The death of [51 Zealot] Jerk |--The Council of MaDMeN--| (Dwarf)

in The Mother Lode

from the perspective of [56 Thug] Semat Brewed in Blood (Orc)

<floating about head>a dark ioun stone[116h 17m 18s]
<worn as a badge>    a frost dragon's eye [poor] (glowing) [86%]
<worn on head>       a derroskin admiral's hat [superior]
<worn on eyes>       the spectacles of inner vision [superior] [57%]
<worn in ear>        a golden scale dangling from a platinum chain of dexterity (magic)
<worn in ear>        a tiny copper earring of dexterity (magic)
<worn on face>       a rusty dragonscale veil from The City of Winterhaven
<worn around neck>   a necklace of halfling ears [superior] [64%]
<worn around neck>   a necklace of halfling ears [superior] [58%]
<worn on body>       the chameleon suit of transformation of dexterity
<worn about body>    a despair cloak of Vadatorn [superior]
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [57%]
<worn about waist>   a belt of fresh blood of precision [67%]
<worn on belt buckle>an ankylosaur tail club [superior] (magic) (glowing)
<attached to belt>   a metal flask marked "wandering woods" (glowing)
<attached to belt>   a metal flask marked "create sound" (glowing)
<worn on arms>       some fur-lined horned ram-skull shoulder guards [superior]
<worn around wrist>  a steel wire (magic) (glowing)
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming) [87%]
<worn on hands>      the sacred stone claws of Aan [superior] (magic) [73%]
<worn on finger>     an obsidian circle of damage (magic) [47%]
<worn on finger>     an obsidian circle of damage (magic)
<primary weapon>     the unholy avenger named 'Bloodlust' (magic) (glowing)[116h 17m 26s]
<secondary weapon>   Tiamat's poison tail stinger (magic)[116h 17m 30s]
<worn on legs>       some wolf hide pants [superior]
<worn on feet>       the boots of speed of endurance (magic)


An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
*Broc FeRMEntaTIOn-OvERLord Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
Ras Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Sgan Distilled and Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sgan's head.
*Niz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Even's head.
An elite dwarven guard of Kimordril is here.(Gold Aura)
Gulz enters from the east.

< 1175h/1129H 293v/295V Pos: standing >
Tackle who?

< 1175h/1129H 293v/295V Pos: standing >
An elite guard suddenly attacks Gulz!
Gulz snaps into visibility.
An elite guard's punch strikes Gulz.
An elite guard ignites into black flames as he hits Gulz!
An elite guard shivers as he hits Gulz.
Tackle who?

< 1175h/1129H 295v/295V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of greater constitution carried by Even.
Even sneaks west.
Alarm bells sound, signalling an invasion!
Niz leaves west.
Sgan sneaks west.
Ras sneaks west.
You follow Even.

An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
*Broc FeRMEntaTIOn-OvERLord Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
Ras Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Sgan Distilled and Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sgan's head.
*Niz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Even's head.

< 1175h/1129H 294v/295V Pos: standing >
Tackle who?

< 1175h/1129H 294v/295V Pos: standing >
Even sneaks east.
Niz leaves east.
You follow Even.

An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
*Broc FeRMEntaTIOn-OvERLord Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
Ras Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Sgan Distilled and Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sgan's head.
*Niz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Gulz Caskling Brewed in Blood (Orc)(medium) stands in mid-air here, fighting an elite guard.(Holy)(Red Aura)
An elite guard stands here, fighting Gulz.(Gold Aura)

< 1175h/1129H 293v/295V Pos: standing >
Tackle who?

< 1175h/1129H 293v/295V Pos: standing >
Gulz plays a song to lift his spirit off the ground.
An elite guard flies through the air, free as a bird!
Niz snaps into visibility.

< 1175h/1129H 295v/295V Pos: standing >
You snap into visibility.
[Damage: 123 ] -=[An elite guard makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-

< 1175h/1129H 295v/295V Pos: standing >
< T: Gulz TP: sta TC:few scratches E: elite sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 27 ] -=[Your impressive slash strikes an elite guard.]=-
An elite guard dodges your futile attack.
[Damage: 26 ] -=[Your impressive slash strikes an elite guard.]=-
[Damage: 22 ] -=[Your pierce wounds an elite guard.]=-
[Damage: 24 ] -=[Your impressive pierce strikes an elite guard.]=-
[Damage: 22 ] -=[Your impressive slash strikes an elite guard.]=-
You miss an elite guard.
[Damage: 22 ] -=[Your slash strikes an elite guard.]=-

< 1175h/1129H 295v/295V Pos: standing >
< T: Gulz TP: sta TC:few scratches E: elite sta EP:  few wounds >
 Niz snaps into visibility.
Gulz's impressive pierce wounds an elite guard.
Gulz misses an elite guard.
Gulz misses an elite guard.

< 1175h/1129H 295v/295V Pos: standing >
< T: Gulz TP: sta TC:few scratches E: elite sta EP:  few wounds >
 An elite guard suddenly clutches their head, as if trying to shrug off some unknown malady.
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.

< 1175h/1129H 295v/295V Pos: standing >
< T: Gulz TP: sta TC:few scratches E: elite sta EP:  few wounds >
 An elite guard's punch wounds Gulz.
An elite guard ignites into black flames as he hits Gulz!
An elite guard shivers as he hits Gulz.
Gulz parries an elite guard's lunge at him.
An elite guard's decent punch wounds Gulz.
An elite guard ignites into black flames as he hits Gulz!
An elite guard shivers as he hits Gulz.
An elite guard suddenly looks stronger!

< 1174h/1129H 295v/295V Pos: standing >
< T: Gulz TP: sta TC:few scratches E: elite sta EP:  few wounds >
 Ras settles to her knees.

< 1174h/1129H 295v/295V Pos: standing >
< T: Gulz TP: sta TC:few scratches E: elite sta EP:  few wounds >
 Ras's leap knocks into an elite guard, sending him slightly off balance...
Even starts casting an offensive spell.
Even snaps into visibility.

< 1174h/1129H 295v/295V Pos: standing >
< T: Gulz TP: sta TC:few scratches E: elite sit EP:  few wounds >
 Even completes his spell...
Even utters the words 'yjrr pabraw'
A beam of pure wrath is called down on an elite guard by Even!
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.

< 1174h/1129H 295v/295V Pos: standing >
< T: Gulz TP: sta TC:few scratches E: elite sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
[Damage: 31 ] -=[Your powerful pierce strikes an elite guard very hard.]=-
[Damage: 36 ] -=[Your powerful slash strikes an elite guard very hard.]=-
[Damage: 32 ] -=[Your pierce strikes an elite guard very hard.]=-
[Damage: 27 ] -=[Your pierce strikes an elite guard very hard.]=-
[Damage: 27 ] -=[Your slash seriously wounds an elite guard.]=-
[Damage: 33 ] -=[Your slash seriously wounds an elite guard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 58 ] -=[Your slash grievously wounds an elite guard.]=-
Gulz misses an elite guard.
Gulz's fine pierce enshrouds an elite guard in a mist of blood.
Gulz's impressive pierce causes an elite guard to grimace in pain.

< 1174h/1129H 295v/295V Pos: standing >
< T: Gulz TP: sta TC:few scratches E: elite sit EP:  awful >
 Even starts casting an offensive spell.

< 1174h/1129H 295v/295V Pos: standing >
< T: Gulz TP: sta TC:few scratches E: elite sit EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 1174h/1129H 295v/295V Pos: standing >
< T: Gulz TP: sta TC:few scratches E: elite sit EP:  awful >
 Gulz plays a song to lift his spirit off the ground.

< 1174h/1129H 295v/295V Pos: standing >
< T: Gulz TP: sta TC:few scratches E: elite sit EP:  awful >
 Even completes his spell...
Even utters the words 'yjrr pabraw'
A beam of pure wrath is called down on an elite guard by Even!
An elite guard is stunned!
A beam of pure wrath is called down on an elite guard by Even!
Ras's fine punch hits an elite guard.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 417.
The smell of fresh blood enters your body, infusing you with power!
An elite guard's death cry reverberates in your head as he falls to the ground.

< 1174h/1129H 295v/295V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your west.
The Kimordril Quartermaster who is a brief walk away to your west.
The gully dwarf town crier who is a brief walk away to your west.

< 1174h/1129H 295v/295V Pos: standing >
It appears to be the corpse of an elite guard.
a small pile of coins

< 1174h/1129H 295v/295V Pos: standing >
Sgan gets something from the corpse of an elite guard.
You quickly scan the area.
A patrolling guard who is not far off to your west.
The Kimordril Quartermaster who is a brief walk away to your west.
The gully dwarf town crier who is a brief walk away to your west.

< 1174h/1129H 295v/295V Pos: standing >
Sgan puts a pile of coins into the bag of impossibilities.
You quickly scan the area.
A patrolling guard who is not far off to your west.
The Kimordril Quartermaster who is a brief walk away to your west.
The gully dwarf town crier who is a brief walk away to your west.

< 1174h/1129H 295v/295V Pos: standing >
Even sits down in a comfortable spot.

< 1174h/1129H 295v/295V Pos: standing >
Even clambers to his feet.
You quickly scan the area.
A patrolling guard who is not far off to your west.
The Kimordril Quartermaster who is a brief walk away to your west.
The gully dwarf town crier who is a brief walk away to your west.

< 1174h/1129H 295v/295V Pos: standing >
The night has begun.

< 1174h/1129H 295v/295V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your west.
A large dog who is a brief walk away to your west.
The Kimordril Quartermaster who is a brief walk away to your west.
The gully dwarf town crier who is a brief walk away to your west.

< 1174h/1129H 295v/295V Pos: standing >
Even shouts out loudly.. MOVING!!!!

< 1174h/1129H 295v/295V Pos: standing >
Even shouts out loudly.. MOVING!!!!
You quickly scan the area.
A patrolling guard who is not far off to your west.
A large dog who is a brief walk away to your west.
The Kimordril Quartermaster who is a brief walk away to your west.
The gully dwarf town crier who is a brief walk away to your west.

< 1174h/1129H 295v/295V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your west.
A large dog who is a brief walk away to your west.
The Kimordril Quartermaster who is a brief walk away to your west.
The gully dwarf town crier who is a brief walk away to your west.

< 1174h/1129H 295v/295V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your west.
A large dog who is a brief walk away to your west.
The Kimordril Quartermaster who is a brief walk away to your west.
The gully dwarf town crier who is a brief walk away to your west.

< 1174h/1129H 295v/295V Pos: standing >
Even sneaks west.
Niz leaves west.
Alarm bells sound, signalling an invasion!
Ras sneaks west.
You follow Even.

An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
*Broc FeRMEntaTIOn-OvERLord Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
Ras Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Sgan Distilled and Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sgan's head.
*Niz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Gulz enters from the east.

< 1174h/1129H 294v/295V Pos: standing >
You quickly scan the area.
A large dog who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
An elite guard who is in the distance to your west.
A dwarven commoner who is in the distance to your west.

< 1174h/1129H 294v/295V Pos: standing >
Gulz plays a song to lift his spirit off the ground.
You quickly scan the area.
A large dog who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
An elite guard who is in the distance to your west.
A dwarven commoner who is in the distance to your west.

< 1174h/1129H 294v/295V Pos: standing >
Even starts casting a spell.
You quickly scan the area.
A large dog who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A dwarven commoner who is in the distance to your west.

< 1174h/1129H 294v/295V Pos: standing >
You quickly scan the area.
A large dog who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A dwarven commoner who is in the distance to your west.

< 1174h/1129H 294v/295V Pos: standing >
Niz stops using a wand of lightning speed.

< 1174h/1129H 294v/295V Pos: standing >
You quickly scan the area.
A large dog who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.

< 1174h/1129H 294v/295V Pos: standing >
You quickly scan the area.
A large dog who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A dwarven commoner who is in the distance to your west.

< 1174h/1129H 294v/295V Pos: standing >
Even completes his spell...
Even utters the word 'pzar'
Healing energy flows from Even into Gulz's body!

< 1174h/1129H 294v/295V Pos: standing >
Niz grabs a decaying chunk of beholder flesh [superior].
You quickly scan the area.
A large dog who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A dwarven commoner who is in the distance to your west.

< 1174h/1129H 294v/295V Pos: standing >
Even shouts out loudly.. MOVING!!!!

< 1174h/1129H 294v/295V Pos: standing >
You quickly scan the area.
A large dog who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A dwarven commoner who is in the distance to your west.

< 1174h/1129H 294v/295V Pos: standing >
Niz leaves west.
Sgan sneaks west.
Ras sneaks west.
Alarm bells sound, signalling an invasion!
You follow Even.

East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
*Broc FeRMEntaTIOn-OvERLord Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
Ras Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Sgan Distilled and Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sgan's head.
*Niz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Gulz enters from the east.
You quickly scan the area.
A dwarven commoner who is not far off to your north.
A Dwarf who is not far off to your north.
A brutish bartender who is not far off to your north.
A large dog who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
A dwarven commoner who is rather far off to your west.
An elite guard who is in the distance to your west.
A huge rat who is in the distance to your west.

< 1174h/1129H 293v/295V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A dwarven commoner who is not far off to your north.
A Dwarf who is not far off to your north.
A brutish bartender who is not far off to your north.
A large dog who is close by to your west.
The gully dwarf town crier who is close by to your west.
A dwarven commoner who is rather far off to your west.
An elite guard who is in the distance to your west.
A huge rat who is in the distance to your west.

< 1174h/1129H 295v/295V Pos: standing >
Gulz plays a song to lift his spirit off the ground.

< 1174h/1129H 295v/295V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A dwarven commoner who is not far off to your north.
A Dwarf who is not far off to your north.
A brutish bartender who is not far off to your north.
A large dog who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A dwarven commoner who is rather far off to your west.
An elite guard who is in the distance to your west.
A huge rat who is in the distance to your west.

< 1174h/1129H 295v/295V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A patrolling guard who is not far off to your north.
A dwarven commoner who is not far off to your north.
A Dwarf who is not far off to your north.
A brutish bartender who is not far off to your north.
A large dog who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A dwarven commoner who is rather far off to your west.
An elite guard who is in the distance to your west.
A huge rat who is in the distance to your west.

< 1174h/1129H 295v/295V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of greater constitution carried by Even.

< 1173h/1129H 295v/295V Pos: standing >

< 1173h/1129H 295v/295V Pos: standing >
Alarm bells sound, signalling an invasion!
Niz leaves north.
Sgan sneaks north.
You follow Even.

Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
*Broc FeRMEntaTIOn-OvERLord Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
Ras Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Sgan Distilled and Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sgan's head.
*Niz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Even's head.
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
Gulz enters from the south.

< 1173h/1129H 294v/295V Pos: standing >
Alarm bells sound, signalling an invasion!
Niz leaves north.
Sgan sneaks north.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Even.

The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East  -South -Up   
A mighty board stands here held up by great swords reading 'Flame Board.'
*Broc FeRMEntaTIOn-OvERLord Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
Ras Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Sgan Distilled and Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sgan's head.
*Niz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Even's head.
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
A dwarven commoner is here, shopping around the square.(Gold Aura)
A Dwarf (medium)  |--The Council of MaDMeN--| stands in mid-air here.(Holy)(Gold Aura)
(Q)A brutish bartender serves drinks to his patrons here.(Gold Aura)
A patrolling guard suddenly attacks YOU!
A patrolling guard misses you.
Gulz enters from the south.

< 1173h/1129H 293v/295V Pos: standing >
< T: Semat TP: sta TC:excellent E: patrol sta EP: excellent >
 A patrolling guard enters from the south.

< 1173h/1129H 293v/295V Pos: standing >
< T: Semat TP: sta TC:excellent E: patrol sta EP: excellent >
 A patrolling guard suddenly attacks YOU!
A patrolling guard misses you.

< 1173h/1129H 295v/295V Pos: standing >
< T: Semat TP: sta TC:excellent E: patrol sta EP: excellent >
 Niz snaps into visibility.

< 1173h/1129H 295v/295V Pos: standing >
< T: Semat TP: sta TC:excellent E: patrol sta EP: excellent >
 Ras settles to her knees.

< 1173h/1129H 295v/295V Pos: standing >
< T: Semat TP: sta TC:excellent E: patrol sta EP: excellent >
 Ras's leap knocks into a patrolling guard, sending him slightly off balance...

< 1173h/1129H 295v/295V Pos: standing >
< T: Semat TP: sta TC:excellent E: patrol sta EP: excellent >
 Gulz plays a song to lift his spirit off the ground.
A patrolling guard flies through the air, free as a bird!
A patrolling guard flies through the air, free as a bird!
A dwarven commoner flies through the air, free as a bird!
A brutish bartender flies through the air, free as a bird!
Broc snaps into visibility.
A patrolling guard avoids being bashed by Broc, who loses his balance and falls.

< 1173h/1129H 295v/295V Pos: standing >
< T: Semat TP: sta TC:excellent E: patrol sta EP: excellent >
 Even starts casting an offensive spell.
Even snaps into visibility.

< 1173h/1129H 295v/295V Pos: standing >
< T: Semat TP: sta TC:excellent E: patrol sta EP: excellent >
 A patrolling guard suddenly clutches their head, as if trying to shrug off some unknown malady.
A patrolling guard's eyes briefly cloud over as his body is painfully ripped apart from within.

< 1173h/1129H 295v/295V Pos: standing >
< T: Semat TP: sta TC:excellent E: patrol sta EP: excellent >
 Even completes his spell...
Even utters the words 'jiparl xafe'
Even sends a patrolling guard reeling with an unholy word.
Even sends a patrolling guard reeling with an unholy word.
Even sends a dwarven commoner reeling with an unholy word.
A dwarven commoner is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 0.
You feel the bloodlust in your heart as you hear the death cry of a dwarven commoner.
Even sends a Dwarf reeling with an unholy word.
Even sends a brutish bartender reeling with an unholy word.
Even dodges a brutish bartender's attack.
A brutish bartender's punch grazes Even.
Even dodges a brutish bartender's attack.
Even blocks a brutish bartender's lunge at him.
A brutish bartender suddenly looks stronger!

< 1173h/1129H 295v/295V Pos: standing >
< T: Semat TP: sta TC:excellent E: patrol sta EP:  small wounds >
 It appears to be the corpse of a dwarven commoner.
a few coins

< 1173h/1129H 295v/295V Pos: standing >
< T: Semat TP: sta TC:excellent E: patrol sta EP:  small wounds >
 Sgan gets something from the corpse of a dwarven commoner.

< 1173h/1129H 295v/295V Pos: standing >
< T: Semat TP: sta TC:excellent E: patrol sta EP:  small wounds >
 You tackle a patrolling guard square in the chest knocking the wind out of him!

< 1173h/1129H 295v/295V Pos: standing >
< T: Semat TP: sta TC:excellent E: patrol sit EP:  small wounds >
 Sgan puts a pile of coins into the bag of impossibilities.

< 1173h/1129H 295v/295V Pos: standing >
< T: Semat TP: sta TC:excellent E: patrol sit EP:  small wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 37 ] -=[Your powerful pierce strikes a patrolling guard very hard.]=-
[Damage: 39 ] -=[Your slash strikes a patrolling guard very hard.]=-
Your unholy avenger named 'Bloodlust' turns blood red as it slashes into a patrolling guard!
[Damage: 90 ] -=[Blood red energy travels into your hand and up your arm, seeping into your veins!]=-
[Damage: 45 ] -=[Your powerful pierce enshrouds a patrolling guard in a mist of blood.]=-
[Damage: 30 ] -=[Your powerful pierce enshrouds a patrolling guard in a mist of blood.]=-
[Damage: 43 ] -=[Your powerful slash grievously wounds a patrolling guard.]=-
[Damage: 28 ] -=[Your slash hits a patrolling guard.]=-
A patrolling guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 1.
A patrolling guard's death cry reverberates in your head as he falls to the ground.
Even starts casting an offensive spell.
Even snaps into visibility.

< 1223h/1129H 295v/295V Pos: standing >
Even completes his spell...
Even utters the words 'jiparl xafe'
Even sends a patrolling guard reeling with an unholy word.
Even snaps into visibility.
Even sends a Dwarf reeling with an unholy word.
Even sends a brutish bartender reeling with an unholy word.
A patrolling guard's eyes briefly cloud over as his body is painfully ripped apart from within.
A patrolling guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 1.
The last gasps of a patrolling guard cause a sickening chill to run up your spine.
Even's decent bludgeon grazes a brutish bartender.
Even misses a brutish bartender.

< 1223h/1129H 295v/295V Pos: standing >
Sgan gets something from the corpse of a patrolling guard.

< 1223h/1129H 295v/295V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of greater constitution carried by Even.

< 1223h/1129H 295v/295V Pos: standing >
Sgan puts a pile of coins into the bag of impossibilities.

< 1223h/1129H 295v/295V Pos: standing >
Niz snaps into visibility.

< 1223h/1129H 295v/295V Pos: standing >
Even starts casting an offensive spell.
Even snaps into visibility.

< 1223h/1129H 295v/295V Pos: standing >
Even completes his spell...
Even utters the words 'jiparl xafe'
Even snaps into visibility.
Even sends a Dwarf reeling with an unholy word.
Even sends a brutish bartender reeling with an unholy word.

< 1223h/1129H 295v/295V Pos: standing >
Sgan sneaks up.

< 1223h/1129H 295v/295V Pos: standing >
A Dwarf suddenly clutches their head, as if trying to shrug off some unknown malady.
A Dwarf's eyes briefly cloud over as her body is painfully ripped apart from within.
A Dwarf misses Niz.
Niz snaps into visibility.
Even dodges a brutish bartender's attack.
Even dodges a brutish bartender's attack.
Even blocks a brutish bartender's lunge at him.
Even blocks a brutish bartender's attack.
A brutish bartender turns to focus his attack on Niz!
Even snaps into visibility.

< 1223h/1129H 295v/295V Pos: standing >
Gulz plays a song to lift his spirit off the ground.
Ras suddenly attacks a Dwarf!
Ras's fine punch strikes a Dwarf.

< 1223h/1129H 295v/295V Pos: standing >
Niz snaps into visibility.
Even starts casting an offensive spell.
Even snaps into visibility.

< 1223h/1129H 295v/295V Pos: standing >
Even completes his spell...
Even utters the words 'jiparl xafe'
Even snaps into visibility.
Even sends a Dwarf reeling with an unholy word.
Even sends a brutish bartender reeling with an unholy word.

< 1223h/1129H 295v/295V Pos: standing >
Broc clambers to his feet.

< 1222h/1129H 295v/295V Pos: standing >
Niz snaps into visibility.
A Dwarf's eyes briefly cloud over as her body is painfully ripped apart from within.

< 1222h/1129H 295v/295V Pos: standing >
Gulz lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 1222h/1129H 295v/295V Pos: standing >
Broc snaps into visibility.
A Dwarf is knocked to the ground by Broc's mighty bash!

< 1222h/1129H 295v/295V Pos: standing >
Even's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 1222h/1129H 295v/295V Pos: standing >
Niz snaps into visibility.
It appears to be the corpse of a patrolling guard.
a large dwarven battle-axe [poor] (magic)

< 1248h/1155H 295v/295V Pos: standing >
Broc snaps into visibility.
Broc's bludgeon strikes a Dwarf.
Broc's powerful bludgeon seriously wounds a Dwarf.
Broc's bludgeon seriously wounds a Dwarf.
It appears to be the corpse of a patrolling guard.
a large dwarven battle-axe [poor] (magic)

< 1248h/1155H 295v/295V Pos: standing >
Ras's punch seriously wounds a Dwarf.
Ras pokes a Dwarf really hard, making you wince.
Ras's fine punch enshrouds a Dwarf in a mist of blood.
Ras pokes a Dwarf really hard, making you wince.
A Dwarf's pair of glasses [superior] was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 13333333.
The smell of fresh blood enters your body, infusing you with power!