The death of [36 Animalist] Qued (Halfling)

in The Ogre's Foot Inn

from the perspective of [36 Animalist] Qued (Halfling)

<held>               a small ivory totem


< 249h/249H 107v/107V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 249h/249H 107v/107V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 249h/249H 107v/107V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts to chant in a deep voice.

< 249h/249H 107v/107V Pos: standing >

< 249h/249H 107v/107V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts to chant in a deep voice.

< 249h/249H 107v/107V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the 'artifact' command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 249h/249H 107v/107V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 249h/249H 107v/107V Pos: standing >
The receptionist starts to chant in a deep voice.

< 249h/249H 107v/107V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 249h/249H 107v/107V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'

< 249h/249H 107v/107V Pos: standing >
Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts to chant in a deep voice.

< 249h/249H 107v/107V Pos: standing >
Autosaving...

< 249h/249H 107v/107V Pos: standing >

< 249h/249H 107v/107V Pos: standing >
Owner               Artifact

Ras                 tendrils of shadowy mist
Swivel              the Totem of Mastery
Gelcro              the globe of shadows
Gelcro              the blackened staff of Netheril
Mis                 Illesarus, the Sword of Sharpness
Gulz                the dagger of Wind
Greaver             a gladius called 'Backstabber'
Xen                 the rod of Dispator
Even                a cloak of Elvenkind
Juts                the holy flamberge of the efreeti
Kuin                Avernus the life stealer
Zurag               Doombringer, the sword of chaos
Semat               Tiamat's poison tail stinger
Nizz                the platemail of the DragonLord
Greaver             the mystic axe of the dragonkind
Nizz                a mystical warhammer
Even                the holy mace of the efreeti
Ras                 the ketoh of the Serpentine chindi
Orclife             the sword of fire and flame
Semat               the mystical longsword of Volo the Traveler
Zloin               the Living Necroplasm
Ojoo                the sphere of wind
Orclife             sunblade, longsword of Justice

       ------Summary------
         Goodies:      1
         Evils:        22
         Total:        23

< 249h/249H 107v/107V Pos: standing >
Hint: 'Luring' means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

< 249h/249H 107v/107V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 249h/249H 107v/107V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'yrl'
An elite guard flies through the air, free as a bird!

< 249h/249H 107v/107V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 249h/249H 107v/107V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 249h/249H 107v/107V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 249h/249H 107v/107V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 249h/249H 107v/107V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts to chant in a deep voice.

< 249h/249H 107v/107V Pos: standing >
Autosaving...

< 249h/249H 107v/107V Pos: standing >
Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

< 249h/249H 107v/107V Pos: standing >

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts to chant in a deep voice.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 249h/249H 107v/107V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 249h/249H 107v/107V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 249h/249H 107v/107V Pos: standing >
Hint: Type 'score' to get some information about your character.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw zzur'

< 249h/249H 107v/107V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 249h/249H 107v/107V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 249h/249H 107v/107V Pos: standing >
Hint: Some magic works at a distance - try 'cast 'spellname' <person> <direction>' to hit someone in the next room!

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 249h/249H 107v/107V Pos: standing >
Autosaving...

< 249h/249H 107v/107V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 249h/249H 107v/107V Pos: standing >

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 249h/249H 107v/107V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 249h/249H 107v/107V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 249h/249H 107v/107V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.

< 249h/249H 107v/107V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 249h/249H 107v/107V Pos: standing >
Jook has entered the game.

< 249h/249H 107v/107V Pos: standing >
Jook leaves down.

< 249h/249H 107v/107V Pos: standing >
Hint: Been to the website yet?  Point your browser to https://www.durismud.com.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 249h/249H 107v/107V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 249h/249H 107v/107V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 249h/249H 107v/107V Pos: standing >
Autosaving...

< 249h/249H 107v/107V Pos: standing >

< 249h/249H 107v/107V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 249h/249H 107v/107V Pos: standing >
Brychat has entered the game.

< 249h/249H 107v/107V Pos: standing >
Sorry, but there are no help topics that match your search.

< 249h/249H 107v/107V Pos: standing >
Holyman - Last Edited: 2014-07-30 21:56:26 by lohrr
===================================================
The Holyman is a specialized Cleric that is a master of defensive
capabilities. He has the ability to invoke his God to calm certain
monsters that are aggressive, as needed. The command is innate god
self. And under the effects of the Lesser Sanctuary and Virtue
spells, the Holyman will take less physical damage than normal. When
under the protection of a soulshield, it is said that divine things
may happen.
Holymen get two Paladin auras: aura of protection (protection from physical
damage), and aura of spell protection (protection from spell damage).

==See also==
* Cleric 

==Allowed races==
* Human, Drow Elf, Grey Elf, Dwarf, Duergar, Halfling, Gnome, Orc, Githyanki, Shade, Goblin, Githzerai, Kobold

==Innate abilities==
 aura of protection
 aura of spell protection
'*' Designates passive ability.

==Skills==
30th Level: shield block

==Spells==
8th Circle: protection from undead, virtue
11th Circle: lesser sanctuary
12th Circle: prayer


< 249h/249H 107v/107V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.

< 249h/249H 107v/107V Pos: standing >

< 249h/249H 107v/107V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 249h/249H 107v/107V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 249h/249H 107v/107V Pos: standing >
Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 249h/249H 107v/107V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.

< 249h/249H 107v/107V Pos: standing >
Autosaving...

< 249h/249H 107v/107V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 249h/249H 107v/107V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 249h/249H 107v/107V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 249h/249H 107v/107V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 249h/249H 107v/107V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question, or just 'nchat Hello Duris!'.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts to chant in a deep voice.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts to chant in a deep voice.

< 249h/249H 107v/107V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

< 249h/249H 107v/107V Pos: standing >
The receptionist starts to chant in a deep voice.

< 249h/249H 107v/107V Pos: standing >
Autosaving...

< 249h/249H 107v/107V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 249h/249H 107v/107V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.

< 249h/249H 107v/107V Pos: standing >

< 249h/249H 107v/107V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 249h/249H 107v/107V Pos: standing >
The receptionist starts to chant in a deep voice.

< 249h/249H 107v/107V Pos: standing >
Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

< 249h/249H 107v/107V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 249h/249H 107v/107V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 249h/249H 107v/107V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. For shorter way, you can all do 'practice all'. You can also do it if you have another players book in your inventory and type 'scribe (spell name)'.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts to chant in a deep voice.

< 249h/249H 107v/107V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 249h/249H 107v/107V Pos: standing >
Autosaving...

< 249h/249H 107v/107V Pos: standing >
Hint: Type 'group' to see your groupmates' health and movement.

< 249h/249H 107v/107V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 249h/249H 107v/107V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 249h/249H 107v/107V Pos: standing >
Gukkz has entered the game.

< 249h/249H 107v/107V Pos: standing >

< 249h/249H 107v/107V Pos: standing >

< 249h/249H 107v/107V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
Gukkz  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Brychat (Human)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 249h/249H 107v/107V Pos: standing >

< 249h/249H 107v/107V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 249h/249H 107v/107V Pos: standing >

< 249h/249H 107v/107V Pos: standing >
Owner               Artifact

Ras                 tendrils of shadowy mist
Swivel              the Totem of Mastery
Gelcro              the globe of shadows
Gelcro              the blackened staff of Netheril
Mis                 Illesarus, the Sword of Sharpness
Gulz                the dagger of Wind
Greaver             a gladius called 'Backstabber'
Xen                 the rod of Dispator
Even                a cloak of Elvenkind
Juts                the holy flamberge of the efreeti
Kuin                Avernus the life stealer
Zurag               Doombringer, the sword of chaos
Semat               Tiamat's poison tail stinger
Nizz                the platemail of the DragonLord
Greaver             the mystic axe of the dragonkind
Nizz                a mystical warhammer
Even                the holy mace of the efreeti
Ras                 the ketoh of the Serpentine chindi
Orclife             the sword of fire and flame
Semat               the mystical longsword of Volo the Traveler
Zloin               the Living Necroplasm
Ojoo                the sphere of wind
Orclife             sunblade, longsword of Justice

       ------Summary------
         Goodies:      1
         Evils:        22
         Total:        23

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 249h/249H 107v/107V Pos: standing >

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 249h/249H 107v/107V Pos: standing >

< 249h/249H 107v/107V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A tharnadian illusionist looks vitalized.

< 249h/249H 107v/107V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 249h/249H 107v/107V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts to chant in a deep voice.

< 249h/249H 107v/107V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 249h/249H 107v/107V Pos: standing >
Autosaving...

< 249h/249H 107v/107V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts to chant in a deep voice.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'

< 249h/249H 107v/107V Pos: standing >
Hint: Type 'group' to see your groupmates' health and movement.

< 249h/249H 107v/107V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 249h/249H 107v/107V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 249h/249H 107v/107V Pos: standing >
Hint: Type 'toggle' to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

< 249h/249H 107v/107V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 249h/249H 107v/107V Pos: standing >
Gukkz says 'yo'

< 249h/249H 107v/107V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 249h/249H 107v/107V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.

< 249h/249H 107v/107V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 249h/249H 107v/107V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'

< 249h/249H 107v/107V Pos: standing >
Autosaving...

< 249h/249H 107v/107V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 249h/249H 107v/107V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 249h/249H 107v/107V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 249h/249H 107v/107V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'yrl'
An elite guard flies through the air, free as a bird!

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 249h/249H 107v/107V Pos: standing >
The receptionist starts to chant in a deep voice.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 249h/249H 107v/107V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 249h/249H 107v/107V Pos: standing >
Gukkz says 'going back to sleep I guess'

< 249h/249H 107v/107V Pos: standing >
The innkeeper stores Gukkz's stuff in the safe and shows him to his room.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 249h/249H 107v/107V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 249h/249H 107v/107V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type 'trophy' to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 249h/249H 107v/107V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: 'beckon' asks someone to follow and consent to you, or 'moving' announces that you are moving ahead.

< 249h/249H 107v/107V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 249h/249H 107v/107V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.

< 249h/249H 107v/107V Pos: standing >
Autosaving...

< 249h/249H 107v/107V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 249h/249H 107v/107V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 249h/249H 107v/107V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 249h/249H 107v/107V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 249h/249H 107v/107V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 249h/249H 107v/107V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts to chant in a deep voice.

< 249h/249H 107v/107V Pos: standing >
The receptionist starts to chant in a deep voice.
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 249h/249H 107v/107V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 249h/249H 107v/107V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 249h/249H 107v/107V Pos: standing >
Autosaving...

< 249h/249H 107v/107V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 249h/249H 107v/107V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 249h/249H 107v/107V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 249h/249H 107v/107V Pos: standing >
A Drow Elf starts casting an offensive spell.
Someone bravely steps in front of a Drow Elf, shielding him from harm!
Someone avoids being bashed by an elite guard, who loses his balance and falls.
An Orc snaps into visibility.
A dark shroud encases an Orc as he charges into battle.

< 249h/249H 107v/107V Pos: standing >
The receptionist suddenly attacks an Orc!
The receptionist's punch grazes an Orc.
The receptionist ignites into black flames as she hits an Orc!
A tharnadian illusionist makes a valiant attempt to bash a Drow Elf, but simply falls through him.
A tharnadian illusionist suddenly attacks a Drow Elf!
A Drow Elf snaps into visibility.
A tharnadian illusionist's feeble punch grazes a Drow Elf.
Someone parries an elite guard's lunge at him.
An Orc snaps into visibility.

< 249h/249H 107v/107V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'jiparl xafe'
A Drow Elf sends Brychat reeling with an unholy word.
Brychat is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as Brychat dies in agony.
A Drow Elf snaps into visibility.
-=[You are sent reeling by a Drow Elf's unholy word.]=-
OUCH!  That really did HURT!
A Drow Elf sends an elite guard reeling with an unholy word.
A Drow Elf sends a tharnadian illusionist reeling with an unholy word.
A Drow Elf sends an elite guard reeling with an unholy word.
A Drow Elf sends the receptionist reeling with an unholy word.

< 198h/249H 107v/107V Pos: standing >
A Drow Elf snaps into visibility.

< 198h/249H 107v/107V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'jiparl xafe'
A Drow Elf snaps into visibility.
-=[You are sent reeling by a Drow Elf's unholy word.]=-
OUCH!  That really did HURT!
A Drow Elf sends an elite guard reeling with an unholy word.
A Drow Elf sends a tharnadian illusionist reeling with an unholy word.
A Drow Elf sends an elite guard reeling with an unholy word.
A Drow Elf sends the receptionist reeling with an unholy word.

< 147h/249H 107v/107V Pos: standing >
An Ogre snaps into visibility.
-=[You suddenly see an Ogre's foot in your chest.]=-

< 125h/249H 107v/107V Pos: standing >
< T: Qued TP: sta TC: few wounds E: An Ogre sta EP: excellent >
 An Ogre dodges your futile attack.
A Drow Elf snaps into visibility.

< 125h/249H 107v/107V Pos: standing >
< T: Qued TP: sta TC: few wounds E: An Ogre sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'jiparl xafe'
A Drow Elf snaps into visibility.
-=[You are sent reeling by a Drow Elf's unholy word.]=-
OUCH!  That really did HURT!
A Drow Elf sends an elite guard reeling with an unholy word.
A Drow Elf sends a tharnadian illusionist reeling with an unholy word.
A Drow Elf sends an elite guard reeling with an unholy word.
A Drow Elf sends the receptionist reeling with an unholy word.
An Ogre snaps into visibility.
-=[An Ogre's slash causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[An Ogre's impressive bludgeon hits you.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...
-=[