The death of [36 Animalist] Qued (Halfling)

in The Ogre's Foot Inn

from the perspective of [56 Holyman] Even Brewed in Blood (Drow Elf)

<floating about head>a mirrored ioun stone[148h 45m 58s]
<worn as a badge>    the all-empowering emblem of health
<worn on head>       the shadowy crown of damnation of greater constitution (magic)
<worn on eyes>       devil eyes of the ghargatula of health (magic)
<worn in ear>        a strip of Tiamat's flesh of health (magic) (glowing)
<worn in ear>        a brightly flaming earring of health
<worn on face>       a stalkers mask of endurance
<worn around neck>   a necklace of dangling bones and relics [superior] (magic) (humming) [66%]
<worn around neck>   a scarf of enhanced stealth of health (magic)
<worn on body>       an embroidered tunic of the Knights of the Raven of health (magic)
<worn about body>    a cloak of Elvenkind (glowing) (humming)[148h 46m 4s]
<worn on back>       a double-buckled Alatorin backpack [65%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   a vortex of air forming a sash
<worn on belt buckle>a soul sceptre of endurance (magic) (glowing) [85%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic)
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[148h 45m 58s]
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic)
<worn around wrist>  a silver charm bracelet of endurance (magic) (glowing)
<worn on hands>      the sacred stone claws of Aan of greater agility (magic)
<worn on finger>     a blue ring shooting sparks of health
<worn on finger>     a blue ring shooting sparks of health
<primary weapon>     the holy mace of the efreeti (magic) (glowing)[148h 45m 32s]
<worn on legs>       some stitched leggings of the Knights of the Raven of constitution (magic) [57%]
<worn on feet>       the boots of speed of health (magic)

A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A human merchant who is in the distance to your south.
A tharnadian thief-hunter who is close by to your west.
Orclife who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A shady mercenary who is not far off to your west.
A militia guard who is a brief walk away to your west.
A young cleric who is a brief walk away to your west.
A commoner who is rather far off to your west.
The doctor who is in the distance to your west.

< 967h/967H 283v/284V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of greater constitution you are carrying.
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South# -West 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A tharnadian thief-hunter crouches here, fighting Orclife.(Holy)(Gold Aura)
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here, fighting a tharnadian thief-hunter.(Holy)(Red Aura)
The Tharnadian Quartermaster stands here, fighting Orclife.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 967h/967H 283v/284V Pos: standing >
A tharnadian thief-hunter attacks Kuin. [0 Hits]

< 967h/967H 283v/284V Pos: standing >
Zurag snaps into visibility.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 142.
The last gasps of a tharnadian thief-hunter cause a sickening chill to run up your spine.

< 967h/967H 283v/284V Pos: standing >
Your group consists of ( 4/30):
( Head)  1061/1019  hit,  201/201  move Kuin
(Front)   967/967   hit,  283/284  move Even
(Front)                                Orclife
(Front)  2409/2409  hit,  212/212  move Zurag

< 967h/967H 283v/284V Pos: standing >
A tharnadian thief-hunter enters from the west.
A tharnadian thief-hunter attacks Orclife. [0 Hits]

< 967h/967H 283v/284V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -North -East # -South -West 
Fresh blood splatters cover the area.
The corpse of a tharnadian thief-hunter is lying here.
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
Kuin FeRMEntaTIOn-OvERLord Brewed in Blood (Vampire)(medium) stands in mid-air here.(Red Aura)

< 967h/967H 283v/284V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Kuin.

< 967h/967H 283v/284V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South# -West 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here, fighting the Tharnadian Quartermaster.(Holy)(Red Aura)
The Tharnadian Quartermaster stands here, fighting Orclife.(Gold Aura)
The town crier stands here, fighting Orclife.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Kuin sneaks in from the east.
Zurag sneaks in from the east.

< 967h/967H 282v/284V Pos: standing >
Kuin assists Orclife heroically.
A look of sheer horror and dread cover the Tharnadian Quartermaster's face as Kuin locks him in unholy combat.

< 967h/967H 284v/284V Pos: standing >
Orclife's sunblade, longsword of Justice explodes in a torrent of pure flame!
The Tharnadian Quartermaster seems to be blinded!
Orclife unleashes light in a focused, searing ray at the Tharnadian Quartermaster!
The Tharnadian Quartermaster is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 2.
The last gasps of the Tharnadian Quartermaster cause a sickening chill to run up your spine.
Sunblade, longsword of Justice emits a soft glow.
Healing energy flows from Orclife into Orclife's body!

< 967h/967H 284v/284V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -North -East  -South# -West 
Puddles of fresh blood cover the ground.
The corpse of the Tharnadian Quartermaster is lying here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
Kuin FeRMEntaTIOn-OvERLord Brewed in Blood (Vampire)(medium) stands in mid-air here.(Red Aura)
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
The town crier stands here, fighting Orclife.(Gold Aura)

< 967h/967H 284v/284V Pos: standing >
Your group consists of ( 4/30):
( Head)  1061/1019  hit,  200/201  move Kuin
(Front)   967/967   hit,  284/284  move Even
(Front)  1519/1270  hit,  202/203  move Orclife
(Front)  2409/2409  hit,  211/212  move Zurag

< 967h/967H 284v/284V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -North -East  -South# -West 
Puddles of fresh blood cover the ground.
The corpse of the Tharnadian Quartermaster is lying here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
Kuin FeRMEntaTIOn-OvERLord Brewed in Blood (Vampire)(medium) stands in mid-air here.(Red Aura)
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
The town crier stands here, fighting Orclife.(Gold Aura)

< 967h/967H 284v/284V Pos: standing >
A dark shroud encases Orclife as he charges into battle.
The town crier kicks Orclife in the stomach, rendering him breathless.
The town crier attacks Orclife. [0 Hits]

< 967h/967H 284v/284V Pos: standing >
Looks like an exit.
You extend your sights northward.
The 'Mighty Anvil'
As you enter this room, you are immediately overwhelmed with the smell
of melting metals, smoke, and sweat. Sparks fly throughout the room as
a towering human hefts a large blacksmithing mallet down upon
an anvil. Various weapons and armor rest upon shelves scattered throught the room.
Obvious exits: -South -West  -Up   
Jodnan, the blacksmith stands here working his metals.(holy)(Gold Aura)

< 967h/967H 284v/284V Pos: standing >
The door is closed.
A heavy oak door hangs from its hinges.
The closed door blocks your farsight.

< 967h/967H 284v/284V Pos: standing >
A shady mercenary enters from the west.

< 967h/967H 284v/284V Pos: standing >
Zurag snaps into visibility.
The town crier's eyes roll as Zurag plants a foot in his face.

< 967h/967H 284v/284V Pos: standing >
Orclife attacks the town crier. [5 Hits]

< 967h/967H 284v/284V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
The town crier suddenly appears a bit confused!
The town crier attacks Orclife. [1 Hits]

< 967h/967H 284v/284V Pos: standing >
Zurag snaps into visibility.
Zurag's Doombringer, the sword of chaos blurs as it calls upon the elements of lightning, fire, and ice to strike the town crier.
Foul black LIGHTNING surges forth from Doombringer, the sword of chaos...
The blade of Doombringer, the sword of chaos continues to grow with a putrid power, and unleashes FIRE...
Suddenly, the air surrounding Doombringer, the sword of chaos grows eerily cold, and ICE pours forth!
Zurag's Doombringer, the sword of chaos blurs as it strikes the town crier.
Zurag attacks the town crier. [7 Hits]

< 967h/967H 284v/284V Pos: standing >
Kuin assists Orclife heroically.
A look of sheer horror and dread cover the town crier's face as Kuin locks him in unholy combat.

< 967h/967H 284v/284V Pos: standing >
Kuin attacks the town crier. [5 Hits]
The Great Fountain of Tharnadia
Obvious exits: -North -East  -South# -West 
Puddles of fresh blood cover the ground.
The corpse of the Tharnadian Quartermaster is lying here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here, fighting the town crier.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
Kuin FeRMEntaTIOn-OvERLord Brewed in Blood (Vampire)(medium) stands in mid-air here, fighting the town crier.(Red Aura)
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here, fighting the town crier.(Holy)(Red Aura)
The town crier stands here, fighting Orclife.(Gold Aura)

< 967h/967H 284v/284V Pos: standing >
You start chanting...

< 967h/967H 284v/284V Pos: standing >
You complete your spell...
A shady mercenary is not good enough to be affected!
[Damage: 55 ] You send the town crier reeling with your word of power.
Orclife's impressive slash reached the town crier's arm severing tendons and muscles.
The town crier is incapacitated and will slowly die, if not aided.
Orclife's sunblade, longsword of Justice explodes in a torrent of pure flame!
Orclife unleashes light in a focused, searing ray at the town crier!
The town crier is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 431.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as the town crier dies in agony.
Sunblade, longsword of Justice emits a soft glow.
Healing energy flows from Orclife into Orclife's body!

< 967h/967H 284v/284V Pos: standing >
You start chanting...

< 967h/967H 284v/284V Pos: standing >
Lloth the Spider Queen's grace flows down on you restoring the power of unholy word.
You complete your spell...
A shady mercenary is not good enough to be affected!

< 967h/967H 284v/284V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -North -East  -South# -West 
Fresh blood splatters cover the area.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
Kuin FeRMEntaTIOn-OvERLord Brewed in Blood (Vampire)(medium) stands in mid-air here.(Red Aura)
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)

< 967h/967H 284v/284V Pos: standing >
The sun vanishes behind the southern horizon.

< 967h/967H 284v/284V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 967h/967H 284v/284V Pos: standing >
A faint hum can be heard from the buckler of the Saints carried by Orclife.
You muster up your lungpower and scream "MOVING!!!".

< 967h/967H 284v/284V Pos: standing >
Ok.

< 967h/967H 284v/284V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights southward.
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 967h/967H 284v/284V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Orclife enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Kuin sneaks in from the north.
Zurag sneaks in from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 967h/967H 283v/284V Pos: standing >
Ok.

< 967h/967H 283v/284V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)

< 967h/967H 283v/284V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)

< 967h/967H 283v/284V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)

< 967h/967H 283v/284V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 967h/967H 283v/284V Pos: standing >
You quickly scan the area.
A Human who is close by above you.
A Halfling who is close by above you.
An elite guard who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 967h/967H 283v/284V Pos: standing >
You quickly scan the area.
A Human who is close by above you.
A Halfling who is close by above you.
An elite guard who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 967h/967H 283v/284V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)

< 967h/967H 283v/284V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
Orclife sneaks in from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
Kuin sneaks in from below.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 967h/967H 282v/284V Pos: standing >
You start chanting...
Orclife bravely steps in front of you, shielding you from harm!
Orclife avoids being bashed by an elite guard, who loses his balance and falls.
Orclife snaps into visibility.
A dark shroud encases Orclife as he charges into battle.

< 967h/967H 284v/284V Pos: standing >
The receptionist suddenly attacks Orclife!
A tharnadian illusionist's attempt to bash you fails as he simply passes through you.
A tharnadian illusionist suddenly attacks YOU!
You feel your skin soften and return to normal.
You snap into visibility.
Orclife snaps into visibility.
An elite guard attacks Orclife. [0 Hits]

< 965h/967H 284v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: illusionist sit EP: excellent >
 You complete your spell...
[Damage: 108 ] You send a Human reeling with your word of power.
A Human is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a Human dies in agony.
You snap into visibility.
[Damage: 51 ] You send a Halfling reeling with your word of power.
[Damage: 55 ] You send an elite guard reeling with your word of power.
[Damage: 55 ] You send a tharnadian illusionist reeling with your word of power.
[Damage: 55 ] You send an elite guard reeling with your word of power.
[Damage: 55 ] You send the receptionist reeling with your word of power.

< 965h/967H 284v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: illusionist sit EP: few scratches >
 You feel your skin harden to stone.

< 965h/967H 284v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: illusionist sit EP: few scratches >
 You start chanting...
You snap into visibility.

< 965h/967H 284v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: illusionist sit EP: few scratches >
 You complete your spell...
You snap into visibility.
[Damage: 51 ] You send a Halfling reeling with your word of power.
[Damage: 55 ] You send an elite guard reeling with your word of power.
[Damage: 55 ] You send a tharnadian illusionist reeling with your word of power.
[Damage: 55 ] You send an elite guard reeling with your word of power.
[Damage: 55 ] You send the receptionist reeling with your word of power.

< 965h/967H 284v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: illusionist sit EP:  small wounds >
 Zurag snaps into visibility.
Zurag kicks a Halfling in the stomach, rendering him breathless.

< 965h/967H 284v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: illusionist sit EP:  small wounds >
 A Halfling attacks Zurag. [0 Hits]
You start chanting...
You snap into visibility.

< 965h/967H 284v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: illusionist sit EP:  small wounds >
 You complete your spell...
You snap into visibility.
[Damage: 51 ] You send a Halfling reeling with your word of power.
[Damage: 55 ] You send an elite guard reeling with your word of power.
[Damage: 55 ] You send a tharnadian illusionist reeling with your word of power.
[Damage: 55 ] You send an elite guard reeling with your word of power.
[Damage: 55 ] You send the receptionist reeling with your word of power.
Zurag snaps into visibility.
A Halfling is mortally wounded, and will die soon, if not aided.
A Halfling is dead! R.I.P.
You receive your share of experience.