The death of [51 Zealot] Jerk |--The Council of MaDMeN--| (Dwarf)

in The Mother Lode

from the perspective of [51 Zealot] Jerk |--The Council of MaDMeN--| (Dwarf)

<worn on head>       a little dragon cap [superior] (glowing) (humming) (illuminating)
<worn in ear>        a delicate nipple ring [superior] (glowing)
<worn in ear>        a delicate nipple ring [superior] (glowing)
<worn on face>       the spiked mask of luck [87%]
<worn around neck>   a tribal necklace of royal authority [poor] (glowing)
<worn around neck>   a sapphire and amethyst necklace [poor]
<worn on body>       a bamboo chestguard
<worn about body>    an old blue pullover
<worn as quiver>     the masters quiver [superior] (glowing)
<worn about waist>   a fused stony girth
<worn on belt buckle>lucky alchemist sack [74%]
<worn on arms>       the vambraces of the vampire lords (humming)
<held as shield>     a well-polished mithril body shield [poor] (illuminating)
<worn around wrist>  a crystalline wristguard
<worn around wrist>  an etched mithral bracer [poor] (humming)
<worn on hands>      a pair of silverish githyanki gauntlets [poor] [82%]
<worn on finger>     a crystalline ring
<worn on finger>     a crystalline ring [superior] [80%]
<primary weapon>     a high quality mining pick
<worn on feet>       some tight black shoes with durithalite buckles [superior] [68%]


< 546h/546H 181v/188V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)

< 546h/546H 181v/188V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
A massive guard is patrolling the city of Winterhaven.

< 546h/546H 180v/188V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
A black crow flaps its wings and caws at you.(Red Aura)

< 546h/546H 179v/188V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
A wealthy merchant from another city stands here.(Gold Aura)
A massive guard is patrolling the city of Winterhaven.

< 546h/546H 178v/188V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East  -West 
A member of the city militia patrols the area here.(Gold Aura)

< 546h/546H 178v/188V Pos: standing >
A Large Intersection at Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 

< 546h/546H 177v/188V Pos: standing >
Inside The Eastern Gates of Winterhaven
   This room lies directly within the large Eastern gates
of Winterhaven. The gates themselves are built from a sturdy
and thick oak and have been reinforced with a cold steel
skeleton. The road that leads through the gates is in very
good condition. The obsidian pavers are immaculately cared
for, and are constantly being polished and inspected for
faults. Large banners hang from the top of the gates, flapping
gently in the cool breeze.
Obvious exits: -East # -West 
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)

< 546h/546H 176v/188V Pos: standing >
The gate seems to be closed.

< 546h/546H 176v/188V Pos: standing >
The gate seems to be closed.

< 546h/546H 177v/188V Pos: standing >
The gate seems to be closed.

< 546h/546H 177v/188V Pos: standing >
The gate seems to be closed.

< 546h/546H 177v/188V Pos: standing >
Ok.

< 546h/546H 178v/188V Pos: standing >
Outside the Eastern Gates of Winterhaven
   This forest is in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -North -East  -South -West 
A single rose grows out from the ground. (magic)
This agile swallow flies through the air, searching for food.

< 546h/546H 177v/188V Pos: standing >
Ok.

< 546h/546H 178v/188V Pos: standing >
Along a Gravel Highway
   This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -North -East  -South -West 

< 546h/546H 176v/188V Pos: standing >
Along a Gravel Highway
   This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -West  -Up   
A massive oak tree reaches towards the sky.
This happy chipmunk is busy looking for food.
A white-tailed deer prances around the forest.

< 546h/546H 174v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 546h/546H 174v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 546h/546H 175v/188V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -Down 
A very large and imposing sign stands in the room. (magic)

< 546h/546H 173v/188V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -West 

< 546h/546H 171v/188V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -West 

< 546h/546H 169v/188V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -West 

< 546h/546H 168v/188V Pos: standing >
 
 MM^^.M***  
  MM+.M.**  
  ^M^@+^**  
  MMM.+..*  
   MMM++++  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 546h/546H 166v/188V Pos: standing >
 
 M^^.M***^  
 MM+.M.**^  
 ^M^+@^***  
 MMM.+..*.  
  MMM++++^  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 546h/546H 165v/188V Pos: standing >
 
 ^^.M***^^  
 M+.M.**^^  
 M^++@***.  
 MM.+..*..  
 MMM++++^.  
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 546h/546H 165v/188V Pos: standing >
 
 M.**^  
 +^@**  
 +..*.  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
A snow buffalo walks through here, grazing on the grass.(Red Aura)

< 546h/546H 163v/188V Pos: standing >
 
 .**^^  
 ^M@*.  
 ..*..  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 546h/546H 161v/188V Pos: standing >
You start chanting...

< 546h/546H 163v/188V Pos: standing >
You complete your spell...
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East  -South -Up   
A mighty board stands here held up by great swords reading 'Flame Board.'
A large dog wanders around here, looking for food.
(Q)A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 546h/546H 164v/188V Pos: standing >
You sit down and relax.

< 546h/546H 165v/188V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - true seeing
(10th circle)  3 - full harm
               1 - accelerated healing
( 9th circle)  2 - plane shift
               2 - holy word
( 8th circle)  2 - dispel magic
               3 - mass heal
( 7th circle)  5 - full heal
               1 - protection from undead
( 6th circle)  1 - curse
               5 - flame strike
               1 - negative energy barrier
( 5th circle)  4 - heal
               2 - vitality
               2 - destroy undead
( 4th circle)  1 - summon
               1 - cure disease
               7 - invigorate
( 3rd circle) 10 - cause critical
( 2nd circle) 10 - blindness
( 1st circle)  2 - armor
               2 - bless
               5 - cure light
               2 - detect magic

And you are currently praying for the following spells:
    4 seconds:  ( 9th) word of recall

You can pray no more spells.
You continue your praying.

< 546h/546H 167v/188V Pos: sitting >

< 546h/546H 168v/188V Pos: sitting >
The Mother Lode
Obvious exits: -East  -South -Up   
A mighty board stands here held up by great swords reading 'Flame Board.'
A large dog wanders around here, looking for food.
(Q)A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 546h/546H 173v/188V Pos: sitting >
The Mother Lode
Obvious exits: -East  -South -Up   
A mighty board stands here held up by great swords reading 'Flame Board.'
A large dog wanders around here, looking for food.
(Q)A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 546h/546H 175v/188V Pos: sitting >
You have finished praying for word of recall.
Your prayers are complete.

< 546h/546H 181v/188V Pos: sitting >

< 546h/546H 188v/188V Pos: sitting >
You clamber to your feet.

< 546h/546H 188v/188V Pos: standing >
A huge rat enters from the east.

< 546h/546H 188v/188V Pos: standing >
A large dog leaves south.

< 546h/546H 188v/188V Pos: standing >
A huge rat leaves south.

< 546h/546H 188v/188V Pos: standing >
A dwarven commoner enters from the south.

< 546h/546H 188v/188V Pos: standing >
A huge rat enters from the south.

< 546h/546H 188v/188V Pos: standing >
You are using:
<worn on head>       a little dragon cap [superior] (magic) (glowing) (humming) (illuminating)
<worn on eyes>       a pair of glasses [superior] (invis) (magic) (humming) [87%]
<worn in ear>        a delicate nipple ring [superior] (magic) (glowing)
<worn in ear>        a delicate nipple ring [superior] (magic) (glowing)
<worn on face>       the spiked mask of luck [87%]
<worn around neck>   a tribal necklace of royal authority [poor] (glowing)
<worn around neck>   a sapphire and amethyst necklace [poor]
<worn on body>       a bamboo chestguard
<worn about body>    an old blue pullover (magic)
<worn as quiver>     the masters quiver [superior] (magic) (glowing)
<worn about waist>   a fused stony girth
<worn on belt buckle>lucky alchemist sack [74%]
<worn on arms>       the vambraces of the vampire lords (magic) (humming)
<held as shield>     a well-polished mithril body shield [poor] (illuminating)
<worn around wrist>  a crystalline wristguard
<worn around wrist>  an etched mithral bracer [poor] (magic) (humming)
<worn on hands>      a pair of silverish githyanki gauntlets [poor] (magic) [82%]
<worn on finger>     a crystalline ring
<worn on finger>     a crystalline ring [superior] [80%]
<worn on feet>       some tight black shoes with durithalite buckles [superior] [68%]

< 546h/546H 188v/188V Pos: standing >
You are carrying: (1/11)
a green linen bag (glowing)

< 546h/546H 188v/188V Pos: standing >
A green linen bag contains:

[10] a green potion with black chunks
a high quality mining pick
[3] a sparkling rainbow trout
[4] a sparkling large flat oyster

< 546h/546H 188v/188V Pos: standing >
A huge rat leaves up.

< 546h/546H 188v/188V Pos: standing >
A dwarven commoner leaves south.

< 546h/546H 188v/188V Pos: standing >
A huge rat enters from above.

< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >
A huge rat leaves south.

< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >
The Mother Lode
Obvious exits: -East  -South -Up   
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 546h/546H 188v/188V Pos: standing >
You are using:
<worn on head>       a little dragon cap [superior] (magic) (glowing) (humming) (illuminating)
<worn on eyes>       a pair of glasses [superior] (invis) (magic) (humming) [87%]
<worn in ear>        a delicate nipple ring [superior] (magic) (glowing)
<worn in ear>        a delicate nipple ring [superior] (magic) (glowing)
<worn on face>       the spiked mask of luck [87%]
<worn around neck>   a tribal necklace of royal authority [poor] (glowing)
<worn around neck>   a sapphire and amethyst necklace [poor]
<worn on body>       a bamboo chestguard
<worn about body>    an old blue pullover (magic)
<worn as quiver>     the masters quiver [superior] (magic) (glowing)
<worn about waist>   a fused stony girth
<worn on belt buckle>lucky alchemist sack [74%]
<worn on arms>       the vambraces of the vampire lords (magic) (humming)
<held as shield>     a well-polished mithril body shield [poor] (illuminating)
<worn around wrist>  a crystalline wristguard
<worn around wrist>  an etched mithral bracer [poor] (magic) (humming)
<worn on hands>      a pair of silverish githyanki gauntlets [poor] (magic) [82%]
<worn on finger>     a crystalline ring
<worn on finger>     a crystalline ring [superior] [80%]
<worn on feet>       some tight black shoes with durithalite buckles [superior] [68%]

< 546h/546H 188v/188V Pos: standing >
You are carrying: (1/11)
a green linen bag (glowing)

< 546h/546H 188v/188V Pos: standing >
A green linen bag contains:

[10] a green potion with black chunks
a high quality mining pick
[3] a sparkling rainbow trout
[4] a sparkling large flat oyster

< 546h/546H 188v/188V Pos: standing >
You get a high quality mining pick from a green linen bag.

< 546h/546H 188v/188V Pos: standing >
Autosaving...
You wield a high quality mining pick.

< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >
A patrolling guard enters from the south.

< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >
A patrolling guard leaves south.

< 546h/546H 188v/188V Pos: standing >
The Mother Lode
Obvious exits: -East  -South -Up   
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 546h/546H 188v/188V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A patrolling guard who is close by to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.

< 546h/546H 188v/188V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A patrolling guard who is close by to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.

< 546h/546H 188v/188V Pos: standing >
You are carrying: (1/11)
a green linen bag (glowing)

< 546h/546H 188v/188V Pos: standing >
You are using:
<worn on head>       a little dragon cap [superior] (magic) (glowing) (humming) (illuminating)
<worn on eyes>       a pair of glasses [superior] (invis) (magic) (humming) [87%]
<worn in ear>        a delicate nipple ring [superior] (magic) (glowing)
<worn in ear>        a delicate nipple ring [superior] (magic) (glowing)
<worn on face>       the spiked mask of luck [87%]
<worn around neck>   a tribal necklace of royal authority [poor] (glowing)
<worn around neck>   a sapphire and amethyst necklace [poor]
<worn on body>       a bamboo chestguard
<worn about body>    an old blue pullover (magic)
<worn as quiver>     the masters quiver [superior] (magic) (glowing)
<worn about waist>   a fused stony girth
<worn on belt buckle>lucky alchemist sack [74%]
<worn on arms>       the vambraces of the vampire lords (magic) (humming)
<held as shield>     a well-polished mithril body shield [poor] (illuminating)
<worn around wrist>  a crystalline wristguard
<worn around wrist>  an etched mithral bracer [poor] (magic) (humming)
<worn on hands>      a pair of silverish githyanki gauntlets [poor] (magic) [82%]
<worn on finger>     a crystalline ring
<worn on finger>     a crystalline ring [superior] [80%]
<primary weapon>     a high quality mining pick
<worn on feet>       some tight black shoes with durithalite buckles [superior] [68%]

< 546h/546H 188v/188V Pos: standing >
A patrolling guard enters from the south.

< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >
The Mother Lode
Obvious exits: -East  -South -Up   
A mighty board stands here held up by great swords reading 'Flame Board.'
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
(Q)A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 546h/546H 188v/188V Pos: standing >
A patrolling guard leaves south.

< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >
Autosaving...

< 546h/546H 188v/188V Pos: standing >
A patrolling guard enters from the south.

< 546h/546H 188v/188V Pos: standing >
A patrolling guard leaves up.

< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >
A patrolling guard enters from above.

< 546h/546H 188v/188V Pos: standing >
A patrolling guard leaves east.

< 546h/546H 188v/188V Pos: standing >
A patrolling guard enters from the east.

< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >
A patrolling guard leaves east.

< 546h/546H 188v/188V Pos: standing >
A gully dwarf enters from the south.

< 546h/546H 188v/188V Pos: standing >
A gully dwarf leaves south.

< 546h/546H 188v/188V Pos: standing >
A patrolling guard enters from the east.

< 546h/546H 188v/188V Pos: standing >
A patrolling guard leaves up.

< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >
Shade - Last Edited: 2022-10-28 01:09:17 by ashyel
==================================================
A Shade can arise from any living being. Shades possess physical bodies that
look, act and feel similar to their original race, at least superficially.



The Shade's body is composed of memory rather than flesh and blood.
     
==See also==
* Innate
* Races 
==Class list==
* Warrior     : Swordsman, Guardian
* Cleric      : Zealot, Healer, Holyman
* Shaman      : Elementalist, Spiritualist, Animalist
* Sorcerer    : Wildmage, Wizard, Shadowmage
* Conjurer    : Air Magus, Water Magus, Fire Magus, Earth Magus
* Rogue       : Assassin, Thief
* Mercenary   : Brigand, Bounty Hunter
* Bard        : Disharmonist, Scoundrel, Minstrel
* Illusionist : Magician, Dark Dreamer
* Ethermancer : Tempest Magus, Frost Magus, Star Magus

==Racial Statistics==
Strength    : 110
Agility     : 115
Dexterity   : 115
Constitution: 95
Power       : 100
Intelligence: 110
Wisdom      : 100
Charisma    : 85
Luck        : 85
Karma       : 100

==Racial Traits==
Combat Pulse : below average
Spell Pulse  : awesome

==Innate abilities==
 darkness
*ultravision
 phantasmal form
*vulnerable to fire
'*' Designates passive ability.


< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >
Autosaving...

< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >
Shade - Last Edited: 2022-10-28 01:09:17 by ashyel
==================================================
A Shade can arise from any living being. Shades possess physical bodies that
look, act and feel similar to their original race, at least superficially.



The Shade's body is composed of memory rather than flesh and blood.
     
==See also==
* Innate
* Races 
==Class list==
* Warrior     : Swordsman, Guardian
* Cleric      : Zealot, Healer, Holyman
* Shaman      : Elementalist, Spiritualist, Animalist
* Sorcerer    : Wildmage, Wizard, Shadowmage
* Conjurer    : Air Magus, Water Magus, Fire Magus, Earth Magus
* Rogue       : Assassin, Thief
* Mercenary   : Brigand, Bounty Hunter
* Bard        : Disharmonist, Scoundrel, Minstrel
* Illusionist : Magician, Dark Dreamer
* Ethermancer : Tempest Magus, Frost Magus, Star Magus

==Racial Statistics==
Strength    : 110
Agility     : 115
Dexterity   : 115
Constitution: 95
Power       : 100
Intelligence: 110
Wisdom      : 100
Charisma    : 85
Luck        : 85
Karma       : 100

==Racial Traits==
Combat Pulse : below average
Spell Pulse  : awesome

==Innate abilities==
 darkness
*ultravision
 phantasmal form
*vulnerable to fire
'*' Designates passive ability.


< 546h/546H 188v/188V Pos: standing >
A patrolling guard enters from the south.

< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >
A patrolling guard leaves east.

< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >
The Mother Lode
Obvious exits: -East  -South -Up   
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >
The Mother Lode
Obvious exits: -East  -South -Up   
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 546h/546H 188v/188V Pos: standing >
A patrolling guard enters from the east.

< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >
A patrolling guard leaves up.

< 546h/546H 188v/188V Pos: standing >
Your vision dulls.

< 546h/546H 188v/188V Pos: standing >
A patrolling guard enters from above.

< 546h/546H 188v/188V Pos: standing >
A patrolling guard enters from the south.

< 546h/546H 188v/188V Pos: standing >
A patrolling guard enters from above.

< 546h/546H 188v/188V Pos: standing >
A patrolling guard leaves east.

< 546h/546H 188v/188V Pos: standing >

< 546h/546H 188v/188V Pos: standing >
A patrolling guard leaves south.

< 546h/546H 188v/188V Pos: standing >
A patrolling guard leaves east.

< 546h/546H 188v/188V Pos: standing >
Autosaving...

< 546h/546H 188v/188V Pos: standing >
A dwarven commoner enters from the south.

< 546h/546H 188v/188V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 546h/546H 188v/188V Pos: standing >
Alarm bells sound, signalling an invasion!

< 546h/546H 188v/188V Pos: standing >
A dwarven commoner leaves up.

< 546h/546H 188v/188V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 546h/546H 188v/188V Pos: standing >
A patrolling guard enters from the east.

< 546h/546H 188v/188V Pos: standing >
A patrolling guard enters from the east.

< 546h/546H 188v/188V Pos: standing >
Alarm bells sound, signalling an invasion!

< 546h/546H 188v/188V Pos: standing >
A dwarven commoner enters from above.

< 546h/546H 188v/188V Pos: standing >
A patrolling guard leaves east.

< 546h/546H 188v/188V Pos: standing >
A dwarven commoner leaves east.

< 546h/546H 188v/188V Pos: standing >
A patrolling guard leaves up.

< 546h/546H 188v/188V Pos: standing >
A dwarven commoner enters from the east.

< 546h/546H 188v/188V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 546h/546H 188v/188V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 546h/546H 188v/188V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 546h/546H 188v/188V Pos: standing >
Alarm bells sound, signalling an invasion!

< 546h/546H 188v/188V Pos: standing >
Alarm bells sound, signalling an invasion!

< 546h/546H 188v/188V Pos: standing >
Alarm bells sound, signalling an invasion!

< 546h/546H 188v/188V Pos: standing >
A patrolling guard enters from above.

< 546h/546H 188v/188V Pos: standing >
Alarm bells sound, signalling an invasion!

< 546h/546H 188v/188V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
An Orc enters from the south.
A patrolling guard suddenly attacks an Orc!
A patrolling guard misses an Orc.

< 546h/546H 188v/188V Pos: standing >
A patrolling guard enters from the south.

< 546h/546H 188v/188V Pos: standing >
A patrolling guard suddenly attacks an Orc!
A patrolling guard misses an Orc.

< 546h/546H 188v/188V Pos: standing >
A Githyanki snaps into visibility.

< 546h/546H 188v/188V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
An Orc settles to her knees.

< 546h/546H 188v/188V Pos: standing >
An Orc's leap knocks into a patrolling guard, sending him slightly off balance...

< 546h/546H 188v/188V Pos: standing >
Someone plays a song to lift his spirit off the ground.
A patrolling guard flies through the air, free as a bird!
A patrolling guard flies through the air, free as a bird!
A dwarven commoner flies through the air, free as a bird!
A brutish bartender flies through the air, free as a bird!
An Orc snaps into visibility.
A patrolling guard avoids being bashed by an Orc, who loses his balance and falls.

< 546h/546H 188v/188V Pos: standing >
A Drow Elf snaps into visibility.

< 546h/546H 188v/188V Pos: standing >
A patrolling guard suddenly clutches their head, as if trying to shrug off some unknown malady.
A patrolling guard's eyes briefly cloud over as his body is painfully ripped apart from within.

< 546h/546H 188v/188V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'jiparl xafe'
A Drow Elf sends a patrolling guard reeling with an unholy word.
A Drow Elf sends a patrolling guard reeling with an unholy word.
A Drow Elf sends a dwarven commoner reeling with an unholy word.
A dwarven commoner is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a dwarven commoner.
-=[You are sent reeling by a Drow Elf's unholy word.]=-
A Drow Elf sends a brutish bartender reeling with an unholy word.
A Drow Elf dodges a brutish bartender's attack.
A brutish bartender's punch grazes a Drow Elf.
A Drow Elf dodges a brutish bartender's attack.
A Drow Elf blocks a brutish bartender's lunge at him.
A brutish bartender suddenly looks stronger!

< 501h/546H 188v/188V Pos: standing >
An Orc tackles a patrolling guard square in the chest knocking the wind out of him!

< 501h/546H 188v/188V Pos: standing >
An Orc snaps into visibility.
An Orc's powerful pierce strikes a patrolling guard very hard.
An Orc's slash strikes a patrolling guard very hard.
An Orc's unholy avenger named 'Bloodlust' turns blood red as it slashes into a patrolling guard!
Blood red energy travels into an Orc's hand and up his arm, apparently strengthening him.
An Orc's powerful pierce enshrouds a patrolling guard in a mist of blood.
An Orc's powerful pierce enshrouds a patrolling guard in a mist of blood.
An Orc's powerful slash grievously wounds a patrolling guard.
An Orc's slash hits a patrolling guard.
A patrolling guard is dead! R.I.P.
A patrolling guard's death cry reverberates in your head as he falls to the ground.
A Drow Elf snaps into visibility.

< 502h/546H 188v/188V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'jiparl xafe'
A Drow Elf sends a patrolling guard reeling with an unholy word.
A Drow Elf snaps into visibility.
-=[You are sent reeling by a Drow Elf's unholy word.]=-
A Drow Elf sends a brutish bartender reeling with an unholy word.
A patrolling guard's eyes briefly cloud over as his body is painfully ripped apart from within.
A patrolling guard is dead! R.I.P.
The last gasps of a patrolling guard cause a sickening chill to run up your spine.
A Drow Elf's decent bludgeon grazes a brutish bartender.
A Drow Elf misses a brutish bartender.

< 456h/546H 188v/188V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of greater constitution carried by someone.

< 456h/546H 188v/188V Pos: standing >
A Githyanki snaps into visibility.

< 457h/546H 188v/188V Pos: standing >
A Drow Elf snaps into visibility.

< 457h/546H 188v/188V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'jiparl xafe'
A Drow Elf snaps into visibility.
-=[You are sent reeling by a Drow Elf's unholy word.]=-
A Drow Elf sends a brutish bartender reeling with an unholy word.

< 412h/546H 188v/188V Pos: standing >
That last attack was particularly invasive, and you feel your collective intelligence decrease.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH!  That really did HURT!
You miss someone.
A Githyanki snaps into visibility.
Someone dodges a brutish bartender's attack.
Someone dodges a brutish bartender's attack.
Someone blocks a brutish bartender's lunge at him.
Someone blocks a brutish bartender's attack.
A brutish bartender turns to focus his attack on a Githyanki!
A Drow Elf snaps into visibility.

< 320h/546H 188v/188V Pos: standing >
< T: Jerk TP: sta TC: few wounds E: A Githyanki sta EP: excellent >
 Someone plays a song to lift his spirit off the ground.
An Orc suddenly attacks YOU!
-=[An Orc's fine punch strikes you.]=-

< 308h/546H 188v/188V Pos: standing >
< T: Jerk TP: sta TC: few wounds E: someone sta EP: excellent >
 A Githyanki snaps into visibility.
A Drow Elf snaps into visibility.

< 308h/546H 188v/188V Pos: standing >
< T: Jerk TP: sta TC: few wounds E: A Githyanki sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'jiparl xafe'
A Drow Elf snaps into visibility.
-=[You are sent reeling by a Drow Elf's unholy word.]=-
A Drow Elf sends a brutish bartender reeling with an unholy word.

< 264h/546H 188v/188V Pos: standing >
< T: Jerk TP: sta TC: nasty wounds E: A Githyanki sta EP: excellent >
 An Orc clambers to his feet.

< 264h/546H 188v/188V Pos: standing >
< T: Jerk TP: sta TC: nasty wounds E: A Githyanki sta EP: excellent >
 A Githyanki snaps into visibility.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH!  That really did HURT!

< 160h/546H 188v/188V Pos: standing >
< T: Jerk TP: sta TC:pretty hurt E: A Githyanki sta EP: excellent >
 You feel your mind recover from the assault.

< 160h/546H 188v/188V Pos: standing >
< T: Jerk TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Someone lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 160h/546H 188v/188V Pos: standing >
< T: Jerk TP: sta TC:pretty hurt E: someone sta EP: excellent >
 An Orc snaps into visibility.
You are knocked to the ground by an Orc's mighty bash!

< 154h/546H 188v/188V Pos: sitting >
< T: Jerk TP: sit TC:pretty hurt E: someone sta EP: excellent >
 A Githyanki snaps into visibility.

< 154h/546H 188v/188V Pos: sitting >
< T: Jerk TP: sit TC:pretty hurt E: A Githyanki sta EP: excellent >
 An Orc snaps into visibility.
-=[An Orc's bludgeon strikes you.]=-
-=[An Orc's powerful bludgeon seriously wounds you.]=-
-=[An Orc's bludgeon seriously wounds you.]=-

< 96h/546H 188v/188V Pos: sitting >
< T: Jerk TP: sit TC:pretty hurt E: A Githyanki sta EP: excellent >
 -=[An Orc's punch seriously wounds you.]=-
-=[An Orc's finger drives deep inside you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[An Orc's fine punch enshrouds you in a mist of blood.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[An Orc's finger drives deep inside you.]=-
Your something was completely destroyed by the massive blow!