The death of [36 Animalist] Qued (Halfling)

in The Ogre's Foot Inn

from the perspective of [56 Swordsman] Zurag Brewed in Blood (Ogre)

<floating about head>a LARGE green ioun stone[92h 15m 57s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       a crown of burning flames of damage (invis)
<worn on eyes>       the eye of the ogre [superior] (magic) (glowing) (humming)
<worn in ear>        the earring of the Dragon Lords of damage [69%]
<worn in ear>        the earring of the Dragon Lords of damage
<worn on face>       a platinum scale facemask of precision
<worn around neck>   a scarf of enhanced stealth [poor] (magic) [84%]
<worn around neck>   a slaadi necklace of Chaos of precision (glowing)
<worn on body>       the spiked platemail of the Azharul dragons of damage (magic)
<worn about body>    a black hooded cloak of Isha the Wanderer (magic) (glowing)
<worn as quiver>     a hollowed eye stalk (magic) (glowing) [67%]
<worn about waist>   a firey-eyed skull-buckled black leather belt (magic) (glowing) [87%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' of endurance (magic)
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[109h 54m 48s]
<worn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  the bracer of Uz's alliance of damage
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing)
<worn on finger>     the ring of the masters [poor] (glowing)
<worn on finger>     the ring of the masters [superior] (glowing)
<primary weapon>     Doombringer, the sword of chaos (magic) (glowing)[134h 14m 44s]
<secondary weapon>   a massive spiked demon mace of the tanar'ri (magic) (humming)
<worn on feet>       boots of thundering might of damage (magic) (humming)

Master set granting:
*Stronger armor

You quickly scan the area.
A stray cat who is close by to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A human merchant who is in the distance to your south.
Orclife who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
A shady mercenary who is not far off to your west.
A militia guard who is a brief walk away to your west.
A commoner who is rather far off to your west.
The doctor who is in the distance to your west.

< 2409h/2409H 212v/212V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A militia guard who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A human merchant who is in the distance to your south.
Orclife who is close by to your west.
The town crier who is close by to your west.
A shady mercenary who is not far off to your west.
A militia guard who is a brief walk away to your west.
A commoner who is rather far off to your west.

< 2409h/2409H 212v/212V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A militia guard who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A human merchant who is in the distance to your south.
Orclife who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A shady mercenary who is not far off to your west.
A militia guard who is a brief walk away to your west.
A young cleric who is a brief walk away to your west.
A commoner who is rather far off to your west.
The doctor who is in the distance to your west.

< 2409h/2409H 212v/212V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A militia guard who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A human merchant who is in the distance to your south.
Orclife who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A shady mercenary who is not far off to your west.
A young cleric who is a brief walk away to your west.
A commoner who is rather far off to your west.
The doctor who is in the distance to your west.

< 2409h/2409H 212v/212V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A human merchant who is in the distance to your south.
Orclife who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A shady mercenary who is not far off to your west.
A militia guard who is a brief walk away to your west.
A young cleric who is a brief walk away to your west.
A commoner who is rather far off to your west.

< 2409h/2409H 212v/212V Pos: standing >
Keats street continues to the north.
You extend your sights northward.
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West 
A stray tomcat is darting after rodents, here.

< 2409h/2409H 212v/212V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A militia guard who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A human merchant who is in the distance to your south.
Orclife who is close by to your west.
The town crier who is close by to your west.
A shady mercenary who is not far off to your west.
A militia guard who is a brief walk away to your west.
A young cleric who is a brief walk away to your west.
A commoner who is rather far off to your west.
The doctor who is in the distance to your west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Kuin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South# -West 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Kuin FeRMEntaTIOn-OvERLord Brewed in Blood (Vampire)(medium) stands in mid-air here.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here, fighting the Tharnadian Quartermaster.(Red Aura)
The Tharnadian Quartermaster stands here, fighting Orclife.(Gold Aura)
The town crier stands here, fighting Orclife.(Gold Aura)

< 2409h/2409H 211v/212V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A tharnadian thief-hunter who is close by to your east.
A shady mercenary who is close by to your west.
A militia guard who is not far off to your west.
A young cleric who is not far off to your west.
A commoner who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 2409h/2409H 211v/212V Pos: standing >
Kick who?

< 2409h/2409H 211v/212V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A tharnadian thief-hunter who is close by to your east.
A shady mercenary who is close by to your west.
A young cleric who is not far off to your west.
The doctor who is rather far off to your west.
Kuin assists Orclife heroically.
A look of sheer horror and dread cover the Tharnadian Quartermaster's face as Kuin locks him in unholy combat.
Kuin's slash strikes the Tharnadian Quartermaster hard.

< 2409h/2409H 211v/212V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A tharnadian thief-hunter who is close by to your east.
A shady mercenary who is close by to your west.
A militia guard who is not far off to your west.
A young cleric who is not far off to your west.
A commoner who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 2409h/2409H 211v/212V Pos: standing >
Orclife's powerful slash strikes the Tharnadian Quartermaster very hard.
Orclife's impressive slash strikes the Tharnadian Quartermaster.
Orclife's slash strikes the Tharnadian Quartermaster.
Orclife's impressive slash strikes the Tharnadian Quartermaster hard.
Orclife's sunblade, longsword of Justice explodes in a torrent of pure flame!
The Tharnadian Quartermaster seems to be blinded!
Orclife unleashes light in a focused, searing ray at the Tharnadian Quartermaster!
The Tharnadian Quartermaster is dead! R.I.P.
You receive your share of experience.
This being a hometown, you receive fewer exps...
The last gasps of the Tharnadian Quartermaster cause a sickening chill to run up your spine.
Sunblade, longsword of Justice emits a soft glow.
Healing energy flows from Orclife into Orclife's body!

< 2409h/2409H 211v/212V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A tharnadian thief-hunter who is close by to your east.
A shady mercenary who is close by to your west.
A militia guard who is not far off to your west.
A young cleric who is not far off to your west.
A commoner who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 2409h/2409H 211v/212V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A tharnadian thief-hunter who is close by to your east.
A shady mercenary who is close by to your west.
A militia guard who is not far off to your west.
A young cleric who is not far off to your west.
A commoner who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 2409h/2409H 211v/212V Pos: standing >
Orclife dodges the town crier's attack.
Orclife dodges the town crier's attack.
The town crier misses Orclife.
A dark shroud encases Orclife as he charges into battle.
The town crier kicks Orclife in the stomach, rendering him breathless.

< 2409h/2409H 212v/212V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -North -East  -South# -West 
Puddles of fresh blood cover the ground.
The corpse of the Tharnadian Quartermaster is lying here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Kuin FeRMEntaTIOn-OvERLord Brewed in Blood (Vampire)(medium) stands in mid-air here.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here, fighting the town crier.(Red Aura)
The town crier stands here, fighting Orclife.(Gold Aura)

< 2409h/2409H 212v/212V Pos: standing >
The door is closed.
A heavy oak door hangs from its hinges.
The closed door blocks your farsight.

< 2409h/2409H 212v/212V Pos: standing >
A shady mercenary enters from the west.

< 2409h/2409H 212v/212V Pos: standing >
You snap into visibility.
[Damage: 28 ] -=[You hit the town crier in the face, sending him reeling.]=-

< 2409h/2409H 212v/212V Pos: standing >
< T: Orclife TP: sta TC:excellent E: crier sta EP: few scratches >
 
< 2409h/2409H 212v/212V Pos: standing >
< T: Orclife TP: sta TC:excellent E: crier sta EP: few scratches >
 Orclife's slash wounds the town crier.
Orclife's powerful slash strikes the town crier.
Orclife's fine slash wounds the town crier.
Orclife's impressive slash wounds the town crier.
Orclife's fine slash wounds the town crier.

< 2409h/2409H 212v/212V Pos: standing >
< T: Orclife TP: sta TC:excellent E: crier sta EP:  small wounds >
 A faint hum can be heard from the holy mace of the efreeti carried by Even.
Orclife dodges the town crier's attack.
The town crier suddenly appears a bit confused!
The town crier's punch grazes Orclife.

< 2409h/2409H 212v/212V Pos: standing >
< T: Orclife TP: sta TC:excellent E: crier sta EP:  small wounds >
 You snap into visibility.
[Damage: 32 ] -=[Your impressive slash strikes the town crier.]=-
[Damage: 30 ] -=[Your bludgeon strikes the town crier.]=-
[Damage: 38 ] -=[Your impressive bludgeon strikes the town crier.]=-
[Damage: 41 ] -=[Your slash strikes the town crier.]=-
[Damage: 37 ] -=[Your impressive slash strikes the town crier.]=-
[Damage: 44 ] -=[Your powerful slash strikes the town crier.]=-
Your Doombringer, the sword of chaos blurs as it calls upon the elements of lightning, fire, and ice to strike the town crier.
Doombringer continues to grow with a putrid power, and unleashes LIGHTNING...
[Damage: 49 ] Doombringer continues to grow with a putrid power, and unleashes FIRE...
[Damage: 42 ] Doombringer continues to grow with a putrid power, and unleashes ICE...
[Damage: 41 ] Your Doombringer, the sword of chaos blurs as it strikes the town crier.
[Damage: 37 ] -=[Your impressive slash strikes the town crier hard.]=-
[Damage: 26 ] -=[Your impressive slash strikes the town crier.]=-
[Damage: 41 ] -=[Your powerful slash strikes the town crier very hard.]=-
[Damage: 45 ] -=[Your slash strikes the town crier very hard.]=-

< 2409h/2409H 212v/212V Pos: standing >
< T: Orclife TP: sta TC:excellent E: crier sta EP:  nasty wounds >
 Kuin assists Orclife heroically.
A look of sheer horror and dread cover the town crier's face as Kuin locks him in unholy combat.
Kuin's fine slash strikes the town crier.

< 2409h/2409H 212v/212V Pos: standing >
< T: Orclife TP: sta TC:excellent E: crier sta EP: pretty hurt >
 
< 2409h/2409H 212v/212V Pos: standing >
< T: Orclife TP: sta TC:excellent E: crier sta EP: pretty hurt >
 Kuin's impressive slash strikes the town crier hard.
Kuin's slash strikes the town crier hard.
Kuin's impressive slash strikes the town crier very hard.
Kuin's impressive slash seriously wounds the town crier.
Kuin's powerful slash enshrouds the town crier in a mist of blood.

< 2409h/2409H 212v/212V Pos: standing >
< T: Orclife TP: sta TC:excellent E: crier sta EP:  awful >
 Even starts casting an offensive spell.

< 2409h/2409H 212v/212V Pos: standing >
< T: Orclife TP: sta TC:excellent E: crier sta EP:  awful >
 Even completes his spell...
Even utters the words 'jiparl xafe'
Even sends the town crier reeling with an unholy word.
The town crier dodges Orclife's attack.
Orclife's impressive slash reached the town crier's arm severing tendons and muscles.
Orclife's impressive slash grievously wounds the town crier.
The town crier is incapacitated and will slowly die, if not aided.
Orclife's sunblade, longsword of Justice explodes in a torrent of pure flame!
Orclife unleashes light in a focused, searing ray at the town crier!
The town crier is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as the town crier dies in agony.
Sunblade, longsword of Justice emits a soft glow.
Healing energy flows from Orclife into Orclife's body!

< 2409h/2409H 212v/212V Pos: standing >
Even starts casting an offensive spell.

< 2409h/2409H 212v/212V Pos: standing >
Even completes his spell...
Even utters the words 'jiparl xafe'

< 2409h/2409H 212v/212V Pos: standing >

		Score information for Zurag

Level: 56   Race: Ogre   Class: Warrior / Swordsman Sex: Male
Hit points: 2409(2409)  Moves: 212(212)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
Frags:   +3.69   Deaths:   52
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Waterbreathing Command Aura Sneaking Sparkling GlobeOfDarkness
Combat Pulse:   10 Spell Pulse:  1.24 
Leaderboard Points: 1614 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
regeneration (6 minutes)
roar of heroes (4 minutes)
bless (22 minutes)
armor (17 minutes)
virtue (25 minutes)
vitality (11 minutes)
lionrage (14 minutes)
elephantstrength (34 minutes)


< 2409h/2409H 212v/212V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -North -East  -South# -West 
Fresh blood splatters cover the area.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
Kuin FeRMEntaTIOn-OvERLord Brewed in Blood (Vampire)(medium) stands in mid-air here.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)

< 2409h/2409H 212v/212V Pos: standing >
The door is closed.
A heavy oak door hangs from its hinges.
The closed door blocks your farsight.

< 2409h/2409H 212v/212V Pos: standing >
The sun vanishes behind the southern horizon.

< 2409h/2409H 212v/212V Pos: standing >
Even shouts out loudly.. MOVING!!!!

< 2409h/2409H 212v/212V Pos: standing >
A faint hum can be heard from the buckler of the Saints carried by Orclife.
You are already standing.
Even shouts out loudly.. MOVING!!!!

< 2409h/2409H 212v/212V Pos: standing >
You are already standing.

< 2409h/2409H 212v/212V Pos: standing >
Even opens the door.

< 2409h/2409H 212v/212V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights southward.
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 2409h/2409H 212v/212V Pos: standing >
Even sneaks south.
Orclife leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Kuin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Kuin FeRMEntaTIOn-OvERLord Brewed in Blood (Vampire)(medium) stands in mid-air here.(Red Aura)
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 2409h/2409H 211v/212V Pos: standing >

< 2409h/2409H 211v/212V Pos: standing >
Even closes the door.

< 2409h/2409H 212v/212V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 2409h/2409H 212v/212V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Even.

< 2409h/2409H 212v/212V Pos: standing >
Autosaving...

< 2409h/2409H 212v/212V Pos: standing >
Saving Zurag.

< 2409h/2409H 212v/212V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Kuin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
Kuin FeRMEntaTIOn-OvERLord Brewed in Blood (Vampire)(medium) stands in mid-air here.(Red Aura)
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 2409h/2409H 211v/212V Pos: standing >

< 2409h/2409H 211v/212V Pos: standing >
Even starts casting an offensive spell.
Orclife bravely steps in front of Even, shielding him from harm!
Orclife avoids being bashed by an elite guard, who loses his balance and falls.
Orclife snaps into visibility.
A dark shroud encases Orclife as he charges into battle.

< 2409h/2409H 211v/212V Pos: standing >
The receptionist suddenly attacks Orclife!
The receptionist's punch grazes Orclife.
The receptionist ignites into black flames as she hits Orclife!
A tharnadian illusionist makes a valiant attempt to bash Even, but simply falls through him.
A tharnadian illusionist suddenly attacks Even!
Even snaps into visibility.
A tharnadian illusionist's feeble punch grazes Even.
Orclife parries an elite guard's lunge at him.
Orclife snaps into visibility.

< 2409h/2409H 211v/212V Pos: standing >
Even completes his spell...
Even utters the words 'jiparl xafe'
Even sends a Human reeling with an unholy word.
A Human is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a Human dies in agony.
Even snaps into visibility.
Even sends a Halfling reeling with an unholy word.
Even sends an elite guard reeling with an unholy word.
Even sends a tharnadian illusionist reeling with an unholy word.
Even sends an elite guard reeling with an unholy word.
Even sends the receptionist reeling with an unholy word.
You see nothing special...

< 2409h/2409H 211v/212V Pos: standing >
Even's skin seems to turn to stone.

< 2409h/2409H 212v/212V Pos: standing >
Even starts casting an offensive spell.
Even snaps into visibility.

< 2409h/2409H 212v/212V Pos: standing >
Even completes his spell...
Even utters the words 'jiparl xafe'
Even snaps into visibility.
Even sends a Halfling reeling with an unholy word.
Even sends an elite guard reeling with an unholy word.
Even sends a tharnadian illusionist reeling with an unholy word.
Even sends an elite guard reeling with an unholy word.
Even sends the receptionist reeling with an unholy word.

< 2409h/2409H 212v/212V Pos: standing >
You snap into visibility.
[Damage: 22 ] -=[Your kick hits a Halfling right in the stomach, rendering him breathless.]=-

< 2409h/2409H 212v/212V Pos: standing >
< T: Zurag TP: sta TC:excellent E: A Halfling sta EP:  few wounds >
 You dodge a Halfling's vicious attack.
Even starts casting an offensive spell.
Even snaps into visibility.

< 2409h/2409H 212v/212V Pos: standing >
< T: Zurag TP: sta TC:excellent E: A Halfling sta EP:  few wounds >
 Even completes his spell...
Even utters the words 'jiparl xafe'
Even snaps into visibility.
Even sends a Halfling reeling with an unholy word.
Even sends an elite guard reeling with an unholy word.
Even sends a tharnadian illusionist reeling with an unholy word.
Even sends an elite guard reeling with an unholy word.
Even sends the receptionist reeling with an unholy word.
You snap into visibility.
[Damage: 44 ] -=[Your slash causes a Halfling to grimace in pain.]=-
[Damage: 37 ] -=[Your impressive bludgeon hits a Halfling.]=-
A Halfling is mortally wounded, and will die soon, if not aided.
You miss a Halfling.
[Damage:  4 ] -=[Your weak slash hits a Halfling.]=-
A Halfling is dead! R.I.P.
You receive your share of experience.