<worn as a badge> a wisp of shimmering faerie light with a strange dark bloodstone [38%]
<worn on head> the royal crown of Aravne of agility (magic) [77%]
<worn on eyes> a pair of goggles of faerie sight (magic)
<worn in ear> a strip of Tiamat's flesh (invis) (magic) (glowing)
<worn in ear> a shimmering crystal dragon scale (magic) (glowing) [86%]
<worn on face> a splintered dragon scale [superior]
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> the legendary platemail of defense [poor] (magic)
<worn about body> the robes of the maelstrom
<worn as quiver> a silken backsheath of flight (magic) [77%]
<worn about waist> a waistband of rock and stone of health (magic) [58%]
<worn on belt buckle>an ankylosaur tail club [poor] (magic) (glowing)
<worn on arms> some glowing sleeves made of devil skin [superior] (magic) (glowing) [50%]
<held as shield> a gold tablet entitled "The Holy Code of Honor"
<worn around wrist> a silver charm bracelet [poor] (magic) (glowing) [75%]
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn on hands> the gloves of placation of endurance [88%]
<worn on finger> the ring of the mind flayer [superior] (magic) (glowing)
<worn on finger> a ring called 'Soulcatcher' (invis)
<held> a totem coated in slime [superior] (glowing) [58%]
<worn on legs> some shin-guards of subterfuge [superior] [68%]
<worn on feet> a pair of clawed demon-hide moccasins
< 792h/792H 120v/120V Pos: standing >
Rahin starts casting an offensive spell.
< 792h/792H 120v/120V Pos: standing >
Rahin completes his spell...
Rahin utters the words 'warhunso gsfal'
Rahin points at a Winterhaven expeditionary force member.
A blast of molten spray sent by Rahin coats a Winterhaven expeditionary force member with searing agony.
A Winterhaven expeditionary force member is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Swivel by 101.
A look of horror and a silent scream are a Winterhaven expeditionary force member's last actions in this world.
Zloin stops invoking abruptly!
< 792h/792H 120v/120V Pos: standing >
The corpse of a Winterhaven expeditionary force member appears to be empty.
< 792h/792H 120v/120V Pos: standing >
You get a small pile of coins from the corpse of a Winterhaven expeditionary force member.
There were: 48 gold coins.
< 792h/792H 120v/120V Pos: standing >
It appears to be the corpse of a Winterhaven expeditionary force member.
Nothing.
< 792h/792H 120v/120V Pos: standing >
Rahin sits down in a comfortable spot.
Experience till level: -5187006
< 792h/792H 120v/120V Pos: standing >
You feel less like an elephant and more like your normal self.
You feel less vitalized.
Rahin stares off into space, entering a meditative trance.
< 510h/510H 120v/120V Pos: standing >
Zloin sits down in a comfortable spot.
< 510h/510H 120v/120V Pos: standing >
Zloin clambers to his feet.
< 510h/510H 120v/120V Pos: standing >
You follow Zloin.
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with
Keats street. Crushed sable cobblestones of Keats street come to
a border with the larger ruined sienna-hued stones of the northern
road. The city's defensive walls rise fifty feet in the air, once protecting
against the local creatures and bandits of the wilds. Overhead a rusted
steel ladder hangs down from the tower that guards the eastern end of
the northern gates.
Obvious exits: -East -South -West -Up
A few coins lie scattered here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Oops, trying to juggle too many loose coins, you drop a few.
< 510h/510H 119v/120V Pos: standing >
You follow Zloin.
Keats Street
Once a major road, Keats street biscects the city from north to south.
Originally its sable cobblestones were meant to serve as a patrol path for
the city guard. Trash, rubble and collapsed buildings make travel quite
hazardous. The onyx stone road is in poor condition, understandable
considering the centuries of neglect. The road continues to an intersection
both north and south of here. To the west, a small storefront faces the
street.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
[3] The corpse of a Winterhaven expeditionary force member is lying here.
The corpse of the patrol leader is lying here.
[5] The corpse of a Winterhaven expeditionary force member is lying here.
The corpse of the patrol leader is lying here.
The corpse of a Winterhaven expeditionary force member is lying here.
The corpse of the patrol leader is lying here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Rahin Caskling Brewed in Blood (Drow Elf)(medium) sits resting.(Red Aura)
Oops, trying to juggle too many loose coins, you drop a few.
< 510h/510H 118v/120V Pos: standing >
You get a small pile of coins.
There were: 36 gold coins.
< 510h/510H 118v/120V Pos: standing >
Into what?
< 510h/510H 119v/120V Pos: standing >
You do not see a coins here.
< 510h/510H 120v/120V Pos: standing >
Into what?
< 510h/510H 120v/120V Pos: standing >
Rahin snaps out of his meditative trance, grinning widely.
< 510h/510H 120v/120V Pos: standing >
Rahin clambers to his feet.
< 510h/510H 120v/120V Pos: standing >
You follow Zloin.
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with
Keats street. Crushed sable cobblestones of Keats street come to
a border with the larger ruined sienna-hued stones of the northern
road. The city's defensive walls rise fifty feet in the air, once protecting
against the local creatures and bandits of the wilds. Overhead a rusted
steel ladder hangs down from the tower that guards the eastern end of
the northern gates.
Obvious exits: -East -South -West -Up
A small pile of coins lies here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Oops, trying to juggle too many loose coins, you drop a few.
Rahin enters from the south.
< 510h/510H 119v/120V Pos: standing >
You follow Zloin.
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. Indeed, the
walls offered a mighty defense, yet were of no value when the invaders
poured through from beneath the city. All around this area is ruins and
devastation.
Obvious exits: -East -South -West
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Oops, trying to juggle too many loose coins, you drop a few.
Rahin enters from the west.
You get a small pile of coins.
There were: 35 gold coins.
< 510h/510H 118v/120V Pos: standing >
You follow Zloin.
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. Indeed, the
walls offered a mighty defense, yet were of no value when the invaders
poured through from beneath the city. All around this area is ruins and
devastation. The once grand path of the holy warriors lies northwards.
Obvious exits: -North -East -West
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Oops, trying to juggle too many loose coins, you drop a few.
Rahin enters from the west.
Into what?
< 510h/510H 117v/120V Pos: standing >
You follow Zloin.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. Indeed, the
walls offered a mighty defense, yet were of no value when the invaders
poured through from beneath the city. All around this area is ruins and
devastation.
Obvious exits: -South -West
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Oops, trying to juggle too many loose coins, you drop a few.
Rahin enters from the west.
You get a small pile of coins.
There were: 37 gold coins.
< 510h/510H 117v/120V Pos: standing >
Into what?
< 510h/510H 118v/120V Pos: standing >
You do not see a coins here.
< 510h/510H 118v/120V Pos: standing >
Into what?
< 510h/510H 119v/120V Pos: standing >
You follow Zloin.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. Indeed, the
walls offered a mighty defense, yet were of no value when the invaders
poured through from beneath the city. All around this area is ruins and
devastation. Southwards leads to a burnt out and ruined building, while
wall road continues north and east.
Obvious exits: -North -East -South
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Oops, trying to juggle too many loose coins, you drop a few.
Rahin enters from the north.
You get a small pile of coins.
There were: 30 gold coins.
< 510h/510H 119v/120V Pos: standing >
You follow Zloin.
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. Indeed, the
walls offered a mighty defense, yet were of no value when the invaders
poured through from beneath the city. All around this area is ruins and
devastation.
Obvious exits: -East -West
The ground glows brightly here, remnants of magic used ages ago.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Oops, trying to juggle too many loose coins, you drop a few.
Rahin enters from the west.
Into what?
< 510h/510H 118v/120V Pos: standing >
You follow Zloin.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. Indeed, the
walls offered a mighty defense, yet were of no value when the invaders
poured through from beneath the city. All around this area is ruins and
devastation. The building that once housed the Tharnadian Bank lies to the
north.
Obvious exits: -North# -South -West
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Oops, trying to juggle too many loose coins, you drop a few.
Rahin enters from the west.
You get a small pile of coins.
There were: 40 gold coins.
< 510h/510H 116v/120V Pos: standing >
Into what?
< 510h/510H 117v/120V Pos: standing >
You do not see a coins here.
< 510h/510H 118v/120V Pos: standing >
Into what?
< 510h/510H 118v/120V Pos: standing >
You do not see a coins here.
< 510h/510H 119v/120V Pos: standing >
You follow Zloin.
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. Indeed, the
walls offered a mighty defense, yet were of no value when the invaders
poured through from beneath the city. All around this area is ruins and
devastation. Access to a ruined guard tower is found upwards.
Obvious exits: -North -South -West # -Up
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Oops, trying to juggle too many loose coins, you drop a few.
Rahin enters from the north.
Into what?
< 510h/510H 119v/120V Pos: standing >
You get a few coins.
There were: 10 gold coins.
< 510h/510H 119v/120V Pos: standing >
Into what?
< 510h/510H 119v/120V Pos: standing >
You follow Zloin.
Inside the Eastern City Gates
Tharnadia's walls, gates and towers were built by master craftsmen, and
it shows. Despite years of neglect, the gates and stonework appears as it did
when Tharnadia was the center of the world. Two huge ironbound gates mark the
eastern entrance to Tharnadia here, standing twenty feet high, and surrounded
by two fifty foot stone towers. Oddly, the gates remain in a 3/4 open
position. The pulley system that once opened and closed the gates on a daily
basis is damaged beyond repair. Everything else -- the buildings and other
structures near the gates, lies in ruins. Rubble and trash is everywhere. It
is eerily silent. A dirt road leads away to the east and away from the city.
Westwards leads to a once grand road known as The Great Tharnadian way.
Obvious exits: -North -East -South -West
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Oops, trying to juggle too many loose coins, you drop a few.
Rahin enters from the north.
< 510h/510H 119v/120V Pos: standing >
You follow Zloin.
Outside the Eastern City Gates
Obvious exits: -East -West
A red shape enters from the west.
You do not see a coins here.
< 510h/510H 118v/120V Pos: standing >
The cursed sun of the surface world burns into your skin!
Into what?
< 491h/510H 118v/120V Pos: standing >
Ok.
You put 9 platinum, 143 gold, 8 silver, and 18 copper coins into a large leather backpack.
< 491h/510H 120v/120V Pos: standing >
You follow Zloin.
Inside the Eastern City Gates
Tharnadia's walls, gates and towers were built by master craftsmen, and
it shows. Despite years of neglect, the gates and stonework appears as it did
when Tharnadia was the center of the world. Two huge ironbound gates mark the
eastern entrance to Tharnadia here, standing twenty feet high, and surrounded
by two fifty foot stone towers. Oddly, the gates remain in a 3/4 open
position. The pulley system that once opened and closed the gates on a daily
basis is damaged beyond repair. Everything else -- the buildings and other
structures near the gates, lies in ruins. Rubble and trash is everywhere. It
is eerily silent. A dirt road leads away to the east and away from the city.
Westwards leads to a once grand road known as The Great Tharnadian way.
Obvious exits: -North -East -South -West
A small pile of coins lies here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Rahin enters from the east.
< 491h/510H 118v/120V Pos: standing >
You follow Zloin.
Outside the Eastern City Gates
Tharnadia's walls, gates and towers were built by master craftsmen, and
it shows. Despite years of neglect, the gates and stonework appears as it did
when Tharnadia was the center of the world. Two huge ironbound gates mark the
eastern entrance to Tharnadia here, standing twenty feet high, and surrounded
by two fifty foot stone towers. Oddly, the gates remain in a 3/4 open
position. The pulley system that once opened and closed the gates on a daily
basis is damaged beyond repair. Everything else -- the buildings and other
structures near the gates, lies in ruins. Rubble and trash is everywhere. It
is eerily silent. A dirt road leads away to the east and away from the city.
Obvious exits: -East -West
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
There is a slight disturbance in the spirit realm here.
Rahin enters from the west.
A pitch-black sphere suddenly appears over Rahin's head!
< 491h/510H 117v/120V Pos: standing >
You follow Zloin.
The Road Leading From the Devastated Ruins of Tharnadia
Once traveled by thousands of individuals on a daily basis, the road
leading from Tharnadia now lies in ruins and is completely desolate. The
amount of trash and rubble makes it impossible for anything other than foot
traffic. From here, it is plainly evident how utterly devastated Tharnadia
is. The sight is enough to make anyone who remembers Tharnadia's former
glory ill. Rubble makes travel impossible anywhere but east and west. The
ruined city gates lie immediately to the west.
Obvious exits: -East -West
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
< 491h/510H 115v/120V Pos: standing >
You follow Zloin.
The Road Leading From the Devastated Ruins of Tharnadia
Once traveled by thousands of individuals on a daily basis, the road
leading from Tharnadia now lies in ruins and is completely desolate. The
amount of trash and rubble makes it impossible for anything other than foot
traffic. From here, it is plainly evident how utterly devastated Tharnadia
is. The sight is enough to make anyone who remembers Tharnadia's former
glory ill. Rubble makes travel impossible anywhere but east and west.
Obvious exits: -East -West
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
< 491h/510H 113v/120V Pos: standing >
You follow Zloin.
Admist the Rubble of a Massive Meteor
Once travelled by thousands of individuals on a daily basis, the road
leading from Tharnadia now lies in ruins and is completely desolate. The
amount of trash and rubble makes it impossible for anything other than foot
traffic. From here, it is plainly evident how utterly devastated Tharnadia
is. The sight is enough to make anyone who remembers Tharnadia's former
glory ill. Rubble makes travel impossible anywhere but east and west.
Obvious exits: -West
An ominous shadowrift pulsates here.
The charred and burnt remains of a seasoned adventurer lie here, smoldering.
A large pile of rubble lies here, blocking passage past the remains of the demolished roadway.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
< 491h/510H 112v/120V Pos: standing >
You follow Zloin.
The Road Leading From the Devastated Ruins of Tharnadia
Once traveled by thousands of individuals on a daily basis, the road
leading from Tharnadia now lies in ruins and is completely desolate. The
amount of trash and rubble makes it impossible for anything other than foot
traffic. From here, it is plainly evident how utterly devastated Tharnadia
is. The sight is enough to make anyone who remembers Tharnadia's former
glory ill. Rubble makes travel impossible anywhere but east and west.
Obvious exits: -East -West
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
< 491h/510H 113v/120V Pos: standing >
You follow Zloin.
The Road Leading From the Devastated Ruins of Tharnadia
Once traveled by thousands of individuals on a daily basis, the road
leading from Tharnadia now lies in ruins and is completely desolate. The
amount of trash and rubble makes it impossible for anything other than foot
traffic. From here, it is plainly evident how utterly devastated Tharnadia
is. The sight is enough to make anyone who remembers Tharnadia's former
glory ill. Rubble makes travel impossible anywhere but east and west. The
ruined city gates lie immediately to the west.
Obvious exits: -East -West
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
< 491h/510H 111v/120V Pos: standing >
You follow Zloin.
Outside the Eastern City Gates
Tharnadia's walls, gates and towers were built by master craftsmen, and
it shows. Despite years of neglect, the gates and stonework appears as it did
when Tharnadia was the center of the world. Two huge ironbound gates mark the
eastern entrance to Tharnadia here, standing twenty feet high, and surrounded
by two fifty foot stone towers. Oddly, the gates remain in a 3/4 open
position. The pulley system that once opened and closed the gates on a daily
basis is damaged beyond repair. Everything else -- the buildings and other
structures near the gates, lies in ruins. Rubble and trash is everywhere. It
is eerily silent. A dirt road leads away to the east and away from the city.
Obvious exits: -East -West
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
*Rahin Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rahin's head.
< 491h/510H 110v/120V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation bearing the soul of Zloin carried by Zloin.
< 491h/510H 114v/120V Pos: standing >
You follow Zloin.
The Road Leading From the Devastated Ruins of Tharnadia
Once traveled by thousands of individuals on a daily basis, the road
leading from Tharnadia now lies in ruins and is completely desolate. The
amount of trash and rubble makes it impossible for anything other than foot
traffic. From here, it is plainly evident how utterly devastated Tharnadia
is. The sight is enough to make anyone who remembers Tharnadia's former
glory ill. Rubble makes travel impossible anywhere but east and west. The
ruined city gates lie immediately to the west.
Obvious exits: -East -West
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Rahin enters from the west.
< 491h/510H 114v/120V Pos: standing >
You follow Zloin.
Outside the Eastern City Gates
Tharnadia's walls, gates and towers were built by master craftsmen, and
it shows. Despite years of neglect, the gates and stonework appears as it did
when Tharnadia was the center of the world. Two huge ironbound gates mark the
eastern entrance to Tharnadia here, standing twenty feet high, and surrounded
by two fifty foot stone towers. Oddly, the gates remain in a 3/4 open
position. The pulley system that once opened and closed the gates on a daily
basis is damaged beyond repair. Everything else -- the buildings and other
structures near the gates, lies in ruins. Rubble and trash is everywhere. It
is eerily silent. A dirt road leads away to the east and away from the city.
Obvious exits: -East -West
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Rahin enters from the east.
< 491h/510H 113v/120V Pos: standing >
You follow Zloin.
The Road Leading From the Devastated Ruins of Tharnadia
Once traveled by thousands of individuals on a daily basis, the road
leading from Tharnadia now lies in ruins and is completely desolate. The
amount of trash and rubble makes it impossible for anything other than foot
traffic. From here, it is plainly evident how utterly devastated Tharnadia
is. The sight is enough to make anyone who remembers Tharnadia's former
glory ill. Rubble makes travel impossible anywhere but east and west. The
ruined city gates lie immediately to the west.
Obvious exits: -East -West
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
There is a slight disturbance in the spirit realm here.
There is a slight disturbance in the spirit realm here.
Rahin enters from the west.
< 491h/510H 112v/120V Pos: standing >
You follow Zloin.
The Road Leading From the Devastated Ruins of Tharnadia
Once traveled by thousands of individuals on a daily basis, the road
leading from Tharnadia now lies in ruins and is completely desolate. The
amount of trash and rubble makes it impossible for anything other than foot
traffic. From here, it is plainly evident how utterly devastated Tharnadia
is. The sight is enough to make anyone who remembers Tharnadia's former
glory ill. Rubble makes travel impossible anywhere but east and west.
Obvious exits: -East -West
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
There is a slight disturbance in the spirit realm here.
Rahin enters from the west.
< 491h/510H 111v/120V Pos: standing >
You follow Zloin.
Admist the Rubble of a Massive Meteor
Once travelled by thousands of individuals on a daily basis, the road
leading from Tharnadia now lies in ruins and is completely desolate. The
amount of trash and rubble makes it impossible for anything other than foot
traffic. From here, it is plainly evident how utterly devastated Tharnadia
is. The sight is enough to make anyone who remembers Tharnadia's former
glory ill. Rubble makes travel impossible anywhere but east and west.
Obvious exits: -West
An ominous shadowrift pulsates here.
The charred and burnt remains of a seasoned adventurer lie here, smoldering.
A large pile of rubble lies here, blocking passage past the remains of the demolished roadway.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Rahin enters from the west.
< 491h/510H 109v/120V Pos: standing >
Zloin enters a rather ominous shadowrift.
< 491h/510H 110v/120V Pos: standing >
< 491h/510H 111v/120V Pos: standing >
< 491h/510H 120v/120V Pos: standing >
The cursed sun of the surface world burns into your skin!
< 475h/510H 120v/120V Pos: standing >
Rahin enters a rather ominous shadowrift.
< 475h/510H 120v/120V Pos: standing >
< 475h/510H 120v/120V Pos: standing >
You enter a rather ominous shadowrift.
****.....
M.*......^.
*+.......^^.^
.+... ....^
.+... @ .....
.+... ....^
.+........^..
+..^...^^.^
..^.....^
The Impact Crater
Obvious exits: -North -East -South -West
There is a portal here shimmering in a rainbow of colors. (magic)
A pulsating rift of dark shadows beckons only the fearless here. (humming)
*Rahin Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rahin's head.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
An emaciated and sickly human decorated with many medals lurks here.(Red Aura)
< 475h/510H 120v/120V Pos: standing >
A rainbow colored portal suddenly glows brightly!
Zloin enters a rainbow colored portal and disappears among the mist.
< 475h/510H 120v/120V Pos: standing >
The day has begun.
< 475h/510H 120v/120V Pos: standing >
Rahin starts casting a spell.
< 475h/510H 120v/120V Pos: standing >
Rahin completes his spell...
Rahin utters the words 'gsufuh yjws'
< 475h/510H 120v/120V Pos: standing >
Rahin starts casting a spell.
< 475h/510H 120v/120V Pos: standing >
Rahin completes his spell...
Rahin utters the words 'gsufuh yjws'
< 475h/510H 120v/120V Pos: standing >
Rahin sits down in a comfortable spot.
< 475h/510H 120v/120V Pos: standing >
Rahin stares off into space, entering a meditative trance.
< 475h/510H 120v/120V Pos: standing >
Rahin snaps out of his meditative trance, grinning widely.
< 475h/510H 120v/120V Pos: standing >
< 476h/510H 120v/120V Pos: standing >
Rahin clambers to his feet.
< 476h/510H 120v/120V Pos: standing >
****.....
+.*......^.
*+.......^^.^
.+... ....^
.+... @ .....
.+... ....^
.+........^..
+..^...^^.^
..^.....^
The Impact Crater
Obvious exits: -North -East -South -West
There is a portal here shimmering in a rainbow of colors. (magic)
A pulsating rift of dark shadows beckons only the fearless here. (humming)
*Rahin Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rahin's head.
An emaciated and sickly human decorated with many medals lurks here.(Red Aura)
< 476h/510H 120v/120V Pos: standing >
< 477h/510H 120v/120V Pos: standing >
< 477h/510H 120v/120V Pos: standing >
Rahin starts casting a spell.
< 478h/510H 120v/120V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.
< 478h/510H 120v/120V Pos: standing >
< 478h/510H 120v/120V Pos: standing >
A sickly, emaciated ex-general's skin bubbles and emits greenish-yellow ooze.
< 478h/510H 120v/120V Pos: standing >
****.....
+.*......^.
*+.......^^.^
.+... ....^
.+... @ .....
.+... ....^
.+........^..
+..^...^^.^
..^.....^
The Impact Crater
Obvious exits: -North -East -South -West
There is a portal here shimmering in a rainbow of colors. (magic)
A pulsating rift of dark shadows beckons only the fearless here. (humming)
*Rahin Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here. (Casting) (Red Aura)
A globe of darkness floats near Rahin's head.
An emaciated and sickly human decorated with many medals lurks here.(Red Aura)
< 478h/510H 120v/120V Pos: standing >
Rahin completes his spell...
Rahin utters the word 'zhpzfsafhar'
The air explodes around you, revealing a glowing portal of energy!
< 479h/510H 120v/120V Pos: standing >
You sit down and relax.
< 479h/510H 120v/120V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - greater spirit sight
1 - guardian spirits
(10th circle) 1 - etherportal
( 8th circle) 1 - corrosive blast
2 - spirit jump
2 - tormenting spirits
( 7th circle) 5 - greater soul disturbance
1 - elephantstrength
( 6th circle) 3 - wellness
4 - greater mending
( 5th circle) 8 - molten spray
( 4th circle) 1 - pantherspeed
1 - summon beast
1 - hawkvision
6 - mending
( 3rd circle) 7 - scalding blast
3 - purify spirit
( 2nd circle) 2 - flameburst
9 - lesser mending
( 1st circle) 10 - ice missile
2 - spirit armor
And you are currently memorizing the following spells:
1 seconds: ( 9th) arieks shattering iceball
2 seconds: ( 9th) arieks shattering iceball
3 seconds: ( 9th) arieks shattering iceball
5 seconds: ( 9th) arieks shattering iceball
6 seconds: (10th) restoration
7 seconds: ( 9th) arieks shattering iceball
8 seconds: (10th) restoration
10 seconds: (10th) restoration
You can memorize no more spells.
You continue your study.
< 479h/510H 120v/120V Pos: sitting >
You start meditating...
< 479h/510H 120v/120V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 479h/510H 120v/120V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 480h/510H 120v/120V Pos: sitting >
You have finished memorizing arieks shattering iceball.
Rahin sits down in a comfortable spot.
< 480h/510H 120v/120V Pos: sitting >
Rahin stares off into space, entering a meditative trance.
< 480h/510H 120v/120V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 480h/510H 120v/120V Pos: sitting >
You have finished memorizing restoration.
< 480h/510H 120v/120V Pos: sitting >
Rahin snaps out of his meditative trance, grinning widely.
You have finished memorizing arieks shattering iceball.
< 480h/510H 120v/120V Pos: sitting >
You have finished memorizing restoration.
< 480h/510H 120v/120V Pos: sitting >
You have finished memorizing restoration.
You snap out of your meditative trance, memorization complete.
< 480h/510H 120v/120V Pos: sitting >
You clamber to your feet.
< 480h/510H 120v/120V Pos: standing >
Your group consists of ( 3/30):
( Head) 481/510 hit, 120/120 move Swivel
(Front) 459/459 hit, 220/220 move Rahin
(Front) Zloin
< 481h/510H 120v/120V Pos: standing >
Rahin clambers to his feet.
< 481h/510H 120v/120V Pos: standing >
****.....
+.*......^.
*+.......^^.^
.+... ....^
.+... @ .....
.+... ....^
.+........^..
+..^...^^.^
..^.....^
The Impact Crater
Obvious exits: -North -East -South -West
A glowing sphere of energy is here, slowly growing dimmer. (magic)
There is a portal here shimmering in a rainbow of colors. (magic)
A pulsating rift of dark shadows beckons only the fearless here. (humming)
*Rahin Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rahin's head.
An emaciated and sickly human decorated with many medals lurks here.(Red Aura)
< 481h/510H 120v/120V Pos: standing >
Rahin steps into the etherportal and disappears among the light.
< 482h/510H 120v/120V Pos: standing >
< 482h/510H 120v/120V Pos: standing >
A rainbow colored portal dissolves in a swirl of colors and is gone.
< 483h/510H 120v/120V Pos: standing >
You start chanting...
< 483h/510H 120v/120V Pos: standing >
Casting: etherportal ****
< 484h/510H 120v/120V Pos: standing >
Casting: etherportal ***
< 484h/510H 120v/120V Pos: standing >
Casting: etherportal *
< 484h/510H 120v/120V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!
< 484h/510H 120v/120V Pos: standing >
The etherportal crumbles to dust and blows away.
< 485h/510H 120v/120V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.
< 485h/510H 120v/120V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose. Suddenly, you find yourself elsewhere..
^^^MM
.M..MMM
***@^^^
****.^^
*****
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
[2] A glowing sphere of energy is here, slowly growing dimmer. (magic)
The corpse of a corpse gatherer is lying here.
A few small glimmers sparkle in the earth here.
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting a Githzerai. (Casting) (Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
A Githzerai (medium) |--The Council of MaDMeN--| stands in mid-air here, fighting Zloin. (Non-Fraggable)(Gold Aura)
< 485h/510H 120v/120V Pos: standing >
Zloin snaps into visibility.
Green slime eats away at a Githzerai's skin!
< 485h/510H 120v/120V Pos: standing >
Zloin snaps into visibility.
< 485h/510H 120v/120V Pos: standing >
Zloin snaps into visibility.
Green slime eats away at a Githzerai's skin!
< 485h/510H 120v/120V Pos: standing >
Zloin snaps into visibility.
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking a Githzerai full on!
Zloin snaps into visibility.
< 485h/510H 120v/120V Pos: standing >
A Githzerai misses Zloin.
Zloin dodges a Githzerai's attack.
Zloin snaps into visibility.
< 485h/510H 120v/120V Pos: standing >
Zloin snaps into visibility.
Green slime eats away at a Githzerai's skin!
< 485h/510H 120v/120V Pos: standing >
Zloin starts casting an offensive spell.
Zloin snaps into visibility.
< 485h/510H 120v/120V Pos: standing >
Zloin snaps into visibility.
Green slime eats away at a Githzerai's skin!
< 485h/510H 120v/120V Pos: standing >
Zloin snaps into visibility.
< 485h/510H 120v/120V Pos: standing >
Zloin snaps into visibility.
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking a Githzerai full on!
Zloin snaps into visibility.
< 485h/510H 120v/120V Pos: standing >
Zloin snaps into visibility.
Green slime eats away at a Githzerai's skin!
< 485h/510H 120v/120V Pos: standing >
Rahin steps out of the etherportal.
You start chanting...
You snap into visibility.
< 485h/510H 120v/120V Pos: standing >
Zloin snaps into visibility.
Green slime eats away at a Githzerai's skin!
A Githzerai is dead! R.I.P.
You receive your share of experience.