The death of [51 Zealot] Jerk |--The Council of MaDMeN--| (Dwarf)

in The Mother Lode

from the perspective of [56 Holyman] Even Brewed in Blood (Drow Elf)

<floating about head>a mirrored ioun stone[215h 28m 47s]
<worn as a badge>    the all-empowering emblem of health
<worn on head>       the shadowy crown of damnation of greater constitution (magic)
<worn on eyes>       devil eyes of the ghargatula of health (magic)
<worn in ear>        a brightly flaming earring of health
<worn in ear>        a strip of Tiamat's flesh of health (magic) (glowing) [86%]
<worn on face>       the mask of the plague
<worn around neck>   a scarf of enhanced stealth of health (magic) [82%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       an embroidered tunic of the Knights of the Raven of health (magic) [86%]
<worn about body>    a cloak of Elvenkind (glowing) (humming)[215h 28m 53s]
<worn on back>       a double-buckled Alatorin backpack [72%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   a vortex of air forming a sash
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing) [76%]
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic)
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[215h 28m 47s]
<worn around wrist>  a silver charm bracelet of endurance (magic) (glowing)
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic)
<worn on hands>      the sacred stone claws of Aan of greater agility (magic)
<worn on finger>     a blue ring shooting sparks of health
<worn on finger>     a blue ring shooting sparks of health
<primary weapon>     the holy mace of the efreeti (magic) (glowing)[215h 28m 57s]
<worn on legs>       some stitched leggings of the Knights of the Raven of constitution (magic) [69%]
<worn on feet>       the boots of speed of health (magic)

(Front)  1348/1348  hit,  211/211  move Broc
(Front)  1430/1430  hit,  347/347  move Sgan
(Front)  1155/1163  hit,  205/205  move Gulz
(Front)  1175/1129  hit,  295/295  move Semat
(Front)  1395/1047  hit,  223/223  move Ras
(Front)   746/746   hit,  245/245  move Niz

< 989h/989H 284v/284V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 989h/989H 284v/284V Pos: standing >

< 989h/989H 284v/284V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 989h/989H 284v/284V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Niz enters from the east.
Broc sneaks in from the east.
Gulz enters from the east.

< 989h/989H 283v/284V Pos: standing >
Your group consists of ( 7/30):
( Head)   989/989   hit,  283/284  move Even
(Front)  1348/1348  hit,  210/211  move Broc
(Front)  1430/1430  hit,  346/347  move Sgan
(Front)  1156/1163  hit,  204/205  move Gulz
(Front)  1175/1129  hit,  294/295  move Semat
(Front)  1394/1047  hit,  222/223  move Ras
(Front)   746/746   hit,  244/245  move Niz

< 989h/989H 283v/284V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Alarm bells sound, signalling an invasion!
Niz enters from the east.
Sgan sneaks in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Broc sneaks in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Gulz enters from the east.

< 989h/989H 282v/284V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Niz enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Broc sneaks in from the east.
Semat sneaks in from the east.
Gulz enters from the east.

< 989h/989H 281v/284V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -South -Up   
Niz enters from the east.
Sgan sneaks in from the east.
Ras sneaks in from the east.
Gulz enters from the east.

< 989h/989H 283v/284V Pos: standing >
Niz gets a sparkling large bass from his a big big bag for a little person.
You quickly scan the area.
You see nothing.

< 989h/989H 283v/284V Pos: standing >
Gulz plays a song to lift his spirit off the ground.

< 989h/989H 283v/284V Pos: standing >
Alas, you cannot go that way. . . .

< 989h/989H 283v/284V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West  -Down 
Niz enters from below.
Sgan sneaks in from below.
Ras sneaks in from below.
Broc floats in from below.
Semat sneaks in from below.
Gulz enters from below.

< 989h/989H 282v/284V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
A patrolling guard who is rather far off to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.

< 989h/989H 284v/284V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
A patrolling guard who is rather far off to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.

< 989h/989H 284v/284V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Niz enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Sgan sneaks in from the east.
Semat sneaks in from the east.
Gulz enters from the east.

< 989h/989H 283v/284V Pos: standing >
Niz eats a sparkling large bass.

< 989h/989H 283v/284V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
A patrolling guard who is a brief walk away to your west.
The Kimordril Quartermaster who is rather far off to your west.
The gully dwarf town crier who is rather far off to your west.

< 989h/989H 283v/284V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
A patrolling guard who is a brief walk away to your west.
The Kimordril Quartermaster who is rather far off to your west.
The gully dwarf town crier who is rather far off to your west.

< 989h/989H 283v/284V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
An elite dwarven guard of Kimordril is here.(Gold Aura)
Niz enters from the east.
Sgan sneaks in from the east.
Ras sneaks in from the east.
Gulz enters from the east.

< 989h/989H 282v/284V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your west.
The Kimordril Quartermaster who is a brief walk away to your west.
The gully dwarf town crier who is a brief walk away to your west.

< 989h/989H 284v/284V Pos: standing >
An elite guard suddenly attacks Gulz!
Gulz snaps into visibility.

< 989h/989H 284v/284V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of greater constitution you are carrying.
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Alarm bells sound, signalling an invasion!
Niz enters from the east.

< 989h/989H 283v/284V Pos: standing >
You quickly scan the area.
Gulz who is close by to your east.
An elite guard who is close by to your east.
A patrolling guard who is close by to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
An elite guard who is in the distance to your west.
A dwarven commoner who is in the distance to your west.

< 989h/989H 283v/284V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Gulz Caskling Brewed in Blood (Orc)(medium) stands in mid-air here, fighting an elite guard.(Holy)(Red Aura)
An elite guard stands here, fighting Gulz.(Gold Aura)
Niz enters from the west.
Sgan sneaks in from the west.

< 989h/989H 282v/284V Pos: standing >
Gulz plays a song to lift his spirit off the ground.
An elite guard flies through the air, free as a bird!
Niz snaps into visibility.

< 989h/989H 284v/284V Pos: standing >
Semat snaps into visibility.
Semat places Tiamat's poison tail stinger in the back of an elite guard, resulting in some strange noises and some blood.

< 989h/989H 284v/284V Pos: standing >
Semat attacks an elite guard. [6 Hits]

< 989h/989H 284v/284V Pos: standing >
Niz snaps into visibility.
Gulz attacks an elite guard. [1 Hits]
Your group consists of ( 7/30):
( Head)   989/989   hit,  284/284  move Even
(Front)  1348/1348  hit,  211/211  move Broc
(Front)  1430/1430  hit,  347/347  move Sgan
(Front)  1117/1163  hit,  204/205  move Gulz
(Front)  1175/1129  hit,  295/295  move Semat
(Front)  1389/1047  hit,  223/223  move Ras
(Front)   746/746   hit,  245/245  move Niz

< 989h/989H 284v/284V Pos: standing >
An elite guard suddenly clutches their head, as if trying to shrug off some unknown malady.
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.

< 989h/989H 284v/284V Pos: standing >
An elite guard suddenly looks stronger!
An elite guard attacks Gulz. [2 Hits]

< 989h/989H 284v/284V Pos: standing >
Ras settles to her knees.

< 989h/989H 284v/284V Pos: standing >
Ras's leap knocks into an elite guard, sending him slightly off balance...
You start chanting...
You snap into visibility.

< 989h/989H 284v/284V Pos: standing >
You complete your spell...
[Damage: 99 ] You call down the FULL wrath of Lloth the Spider Queen on an elite guard!
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.

< 989h/989H 284v/284V Pos: standing >
Semat attacks an elite guard. [7 Hits]
Gulz attacks an elite guard. [2 Hits]

< 989h/989H 284v/284V Pos: standing >
You start chanting...

< 989h/989H 284v/284V Pos: standing >
Gulz plays a song to lift his spirit off the ground.

< 989h/989H 284v/284V Pos: standing >
You complete your spell...
[Damage:  1 ] You call down the FULL wrath of Lloth the Spider Queen on an elite guard!
An elite guard is stunned!
You feel as if Lloth the Spider Queen took over your body bringing death to your foes!
[Damage:  0 ] You call down the FULL wrath of Lloth the Spider Queen on an elite guard!
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 290.
The smell of fresh blood enters your body, infusing you with power!
An elite guard's death cry reverberates in your head as he falls to the ground.

< 989h/989H 284v/284V Pos: standing >
Sgan gets something from the corpse of an elite guard.

< 989h/989H 284v/284V Pos: standing >
the corpse of an elite guard does not contain the essence.

< 989h/989H 284v/284V Pos: standing >
You do not see a essence here.

< 989h/989H 284v/284V Pos: standing >
It appears to be the corpse of an elite guard.
Nothing.
Sgan puts a pile of coins into the bag of impossibilities.

< 989h/989H 284v/284V Pos: standing >
You sit down and relax.

< 989h/989H 284v/284V Pos: sitting >
You clamber to your feet.

< 989h/989H 284v/284V Pos: standing >
The night has begun.

< 989h/989H 284v/284V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 989h/989H 284v/284V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 989h/989H 284v/284V Pos: standing >

< 989h/989H 284v/284V Pos: standing >
Your group consists of ( 7/30):
( Head)   989/989   hit,  284/284  move Even
(Front)  1348/1348  hit,  211/211  move Broc
(Front)  1430/1430  hit,  347/347  move Sgan
(Front)  1081/1163  hit,  205/205  move Gulz
(Front)  1174/1129  hit,  295/295  move Semat
(Front)  1388/1047  hit,  223/223  move Ras
(Front)   746/746   hit,  245/245  move Niz

< 989h/989H 284v/284V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Niz enters from the east.
Sgan sneaks in from the east.
Alarm bells sound, signalling an invasion!
Ras sneaks in from the east.
Semat enters from the east.
Gulz enters from the east.

< 989h/989H 283v/284V Pos: standing >
You quickly scan the area.
A large dog who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
An elite guard who is in the distance to your west.
A dwarven commoner who is in the distance to your west.

< 989h/989H 283v/284V Pos: standing >
Your group consists of ( 7/30):
( Head)   989/989   hit,  283/284  move Even
(Front)  1348/1348  hit,  210/211  move Broc
(Front)  1430/1430  hit,  346/347  move Sgan
(Front)  1082/1163  hit,  204/205  move Gulz
(Front)  1174/1129  hit,  294/295  move Semat
(Front)  1387/1047  hit,  222/223  move Ras
(Front)   746/746   hit,  244/245  move Niz

< 989h/989H 283v/284V Pos: standing >
Gulz plays a song to lift his spirit off the ground.

< 989h/989H 283v/284V Pos: standing >
You start chanting...

< 989h/989H 283v/284V Pos: standing >
Casting: heal *
Niz stops using a wand of lightning speed.

< 989h/989H 283v/284V Pos: standing >
You complete your spell...
You heal Gulz.

< 989h/989H 283v/284V Pos: standing >
Niz grabs a decaying chunk of beholder flesh [superior].

< 989h/989H 283v/284V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 989h/989H 283v/284V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Niz enters from the east.
Alarm bells sound, signalling an invasion!
Broc sneaks in from the east.
Semat enters from the east.
Gulz enters from the east.

< 989h/989H 282v/284V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A dwarven commoner who is not far off to your north.
A Dwarf who is not far off to your north.
A brutish bartender who is not far off to your north.
A large dog who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A dwarven commoner who is rather far off to your west.
An elite guard who is in the distance to your west.
A huge rat who is in the distance to your west.

< 989h/989H 284v/284V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A dwarven commoner who is not far off to your north.
A Dwarf who is not far off to your north.
A brutish bartender who is not far off to your north.
A large dog who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A dwarven commoner who is rather far off to your west.
An elite guard who is in the distance to your west.
A huge rat who is in the distance to your west.

< 989h/989H 284v/284V Pos: standing >
Gulz plays a song to lift his spirit off the ground.

< 989h/989H 284v/284V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of greater constitution you are carrying.

< 989h/989H 284v/284V Pos: standing >

< 989h/989H 284v/284V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
Alarm bells sound, signalling an invasion!
Niz enters from the south.
Semat enters from the south.
Gulz enters from the south.

< 989h/989H 283v/284V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East  -South -Up   
A mighty board stands here held up by great swords reading 'Flame Board.'
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
A dwarven commoner is here, shopping around the square.(Gold Aura)
A Dwarf (medium)  |--The Council of MaDMeN--| stands in mid-air here.(Holy)(Gold Aura)
(Q)A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 989h/989H 283v/284V Pos: standing >
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East  -South -Up   
A mighty board stands here held up by great swords reading 'Flame Board.'
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
A dwarven commoner is here, shopping around the square.(Gold Aura)
A Dwarf (medium)  |--The Council of MaDMeN--| stands in mid-air here.(Holy)(Gold Aura)
(Q)A brutish bartender serves drinks to his patrons here.(Gold Aura)
Alarm bells sound, signalling an invasion!
Niz enters from the south.
Sgan sneaks in from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Ras sneaks in from the south.
Semat enters from the south.
A patrolling guard suddenly attacks Semat!
Gulz enters from the south.

< 989h/989H 282v/284V Pos: standing >
A patrolling guard enters from the south.

< 989h/989H 282v/284V Pos: standing >
A patrolling guard suddenly attacks Semat!

< 989h/989H 284v/284V Pos: standing >
Niz snaps into visibility.

< 989h/989H 284v/284V Pos: standing >
Ras settles to her knees.

< 989h/989H 284v/284V Pos: standing >
Ras's leap knocks into a patrolling guard, sending him slightly off balance...
Your group consists of ( 7/30):
( Head)   989/989   hit,  284/284  move Even
(Front)  1348/1348  hit,  211/211  move Broc
(Front)  1430/1430  hit,  347/347  move Sgan
(Front)  1163/1163  hit,  205/205  move Gulz
(Front)  1173/1129  hit,  295/295  move Semat
(Front)  1382/1047  hit,  222/223  move Ras
(Front)   746/746   hit,  244/245  move Niz

< 989h/989H 284v/284V Pos: standing >
Gulz plays a song to lift his spirit off the ground.
A patrolling guard flies through the air, free as a bird!
A patrolling guard flies through the air, free as a bird!
A dwarven commoner flies through the air, free as a bird!
A brutish bartender flies through the air, free as a bird!
Broc snaps into visibility.
A patrolling guard avoids being bashed by Broc, who loses his balance and falls.

< 989h/989H 284v/284V Pos: standing >
You start chanting...
You snap into visibility.

< 989h/989H 284v/284V Pos: standing >
A patrolling guard suddenly clutches their head, as if trying to shrug off some unknown malady.
A patrolling guard's eyes briefly cloud over as his body is painfully ripped apart from within.

< 989h/989H 284v/284V Pos: standing >
You complete your spell...
[Damage: 48 ] You send a patrolling guard reeling with your word of power.
[Damage: 50 ] You send a patrolling guard reeling with your word of power.
[Damage: 41 ] You send a dwarven commoner reeling with your word of power.
A dwarven commoner is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 0.
You feel the bloodlust in your heart as you hear the death cry of a dwarven commoner.
[Damage: 45 ] You send a Dwarf reeling with your word of power.
[Damage: 49 ] You send a brutish bartender reeling with your word of power.
A brutish bartender suddenly looks stronger!
-=[A brutish bartender attacks you.]=- [1 Hits]

< 988h/989H 284v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: brutish sta EP: few scratches >
 Sgan gets something from the corpse of a dwarven commoner.

< 988h/989H 284v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: brutish sta EP: few scratches >
 Semat tackles a patrolling guard square in the chest knocking the wind out of him!

< 988h/989H 284v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: brutish sta EP: few scratches >
 You're too busy fighting to be pulling things out of bags!

< 988h/989H 284v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: brutish sta EP: few scratches >
 You do not see a essence here.
Sgan puts a pile of coins into the bag of impossibilities.

< 988h/989H 284v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: brutish sta EP: few scratches >
 It appears to be the corpse of a dwarven commoner.
Nothing.

< 988h/989H 284v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: brutish sta EP: few scratches >
 Semat snaps into visibility.
Semat's unholy avenger named 'Bloodlust' turns blood red as it slashes into a patrolling guard!
Blood red energy travels into Semat's hand and up his arm, apparently strengthening him.
A patrolling guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 0.
A patrolling guard's death cry reverberates in your head as he falls to the ground.
You start chanting...
You snap into visibility.

< 988h/989H 284v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: brutish sta EP: few scratches >
 You complete your spell...
[Damage: 50 ] You send a patrolling guard reeling with your word of power.
You snap into visibility.
[Damage: 46 ] You send a Dwarf reeling with your word of power.
[Damage: 50 ] You send a brutish bartender reeling with your word of power.
A patrolling guard's eyes briefly cloud over as his body is painfully ripped apart from within.
A patrolling guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 0.
The last gasps of a patrolling guard cause a sickening chill to run up your spine.
[Damage:  6 ] -=[You attack a brutish bartender.]=- [1 Hits]

< 988h/989H 284v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: brutish sta EP:  small wounds >
 Sgan gets something from the corpse of a patrolling guard.

< 988h/989H 284v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: brutish sta EP:  small wounds >
 A faint hum can be heard from the shadowy crown of damnation of greater constitution you are carrying.

< 988h/989H 284v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: brutish sta EP:  small wounds >
 You're too busy fighting to be pulling things out of bags!
Sgan puts a pile of coins into the bag of impossibilities.

< 988h/989H 284v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: brutish sta EP:  small wounds >
 Niz snaps into visibility.
You do not see a essence here.

< 988h/989H 284v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: brutish sta EP:  small wounds >
 It appears to be the corpse of a patrolling guard.
a large dwarven battle-axe [poor] (magic)

< 988h/989H 284v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: brutish sta EP:  small wounds >
 You start chanting...
You snap into visibility.

< 988h/989H 284v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: brutish sta EP:  small wounds >
 You complete your spell...
You snap into visibility.
[Damage: 45 ] You send a Dwarf reeling with your word of power.
[Damage: 48 ] You send a brutish bartender reeling with your word of power.

< 988h/989H 284v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: brutish sta EP:  small wounds >
 Sgan sneaks up.

< 988h/989H 284v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: brutish sta EP:  small wounds >
 A Dwarf suddenly clutches their head, as if trying to shrug off some unknown malady.
A Dwarf's eyes briefly cloud over as her body is painfully ripped apart from within.
Niz snaps into visibility.
A Dwarf attacks Niz. [0 Hits]
A brutish bartender turns to focus his attack on Niz!
You snap into visibility.
-=[A brutish bartender attacks you.]=- [0 Hits]

< 988h/989H 284v/284V Pos: standing >
< T: Niz TP: sta TC:excellent E: brutish sta EP:  small wounds >
 Gulz plays a song to lift his spirit off the ground.
Ras suddenly attacks a Dwarf!
You're too busy fighting to be pulling things out of bags!

< 988h/989H 284v/284V Pos: standing >
< T: Niz TP: sta TC:excellent E: brutish sta EP:  small wounds >
 You do not see a essence here.

< 988h/989H 284v/284V Pos: standing >
< T: Niz TP: sta TC:excellent E: brutish sta EP:  small wounds >
 It appears to be the corpse of a patrolling guard.
a large dwarven battle-axe [poor] (magic)

< 988h/989H 284v/284V Pos: standing >
< T: Niz TP: sta TC:excellent E: brutish sta EP:  small wounds >
 Niz snaps into visibility.
You start chanting...
You snap into visibility.

< 988h/989H 284v/284V Pos: standing >
< T: Niz TP: sta TC:excellent E: brutish sta EP:  small wounds >
 Sgan sneaks in from above.

< 988h/989H 284v/284V Pos: standing >
< T: Niz TP: sta TC:excellent E: brutish sta EP:  small wounds >
 You complete your spell...
You snap into visibility.
[Damage: 44 ] You send a Dwarf reeling with your word of power.
[Damage: 50 ] You send a brutish bartender reeling with your word of power.

< 988h/989H 284v/284V Pos: standing >
< T: Niz TP: sta TC:excellent E: brutish sta EP:  small wounds >
 Broc clambers to his feet.

< 988h/989H 284v/284V Pos: standing >
< T: Niz TP: sta TC:excellent E: brutish sta EP:  small wounds >
 Niz snaps into visibility.
A Dwarf's eyes briefly cloud over as her body is painfully ripped apart from within.
The Mother Lode
Obvious exits: -East  -South -Up   
A few drops of fresh blood are scattered around the area.
[2] The corpse of a patrolling guard is lying here.
The corpse of a dwarven commoner is lying here.
A mighty board stands here held up by great swords reading 'Flame Board.'
*Sgan Distilled and Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sgan's head.
*Gulz Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
Semat FeRMEntaTIOn-OvERLord Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Broc FeRMEntaTIOn-OvERLord Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
Ras Caskling Brewed in Blood (Orc)(medium) stands in mid-air here, fighting a Dwarf.(Red Aura)
Niz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here, fighting a Dwarf.(Red Aura)
A Dwarf (medium)  |--The Council of MaDMeN--| stands in mid-air here, fighting Niz.(Holy)(Gold Aura)
(Q)A brutish bartender stands in mid-air here, fighting Niz.(Gold Aura)

< 988h/989H 284v/284V Pos: standing >
< T: Niz TP: sta TC:excellent E: brutish sta EP:  small wounds >
 Your heroic urges slowly fade away.
The Mother Lode
Obvious exits: -East  -South -Up   
A few drops of fresh blood are scattered around the area.
[2] The corpse of a patrolling guard is lying here.
The corpse of a dwarven commoner is lying here.
A mighty board stands here held up by great swords reading 'Flame Board.'
*Sgan Distilled and Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sgan's head.
*Gulz Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
*Semat FeRMEntaTIOn-OvERLord Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Broc FeRMEntaTIOn-OvERLord Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
Ras Caskling Brewed in Blood (Orc)(medium) stands in mid-air here, fighting a Dwarf.(Red Aura)
*Niz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here, fighting a Dwarf.(Red Aura)
A Dwarf (medium)  |--The Council of MaDMeN--| stands in mid-air here, fighting Niz.(Holy)(Gold Aura)
(Q)A brutish bartender stands in mid-air here, fighting Niz.(Gold Aura)

< 962h/963H 284v/284V Pos: standing >
< T: Niz TP: sta TC:excellent E: brutish sta EP:  small wounds >
 You don't have that spell memorized.
Gulz lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 962h/963H 284v/284V Pos: standing >
< T: Niz TP: sta TC:excellent E: brutish sta EP:  small wounds >
 Broc snaps into visibility.
A Dwarf is knocked to the ground by Broc's mighty bash!
The Mother Lode
Obvious exits: -East  -South -Up   
A few drops of fresh blood are scattered around the area.
[2] The corpse of a patrolling guard is lying here.
The corpse of a dwarven commoner is lying here.
A mighty board stands here held up by great swords reading 'Flame Board.'
*Sgan Distilled and Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sgan's head.
*Gulz Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
*Semat FeRMEntaTIOn-OvERLord Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Broc FeRMEntaTIOn-OvERLord Brewed in Blood (Orc)(medium) stands in mid-air here, fighting a Dwarf.(Holy)(Red Aura)
Ras Caskling Brewed in Blood (Orc)(medium) stands in mid-air here, fighting a Dwarf.(Red Aura)
*Niz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here, fighting a Dwarf.(Red Aura)
A Dwarf (medium)  |--The Council of MaDMeN--| sits in mid-air here, fighting Niz.(Holy)(Gold Aura)
(Q)A brutish bartender stands in mid-air here, fighting Niz.(Gold Aura)

< 962h/963H 284v/284V Pos: standing >
< T: Niz TP: sta TC:excellent E: brutish sta EP:  small wounds >
 Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 962h/963H 284v/284V Pos: standing >
< T: Niz TP: sta TC:excellent E: brutish sta EP:  small wounds >
 Niz snaps into visibility.

< 986h/987H 284v/284V Pos: standing >
< T: Niz TP: sta TC:excellent E: brutish sta EP:  small wounds >
 Broc snaps into visibility.
Broc attacks a Dwarf. [3 Hits]

< 986h/987H 284v/284V Pos: standing >
< T: Niz TP: sta TC:excellent E: brutish sta EP:  small wounds >
 Ras pokes a Dwarf really hard, making you wince.
Ras pokes a Dwarf really hard, making you wince.
A Dwarf's pair of glasses [superior] was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 13333333.
The smell of fresh blood enters your body, infusing you with power!