanders here humming to himself.(Gold Aura)
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
The burly guardian stands in mid-air here, fighting Even.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 1205h/1122H 203v/204V Pos: standing >
On a Stone Stairway
Obvious exits: -Up    -Down 
*Phist FeRMEntaTIOn-OvERLord Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)

< 1205h/1122H 203v/204V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1205h/1122H 203v/204V Pos: standing >
The stairway ends at a small landing.
You extend your sights upward.
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West  -Down 
A few drops of fresh blood are scattered around the area.
A halfling adventurer wanders here humming to himself.(Gold Aura)
A minotaur mercenary stands guard over the halflings. (casting) 
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 1205h/1122H 203v/204V Pos: standing >
The stairway ends at a small landing.
You extend your sights upward.
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West  -Down 
A few drops of fresh blood are scattered around the area.
A halfling adventurer wanders here humming to himself.(Gold Aura)
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 1205h/1122H 203v/204V Pos: standing >
The halfling adventurer enters from above.
The stairway ends at a small landing.
You extend your sights upward.
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West  -Down 
A few drops of fresh blood are scattered around the area.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 1204h/1122H 203v/204V Pos: standing >
The stairway ends at a small landing.
You extend your sights upward.
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West  -Down 
A few drops of fresh blood are scattered around the area.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 1204h/1122H 203v/204V Pos: standing >
The stairway ends at a small landing.
You extend your sights upward.
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West  -Down 
A few drops of fresh blood are scattered around the area.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 1204h/1122H 203v/204V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
The burly guardian who is close by above you.
A halfling guard who is close by above you.
The smiling cleric who is rather far off below you.
The scarred mage who is rather far off below you.

< 1204h/1122H 203v/204V Pos: standing >
The stairway ends at a small landing.
You extend your sights upward.
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West  -Down 
A few drops of fresh blood are scattered around the area.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 1204h/1122H 203v/204V Pos: standing >
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West  -Down 
A few drops of fresh blood are scattered around the area.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 1204h/1122H 203v/204V Pos: standing >
Inside the Woodseer Gates
   Rusty gates are propped open here, obviously not in use for quite a long
time.  It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep.  Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution.  An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East  -West 

< 1203h/1122H 202v/204V Pos: standing >

< 1203h/1122H 202v/204V Pos: standing >
Petalrich Lane and Vinestrong Way
   Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer.  A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The corpse of a lieutenant is lying here.
The corpse of a halfling guard is lying here.
The halfling warrior is lying here, fighting Jov.(Gold Aura)
A shady-looking halfling stands here, keeping to the shadows.
Trikz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Jov Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.

< 1203h/1122H 203v/204V Pos: standing >
Petalrich Lane
   The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road.  Based on the heavy traffic
this must be the major business area of Woodseer.  A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park.  A doorway
to the south enters a large building built in the shade of a nearby jodani
tree.  A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods".  Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East  -South -West 
One of the halfling woodcarvers walks through the area.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 1203h/1122H 202v/204V Pos: standing >
The halfling thief enters from the east.

< 1203h/1122H 202v/204V Pos: standing >

< 1203h/1122H 203v/204V Pos: standing >
Buzzle's Supplies and Fine Goods
   Glass cabinets and long wooden shelves display all of Buzzle's fine goods.
The smooth jodani and ebonwood walls have been polished to a pleasant shine,
making some of the products look even nicer.  Fine leather backpacks and bags
hang from one wall, and ropes, lanterns and other supplies hang against
another.  Buzzle is known throughout Woodseer to have the fairest prices, and
perhaps the best store location, of any storekeeper in town.  Exactly how he
keeps his prices so low has often been called into question by his competitors
but at this time he no longer has any competitors.  It is obvious that he deals
in top quality supplies and that his prices are quite fair.  The only exit from
the store is an open doorway leading north to Petalrich Lane.
This area seems to be devoid of magic!
Obvious exits: -North
A young duck searches for food here.
Buzzle, the merchant, stands here selling goods.(Gold Aura)

< 1203h/1122H 203v/204V Pos: standing >

< 1203h/1122H 203v/204V Pos: standing >
Petalrich Lane
   The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road.  Based on the heavy traffic
this must be the major business area of Woodseer.  A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park.  A doorway
to the south enters a large building built in the shade of a nearby jodani
tree.  A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods".  Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East  -South -West 
Trikz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
A shady-looking halfling stands here, keeping to the shadows.
One of the halfling woodcarvers walks through the area.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 1203h/1122H 202v/204V Pos: standing >
Your vision became hazed for a few seconds.
A halfling guard suddenly attacks Trikz!
A halfling guard misses Trikz.

< 1203h/1122H 202v/204V Pos: standing >
Petalrich Lane
   Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume.  North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife.  It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains.  Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall.  South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant.  The flower-lined road
continues to the east and west.
Obvious exits: -North -East  -South -West 
A halfling warrior wanders through the town seeking adventure.(Gold Aura)

< 1203h/1122H 201v/204V Pos: standing >
A halfling woodcarver enters from the east.

< 1203h/1122H 202v/204V Pos: standing >
Quivering Leaf Restaurant
   The interior of the tree has been hollowed out and polished to a lustrous
shine.  Solid ebonwood tables and chairs are spread out evenly through the
room, fine linens and china are at every place setting.  The Quivering
Leaf serves fine food at, er, fine prices, but it is worth every penny.
Well-dressed waiters are ready to seat the customers and take their orders.
Even at off-times the restaurant is crowded, and on holidays there are lines
out the door because the Quivering Leaf accepts no reservations.  A small
stairway leads down to a well-lit bar and another stairway leads up to the inn.
An open doorway leads back out to Petalrich Lane.
Obvious exits: -North -Up    -Down 
A halfling guard stands here, fighting Gulz.(Gold Aura)
Dradosh Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Gulz Caskling Brewed in Blood (Orc)(medium) stands in mid-air here, fighting a halfling guard.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting the halfling adventurer.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Sgan Distilled and Brewed in Blood (Troll)(large) stands in mid-air here, fighting the maitre d'. (Casting) (Red Aura)
An impenetrable globe of darkness floats near Sgan's head.
A small box turtle ambles by.
The halfling adventurer stands here, fighting Even.(Gold Aura)
(Q)The maitre d' stands here, fighting Sgan.(Gold Aura)
The elven woman stands here, fighting Sgan.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.
Alarm bells sound, signalling an invasion!

< 1203h/1122H 203v/204V Pos: standing >
Sgan completes his spell...
Sgan utters the words 'zrzwunsohar yjfl'
Reaching upwards, Sgan calls upon the fury of the elements!

< 1203h/1122H 203v/204V Pos: standing >
Even's bludgeon strikes the halfling adventurer hard.
Even's decent bludgeon strikes the halfling adventurer very hard.

< 1203h/1122H 203v/204V Pos: standing >
Sgan dodges the maitre d''s attack.
Sgan dodges the maitre d''s attack.

< 1203h/1122H 203v/204V Pos: standing >
Phist starts to chant in a deep voice.

< 1203h/1122H 203v/204V Pos: standing >
The elven woman misses Sgan.
Sgan dodges the elven woman's attack.

< 1203h/1122H 203v/204V Pos: standing >
You put your nose out there.

< 1203h/1122H 203v/204V Pos: standing >
The Quivering Leaf Inn
   A receptionists desk marks the entrance to a number of the fine rooms that
have been created throughout the tree.  All of the walls shine with the
lustrous red hue of highly polished jodani wood.  It is said that there are
rooms large enough to accommodate even the largest of barbarians from the
north, if they can pay the rate.  All of the rooms in the Quivering Leaf
are well-furnished with the most comfortable of beds and pleasant chairs so
that travelers always wake well-rested.  Special guards ensure that each guest,
and their belongings will be safe, at least until they leave their rooms.  A
staircase leads down into one of the finest restaurants in the land, and a
small doorway to the east enters a tiny reading room.
This area seems to be devoid of magic!
Obvious exits: -East  -West  -Down 
A fuzzy white duckling wanders here searching for food.
*A Barbarian (large)  < The Commonwealth > stands in mid-air here.(Gold Aura)
A beautiful receptionist stands here ready to rent out rooms.

< 1203h/1122H 202v/204V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
A Barbarian snaps into visibility.
[Damage: 14 ] Your bash knocks a Barbarian to the ground!

< 1205h/1122H 204v/204V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: few scratches >
 You dodge a Barbarian's vicious attack.
You block a Barbarian's lunge at you.
You parry a Barbarian's lunge at you.
You dodge a Barbarian's vicious attack.
You block a Barbarian's lunge at you.
A Barbarian suddenly appears a bit confused!
You watch in glee as a Barbarian looks dazzled.
A Barbarian snaps into visibility.
You snap into visibility.
-=[A sense of WiLD HAtE surrounds a Barbarian as his weak crush grazes you.]=-
The globe around a Barbarian's body flares as it bears the brunt of your assault!
A Barbarian snaps into visibility.
You snap into visibility.

< 1202h/1122H 204v/204V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: few scratches >
 You snap into visibility.
A Barbarian snaps into visibility.
[Damage: 14 ] -=[Your impressive slash wounds a Barbarian.]=-
[Damage: 13 ] -=[Your impressive slash wounds a Barbarian.]=-
[Damage: 14 ] -=[Your impressive slash wounds a Barbarian.]=-
[Damage: 12 ] -=[Your impressive slash grazes a Barbarian.]=-

< 1208h/1122H 204v/204V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: few scratches >
 
< 1208h/1122H 204v/204V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: few scratches >
 Your vision became hazed for a few seconds.

< 1208h/1122H 204v/204V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: few scratches >
 The ground rumbles deeply nearby...

< 1208h/1122H 204v/204V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
A Barbarian snaps into visibility.
[Damage: 12 ] -=[Your impressive slash wounds a Barbarian.]=-
[Damage: 13 ] -=[Your impressive slash wounds a Barbarian.]=-
You score a CRITICAL HIT!!!!!
[Damage: 31 ] -=[Your powerful slash wounds a Barbarian.]=-
[Damage: 14 ] -=[Your impressive slash wounds a Barbarian.]=-
[Damage: 16 ] -=[Your impressive slash wounds a Barbarian.]=-

< 1218h/1122H 204v/204V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  small wounds >
 A Barbarian snaps into visibility.
A blast of molten spray sent by Sgan coats a Barbarian with searing agony.
You parry a Barbarian's lunge at you.
A Barbarian snaps into visibility.
You snap into visibility.
-=[A Barbarian's feeble crush grazes you.]=-
You dodge a Barbarian's vicious attack.
-=[A Barbarian's crush grazes you.]=-
You dodge a Barbarian's vicious attack.
You parry a Barbarian's lunge at you.
Phist floats in from below.

< 1216h/1122H 204v/204V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  small wounds >
 Phist suddenly attacks a Barbarian!
Phist snaps into visibility.
A Barbarian snaps into visibility.
Phist's punch wounds a Barbarian.

< 1221h/1122H 204v/204V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  small wounds >
 You feel a slight gust of hot air.

< 1220h/1122H 204v/204V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  small wounds >
 A Barbarian clambers to his feet.

< 1220h/1122H 204v/204V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP:  small wounds >
 You haven't reoriented yourself yet enough for another bash!

< 1220h/1122H 204v/204V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP:  small wounds >
 You feel a faint chill run down your spine.
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Barbarian snaps into visibility.
[Damage: 14 ] -=[Your slash wounds a Barbarian.]=-
[Damage: 14 ] -=[Your slash wounds a Barbarian.]=-
[Damage: 10 ] -=[Your fine slash wounds a Barbarian.]=-
[Damage: 11 ] -=[Your impressive slash wounds a Barbarian.]=-
[Damage: 14 ] -=[Your impressive slash wounds a Barbarian.]=-
You's sunblade, longsword of Justice explodes in a torrent of pure flame!
You snap into visibility.
A Barbarian snaps into visibility.
[Damage: 154 ] -=[You unleash light in a focused, searing ray at a Barbarian!]=-
Sunblade, longsword of Justice emits a soft glow.
A warm feeling fills your body!

< 1251h/1122H 204v/204V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP:  few wounds >
 A fuzzy duckling leaves down.

< 1251h/1122H 204v/204V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP:  few wounds >
 You haven't reoriented yourself yet enough for another bash!

< 1251h/1122H 204v/204V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP:  few wounds >
 You haven't reoriented yourself yet enough for another bash!

< 1251h/1122H 204v/204V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP:  few wounds >
 You parry a Barbarian's lunge at you.
You dodge a Barbarian's vicious attack.
You parry a Barbarian's lunge at you.
You dodge a Barbarian's vicious attack.
You parry a Barbarian's lunge at you.
A Barbarian snaps into visibility.
You snap into visibility.

< 1251h/1122H 204v/204V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP:  few wounds >
 You haven't reoriented yourself yet enough for another bash!

< 1251h/1122H 204v/204V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP:  few wounds >
 A Barbarian snaps into visibility.
Phist's impressive punch wounds a Barbarian.
Phist pokes a Barbarian really hard, making you wince.
Phist's decent punch wounds a Barbarian.
Phist's fine punch wounds a Barbarian.
Phist's punch wounds a Barbarian.
Phist's punch wounds a Barbarian.
A Barbarian dodges Phist's attack.
Phist's punch strikes a Barbarian.

< 1251h/1122H 204v/204V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sta EP:  nasty wounds >
 A dwarf mercenary tracker and punisher enters from below.
You snap into visibility.
A Barbarian snaps into visibility.
[Damage: 16 ] Your bash knocks a Barbarian to the ground!

< 1255h/1122H 204v/204V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  nasty wounds >
 You feel a bitterly cold wisp of air.
A dwarf mercenary tracker and punisher suddenly attacks Dradosh!
A dwarf mercenary tracker and punisher misses Dradosh.

< 1255h/1122H 204v/204V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  nasty wounds >
 Trikz enters from below.
Phist begins moving into position for a combination...

< 1255h/1122H 204v/204V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  nasty wounds >
 Phist starts to chant in a deep voice.
Phist snaps into visibility.
A Barbarian snaps into visibility.
Phist touches a Barbarian with his vibrating palm, sending him into spasms of agony.

< 1255h/1122H 204v/204V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
A Barbarian snaps into visibility.
[Damage: 13 ] -=[Your impressive slash wounds a Barbarian.]=-
[Damage: 16 ] -=[Your impressive slash strikes a Barbarian.]=-
[Damage: 15 ] -=[Your impressive slash strikes a Barbarian.]=-
You's sunblade, longsword of Justice explodes in a torrent of pure flame!
You snap into visibility.
A Barbarian snaps into visibility.
[Damage: 142 ] -=[You unleash light in a focused, searing ray at a Barbarian!]=-
A Barbarian fills with BloodLust
Sunblade, longsword of Justice emits a soft glow.
A warm feeling fills your body!
A Barbarian dodges your futile attack.
[Damage: 13 ] -=[Your impressive slash strikes a Barbarian.]=-

< 1282h/1122H 204v/204V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
 Jov sneaks in from below.

< 1281h/1122H 204v/204V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP:  nasty wounds >
 Phist snaps into visibility.
A Barbarian snaps into visibility.
Phist pokes a Barbarian really hard, making you wince.
Phist's fine punch strikes a Barbarian.
Phist's punch strikes a Barbarian.
Phist's punch strikes a Barbarian.
Phist's fine punch strikes a Barbarian.
A Barbarian begins to sllooowwww down.
Phist's punch strikes a Barbarian.
Phist's punch strikes a Barbarian.

< 1281h/1122H 204v/204V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
 You parry a Barbarian's lunge at you.
A Barbarian suddenly appears a bit confused!
You watch in glee as a Barbarian looks dazzled.
A Barbarian misses you.
You dodge a Barbarian's vicious attack.
A Barbarian snaps into visibility.
You snap into visibility.
-=[A Barbarian's crush grazes you.]=-
The globe around a Barbarian's body flares as it bears the brunt of your assault!
Your spiked shield of a MaDMaN pulsates with magical fire burning a Barbarian!
You snap into visibility.
A Barbarian snaps into visibility.
[Damage: 13 ] 
< 1280h/1122H 204v/204V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
 Phist's limbs begin to blur...
Phist snaps into visibility.
Phist pulls a Barbarian's head down and brings his knee up, smashing it...
...Then spins around and roundkicks a Barbarian in the solar plexus...
...Then pounds a Barbarian's face with a series of swift jabs...
...Then grabs a Barbarian by the arm, twists him around, and kicks him in the back...
...Then launches a mighty kick to a Barbarian's groin...
...Then shifts balance, and rams his head into a Barbarian's face...
...Then leaps into the air, delivering a crushing blow with his foot down directly on a Barbarian's head!
A Barbarian is stunned!
A Barbarian is stunned by Phist's vicious combination!

< 1280h/1122H 204v/204V Pos: standing >
<A Barbarian snaps into visibility.
A blast of molten spray sent by Sgan coats a Barbarian with searing agony.
Dradosh dodges a dwarf mercenary tracker and punisher's attack.
Dradosh dodges a dwarf mercenary tracker and punisher's attack.
A dwarf mercenary tracker and punisher's feeble punch grazes Dradosh.

< 1280h/1122H 204v/204V Pos: standing >
<A dwarf mercenary tracker and punisher dodges Dradosh's attack.

< 1280h/1122H 204v/204V Pos: standing >
<You snap into visibility.
A Barbarian snaps into visibility.
[Damage: 11 ] -=[Your impressive slash seriously wounds a Barbarian.]=-
A Barbarian's tarnished dematite quiver [superior] was damaged from the massive blow!
You score a CRITICAL HIT!!!!!
[Damage: 25 ] -=[Your slash grievously wounds a Barbarian.]=-
[Damage: 12 ] -=[Your impressive slash critically injures a Barbarian.]=-
A Barbarian is mortally wounded, and will die soon, if not aided.
You's sunblade, longsword of Justice explodes in a torrent of pure flame!
You snap into visibility.
A Barbarian snaps into visibility.
[Damage:  3 ] -=[You unleash light in a focused, searing ray at a Barbarian!]=-
A Barbarian's boots named "Death Incarnate" melted from the intense heat!
A Barbarian's slimy aboleth eye melted from the intense heat!
A Barbarian is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Orclife by 13333333.
The smell of fresh blood enters your body, infusing you with power!