The death of [36 Minstrel] Krachat |--The Council of MaDMeN--| (Githzerai)

in Lush Plains of Shrubs and Small Bushes

from the perspective of [56 Earth Magus] Zloin Brewed in Blood (Drow Elf)

<worn as a badge>    an ashen badge of the Laduguer artisans (glowing)
<worn on head>       an ancient crown of elven royalty (glowing) (humming)
<worn on eyes>       a slimy aboleth eye [superior] (glowing) (humming)
<worn in ear>        a polished scale of Tiamat (invis) (glowing)
<worn in ear>        a polished scale of Tiamat (invis) (glowing)
<worn on face>       the mask of stone form (humming)
<worn around neck>   an oathstone pendant [superior] (humming)
<worn around neck>   the fang of inhabitation [superior]
<worn on body>       the Living Necroplasm[187h 45m 22s]
<worn about body>    the cloak of woven time (glowing)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing)
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>the tome of Strahd (glowing)
<worn on arms>       some blue dragonscale shoulder guards of regeneration
<held as shield>     the shield of the earthwyrm [poor]
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  the bracelet of emeralds of regeneration
<worn on hands>      the cubes of protection [superior] (humming)
<worn on finger>     a ring of elemental control [poor] (glowing)
<worn on finger>     the ring of the Netherworld (glowing)
<primary weapon>     the shadowy staff of damnation bearing the soul of Zloin (glowing)
<worn on legs>       some stitched leggings of the Knights of the Raven [superior]
<worn on feet>       a pair of clawed demon-hide moccasins

Swivel enters from the east.
Rahin enters from the east.

< 1177h/825H 178v/182V Pos: standing >
The Road Leading From the Devastated Ruins of Tharnadia
   Once traveled by thousands of individuals on a daily basis, the road
leading from Tharnadia now lies in ruins and is completely desolate.  The
amount of trash and rubble makes it impossible for anything other than foot
traffic. From here, it is plainly evident how utterly devastated Tharnadia
is.  The sight is enough to make anyone who remembers Tharnadia's former
glory ill. Rubble makes travel impossible anywhere but east and west. The
ruined city gates lie immediately to the west.
Obvious exits: -East  -West 
Swivel enters from the west.
Rahin enters from the west.

< 1177h/825H 178v/182V Pos: standing >
The Road Leading From the Devastated Ruins of Tharnadia
   Once traveled by thousands of individuals on a daily basis, the road
leading from Tharnadia now lies in ruins and is completely desolate.  The
amount of trash and rubble makes it impossible for anything other than foot
traffic. From here, it is plainly evident how utterly devastated Tharnadia
is.  The sight is enough to make anyone who remembers Tharnadia's former
glory ill. Rubble makes travel impossible anywhere but east and west.
Obvious exits: -East  -West 
Swivel enters from the west.
Rahin enters from the west.

< 1177h/825H 178v/182V Pos: standing >
Admist the Rubble of a Massive Meteor
   Once travelled by thousands of individuals on a daily basis, the road
leading from Tharnadia now lies in ruins and is completely desolate.  The
amount of trash and rubble makes it impossible for anything other than foot
traffic. From here, it is plainly evident how utterly devastated Tharnadia
is.  The sight is enough to make anyone who remembers Tharnadia's former
glory ill. Rubble makes travel impossible anywhere but east and west.
Obvious exits: -West 
An ominous shadowrift pulsates here.
The charred and burnt remains of a seasoned adventurer lie here, smoldering.
A large pile of rubble lies here, blocking passage past the remains of the demolished roadway.
Swivel enters from the west.
Rahin enters from the west.

< 1177h/825H 178v/182V Pos: standing >
You enter a rather ominous shadowrift.
 
   ****.....    
  +.*......^.   
 *+.......^^.^  
 .+...   ....^  
 .+... @ .....  
 .M...   ....^  
 .M........^..  
  +..^...^^.^   
   ..^.....^    
The Impact Crater
Obvious exits: -North -East  -South -West 
A pulsating rift of dark shadows beckons only the fearless here. (humming)
An emaciated and sickly human decorated with many medals lurks here.

< 1176h/825H 180v/182V Pos: standing >

< 1176h/825H 182v/182V Pos: standing >

< 1175h/825H 182v/182V Pos: standing >
You start chanting...

< 1174h/825H 182v/182V Pos: standing >
Casting: gate *

< 1174h/825H 182v/182V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation bearing the soul of Zloin you are carrying.

< 1174h/825H 182v/182V Pos: standing >
You complete your spell...
A sudden breeze blows by, creating a cloud of dust that quickly condenses into a rainbow colored portal.
A gateway is opened to the air plane!

< 1173h/825H 182v/182V Pos: standing >
Rahin slowly fades into existence.

< 1173h/825H 182v/182V Pos: standing >

< 1172h/825H 182v/182V Pos: standing >
Swivel slowly fades into existence.

< 1172h/825H 182v/182V Pos: standing >
You enter a rainbow colored portal and reappear elsewhere...
The Elemental Plane of Air
   All around you, guest of wind blow in every direction
as small whirlwinds dance around.
Every so often a small chuck of floating rock can be seen in the distance
and bellowing smoke can sometimes be seen. Gravity does not seem to exist here
and travel looks possible in any direction.
Obvious exits: -North -East  -South -West  -Up    -Down 
There is a portal here shimmering in a rainbow of colors.

< 1171h/825H 182v/182V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 1171h/825H 182v/182V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
The Den of Elemental Air
   This is one of the four dens of the elements.  Each bearing the
characteristic of their inherent element, fire for fire, earth for
earth, water for water, and air for air.  Each of these four dens
are simple one-on-one areas by which four of the seven sages of
Alatorin, in particular the elemental magi, may meet with pupils.
This simple chamber sits here burried in the magma, coral, crystal,
and earth, accessed only through portal.
Obvious exits: -Down 
A swirling cyclone makes a portal, surrounded by strange crystal.
Chuival, the dwarven wind magus floats here, eyes closed in meditation.

< 1170h/825H 182v/182V Pos: standing >
You sit down and relax.

< 1166h/825H 182v/182V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  5 of  6   (   1 seconds)
  8th circle:  6 of  6
  9th circle:  4 of  5   (   1 seconds)
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 1166h/825H 182v/182V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 1166h/825H 182v/182V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 1166h/825H 182v/182V Pos: sitting >
You feel infused by 7th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 1166h/825H 182v/182V Pos: sitting >
You clamber to your feet.

< 1165h/825H 182v/182V Pos: standing >
Your group consists of ( 3/30):
( Head)                                Swivel
(Front)                                Rahin
(Front)  1163/825   hit,  182/182  move Zloin

< 1163h/825H 182v/182V Pos: standing >

< 1162h/825H 182v/182V Pos: standing >

< 1160h/825H 182v/182V Pos: standing >
You enter a portal.
The Hallway of Elemental Fusion
   This velvet-floored hallway winds through the depths of the Mystic Ward,
here within Alatorin.  The hallway is not nearly as monolithic as some
of the other spaces in this massive dwarven city.  It does, however, have
a potent magical essence to it, as all of the Four Elements are exposed
through various positions in this hallway.
Obvious exits: -East  -West 
A swirling cyclone makes a portal, surrounded by strange crystal.
(Q)An Ambassador from The Hall of Knighthood wanders the city.
A crazy, wild-eyed goblin walks through the ward, crackling with power.

< 1159h/825H 182v/182V Pos: standing >
You feel your skin soften and return to normal.
You start chanting...

< 1158h/825H 182v/182V Pos: standing >

< 1158h/825H 182v/182V Pos: standing >
A goblin wildmage leaves east.

< 1158h/825H 182v/182V Pos: standing >
Casting: dimension door *

< 1158h/825H 182v/182V Pos: standing >
You feel your skin harden to stone.

< 1157h/825H 182v/182V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
 
  ^^^^M.^^M   
 M^^..^^.^^^  
 MM...^..^^M  
 M..M.@^.M^M  
 ^^^^.^..M^M  
 MM..M.^^M^^  
  M^M..^MM^   
A Valley Geyser
Obvious exits: -North -East  -South -West 
A small campfire burns softly at the center of the campsite. (glowing) (illuminating)
A refreshing spring has sprung up from the earth here.
(Q)Ungalen the Bounty Hunter kneels here, preparing to track his target.

< 1157h/825H 182v/182V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!


< 1156h/825H 182v/182V Pos: standing >
You start chanting...

< 1153h/825H 182v/182V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
An Old Tavern
   This tavern has been here for quite some time. It was built along with
other temples and businesses a long time ago when the kingdom was first born.
It was owned by one of the king's retainers but sold. The new owner didn't
take a liking to the business so he employed a manager and gave him a meager
salary to run the place. The place looks run down and not been cared for.
There are old stains on the floor and a small odor. There are a few chairs
missing legs and some very few tables left standing. Perhaps there were a lot
of fights in this pub. The bartender goes about his day solemnly. Despite the
location there aren't a great deal of customers who come here. The king has
even considered closing the place down because it is unsightly and everyone
who visits the kingdom must pass by this place first. This pub has seen better
days. The only exit is to the south. The cooks kitchen is behind the counter.
Obvious exits: -South#
A patron of the bar drinks some brew.
A patron of the bar drinks some brew.
Stokely, the bartender, stands behind the counter.

< 1153h/825H 182v/182V Pos: standing >
Ok.

< 1149h/825H 182v/182V Pos: standing >
Before an Old Tavern
   This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North -East  -South -West 

< 1149h/825H 181v/182V Pos: standing >
You quickly scan the area.
A patron who is close by to your north.
A patron who is close by to your north.
Stokely who is close by to your north.
Hugo who is not far off to your east.
A dusty guard who is not far off to your east.
A dusty guard who is not far off to your east.
A nomad who is a brief walk away to your west.
Handerly who is a brief walk away to your west.

< 1149h/825H 181v/182V Pos: standing >
A Narrow Dusty Road
   On either side of the road grass grows abundantly. It is very tall and very
green. The wind brushes it from side to side. The plains of grass continue
for miles in all directions before rolling into foothills. Trees outline the
horizon on either side of the road, there plush green leaves a sign that this
land is fertile. A tall watchtower can be seen to the northeast, alongside a
winding cobblestone road. It is no doubt some sort of outpost for the castle
of Valois, which is further to the north. The kingdom of Valois can be felt
far and wide in this area. It reaches great distances and has great influence.
It barters goods and controls any number of trade routes in the area. It
benefits from a great location that its founders were sure of. The great castle
of Valois was only just recently built compared to the lifespan of the
kingdom. It was first a settlement of farmers which grew further into a trade
town, which eventually lead to riches beyond the original settlers dreams. This
winding road continues north and south.
Obvious exits: -North -South

< 1149h/825H 180v/182V Pos: standing >
 
   ^^MMMMMMM    
  ...MMMMMMMM   
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 ****.^^^^.MMM  
 ******@^^^^MM  
 *****^.^^^.MM  
 *****^.^^^^MM  
  ****^.^.^.M   
   **^^.^^^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 1149h/825H 178v/182V Pos: standing >
 
   ..MMMMMMM    
  **P^^^^MMMM   
 ****.^^^^.MMM  
 ******.^^^^MM  
 *****^@^^^.MM  
 *****^.^^^^MM  
 .****^.^.^.MM  
  ***^^.^^^^^   
   *^^^.^^^.    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 1149h/825H 178v/182V Pos: standing >
 
   *P^^^^MMM    
  ***.^^^^.MM   
 ******.^^^^MM  
 *****^.^^^.MM  
 *****^@^^^^MM  
 .****^.^.^.MM  
 .***^^.^^^^^^  
  **^^^.^^^.^   
   .....^^..    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 1148h/825H 178v/182V Pos: standing >

< 1148h/825H 180v/182V Pos: standing >
 
   **.^^^^.M    
  *****.^^^^M   
 *****^.^^^.MM  
 *****^.^^^^MM  
 .****^@^.^.MM  
 .***^^.^^^^^^  
 .**^^^.^^^.^^  
  ......^^..^   
   ^^^^^^^.^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 1148h/825H 180v/182V Pos: standing >
 
   ****.^^^^    
  ****^.^^^.M   
 *****^.^^^^MM  
 .****^.^.^.MM  
 .***^^@^^^^^^  
 .**^^^.^^^.^^  
 .......^^..^^  
  ^^^^^^^^.^^   
   ^M^^**.^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 1148h/825H 178v/182V Pos: standing >
 
   ***^.^^^.    
  ****^.^^^^M   
 .****^.^.^.MM  
 .***^^.^^^^^^  
 .**^^^@^^^.^^  
 .......^^..^^  
 ^^^^^^^^^.^^^  
  .^M^^**.^^^   
   ^*****..^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 1148h/825H 176v/182V Pos: standing >
 
   ***^.^^^^    
  ****^.^.^.M   
 .***^^.^^^^^^  
 .**^^^.^^^.^^  
 ......@^^..^^  
 ^^^^^^^^^.^^^  
 ^.^M^^**.^^^M  
  ^^*****..^^   
   ****....^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 1148h/825H 176v/182V Pos: standing >
 
   ***^.^.^.    
  ***^^.^^^^^   
 .**^^^.^^^.^^  
 .......^^..^^  
 ^^^^^^@^^.^^^  
 ^.^M^^**.^^^M  
 .^^*****..^^M  
  *****....^^   
   *****^.^^    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 1148h/825H 176v/182V Pos: standing >
 
 ^^^^^  
 ^^@*.  
 ****.  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 1148h/825H 176v/182V Pos: standing >
 
   ***^.^.^.    
  ***^^.^^^^^   
 .**^^^.^^^.^^  
 .......^^..^^  
 ^^^^^^@^^.^^^  
 ^.^M^^**.^^^M  
 .^^*****..^^M  
  *****....^^   
   *****^.^^    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 1148h/825H 176v/182V Pos: standing >
 
   ***^.^^^^    
  ****^.^.^.M   
 .***^^.^^^^^^  
 .**^^^.^^^.^^  
 ......@^^..^^  
 ^^^^^^^^^.^^^  
 ^.^M^^**.^^^M  
  ^^*****..^^   
   ****....^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 1147h/825H 176v/182V Pos: standing >
 
   ***^.^^^.    
  ****^.^^^^M   
 .****^.^.^.MM  
 .***^^.^^^^^^  
 .**^^^@^^^.^^  
 .......^^..^^  
 ^^^^^^^^^.^^^  
  .^M^^**.^^^   
   ^*****..^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 1147h/825H 176v/182V Pos: standing >
 
   ****.^^^^    
  ****^.^^^.M   
 *****^.^^^^MM  
 .****^.^.^.MM  
 .***^^@^^^^^^  
 .**^^^.^^^.^^  
 .......^^..^^  
  ^^^^^^^^.^^   
   ^M^^**.^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 1147h/825H 177v/182V Pos: standing >
 
   **.^^^^.M    
  *****.^^^^M   
 *****^.^^^.MM  
 *****^.^^^^MM  
 .****^@^.^.MM  
 .***^^.^^^^^^  
 .**^^^.^^^.^^  
  ......^^..^   
   ^^^^^^^.^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 1147h/825H 177v/182V Pos: standing >
 
   ***.^^^^.    
  ******.^^^^   
 ******^.^^^.M  
 ******^.^^^^M  
 ..****@.^.^.M  
 *.***^^.^^^^^  
 *.**^^^.^^^.^  
  .......^^..   
   ^^^^^^^^.    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 1147h/825H 177v/182V Pos: standing >
 
 ***^.  
 **@^.  
 **^^.  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 1147h/825H 177v/182V Pos: standing >
 
 ***^.  
 **@^.  
 ***^.  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 1147h/825H 177v/182V Pos: standing >
 
 ****.  
 **@^.  
 ***^.  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 1147h/825H 177v/182V Pos: standing >
 
 **.^^  
 **@*.  
 ***^.  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 1147h/825H 178v/182V Pos: standing >
 
   ^..MMMMMM    
  .^^^^MMMMMM   
 **M...MMMMMMM  
 *****P^^^^MMM  
 ******@^^^^.M  
 ********.^^^^  
 *******^.^^^.  
  ******^.^^^   
   .****^.^.    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 1146h/825H 178v/182V Pos: standing >
 
 **P^^  
 **@.^  
 *****  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 1146h/825H 178v/182V Pos: standing >
 
 ***P^  
 **@*.  
 *****  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 1146h/825H 178v/182V Pos: standing >
 
 ****P  
 **@**  
 *****  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 1146h/825H 178v/182V Pos: standing >
 
 ***P^  
 **@*.  
 *****  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 1146h/825H 178v/182V Pos: standing >
 
 **P^^  
 **@.^  
 *****  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 1146h/825H 179v/182V Pos: standing >
 
   MMMMMMMMM    
  MM^..MMMMMM   
 .M.^^^^MMMMMM  
 .**M...MMMMMM  
 .*****@^^^^MM  
 .******.^^^^.  
 .********.^^^  
  *******^.^^   
   ******^.^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 
The corpse of a corpse gatherer is lying here.
A few small glimmers sparkle in the earth here.
A Githzerai (medium)  |--The Council of MaDMeN--| stands in mid-air here. (Non-Fraggable)

< 1146h/825H 179v/182V Pos: standing >
You start chanting...
You snap into visibility.

< 1145h/825H 182v/182V Pos: standing >
Casting: acidimmolate 

< 1145h/825H 182v/182V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Githzerai full on!
[Damage: 42 ] 
< 1158h/825H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 The air around you folds and shifts, finally falling in upon itself!


< 1158h/825H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 A Githzerai misses you.
You dodge a Githzerai's vicious attack.
You snap into visibility.

< 1158h/825H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 The air around you folds and shifts, finally falling in upon itself!

You snap into visibility.
[Damage:  5 ] -=[Your fine bludgeon wounds a Githzerai.]=-
A Githzerai parries your futile lunge at him.
You miss a Githzerai.
A Githzerai dodges your futile attack.
You start chanting...

< 1159h/825H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 You snap into visibility.
Casting: acidimmolate *

< 1158h/825H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 You snap into visibility.
[Damage: 24 ] -=[Green slime eats away at a Githzerai's skin!]=-

< 1166h/825H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 You snap into visibility.
Casting: acidimmolate 

< 1166h/825H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 You complete your spell...
Your bubbling spray of goo strikes a Githzerai full on!
You snap into visibility.
[Damage: 44 ] A Githzerai's thin leather belt was corroded by acid.

< 1179h/825H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 You dodge a Githzerai's vicious attack.
A Githzerai misses you.
You snap into visibility.

< 1179h/825H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 A faint hum can be heard from the shadowy staff of damnation bearing the soul of Zloin you are carrying.
You start chanting...
You snap into visibility.

< 1179h/825H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 Swivel steps out of the etherportal.

< 1179h/825H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 You snap into visibility.
[Damage: 24 ] -=[Green slime eats away at a Githzerai's skin!]=-

< 1187h/825H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 You snap into visibility.
Casting: acidimmolate *

< 1186h/825H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 You snap into visibility.
[Damage: 24 ] -=[Green slime eats away at a Githzerai's skin!]=-

< 1194h/825H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 Casting: acidimmolate 

< 1194h/825H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 You snap into visibility.
You complete your spell...
Your bubbling spray of goo strikes a Githzerai full on!
You snap into visibility.
[Damage: 48 ] 
< 1210h/825H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 A Githzerai misses you.
You dodge a Githzerai's vicious attack.
You snap into visibility.

< 1209h/825H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 You snap into visibility.
[Damage: 24 ] -=[Green slime eats away at a Githzerai's skin!]=-

< 1210h/825H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 1210h/825H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 You snap into visibility.
[Damage: 24 ] -=[Green slime eats away at a Githzerai's skin!]=-

< 1210h/825H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP: pretty hurt >
 You snap into visibility.
Casting: acidimmolate 

< 1209h/825H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP: pretty hurt >
 You snap into visibility.
You complete your spell...
Your bubbling spray of goo strikes a Githzerai full on!
You snap into visibility.
[Damage: 51 ] 
< 1210h/825H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP:  awful >
 You snap into visibility.
[Damage: 24 ] -=[Green slime eats away at a Githzerai's skin!]=-

< 1210h/825H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP:  awful >
 Rahin steps out of the etherportal.
Swivel starts casting an offensive spell called 'arieks shattering iceball'.
Swivel snaps into visibility.

< 1210h/825H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP:  awful >
 You snap into visibility.
[Damage: 15 ] -=[Green slime eats away at a Githzerai's skin!]=-
A Githzerai is dead! R.I.P.
You receive your share of experience.